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mYi.StarDust wins Fragbite Masters - Page 2

Forum Index > SC2 General
64 CommentsPost a Reply
Prev 1 2 3 4 Next All
TAMinator
Profile Joined February 2011
Australia2706 Posts
December 10 2013 01:22 GMT
#21
On December 10 2013 09:20 GranDGranT wrote:
I think the best part of the tourney is Nerchio shit talking Nani on twitter after

Deserves it considering how much trash talk he gave Vortix
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
December 10 2013 01:26 GMT
#22
On December 10 2013 10:06 Stolker wrote:
havent seen the games, but I bet Stardust cheesed or all-ined

I don't know you, but I bet you're a Naniwa fanboy.

See what assuming does to people?
WriterRecently Necro'd (?)
Stolker
Profile Joined March 2013
United States96 Posts
December 10 2013 01:35 GMT
#23
On December 10 2013 10:26 Darkhoarse wrote:
Show nested quote +
On December 10 2013 10:06 Stolker wrote:
havent seen the games, but I bet Stardust cheesed or all-ined

I don't know you, but I bet you're a Naniwa fanboy.

See what assuming does to people?


Well, my assumption was based on previous games. Don't even remotely like nani.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
December 10 2013 01:36 GMT
#24
On December 10 2013 09:25 Rainmansc wrote:
I really am glad for Stardust that he won! But what is it in sc2 that protoss is so boring to watch compared to BW? Im not starting some bw vs sc2 rant or anything, but i really liked to see a good protoss play in BW but in sc2 i just don't enjoy watching it. Anybody feels to same and knows why?

It's primarily the fact that warp gate cooldown isn't longer than gateway build times, making there be absolutely no trade-off between building from your gateways and warping in at the front. This makes Protoss need weird countermeasures to achieve anything resembling a defender's advantage, outside of the fact that they usually are holding a ramp on one base.

The other problem is the cohesion between chargelots and colossi is too smooth. Chargelots slam into each other from an equal distance and form a line, which is the worst shape to be in if you don't want to get slaughtered by colossi beams. As much as players are gravitating more towards that chargelot-archon-immortal composition in macro PvPs, the colossi tends to win out in the truly massive 200v200 engagements, so games that don't end by the midgame tend to drag out into war-of-the-worlds-styled splash damage slugfests.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
December 10 2013 02:25 GMT
#25
On December 10 2013 10:35 Stolker wrote:
Show nested quote +
On December 10 2013 10:26 Darkhoarse wrote:
On December 10 2013 10:06 Stolker wrote:
havent seen the games, but I bet Stardust cheesed or all-ined

I don't know you, but I bet you're a Naniwa fanboy.

See what assuming does to people?


Well, my assumption was based on previous games. Don't even remotely like nani.

Well my assumption was based on the fact that you're swedish. So we'll call it even.
WriterRecently Necro'd (?)
a9arnn
Profile Blog Joined July 2009
United States1537 Posts
December 10 2013 02:59 GMT
#26
Yeah ez Sson :D!
VOD finder guy for sc2ratings.com/ ! aka: ogndrahcir, a9azn2 | Go ZerO, Stork, Sea, and KawaiiRice :D | nesc2league.com/forum/index.php | youtube.com/watch?v=oaGtjWL5mZo
zev318
Profile Joined October 2010
Canada4306 Posts
December 10 2013 03:14 GMT
#27
On December 10 2013 11:25 Darkhoarse wrote:
Show nested quote +
On December 10 2013 10:35 Stolker wrote:
On December 10 2013 10:26 Darkhoarse wrote:
On December 10 2013 10:06 Stolker wrote:
havent seen the games, but I bet Stardust cheesed or all-ined

I don't know you, but I bet you're a Naniwa fanboy.

See what assuming does to people?


Well, my assumption was based on previous games. Don't even remotely like nani.

Well my assumption was based on the fact that you're swedish. So we'll call it even.


so was it true or not? cause if i was a betting man, i would bet yes.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
December 10 2013 03:25 GMT
#28
On December 10 2013 12:14 zev318 wrote:
Show nested quote +
On December 10 2013 11:25 Darkhoarse wrote:
On December 10 2013 10:35 Stolker wrote:
On December 10 2013 10:26 Darkhoarse wrote:
On December 10 2013 10:06 Stolker wrote:
havent seen the games, but I bet Stardust cheesed or all-ined

I don't know you, but I bet you're a Naniwa fanboy.

See what assuming does to people?


Well, my assumption was based on previous games. Don't even remotely like nani.

Well my assumption was based on the fact that you're swedish. So we'll call it even.


so was it true or not? cause if i was a betting man, i would bet yes.

I'm going to be honest with you, I only saw the second half of the final game. But that wasn't cheese.
WriterRecently Necro'd (?)
-niL
Profile Joined January 2012
Canada1131 Posts
December 10 2013 04:02 GMT
#29
So many P
Advantageous
Profile Blog Joined May 2012
China1350 Posts
December 10 2013 04:42 GMT
#30
love Naniwa's twitter. Always entertaining :D
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
December 10 2013 04:54 GMT
#31
Holy shit, why is the Dreamhack Summer prizepool so low? It's almost like a 2011 MLG
Team Slayers, Axiom-Acer and Vile forever
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
December 10 2013 05:12 GMT
#32
On December 10 2013 13:54 Bagration wrote:
Holy shit, why is the Dreamhack Summer prizepool so low? It's almost like a 2011 MLG

2011 MLG's were ~15k less than DH Summer of this year.
WriterRecently Necro'd (?)
Anacreor
Profile Joined February 2013
Netherlands291 Posts
December 10 2013 07:19 GMT
#33
The thrash talk on twitter is strong today
"Peter the Acretree chops some wood"
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
December 10 2013 07:33 GMT
#34
Stardust --> what a boss ^^
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
December 10 2013 08:17 GMT
#35
For me PvP have always been the most interesting mirror mu.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2013-12-10 08:28:03
December 10 2013 08:19 GMT
#36
On December 10 2013 10:36 Pontius Pirate wrote:
Show nested quote +
On December 10 2013 09:25 Rainmansc wrote:
I really am glad for Stardust that he won! But what is it in sc2 that protoss is so boring to watch compared to BW? Im not starting some bw vs sc2 rant or anything, but i really liked to see a good protoss play in BW but in sc2 i just don't enjoy watching it. Anybody feels to same and knows why?

It's primarily the fact that warp gate cooldown isn't longer than gateway build times, making there be absolutely no trade-off between building from your gateways and warping in at the front. This makes Protoss need weird countermeasures to achieve anything resembling a defender's advantage, outside of the fact that they usually are holding a ramp on one base.

The other problem is the cohesion between chargelots and colossi is too smooth. Chargelots slam into each other from an equal distance and form a line, which is the worst shape to be in if you don't want to get slaughtered by colossi beams. As much as players are gravitating more towards that chargelot-archon-immortal composition in macro PvPs, the colossi tends to win out in the truly massive 200v200 engagements, so games that don't end by the midgame tend to drag out into war-of-the-worlds-styled splash damage slugfests.

Last time I checked, gateway cooldown was longer than warp gates, 5-7 second I think.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
December 10 2013 08:39 GMT
#37
7 and 1 in PvP....i hope he bought a lottery ticket with his winnings :S
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
December 10 2013 08:49 GMT
#38
On December 10 2013 10:22 TAMinator wrote:
Show nested quote +
On December 10 2013 09:20 GranDGranT wrote:
I think the best part of the tourney is Nerchio shit talking Nani on twitter after

Deserves it considering how much trash talk he gave Vortix


reference:
SeeDs.pt
Profile Joined August 2012
Portugal33 Posts
Last Edited: 2013-12-10 09:16:10
December 10 2013 09:11 GMT
#39
On December 10 2013 17:19 TheBloodyDwarf wrote:
Show nested quote +
On December 10 2013 10:36 Pontius Pirate wrote:
On December 10 2013 09:25 Rainmansc wrote:
I really am glad for Stardust that he won! But what is it in sc2 that protoss is so boring to watch compared to BW? Im not starting some bw vs sc2 rant or anything, but i really liked to see a good protoss play in BW but in sc2 i just don't enjoy watching it. Anybody feels to same and knows why?

It's primarily the fact that warp gate cooldown isn't longer than gateway build times, making there be absolutely no trade-off between building from your gateways and warping in at the front. This makes Protoss need weird countermeasures to achieve anything resembling a defender's advantage, outside of the fact that they usually are holding a ramp on one base.

The other problem is the cohesion between chargelots and colossi is too smooth. Chargelots slam into each other from an equal distance and form a line, which is the worst shape to be in if you don't want to get slaughtered by colossi beams. As much as players are gravitating more towards that chargelot-archon-immortal composition in macro PvPs, the colossi tends to win out in the truly massive 200v200 engagements, so games that don't end by the midgame tend to drag out into war-of-the-worlds-styled splash damage slugfests.

Last time I checked, gateway cooldown was longer than warp gates, 5-7 second I think.


yep, that's what he said. "warp gate cooldown isn't longer than gateway build times", just reversed order from what you said .
Think that's a great point, especially since the buildings can transform back and forth. Wish gateway times were faster than warp gates but adjusted so proxy 2 gates weren't instant wins , would make sticking on gateways a decision and something to consider when scouting. Something like building up a timing, switching to warpgate for frontline reinforcement or harass and then back to gateways for perfect macro.

edit: forgot to mention congrats to stardust . And also that PvP isn't as bad, for me at least, as before. Especially a very long game a while back of Grubby, think it lasted around 50 minutes. Lots of different types of harass, composition switches and think we even saw every unit in the game employed throughout the last 20-30 minutes.
liberate71
Profile Joined October 2011
Australia10252 Posts
December 10 2013 09:30 GMT
#40
On December 10 2013 09:32 bosnia wrote:
Show nested quote +
On December 10 2013 09:18 DeathDyingDoomKiller wrote:
Awe poor Nani, never wins :C Nani for new Jaedong


he will have to be 2nd a bit more to deserve that title.


and more liked. zing!
Minelord Stimfestor, also known as karma.
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