My first Dragoon post yay! :D
Red Bull TLMC Finalists - Page 2
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hansonslee
United States2027 Posts
My first Dragoon post yay! :D | ||
NeThZOR
South Africa7387 Posts
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EatThePath
United States3943 Posts
On November 02 2013 14:41 lorestarcraft wrote: Once again, I wonder how close I came. It's hard being passionate about something for so long and not seeing much in the way of validation. I will continue to map and hopefully my break through will come, I just hope another opportunity arises soon. It's about making SC2 better, right? ![]() Can't really argue with the picks, most of the submissions will be dandy, just want to see a ton of games on sweet new maps! Well done e'rbudy. p.s. GO LAVA | ||
Gfire
United States1699 Posts
Concerning Shrieking Breeze... It doesn't have building blockers on the ramps which I think could be good, since a block would only be able to force a zerg to expand towards their opponent in close positions, and that might be pretty balanced and an interesting option. Expanding towards your opponent there wouldn't leave you too vulnerable to rushes since you can knock down the rocks. But tbh I forgot all about them when making it. | ||
neobowman
Canada3324 Posts
On November 02 2013 15:51 Gfire wrote: My own map aside, I really like all these maps. Might be the first time I've said that about an entire set of contest finalists. I'm really interested to see how all of these play out. Concerning Shrieking Breeze... It doesn't have building blockers on the ramps which I think could be good, since a block would only be able to force a zerg to expand towards their opponent in close positions, and that might be pretty balanced and an interesting option. Expanding towards your opponent there wouldn't leave you too vulnerable to rushes since you can knock down the rocks. But tbh I forgot all about them when making it. I forgot them too but I have no clever excuse I can make up. | ||
Arceus
Vietnam8333 Posts
Only Synapse looks rather ordinary, which might guarantee it a top spots lol | ||
GoodSirTets
Canada200 Posts
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iamcaustic
Canada1509 Posts
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Aircooled
United States79 Posts
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DusTerr
2520 Posts
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starslayer
United States696 Posts
edit: synapse looks really good to so tide with third edit 2.0 just keep looking at them and now thinking the habitation is looking really good so synapse bltzkrieg and habitation all tide for 2nd lol still liking graveside the most idk why | ||
Maxilicious
221 Posts
Vote for change. | ||
Comadevil
Germany214 Posts
On November 02 2013 14:43 MarcusRife wrote: new polaris rhapsody is bugged.Timer reads gibberish and a gas on the natural for the sw base is unbuildable. The maps should be checked thoroughly. I don't have time to do it. There could be more problems as well. I noticed the New Polaris Rhapsody thing a few days ago and now that it is a finalist I figured I should say something. I confirmed the same problems on the TLMC version. Yes u are right, though it is se natural. On sw there is no natural ![]() ![]() | ||
IronManSC
United States2119 Posts
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Existor
Russian Federation4295 Posts
http://www.reddit.com/r/starcraft/comments/1pqnxp/the_long_night/ | ||
Vindicare605
United States16067 Posts
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Quateras
Germany867 Posts
Am a bit surprised about the map results though, i felt the maps had more strategic variety and 'shaking of the metagame'(lava map aside) at the last TLMC where in the end only the standard maps got voted for the winners. Also would love more blinkable positions like in Cloud Kingodm to allow for different openings ![]() Really glad to see that map makers are starting to get rid of the Watchtowers <3 good choice. I would so love to see Blitzkrieg without the watchtower in the ladderpool. Looking forward to Red Bull tourney. | ||
Aunvilgod
2653 Posts
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VieuxSinge
France231 Posts
Thank you RedBull for doing this! And thank you map makers for making such awesome maps! | ||
algue
France1436 Posts
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