• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:24
CET 23:24
KST 07:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win12026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block5
StarCraft 2
General
Weekly Cups (March 9-15): herO, Clem, ByuN win Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
Gypsy to Korea ASL21 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues ASL Season 21 Qualifiers March 7-8 [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2232 users

David Kim answers Balance Questions on Battle.net forums -…

Forum Index > SC2 General
759 CommentsPost a Reply
Prev 1 27 28 29 30 31 38 Next All
TW
Profile Joined March 2012
Poland255 Posts
February 07 2014 21:55 GMT
#561
It was not really unlimited, more like 8-9.


Yes about 9, but after engagement like half of the Mutas stayed alive.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 07 2014 21:57 GMT
#562
On February 08 2014 06:14 aZealot wrote:
Show nested quote +
On February 08 2014 06:01 ffadicted wrote:
On February 08 2014 05:39 Plansix wrote:
If you nerf blink stalker openings and oracle opens to much, you just end up with turtle toss, which no one wants. If Terran needs more options, make that possible through scouting or other routes. Nerfing effective builds is not the way to go. Buffing underused strats is better.


You also don't want a game with too many amazing early game/all-in possibilities. Blink is too strong right now, it needs to be looked at.


No, thanks. Blink research was already nerfed by about 70 seconds (iirc) in HOTS. Reduce the vision of the MSC to 11 (as with all other flyers). That will help with countering blink play. Make TW an upgrade at Core. That will help with blink all-ins.

Continue tweaking PO (by looking at range and casting range).

But, don't nerf an option that allows for pressure and good active play. The game is worse as a result.

Edit/ Sorry, 30 seconds, I think. I'll have to check that.


Don't nerf an option that allows for pressure and good active play? Then why were hellbats nerfed?
hipo
Profile Joined November 2010
France482 Posts
February 07 2014 21:59 GMT
#563
On February 08 2014 06:57 vthree wrote:
Show nested quote +
On February 08 2014 06:14 aZealot wrote:
On February 08 2014 06:01 ffadicted wrote:
On February 08 2014 05:39 Plansix wrote:
If you nerf blink stalker openings and oracle opens to much, you just end up with turtle toss, which no one wants. If Terran needs more options, make that possible through scouting or other routes. Nerfing effective builds is not the way to go. Buffing underused strats is better.


You also don't want a game with too many amazing early game/all-in possibilities. Blink is too strong right now, it needs to be looked at.


No, thanks. Blink research was already nerfed by about 70 seconds (iirc) in HOTS. Reduce the vision of the MSC to 11 (as with all other flyers). That will help with countering blink play. Make TW an upgrade at Core. That will help with blink all-ins.

Continue tweaking PO (by looking at range and casting range).

But, don't nerf an option that allows for pressure and good active play. The game is worse as a result.

Edit/ Sorry, 30 seconds, I think. I'll have to check that.


Don't nerf an option that allows for pressure and good active play? Then why were hellbats nerfed?

Because of TvT
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 07 2014 21:59 GMT
#564
On February 08 2014 06:29 Plansix wrote:
Show nested quote +
On February 08 2014 06:19 Glorfindel! wrote:
On February 08 2014 06:18 Plansix wrote:
On February 08 2014 06:14 aZealot wrote:
On February 08 2014 06:01 ffadicted wrote:
On February 08 2014 05:39 Plansix wrote:
If you nerf blink stalker openings and oracle opens to much, you just end up with turtle toss, which no one wants. If Terran needs more options, make that possible through scouting or other routes. Nerfing effective builds is not the way to go. Buffing underused strats is better.


You also don't want a game with too many amazing early game/all-in possibilities. Blink is too strong right now, it needs to be looked at.


No, thanks. Blink research was already nerfed by about 70 seconds (iirc) in HOTS. Reduce the vision of the MSC to 11 (as with all other flyers). That will help with countering blink play. Make TW an upgrade at Core. That will help with blink all-ins.

Continue tweaking PO (by looking at range and casting range).

But, don't nerf an option that allows for pressure and good active play. The game is worse as a result.

Exactly. Nerfing builds like blink/oracle only makes the game more dull and bland. Give Terran the tools to respond and not be to far behind and we get a better game as a whole.

What would an example of such a "tool" be?
Also fun how Terran should not be "to far behind" Just... Behind

It's an all in, if the Terran comes out ahead every time, it's a crappy all in.

And scouting solves a lot of problems. Most if the races can stop anything if they can see it comming. The problem is Protoss gets map control up until the all in hits.


I call BS on that. Do protoss even scout in PvT anymore? And I am not talking about the MsC.
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2014-02-07 22:01:24
February 07 2014 22:01 GMT
#565
On February 08 2014 06:59 hipo wrote:
Show nested quote +
On February 08 2014 06:57 vthree wrote:
On February 08 2014 06:14 aZealot wrote:
On February 08 2014 06:01 ffadicted wrote:
On February 08 2014 05:39 Plansix wrote:
If you nerf blink stalker openings and oracle opens to much, you just end up with turtle toss, which no one wants. If Terran needs more options, make that possible through scouting or other routes. Nerfing effective builds is not the way to go. Buffing underused strats is better.


You also don't want a game with too many amazing early game/all-in possibilities. Blink is too strong right now, it needs to be looked at.


No, thanks. Blink research was already nerfed by about 70 seconds (iirc) in HOTS. Reduce the vision of the MSC to 11 (as with all other flyers). That will help with countering blink play. Make TW an upgrade at Core. That will help with blink all-ins.

Continue tweaking PO (by looking at range and casting range).

But, don't nerf an option that allows for pressure and good active play. The game is worse as a result.

Edit/ Sorry, 30 seconds, I think. I'll have to check that.


Don't nerf an option that allows for pressure and good active play? Then why were hellbats nerfed?

Because of TvT

Nope, otherwise they would have played upon the fact Probes have 40 hit points, Drones 41 (+1 with Zerg regen) and SCVs/Marines 45.
JIJI_
Profile Joined October 2010
United States123 Posts
February 07 2014 22:01 GMT
#566
David Kim said it was for tvt when he gave the situation report back in July.

It annoys me how Protoss gets MSC because of pvp and Zerg gets stronger spore for ZvZ mutas but for tvt unit is nerfed heavily across the board.

I rly doubt they will ever revert a change once it happens though so it's sort of pointless to talk about oracle speed or the hellbat.
All hail King IdrA!
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 07 2014 22:03 GMT
#567
On February 08 2014 07:01 JIJI_ wrote:
David Kim said it was for tvt when he gave the situation report back in July.

It annoys me how Protoss gets MSC because of pvp and Zerg gets stronger spore for ZvZ mutas but for tvt unit is nerfed heavily across the board.

I rly doubt they will ever revert a change once it happens though so it's sort of pointless to talk about oracle speed or the hellbat.


I am not sure why turrets and bunkers were never buffed given the buffs to 'base' defensive. to weaken the early game all-ins.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-02-07 22:07:08
February 07 2014 22:04 GMT
#568
On February 08 2014 06:59 vthree wrote:
Show nested quote +
On February 08 2014 06:29 Plansix wrote:
On February 08 2014 06:19 Glorfindel! wrote:
On February 08 2014 06:18 Plansix wrote:
On February 08 2014 06:14 aZealot wrote:
On February 08 2014 06:01 ffadicted wrote:
On February 08 2014 05:39 Plansix wrote:
If you nerf blink stalker openings and oracle opens to much, you just end up with turtle toss, which no one wants. If Terran needs more options, make that possible through scouting or other routes. Nerfing effective builds is not the way to go. Buffing underused strats is better.


You also don't want a game with too many amazing early game/all-in possibilities. Blink is too strong right now, it needs to be looked at.


No, thanks. Blink research was already nerfed by about 70 seconds (iirc) in HOTS. Reduce the vision of the MSC to 11 (as with all other flyers). That will help with countering blink play. Make TW an upgrade at Core. That will help with blink all-ins.

Continue tweaking PO (by looking at range and casting range).

But, don't nerf an option that allows for pressure and good active play. The game is worse as a result.

Exactly. Nerfing builds like blink/oracle only makes the game more dull and bland. Give Terran the tools to respond and not be to far behind and we get a better game as a whole.

What would an example of such a "tool" be?
Also fun how Terran should not be "to far behind" Just... Behind

It's an all in, if the Terran comes out ahead every time, it's a crappy all in.

And scouting solves a lot of problems. Most if the races can stop anything if they can see it comming. The problem is Protoss gets map control up until the all in hits.


I call BS on that. Do protoss even scout in PvT anymore? And I am not talking about the MsC.

Yes? Every Protoss I have watched in a proffesional game has scouted in some way or another.


Also, they could revert that hellbat nerf and things would be ok, I think. I miss the hellbat.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 07 2014 22:05 GMT
#569
On February 08 2014 07:01 TheDwf wrote:
Show nested quote +
On February 08 2014 06:59 hipo wrote:
On February 08 2014 06:57 vthree wrote:
On February 08 2014 06:14 aZealot wrote:
On February 08 2014 06:01 ffadicted wrote:
On February 08 2014 05:39 Plansix wrote:
If you nerf blink stalker openings and oracle opens to much, you just end up with turtle toss, which no one wants. If Terran needs more options, make that possible through scouting or other routes. Nerfing effective builds is not the way to go. Buffing underused strats is better.


You also don't want a game with too many amazing early game/all-in possibilities. Blink is too strong right now, it needs to be looked at.


No, thanks. Blink research was already nerfed by about 70 seconds (iirc) in HOTS. Reduce the vision of the MSC to 11 (as with all other flyers). That will help with countering blink play. Make TW an upgrade at Core. That will help with blink all-ins.

Continue tweaking PO (by looking at range and casting range).

But, don't nerf an option that allows for pressure and good active play. The game is worse as a result.

Edit/ Sorry, 30 seconds, I think. I'll have to check that.


Don't nerf an option that allows for pressure and good active play? Then why were hellbats nerfed?

Because of TvT

Nope, otherwise they would have played upon the fact Probes have 40 hit points, Drones 41 (+1 with Zerg regen) and SCVs/Marines 45.

The argumentation they used was because Hellbats were too powerful in TvT. They nerfed them to TvZ levels. Lol.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 07 2014 22:07 GMT
#570
On February 08 2014 06:14 aZealot wrote:
Show nested quote +
On February 08 2014 06:01 ffadicted wrote:
On February 08 2014 05:39 Plansix wrote:
If you nerf blink stalker openings and oracle opens to much, you just end up with turtle toss, which no one wants. If Terran needs more options, make that possible through scouting or other routes. Nerfing effective builds is not the way to go. Buffing underused strats is better.


You also don't want a game with too many amazing early game/all-in possibilities. Blink is too strong right now, it needs to be looked at.

But, don't nerf an option that allows for pressure and good active play. The game is worse as a result.

Like, warhound/hellbat/widow mine/about every WOL nerf to terran. Yep, makes sense. You are indeed right - the game is worse as a result, but that is because in a decently fair matchup one race got it's options cut and weakened while the other his options expanded and strenghtened. Guess once what happens if you do that?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 07 2014 22:08 GMT
#571
On February 08 2014 07:03 vthree wrote:
Show nested quote +
On February 08 2014 07:01 JIJI_ wrote:
David Kim said it was for tvt when he gave the situation report back in July.

It annoys me how Protoss gets MSC because of pvp and Zerg gets stronger spore for ZvZ mutas but for tvt unit is nerfed heavily across the board.

I rly doubt they will ever revert a change once it happens though so it's sort of pointless to talk about oracle speed or the hellbat.


I am not sure why turrets and bunkers were never buffed given the buffs to 'base' defensive. to weaken the early game all-ins.

Bunkers can't be buffed because of TvZ, Missile Turret strenght is not a problem, it is the fact they are expensive to get (you need to invest 325/425 for decent Turret defense) and if you make the wrong call, they cost you the game.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 07 2014 22:10 GMT
#572
On February 08 2014 07:01 TheDwf wrote:
Show nested quote +
On February 08 2014 06:59 hipo wrote:
On February 08 2014 06:57 vthree wrote:
On February 08 2014 06:14 aZealot wrote:
On February 08 2014 06:01 ffadicted wrote:
On February 08 2014 05:39 Plansix wrote:
If you nerf blink stalker openings and oracle opens to much, you just end up with turtle toss, which no one wants. If Terran needs more options, make that possible through scouting or other routes. Nerfing effective builds is not the way to go. Buffing underused strats is better.


You also don't want a game with too many amazing early game/all-in possibilities. Blink is too strong right now, it needs to be looked at.


No, thanks. Blink research was already nerfed by about 70 seconds (iirc) in HOTS. Reduce the vision of the MSC to 11 (as with all other flyers). That will help with countering blink play. Make TW an upgrade at Core. That will help with blink all-ins.

Continue tweaking PO (by looking at range and casting range).

But, don't nerf an option that allows for pressure and good active play. The game is worse as a result.

Edit/ Sorry, 30 seconds, I think. I'll have to check that.


Don't nerf an option that allows for pressure and good active play? Then why were hellbats nerfed?

Because of TvT

Nope, otherwise they would have played upon the fact Probes have 40 hit points, Drones 41 (+1 with Zerg regen) and SCVs/Marines 45.

Hold that shotgun - Current Hellbat attack allows +1 armor No CS marines that used Stimpack to survive 2 hellbat attacks - That is an important benchmark and happens very often =P?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 07 2014 22:12 GMT
#573
On February 08 2014 07:08 SC2Toastie wrote:
Show nested quote +
On February 08 2014 07:03 vthree wrote:
On February 08 2014 07:01 JIJI_ wrote:
David Kim said it was for tvt when he gave the situation report back in July.

It annoys me how Protoss gets MSC because of pvp and Zerg gets stronger spore for ZvZ mutas but for tvt unit is nerfed heavily across the board.

I rly doubt they will ever revert a change once it happens though so it's sort of pointless to talk about oracle speed or the hellbat.


I am not sure why turrets and bunkers were never buffed given the buffs to 'base' defensive. to weaken the early game all-ins.

Bunkers can't be buffed because of TvZ, Missile Turret strenght is not a problem, it is the fact they are expensive to get (you need to invest 325/425 for decent Turret defense) and if you make the wrong call, they cost you the game.


acutally, if you buff the range on missle turrets. that would help a lot vs oracles and mutas.
TheDwf
Profile Joined November 2011
France19747 Posts
February 07 2014 22:12 GMT
#574
On February 08 2014 07:10 SC2Toastie wrote:
Show nested quote +
On February 08 2014 07:01 TheDwf wrote:
On February 08 2014 06:59 hipo wrote:
On February 08 2014 06:57 vthree wrote:
On February 08 2014 06:14 aZealot wrote:
On February 08 2014 06:01 ffadicted wrote:
On February 08 2014 05:39 Plansix wrote:
If you nerf blink stalker openings and oracle opens to much, you just end up with turtle toss, which no one wants. If Terran needs more options, make that possible through scouting or other routes. Nerfing effective builds is not the way to go. Buffing underused strats is better.


You also don't want a game with too many amazing early game/all-in possibilities. Blink is too strong right now, it needs to be looked at.


No, thanks. Blink research was already nerfed by about 70 seconds (iirc) in HOTS. Reduce the vision of the MSC to 11 (as with all other flyers). That will help with countering blink play. Make TW an upgrade at Core. That will help with blink all-ins.

Continue tweaking PO (by looking at range and casting range).

But, don't nerf an option that allows for pressure and good active play. The game is worse as a result.

Edit/ Sorry, 30 seconds, I think. I'll have to check that.


Don't nerf an option that allows for pressure and good active play? Then why were hellbats nerfed?

Because of TvT

Nope, otherwise they would have played upon the fact Probes have 40 hit points, Drones 41 (+1 with Zerg regen) and SCVs/Marines 45.

Hold that shotgun - Current Hellbat attack allows +1 armor No CS marines that used Stimpack to survive 2 hellbat attacks - That is an important benchmark and happens very often =P?

Nope, this kind of scenario is unlikely.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 07 2014 22:14 GMT
#575
On February 08 2014 07:08 SC2Toastie wrote:
Show nested quote +
On February 08 2014 07:03 vthree wrote:
On February 08 2014 07:01 JIJI_ wrote:
David Kim said it was for tvt when he gave the situation report back in July.

It annoys me how Protoss gets MSC because of pvp and Zerg gets stronger spore for ZvZ mutas but for tvt unit is nerfed heavily across the board.

I rly doubt they will ever revert a change once it happens though so it's sort of pointless to talk about oracle speed or the hellbat.


I am not sure why turrets and bunkers were never buffed given the buffs to 'base' defensive. to weaken the early game all-ins.

Bunkers can't be buffed because of TvZ, Missile Turret strenght is not a problem, it is the fact they are expensive to get (you need to invest 325/425 for decent Turret defense) and if you make the wrong call, they cost you the game.


except they can buff bunker repair rate without unsetting TvZ since you won't have 5-6 scvs for 11-11s. The problem is protoss focus fire takes down bunkers too fast.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 07 2014 22:15 GMT
#576
On February 08 2014 07:12 vthree wrote:
Show nested quote +
On February 08 2014 07:08 SC2Toastie wrote:
On February 08 2014 07:03 vthree wrote:
On February 08 2014 07:01 JIJI_ wrote:
David Kim said it was for tvt when he gave the situation report back in July.

It annoys me how Protoss gets MSC because of pvp and Zerg gets stronger spore for ZvZ mutas but for tvt unit is nerfed heavily across the board.

I rly doubt they will ever revert a change once it happens though so it's sort of pointless to talk about oracle speed or the hellbat.


I am not sure why turrets and bunkers were never buffed given the buffs to 'base' defensive. to weaken the early game all-ins.

Bunkers can't be buffed because of TvZ, Missile Turret strenght is not a problem, it is the fact they are expensive to get (you need to invest 325/425 for decent Turret defense) and if you make the wrong call, they cost you the game.


acutally, if you buff the range on missle turrets. that would help a lot vs oracles and mutas.

It really wouldn't:
Oracles can't handle the turret.
Mutalisk either overpower it or do not.
In none of the occasions, Range matters if you didn't mass turrets.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 07 2014 22:16 GMT
#577
On February 08 2014 07:12 TheDwf wrote:
Show nested quote +
On February 08 2014 07:10 SC2Toastie wrote:
On February 08 2014 07:01 TheDwf wrote:
On February 08 2014 06:59 hipo wrote:
On February 08 2014 06:57 vthree wrote:
On February 08 2014 06:14 aZealot wrote:
On February 08 2014 06:01 ffadicted wrote:
On February 08 2014 05:39 Plansix wrote:
If you nerf blink stalker openings and oracle opens to much, you just end up with turtle toss, which no one wants. If Terran needs more options, make that possible through scouting or other routes. Nerfing effective builds is not the way to go. Buffing underused strats is better.


You also don't want a game with too many amazing early game/all-in possibilities. Blink is too strong right now, it needs to be looked at.


No, thanks. Blink research was already nerfed by about 70 seconds (iirc) in HOTS. Reduce the vision of the MSC to 11 (as with all other flyers). That will help with countering blink play. Make TW an upgrade at Core. That will help with blink all-ins.

Continue tweaking PO (by looking at range and casting range).

But, don't nerf an option that allows for pressure and good active play. The game is worse as a result.

Edit/ Sorry, 30 seconds, I think. I'll have to check that.


Don't nerf an option that allows for pressure and good active play? Then why were hellbats nerfed?

Because of TvT

Nope, otherwise they would have played upon the fact Probes have 40 hit points, Drones 41 (+1 with Zerg regen) and SCVs/Marines 45.

Hold that shotgun - Current Hellbat attack allows +1 armor No CS marines that used Stimpack to survive 2 hellbat attacks - That is an important benchmark and happens very often =P?

Nope, this kind of scenario is unlikely.

It's the only benchmark I can possibly think of for the 18 damage that would affect Tvt and wouldn't affect TvZ TvP, like DK promised.....
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TW
Profile Joined March 2012
Poland255 Posts
February 07 2014 22:17 GMT
#578
I don't know why balance team has never considered slightly buffing turrets. It would help Terrans a lot.
Anyone has any ideas?
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 07 2014 22:17 GMT
#579
On February 08 2014 07:14 vthree wrote:
Show nested quote +
On February 08 2014 07:08 SC2Toastie wrote:
On February 08 2014 07:03 vthree wrote:
On February 08 2014 07:01 JIJI_ wrote:
David Kim said it was for tvt when he gave the situation report back in July.

It annoys me how Protoss gets MSC because of pvp and Zerg gets stronger spore for ZvZ mutas but for tvt unit is nerfed heavily across the board.

I rly doubt they will ever revert a change once it happens though so it's sort of pointless to talk about oracle speed or the hellbat.


I am not sure why turrets and bunkers were never buffed given the buffs to 'base' defensive. to weaken the early game all-ins.

Bunkers can't be buffed because of TvZ, Missile Turret strenght is not a problem, it is the fact they are expensive to get (you need to invest 325/425 for decent Turret defense) and if you make the wrong call, they cost you the game.


except they can buff bunker repair rate without unsetting TvZ since you won't have 5-6 scvs for 11-11s. The problem is protoss focus fire takes down bunkers too fast.

In fact, it happens quite regularly Terrans use the 2 Rax SCVs + 3 scvs from the main to bunkerrush. I don't think you can increase the repair rate early game, really. 11/11 is more of a fine line than you'd often think.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2014-02-07 22:18:09
February 07 2014 22:17 GMT
#580
On February 08 2014 07:14 vthree wrote:
Show nested quote +
On February 08 2014 07:08 SC2Toastie wrote:
On February 08 2014 07:03 vthree wrote:
On February 08 2014 07:01 JIJI_ wrote:
David Kim said it was for tvt when he gave the situation report back in July.

It annoys me how Protoss gets MSC because of pvp and Zerg gets stronger spore for ZvZ mutas but for tvt unit is nerfed heavily across the board.

I rly doubt they will ever revert a change once it happens though so it's sort of pointless to talk about oracle speed or the hellbat.


I am not sure why turrets and bunkers were never buffed given the buffs to 'base' defensive. to weaken the early game all-ins.

Bunkers can't be buffed because of TvZ, Missile Turret strenght is not a problem, it is the fact they are expensive to get (you need to invest 325/425 for decent Turret defense) and if you make the wrong call, they cost you the game.


except they can buff bunker repair rate without unsetting TvZ since you won't have 5-6 scvs for 11-11s. The problem is protoss focus fire takes down bunkers too fast.

But you would need quite a ridiculous repair rate to properly hold Voidrays, Immortals or even 12+ stalks. (;

On February 08 2014 07:16 SC2Toastie wrote:
Show nested quote +
On February 08 2014 07:12 TheDwf wrote:
On February 08 2014 07:10 SC2Toastie wrote:
On February 08 2014 07:01 TheDwf wrote:
On February 08 2014 06:59 hipo wrote:
On February 08 2014 06:57 vthree wrote:
On February 08 2014 06:14 aZealot wrote:
On February 08 2014 06:01 ffadicted wrote:
On February 08 2014 05:39 Plansix wrote:
If you nerf blink stalker openings and oracle opens to much, you just end up with turtle toss, which no one wants. If Terran needs more options, make that possible through scouting or other routes. Nerfing effective builds is not the way to go. Buffing underused strats is better.


You also don't want a game with too many amazing early game/all-in possibilities. Blink is too strong right now, it needs to be looked at.


No, thanks. Blink research was already nerfed by about 70 seconds (iirc) in HOTS. Reduce the vision of the MSC to 11 (as with all other flyers). That will help with countering blink play. Make TW an upgrade at Core. That will help with blink all-ins.

Continue tweaking PO (by looking at range and casting range).

But, don't nerf an option that allows for pressure and good active play. The game is worse as a result.

Edit/ Sorry, 30 seconds, I think. I'll have to check that.


Don't nerf an option that allows for pressure and good active play? Then why were hellbats nerfed?

Because of TvT

Nope, otherwise they would have played upon the fact Probes have 40 hit points, Drones 41 (+1 with Zerg regen) and SCVs/Marines 45.

Hold that shotgun - Current Hellbat attack allows +1 armor No CS marines that used Stimpack to survive 2 hellbat attacks - That is an important benchmark and happens very often =P?

Nope, this kind of scenario is unlikely.

It's the only benchmark I can possibly think of for the 18 damage that would affect Tvt and wouldn't affect TvZ TvP, like DK promised.....

The 18 damage was chosen so that unupgraded Hellbats kill unupgraded Zerglings in 2 shots.
Prev 1 27 28 29 30 31 38 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 585
Liquid`TLO 193
UpATreeSC 112
JuggernautJason55
Dota 2
monkeys_forever411
canceldota78
Super Smash Bros
hungrybox209
Heroes of the Storm
Liquid`Hasu411
Khaldor142
Trikslyr50
Other Games
summit1g8058
Grubby3463
FrodaN1625
shahzam402
C9.Mang0125
ArmadaUGS113
Livibee95
ToD87
ViBE40
Mew2King31
Organizations
Dota 2
PGL Dota 2 - Main Stream198
Other Games
BasetradeTV162
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 177
• musti20045 11
• Reevou 6
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 31
• blackmanpl 18
• iopq 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1223
Other Games
• imaqtpie868
• Scarra781
• WagamamaTV276
• Shiphtur175
Upcoming Events
PiGosaur Cup
1h 36m
Kung Fu Cup
12h 36m
OSC
1d 1h
The PondCast
1d 11h
KCM Race Survival
1d 11h
WardiTV Team League
1d 13h
Replay Cast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Korean StarCraft League
3 days
[ Show More ]
RSL Revival
3 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
3 days
BSL
3 days
RSL Revival
4 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Sharp vs Scan
Rain vs Mong
Wardi Open
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Soulkey vs Ample
JyJ vs sSak
Liquipedia Results

Completed

Proleague 2026-03-16
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.