Blizzard's thoughts on Swarm Hosts - Page 12
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looken
727 Posts
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sabas123
Netherlands3122 Posts
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ACrow
Germany6583 Posts
On May 07 2014 04:08 LingBlingBling wrote: Viper abduct is like actually needed in top level Korean PVZ, Protoss is already hard to break in the late game for zerg as they have garbage anti air vs protoss deathball and have to go into swarm host/viper or muta/corrupter/viper ect and yank slowly the massive units of protoss. Is Swarm host in zvz really a thing?? Come on now no one in NA or Korea uses it. Blizzard really considering making drastic changes because a few obnoxious EU pros are using it to stall out Tournaments??? ZvZ for rest of the world is roach vs roach muta into roach ect. Stephano is like the only person along with a few EU players that do that anyways, and they do it to make the other guy mad lol. Stephano is also an EU player lol It's not like it is a particular fun unit in the non-mirrors either, even if it is not a balance issue there - if they won't do a complete redesign now, I hope they'll do it in LotV. I'm all for long macro games, but free units is not the way to do it, BL/infestor times should have taught this already. | ||
B-rye88
Canada168 Posts
Purpose: Limits ability of emp/feedback to totally fuck em over, gives ability and incentive for mobility on both sides, enables bursts of siege damage. (Tweak numbers to whatever you think is viable to accomplish the goals). EDIT: Added 'Purpose' header for clarity. | ||
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Shellshock
United States97274 Posts
On May 07 2014 04:25 looken wrote: Make massive units immune to abduct? That sounds kinda strange. I mean what would you want to abduct if not massive units? Only MSC and tanks come to mind... yeah I feel like that kind of defeats the purpose. also the only reason I wouldnt want to see it all biological immune is because I've seen people use abduct on other vipers and on infestors which seems kind of useful at times | ||
Squat
Sweden7978 Posts
On May 07 2014 04:14 Plansix wrote: When has this been a problem recently in any pro match? Not really an issue. It's not necessarily a huge problem now, but making colossi and tempests immune to abduct completely breaks zerg late game vs toss. It's an absolutely essential tool. | ||
Naphal
Germany2099 Posts
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MajorBiscuit
83 Posts
On May 07 2014 04:28 B-rye88 wrote: Thought's on giving swarmhosts something like 20 energy, locusts cost 5 energy per shot, locus ability must be cast and has a reasonably small cooldown (can't save energy and spam locusts, but better than current rate of 'fire'), and give them a slow burrowed movement speed? Limits ability of emp/feedback to totally fuck em over, gives ability and incentive for mobility on both sides, enables bursts of siege damage. (Tweak numbers to whatever you think is viable to accomplish the goals). My thoughts as well. | ||
Plansix
United States60190 Posts
On May 07 2014 04:28 Squat wrote: It's not necessarily a huge problem now, but making colossi and tempests immune to abduct completely breaks zerg late game vs toss. It's an absolutely essential tool. Yeah, I would rather they go half way and just say that massive units are pulled a shorter distance. Not only does it make sense, it still makes the ability useful. It seems a better middle of the road change. | ||
oneill12
Romania1222 Posts
A. Duh B. That's not the level the community is watching games at | ||
Gamlet
Ukraine336 Posts
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LingBlingBling
United States353 Posts
I just hope they don't consider the viper change, or like another person suggested give broodlords the same buff ultra has for being immune to yanking. | ||
Squat
Sweden7978 Posts
On May 07 2014 04:16 Ercster wrote: "- Change the Viper’s Abduct ability to make massive units immune to it. o By making Brood Lords immune to Abduct, we’d solve the stalemate. Late game ZvZ would be mostly about who wins in the air. o There are downsides -- Abduct is a really cool ability, and it is something Zerg needs vs. Colossi in PvZ. o To address that, we’d consider a potential buff to Blinding Cloud so that Vipers would still be a valuable utility unit in the ZvP matchup." To me, it doesn't seem like they're capable of doing that otherwise it would have been suggested instead of all massive units. And I don't think applying it to all massive units would be helpful. What prevents them from just making the broodlord immune exclusively? Ultras are immune to roots and snares. | ||
Sapphire.lux
Romania2620 Posts
On May 07 2014 04:25 sabas123 wrote: I would like to see an option for zerg to counter mech other then swarm host so that they maby could remove it. The Viper should be the key IMO. Some sort of ling roach hidra combo on the ground and blinding cloud. That spell could force tanks to spread out so helping Zerg and making the game look cool at the same time. So much potential there instead of the retarded SH Raven crap we see. | ||
Isualin
Turkey1903 Posts
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BisuDagger
Bisutopia19152 Posts
Put this in and now it's "Suprise Swarmhosts!" | ||
Iksf
United Kingdom444 Posts
User was warned for this post | ||
Rikudou
Germany151 Posts
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looken
727 Posts
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mikumegurine
Canada3145 Posts
not all massive immune to abduct ONLY broodlords, and this solves majority of SH turtling for a draw just Give broodlords a passive that makes them immune to abduct or something | ||
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