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Red Bull TLMC Finalists - Page 2

Forum Index > SC2 General
113 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
Last Edited: 2013-11-02 06:32:13
November 02 2013 06:31 GMT
#21
I think lava should be added to define the game phases (when to attack and when to macro up to the later phase of the game). I think the parts that are lavaed are the "bridge" parts highlighted in white!

My first Dragoon post yay! :D
Seed's # 1 fan!!! #ForVengeance
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
November 02 2013 06:35 GMT
#22
Blitzkrieg looks really nice. The rest don't look too bad either!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-11-02 06:43:33
November 02 2013 06:36 GMT
#23
On November 02 2013 14:41 lorestarcraft wrote:
Once again, I wonder how close I came. It's hard being passionate about something for so long and not seeing much in the way of validation. I will continue to map and hopefully my break through will come, I just hope another opportunity arises soon.

It's about making SC2 better, right?

Can't really argue with the picks, most of the submissions will be dandy, just want to see a ton of games on sweet new maps! Well done e'rbudy.

p.s. GO LAVA
Comprehensive strategic intention: DNE
Gfire
Profile Joined March 2011
United States1699 Posts
November 02 2013 06:51 GMT
#24
My own map aside, I really like all these maps. Might be the first time I've said that about an entire set of contest finalists. I'm really interested to see how all of these play out.

Concerning Shrieking Breeze... It doesn't have building blockers on the ramps which I think could be good, since a block would only be able to force a zerg to expand towards their opponent in close positions, and that might be pretty balanced and an interesting option. Expanding towards your opponent there wouldn't leave you too vulnerable to rushes since you can knock down the rocks.

But tbh I forgot all about them when making it.
all's fair in love and melodies
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 02 2013 06:52 GMT
#25
On November 02 2013 15:51 Gfire wrote:
My own map aside, I really like all these maps. Might be the first time I've said that about an entire set of contest finalists. I'm really interested to see how all of these play out.

Concerning Shrieking Breeze... It doesn't have building blockers on the ramps which I think could be good, since a block would only be able to force a zerg to expand towards their opponent in close positions, and that might be pretty balanced and an interesting option. Expanding towards your opponent there wouldn't leave you too vulnerable to rushes since you can knock down the rocks.

But tbh I forgot all about them when making it.


I forgot them too but I have no clever excuse I can make up.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
November 02 2013 06:55 GMT
#26
Breeze looks awesome symmetrically. Just realize the rush distance in cross spawn before breaking the rocks will be super long
Only Synapse looks rather ordinary, which might guarantee it a top spots lol
GoodSirTets
Profile Joined June 2012
Canada200 Posts
November 02 2013 07:08 GMT
#27
I would be perfectly happy if these became the new ladder pool
High Diamond/ Low Masters :^)
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
November 02 2013 07:28 GMT
#28
Congrats to the finalists! Really happy to see Synapse on the list. Loved the map the moment I saw it.
Twitter: @iamcaustic
Aircooled
Profile Joined July 2012
United States79 Posts
November 02 2013 07:33 GMT
#29
Great selection. Definitely didn't realize there was timed lava on New Polaris Rhapsody which makes it even more awesome. Synapse is probably my favorite though.
DusTerr
Profile Blog Joined January 2011
2520 Posts
November 02 2013 07:44 GMT
#30
sad there are no 3 player maps... otherwise always excited about new maps!
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2013-11-02 07:53:20
November 02 2013 07:45 GMT
#31
graveside ftw then blitzkrieg and third habitation station the rest tbh don't like, i mean they look good but play wise idk havent play them yet but from what i see they don't look that good to me. but gratz on getting this far and sorry to be mean its just how i feel

edit: synapse looks really good to so tide with third

edit 2.0 just keep looking at them and now thinking the habitation is looking really good so synapse bltzkrieg and habitation all tide for 2nd lol still liking graveside the most idk why
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Maxilicious
Profile Joined May 2011
221 Posts
November 02 2013 08:20 GMT
#32
It is refreshing to see the new maps break away from the current paradigm. Well done.
Vote for change.
http://terrancraft.com/
Comadevil
Profile Joined September 2010
Germany214 Posts
Last Edited: 2013-11-02 08:30:48
November 02 2013 08:28 GMT
#33
On November 02 2013 14:43 MarcusRife wrote:
new polaris rhapsody is bugged.Timer reads gibberish and a gas on the natural for the sw base is unbuildable.

The maps should be checked thoroughly. I don't have time to do it. There could be more problems as well. I noticed the New Polaris Rhapsody thing a few days ago and now that it is a finalist I figured I should say something. I confirmed the same problems on the TLMC version.


Yes u are right, though it is se natural. On sw there is no natural

[image loading]
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 02 2013 08:39 GMT
#34
I think this is the first map tournament where I didn't make an appearance :O lol my submissions were older maps so I wasn't expecting much. Congrats to the winners! All great choices.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2013 09:46 GMT
#35
The Long Night should be there too

http://www.reddit.com/r/starcraft/comments/1pqnxp/the_long_night/
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
November 02 2013 09:46 GMT
#36
I actually like my first impression of all of these. Bravo. Can't wait to see how they play out.
aka: KTVindicare the Geeky Bartender
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2013-11-02 09:50:45
November 02 2013 09:50 GMT
#37
Congratulations to the finalist's.

Am a bit surprised about the map results though, i felt the maps had more strategic variety and 'shaking of the metagame'(lava map aside) at the last TLMC where in the end only the standard maps got voted for the winners.
Also would love more blinkable positions like in Cloud Kingodm to allow for different openings

Really glad to see that map makers are starting to get rid of the Watchtowers <3 good choice.
I would so love to see Blitzkrieg without the watchtower in the ladderpool.

Looking forward to Red Bull tourney.
"If you don't know where you are going, you can never get lost."
Aunvilgod
Profile Joined December 2011
2653 Posts
November 02 2013 10:02 GMT
#38
Some of them are really nice and innovative, some are not. Sad to see some very innovative maps fall out.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
VieuxSinge
Profile Joined February 2011
France231 Posts
November 02 2013 10:11 GMT
#39
Those maps are awesome!

Thank you RedBull for doing this!
And thank you map makers for making such awesome maps!
Another clue to my existence.
algue
Profile Joined July 2011
France1436 Posts
November 02 2013 10:16 GMT
#40
Basicaly NPR just adds a new rule saying that nothing has to happen every 5 minutes...
rly ?
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