Starbow - Page 121
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shin_toss
Philippines2589 Posts
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Uvantak
Uruguay1381 Posts
Guys remember to sign up for the Starbow Dogecoin tournament! The current prize pool is of 32K Doge which translates to around ~60 USD. To sign up go Here, registration ends TONIGHT so hurry the fuck up!" Also Yes Shin the Workers move slower in SB than in SC2 2.81 vs the 2.6171 of Starbow | ||
boredguy
Australia2 Posts
Firstly, great mod! You guys seem to have really discovered how to bring back that brood war feel while keeping it SC2. Truly the best of both worlds. I have always loved playing and watching Starcraft, but never as much as when playing this mod. It really feels like the true Starcraft to me. Keep up the great work on it. Secondly, i don't know if you are aware that when a player uses a nuke the opposing player/s can see the big animation that in SC2 is only visible to allies instead of the small red dot. Not sure if this is intended or a bug. Just thought i'd point it out incase it is a bug. | ||
sluggaslamoo
Australia4494 Posts
On January 24 2014 09:43 Ardias wrote: Bunker gives +1 range. If marines are able to shoot goons with range from bunker, it means that marines have their +1 range upgrade already. IIRC its +2 range in BW, they nerfed it to +1 range in SC2. (probably because SC2 marines have their range upgrade already) Confirmed: "Units with ranged attacks may fire out with +2 added to their range" http://starcraft.wikia.com/wiki/Bunker?oldid=182854 (for some reason the original page has nothing on it) So yes units in BW could out-range other units with the same range. | ||
Ardias
Russian Federation605 Posts
On January 24 2014 11:09 sluggaslamoo wrote: IIRC its +2 range in BW, they nerfed it to +1 range in SC2. (probably because SC2 marines have their range upgrade already) Confirmed: "Units with ranged attacks may fire out with +2 added to their range" http://starcraft.wikia.com/wiki/Bunker?oldid=182854 (for some reason the original page has nothing on it) So yes units in BW could out-range other units with the same range. Oh, sorry then my bad English, i thought you were speaking of Starbow. | ||
HaRuHi
1220 Posts
![]() I hope it is something that can be implemented without too much hassle, because even though it probably is no urgent or pressing issue, it is a small thing that would make me happy. | ||
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BisuDagger
Bisutopia19205 Posts
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StutteR
United States1903 Posts
On January 24 2014 12:42 BisuDagger wrote: Has there been discussion on the use of sunken colonies versus spine crawlers? They were great for creating sim cities and letting zerg be more defensive. Maybe morph active creep tumors into Sunkens for 100 min? How crazy would that be | ||
Arco
United States2090 Posts
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Survivor61316
United States470 Posts
On January 24 2014 12:42 BisuDagger wrote: Has there been discussion on the use of sunken colonies versus spine crawlers? They were great for creating sim cities and letting zerg be more defensive. You can't sim city with spine crawlers? | ||
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BisuDagger
Bisutopia19205 Posts
On January 24 2014 12:52 Survivor61316 wrote: You can't sim city with spine crawlers? Not quite the same. Sunkens took up much more room. | ||
Survivor61316
United States470 Posts
On January 24 2014 12:59 BisuDagger wrote: Not quite the same. Sunkens took up much more room. Thats kind of a shitty reason, isnt it? Just make evo chambers/macro hatches/"insert building here" to take up room like every other race then. | ||
SCST
Mexico1609 Posts
On January 24 2014 12:42 BisuDagger wrote: Has there been discussion on the use of sunken colonies versus spine crawlers? They were great for creating sim cities and letting zerg be more defensive. Once again, why change more things to BW when it's not necessary? Why does this always come up in this thread? Constant suggests of adding BW units and abilities instead of thinking of something new or using what's already there in new ways. The game has lots of potential and hasn't even been remotely explored yet. | ||
KDot2
United States1213 Posts
I never played BW so I was fairly happy with WoL and worked pretty hard over a couple years to make masters I ended up quitting HotS for dota I now realize that SC2 is extremely flawed and Starbow is so much more fun ... had HotS been as good as Starbow I most likely had never left dota for sc2 which is pretty sad IMO I LOVE starbow ...its a beautiful beautiful game | ||
HaRuHi
1220 Posts
On January 24 2014 12:59 BisuDagger wrote: Not quite the same. Sunkens took up much more room. The discussion last time came to the following end: sunkens look cooler, spines can move. Now it is time for the map makers to provide maps with actually buidleable space, otherwise I am all for sunkens too if I am not allowed to root them outside my bases anyways -.- . | ||
HaRuHi
1220 Posts
I realized today that firebats oneshot zerglings in a "real" game, in the unit tester that still is on the old patch they take 3 shots. Tooltips needs to be adjusted, do they actually do 2 attacks? (still 16x2 should be <35) | ||
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BisuDagger
Bisutopia19205 Posts
On January 24 2014 13:07 SCST wrote: Once again, why change more things to BW when it's not necessary? Why does this always come up in this thread? Constant suggests of adding BW units and abilities instead of thinking of something new or using what's already there in new ways. The game has lots of potential and hasn't even been remotely explored yet. I wouldn't have brought it up unless I thought it was a good suggestion. Forgive me if it tires you, but this is what discussions are for. And what if I suggested a sunken colony that unborrows and can walk? Would that make you happier? I merely want bulkier static defenses if I play zerg. And this mod is a blend of BW and SC2 so get used to it. And on another note... I would like to say two things: 1. The Corsair looks friggin awesome. Great job on that model. 2. Why can't I kill neutral units with the Sentinel's Null Ward ability? I had a 200/200 sentinel army and surrounded a neutral unit with Null Wards only to be disappointed. | ||
Kergy
Peru2011 Posts
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rift
1819 Posts
Poll: does the defiler look like a lobster? Yes (25) No (4) 29 total votes Your vote: does the defiler look like a lobster? couldn't help myself | ||
Season
United States301 Posts
On January 24 2014 13:40 BisuDagger wrote: 2. Why can't I kill neutral units with the Sentinel's Null Ward ability? I had a 200/200 sentinel army and surrounded a neutral unit with Null Wards only to be disappointed. Same goes for Reaver's scarab shot. Not sure if that was intended. (No splash damage either) | ||
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