but i am not sure if this is enough though, probably need more testing still.
as long as korean zvz isn't affected, i am fine with most of anything really
Forum Index > SC2 General |
ETisME
12265 Posts
but i am not sure if this is enough though, probably need more testing still. as long as korean zvz isn't affected, i am fine with most of anything really | ||
Thieving Magpie
United States6752 Posts
On May 08 2014 17:53 Penev wrote: Show nested quote + On May 08 2014 08:42 Thieving Magpie wrote: On May 08 2014 05:42 Penev wrote: On May 08 2014 04:53 FiWiFaKi wrote: On May 08 2014 03:52 Shellshock wrote: On May 08 2014 03:50 habeck wrote: On May 08 2014 02:56 whatami wrote: There is a an extremely easy fix to this problem, do absolutely nothing else but make broodlords specifically, no other unit, but broodlords, immune to abduct. vipers abducting in pvz is necessary, just stop it as a thing in ZVZ, how hard is that? as i said, just make biological units immune to abduct, problem solved, but nobody listens ![]() why biological? What's wrong with being able to abduct things like infestors or the other player's vipers? I hate such specific balance changes. Can't abduct broodlord? Why, what makes the broodlord so special? That's why I agree can't abduct biological units is better. But what's the logic in not being able to abduct biological units? The Viper's tongue can only attach to metal (or shields)? Edit: Even worse; What about marines, ghosts, HT's etc? Because its easier to make sensical lore explaining how the blah blah of vipers don't affect biological units as opposed "Broodlords too heavy dude, I can only drag motherships" Most definitely not. It's much easier to just have the BL have a specific counter to Vipers like what Tuczniak humorously proposed, or Shellshocks idea that does work if it is only applied to the BL. Please, correct me if I'm wrong by proposing an easy explanation for Vipers not being able to abduct bio units and remember that all the races have them. Because of transparency. EMP deals damage only to shields makes sense because its a blanket statement. Archons deal +damage to bio makes sense, because its a blanket statement. If archons said +15 to marines, +25 to Ultras, +17 to burrowed zerglings, and +12 to unburrowed zerglings--people would be livid. A viper's attack "secreting chemicals that only attaches to metals" makes more sense than "affects everything but broodlords" | ||
WombaT
Northern Ireland23744 Posts
One thing I think there should be is an in-game area with a good interface that explains unit stats, interactions and shows cool micro. Without third party sites to check out most of us would be woeful at Starcraft. Even include some additional lore, would be pretty cool, a kind of modern replacement for the thick user manuals you used to get with games. | ||
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Falling
Canada11262 Posts
On May 08 2014 22:09 TaShadan wrote: Show nested quote + On May 08 2014 21:11 Daswollvieh wrote: For LotV I wish for every race to have sensibly achievable air and ground splash damage. LotV will introduce one or two new free units for each race! It is going to be awesome :D Haha. That'll be like Dota/LoL. Except you control the minions, not the heroes. | ||
lookfirewood
1212 Posts
I am by no means a pro player, but it's not hard to see broken stuff when they're broken. I am no engineer, well, I am, but it's not hard to see when a CDplayer cannot be fixed by more duct tape. To go around the issue is just forcing map designers into a corner, more than any other unit. It's sad. I really hope they redesign it heavily in LotV... | ||
Thieving Magpie
United States6752 Posts
On May 08 2014 23:28 Wombat_NI wrote: Is there anything in official lore that explains why Time Warp doesn't affect friendly units? People figure out things like that pretty quickly. More functional game > 100% consistent adherence to lore. One thing I think there should be is an in-game area with a good interface that explains unit stats, interactions and shows cool micro. Without third party sites to check out most of us would be woeful at Starcraft. Even include some additional lore, would be pretty cool, a kind of modern replacement for the thick user manuals you used to get with games. Its all part of the selective friendly fire inconsistency with BW and SC2. Siege tanks? Friendly Fire Lurkers? None Infested Terran (BW)? Friendly Fire Banelings? None Storm? Friendly Fire Time Warp? None That's still seperate from Functionality. Different units don't get affected by time warp differently, its simply the blanket statement "all enemy units" as opposed to "Marines move this fast, Marauders this fast, zerglings this fast unless they're coming from a westward direction" etc... | ||
Penev
28440 Posts
On May 08 2014 23:17 Thieving Magpie wrote: Show nested quote + On May 08 2014 17:53 Penev wrote: On May 08 2014 08:42 Thieving Magpie wrote: On May 08 2014 05:42 Penev wrote: On May 08 2014 04:53 FiWiFaKi wrote: On May 08 2014 03:52 Shellshock wrote: On May 08 2014 03:50 habeck wrote: On May 08 2014 02:56 whatami wrote: There is a an extremely easy fix to this problem, do absolutely nothing else but make broodlords specifically, no other unit, but broodlords, immune to abduct. vipers abducting in pvz is necessary, just stop it as a thing in ZVZ, how hard is that? as i said, just make biological units immune to abduct, problem solved, but nobody listens ![]() why biological? What's wrong with being able to abduct things like infestors or the other player's vipers? I hate such specific balance changes. Can't abduct broodlord? Why, what makes the broodlord so special? That's why I agree can't abduct biological units is better. But what's the logic in not being able to abduct biological units? The Viper's tongue can only attach to metal (or shields)? Edit: Even worse; What about marines, ghosts, HT's etc? Because its easier to make sensical lore explaining how the blah blah of vipers don't affect biological units as opposed "Broodlords too heavy dude, I can only drag motherships" Most definitely not. It's much easier to just have the BL have a specific counter to Vipers like what Tuczniak humorously proposed, or Shellshocks idea that does work if it is only applied to the BL. Please, correct me if I'm wrong by proposing an easy explanation for Vipers not being able to abduct bio units and remember that all the races have them. Because of transparency. EMP deals damage only to shields makes sense because its a blanket statement. Archons deal +damage to bio makes sense, because its a blanket statement. If archons said +15 to marines, +25 to Ultras, +17 to burrowed zerglings, and +12 to unburrowed zerglings--people would be livid. A viper's attack "secreting chemicals that only attaches to metals" makes more sense than "affects everything but broodlords" Again, you're forgetting the Zerg aren't the only race that have bio units. A Marauder is "made" of metal. Look, I'm not advocating for having single unit exceptions; It's ugly, I agree. I was just responding to a post that said that it would make more sense to have abduct not working against bio lore wise. It obviously is not. It's much more believable to just have 1 unit, the Brood Lord in this case, have a feature, let's say, secretes a fluid, that makes the tongue not be able to attach than "only attach to metal". Why would a creature evolve whit such a feature. You'd think the original creature (before "assimilation") would have used it as a chameleon does. To feed on biological organisms, not metal. But forget the lore. I'm far more appalled at the idea of removing a spell from a match up completely just to solve this problem (and not being able to abduct ghosts and HT's), how can that ever be viewed as a better solution than change one unit? It's clearly the bigger evil. | ||
lessQQmorePEWPEW
Jamaica921 Posts
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Ganseng
Russian Federation473 Posts
now i'd like to ask if the following idea might be the right fix of the SH problem (i believe it wasn't mentioned earlier): change locust attack dmg from 12 flat to 8+8 vs armored (or some other proportion) why? 1)all races would be able to build up a force that can pierce through locust waves and destroy the SH protoss: chargelots+archons+sentries terran: marines/hellbats+medivacs zerg: hydras+infestors/banelings 2)zerg would receive a tool to hard counter armored targets which it currently completely lacks (no bonus dmg vs armored in zerg arsenal except for the spine crawler) | ||
Plansix
United States60190 Posts
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Thieving Magpie
United States6752 Posts
On May 09 2014 00:23 Penev wrote: Show nested quote + On May 08 2014 23:17 Thieving Magpie wrote: On May 08 2014 17:53 Penev wrote: On May 08 2014 08:42 Thieving Magpie wrote: On May 08 2014 05:42 Penev wrote: On May 08 2014 04:53 FiWiFaKi wrote: On May 08 2014 03:52 Shellshock wrote: On May 08 2014 03:50 habeck wrote: On May 08 2014 02:56 whatami wrote: There is a an extremely easy fix to this problem, do absolutely nothing else but make broodlords specifically, no other unit, but broodlords, immune to abduct. vipers abducting in pvz is necessary, just stop it as a thing in ZVZ, how hard is that? as i said, just make biological units immune to abduct, problem solved, but nobody listens ![]() why biological? What's wrong with being able to abduct things like infestors or the other player's vipers? I hate such specific balance changes. Can't abduct broodlord? Why, what makes the broodlord so special? That's why I agree can't abduct biological units is better. But what's the logic in not being able to abduct biological units? The Viper's tongue can only attach to metal (or shields)? Edit: Even worse; What about marines, ghosts, HT's etc? Because its easier to make sensical lore explaining how the blah blah of vipers don't affect biological units as opposed "Broodlords too heavy dude, I can only drag motherships" Most definitely not. It's much easier to just have the BL have a specific counter to Vipers like what Tuczniak humorously proposed, or Shellshocks idea that does work if it is only applied to the BL. Please, correct me if I'm wrong by proposing an easy explanation for Vipers not being able to abduct bio units and remember that all the races have them. Because of transparency. EMP deals damage only to shields makes sense because its a blanket statement. Archons deal +damage to bio makes sense, because its a blanket statement. If archons said +15 to marines, +25 to Ultras, +17 to burrowed zerglings, and +12 to unburrowed zerglings--people would be livid. A viper's attack "secreting chemicals that only attaches to metals" makes more sense than "affects everything but broodlords" Again, you're forgetting the Zerg aren't the only race that have bio units. A Marauder is "made" of metal. Look, I'm not advocating for having single unit exceptions; It's ugly, I agree. I was just responding to a post that said that it would make more sense to have abduct not working against bio lore wise. It obviously is not. It's much more believable to just have 1 unit, the Brood Lord in this case, have a feature, let's say, secretes a fluid, that makes the tongue not be able to attach than "only attach to metal". Why would a creature evolve whit such a feature. You'd think the original creature (before "assimilation") would have used it as a chameleon does. To feed on biological organisms, not metal. But forget the lore. I'm far more appalled at the idea of removing a spell from a match up completely just to solve this problem (and not being able to abduct ghosts and HT's), how can that ever be viewed as a better solution than change one unit? It's clearly the bigger evil. Well, I'm just talking about game design from an abstract concept. If there is a way to make Broodlord specific protections I'm all ears, but the "ugliness" does bother me without the lore. | ||
Big J
Austria16289 Posts
On May 09 2014 00:38 Plansix wrote: Wow the lore discussion is still going on. I think we should have given up long ago when we saw the mutas flap their wings in space. Lore and logic do not need to apply to my video games is they get in the way of fun. They have fairy dust on their wings and by flapping them they use | ||
Squat
Sweden7978 Posts
On May 09 2014 00:44 Thieving Magpie wrote: Show nested quote + On May 09 2014 00:23 Penev wrote: On May 08 2014 23:17 Thieving Magpie wrote: On May 08 2014 17:53 Penev wrote: On May 08 2014 08:42 Thieving Magpie wrote: On May 08 2014 05:42 Penev wrote: On May 08 2014 04:53 FiWiFaKi wrote: On May 08 2014 03:52 Shellshock wrote: On May 08 2014 03:50 habeck wrote: On May 08 2014 02:56 whatami wrote: There is a an extremely easy fix to this problem, do absolutely nothing else but make broodlords specifically, no other unit, but broodlords, immune to abduct. vipers abducting in pvz is necessary, just stop it as a thing in ZVZ, how hard is that? as i said, just make biological units immune to abduct, problem solved, but nobody listens ![]() why biological? What's wrong with being able to abduct things like infestors or the other player's vipers? I hate such specific balance changes. Can't abduct broodlord? Why, what makes the broodlord so special? That's why I agree can't abduct biological units is better. But what's the logic in not being able to abduct biological units? The Viper's tongue can only attach to metal (or shields)? Edit: Even worse; What about marines, ghosts, HT's etc? Because its easier to make sensical lore explaining how the blah blah of vipers don't affect biological units as opposed "Broodlords too heavy dude, I can only drag motherships" Most definitely not. It's much easier to just have the BL have a specific counter to Vipers like what Tuczniak humorously proposed, or Shellshocks idea that does work if it is only applied to the BL. Please, correct me if I'm wrong by proposing an easy explanation for Vipers not being able to abduct bio units and remember that all the races have them. Because of transparency. EMP deals damage only to shields makes sense because its a blanket statement. Archons deal +damage to bio makes sense, because its a blanket statement. If archons said +15 to marines, +25 to Ultras, +17 to burrowed zerglings, and +12 to unburrowed zerglings--people would be livid. A viper's attack "secreting chemicals that only attaches to metals" makes more sense than "affects everything but broodlords" Again, you're forgetting the Zerg aren't the only race that have bio units. A Marauder is "made" of metal. Look, I'm not advocating for having single unit exceptions; It's ugly, I agree. I was just responding to a post that said that it would make more sense to have abduct not working against bio lore wise. It obviously is not. It's much more believable to just have 1 unit, the Brood Lord in this case, have a feature, let's say, secretes a fluid, that makes the tongue not be able to attach than "only attach to metal". Why would a creature evolve whit such a feature. You'd think the original creature (before "assimilation") would have used it as a chameleon does. To feed on biological organisms, not metal. But forget the lore. I'm far more appalled at the idea of removing a spell from a match up completely just to solve this problem (and not being able to abduct ghosts and HT's), how can that ever be viewed as a better solution than change one unit? It's clearly the bigger evil. Well, I'm just talking about game design from an abstract concept. If there is a way to make Broodlord specific protections I'm all ears, but the "ugliness" does bother me without the lore. Broodlords are slippery. There. | ||
Yrr
Germany796 Posts
On May 09 2014 00:53 Squat wrote: Show nested quote + On May 09 2014 00:44 Thieving Magpie wrote: On May 09 2014 00:23 Penev wrote: On May 08 2014 23:17 Thieving Magpie wrote: On May 08 2014 17:53 Penev wrote: On May 08 2014 08:42 Thieving Magpie wrote: On May 08 2014 05:42 Penev wrote: On May 08 2014 04:53 FiWiFaKi wrote: On May 08 2014 03:52 Shellshock wrote: On May 08 2014 03:50 habeck wrote: [quote] as i said, just make biological units immune to abduct, problem solved, but nobody listens ![]() why biological? What's wrong with being able to abduct things like infestors or the other player's vipers? I hate such specific balance changes. Can't abduct broodlord? Why, what makes the broodlord so special? That's why I agree can't abduct biological units is better. But what's the logic in not being able to abduct biological units? The Viper's tongue can only attach to metal (or shields)? Edit: Even worse; What about marines, ghosts, HT's etc? Because its easier to make sensical lore explaining how the blah blah of vipers don't affect biological units as opposed "Broodlords too heavy dude, I can only drag motherships" Most definitely not. It's much easier to just have the BL have a specific counter to Vipers like what Tuczniak humorously proposed, or Shellshocks idea that does work if it is only applied to the BL. Please, correct me if I'm wrong by proposing an easy explanation for Vipers not being able to abduct bio units and remember that all the races have them. Because of transparency. EMP deals damage only to shields makes sense because its a blanket statement. Archons deal +damage to bio makes sense, because its a blanket statement. If archons said +15 to marines, +25 to Ultras, +17 to burrowed zerglings, and +12 to unburrowed zerglings--people would be livid. A viper's attack "secreting chemicals that only attaches to metals" makes more sense than "affects everything but broodlords" Again, you're forgetting the Zerg aren't the only race that have bio units. A Marauder is "made" of metal. Look, I'm not advocating for having single unit exceptions; It's ugly, I agree. I was just responding to a post that said that it would make more sense to have abduct not working against bio lore wise. It obviously is not. It's much more believable to just have 1 unit, the Brood Lord in this case, have a feature, let's say, secretes a fluid, that makes the tongue not be able to attach than "only attach to metal". Why would a creature evolve whit such a feature. You'd think the original creature (before "assimilation") would have used it as a chameleon does. To feed on biological organisms, not metal. But forget the lore. I'm far more appalled at the idea of removing a spell from a match up completely just to solve this problem (and not being able to abduct ghosts and HT's), how can that ever be viewed as a better solution than change one unit? It's clearly the bigger evil. Well, I'm just talking about game design from an abstract concept. If there is a way to make Broodlord specific protections I'm all ears, but the "ugliness" does bother me without the lore. Broodlords are slippery. There. Broodlords taste really bad. There. ![]() | ||
Squat
Sweden7978 Posts
On May 09 2014 00:57 Yrr wrote: Show nested quote + On May 09 2014 00:53 Squat wrote: On May 09 2014 00:44 Thieving Magpie wrote: On May 09 2014 00:23 Penev wrote: On May 08 2014 23:17 Thieving Magpie wrote: On May 08 2014 17:53 Penev wrote: On May 08 2014 08:42 Thieving Magpie wrote: On May 08 2014 05:42 Penev wrote: On May 08 2014 04:53 FiWiFaKi wrote: On May 08 2014 03:52 Shellshock wrote: [quote] why biological? What's wrong with being able to abduct things like infestors or the other player's vipers? I hate such specific balance changes. Can't abduct broodlord? Why, what makes the broodlord so special? That's why I agree can't abduct biological units is better. But what's the logic in not being able to abduct biological units? The Viper's tongue can only attach to metal (or shields)? Edit: Even worse; What about marines, ghosts, HT's etc? Because its easier to make sensical lore explaining how the blah blah of vipers don't affect biological units as opposed "Broodlords too heavy dude, I can only drag motherships" Most definitely not. It's much easier to just have the BL have a specific counter to Vipers like what Tuczniak humorously proposed, or Shellshocks idea that does work if it is only applied to the BL. Please, correct me if I'm wrong by proposing an easy explanation for Vipers not being able to abduct bio units and remember that all the races have them. Because of transparency. EMP deals damage only to shields makes sense because its a blanket statement. Archons deal +damage to bio makes sense, because its a blanket statement. If archons said +15 to marines, +25 to Ultras, +17 to burrowed zerglings, and +12 to unburrowed zerglings--people would be livid. A viper's attack "secreting chemicals that only attaches to metals" makes more sense than "affects everything but broodlords" Again, you're forgetting the Zerg aren't the only race that have bio units. A Marauder is "made" of metal. Look, I'm not advocating for having single unit exceptions; It's ugly, I agree. I was just responding to a post that said that it would make more sense to have abduct not working against bio lore wise. It obviously is not. It's much more believable to just have 1 unit, the Brood Lord in this case, have a feature, let's say, secretes a fluid, that makes the tongue not be able to attach than "only attach to metal". Why would a creature evolve whit such a feature. You'd think the original creature (before "assimilation") would have used it as a chameleon does. To feed on biological organisms, not metal. But forget the lore. I'm far more appalled at the idea of removing a spell from a match up completely just to solve this problem (and not being able to abduct ghosts and HT's), how can that ever be viewed as a better solution than change one unit? It's clearly the bigger evil. Well, I'm just talking about game design from an abstract concept. If there is a way to make Broodlord specific protections I'm all ears, but the "ugliness" does bother me without the lore. Broodlords are slippery. There. Broodlords taste really bad. There. ![]() They are not mutually exclusive, as I found out when I ate a snail in kindergarten. | ||
Thieving Magpie
United States6752 Posts
On May 09 2014 00:57 Yrr wrote: Show nested quote + On May 09 2014 00:53 Squat wrote: On May 09 2014 00:44 Thieving Magpie wrote: On May 09 2014 00:23 Penev wrote: On May 08 2014 23:17 Thieving Magpie wrote: On May 08 2014 17:53 Penev wrote: On May 08 2014 08:42 Thieving Magpie wrote: On May 08 2014 05:42 Penev wrote: On May 08 2014 04:53 FiWiFaKi wrote: On May 08 2014 03:52 Shellshock wrote: [quote] why biological? What's wrong with being able to abduct things like infestors or the other player's vipers? I hate such specific balance changes. Can't abduct broodlord? Why, what makes the broodlord so special? That's why I agree can't abduct biological units is better. But what's the logic in not being able to abduct biological units? The Viper's tongue can only attach to metal (or shields)? Edit: Even worse; What about marines, ghosts, HT's etc? Because its easier to make sensical lore explaining how the blah blah of vipers don't affect biological units as opposed "Broodlords too heavy dude, I can only drag motherships" Most definitely not. It's much easier to just have the BL have a specific counter to Vipers like what Tuczniak humorously proposed, or Shellshocks idea that does work if it is only applied to the BL. Please, correct me if I'm wrong by proposing an easy explanation for Vipers not being able to abduct bio units and remember that all the races have them. Because of transparency. EMP deals damage only to shields makes sense because its a blanket statement. Archons deal +damage to bio makes sense, because its a blanket statement. If archons said +15 to marines, +25 to Ultras, +17 to burrowed zerglings, and +12 to unburrowed zerglings--people would be livid. A viper's attack "secreting chemicals that only attaches to metals" makes more sense than "affects everything but broodlords" Again, you're forgetting the Zerg aren't the only race that have bio units. A Marauder is "made" of metal. Look, I'm not advocating for having single unit exceptions; It's ugly, I agree. I was just responding to a post that said that it would make more sense to have abduct not working against bio lore wise. It obviously is not. It's much more believable to just have 1 unit, the Brood Lord in this case, have a feature, let's say, secretes a fluid, that makes the tongue not be able to attach than "only attach to metal". Why would a creature evolve whit such a feature. You'd think the original creature (before "assimilation") would have used it as a chameleon does. To feed on biological organisms, not metal. But forget the lore. I'm far more appalled at the idea of removing a spell from a match up completely just to solve this problem (and not being able to abduct ghosts and HT's), how can that ever be viewed as a better solution than change one unit? It's clearly the bigger evil. Well, I'm just talking about game design from an abstract concept. If there is a way to make Broodlord specific protections I'm all ears, but the "ugliness" does bother me without the lore. Broodlords are slippery. There. Broodlords taste really bad. There. ![]() And hence why its silly to make arbitrary differentiations. | ||
FreeZEternal
Korea (South)3396 Posts
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Squat
Sweden7978 Posts
On May 09 2014 01:01 Thieving Magpie wrote: Show nested quote + On May 09 2014 00:57 Yrr wrote: On May 09 2014 00:53 Squat wrote: On May 09 2014 00:44 Thieving Magpie wrote: On May 09 2014 00:23 Penev wrote: On May 08 2014 23:17 Thieving Magpie wrote: On May 08 2014 17:53 Penev wrote: On May 08 2014 08:42 Thieving Magpie wrote: On May 08 2014 05:42 Penev wrote: On May 08 2014 04:53 FiWiFaKi wrote: [quote] I hate such specific balance changes. Can't abduct broodlord? Why, what makes the broodlord so special? That's why I agree can't abduct biological units is better. But what's the logic in not being able to abduct biological units? The Viper's tongue can only attach to metal (or shields)? Edit: Even worse; What about marines, ghosts, HT's etc? Because its easier to make sensical lore explaining how the blah blah of vipers don't affect biological units as opposed "Broodlords too heavy dude, I can only drag motherships" Most definitely not. It's much easier to just have the BL have a specific counter to Vipers like what Tuczniak humorously proposed, or Shellshocks idea that does work if it is only applied to the BL. Please, correct me if I'm wrong by proposing an easy explanation for Vipers not being able to abduct bio units and remember that all the races have them. Because of transparency. EMP deals damage only to shields makes sense because its a blanket statement. Archons deal +damage to bio makes sense, because its a blanket statement. If archons said +15 to marines, +25 to Ultras, +17 to burrowed zerglings, and +12 to unburrowed zerglings--people would be livid. A viper's attack "secreting chemicals that only attaches to metals" makes more sense than "affects everything but broodlords" Again, you're forgetting the Zerg aren't the only race that have bio units. A Marauder is "made" of metal. Look, I'm not advocating for having single unit exceptions; It's ugly, I agree. I was just responding to a post that said that it would make more sense to have abduct not working against bio lore wise. It obviously is not. It's much more believable to just have 1 unit, the Brood Lord in this case, have a feature, let's say, secretes a fluid, that makes the tongue not be able to attach than "only attach to metal". Why would a creature evolve whit such a feature. You'd think the original creature (before "assimilation") would have used it as a chameleon does. To feed on biological organisms, not metal. But forget the lore. I'm far more appalled at the idea of removing a spell from a match up completely just to solve this problem (and not being able to abduct ghosts and HT's), how can that ever be viewed as a better solution than change one unit? It's clearly the bigger evil. Well, I'm just talking about game design from an abstract concept. If there is a way to make Broodlord specific protections I'm all ears, but the "ugliness" does bother me without the lore. Broodlords are slippery. There. Broodlords taste really bad. There. ![]() And hence why its silly to make arbitrary differentiations. Not when it makes the game better. This idea that people would be utterly perplexed by having broodlords immune to abduct for more than 30 seconds is one I find highly unconvincing. | ||
Plansix
United States60190 Posts
On May 09 2014 01:01 Thieving Magpie wrote: Show nested quote + On May 09 2014 00:57 Yrr wrote: On May 09 2014 00:53 Squat wrote: On May 09 2014 00:44 Thieving Magpie wrote: On May 09 2014 00:23 Penev wrote: On May 08 2014 23:17 Thieving Magpie wrote: On May 08 2014 17:53 Penev wrote: On May 08 2014 08:42 Thieving Magpie wrote: On May 08 2014 05:42 Penev wrote: On May 08 2014 04:53 FiWiFaKi wrote: [quote] I hate such specific balance changes. Can't abduct broodlord? Why, what makes the broodlord so special? That's why I agree can't abduct biological units is better. But what's the logic in not being able to abduct biological units? The Viper's tongue can only attach to metal (or shields)? Edit: Even worse; What about marines, ghosts, HT's etc? Because its easier to make sensical lore explaining how the blah blah of vipers don't affect biological units as opposed "Broodlords too heavy dude, I can only drag motherships" Most definitely not. It's much easier to just have the BL have a specific counter to Vipers like what Tuczniak humorously proposed, or Shellshocks idea that does work if it is only applied to the BL. Please, correct me if I'm wrong by proposing an easy explanation for Vipers not being able to abduct bio units and remember that all the races have them. Because of transparency. EMP deals damage only to shields makes sense because its a blanket statement. Archons deal +damage to bio makes sense, because its a blanket statement. If archons said +15 to marines, +25 to Ultras, +17 to burrowed zerglings, and +12 to unburrowed zerglings--people would be livid. A viper's attack "secreting chemicals that only attaches to metals" makes more sense than "affects everything but broodlords" Again, you're forgetting the Zerg aren't the only race that have bio units. A Marauder is "made" of metal. Look, I'm not advocating for having single unit exceptions; It's ugly, I agree. I was just responding to a post that said that it would make more sense to have abduct not working against bio lore wise. It obviously is not. It's much more believable to just have 1 unit, the Brood Lord in this case, have a feature, let's say, secretes a fluid, that makes the tongue not be able to attach than "only attach to metal". Why would a creature evolve whit such a feature. You'd think the original creature (before "assimilation") would have used it as a chameleon does. To feed on biological organisms, not metal. But forget the lore. I'm far more appalled at the idea of removing a spell from a match up completely just to solve this problem (and not being able to abduct ghosts and HT's), how can that ever be viewed as a better solution than change one unit? It's clearly the bigger evil. Well, I'm just talking about game design from an abstract concept. If there is a way to make Broodlord specific protections I'm all ears, but the "ugliness" does bother me without the lore. Broodlords are slippery. There. Broodlords taste really bad. There. ![]() And hence why its silly to make arbitrary differentiations. Sillier to let some need to satisfy lore get in the way of improving/balancing the game. Lore is dumb, special exceptions are fine if the make the game better. | ||
Boomerang
United States30 Posts
2. Making massive units immune to massive units? No, because Zerg needs abduct for colossi, tempest, Battlecruisers, etc. maybe make Brood Lord immune to pull? Give the Frenzy trait to the Brood Lord as well? | ||
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