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Red Bull TLMC Finalists - Page 4

Forum Index > SC2 General
113 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Wyrd
Profile Joined May 2011
United States211 Posts
November 02 2013 14:19 GMT
#61
This is going to be so cool.
www.twitch.tv/wyrd5
Yhamm
Profile Blog Joined December 2012
France7248 Posts
November 02 2013 14:20 GMT
#62
was New Polaris Rhapsody fixed yet?
LiquipediaWe will have only each other at the last
Gfire
Profile Joined March 2011
United States1699 Posts
November 02 2013 14:21 GMT
#63
On November 02 2013 23:14 Muffinman53 wrote:
Show nested quote +
On November 02 2013 22:42 Plexa wrote:
Neutral nexus new meta?

+ Show Spoiler +
Fixed!


Neutral nexus could be the new destructible rocks :D

The shield mechanic makes it very particular.
all's fair in love and melodies
gobbledydook
Profile Joined October 2012
Australia2605 Posts
November 02 2013 14:22 GMT
#64
On November 02 2013 23:21 Gfire wrote:
Show nested quote +
On November 02 2013 23:14 Muffinman53 wrote:
On November 02 2013 22:42 Plexa wrote:
Neutral nexus new meta?

+ Show Spoiler +
Fixed!


Neutral nexus could be the new destructible rocks :D

The shield mechanic makes it very particular.


trying to clear rocks into harassed
"fml i have to do this again"
I am a dirty Protoss bullshit abuser
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
November 02 2013 14:23 GMT
#65
On November 02 2013 21:09 moskonia wrote:
Not even one open nat map


It's well known that viewers don't enjoy watching early action, they prefer watching 15 minutes of nothing, so they can prepare themselves. Action is scary
Meerel
Profile Joined March 2012
Germany713 Posts
November 02 2013 14:26 GMT
#66
On November 02 2013 23:20 Yhamm wrote:
was New Polaris Rhapsody fixed yet?

yes
SDMF
Wyrd
Profile Joined May 2011
United States211 Posts
November 02 2013 14:31 GMT
#67
Is there a chat channel for the players/casters?
www.twitch.tv/wyrd5
Tosster
Profile Joined August 2011
Poland299 Posts
November 02 2013 14:39 GMT
#68
I thought maps would be on higher level, tho I didn't made any map myself so skip my opinion . Anyway, good luck to every finalist!
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2013-11-02 14:49:58
November 02 2013 14:49 GMT
#69
Congrats finalists! I think I like Synapse the most.
This is it... the alpaca lips.
Hafe
Profile Joined April 2013
United States4 Posts
November 02 2013 16:10 GMT
#70
If Synapse was on the ladder I would veto it...looks miserable for PvT once you get to 3-4 bases. The 4th is next to a cliff of the main, and the 3rd is far away. Basically the distance by land is too far compared to the distance by air.

Also, fuck playing against mutas on that map. Not gonna happen.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 02 2013 16:23 GMT
#71
On November 03 2013 01:10 Hafe wrote:
If Synapse was on the ladder I would veto it...looks miserable for PvT once you get to 3-4 bases. The 4th is next to a cliff of the main, and the 3rd is far away. Basically the distance by land is too far compared to the distance by air.

Also, fuck playing against mutas on that map. Not gonna happen.


While I can certainly see the map elements you're highlighting there, why not play some games on it first? The tendency of the vast majority of players to go "map has X, I don't THINK that X is good for me, vetoed!" is one of the things that makes advancing mapmaking very hard in this community. If we all just veto anything that we don't quite know how it will play out, then nothing new ever gets done. Some of our best maps have come from doing slightly different things. Remember the genius layout of Cloud Kingdom, with perfect base spreads and excellent opportunities to both straight-up attack and harass? If players had looked at that and said "too many opportunities to harass the 3rd and 4th, don't want", we wouldn't have had near the amount of great games on it.

I'm going to give all of these a chance, and in addition to Red Bull, we should have community members running mini-events on maps like this.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 02 2013 16:24 GMT
#72
--- Nuked ---
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 02 2013 16:31 GMT
#73
On November 03 2013 01:24 Barrin wrote:
Grats finalists!

Any predictions on how any of the maps will tend to play out?

I did mine!

On November 02 2013 21:40 Uvantak wrote:i can bet my life on that at least one player will lose a big portion of his army in Polaris Rapsody ^^
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Quidios
Profile Joined June 2013
Sweden74 Posts
Last Edited: 2013-11-02 16:34:50
November 02 2013 16:34 GMT
#74
Congratulations to the winners. My only hope is that when the next TLMC comes around, we have a month notice in advance and that the judge panel only consist of pro players.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-11-02 16:40:55
November 02 2013 16:39 GMT
#75
Habitation Station is a lot cooler than it initially looks on the overview. ^^

we have a month notice in advance and that the judge panel only consist of pro players.


That's a very bad idea. Players won't want maps that shape the metagame as it makes their job harder so they'll only ever pick boring maps. I mean Catz admitted in another thread that he "loved" Akilon Wastes. :/
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Redrot
Profile Blog Joined September 2012
United States446 Posts
November 02 2013 16:54 GMT
#76
Habitation station finally gets the recognition it deserves! Yesss
Blitzkrieg is awesome too. Some great games should come out of that.
Synapse is definitely cool too.

As for the rest, eh.
I root for CJ because their fb posts are hilarious
larse
Profile Blog Joined March 2012
1611 Posts
November 02 2013 17:02 GMT
#77
An interesting post from reddit:

http://www.reddit.com/r/starcraft/comments/1pqjut/team_liquid_map_contest_finalists/cd501yn.compact

I promised I would buy and eat a TL shirt if a truly unconventional map won and it's safe to say I didn't have to. We have two maps that go outside of the standard main-nat setup. One gives you an inbase natural with rocks to it (done before a thousand times, just never seen in tournbaments or the ladder because people are afraid), another gives you two naturals, that's it. Each and every single map featurse a main with 2 geysers and 8 patches, did you know there is exactly no rule in the game which says you have to do this? Did you know you can just say 'Oh what the hell, let me put a third geyser in the main, maybe a third rich getyser which requires 6 workers to saturate', did you know you can actually do this?
Please don't come with this bullshit of saying that maps which shake up the metagame have a good chance to win because every time people say it, it's just not true and the most standard map ever wins because people are downright phobic of change. Just look at proleague, just look at what can be done. We've had maps in the ladder which were more unconventional than this.

Every single goddamn map is the fucking same. You can do any build order on every single map.
Edit: Seriously, there were weirder maps as finalists of TLMC 2, there were weirder and more original maps in the original ladder pool of WoL. TMLC 2 had a map as finalist with a backdoor expansion which was walled by minerals, you opened up a path into your own main by mining out those minerals. This contest is an insult the complexity and variety of this game. No shit people bitch that the game is 'stale' when every single goddamn map is the same. No, you're not going to see new strategies if you purposefully refuse to make any maps on which the old strategies don't work any more.
pfff

Edit: Oh wait, lava rising is truly original (though I don't like it). So I am going to stick to my word. If New Polaris Rhapsody actually wins the entire thing I will buy a TL shirt and eat it in its entirety. I will most likely process it into somethnig but I will eat it in its entirety and photo-document the process. I won't cop out by getting a fake shirt made of candy like someone did, no, I will order a TL shirt and I will eat it in its entirety. This isn't because I'm sure it's not going to win, this is because I promised I would if a truly original map won.

Edit2: So hey, the judges were Plexa, Monitor and Yoshi Kirishima, so apparently the control of what becomes a finalist is vested with these 3 people. Their own personal subjective taste is the dedication and direction of the entire contest rather than it being a cross section of the taste of the entire community. Because let's face it, ultimately what makes a good or a bad map is extremely subjective and typically influenced by racial interest. Even if we were to assume that there is some objective quality to it, what's to say that Plexa or Yoshi Kirishima have the know how to judge maps on it. It's ridiculous. Voting should really be done more democratically to make it repraesent a cross section of the community rather than the opinion of three people.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 02 2013 17:03 GMT
#78
--- Nuked ---
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 02 2013 17:39 GMT
#79
I like polaris but theres so much dead space and obstructions for ground units.

And how exactly does shrieking breeze work out? There is no path through the middle, you have to navigate all the way around the outside of the map

Viper Pit is probably the only map I saw submitted that truly stands out.
starleague forever
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2013-11-02 17:51:06
November 02 2013 17:48 GMT
#80
feedback for graveside: blink stalkers were getting stuck in random places in the middle of the map.

btw
Every single goddamn map is the fucking same. You can do any build order on every single map.

you can do any build order you want but the different maps have different "optimal" build orders. and of course in any scenario where you become predictable in starcraft, you are gonna get punished. so if a build is so good that everyone does it, other ppl are gonna have counter-builds that in general dont seem "good for the map" but are good at countering the build that is good for the map. so in that sense, yeah any build is good for any map. but having a variety of maps still gives people the option of becoming a multi-style multi-build player
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
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