Blizzard's thoughts on Swarm Hosts - Page 31
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Big J
Austria16289 Posts
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usethis2
2164 Posts
On May 08 2014 14:37 FabledIntegral wrote: Carriers work in a similar fashion, once you run out of minerals and your intercepters are dead, they're useless. Worked the same way with reavers in BW - they couldn't shoot if you didn't have the minerals to buy the shot. I don't see an issue. What do you mean you don't see an issue with carriers. They are a shit unit that was supposed to be cut in HOTS but somehow managed to stay in thanks to "fans' request" and no sane person ever makes them. If that is your definition of "no issue," then I think you need a reality check. And SH and carriers work differently. You can try to maintain interceptors and carriers have their minimal use. Still they are a shit unit. SH has no other function than sending out locusts that spontaneously die. | ||
Enstein
Russian Federation134 Posts
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ejozl
Denmark3326 Posts
I really can't agree with the proposed changes. The ZvP balance could be seriously affected. With the spore nerf any fenix opening would force the opponent into hydra play, while right now it is still possible to counter it by adding spores and queens. The nerf removes the +bio on spores and adds some of it to Hydras. This will only have effect when Protoss lift their own bio units with Phoenix=Not often. | ||
usethis2
2164 Posts
On May 08 2014 04:05 convention wrote: I have the hardest time teaching friends to play DOTA2. "This makes you immune to magic, but not all magic, these 15 spells will go through it. But it also purges stuff off of you, unless it's these 10 debuffs. Also, makes you immune stuns, except the stuns from 12 abilities....". On the other hand, the abilities in SC2 are so much more simple, which has made a lot more friends stay with SC2 than I've ever had with DOTA2, and it's because the entrance knowledge required is so much less, and so much more readily available. Totally agree. These armor types and worse, unit-specific counters are nothing but a candid acknowledgement of game dev's failure of balancing. I thought it was hilarious when Blizzard invented "unarmored" armor type in WC3 Frozen Throne and applied that to units like Huntresses who wore full body armor and shields because they could not balance that unit in the original. | ||
Penev
28440 Posts
On May 08 2014 08:42 Thieving Magpie wrote: Because its easier to make sensical lore explaining how the blah blah of vipers don't affect biological units as opposed "Broodlords too heavy dude, I can only drag motherships" Most definitely not. It's much easier to just have the BL have a specific counter to Vipers like what Tuczniak humorously proposed, or Shellshocks idea that does work if it is only applied to the BL. Please, correct me if I'm wrong by proposing an easy explanation for Vipers not being able to abduct bio units and remember that all the races have them. | ||
Ramiz1989
12124 Posts
On May 08 2014 15:43 ejozl wrote: The nerf removes the +bio on spores and adds some of it to Hydras. This will only have effect when Protoss lift their own bio units with Phoenix=Not often. The amount of people in this thread that have bad reading comprehension is mind-boggling... | ||
SatedSC2
England3012 Posts
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mostevil
United Kingdom611 Posts
On May 07 2014 17:55 deacon.frost wrote: Maybe I am wrong, but why so much hate on DKim? He is NOT responsible for game design and unit design at all. He is, AFAIK, responsible for tuning the game into playable state. Skills of units, new units, old units(etc.) are others responsibility, DKim is a person who changes numbers, isn't he? He can very easily change the numbers on swarm hosts to make them fit the stated role of breaking turtles, rather than forming them, but instead he's coming up with insane ideas to create difficult to execute counters. They throw locusts too far with no interruption in the waves which If we want to watch auto-spawned minions kill pointlessly each other while clicking once a minute we can go play a moba. Aesthetically a flying unit abducting massive ground units looks really silly, so on those grounds changing abduct makes sence. However massive units are generally all that's worth abducting, given that it can pull a colossus into a wave of locust for no risk it seems broken, but that's only in the context of there being a wave of locusts there in the first place. Address the damn problem DK. In general his suggestions sound pretty dumb, which is probably why the hate. Swarm hosts are a problem, lets make mutas a problem again to distract people isn't the way this should be one. | ||
SmoKim
Denmark10301 Posts
- Spore Crawler damage decreased from 15+30bio to 15+15bio so that's why my mutas died | ||
ejozl
Denmark3326 Posts
You see? You see? That's why we can't add to many special rules and +dmg tags. Rotti still think Reapers do +dmg vs light, in his casts. | ||
cheekymonkey
France1387 Posts
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Big J
Austria16289 Posts
On May 08 2014 18:39 mostevil wrote: He can very easily change the numbers on swarm hosts to make them fit the stated role of breaking turtles, rather than forming them, but instead he's coming up with insane ideas to create difficult to execute counters. They throw locusts too far with no interruption in the waves which If we want to watch auto-spawned minions kill pointlessly each other while clicking once a minute we can go play a moba. Aesthetically a flying unit abducting massive ground units looks really silly, so on those grounds changing abduct makes sence. However massive units are generally all that's worth abducting, given that it can pull a colossus into a wave of locust for no risk it seems broken, but that's only in the context of there being a wave of locusts there in the first place. Address the damn problem DK. In general his suggestions sound pretty dumb, which is probably why the hate. Swarm hosts are a problem, lets make mutas a problem again to distract people isn't the way this should be one. Aesthetically speaking, abduct makes a thousand times more sense and looks very pretty, compared to what it is fighting against: + Show Spoiler + ![]() Remove the obnoxious air behaviour of units stacking into each other for LotV, if you want to do something for the game aesthetically (and in terms of gameplay). | ||
WombaT
Northern Ireland23745 Posts
That or include them in the client. I'd rather have a functional game than one which kowtows to 'casuals' | ||
mostevil
United Kingdom611 Posts
On May 08 2014 19:31 Big J wrote: Aesthetically speaking, abduct makes a thousand times more sense and looks very pretty, compared to what it is fighting against: + Show Spoiler + ![]() Remove the obnoxious air behaviour of units stacking into each other for LotV, if you want to do something for the game aesthetically (and in terms of gameplay). The stacking and clumping both air and ground looks bad and has many negative side effects. But that's a different issue entirely that needs a complete redesign. I'm pretty sure the LotV team are going to be more a mod team rather than a dev team, with the same awful designers. Don't expect much. Also not changing something stupid because there are more stupid things isn't a good paradigm, and if you're race biased about it there's even less reason to listen. | ||
Big J
Austria16289 Posts
On May 08 2014 19:56 mostevil wrote: The stacking and clumping both air and ground looks bad and has many negative side effects. But that's a different issue entirely that needs a complete redesign. I'm pretty sure the LotV team are going to be more a mod team rather than a dev team, with the same awful designers. Don't expect much. Also not changing something stupid because there are more stupid things isn't a good paradigm, and if you're race biased about it there's even less reason to listen. Vipers not abducting all the stronger units also requires a complete redesign. Of course it looks silly when Colossi fly through the air, but so does half of the stuff in the game. Marauders boxing the air when firing out of their hands, zealots spanking rocks, the fusion core dance, banelings rolling... Thing is, it is a game that is not really realistic. Cherrypicking out one thing with the only justification being "hey, it looks silly" is hardly a reason to change it. At least it is a very distinct, yet not gameplay influencing animation. Can't say that about everything else. | ||
Daswollvieh
5553 Posts
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TaShadan
Germany1960 Posts
On May 08 2014 21:11 Daswollvieh wrote: For LotV I wish for every race to have sensibly achievable air and ground splash damage. LotV will introduce one or two new free units for each race! It is going to be awesome :D | ||
havok55
United States276 Posts
But I guess it becomes too much like fungal... | ||
MegaRomse
2 Posts
Overlord Overseer Broodlord Viper Corruptor Mutalisk | ||
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