Red Bull TLMC Finalists - Page 4
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Wyrd
United States211 Posts
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Yhamm
France7248 Posts
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Gfire
United States1699 Posts
On November 02 2013 23:14 Muffinman53 wrote: Neutral nexus could be the new destructible rocks :D The shield mechanic makes it very particular. | ||
gobbledydook
Australia2603 Posts
On November 02 2013 23:21 Gfire wrote: The shield mechanic makes it very particular. trying to clear rocks into harassed "fml i have to do this again" | ||
Willzzz
United Kingdom774 Posts
On November 02 2013 21:09 moskonia wrote: Not even one open nat map ![]() It's well known that viewers don't enjoy watching early action, they prefer watching 15 minutes of nothing, so they can prepare themselves. Action is scary ![]() | ||
Meerel
Germany713 Posts
On November 02 2013 23:20 Yhamm wrote: was New Polaris Rhapsody fixed yet? yes | ||
Wyrd
United States211 Posts
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Tosster
Poland299 Posts
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Namrufus
United States396 Posts
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Hafe
United States4 Posts
Also, fuck playing against mutas on that map. Not gonna happen. | ||
Jazzman88
Canada2228 Posts
On November 03 2013 01:10 Hafe wrote: If Synapse was on the ladder I would veto it...looks miserable for PvT once you get to 3-4 bases. The 4th is next to a cliff of the main, and the 3rd is far away. Basically the distance by land is too far compared to the distance by air. Also, fuck playing against mutas on that map. Not gonna happen. While I can certainly see the map elements you're highlighting there, why not play some games on it first? The tendency of the vast majority of players to go "map has X, I don't THINK that X is good for me, vetoed!" is one of the things that makes advancing mapmaking very hard in this community. If we all just veto anything that we don't quite know how it will play out, then nothing new ever gets done. Some of our best maps have come from doing slightly different things. Remember the genius layout of Cloud Kingdom, with perfect base spreads and excellent opportunities to both straight-up attack and harass? If players had looked at that and said "too many opportunities to harass the 3rd and 4th, don't want", we wouldn't have had near the amount of great games on it. I'm going to give all of these a chance, and in addition to Red Bull, we should have community members running mini-events on maps like this. | ||
Randomaccount#77123
United States5003 Posts
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Uvantak
Uruguay1381 Posts
On November 03 2013 01:24 Barrin wrote: Grats finalists! Any predictions on how any of the maps will tend to play out? I did mine! On November 02 2013 21:40 Uvantak wrote:i can bet my life on that at least one player will lose a big portion of his army in Polaris Rapsody ^^ | ||
Quidios
Sweden74 Posts
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Qikz
United Kingdom12022 Posts
we have a month notice in advance and that the judge panel only consist of pro players. That's a very bad idea. Players won't want maps that shape the metagame as it makes their job harder so they'll only ever pick boring maps. I mean Catz admitted in another thread that he "loved" Akilon Wastes. :/ | ||
Redrot
United States446 Posts
Blitzkrieg is awesome too. Some great games should come out of that. Synapse is definitely cool too. As for the rest, eh. | ||
larse
1611 Posts
http://www.reddit.com/r/starcraft/comments/1pqjut/team_liquid_map_contest_finalists/cd501yn.compact I promised I would buy and eat a TL shirt if a truly unconventional map won and it's safe to say I didn't have to. We have two maps that go outside of the standard main-nat setup. One gives you an inbase natural with rocks to it (done before a thousand times, just never seen in tournbaments or the ladder because people are afraid), another gives you two naturals, that's it. Each and every single map featurse a main with 2 geysers and 8 patches, did you know there is exactly no rule in the game which says you have to do this? Did you know you can just say 'Oh what the hell, let me put a third geyser in the main, maybe a third rich getyser which requires 6 workers to saturate', did you know you can actually do this? Please don't come with this bullshit of saying that maps which shake up the metagame have a good chance to win because every time people say it, it's just not true and the most standard map ever wins because people are downright phobic of change. Just look at proleague, just look at what can be done. We've had maps in the ladder which were more unconventional than this. Every single goddamn map is the fucking same. You can do any build order on every single map. Edit: Seriously, there were weirder maps as finalists of TLMC 2, there were weirder and more original maps in the original ladder pool of WoL. TMLC 2 had a map as finalist with a backdoor expansion which was walled by minerals, you opened up a path into your own main by mining out those minerals. This contest is an insult the complexity and variety of this game. No shit people bitch that the game is 'stale' when every single goddamn map is the same. No, you're not going to see new strategies if you purposefully refuse to make any maps on which the old strategies don't work any more. pfff Edit: Oh wait, lava rising is truly original (though I don't like it). So I am going to stick to my word. If New Polaris Rhapsody actually wins the entire thing I will buy a TL shirt and eat it in its entirety. I will most likely process it into somethnig but I will eat it in its entirety and photo-document the process. I won't cop out by getting a fake shirt made of candy like someone did, no, I will order a TL shirt and I will eat it in its entirety. This isn't because I'm sure it's not going to win, this is because I promised I would if a truly original map won. Edit2: So hey, the judges were Plexa, Monitor and Yoshi Kirishima, so apparently the control of what becomes a finalist is vested with these 3 people. Their own personal subjective taste is the dedication and direction of the entire contest rather than it being a cross section of the taste of the entire community. Because let's face it, ultimately what makes a good or a bad map is extremely subjective and typically influenced by racial interest. Even if we were to assume that there is some objective quality to it, what's to say that Plexa or Yoshi Kirishima have the know how to judge maps on it. It's ridiculous. Voting should really be done more democratically to make it repraesent a cross section of the community rather than the opinion of three people. | ||
Randomaccount#77123
United States5003 Posts
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a176
Canada6688 Posts
And how exactly does shrieking breeze work out? There is no path through the middle, you have to navigate all the way around the outside of the map Viper Pit is probably the only map I saw submitted that truly stands out. | ||
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NonY
8748 Posts
btw Every single goddamn map is the fucking same. You can do any build order on every single map. you can do any build order you want but the different maps have different "optimal" build orders. and of course in any scenario where you become predictable in starcraft, you are gonna get punished. so if a build is so good that everyone does it, other ppl are gonna have counter-builds that in general dont seem "good for the map" but are good at countering the build that is good for the map. so in that sense, yeah any build is good for any map. but having a variety of maps still gives people the option of becoming a multi-style multi-build player | ||
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