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Red Bull TLMC Finalists - Page 3

Forum Index > SC2 General
113 CommentsPost a Reply
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Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
Last Edited: 2013-11-02 10:42:48
November 02 2013 10:41 GMT
#41
I really don't get why in every single map contest some of the most standard maps seem to win. For me personally it completely removes the point of it. One of Starcraft 2's major issues is all the maps play out the same and yes, while some of these are good standard maps, that's not really going to help the viewership of SC2 as a whole.

Grats to the finalists. If anything wins it should be new Polaris Rhapsidy though <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Weavel
Profile Joined January 2010
Finland9223 Posts
November 02 2013 10:56 GMT
#42
They look rather basic maps. At least the lava mechanic is new.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 02 2013 11:14 GMT
#43
hmm, don't agree with any of these choices
oh well
ModeratorI am still alive, somehow
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-11-02 12:04:54
November 02 2013 11:35 GMT
#44
On November 02 2013 14:43 MarcusRife wrote:
new polaris rhapsody is bugged.Timer reads gibberish and a gas on the natural for the sw base is unbuildable.

The maps should be checked thoroughly. I don't have time to do it. There could be more problems as well. I noticed the New Polaris Rhapsody thing a few days ago and now that it is a finalist I figured I should say something. I confirmed the same problems on the TLMC version.

Hi Marcus, thanks for pointing this out. When I tested the maps from the editor (as opposed to uploaded online) the timer worked fine. I've tested it now that it is uploaded and you are correct. If I can't get this issue fixed in the next hour (or progress made so that I am confident it can be fixed in time) it will, unfortunately, be replaced by the 8th place entry.

Update: It looks like a localisation issue. Seems very fixable.

Update 2: The issue has been fixed and the geyser fixed.
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 02 2013 11:43 GMT
#45
my thoughts on each map:

Blitzkrieg: Super old map but ok I guess, don't like how the high ground on the bottom is used because there's a particularly good spot to engage compared to any other place, which is a place your opponent will never engage. Might not be a huge issue but attacking looks dangerous at all times.

Graveside: Liked Viper Pit better. The difference between having a third and a fourth base is gigantic and might allow someone to hit a fairly wide timing when you're taking a fourth any earlier than you should be. Making the third harder would fix this but destroy some of the point of the map, and making the fourth closer would require butchering the map a lot, so keep it as it is if it is used. Also, the backdoor to your in-base natural expansion is closer than your main, a problem blistering sands had, mapmaker attempts to use an interesting ramp mechanic to make it easier. A fine map, I suppose.

Habilitation Station: I like it better than when I looked at it initially. Looks like every part of the map is tailored for a different style. Upper area allows a more drop heavy and positional play, middle requires excellent concaves/positioning and attention to your units so they're not caught in a choke, bottom requires control of the high ground. Like how chokes compensate for open spaces, but is probably overdone in the third and fourth bases. Map will probably work out. Has my mother's seal of approval for looking cool.

Jungle Valley: Positionally imbalanced, ironically, since the author obviously attempted to avoid any positional imbalance. Since air play is pretty necessary in the mid-game, a clockwise spawning player can take all three expansions close to his main, but not a counter-clockwise player. Ground play is too boring and probably never works out.

New Polaris Rhapsody: If you want a 5th base you must have a mobile army or be far ahead, or that 5th base is dead.
Would rather switch the position of the center base and the cardinal ramp. Of course I realize it's a brood war map, this stuff works better in there I suppose, but I never played brood war at a professional level.

Shrieking Breeze: I thought the author withdrew? Air play is obviously mandatory for a good portion of the game, which will mean cross-potition games are decided by the 3 corner bases which are all super close together. Seems a bit boring. 5 bases are even easier to secure than it looks at first glance. Has my mother's seal of approval for looking cool.

Synapse: Probably my 8th choice. 8 bases that are practically given to you and four that require a helluva lot of stretching. Middle bases require control of both high ground plateaus which is pretty much the point of the map. Otherwise a very nice map
ModeratorI am still alive, somehow
TL+ Member
Slydie
Profile Joined August 2013
1998 Posts
November 02 2013 11:53 GMT
#46
My first impression is that none of these will become classics unfortunately. Most of the maps have no real choices where to expand, unlike the really good (IMO) recent ladder additions Polar Night, Yeonsu and Frost.

Maybe the deadline was too short?
Buff the siegetank
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 02 2013 12:00 GMT
#47
On November 02 2013 20:53 Slydie wrote:
My first impression is that none of these will become classics unfortunately. Most of the maps have no real choices where to expand, unlike the really good (IMO) recent ladder additions Polar Night, Yeonsu and Frost.

Maybe the deadline was too short?

yeah imo Barricaded should be used, instant classic
+ Show Spoiler +
&#91;image loading&#93;
ModeratorI am still alive, somehow
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
November 02 2013 12:09 GMT
#48
Not even one open nat map
FnaticPink
Profile Joined May 2011
Denmark324 Posts
November 02 2013 12:09 GMT
#49
gl to protoss players on shreiking breeze
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 02 2013 12:40 GMT
#50
On November 02 2013 19:02 Aunvilgod wrote:
Some of them are really nice and innovative, some are not. Sad to see some very innovative maps fall out.

Well some had to be left (like mine u.u), there were only 7 spots.

I'm thrilled that Synapse, Shrieking Breeze and graveside are in the top 7, i really really like those maps, and i can bet my life on that at least one player will lose a big portion of his army in Polaris Rapsody ^^
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
November 02 2013 13:03 GMT
#51
synapse seems really good.
Dominions 4: "Thrones of Ascension".
Sprouter
Profile Joined December 2009
United States1724 Posts
November 02 2013 13:13 GMT
#52
I'm sad Polaris isn't a Shakuras map but it has lava so that makes up for it.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
November 02 2013 13:14 GMT
#53
Lava!
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Rustug
Profile Joined October 2010
1488 Posts
November 02 2013 13:31 GMT
#54
Love the Tileset color use on Habitation Station. The color pallet gives it a steam-punk kind of feel.
Curious that we spend more time congratulating people who have succeeded than encouraging people who have not. 파이팅! ᕦ(ò_óˇ)ᕤ"
Ferisii
Profile Joined February 2011
Denmark199 Posts
November 02 2013 13:36 GMT
#55
Plexa, you somehow managed to place a neutral nexus here: http://i.imgur.com/zsHfXVI.jpg
Please fix asap. :b
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Meerel
Profile Joined March 2012
Germany713 Posts
November 02 2013 13:39 GMT
#56
there is a nexus at the top natural on polrias, plexa ^^
SDMF
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 02 2013 13:42 GMT
#57
Neutral nexus new meta?

+ Show Spoiler +
Fixed!
Administrator~ Spirit will set you free ~
Boucot
Profile Blog Joined October 2011
France15997 Posts
November 02 2013 13:48 GMT
#58
I like the fact that on Shrieking Breeze you have two spots to take a second base. The scouting will be very important.
Former SC2 writer for Millenium - twitter.com/Boucot
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 02 2013 14:13 GMT
#59
i really liked viper pit
starleague forever
Muffinman53
Profile Joined November 2010
571 Posts
November 02 2013 14:14 GMT
#60
On November 02 2013 22:42 Plexa wrote:
Neutral nexus new meta?

+ Show Spoiler +
Fixed!


Neutral nexus could be the new destructible rocks :D
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