Many had looked to Jin Air to benefit from the all-kill format of the Round 1 Playoffs, but in the end it was SK Telecom T1 who scored the all-kill. SKT_PartinG, who had only recorded a modest 4-2 record (by his standards) in the regular season, exploded for an all-kill in his first appearance in the playoffs.
PartinG would live up to his reputation as a master of all-ins and micro. His famed Soul Train all-in with immortals and sentries took down Rogue, heavy 3-gate pressure punished sOs' fast expand, and a blink all-in allowed him to defeat Maru and complete his all-kill.
Preview: Samsung Galaxy vs. SK Telecom T1
Countdown:
Starters: Stork < Frost > PartinG 2nd set: < Bel'Shir Vestige > 3rd set: < Star Station > 4th set: < Yeonsu > 5th set < Outboxer > 6th set: < The King Sejong Station > ACE: < Frost >
Samsung Galaxy: Underdog quest
By reaching finishing round one in second place, Samsung Galaxy have already exceeded all expectations. They seemed doomed to a tortured existence at the bottom of the table when ace player JangBi departed in the off-season, with no new signing coming in to fill the gap. Instead, Samsung became the surprise team of the round by accomplishing an exceeding rare feat: they made most of their existing players get better. Solar is almost certainly the most improved player of the season so far, while RorO looks close to recovering his old championship form. Shine is growing into a Korean elfi, while Stork now looks more likely to reach Code S than the SSL. Last but not least, players like eMotion and Trend have gone from being completely unknown to being serviceable in a pinch.
The most incredible performance of Samsung's underdog run came just a couple of weeks ago against SK Telecom T1 where they scored a massive 3-1 upset. It was that result that propelled Samsung to second place while forcing SKT to go up against Jin Air in an initial round playoff match. With a previous win against SKT in the books, fans of Samsung are hoping for a repeat performance that would send their team into the round 1 finals.
Unfortunately, we're now in the all-kill zone. This is where SKT's obscene collection of super-aces can really flex their muscles, with every single player a threat to defeat entire teams. The problem for Samsung is that while they've grown a deep and well-rounded roster, that kind of roster is far better suited for the Proleague format than the all-kill format. Depth can be useful in Bo9 all-kill, but in Bo7, multi-kill power is the most important factor. In this kind of situation, you'd rather have one Classic than eMotion, Trend, and Armani combined,
Solar is the breakout player of the season so far, but we don't yet know if he's a player who can put a team on his back. After he got shellacked by Rain in Code S, we have to wonder if he's really capable of running a gauntlet that includes Rain, PartinG, and Classic. Still, he has that "can beat anyone on his best day" quality that makes him a threat.
For better or for worse, it's probably going to be RorO who Samsung will end up relying on. Throughout his career RorO has been the quintessential "anti-expectations" players. If people start to write him off and put him on their FPL anti teams, then he'll inevitably have a great round. If people get excited about his play and start hyping him up, then he's nearly guaranteed to flop.
RorO is on an upswing right now, which should have Samsung fans rightfully fretting. He's figured out how to play a really abusive swarm host based style on narrow, long maps, mangling players like Classic, Creator, Sora, and Stats so far. You'd think that would make him an excellent candidate to take out Rain, PartinG, and Classic, but then you remember that he got crushed 0-3 by Rain just 2 months ago in the Hot6ix Cup. Samsung fans need to pray it's championship RorO who shows up on Sunday night.
Before we move on to talking about SK Telecom T1, we have to mention Stork and the decision to place him as the first player. We wouldn't blame you for being surprised by this decision, as Stork only recently broke his thirteen game losing streak in Proleague. However, I think we should reserve judgment on this one. Samsung's acting head coach Oh Sang Taek has been willing to take risks this season, such as benching all his veterans in week one or playing all Zergs in week five, and those risks have paid off. Samsung won't beat SKT with a normal game plan, so I trust his judgment in going for something unexpected.
SK Telecom T1 and the totally unfair roster
We didn't really learn anything new about SK Telecom last night in their 4-1 win over Jin Air. soO lost to Rogue in a close ZvZ where both Zergs played well, but Rogue just played a bit better. It was more a testament to Rogue's strong ZvZ than a sign of soO's weakness. PartinG played aggressive builds as is his wont and showed his usual, impeccable micro. All SKT did was reaffirm that they are an all-kill waiting to happen.
Match-up wise, SKT should have a slightly trickier time against Samsung than they did against Jin Air. RorO, Solar, and Shine are all strong ZvZ players, and there's really no advantage to be gained by playing soO or Soulkey against them. RorO and Solar are strong ZvP players as well, which means Samsung's two best players can feel fairly confident against any of SKT's best five. That contrasts with Jin Air's situation, where they had to worry about Maru vs. Soulkey being a serious liability. There's even a match-up where Samsung is the team with an unusual advantage: Shine holds a 7-0 record all time against Soulkey in SC2 and Brood War.
In the end, SKT should just batter Samsung down with sheer weight of numbers and aggregate skill. Even if we're optimistic and say RorO and Solar are on equal standing with soO, Classic, PartinG, Rain, and Soulkey, it's still just the two of them against up to four ace-class players from SKT.
Overall thoughts and prediction
Everyone knows SKT should win this match. They have an completely unfair roster of players, which could arguably have been split into two different teams that both reached the playoffs. Quite frankly, it was an embarrassment for SKT to finish in third place. The all-kill format will let them exploit their roster's strength to the fullest,
Even so, you always have to keep the inherent volatility of the all-kill format in mind. In tournaments such as GSTL and ATC, we've plenty of upsets where the underdogs charged to victory because one of their players got hot for a day. Seal sank Incredible Miracle, Gumiho slayed SlayerS, Dayshi outvalued MVP, and so forth.
We're going to do the smart thing and predict SKT to win here. But if someone on Samsung can get hot first...
How glorious would be a Stork multi-kill here? Or for Solar to go from "nicely improved newbie" to "newest young terror"? Here's to hoping Samsung brings some neat snipe builds and real solid play vs SKTT1's team of aces.
On February 10 2014 05:23 GoodSirTets wrote: calling roro all kill with swarm hosts
This. The last game will be a swarm host vs. swarm host game against Soulkey which will last 7 hours, at which point Soulkey will start to weep quietly, turn off his computer and join ByuN in the Ether, and RorO will chortle maniacally, pull an actual living swarm host out of his jacket and kill BoxeR with it.
I remember Parting becoming known as the late game PvT master and having a ridiculous record in PvT when the game was longer than 25 minutes. How times change. Congrats to him and SKT. I doubt he'll all-kill KHAN though. His PvZ is far too suspect to beat RorO and Solar and Shine. Maybe it will be a Rain-y day.
On February 10 2014 05:08 TeamLiquid ESPORTS wrote: In tournaments such as GSTL and ATC, we've plenty of upsets where the underdogs charged to victory because one of their players got hot for a day. Seal sank Incredible Miracle, Gumiho slayed SlayerS, Dayshi outvalued MVP, and so forth.
On February 10 2014 09:08 Serinox wrote: I still don't like that they use All-Kill Format for the round playoffs.
How come?
Hopefully Stork can put up a better fight then Terminator or sOs did. Honestly, I'm still confused why sOs would open with such a risky FastExpand against PartinG when practically everyone guessed he would open aggressively. He didn't even get a good scout off to know what he was up against, just seems like sOs's decision making hasn't been very good this round of ProLeague obviously, but it's just weird. Maru didn't do very well either, trying to be a little too cute to be honest.
Samsung has a weaker lineup, but they have been getting better results out of them, so maybe they can pull off an upset. Although SKT didn't really have to show too many of their players thanks to PartinG. I mean, Classic, Rain, SouLKey anyone could be good here, even Fantasy or Bravo. Guna be tough for anyone to beat SKT in this format I think.
On February 10 2014 09:08 Serinox wrote: I still don't like that they use All-Kill Format for the round playoffs.
How come?
Hopefully Stork can put up a better fight then Terminator or sOs did. Honestly, I'm still confused why sOs would open with such a risky FastExpand against PartinG when practically everyone guessed he would open aggressively. He didn't even get a good scout off to know what he was up against, just seems like sOs's decision making hasn't been very good this round of ProLeague obviously, but it's just weird. Maru didn't do very well either, trying to be a little too cute to be honest.
Samsung has a weaker lineup, but they have been getting better results out of them, so maybe they can pull off an upset. Although SKT didn't really have to show too many of their players thanks to PartinG. I mean, Classic, Rain, SouLKey anyone could be good here, even Fantasy or Bravo. Guna be tough for anyone to beat SKT in this format I think.
I'd assume the same reasons that have been repeated many times on these very boards. Take the ATC for example. I know I've spoken out against their format and the GSTL's many times because it goes back to the old notion you're only as good as your weakest player and limits player opportunity for exposure. One man shows are fine, but only as a special attraction and not the driving force.
well these mini playoffs are more of the special attraction and not the driving force, so that's fine. but with only 4 unique players per match, the bo5 format isn't that great for exposure anyway
On February 10 2014 10:41 opterown wrote: well these mini playoffs are more of the special attraction and not the driving force, so that's fine. but with only 4 unique players per match, the bo5 format isn't that great for exposure anyway
That's what I'd take away from it. Still find the format changes funny, but I can understand why they'd do it this way. Certainly helps cut down production time.
On February 10 2014 09:08 Serinox wrote: I still don't like that they use All-Kill Format for the round playoffs.
How come?
Hopefully Stork can put up a better fight then Terminator or sOs did. Honestly, I'm still confused why sOs would open with such a risky FastExpand against PartinG when practically everyone guessed he would open aggressively. He didn't even get a good scout off to know what he was up against, just seems like sOs's decision making hasn't been very good this round of ProLeague obviously, but it's just weird. Maru didn't do very well either, trying to be a little too cute to be honest.
Samsung has a weaker lineup, but they have been getting better results out of them, so maybe they can pull off an upset. Although SKT didn't really have to show too many of their players thanks to PartinG. I mean, Classic, Rain, SouLKey anyone could be good here, even Fantasy or Bravo. Guna be tough for anyone to beat SKT in this format I think.
Hell SKT is so op in their line up right now. They can even send out some "2nd tier" Code S players to snipe top code B players from the other team =P (might as well send ParalyzE to face TY when SKT gets there) Sucks to be paralyze and dark though. Despite getting into code S, they can only still sit as the >7th player to be considered to be sent out.
After Stork got beaten by Parting, they will field Shine doing ALL KILL by cheesing all 4 games. Great scenario for Samsung but they have to make this a Reality since this is only a Dream.
Samsung has quite some balls sending out stork as first player, this will give parting some pretty hard momentum. 4-0 incoming? Or will we be able to see why stork has such a hype?^^ | | | Well nice play from Stork^^
I tuned in a little late and caught the match at Stork with +30 supply, I was really surprised. I am disappointed PartinG couldn't get another all-kill, but I think we will have a much more interesting match, especially with Stork vs Soulkey coming up!
On February 10 2014 20:51 Big-t wrote: No one commenting on this game? What´s up guys? =D
Herd to comment, except that I was kinda waiting for the time when that "§$&§ would happen in a televised game and not just on (pro-)streams. Perhaps there will be some sort of action taken, if not frrom Blizz, perhaps from Tournament Organizers (Kespa?), like it was with adding the neutral supply depots back then... (not sure what to do about that s/$%& though)
Oh well, a full evening ruined...no more time to watch the rest of the match due to the third taking that long *sigh*
On February 10 2014 20:51 Big-t wrote: No one commenting on this game? What´s up guys? =D
I can hardly imagine that anyone is entertained by this, srsly... one the most awful and ugly situations that can happen in Sc2. Imo not entertaining to play and watch that at all.
On February 10 2014 21:14 Talaris wrote: Woah, did we just see a winner by rules judgement/referee decision ? o.0
Or just a stalemate and a rematch ? XD
Looks like a rematch at the moment, but who knows with these referees. I literally slammed my face into my desk I am so bored. Sometimes I hate to love SC2.
On February 10 2014 20:51 Big-t wrote: No one commenting on this game? What´s up guys? =D
I can hardly imagine that anyone is entertained by this, srsly... one the most awful and ugly situations that can happen in Sc2. Imo not entertaining to play and watch that at all.
With the single BC, Reality could just kill a spore crawler every time he reaches 200 energy. There was no way for him to lose if he doesn't suicide his BC. The regame decision is such a bad idea.
On February 10 2014 21:19 S1eth wrote: With the single BC, Reality could just kill a spore crawler every time he reaches 200 energy. There was no way for him to lose if he doesn't suicide his BC. The regame decision is such a bad idea.
You forget that spore crawler 'crawls' faster than a bc can fly. If needed sk can just move the spore.
On February 10 2014 21:26 Phaenoman wrote: Why does Blizzard try to fix the Tempest in PvZ vs SH, when the same happens in TvZ. Why not fix SH directly....
What everyone has been saying ( besides some obviously extremely biased Z's ), and David Kim.
On February 10 2014 21:16 DooMDash wrote: Everyone arguing if its swarm hosts fault or mech. I as a Terran obviously think Swarm hosts. Swarm hosts are a problem in PvZ as well.
In the end it's both players fault for not being able to agree on an outcome (either "X wins b/ his BC will kill 1 Building every 2-3 minutes" or "let's just regame by not spawning any new swarmhosts") .. or perhaps BLizzard for not taking reports about this serious so far/reacting slowly ?
In the end the game we love lost =/
(And yeah, I don't get the decision of the referee(s?) either - technically the gamestate was advancing, albeit slowly - and as Yamato + scan outranges spores, it should have rather been a win for terran, at elast as long that BC was alive -- my 2 cents)
On February 10 2014 21:19 S1eth wrote: With the single BC, Reality could just kill a spore crawler every time he reaches 200 energy. There was no way for him to lose if he doesn't suicide his BC. The regame decision is such a bad idea.
You forget that spore crawler 'crawls' faster than a bc can fly. If needed sk can just move the spore.
Yamato would still hit once targeted, not matter how far you move aways wouldn't it ? He got 2 Queens running away, earlier.
On February 10 2014 21:19 S1eth wrote: With the single BC, Reality could just kill a spore crawler every time he reaches 200 energy. There was no way for him to lose if he doesn't suicide his BC. The regame decision is such a bad idea.
You forget that spore crawler 'crawls' faster than a bc can fly. If needed sk can just move the spore.
Yamato would still hit once targeted, not matter how far you move aways wouldn't it ? He got 2 Queens running away, earlier.
What if he transfuses the spore while the second yamato is on its way? Then Symbol shouldn't be loosing any.
On February 10 2014 21:19 S1eth wrote: With the single BC, Reality could just kill a spore crawler every time he reaches 200 energy. There was no way for him to lose if he doesn't suicide his BC. The regame decision is such a bad idea.
You forget that spore crawler 'crawls' faster than a bc can fly. If needed sk can just move the spore.
Yamato would still hit once targeted, not matter how far you move aways wouldn't it ? He got 2 Queens running away, earlier.
What if he transfuses the spore while the second yamato is on its way? Then Symbol shouldn't be loosing any.
That´s actually true, didn´t thought about that at all.
On February 10 2014 21:19 S1eth wrote: With the single BC, Reality could just kill a spore crawler every time he reaches 200 energy. There was no way for him to lose if he doesn't suicide his BC. The regame decision is such a bad idea.
You forget that spore crawler 'crawls' faster than a bc can fly. If needed sk can just move the spore.
Yamato would still hit once targeted, not matter how far you move aways wouldn't it ? He got 2 Queens running away, earlier.
What if he transfuses the spore while the second yamato is on its way? Then Symbol shouldn't be loosing any.
He can time it together with a seeker missile, or just yamato the queens until there are no more. Soulkey was losing queens and spores for the last few minutes. At some point, Reality can just move in with the vikings and ravens.
On February 10 2014 21:19 S1eth wrote: With the single BC, Reality could just kill a spore crawler every time he reaches 200 energy. There was no way for him to lose if he doesn't suicide his BC. The regame decision is such a bad idea.
You forget that spore crawler 'crawls' faster than a bc can fly. If needed sk can just move the spore.
Yamato would still hit once targeted, not matter how far you move aways wouldn't it ? He got 2 Queens running away, earlier.
What if he transfuses the spore while the second yamato is on its way? Then Symbol shouldn't be loosing any.
Well, SK did that , still lost 1 Spore and 3 Queens (2nd Yamato on a queen that moves) in the last 10 mintues of the game.
That's why I said the gamestat was still advancing - even by killing the queens when baiting them out with the 1st Yamato of by making the mistake and getting the BC taken out.
*shrugs* Hopefully they do better now, no matter who wins ... just a win, please