• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:16
CET 02:16
KST 10:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9 mca64Launcher - New Version with StarCraft: Remast How much money terran looses from gas steal?
Tourneys
[ASL21] Ro24 Group C Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4614 users

Blizzard's thoughts on Swarm Hosts - Page 12

Forum Index > SC2 General
1050 CommentsPost a Reply
Prev 1 10 11 12 13 14 53 Next
looken
Profile Joined September 2011
727 Posts
May 06 2014 19:25 GMT
#221
Make massive units immune to abduct? That sounds kinda strange. I mean what would you want to abduct if not massive units? Only MSC and tanks come to mind...
"Jingle Bells, Tasteless smells" Artosis 17.12.15
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
May 06 2014 19:25 GMT
#222
I would like to see an option for zerg to counter mech other then swarm host so that they maby could remove it.
The harder it becomes, the more you should focus on the basics.
ACrow
Profile Joined October 2011
Germany6583 Posts
May 06 2014 19:27 GMT
#223
On May 07 2014 04:08 LingBlingBling wrote:
Viper abduct is like actually needed in top level Korean PVZ, Protoss is already hard to break in the late game for zerg as they have garbage anti air vs protoss deathball and have to go into swarm host/viper or muta/corrupter/viper ect and yank slowly the massive units of protoss.

Is Swarm host in zvz really a thing?? Come on now no one in NA or Korea uses it. Blizzard really considering making drastic changes because a few obnoxious EU pros are using it to stall out Tournaments??? ZvZ for rest of the world is roach vs roach muta into roach ect. Stephano is like the only person along with a few EU players that do that anyways, and they do it to make the other guy mad lol.

Stephano is also an EU player lol
It's not like it is a particular fun unit in the non-mirrors either, even if it is not a balance issue there - if they won't do a complete redesign now, I hope they'll do it in LotV. I'm all for long macro games, but free units is not the way to do it, BL/infestor times should have taught this already.
Get off my lawn, young punks
B-rye88
Profile Joined October 2013
Canada168 Posts
Last Edited: 2014-05-06 19:32:08
May 06 2014 19:28 GMT
#224
Thought's on giving swarmhosts something like 20 energy, locusts cost 5 energy per shot, locus ability must be cast and has a reasonably small cooldown (can't save energy and spam locusts, but better than current rate of 'fire'), and give them a slow burrowed movement speed?

Purpose: Limits ability of emp/feedback to totally fuck em over, gives ability and incentive for mobility on both sides, enables bursts of siege damage.

(Tweak numbers to whatever you think is viable to accomplish the goals).

EDIT: Added 'Purpose' header for clarity.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 06 2014 19:28 GMT
#225
On May 07 2014 04:25 looken wrote:
Make massive units immune to abduct? That sounds kinda strange. I mean what would you want to abduct if not massive units? Only MSC and tanks come to mind...

yeah I feel like that kind of defeats the purpose. also the only reason I wouldnt want to see it all biological immune is because I've seen people use abduct on other vipers and on infestors which seems kind of useful at times
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Squat
Profile Joined September 2013
Sweden7978 Posts
May 06 2014 19:28 GMT
#226
On May 07 2014 04:14 Plansix wrote:
Show nested quote +
On May 07 2014 04:12 Ganseng wrote:
as for the late game protoss deathball, i think it could be fixed by making tempests more expensive and buffing broodlords/corruptors a little bit... but that's just my opinion slightly off topic

When has this been a problem recently in any pro match? Not really an issue.

It's not necessarily a huge problem now, but making colossi and tempests immune to abduct completely breaks zerg late game vs toss. It's an absolutely essential tool.
"Digital. They have digital. What is digital?" - Donald J Trump
Naphal
Profile Joined December 2010
Germany2099 Posts
May 06 2014 19:29 GMT
#227
Who would have thought free units could be this annoying... had only there been similar problems before...
MajorBiscuit
Profile Joined April 2010
83 Posts
May 06 2014 19:29 GMT
#228
On May 07 2014 04:28 B-rye88 wrote:
Thought's on giving swarmhosts something like 20 energy, locusts cost 5 energy per shot, locus ability must be cast and has a reasonably small cooldown (can't save energy and spam locusts, but better than current rate of 'fire'), and give them a slow burrowed movement speed?

Limits ability of emp/feedback to totally fuck em over, gives ability and incentive for mobility on both sides, enables bursts of siege damage.

(Tweak numbers to whatever you think is viable to accomplish the goals).


My thoughts as well.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 06 2014 19:31 GMT
#229
On May 07 2014 04:28 Squat wrote:
Show nested quote +
On May 07 2014 04:14 Plansix wrote:
On May 07 2014 04:12 Ganseng wrote:
as for the late game protoss deathball, i think it could be fixed by making tempests more expensive and buffing broodlords/corruptors a little bit... but that's just my opinion slightly off topic

When has this been a problem recently in any pro match? Not really an issue.

It's not necessarily a huge problem now, but making colossi and tempests immune to abduct completely breaks zerg late game vs toss. It's an absolutely essential tool.

Yeah, I would rather they go half way and just say that massive units are pulled a shorter distance. Not only does it make sense, it still makes the ability useful. It seems a better middle of the road change.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
oneill12
Profile Joined February 2012
Romania1222 Posts
May 06 2014 19:31 GMT
#230
They don't see a high percentage of games lasting more than 25 minutes at below Masters level.

A. Duh

B. That's not the level the community is watching games at
Gamlet
Profile Joined December 2012
Ukraine336 Posts
Last Edited: 2014-05-06 19:35:36
May 06 2014 19:31 GMT
#231
I have some idea.Passive abilty..+1 cannon range in invis-radius .Abduct nerf looks good.Only for mothership.I think.Maybe old recall.
Kiev
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2014-05-06 19:34:00
May 06 2014 19:32 GMT
#232
I just don't want them to break things in ZVP. I have no problem if they want to mess around with certain changes that only affect zvz like the hydra change. Edit ( I guess it would also affect Terran bio units).
I just hope they don't consider the viper change, or like another person suggested give broodlords the same buff ultra has for being immune to yanking.
Remember our motto: We ain't got it.
Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2014-05-06 19:33:06
May 06 2014 19:32 GMT
#233
On May 07 2014 04:16 Ercster wrote:
Show nested quote +
On May 07 2014 04:10 Squat wrote:
On May 07 2014 04:08 Ercster wrote:
On May 07 2014 04:05 Falling wrote:
On May 07 2014 03:54 Thieving Magpie wrote:
On May 07 2014 03:52 ZigguratOfUr wrote:
On May 07 2014 03:47 Ercster wrote:
Would capping the amount of swarm hosts you can have at once help? I'm not talking about increasing their supply cost, but just making it so you can only have something like 15-20 out at a time?


Changes like this are just poor design. You end up with a ton of unintuitive corner cases, which makes learning the game much harder. All changes need to make sense when compared to previously existing changes.

You could presumably design a balanced game where each unit deals a different amount of damage to each other unit, and with weird unit caps to each unit but it would be way too restrictive and confusing to play.


Not that I agree with him (its one of the dumber ideas I've heard) but the unit limit has already been done with the Mothership and the Mothership Core. Blizz is already okay with arbitrary non-supply limitations in the number of units.

It's still not a good solution. It basically acknowledges that they've made a unit that snowballs too well, but doesn't change the underlying cause on why it snowballs. Plus the swarmhost doesn't really even have special spells that would make it even feel like a hero unit like the Mothership. (And I never liked the idea of a mothership in the first place.)

I mean, realistically this could be the solution to any unit composition problem. Marauders are too good and Terran will only make pure marauders to snipe everything on the ground and shrug off air attacks. Solution? You can only make 20 marauders... or fix the reason why Terran only goes marauders every game.

It sounds like they want a short term fix, though. Long term would be to change what makes them good in a comp, and that doesn't seem likely in this expansion. It's kinda the reason why I presented the idea of the unit cap. It wasn't to be the end all solution to the unit, but for the time being it might fix the problems it has until they decide to rework the unit.

A short term fix that doesn't fuck up zerg late game is preferable, and available. Make BLs immune to abduct. Done.

"- Change the Viper’s Abduct ability to make massive units immune to it.
o By making Brood Lords immune to Abduct, we’d solve the stalemate. Late game ZvZ would be mostly about who wins in the air.
o There are downsides -- Abduct is a really cool ability, and it is something Zerg needs vs. Colossi in PvZ.
o To address that, we’d consider a potential buff to Blinding Cloud so that Vipers would still be a valuable utility unit in the ZvP matchup."

To me, it doesn't seem like they're capable of doing that otherwise it would have been suggested instead of all massive units. And I don't think applying it to all massive units would be helpful.

What prevents them from just making the broodlord immune exclusively? Ultras are immune to roots and snares.
"Digital. They have digital. What is digital?" - Donald J Trump
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 06 2014 19:33 GMT
#234
On May 07 2014 04:25 sabas123 wrote:
I would like to see an option for zerg to counter mech other then swarm host so that they maby could remove it.

The Viper should be the key IMO. Some sort of ling roach hidra combo on the ground and blinding cloud. That spell could force tanks to spread out so helping Zerg and making the game look cool at the same time. So much potential there instead of the retarded SH Raven crap we see.
Head Coach Park: "They should buff tanks!"
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2014-05-06 19:34:21
May 06 2014 19:33 GMT
#235
I hope they completely remove swarm host like they did to warhounds at LotV. We are most likely stuck with this replacement for broodlord-infestor bulls***. Who came up with the idea that more free units would help the right game after BL-Infestor era anyway.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
BisuDagger
Profile Blog Joined October 2009
Bisutopia19318 Posts
May 06 2014 19:33 GMT
#236
The real solution is to put back in burrow charge from HoTS beta.



Put this in and now it's "Suprise Swarmhosts!"
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Iksf
Profile Joined March 2011
United Kingdom444 Posts
May 06 2014 19:34 GMT
#237
Please fire this guy

User was warned for this post
Rikudou
Profile Joined April 2014
Germany151 Posts
May 06 2014 19:34 GMT
#238
i want Muta vs Muta back! it is waaaaaay better than roach vs roach and the ling fights are really exciting to watch and to play as a zerg!
Is this real Life? No, it's StartaleLife!!!
looken
Profile Joined September 2011
727 Posts
May 06 2014 19:35 GMT
#239
i don't get why they don't implement race specific classification. zerg could have something like "hive-mind", protoss "telepathy" and for terrans, well add "mammal". it would allow them to change stuff with surgical precision. you want broodlords to be immune to abduct? easy, make massive AND hive-mind units immune to abduct. OK it would also make ultras immune, but they are melee anyways and it wouldn't affect the other match ups in the slightest.
"Jingle Bells, Tasteless smells" Artosis 17.12.15
mikumegurine
Profile Joined May 2013
Canada3145 Posts
Last Edited: 2014-05-06 19:37:57
May 06 2014 19:36 GMT
#240
only Broodlords immune to abduct

not all massive immune to abduct

ONLY broodlords, and this solves majority of SH turtling for a draw

just Give broodlords a passive that makes them immune to abduct or something
Prev 1 10 11 12 13 14 53 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Korean StarCraft League #87
CranKy Ducklings104
LiquipediaDiscussion
OSC
18:00
OSC Elite Rising Star #18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 145
Vindicta 20
StarCraft: Brood War
GuemChi 5530
Rock 25
NaDa 21
Dota 2
monkeys_forever492
League of Legends
Cuddl3bear12
Counter-Strike
fl0m726
taco 547
Super Smash Bros
hungrybox458
Other Games
summit1g9027
tarik_tv4584
C9.Mang0310
ViBE72
JimRising 20
minikerr5
Organizations
Other Games
BasetradeTV39
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta56
• EnkiAlexander 28
• RyuSc2 27
• mYiSmile115
• CranKy Ducklings SOOP3
• Migwel
• sooper7s
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• RayReign 52
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3563
Other Games
• Scarra497
Upcoming Events
WardiTV Team League
10h 44m
Big Brain Bouts
15h 44m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 8h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 10h
Platinum Heroes Events
1d 13h
BSL
1d 18h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.