Worst team that wasn't composed mainly of players from one team: nooboon, -14 points There were two teams that were placed lower that were only IM or IM + PartinG.
Best team: KingKa1992, 41 points Not much to say here. He is good at picking players.
Worst last-minute collapse: Redderthanblue, 1 point, -13 points today After getting +18 from the Prime vs MVP match, he collapsed once his terran all-star anti-team all won a game. This brought him from 471st to 2598th.
Best last-minute recovery: NullPoint, 15 points, +16 points today Jin Air won 3-1, so his all Jin Air lineup got a lot of points, despite Stork, who was on his anti-team, winning. This brought him from 2637th to a respectable 1013th.
Best possible team (No Trade) $6 Zest +13 $5 Creator +8 $3 Cure +7 $3 Stork +7 $2 Fantasy +4 $4 Hydra +4
$5 Samsung Galaxy +5
Interestingly this team only costs $28...
Anti Team: $5 Super -0 $5 Life -0 $3 Dream -0 (Of course there are many ways to have a -0 anti-team at this point)
Total: 48
The best main team was 43 points and had Zest, Cure, Stork, Maru, MKP, DRG, and Jin Air.
Worst possible legit team (no trade): $4 Trap +0 $5 Super +0 $7 herO[jOin] +0 $6 ByuL +0 $3 Effort +0 $2 Bbyong +0
$3 IM -1
Anti: $6 Zest -13 $5 Creator -8 $2 Fantasy -4
Total: -26
Fortunately, nobody actually has a score this low.
TY beats Hurricane (yes, expected) Zest beats Solar (yes, expected) TurN beats Action (holy crap, yes, and unexpected -> goes to show that it's better to have 2 pointer that plays rather than having a 3 pointer that doesn't play) Rogue loses to Hydra (ZvZ so it's okay, but it's his second loss for a 5 pointer) Jin air wins.
Thanks to these results I rocket from rank 362 to rank 43, HELL YEA!
Now, for next week: Zest, TY, MarineKing are here to stay. Turn won me totally unexpected points so he might stay even if he doesn't play. I'm conflicted about what to do with Rogue, he cost 5 points and didn't win anything. His trade value is pretty bad now, 3.95. I should give him more chances depending on who he plays next week. Kassia at 2.10 will probably go if, say, Gumiho (1.43) plays next week.
I realized it's IMPERATIVE to having players on the bench on your anti: 1. Their trade values are lower after the games, so they can be traded more easily next week. 2. The most you can lose is -1 from team win. 3. No surprises of losing 8 points in one night (for example Creator, ouch -> trade value jumped from 6 to 7.35, and the people who are stuck with him can only trade him off with Flash, TY, Zest, Maru, TY, or Soulkey. OUCH!!!!)
Great week, top 100. Let's hope soO is not fielded next week.
does anyone know when lineups come out? Also do the trade point values change between now and lineups coming out? Or do they only change after each week of games?
(for example Creator, ouch -> trade value jumped from 6 to 7.35, and the people who are stuck with him can only trade him off with Flash, TY, Zest, Maru, TY, or Soulkey. OUCH!!!!)
actually since creator has 6 matches left while KT players and Maru have 5 matches left, Creator has a higher trade value thant they do. the only people you can trade for creator on anti are zest and soulkey, which aren't very appetizing.
On February 27 2014 09:39 RaiderRyan wrote: does anyone know when lineups come out? Also do the trade point values change between now and lineups coming out? Or do they only change after each week of games?
So, is there actually any way to trade your captain? I'm tempted to get rid of herO but I made him my captain. Am I now stuck with that disappointment?
nope no way to trade captains. i think captains need a rework
+pros of captain: if your captain has more points you have the tiebreaker against a team with the same overall points -cons of captain: you can't trade your captain
having the captain yield x2 the points or something would be better i think. or +1 point every time they win on top of their regular +points. it's usually smarter to pick a low-pointer guy for team points and then make him your captain.
On February 27 2014 13:09 opterown wrote: nope no way to trade captains. i think captains need a rework
+pros of captain: if your captain has more points you have the tiebreaker against a team with the same overall points -cons of captain: you can't trade your captain
having the captain yield x2 the points or something would be better i think. or +1 point every time they win on top of their regular +points. it's usually smarter to pick a low-pointer guy for team points and then make him your captain.
Proposal for Captains: +2 per win instead of +1 +1 bonus to streak bonuses (+2 for 3 games, +3 for 6 games, +4 for 9 games) +2 for Ace appearances -1 to change captain from 1 player to another on your team (i.e. you can switch captains if you want, but you take -2 penalty if you want to switch them then trade away the player)
On February 27 2014 13:09 opterown wrote: nope no way to trade captains. i think captains need a rework
+pros of captain: if your captain has more points you have the tiebreaker against a team with the same overall points -cons of captain: you can't trade your captain
having the captain yield x2 the points or something would be better i think. or +1 point every time they win on top of their regular +points. it's usually smarter to pick a low-pointer guy for team points and then make him your captain.
Proposal for Captains: +2 per win instead of +1 +1 bonus to streak bonuses (+2 for 3 games, +3 for 6 games, +4 for 9 games) +2 for Ace appearances -1 to change captain from 1 player to another on your team (i.e. you can switch captains if you want, but you take -2 penalty if you want to switch them then trade away the player)
I disagree.
The captain in its current state is fine. It already adds another dimension of strategy, that being you have to pick a player who performs well throughout and not just has a good streak at the start, because you can't trade him off. Furthermore, opterown's strategy of picking a low-pointer guy as captain is not always good because 1) you will die if there is a tie-break 2) there are situations where you can trade a 1 pointer for a 2-3 pointer who has lost a couple of games.
If the captain is changed to a super player who affects score more than others, it will cause an imbalance in the game where the importance of one pick outwieghs the importance of other picks by a lot, which goes against FPL's purpose of competing to see who can pick the most balanced team.
how often do tiebreakers come into play? i imagine people aren't that scutinizingly concerned about their rank in that way. currently, it seems that more often than putting someone as your captain provides more harm than good, and i think general consensus agrees.
and with PL the aim is not for the most balanced team, it's for the best team full stop. there are many people who won rounds in the first SC2PL simply by KT-allinning, which is hardly balanced and a huge gamble.