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David Kim's Current Balance Thoughts - Page 10

Forum Index > SC2 General
1229 CommentsPost a Reply
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Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
January 10 2014 06:32 GMT
#181
David Kim. The grandmaster of making long statements that say absolutely nothing.

Releasing data without details about the gathering method makes the data useless, we look into, we maybe probably somehow make minor...., we want feedback onto....

Everytime i read something about Blizzard and balance in the titel on the TL news i am excited and after reading disappointed because it always says absolutely nothing and is just PR blabla.
ETisME
Profile Blog Joined April 2011
12476 Posts
January 10 2014 06:40 GMT
#182
On January 10 2014 15:29 geokilla wrote:
Just watched Taeja play on ladder against barcode Protoss.. 1 rax into triple CC on Frost and still manages to defends Oracles..

taeja is unbelievable sometimes
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Big J
Profile Joined March 2011
Austria16289 Posts
January 10 2014 06:43 GMT
#183
Great post by DK.
Fjodorov
Profile Joined December 2011
5007 Posts
January 10 2014 06:45 GMT
#184
Wow. Just wow. I cant bleieve how condecscending his tone is. Terran very underreprestented in GM, master gobally? No biggie. Sample size so small etc. Then he brings up 30 games from prolegue and uses that to show how everything is fine lol. Cant belive this
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
January 10 2014 06:46 GMT
#185
I derive an infinite amount of amusement from reading these threads. We can read 3 different people making 3 completely different and contradictory arguments and then agreeing with each other that David Kim is an idiot.

The 'balancing for race strength' always confused me as well. It seems that the only way to know this is to have info on those players playing other races,no?
I'm not stupid, a marauder just shot my brain.
Dracover
Profile Joined October 2010
Australia177 Posts
January 10 2014 06:49 GMT
#186
Can everyone please NOT confuse balance with fun, complexity or the way you want to play.

A balanced game just means one where both players have an equal chance of winning if their skills were equivalent.

The game might be designed so you have to play a certain way or have a certain level of execusion. DOESNT MEAN THE GAME ISNT BALANCED. Yes the game might be not fun to play. Yes you might get frustrated. but the game could be balanced.

By definition balance is a statistical thing. It means 50/50.

My gaming career started from fighters and often you will see characters that are much harder to use than other being used at the top level but you almost never see it at anything beyond the top level simply because they are so hard to play. Does that mean the game is not balanced? No it does it. It just means it's annoying as hell if you want to play that character.

I am no pro and i by no means am claiming the game is balanced. I am simply saying not being able to win a macro game in TvP does not make the game unbalanced or not being able to play mech does not make the game balanced. All DK is saying is that the game is not as imbalanced as people are making it out to be. His not saying Terrans that win are winning in a fun way or an enjoyable way. Just that they can win.
Don't stop
Drake
Profile Joined October 2010
Germany6146 Posts
January 10 2014 06:53 GMT
#187
so when i read all of it, overall its T>Z>P>T ^^
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
saddaromma
Profile Joined April 2013
1129 Posts
January 10 2014 06:54 GMT
#188
DK is only concerned about winrates, we could as well play rock-paper-scissors and balance would be ideal. WTF man. Fix the game, not the balance.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-01-10 06:57:30
January 10 2014 06:56 GMT
#189
My thoughts, posted on the bnet forums: http://us.battle.net/sc2/en/forum/topic/11224302374?page=7#130

On January 9 2014 20:52 PST iamcaustic wrote:
I've always found these balance stats from Blizzard to be rather dubious, for a few reasons.

First, the idea that one can filter out such a high-variable concept as skill with a single calculation (http://i.imgur.com/JOoZz.png) is bizarre, especially since Blizzard has officially stated that the calculation does not factor in how a player won their game, which is what skill is all about. It'd make more sense if Blizzard was referring to factoring out (or at least weighting) games won/lost between players with a high MMR disparity as some people have theorized, but without some explanation from Blizzard on this we're left to scratch our heads.

Second, even if we assume "factoring out skill" means weighting or eliminating MMR discrepancies, that does very little to demonstrate overall balance in the current ladder setup, as the numbers will simply gravitate to 50% regardless; there's no real way to see if better players are having their MMR weighed down by racial imbalances with this data alone.

You would need to also look at racial distribution in the leagues, coupled with this current balance data, to see what's going on. If there was truly racial balance, you would expect to see each race populating the different leagues respective of their usage base (give or take some percentage points to accommodate the fact that the best players won't be playing each race at a perfect 33% representation) on top of relatively stable win rates.

e.g. if we were to assume the player base was:

Terran - 75,000 people (25%)
Protoss - 120,000 people (40%)
Zerg - 105,000 people (35%)
Total - 300,000 people (100%)

Then we would expect to see something close to the top 2% of each race in Masters (again, give or take a bit):

Terran - 1,500 people (25%, 0.5% of total player base)
Protoss - 2,400 people (40%, 0.8% of total player base)
Zerg - 2,100 people (35%, 0.7% of total player base)
Total - 6000 (100%, 2% of total player base)

This is, unfortunately, not the data the community is seeing. Terran in particular is under-represented in the higher leagues by more than just a couple percentage points, while bloated in the lower leagues. This leaves the impression that Terran MMR is deflated relative to the other races. Add on top that these players are then still on the losing end in the balance stats for PvT, and it starts to become small wonder that the majority of the Terran player base finds PvT to be unfair.

I say all this without even dipping toes into the concept of quality of design. The idea of a race having a one-button solution to such a wide variety of strategies and tactics, for example, is absurd (though I am glad that the recent balance test map is looking at addressing Photon Overcharge from a balance standpoint, even if it doesn't address the absurdity of its design). Suffice to say, people are frustrated, and this blog provides little relief from players' day-to-day experiences with the game.

Speaking of experiences with the game, gameplay comes first, then balance. It doesn't matter how statistically balanced a game is if people are unable to enjoy it. SC2 isn't in a gutter by any means (let's be honest, it's still the best modern RTS on the market), but there are some pretty obvious gameplay issues that deserve some attention.
Twitter: @iamcaustic
Bagi
Profile Joined August 2010
Germany6799 Posts
January 10 2014 06:58 GMT
#190
How do you separate player skill and race strength to begin with?
aeligos
Profile Joined January 2013
United States172 Posts
January 10 2014 06:59 GMT
#191
Nerfing widowmines was completely unnecessary.

Un-nerf widowmines.
libera te tvtemet ex inferis A.'.A.'.
Kyrao
Profile Joined July 2010
United States161 Posts
January 10 2014 07:01 GMT
#192
GM league distribution is a small sample size, but one week of proleague (16 games featuring PvX) is cause to completely rethink where we are at?

Also, I'm sure david kim realizes that a 6 day snap-shot of ladder win %s means absolutely nothing when trying to address a long standing problem. The ladder system uses mmr to ensure as close to a 50% w/r for all matchups... only a very acute balance problem could be found this way. Please David Kim, stop insulting the intelligence of your sc2 community...
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-01-10 07:06:57
January 10 2014 07:06 GMT
#193
On January 10 2014 15:58 Bagi wrote:
How do you separate player skill and race strength to begin with?


For example with a statistical method of data fitting.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-01-10 07:17:10
January 10 2014 07:07 GMT
#194
On January 10 2014 15:49 Dracover wrote:
Can everyone please NOT confuse balance with fun, complexity or the way you want to play.

A balanced game just means one where both players have an equal chance of winning if their skills were equivalent.

The game might be designed so you have to play a certain way or have a certain level of execusion. DOESNT MEAN THE GAME ISNT BALANCED. Yes the game might be not fun to play. Yes you might get frustrated. but the game could be balanced.


By that definition, coin flips are balanced. That is a useless definition.

Instead of arguing over semantics and terms, how about discussing things that actually matter, like the way the matchups are designed and why that can make for a predictable game that does not reward skill.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
manicshock
Profile Joined November 2010
Canada741 Posts
January 10 2014 07:17 GMT
#195
On January 10 2014 13:45 RampancyTW wrote:
Show nested quote +
On January 10 2014 13:29 MysticaL wrote:
On January 10 2014 11:55 CutTheEnemy wrote:
On EU, 24% of masters players are terran now compared with 35% and 38% for zerg and protoss. How can he say its balanced considering this? His appeal to win percentages within leagues is highly misleading.

He's also been speaking for years as though he's ignorant of our main complaint- its isn't balance per se, its how hard and stressful it is to play terran and win. We know terrans can win once they go pro, but most of us aren't capable of sustaining the serious damage to our personal relationships, grades, hands and paychecks it takes in order to play the race competitively.


^ I think this is the point

It's reflected everywhere that while there may be balance among the skilled players, people hate playing terran because it's too frustrating and hard. Although this sounds like QQ, it's shown by how many Terrans are still competing.

Some examples:
- Terran being under-represented in GM for several seasons in a row now
- Terran being under-represented in Proleague (source: http://wiki.teamliquid.net/starcraft2/2014_Proleague/Statistics)

8/41 players that played in Proleague so far are Terran. Once again, the same counter-argument is there, "it's a small sample size." Well, it's going to continue being a small sample size.

While I understand this small sample size argument... the truth is the entire SC2 pro-scene is a small sample size of the select few hundred players, and Terran is definitely under-represented in the pro scene. Whether win rates back it up or not, not many like playing Terran at the pro-level.

Like I said, it's fine if you're extremely good at the game (shown by the god-mode skilled terrans like Maru, Flash, TY all doing well).

The reason why we're seeing a lot of 50% in general is because you are matched with people your MMR. If one race struggles, the only impact this makes is every player of that race has lower MMR. It has nothing to do with "who is the better player" - in the game's perspective, the better player is the one with higher MMR, but we all know that's not true. The MMR system automatically adjusts your opponent so that you have a roughly ~50% win ratio. Ladder win ratios are a misleading indicator of balance.
I'll repeat this as much as necessary to as many people as necessary:

The ladder matches you up to win 50% of your games, right? Great!

So it thus follows that your matchups will all approximate 50%, right? ...Not even remotely.

Most people have strong and weak matchups, so they may have a 50% overall, but a 60% TvZ, a 50% TvT, and a 40% TvP. So even if they win 50% of their games, they won't win 50% of their games in every matchup.

This actually makes it EXTREMELY easy to tell if there is an overall racial imbalance, because what you'll find is that even though there is a 50% winrate for the total populations, the matchup winrates will be more or less than 50% for the non-mirrors, as a population. Protoss appears to be (extremely slightly) overpowered vs. T at the moment, having just above 50% PvT winrates across region, skill level, and at the pro level. But it's nothing like the huge imbalance it's been claimed to be.

TL;DR: The matchmaking system's desire to put you at 50% winrate makes it extremely easy to spot racial imbalances across a population, because a Terran population-wide problem in TvP would require an increase in TvZ winrates to keep the population at 50%.


So what if half the terran population has figured out the soul train and the other half hasn't so it's still balanced? There are hundreds of scenerios that can lead to a 50% win rate with an imbalanced MU in there.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
ishida66
Profile Joined May 2011
Japan74 Posts
January 10 2014 07:20 GMT
#196
On January 10 2014 16:07 pure.Wasted wrote:
Show nested quote +
On January 10 2014 15:49 Dracover wrote:
Can everyone please NOT confuse balance with fun, complexity or the way you want to play.

A balanced game just means one where both players have an equal chance of winning if their skills were equivalent.

The game might be designed so you have to play a certain way or have a certain level of execusion. DOESNT MEAN THE GAME ISNT BALANCED. Yes the game might be not fun to play. Yes you might get frustrated. but the game could be balanced.


By that definition, coin flips are balanced. That is a useless definition.

Instead of arguing over semantics and terms, how about discussing things that actually matter, like the way the matchups are designed and why that can make for a predictable game that does not reward skill.


Both are right, except that the first definition is what he want us to believe and the second is what he we want and he refuses to accept.
T.O.P
Profile Joined December 2012
469 Posts
January 10 2014 07:23 GMT
#197
I want to 2 rax some protoss, but that MSC man i dont know. lol
I'm not the real T.O.P just a fan!
T.O.P
Profile Joined December 2012
469 Posts
January 10 2014 07:26 GMT
#198
Blizzard can you buff nukes?? lol
I'm not the real T.O.P just a fan!
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2014-01-10 07:33:19
January 10 2014 07:30 GMT
#199
So, I'm looking at Korea (as what's more relevant than that), and z vs p seems to be the most imbalanced mu, if these stats are supposed to tell me anything. How about looking at p vs z, and mutas to be more specific? I don't know why they didn't include maelstrom from BW and just have it affect mutas...

Toss players never whine, relative to terran. I don't know how we ever get buffs or have other races nerfed. Also, when you factor in that toss is supposed to be far stronger in best of 1's due to a reliance on gimmick builds and all-ins, the stats are kinda pathetic relative to the talk you hear in the community.
A.Alm
Profile Joined September 2012
Sweden525 Posts
January 10 2014 07:49 GMT
#200
Remove the mothership core.

It's a stupid unit that makes protoss really safe early game but also gives them an awesome all-in tool.

It's a boring unit and it makes the early game boring.

boring boring
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