• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:07
CEST 10:07
KST 17:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Scmdraft 2 - 0.9.0 Preview BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 758 users

Starbow - Page 106

Forum Index > SC2 General
Post a Reply
Prev 1 104 105 106 107 108 346 Next
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 21 2014 01:41 GMT
#2101
On January 21 2014 10:39 Aveng3r wrote:
Show nested quote +
On January 21 2014 08:35 SCST wrote:
On January 21 2014 08:27 Qwyn wrote:


IdrA perfecting two hatch muta - awwwww yeah!


Yes it looks like he has it down perfectly atm. And for all intensive purposes it doesn't appear that Terran can defend against it at all.

But then again, Idra did say on stream that he feels silly making any balance suggestions for a game that's been out for a week.

"For all intents' purposes"

....i can't tell if you're being serious.
aka ChillyGonzalo / GnozL
Aveng3r
Profile Joined February 2012
United States2411 Posts
January 21 2014 01:51 GMT
#2102
For all intents and purposes

LOL

Im such an asshole for doing that and not even getting it right
I carve marble busts of assassinated world leaders - PM for a quote
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2014-01-21 01:57:37
January 21 2014 01:52 GMT
#2103
On January 21 2014 10:41 Fishgle wrote:
Show nested quote +
On January 21 2014 10:39 Aveng3r wrote:
On January 21 2014 08:35 SCST wrote:
On January 21 2014 08:27 Qwyn wrote:


IdrA perfecting two hatch muta - awwwww yeah!


Yes it looks like he has it down perfectly atm. And for all intensive purposes it doesn't appear that Terran can defend against it at all.

But then again, Idra did say on stream that he feels silly making any balance suggestions for a game that's been out for a week.

"For all intents' purposes"

....i can't tell if you're being serious.


"For all intensive purposes" doesn't mean anything.

http://en.wiktionary.org/wiki/for_all_intents_and_purposes

On January 21 2014 10:39 Aveng3r wrote:
Show nested quote +
On January 21 2014 08:35 SCST wrote:
On January 21 2014 08:27 Qwyn wrote:


IdrA perfecting two hatch muta - awwwww yeah!


Yes it looks like he has it down perfectly atm. And for all intensive purposes it doesn't appear that Terran can defend against it at all.

But then again, Idra did say on stream that he feels silly making any balance suggestions for a game that's been out for a week.

"For all intents' purposes"

Also for the 2 hatch muta discussion- I thought the way to play mech (in bw) was to open with marines and medics plus turrets? I could be completely wrong here though. I saw flash once go cc first and then go all out on the defensive against mutas but he still lost to the mutas just picking him apart.

Again though, I could be completely off base here.


The way to open mech is usually 1 base factory, rush vulture and expand. Slow vultures can kite slow lings all day without getting hit so zerg needs to build static defense to not lose drones.

Other ways to open mech is
- 2 fact speed/mines vultures (double expand or allin if zerg has no tech and map allows for it)
- 14CC into 3 fact gols
- Fantasy build
- Reality (Hell) build

I think the 5 marine medic mech opening was something Baby (and only Baby) did a lot, he would open with 1 Rax fe, acad, 5 marine medic, and then either produce 1 vulture or go straight into goliaths. Sometimes he would get this wicked timing where zerg wouldn't build enough defense/units, and he would just waltz straight in with a handful of bio and a couple goliaths.

2 hatch muta is defendable but also very very powerful.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
phodacbiet
Profile Joined August 2010
United States1740 Posts
January 21 2014 02:04 GMT
#2104
On January 21 2014 08:49 Gasi wrote:
If Starbow gameplay feel different from BroodWar, there is a reason for it. Here are some notable unit changes from BW to the current version of SBow BETA


P R O T O S S

Zealot
- Damage changed from flat 16 in BW to 2x8 in SB - making zealots less effective, Zealots also feel little bit slower.
(i could be wrong here, correct me if its so)



Zealot did 2 hits in bw for 8 each. It just didnt show on the icon.
Brett
Profile Blog Joined October 2002
Australia3820 Posts
Last Edited: 2014-01-21 02:07:51
January 21 2014 02:06 GMT
#2105
On January 21 2014 08:49 Gasi wrote:
If Starbow gameplay feel different from BroodWar, there is a reason for it. Here are some notable unit changes from BW to the current version of SBow BETA


P R O T O S S

Zealot
- Damage changed from flat 16 in BW to 2x8 in SB - making zealots less effective, Zealots also feel little bit slower.
(i could be wrong here, correct me if its so)

From memory zlots always did 2x8 in BW, which is one of the reasons they sucked so much against ultras (the ultra armour upgrade was basically worth double in mitigating their attacks).

Arbiters also no longer cloak air.
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-01-21 02:17:42
January 21 2014 02:07 GMT
#2106
On January 21 2014 10:52 sluggaslamoo wrote:
Show nested quote +
On January 21 2014 10:41 Fishgle wrote:
On January 21 2014 10:39 Aveng3r wrote:
On January 21 2014 08:35 SCST wrote:
On January 21 2014 08:27 Qwyn wrote:


IdrA perfecting two hatch muta - awwwww yeah!


Yes it looks like he has it down perfectly atm. And for all intensive purposes it doesn't appear that Terran can defend against it at all.

But then again, Idra did say on stream that he feels silly making any balance suggestions for a game that's been out for a week.

"For all intents' purposes"

....i can't tell if you're being serious.


"For all intensive purposes" doesn't mean anything.

http://en.wiktionary.org/wiki/for_all_intents_and_purposes

Show nested quote +
On January 21 2014 10:39 Aveng3r wrote:
On January 21 2014 08:35 SCST wrote:
On January 21 2014 08:27 Qwyn wrote:


IdrA perfecting two hatch muta - awwwww yeah!


Yes it looks like he has it down perfectly atm. And for all intensive purposes it doesn't appear that Terran can defend against it at all.

But then again, Idra did say on stream that he feels silly making any balance suggestions for a game that's been out for a week.

"For all intents' purposes"

Also for the 2 hatch muta discussion- I thought the way to play mech (in bw) was to open with marines and medics plus turrets? I could be completely wrong here though. I saw flash once go cc first and then go all out on the defensive against mutas but he still lost to the mutas just picking him apart.

Again though, I could be completely off base here.


The way to open mech is usually 1 base factory, rush vulture and expand. Slow vultures can kite slow lings all day without getting hit so zerg needs to build static defense to not lose drones.

Other ways to open mech is
- 2 fact speed/mines vultures (double expand or allin if zerg has no tech and map allows for it)
- 14CC into 3 fact gols
- Fantasy build
- Reality (Hell) build

I think the 5 marine medic mech opening was something Baby (and only Baby) did a lot, he would open with 1 Rax fe, acad, 5 marine medic, and then either produce 1 vulture or go straight into goliaths. Sometimes he would get this wicked timing where zerg wouldn't build enough defense/units, and he would just waltz straight in with a handful of bio and a couple goliaths.

2 hatch muta is defendable but also very very powerful.


The problem is that this isn't an exact replica of Broodwar (as has been mentioned like 50 times in this thread no offense ) . . . Starbow is it's own game, as exemplified by the following unique ability:


Nurturing Swarm
Energy: 25
Range: 7
Duration 15 s

Releases a cloud of nurturing insects at a targeted biological unit or structure, restoring 75 hitpoints to the target. If used on a morphing structure these insects will increase the structure's morph rate by 100% for 15 seconds.



Nurturing Swarm Queen ability allows for creating buildings way faster. Idra learned today that the spell can be chained to make hatcheries and spire build super fast. Because this ability can be chained and wall-offs are much easier in Starbow, 2-hatch Muta comes faster than in Broodwar. So fast, in fact, that BeastyQT didn't even have turrets up in time when he knew that this exact build was coming and he was specifically trying to beat it.

So basically, standard BW defense does not work here. BeastyQT thinks he's found a way to defend with Vikings, but he won't know until he tests it out against Idra tomorrow.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
TT1
Profile Blog Joined December 2008
Canada10009 Posts
January 21 2014 02:22 GMT
#2107
we need dweb back!! t.t
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
marconi
Profile Joined March 2010
Croatia220 Posts
January 21 2014 02:23 GMT
#2108
DWEB DWEB give us
Balthazar
Profile Joined February 2011
United States277 Posts
January 21 2014 02:24 GMT
#2109
༼ つ ◕_◕ ༽つ Give Dweb!

User was warned for this post
SCST
Profile Joined November 2011
Mexico1609 Posts
January 21 2014 02:26 GMT
#2110
I think Protoss and Corsairs are strong enough without Disruption atm . . .
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 21 2014 02:28 GMT
#2111
On January 21 2014 11:07 SCST wrote:
Show nested quote +
On January 21 2014 10:52 sluggaslamoo wrote:
On January 21 2014 10:41 Fishgle wrote:
On January 21 2014 10:39 Aveng3r wrote:
On January 21 2014 08:35 SCST wrote:
On January 21 2014 08:27 Qwyn wrote:


IdrA perfecting two hatch muta - awwwww yeah!


Yes it looks like he has it down perfectly atm. And for all intensive purposes it doesn't appear that Terran can defend against it at all.

But then again, Idra did say on stream that he feels silly making any balance suggestions for a game that's been out for a week.

"For all intents' purposes"

....i can't tell if you're being serious.


"For all intensive purposes" doesn't mean anything.

http://en.wiktionary.org/wiki/for_all_intents_and_purposes

On January 21 2014 10:39 Aveng3r wrote:
On January 21 2014 08:35 SCST wrote:
On January 21 2014 08:27 Qwyn wrote:


IdrA perfecting two hatch muta - awwwww yeah!


Yes it looks like he has it down perfectly atm. And for all intensive purposes it doesn't appear that Terran can defend against it at all.

But then again, Idra did say on stream that he feels silly making any balance suggestions for a game that's been out for a week.

"For all intents' purposes"

Also for the 2 hatch muta discussion- I thought the way to play mech (in bw) was to open with marines and medics plus turrets? I could be completely wrong here though. I saw flash once go cc first and then go all out on the defensive against mutas but he still lost to the mutas just picking him apart.

Again though, I could be completely off base here.


The way to open mech is usually 1 base factory, rush vulture and expand. Slow vultures can kite slow lings all day without getting hit so zerg needs to build static defense to not lose drones.

Other ways to open mech is
- 2 fact speed/mines vultures (double expand or allin if zerg has no tech and map allows for it)
- 14CC into 3 fact gols
- Fantasy build
- Reality (Hell) build

I think the 5 marine medic mech opening was something Baby (and only Baby) did a lot, he would open with 1 Rax fe, acad, 5 marine medic, and then either produce 1 vulture or go straight into goliaths. Sometimes he would get this wicked timing where zerg wouldn't build enough defense/units, and he would just waltz straight in with a handful of bio and a couple goliaths.

2 hatch muta is defendable but also very very powerful.


The problem is that this isn't an exact replica of Broodwar (as has been mentioned like 50 times in this thread no offense ) . . . Starbow is it's own game, as exemplified by the following unique ability:

Show nested quote +

Nurturing Swarm
Energy: 25
Range: 7
Duration 15 s

Releases a cloud of nurturing insects at a targeted biological unit or structure, restoring 75 hitpoints to the target. If used on a morphing structure these insects will increase the structure's morph rate by 100% for 15 seconds.



Nurturing Swarm Queen ability allows for creating buildings way faster. Idra learned today that the spell can be chained to make hatcheries and spire build super fast. Because this ability can be chained and wall-offs are much easier in Starbow, 2-hatch Muta comes faster than in Broodwar. So fast, in fact, that BeastyQT didn't even have turrets up in time when he knew that this exact build was coming and he was specifically trying to beat it.

So basically, standard BW defense does not work here. BeastyQT thinks he's found a way to defend with Vikings, but he won't know until he tests it out against Idra tomorrow.


Terran has an ability that increases production speed as well.

It still makes 2 hatch muta a semi-allin if you defend it without losing too many scvs you win.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Von
Profile Joined May 2009
United States363 Posts
January 21 2014 02:30 GMT
#2112
I started following the Starbow thread about 2 years ago, and for some reason it became a daily stop for me to keep up with the conversation about the design of this game.

I must have been really impressed. Because not only do I not play Starbow: I don't play SC at all. I'm purely a spectator and a fan - albeit a very rabid fan, love this Starcraft scene - I watch tourneys on a regular basis, keep up with the player stats and community conversation, have attended big tourneys etc ..

What I saw was a group of individuals who were thinking creatively but had their head on straight in terms of overall philosophy and goals they wanted to achieve. I could see that they were on to something really cool, that had the best chance of addressing the biggest pitfalls with SC2.

Glad to see they stuck it out and kept improving it and that its getting the attention it deserves! Congrats guys!


If its not fun I dont want it.
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2014-01-21 02:34:39
January 21 2014 02:34 GMT
#2113
On January 21 2014 11:28 sluggaslamoo wrote:
Show nested quote +
On January 21 2014 11:07 SCST wrote:
On January 21 2014 10:52 sluggaslamoo wrote:
On January 21 2014 10:41 Fishgle wrote:
On January 21 2014 10:39 Aveng3r wrote:
On January 21 2014 08:35 SCST wrote:
On January 21 2014 08:27 Qwyn wrote:


IdrA perfecting two hatch muta - awwwww yeah!


Yes it looks like he has it down perfectly atm. And for all intensive purposes it doesn't appear that Terran can defend against it at all.

But then again, Idra did say on stream that he feels silly making any balance suggestions for a game that's been out for a week.

"For all intents' purposes"

....i can't tell if you're being serious.


"For all intensive purposes" doesn't mean anything.

http://en.wiktionary.org/wiki/for_all_intents_and_purposes

On January 21 2014 10:39 Aveng3r wrote:
On January 21 2014 08:35 SCST wrote:
On January 21 2014 08:27 Qwyn wrote:


IdrA perfecting two hatch muta - awwwww yeah!


Yes it looks like he has it down perfectly atm. And for all intensive purposes it doesn't appear that Terran can defend against it at all.

But then again, Idra did say on stream that he feels silly making any balance suggestions for a game that's been out for a week.

"For all intents' purposes"

Also for the 2 hatch muta discussion- I thought the way to play mech (in bw) was to open with marines and medics plus turrets? I could be completely wrong here though. I saw flash once go cc first and then go all out on the defensive against mutas but he still lost to the mutas just picking him apart.

Again though, I could be completely off base here.


The way to open mech is usually 1 base factory, rush vulture and expand. Slow vultures can kite slow lings all day without getting hit so zerg needs to build static defense to not lose drones.

Other ways to open mech is
- 2 fact speed/mines vultures (double expand or allin if zerg has no tech and map allows for it)
- 14CC into 3 fact gols
- Fantasy build
- Reality (Hell) build

I think the 5 marine medic mech opening was something Baby (and only Baby) did a lot, he would open with 1 Rax fe, acad, 5 marine medic, and then either produce 1 vulture or go straight into goliaths. Sometimes he would get this wicked timing where zerg wouldn't build enough defense/units, and he would just waltz straight in with a handful of bio and a couple goliaths.

2 hatch muta is defendable but also very very powerful.


The problem is that this isn't an exact replica of Broodwar (as has been mentioned like 50 times in this thread no offense ) . . . Starbow is it's own game, as exemplified by the following unique ability:


Nurturing Swarm
Energy: 25
Range: 7
Duration 15 s

Releases a cloud of nurturing insects at a targeted biological unit or structure, restoring 75 hitpoints to the target. If used on a morphing structure these insects will increase the structure's morph rate by 100% for 15 seconds.



Nurturing Swarm Queen ability allows for creating buildings way faster. Idra learned today that the spell can be chained to make hatcheries and spire build super fast. Because this ability can be chained and wall-offs are much easier in Starbow, 2-hatch Muta comes faster than in Broodwar. So fast, in fact, that BeastyQT didn't even have turrets up in time when he knew that this exact build was coming and he was specifically trying to beat it.

So basically, standard BW defense does not work here. BeastyQT thinks he's found a way to defend with Vikings, but he won't know until he tests it out against Idra tomorrow.


Terran has an ability that increases production speed as well.

It still makes 2 hatch muta a semi-allin if you defend it without losing too many scvs you win.


Tomorrow Goliaths will (should) be buffed and Vikings speed upgrade will become more accessible. I like his chances at defending it.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
January 21 2014 02:52 GMT
#2114
What is the build order for IdrA's ''perfected'' 2 hatch muta?
Has foreign StarCraft hit rock bottom?
HaRuHi
Profile Blog Joined November 2010
1220 Posts
January 21 2014 02:57 GMT
#2115
On January 21 2014 11:34 Hider wrote:
Show nested quote +
On January 21 2014 11:28 sluggaslamoo wrote:
On January 21 2014 11:07 SCST wrote:
On January 21 2014 10:52 sluggaslamoo wrote:
On January 21 2014 10:41 Fishgle wrote:
On January 21 2014 10:39 Aveng3r wrote:
On January 21 2014 08:35 SCST wrote:
On January 21 2014 08:27 Qwyn wrote:


IdrA perfecting two hatch muta - awwwww yeah!


Yes it looks like he has it down perfectly atm. And for all intensive purposes it doesn't appear that Terran can defend against it at all.

But then again, Idra did say on stream that he feels silly making any balance suggestions for a game that's been out for a week.

"For all intents' purposes"

....i can't tell if you're being serious.


"For all intensive purposes" doesn't mean anything.

http://en.wiktionary.org/wiki/for_all_intents_and_purposes

On January 21 2014 10:39 Aveng3r wrote:
On January 21 2014 08:35 SCST wrote:
On January 21 2014 08:27 Qwyn wrote:


IdrA perfecting two hatch muta - awwwww yeah!


Yes it looks like he has it down perfectly atm. And for all intensive purposes it doesn't appear that Terran can defend against it at all.

But then again, Idra did say on stream that he feels silly making any balance suggestions for a game that's been out for a week.

"For all intents' purposes"

Also for the 2 hatch muta discussion- I thought the way to play mech (in bw) was to open with marines and medics plus turrets? I could be completely wrong here though. I saw flash once go cc first and then go all out on the defensive against mutas but he still lost to the mutas just picking him apart.

Again though, I could be completely off base here.


The way to open mech is usually 1 base factory, rush vulture and expand. Slow vultures can kite slow lings all day without getting hit so zerg needs to build static defense to not lose drones.

Other ways to open mech is
- 2 fact speed/mines vultures (double expand or allin if zerg has no tech and map allows for it)
- 14CC into 3 fact gols
- Fantasy build
- Reality (Hell) build

I think the 5 marine medic mech opening was something Baby (and only Baby) did a lot, he would open with 1 Rax fe, acad, 5 marine medic, and then either produce 1 vulture or go straight into goliaths. Sometimes he would get this wicked timing where zerg wouldn't build enough defense/units, and he would just waltz straight in with a handful of bio and a couple goliaths.

2 hatch muta is defendable but also very very powerful.


The problem is that this isn't an exact replica of Broodwar (as has been mentioned like 50 times in this thread no offense ) . . . Starbow is it's own game, as exemplified by the following unique ability:


Nurturing Swarm
Energy: 25
Range: 7
Duration 15 s

Releases a cloud of nurturing insects at a targeted biological unit or structure, restoring 75 hitpoints to the target. If used on a morphing structure these insects will increase the structure's morph rate by 100% for 15 seconds.



Nurturing Swarm Queen ability allows for creating buildings way faster. Idra learned today that the spell can be chained to make hatcheries and spire build super fast. Because this ability can be chained and wall-offs are much easier in Starbow, 2-hatch Muta comes faster than in Broodwar. So fast, in fact, that BeastyQT didn't even have turrets up in time when he knew that this exact build was coming and he was specifically trying to beat it.

So basically, standard BW defense does not work here. BeastyQT thinks he's found a way to defend with Vikings, but he won't know until he tests it out against Idra tomorrow.


Terran has an ability that increases production speed as well.

It still makes 2 hatch muta a semi-allin if you defend it without losing too many scvs you win.


Tomorrow Goliaths will (should) be buffed and Vikings speed upgrade will become more accessible. I like his chances at defending it.


Also, beasty was just way late with his turrets and made a tank that served no purpose vs this semi-all in which he said himself. He also found a way to beat it rather consistently a few games later, tomorrow they meet again to duke it out. :d

Also, improving vikings and goliaths at the same time... I hope they give a way to unstack mutas then since irradiate is very strong already against them.
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-01-21 03:01:41
January 21 2014 03:00 GMT
#2116
On January 21 2014 11:28 sluggaslamoo wrote:
Show nested quote +
On January 21 2014 11:07 SCST wrote:
On January 21 2014 10:52 sluggaslamoo wrote:
On January 21 2014 10:41 Fishgle wrote:
On January 21 2014 10:39 Aveng3r wrote:
On January 21 2014 08:35 SCST wrote:
On January 21 2014 08:27 Qwyn wrote:


IdrA perfecting two hatch muta - awwwww yeah!


Yes it looks like he has it down perfectly atm. And for all intensive purposes it doesn't appear that Terran can defend against it at all.

But then again, Idra did say on stream that he feels silly making any balance suggestions for a game that's been out for a week.

"For all intents' purposes"

....i can't tell if you're being serious.


"For all intensive purposes" doesn't mean anything.

http://en.wiktionary.org/wiki/for_all_intents_and_purposes

On January 21 2014 10:39 Aveng3r wrote:
On January 21 2014 08:35 SCST wrote:
On January 21 2014 08:27 Qwyn wrote:


IdrA perfecting two hatch muta - awwwww yeah!


Yes it looks like he has it down perfectly atm. And for all intensive purposes it doesn't appear that Terran can defend against it at all.

But then again, Idra did say on stream that he feels silly making any balance suggestions for a game that's been out for a week.

"For all intents' purposes"

Also for the 2 hatch muta discussion- I thought the way to play mech (in bw) was to open with marines and medics plus turrets? I could be completely wrong here though. I saw flash once go cc first and then go all out on the defensive against mutas but he still lost to the mutas just picking him apart.

Again though, I could be completely off base here.


The way to open mech is usually 1 base factory, rush vulture and expand. Slow vultures can kite slow lings all day without getting hit so zerg needs to build static defense to not lose drones.

Other ways to open mech is
- 2 fact speed/mines vultures (double expand or allin if zerg has no tech and map allows for it)
- 14CC into 3 fact gols
- Fantasy build
- Reality (Hell) build

I think the 5 marine medic mech opening was something Baby (and only Baby) did a lot, he would open with 1 Rax fe, acad, 5 marine medic, and then either produce 1 vulture or go straight into goliaths. Sometimes he would get this wicked timing where zerg wouldn't build enough defense/units, and he would just waltz straight in with a handful of bio and a couple goliaths.

2 hatch muta is defendable but also very very powerful.


The problem is that this isn't an exact replica of Broodwar (as has been mentioned like 50 times in this thread no offense ) . . . Starbow is it's own game, as exemplified by the following unique ability:


Nurturing Swarm
Energy: 25
Range: 7
Duration 15 s

Releases a cloud of nurturing insects at a targeted biological unit or structure, restoring 75 hitpoints to the target. If used on a morphing structure these insects will increase the structure's morph rate by 100% for 15 seconds.



Nurturing Swarm Queen ability allows for creating buildings way faster. Idra learned today that the spell can be chained to make hatcheries and spire build super fast. Because this ability can be chained and wall-offs are much easier in Starbow, 2-hatch Muta comes faster than in Broodwar. So fast, in fact, that BeastyQT didn't even have turrets up in time when he knew that this exact build was coming and he was specifically trying to beat it.

So basically, standard BW defense does not work here. BeastyQT thinks he's found a way to defend with Vikings, but he won't know until he tests it out against Idra tomorrow.


Terran has an ability that increases production speed as well.

It still makes 2 hatch muta a semi-allin if you defend it without losing too many scvs you win.


I'm not talking about the speed that buildings produce units, I'm talking about producing the buildings themselves faster. 100% faster. Read the ability text carefully.

It's not semi-allin at all at this time, because Zerg has map control and can take a 3rd behind the Mutas. In order for Terran to defend (in theory) the Vikings can't leave the protection of Turrets and the Turrets can't be build everywhere on the map.

But all this is a moot point now that Hider has stated that Goliath's are being buffed tomorrow.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
HaRuHi
Profile Blog Joined November 2010
1220 Posts
January 21 2014 03:15 GMT
#2117
Also random question, why not the sunken colony from the campaign? Looks so much cooler than those flesh-whips from sc2 :d
Kon-Tiki
Profile Joined February 2011
United States402 Posts
January 21 2014 03:32 GMT
#2118
On January 21 2014 12:15 HaRuHi wrote:
Also random question, why not the sunken colony from the campaign? Looks so much cooler than those flesh-whips from sc2 :d

Probably because the SC2 creep spread system is one of the things about SC2 that is really amazing. Separates men and boys.
I am a leaf on the wind. Watch how I soar.
TT1
Profile Blog Joined December 2008
Canada10009 Posts
January 21 2014 03:32 GMT
#2119
goliaths are already pretty strong vs carriers tho =/
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
January 21 2014 03:33 GMT
#2120
On January 21 2014 12:15 HaRuHi wrote:
Also random question, why not the sunken colony from the campaign? Looks so much cooler than those flesh-whips from sc2 :d

I personally like sunkens way more too, but I can't tell if that is 100% because of nostalgia
Prev 1 104 105 106 107 108 346 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 263
StarCraft: Brood War
Calm 12665
ggaemo 1408
Hyun 494
Larva 473
firebathero 452
Hyuk 354
Dewaltoss 73
Leta 64
Noble 63
Mong 42
[ Show more ]
sSak 35
ivOry 2
sorry 0
Dota 2
monkeys_forever720
XcaliburYe541
League of Legends
JimRising 577
Counter-Strike
Stewie2K1004
Super Smash Bros
Westballz34
Heroes of the Storm
Khaldor244
Other Games
summit1g8275
gofns1413
WinterStarcraft515
Fuzer 107
Mew2King87
Organizations
StarCraft: Brood War
Afreeca ASL 2502
UltimateBattle 166
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta53
• Dystopia_ 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1242
Upcoming Events
Sparkling Tuna Cup
1h 53m
BSL20 Non-Korean Champi…
5h 53m
Bonyth vs TBD
WardiTV European League
7h 53m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 2h
OSC
1d 15h
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.