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Starbow - Page 145

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royalroadweed
Profile Joined April 2013
United States8301 Posts
January 28 2014 03:38 GMT
#2881
I wouldn't pester the devs for nerfs or buffs until the ladder is up and there is more data. Its just too early in the metagame to balance whine.
"Nerfing Toss can just make them stronger"
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2014-01-28 04:00:15
January 28 2014 03:47 GMT
#2882
People forget that there is an opportunity cost of getting a Starport AND Science Vessels AND Irradiate AND energy. Many zerg players just see the SVs and go wow so overpowered.

While Zerg almost always makes Mutalisks against Terran, so getting scourge when Vessels come out is basically an afterthought.

Even purely in a vacuum...

Science Vessel 100/225 cost and 72s build time
Scourge 25/75 and 26s build time

Irradiate does 120 damage over 20s
Each Vessel has 160hp
Each scourge does 110 damage and has 35hp

For every science vessel Terran makes which can do 120 damage, the zerg can afford to make 660 damage worth of scourge which build in almost a 3rd of the time, not to mention that Zerg has an easier time getting resources. So with 1 vessel worth of scourge, you can afford to kill 3 vessels. If a Terran builds 3 vessels, you can have 18 scourge with all other things being equal, best part is you don't even need anywhere near that much.

If you are killing a science vessel with less than 6 scourge at a time you are actually being more cost efficient than the Terran.

Relatively though, you should be able to make a ton more scourge (although shouldn't have to) because you have more money than Terran, and if you don't have more money than Terran then the problem is not Irradiate being overpowered, its YOU.

Just make some damn scourge people!

And if people rush or mass vessels, you can abuse it by either mass expanding or going all in, don't just sit on your 3 bases (SC2 style) and hope to win against Terran late-game because that doesn't work.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
rift
Profile Blog Joined September 2007
1819 Posts
January 28 2014 03:57 GMT
#2883
did you guys see the axiom tournament? crank was talking about the lurker a lot.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
Last Edited: 2014-01-28 04:08:18
January 28 2014 04:02 GMT
#2884
On January 28 2014 12:47 sluggaslamoo wrote:
People forget that there is an opportunity cost of getting a Starport AND Science Vessels AND Irradiate AND energy. Many zerg players just see the SVs and go wow so overpowered.

While Zerg almost always makes Mutalisks against Terran, so getting scourge when Vessels come out is basically an afterthought.

Even purely in a vacuum...

Science Vessel 100/225 cost and 72s build time
Scourge 25/75 and 26s build time

Irradiate does 90 damage over 20s
Each Vessel has 160hp
Each scourge does 110 damage and has 35hp

For every science vessel Terran makes which can do 90 damage, the zerg can afford to make 660 damage worth of scourge which build in almost a 3rd of the time, not to mention that Zerg has an easier time getting resources. So with 1 vessel worth of scourge, you can afford to kill 3 vessels. If a Terran builds 3 vessels, you can have 18 scourge with all other things being even, best part is you don't even need anywhere near that much.

If you are killing a science vessel with less than 6 scourge at a time you are actually being more cost efficient than the Terran.

Relatively though, you should be able to make a ton more scourge (although shouldn't have to) because you have more money than Terran, and if you don't have more money than Terran then the problem is not Irradiate being overpowered, its YOU.

Just make some damn scourge people!

And if people rush or mass vessels, you can abuse it by either mass expanding or going all in, don't just sit on your 3 bases (SC2 style) and hope to win against Terran late-game because that doesn't work.


Which thread did you read? Is there a single Zerg here that complained about Iradiate being too strong? I am a zerg and personally suggested to revert the dmg nerf on iradiate. The devs are taking a look at the SV because they want to take their own spin on Lategame TvZ, as they personally would have preferred more variety in BW TvZ and are not that content how smartcast turns out microwise in a vessel vs lurker scenario.

On January 28 2014 12:57 rift wrote:
did you guys see the axiom tournament? crank was talking about the lurker a lot.


Yeah, Terran had to actually work to win with bio vs them, which they are kinda supposed to counter.
I feel Lurker are no where near a top balance issue at the moment.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2014-01-28 04:40:37
January 28 2014 04:33 GMT
#2885
On January 28 2014 13:02 HaRuHi wrote:
Which thread did you read? Is there a single Zerg here that complained about Iradiate being too strong?

The devs are taking a look at the SV because they want to take their own spin on Lategame TvZ, as they personally would have preferred more variety in BW TvZ and are not that content how smartcast turns out microwise in a vessel vs lurker scenario.


1. Yes, lots

2. This seems unnecessary when there are far less diverse matchups. I'm worried that they may be doing a Dustin Browder and trying to "fix" something that doesn't need fixing.

TvZ in BW was extremely diverse, to the point where most players had their own unique way of playing it. Flash was very timing attack oriented, Fantasy would go for a tech heavy tempo game, Reality had his mindfuckery, and Leta well... wraiths.

TvZ was so diverse that in the grand finals of a TvZ (Flash vs JD especially) every game in a bo5 would have a unique composition or build. Flash would unveil 3 or more unique TvZ builds that had never even been seen before just for a grand final. Not only that, in the consecutive grand finals, he would unveil even more unique builds.

While this is something that Flash was especially adept at and why he was considered such a genius (he definitely wasn't mechanically gifted and won almost purely on strategy which many SC2 players don't seem to believe exists in BW), it shows that BW TvZ had unlimited potential right to the very end.

Zerg also saw the development of mass Queen play to effectively counter Terran mech. Much like how irradiate was used to counter defilers, spawn broodling was used to keep tank numbers under control.

I'm not here to praise BW, I'm just saying that implying BW needed more variety in TvZ is a concept that just doesn't register in my brain at all, because TvZ was evolving constantly till the end and it hadn't even been figured out yet.

Starbow T is already a lot different to BW T, but I actually do think that BW is still more diverse than current Starbow in TvZ. I'm not saying Starbow should be exactly the same as BW either, I definitely wasn't a huge fan of the mirror matchups in BW, this is something I feel should be heavily worked on.

Anyway that's obviously just my opinion but I do think development efforts can be spent on weaker areas.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2014-01-28 04:58:19
January 28 2014 04:49 GMT
#2886
On January 28 2014 08:07 SCST wrote:
Show nested quote +
On January 28 2014 07:55 Grumbels wrote:
So how would we get more people to play? I'm a bit worried about there not being at least a few hundred more players.


Honestly I think there are several reasons:

1. People don't know about the game

2. People want to play but cannot due to only having free arcade (no chat channel access = no games, sorry)

3. No ladder system to measure success and match skill level

4. Patches are so frequent that players might give up trying to figure out builds when stuff changes almost every day.

5. Not enough pro's playing yet to inspire others


#2 is really the elephant in the room that people aren't confronting. Free arcade changed nothing for Starbow, unfortunately, due to the chat channel restrictions.


Starbow desperately needs a big tournament with a $1000 first place prize or something and some awesome casters (maybe Total Biscuit and Husky would lend their casting abilities?) to entice people to play seriously. And spread the rounds over several weeks like the TSL. I'd happily donate 20 bucks to the prize pool.

That and a real ladder match making system.

I watched the TvZ games earlier and felt that Bio was bit overpowered but it was more interesting that SC2 TvZ (which says a lot because TvZ is the best matchup in SC2) but the PvT was amazing. I only planned on watching a few minutes, but was glued to it. It was one of the most enjoyable games I've ever watched.

Tournaments should consider switching over. Of course, if they are in someway connected to WCS and the funding Blizzard provides, that may be difficult, but it is worth the effort.
StutteR
Profile Blog Joined January 2010
United States1903 Posts
January 28 2014 05:08 GMT
#2887
On January 28 2014 13:49 BronzeKnee wrote:
Show nested quote +
On January 28 2014 08:07 SCST wrote:
On January 28 2014 07:55 Grumbels wrote:
So how would we get more people to play? I'm a bit worried about there not being at least a few hundred more players.


Honestly I think there are several reasons:

1. People don't know about the game

2. People want to play but cannot due to only having free arcade (no chat channel access = no games, sorry)

3. No ladder system to measure success and match skill level

4. Patches are so frequent that players might give up trying to figure out builds when stuff changes almost every day.

5. Not enough pro's playing yet to inspire others


#2 is really the elephant in the room that people aren't confronting. Free arcade changed nothing for Starbow, unfortunately, due to the chat channel restrictions.


Starbow desperately needs a big tournament with a $1000 first place prize or something and some awesome casters (maybe Total Biscuit and Husky would lend their casting abilities?) to entice people to play seriously. And spread the rounds over several weeks like the TSL. I'd happily donate 20 bucks to the prize pool.

That and a real ladder match making system.

I watched the TvZ games earlier and felt that Bio was bit overpowered but it was more interesting that SC2 TvZ (which says a lot because TvZ is the best matchup in SC2) but the PvT was amazing. I only planned on watching a few minutes, but was glued to it. It was one of the most enjoyable games I've ever watched.

Tournaments should consider switching over. Of course, if they are in someway connected to WCS and the funding Blizzard provides, that may be difficult, but it is worth the effort.


Keep smoking that pipe man. If Starbow ever gets big, it will be a slow and gradual growth. Unless Blizzard severely fucks something up and there are no other games for RTS gamers to go to, Starbow is not going to explode.
`~` | effOrt Movie sKyHigh forever & SEn
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
January 28 2014 05:11 GMT
#2888
On January 28 2014 14:08 StutteR wrote:
Show nested quote +
On January 28 2014 13:49 BronzeKnee wrote:
On January 28 2014 08:07 SCST wrote:
On January 28 2014 07:55 Grumbels wrote:
So how would we get more people to play? I'm a bit worried about there not being at least a few hundred more players.


Honestly I think there are several reasons:

1. People don't know about the game

2. People want to play but cannot due to only having free arcade (no chat channel access = no games, sorry)

3. No ladder system to measure success and match skill level

4. Patches are so frequent that players might give up trying to figure out builds when stuff changes almost every day.

5. Not enough pro's playing yet to inspire others


#2 is really the elephant in the room that people aren't confronting. Free arcade changed nothing for Starbow, unfortunately, due to the chat channel restrictions.


Starbow desperately needs a big tournament with a $1000 first place prize or something and some awesome casters (maybe Total Biscuit and Husky would lend their casting abilities?) to entice people to play seriously. And spread the rounds over several weeks like the TSL. I'd happily donate 20 bucks to the prize pool.

That and a real ladder match making system.

I watched the TvZ games earlier and felt that Bio was bit overpowered but it was more interesting that SC2 TvZ (which says a lot because TvZ is the best matchup in SC2) but the PvT was amazing. I only planned on watching a few minutes, but was glued to it. It was one of the most enjoyable games I've ever watched.

Tournaments should consider switching over. Of course, if they are in someway connected to WCS and the funding Blizzard provides, that may be difficult, but it is worth the effort.


Keep smoking that pipe man. If Starbow ever gets big, it will be a slow and gradual growth. Unless Blizzard severely fucks something up and there are no other games for RTS gamers to go to, Starbow is not going to explode.

You're probably right, though it's hard to say how many people will be pulled in by a ladder system.
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
January 28 2014 05:14 GMT
#2889
Should lurkers be able to attack a unit under dark swarm?
GoShox
Profile Blog Joined December 2007
United States1843 Posts
January 28 2014 05:15 GMT
#2890
On January 28 2014 14:14 RDaneelOlivaw wrote:
Should lurkers be able to attack a unit under dark swarm?


Yes, splash damage will still hurt units.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
Last Edited: 2014-01-28 05:22:02
January 28 2014 05:21 GMT
#2891
On January 28 2014 13:33 sluggaslamoo wrote:
Show nested quote +
On January 28 2014 13:02 HaRuHi wrote:
Which thread did you read? Is there a single Zerg here that complained about Iradiate being too strong?

The devs are taking a look at the SV because they want to take their own spin on Lategame TvZ, as they personally would have preferred more variety in BW TvZ and are not that content how smartcast turns out microwise in a vessel vs lurker scenario.


1. Yes, lots

2. This seems unnecessary when there are far less diverse matchups. I'm worried that they may be doing a Dustin Browder and trying to "fix" something that doesn't need fixing.

TvZ in BW was extremely diverse, to the point where most players had their own unique way of playing it. Flash was very timing attack oriented, Fantasy would go for a tech heavy tempo game, Reality had his mindfuckery, and Leta well... wraiths.

TvZ was so diverse that in the grand finals of a TvZ (Flash vs JD especially) every game in a bo5 would have a unique composition or build. Flash would unveil 3 or more unique TvZ builds that had never even been seen before just for a grand final. Not only that, in the consecutive grand finals, he would unveil even more unique builds.

While this is something that Flash was especially adept at and why he was considered such a genius (he definitely wasn't mechanically gifted and won almost purely on strategy which many SC2 players don't seem to believe exists in BW), it shows that BW TvZ had unlimited potential right to the very end.

Zerg also saw the development of mass Queen play to effectively counter Terran mech. Much like how irradiate was used to counter defilers, spawn broodling was used to keep tank numbers under control.

I'm not here to praise BW, I'm just saying that implying BW needed more variety in TvZ is a concept that just doesn't register in my brain at all, because TvZ was evolving constantly till the end and it hadn't even been figured out yet.

Starbow T is already a lot different to BW T, but I actually do think that BW is still more diverse than current Starbow in TvZ. I'm not saying Starbow should be exactly the same as BW either, I definitely wasn't a huge fan of the mirror matchups in BW, this is something I feel should be heavily worked on.

Anyway that's obviously just my opinion but I do think development efforts can be spent on weaker areas.


I share your opinion (except for the part where you said flash was DEFINITLY NOT mechanically gifted), and hey, praise BW all day, I'll join ya! I do not play BW, as I actually like the comfort of sc2 right now and the meta only was developing between top level players, which I am not, I'd prefer watching it over any other game, any other competitiv sport though.
Hm, yeah, comes down to this, this is not BW, devs have their ideal of a game they want to create and sadly do not appreciate BW TvZ as much as some of us. Also, I miss Queens, sniping tanks felt dirty and was much fun, abduct is ... more fair I guess : /.

Also, Sorry, you are right, yes they (at least piy) did, he probably had not figured out how to spread them then, neither did I, but my scourge positioning was good enough :d. Just know, complaining zergs is not why it was changed.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
January 28 2014 05:25 GMT
#2892
I just dropped by to congratulate the creators of this game, this is the most engaging game I have ever played since broodwar.

I logged in and 2 hours went by, when sc2 felt like a chore, this game was so engaging.

Micro is BASIC in this game, I understand how A move sc2 really is. I got my ass handed to me by a smaller army when missing my lurker burrow.

Surely will try again.
Change a vote, and change the world
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 28 2014 05:39 GMT
#2893
On January 28 2014 14:11 knOxStarcraft wrote:
Show nested quote +
On January 28 2014 14:08 StutteR wrote:
On January 28 2014 13:49 BronzeKnee wrote:
On January 28 2014 08:07 SCST wrote:
On January 28 2014 07:55 Grumbels wrote:
So how would we get more people to play? I'm a bit worried about there not being at least a few hundred more players.


Honestly I think there are several reasons:

1. People don't know about the game

2. People want to play but cannot due to only having free arcade (no chat channel access = no games, sorry)

3. No ladder system to measure success and match skill level

4. Patches are so frequent that players might give up trying to figure out builds when stuff changes almost every day.

5. Not enough pro's playing yet to inspire others


#2 is really the elephant in the room that people aren't confronting. Free arcade changed nothing for Starbow, unfortunately, due to the chat channel restrictions.


Starbow desperately needs a big tournament with a $1000 first place prize or something and some awesome casters (maybe Total Biscuit and Husky would lend their casting abilities?) to entice people to play seriously. And spread the rounds over several weeks like the TSL. I'd happily donate 20 bucks to the prize pool.

That and a real ladder match making system.

I watched the TvZ games earlier and felt that Bio was bit overpowered but it was more interesting that SC2 TvZ (which says a lot because TvZ is the best matchup in SC2) but the PvT was amazing. I only planned on watching a few minutes, but was glued to it. It was one of the most enjoyable games I've ever watched.

Tournaments should consider switching over. Of course, if they are in someway connected to WCS and the funding Blizzard provides, that may be difficult, but it is worth the effort.


Keep smoking that pipe man. If Starbow ever gets big, it will be a slow and gradual growth. Unless Blizzard severely fucks something up and there are no other games for RTS gamers to go to, Starbow is not going to explode.

You're probably right, though it's hard to say how many people will be pulled in by a ladder system.

I don't think a ladder in itself is the most important part (although very important, especially if an automated solution can be found), but rather having its own website with easy to understand instructions for how to get started. If it's possible to have its own launcher (probably not possible, since I assume it would have to interfere with the SC2 base files but I'm not sure) that automatically had you join a Starbow channel and what not, maybe some custom interface stuff, then that would also go a long way.

Even just a website to act as a hub for news / replays / links etc would go a long way.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SCST
Profile Joined November 2011
Mexico1609 Posts
January 28 2014 06:19 GMT
#2894
On January 28 2014 14:39 Liquid`Jinro wrote:
Show nested quote +
On January 28 2014 14:11 knOxStarcraft wrote:
On January 28 2014 14:08 StutteR wrote:
On January 28 2014 13:49 BronzeKnee wrote:
On January 28 2014 08:07 SCST wrote:
On January 28 2014 07:55 Grumbels wrote:
So how would we get more people to play? I'm a bit worried about there not being at least a few hundred more players.


Honestly I think there are several reasons:

1. People don't know about the game

2. People want to play but cannot due to only having free arcade (no chat channel access = no games, sorry)

3. No ladder system to measure success and match skill level

4. Patches are so frequent that players might give up trying to figure out builds when stuff changes almost every day.

5. Not enough pro's playing yet to inspire others


#2 is really the elephant in the room that people aren't confronting. Free arcade changed nothing for Starbow, unfortunately, due to the chat channel restrictions.


Starbow desperately needs a big tournament with a $1000 first place prize or something and some awesome casters (maybe Total Biscuit and Husky would lend their casting abilities?) to entice people to play seriously. And spread the rounds over several weeks like the TSL. I'd happily donate 20 bucks to the prize pool.

That and a real ladder match making system.

I watched the TvZ games earlier and felt that Bio was bit overpowered but it was more interesting that SC2 TvZ (which says a lot because TvZ is the best matchup in SC2) but the PvT was amazing. I only planned on watching a few minutes, but was glued to it. It was one of the most enjoyable games I've ever watched.

Tournaments should consider switching over. Of course, if they are in someway connected to WCS and the funding Blizzard provides, that may be difficult, but it is worth the effort.


Keep smoking that pipe man. If Starbow ever gets big, it will be a slow and gradual growth. Unless Blizzard severely fucks something up and there are no other games for RTS gamers to go to, Starbow is not going to explode.

You're probably right, though it's hard to say how many people will be pulled in by a ladder system.

I don't think a ladder in itself is the most important part (although very important, especially if an automated solution can be found), but rather having its own website with easy to understand instructions for how to get started. If it's possible to have its own launcher (probably not possible, since I assume it would have to interfere with the SC2 base files but I'm not sure) that automatically had you join a Starbow channel and what not, maybe some custom interface stuff, then that would also go a long way.

Even just a website to act as a hub for news / replays / links etc would go a long way.


I think (and hope) they've got top people working on a website in conjunction with the ladder.

It also might not hurt if Jinro came out of retirement for Starbow, either
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Dragonei
Profile Joined March 2012
Spain28 Posts
Last Edited: 2014-01-28 06:26:06
January 28 2014 06:23 GMT
#2895
On January 28 2014 14:39 Liquid`Jinro wrote:
Show nested quote +
On January 28 2014 14:11 knOxStarcraft wrote:
On January 28 2014 14:08 StutteR wrote:
On January 28 2014 13:49 BronzeKnee wrote:
On January 28 2014 08:07 SCST wrote:
On January 28 2014 07:55 Grumbels wrote:
So how would we get more people to play? I'm a bit worried about there not being at least a few hundred more players.


Honestly I think there are several reasons:

1. People don't know about the game

2. People want to play but cannot due to only having free arcade (no chat channel access = no games, sorry)

3. No ladder system to measure success and match skill level

4. Patches are so frequent that players might give up trying to figure out builds when stuff changes almost every day.

5. Not enough pro's playing yet to inspire others


#2 is really the elephant in the room that people aren't confronting. Free arcade changed nothing for Starbow, unfortunately, due to the chat channel restrictions.



Starbow desperately needs a big tournament with a $1000 first place prize or something and some awesome casters (maybe Total Biscuit and Husky would lend their casting abilities?) to entice people to play seriously. And spread the rounds over several weeks like the TSL. I'd happily donate 20 bucks to the prize pool.

That and a real ladder match making system.

I watched the TvZ games earlier and felt that Bio was bit overpowered but it was more interesting that SC2 TvZ (which says a lot because TvZ is the best matchup in SC2) but the PvT was amazing. I only planned on watching a few minutes, but was glued to it. It was one of the most enjoyable games I've ever watched.

Tournaments should consider switching over. Of course, if they are in someway connected to WCS and the funding Blizzard provides, that may be difficult, but it is worth the effort.


Keep smoking that pipe man. If Starbow ever gets big, it will be a slow and gradual growth. Unless Blizzard severely fucks something up and there are no other games for RTS gamers to go to, Starbow is not going to explode.

You're probably right, though it's hard to say how many people will be pulled in by a ladder system.

I don't think a ladder in itself is the most important part (although very important, especially if an automated solution can be found), but rather having its own website with easy to understand instructions for how to get started. If it's possible to have its own launcher (probably not possible, since I assume it would have to interfere with the SC2 base files but I'm not sure) that automatically had you join a Starbow channel and what not, maybe some custom interface stuff, then that would also go a long way.

Even just a website to act as a hub for news / replays / links etc would go a long way.



A launcher has for example Sc Universe in their Web http://upheavalarts.com/starcraftuniverse/ (a button that says Play now and launches the game) So a launcher via web it is possible. Even if a automatic matchmaking is not possible why not a IcCup style one? Sc2Bw has it more or less..
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 28 2014 06:29 GMT
#2896
On January 28 2014 13:49 BronzeKnee wrote:
Show nested quote +
On January 28 2014 08:07 SCST wrote:
On January 28 2014 07:55 Grumbels wrote:
So how would we get more people to play? I'm a bit worried about there not being at least a few hundred more players.


Honestly I think there are several reasons:

1. People don't know about the game

2. People want to play but cannot due to only having free arcade (no chat channel access = no games, sorry)

3. No ladder system to measure success and match skill level

4. Patches are so frequent that players might give up trying to figure out builds when stuff changes almost every day.

5. Not enough pro's playing yet to inspire others


#2 is really the elephant in the room that people aren't confronting. Free arcade changed nothing for Starbow, unfortunately, due to the chat channel restrictions.


Starbow desperately needs a big tournament with a $1000 first place prize or something and some awesome casters (maybe Total Biscuit and Husky would lend their casting abilities?) to entice people to play seriously. And spread the rounds over several weeks like the TSL. I'd happily donate 20 bucks to the prize pool.

That and a real ladder match making system.

I watched the TvZ games earlier and felt that Bio was bit overpowered but it was more interesting that SC2 TvZ (which says a lot because TvZ is the best matchup in SC2) but the PvT was amazing. I only planned on watching a few minutes, but was glued to it. It was one of the most enjoyable games I've ever watched.

Tournaments should consider switching over. Of course, if they are in someway connected to WCS and the funding Blizzard provides, that may be difficult, but it is worth the effort.


We are working on both ladder and web-site. You can donate towards tournaments here: http://www.twitch.tv/sc2_starbow
aka KanBan85. Working on Starbow.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
January 28 2014 07:17 GMT
#2897
On January 28 2014 15:29 Xiphias wrote:
Show nested quote +
On January 28 2014 13:49 BronzeKnee wrote:
On January 28 2014 08:07 SCST wrote:
On January 28 2014 07:55 Grumbels wrote:
So how would we get more people to play? I'm a bit worried about there not being at least a few hundred more players.


Honestly I think there are several reasons:

1. People don't know about the game

2. People want to play but cannot due to only having free arcade (no chat channel access = no games, sorry)

3. No ladder system to measure success and match skill level

4. Patches are so frequent that players might give up trying to figure out builds when stuff changes almost every day.

5. Not enough pro's playing yet to inspire others


#2 is really the elephant in the room that people aren't confronting. Free arcade changed nothing for Starbow, unfortunately, due to the chat channel restrictions.


Starbow desperately needs a big tournament with a $1000 first place prize or something and some awesome casters (maybe Total Biscuit and Husky would lend their casting abilities?) to entice people to play seriously. And spread the rounds over several weeks like the TSL. I'd happily donate 20 bucks to the prize pool.

That and a real ladder match making system.

I watched the TvZ games earlier and felt that Bio was bit overpowered but it was more interesting that SC2 TvZ (which says a lot because TvZ is the best matchup in SC2) but the PvT was amazing. I only planned on watching a few minutes, but was glued to it. It was one of the most enjoyable games I've ever watched.

Tournaments should consider switching over. Of course, if they are in someway connected to WCS and the funding Blizzard provides, that may be difficult, but it is worth the effort.


We are working on both ladder and web-site. You can donate towards tournaments here: http://www.twitch.tv/sc2_starbow

Is it a ladder + matchmaking or just a ladder? I feel like people are expecting matchmaking as one of the complaints I see is that it's too much of a hassle for people to find games as opposed to just queuing sc2 ladder.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 28 2014 07:19 GMT
#2898
We are going to have a matchmaker as well. Blizzard might say "no" though. They are looking into the matter as we speak. But we are making it all now, assuming blizz will be fine with it.

But we won't let people be dependent on the matchmaker, like they can play ranked games with people they want to play with regardless of matchmaking.
aka KanBan85. Working on Starbow.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
January 28 2014 07:22 GMT
#2899
On January 28 2014 16:19 Xiphias wrote:
We are going to have a matchmaker as well. Blizzard might say "no" though. They are looking into the matter as we speak. But we are making it all now, assuming blizz will be fine with it.

But we won't let people be dependent on the matchmaker, like they can play ranked games with people they want to play with regardless of matchmaking.

Oh ok, thanks for the heads up. Also, if you can say, is there any rough ETA on this?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 28 2014 08:50 GMT
#2900
On January 28 2014 16:22 knOxStarcraft wrote:
Show nested quote +
On January 28 2014 16:19 Xiphias wrote:
We are going to have a matchmaker as well. Blizzard might say "no" though. They are looking into the matter as we speak. But we are making it all now, assuming blizz will be fine with it.

But we won't let people be dependent on the matchmaker, like they can play ranked games with people they want to play with regardless of matchmaking.

Oh ok, thanks for the heads up. Also, if you can say, is there any rough ETA on this?


Well we hope to be done before the end of Feb. Maaaaybe sooner (and maybe later )

Very hard to say. We have a lot of people helping us but it is all volunteers mostly part-time and many different time-zones. We are progressing though
aka KanBan85. Working on Starbow.
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