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Bisutopia19152 Posts
If people are still concerned with the vessel being less useful with nerf. Consider options such as, longer build time or change in cost of the vessel. Therefor it is harder to own a SV but when you do it is well worth it and sniping a vessel is even more game changing then before. Just throwing random stuff out there. Don't be offended if I am repeating earlier suggestions lol.
My personal opinon:
On January 28 2014 00:17 Xiphos wrote: Wait what ever happened to "If everything is imbalanced, then nothing is imbalanced." philosophy of BW? Its too bad that the devs are slowly moving away from it. This ^. I don't like that you guys in this thread are continuing the SC2 trend of heavy balance arguing for Starbow. It's part of the reason I really dislike SC2 HoTs. Lots of unhappy people. Just play the game and enjoy it instead of flooding the MOD developers with your opinions. I'm having a blast in the bnet chat thread where you are forced to interact and know everyone there. Enjoy the party, don't be the party killer. Everything will be okay.
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On January 28 2014 01:52 plgElwood wrote: Starbow needs a good "ladder" to compete with SC2 atm. Where is it?
http://starbowarena.com/ is a fully functional ladder. It is not the 'official' starbow ladder, but it works for now. It currently has problems for users in certain countries however, but those issues should be fixed very soon
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Devs constantly post about how BW is their inspiration for balance changes and suddenly change SV simply because '' we don't want the game to be played this way.'' Also lets not forget how underused bio already is and how much more it relies on vessels than mech, zerg always had to throw scourges at vessels to keep their numbers low, vessels are the glue that holds terran together. This nerf will prove careless soon enough.
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On January 28 2014 02:43 Morbidius wrote: Devs constantly post about how BW is their inspiration for balance changes and suddenly change SV simply because '' we don't want the game to be played this way.'' Also lets not forget how underused bio already is and how much more it relies on vessels than mech, zerg always had to throw scourges at vessels to keep their numbers low, vessels are the glue that holds terran together. This nerf will prove careless soon enough.
And if it does they will be there to patch.
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To answer some common questions:
a) Is there a ladder? We are working on it.
b) More sub-threads on teamliquid? We are working on a community site and plan to have a Starbow-only forum there. (We'll still be on tl.net as well but that should satisfy our forum needs )
c) Starbow micro arena? We do not have time / resources to do this, but if you do, let me know! Starbow is a community project. If you want something we do not have, then offer to help! But we'd like you to contact us first so we don't have overlapping work.
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On January 28 2014 02:43 Morbidius wrote: Devs constantly post about how BW is their inspiration for balance changes and suddenly change SV simply because '' we don't want the game to be played this way.'' Also lets not forget how underused bio already is and how much more it relies on vessels than mech, zerg always had to throw scourges at vessels to keep their numbers low, vessels are the glue that holds terran together. This nerf will prove careless soon enough.
Still, this is not BW. Just because the inspiration is BW doesn't mean they can't make it into their own game. Devs are obviously working on how to make this game unique in it's special way with the mixture of everything and i really don't think you have grasped the power of smartcast yet.
"Careless" is quite a strong word for you to use about a game that is still in beta and might as well also be applied to your own statements posted in this thread. None of the devs really expected the mod to grow in popularity so fast so why don't just hold your horses there little buddy and i am sure someone will fix the game for you soon enough.
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On January 28 2014 02:43 Morbidius wrote: Devs constantly post about how BW is their inspiration for balance changes and suddenly change SV simply because '' we don't want the game to be played this way.'' Also lets not forget how underused bio already is and how much more it relies on vessels than mech, zerg always had to throw scourges at vessels to keep their numbers low, vessels are the glue that holds terran together. This nerf will prove careless soon enough.
You have a hard time reading do you? You're making it seriously hard for the "dev's" to keep caring about what bullshit some people spout on the thread.
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On January 28 2014 02:34 BisuDagger wrote:If people are still concerned with the vessel being less useful with nerf. Consider options such as, longer build time or change in cost of the vessel. Therefor it is harder to own a SV but when you do it is well worth it and sniping a vessel is even more game changing then before. Just throwing random stuff out there. Don't be offended if I am repeating earlier suggestions lol. My personal opinon: Show nested quote +On January 28 2014 00:17 Xiphos wrote: Wait what ever happened to "If everything is imbalanced, then nothing is imbalanced." philosophy of BW? Its too bad that the devs are slowly moving away from it. This ^. I don't like that you guys in this thread are continuing the SC2 trend of heavy balance arguing for Starbow. It's part of the reason I really dislike SC2 HoTs. Lots of unhappy people. Just play the game and enjoy it instead of flooding the MOD developers with your opinions. I'm having a blast in the bnet chat thread where you are forced to interact and know everyone there. Enjoy the party, don't be the party killer. Everything will be okay.
if Chess were made in 2014.... "nerf the Queen... the QUeen is OP". and we'd have 2 pieces that move like the King the middle of the board 
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Is there a concise patch log located anywhere that is updated. I didn't see anything on the wiki.
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On January 28 2014 02:43 Morbidius wrote: Devs constantly post about how BW is their inspiration for balance changes and suddenly change SV simply because '' we don't want the game to be played this way.'' Also lets not forget how underused bio already is and how much more it relies on vessels than mech, zerg always had to throw scourges at vessels to keep their numbers low, vessels are the glue that holds terran together. This nerf will prove careless soon enough. I don't feel like this is even balance whining, this is just you venting. When will the mods ban these people...
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Show nested quote +On January 28 2014 00:17 Xiphos wrote: Wait what ever happened to "If everything is imbalanced, then nothing is imbalanced." philosophy of BW? Its too bad that the devs are slowly moving away from it. This ^. I don't like that you guys in this thread are continuing the SC2 trend of heavy balance arguing for Starbow. It's part of the reason I really dislike SC2 HoTs. Lots of unhappy people. Just play the game and enjoy it instead of flooding the MOD developers with your opinions. I'm having a blast in the bnet chat thread where you are forced to interact and know everyone there. Enjoy the party, don't be the party killer. Everything will be okay.
Preach it.
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On January 28 2014 03:30 Xiphias wrote:To answer some common questions: a) Is there a ladder? We are working on it. b) More sub-threads on teamliquid? We are working on a community site and plan to have a Starbow-only forum there. (We'll still be on tl.net as well but that should satisfy our forum needs  ) c) Starbow micro arena? We do not have time / resources to do this, but if you do, let me know! Starbow is a community project. If you want something we do not have, then offer to help! But we'd like you to contact us first so we don't have overlapping work. What about a TL stream menu for Starbow? If possible would be gold
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On January 28 2014 04:02 InFaMOUs331 wrote:Show nested quote +On January 28 2014 02:43 Morbidius wrote: Devs constantly post about how BW is their inspiration for balance changes and suddenly change SV simply because '' we don't want the game to be played this way.'' Also lets not forget how underused bio already is and how much more it relies on vessels than mech, zerg always had to throw scourges at vessels to keep their numbers low, vessels are the glue that holds terran together. This nerf will prove careless soon enough. I don't feel like this is even balance whining, this is just you venting. When will the mods ban these people... Just you wait for ''Siege tanks can move while sieged, we felt they were too unmicroable.''
This change will start a slippery slope in no time. I also agree that a patch every 3 days is too much, players can't even measure what the other patch did before the new one changes the game further. Make more changes per patch if you must but let them stay a bit longer.
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As a noname shitter I find it amazingly satisfying to use the previously very powerful irradiate on clumps of zerg and watching them go pop. And watching BW I enjoy the dance that occurs when you have a terran who wants to use irradiate and a zerg who wants to scourge the science vessels. I also enjoy how powerful siege tanks are and how opponents have to be very cautious around them, even in TvT they are fun to play with and against. I also like how dark swarm is so strong and that you as a terran has to be always alert and on your guard because at any point the zerg could start their death push and you have to react quickly with moving your army back while trying to pick off the defiler as best as you can.
But if you're just going to nerf everything that is powerful then all of this is lost. Instead of excitement and intense battles of micro you just end up with an SC2-like situation. Where it's less about what you can do with your units but more about how many of them there are.
Please put Irradiate and Dark Swarm back to their former powerful selves. They were more fun that way.
Also I feel like zerg with their larva mechanic can instantly switch to building any type of unit they want while terran just does not have this luxury. This means that terran absolutely needs something that can deal with whatever zerg is doing no matter if they choose bio or mech. Because whichever terran picks they have to stick with that. Why not give terran an infantry based option of dealing with zerg. How about giving ghost their snipe ability? that way you can deal with a lot of zerg stuff as bio without science vessels.
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On January 28 2014 04:41 Booom3 wrote: As a noname shitter I find it amazingly satisfying to use the previously very powerful irradiate on clumps of zerg and watching them go pop. And watching BW I enjoy the dance that occurs when you have a terran who wants to use irradiate and a zerg who wants to scourge the science vessels. I also enjoy how powerful siege tanks are and how opponents have to be very cautious around them, even in TvT they are fun to play with and against. I also like how dark swarm is so strong and that you as a terran has to be always alert and on your guard because at any point the zerg could start their death push and you have to react quickly with moving your army back while trying to pick off the defiler as best as you can.
But if you're just going to nerf everything that is powerful then all of this is lost. Instead of excitement and intense battles of micro you just end up with an SC2-like situation. Where it's less about what you can do with your units but more about how many of them there are.
Please put Irradiate and Dark Swarm back to their former powerful selves. They were more fun that way.
Also I feel like zerg with their larva mechanic can instantly switch to building any type of unit they want while terran just does not have this luxury. This means that terran absolutely needs something that can deal with whatever zerg is doing no matter if they choose bio or mech. Because whichever terran picks they have to stick with that. Why not give terran an infantry based option of dealing with zerg. How about giving ghost their snipe ability? that way you can deal with a lot of zerg stuff as bio without science vessels.
A big second to snipe. Snipe would address a lot of the problems in TvZ. In particular, un-nerfed 50 damage snipe.
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There was nothing wrong with the vessels before the patch the problem was the zerg not scourging the vessels..
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On January 28 2014 05:09 Dragonm_sc2 wrote: There was nothing wrong with the vessels before the patch the problem was the zerg not scourging the vessels.. I love these posts. Of course, because you can ALWAYS destroy SVs with Scourges when there is 120 supply of bio beneath those SVs.
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On January 28 2014 05:14 Ramiz1989 wrote:Show nested quote +On January 28 2014 05:09 Dragonm_sc2 wrote: There was nothing wrong with the vessels before the patch the problem was the zerg not scourging the vessels.. I love these posts. Of course, because you can ALWAYS destroy SVs with Scourges when there is 120 supply of bio beneath those SVs. There was nothing wrong, As Hider said, if you would follow this thread, the problem was that it played out exactly like BW, and I like BW, but I am willing to see if they can develope something new.
There is also a BW remake in Sc2, IF you want to play something more close to that.
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On January 28 2014 05:14 Ramiz1989 wrote:Show nested quote +On January 28 2014 05:09 Dragonm_sc2 wrote: There was nothing wrong with the vessels before the patch the problem was the zerg not scourging the vessels.. I love these posts. Of course, because you can ALWAYS destroy SVs with Scourges when there is 120 supply of bio beneath those SVs.
This is the kind of attitude people need to stop having about this mod. Yes, you can scourge vessels that are supported by bio through good lurker and ling positioning. It's actually easier in sc2 because of the splash the scourge do and the natural clumping of the science vessels.
Go watch a bw VOD of TvZ and you'll see what I mean.
+ Show Spoiler +
+ Show Spoiler +
The Iris vs GGplay one, from about 19 minutes onward, is a good illustration of why I disagree that vessel vs defiler made for a stale metagame.
The Jaedong vs Fantasy game showcased excellent scourge use against vessels all game long, and also allowed for a crazy turn around due to excellent play from the winner.
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And it would be really stupid if you could just build scourge and all the vessels would die. Of course it shouldn't always be that easy to just destroy the science vessel cloud.
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