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Starbow - Page 48

Forum Index > SC2 General
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Prev 1 46 47 48 49 50 346 Next
Najda
Profile Joined June 2010
United States3765 Posts
January 16 2014 00:24 GMT
#941
Curse being at work and not being able to watch any starbow games
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 16 2014 00:25 GMT
#942
On January 16 2014 09:19 Squat wrote:
Show nested quote +
Yes and i say the same thing is true for starbow.

Sure you could. You'd be wrong, but you could certainly say it.
Show nested quote +
That said, many people just got sick and tired of SC2 and the way it's going, but equally want to play RTS games with its attributes so I don't view everyone that is excited as necessarily being a bandwagon hopper

What nonsense is this. If you like something, you are bandwagoner or fanboy. If you dislike something, you are a hater or a whiner. Such are the ways of the internet, and to question them is heresy.


Mhm i am wrong cause you say so, i see.
Maybe you could explain to me what is the big difference, why they work so well in starbow, if you actually care to discuss this.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Najda
Profile Joined June 2010
United States3765 Posts
January 16 2014 00:30 GMT
#943
On January 16 2014 09:25 The_Red_Viper wrote:
Show nested quote +
On January 16 2014 09:19 Squat wrote:
Yes and i say the same thing is true for starbow.

Sure you could. You'd be wrong, but you could certainly say it.
That said, many people just got sick and tired of SC2 and the way it's going, but equally want to play RTS games with its attributes so I don't view everyone that is excited as necessarily being a bandwagon hopper

What nonsense is this. If you like something, you are bandwagoner or fanboy. If you dislike something, you are a hater or a whiner. Such are the ways of the internet, and to question them is heresy.


Mhm i am wrong cause you say so, i see.
Maybe you could explain to me what is the big difference, why they work so well in starbow, if you actually care to discuss this.


SC2BW was designed to be a replica of BroodWar while StarBow is designed to incorporate some of the ideas abilities and units into the engine/ui of sc2 and adjust and balance things accordingly. It has more freedom to adjust things to make it work than SC2:BW because it is not bound by the rules of being a clone.

If you want to argue how well they've managed to succeed in this venture go ahead, I have very limited experience in starbow so I won't be able to argue one way or the other here.
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 16 2014 00:35 GMT
#944
Wow, I was one of the guys who was slow to be impressed by Starbow but the showmatch between Qxc and Sasquatch really looked excellent. I cannot wait to see more. Fortunately, there are a large number of events coming up.
Cry 'havoc' and let slip the dogs of war
404AlphaSquad
Profile Joined October 2011
839 Posts
January 16 2014 00:37 GMT
#945
On January 16 2014 09:35 Ghanburighan wrote:
Wow, I was one of the guys who was slow to be impressed by Starbow but the showmatch between Qxc and Sasquatch really looked excellent. I cannot wait to see more. Fortunately, there are a large number of events coming up.


This series was AWESOME. So exciting to watch
aka Kalevi
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
January 16 2014 00:39 GMT
#946
OMG I know the point is SC2:BW is literally a copy of BW what all bw players wanted out of the sequel is what starbow is .... I played starbow then went back to SC2 Ladder fights happen so fast and games end so quick you feel like you get nothing out of the game .......
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 16 2014 00:39 GMT
#947
Qxc held on valiantly against Sasquatch on the last map, might have taken it had he been able to harass more. Excelent series, definitely proof of concept of how good some subtle changes to how units and economy work can go a long way in making a game better.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 16 2014 00:41 GMT
#948
On January 16 2014 09:18 Zergrusher wrote:
Show nested quote +
On January 16 2014 09:06 reps)squishy wrote:
On January 16 2014 08:52 Zergrusher wrote:
On January 16 2014 08:44 Bagi wrote:
On January 16 2014 08:38 Cheren wrote:
On January 16 2014 08:32 Zergrusher wrote:
Are you guys all forgetting about SC2BW? its a good mod aswell that you guys should check out.




(BTW Starbow is not new.... its been around since 2012.)



Totalbiscuit didn't forget, it'll be in the SHOUTcraft clan war.

Man I hope they scrap the SC2BW part, forcing yet another mod will just create confusion and divide the community further.

Just stick to improving Starbow as a community effort imo.


Forcing another mod? SC2BW has been around for 4 years now.

Starbow Started in 2012... then at some point "died" and then Got recharged and 2 years later of development , We have the Starbow, that now people are over-hyping now and going crazy over, but seemly not taking a step back to think.

Where were all these people 2 years back for supporting the Starbow mod?
oh wait they didn't care. They only care now because they want to hop on the Trend Train.


I mean its really good that SC2BW and Starbow will be part of what total biscuit is doing, So we should be glad about that and glad that Mods are getting more popular and are improving and getting noticed.


you don't need to be a jerk about it you can be a hipster if you want to be. People did not simply know about this mod 2 years ago. 2 years have passed and you can play a diverse custom game against people with unique strategies. Don't get mad if it gets popular the creators of this are going to balance the game better than blizzard balances sc2 + I hope the starbow creators will listen to us players. This game has the potential to be the next Dota.


Not being a jerk, just being honest.

People knew about the mod, but didn't care. That's why it shut down the first time. Your telling me a Mod that goes silent for 2 years......all of a sudden explodes onto the scene and yet not 1 person realizes how old it is or Whats truly pulling the strings behind the popularity?

I don't Hate it, I hate the Tunnel vision surrounding it. If you look at it its mostly SC2BW, with a few random SC2 things + a ton of upgrades that clutter the game. Its a good mod, but people can't be blind.

The Starbow creators do listen to feedback, but the problem is you can't make everyone happy, and if you try to do that, no one will be happy. Starbow has 80% BW stuff, The matchups play out mostly like BW's matchups, With little if any SC2 things about it. You can argue that Because its not SC2 its better, But if its not SC2, its SC2BW 2.0 with some random stuff tacked into it.

I'm happy for the success of Starbow, but people have to think about things and not be so blind about it.

Like if you actually look back on Starbow From 2012 to 2013 literally every version was completely different and absolutely crazy gameplay wise. and when 2014 hit they essentially got it working by making it Basically BW with little SC2 units(but using SC2 models) and a ton of upgrades that clutter and overcomplicate things.


The catalyst for Starbow I think is people losing hope in SC2. 2 years ago SC2 was still new, and HotS hadn't come out yet. We still had hope.

Everyone was expecting HotS to be a game changer and all the problems with SC2 would be fixed, but it just didn't happen.

I mean the changes that I've seen SC2 just... not what you would call elegant. The Medivac and Hellbat, as well as the Thor constantly trying to be introduced as a "Hero unit", and then put back to the drawing board.

David Kim is trying his best but being a good player doesn't mean you are a good game designer. I also think Dustin Browder had the heart, but came in with completely the wrong idea and didn't have enough knowledge of the game.

I mean just the fact that Dustin Browder said the wraith "is not for eSports", when the wraith (by coincidence obviously) was the most eSport oriented unit in history, showed that he wasn't ready for making SC2 an esport when he never really paid attention to the one big esport game that was already out there.

I also just feel like there's not much rational thought behind a lot of the game design, it all feels very emotionally and spontaneously driven. It never feels like there is a moment of, "okay lets take a step back a bit, what are we really trying to do here, how should we design this?". Its very basic stuff even for amateur game designers, but it doesn't feel like there is an actual structured game designing process in the blizzard house.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 16 2014 00:44 GMT
#949
I really think Lalush's and Idra's opinion on smartcasting is right. It would be a nice trade to see it go and allow spells to be as powerful as can be. That would both make for really exciting and impactful spellcasting and also lets us as viewers appreciate well micro'ed spellcasters that much more (which obv means players can actually outskill their opponents in that regard much more).
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 16 2014 00:46 GMT
#950
On January 16 2014 09:30 Najda wrote:
Show nested quote +
On January 16 2014 09:25 The_Red_Viper wrote:
On January 16 2014 09:19 Squat wrote:
Yes and i say the same thing is true for starbow.

Sure you could. You'd be wrong, but you could certainly say it.
That said, many people just got sick and tired of SC2 and the way it's going, but equally want to play RTS games with its attributes so I don't view everyone that is excited as necessarily being a bandwagon hopper

What nonsense is this. If you like something, you are bandwagoner or fanboy. If you dislike something, you are a hater or a whiner. Such are the ways of the internet, and to question them is heresy.


Mhm i am wrong cause you say so, i see.
Maybe you could explain to me what is the big difference, why they work so well in starbow, if you actually care to discuss this.


SC2BW was designed to be a replica of BroodWar while StarBow is designed to incorporate some of the ideas abilities and units into the engine/ui of sc2 and adjust and balance things accordingly. It has more freedom to adjust things to make it work than SC2:BW because it is not bound by the rules of being a clone.

If you want to argue how well they've managed to succeed in this venture go ahead, I have very limited experience in starbow so I won't be able to argue one way or the other here.

My point is that you have to tweak the numbers cause it doesn't really work with the ai, it will eventually be the same as in sc2, all the "good stuff" gets nerfed into oblivion OR people deal with "easy to execute op stuff".
You can already see that there are certain problems, at least cause people try to play BW style and it just isn't the same really.
I am most excited about starbow cause it shows that a little bit spread out armies (less clumping) in combination with high ground and the mining would work with the sc2 engine, that alone makes it feel "more exciting".
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2014-01-16 00:50:50
January 16 2014 00:49 GMT
#951
i too think having OP spells without smarcast serves better than weak spells with smartcast.

just my opinion on philosophy of micro to overcome "counter" (ie. vulture rather than countering with spell or unit.
age: 84 | location: california | sex: 잘함
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 16 2014 00:49 GMT
#952
On January 16 2014 09:39 Pirfiktshon wrote:
OMG I know the point is SC2:BW is literally a copy of BW what all bw players wanted out of the sequel is what starbow is .... I played starbow then went back to SC2 Ladder fights happen so fast and games end so quick you feel like you get nothing out of the game .......


The problem is SC2:BW feels nothing like BW due to the new engine. However we can't say that SC2:BW was a pointless venture.

The ongoing discoveries in SC2:BW is what allowed Starbow to be what it is today. So we shouldn't get rid of SC2:BW because SC2:BW's developments are fundamental to Starbow.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
TaShadan
Profile Joined February 2010
Germany1978 Posts
January 16 2014 00:53 GMT
#953
On January 16 2014 09:49 jinorazi wrote:
i too think having OP spells without smarcast serves better than weak spells with smartcast.

just my opinion on philosophy of micro to overcome "counter" (ie. vulture rather than countering with spell or unit.


Same oppinion here. Only some spells like "healing" should be smartcast/autocast.
Total Annihilation Zero
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2014-01-16 00:57:54
January 16 2014 00:55 GMT
#954
--- Nuked ---
cheekymonkey
Profile Joined January 2014
France1387 Posts
January 16 2014 00:55 GMT
#955
Did this really fix the deathball issue?

From the one game I saw, units still clumped up much like before.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 16 2014 00:56 GMT
#956
--- Nuked ---
magnaflow
Profile Joined August 2011
Canada1521 Posts
January 16 2014 00:57 GMT
#957
On January 16 2014 09:35 Ghanburighan wrote:
Wow, I was one of the guys who was slow to be impressed by Starbow but the showmatch between Qxc and Sasquatch really looked excellent. I cannot wait to see more. Fortunately, there are a large number of events coming up.



Same with me.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 16 2014 00:59 GMT
#958
--- Nuked ---
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
January 16 2014 01:00 GMT
#959
Removing smartcast is a minefield. On one hand it would probably allow spellcasters to truely shine, on the other hand StarBow uses so much of the SC2 mechanics that it will seem like an oddity.

I think the best approach to such controversial changes is to have a test version of StarBow for players to try out such things. Right now the editor wizards are doing work bugfixing and getting maps ready, so this kind of testing is probably a bit away.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2014-01-16 01:13:10
January 16 2014 01:11 GMT
#960
On January 16 2014 09:56 Laertes wrote:
Show nested quote +
On January 16 2014 09:46 The_Red_Viper wrote:
On January 16 2014 09:30 Najda wrote:
On January 16 2014 09:25 The_Red_Viper wrote:
On January 16 2014 09:19 Squat wrote:
Yes and i say the same thing is true for starbow.

Sure you could. You'd be wrong, but you could certainly say it.
That said, many people just got sick and tired of SC2 and the way it's going, but equally want to play RTS games with its attributes so I don't view everyone that is excited as necessarily being a bandwagon hopper

What nonsense is this. If you like something, you are bandwagoner or fanboy. If you dislike something, you are a hater or a whiner. Such are the ways of the internet, and to question them is heresy.


Mhm i am wrong cause you say so, i see.
Maybe you could explain to me what is the big difference, why they work so well in starbow, if you actually care to discuss this.


SC2BW was designed to be a replica of BroodWar while StarBow is designed to incorporate some of the ideas abilities and units into the engine/ui of sc2 and adjust and balance things accordingly. It has more freedom to adjust things to make it work than SC2:BW because it is not bound by the rules of being a clone.

If you want to argue how well they've managed to succeed in this venture go ahead, I have very limited experience in starbow so I won't be able to argue one way or the other here.

My point is that you have to tweak the numbers cause it doesn't really work with the ai, it will eventually be the same as in sc2, all the "good stuff" gets nerfed into oblivion OR people deal with "easy to execute op stuff".
You can already see that there are certain problems, at least cause people try to play BW style and it just isn't the same really.
I am most excited about starbow cause it shows that a little bit spread out armies (less clumping) in combination with high ground and the mining would work with the sc2 engine, that alone makes it feel "more exciting".


We actually planned on, instead of nerfing everything, buffing everything. Buffs are easy to undo if you do them in small pieces and tend to be more sound design-wise then nerfs.

I don't really follow your logic here, what happens if you see that pretty much all the spells are too strong (cause too easy to use, not really number wise) ?
If you buff the units that are affected, all you do is nerf the spells and create problems in other situations.

PS: i understand that i sound really negative, but truth is that i enjoy the mod too, i just "try to be objective" and don't hype it too much^^
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
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