Depth of Micro - Page 55
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WombaT
Northern Ireland23701 Posts
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TUski
United States1258 Posts
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Falling
Canada11259 Posts
On November 18 2013 01:52 XXXSmOke wrote: I think this thread has seen its day, we need a map with high level players doing some matches to see the difference. Yes it will be horribly imbalanced, but that's besides the intial point, I think everyone wants to see in general what this will look like roughly in a real match and not a unit tester. I think the problem is a bunch of this is impossible to change except on Blizzard's end. Or if we can change it, a horrendous round about solution is required to deal with the issue. | ||
mishimaBeef
Canada2259 Posts
On November 18 2013 06:53 Falling wrote: I think the problem is a bunch of this is impossible to change except on Blizzard's end. Or if we can change it, a horrendous round about solution is required to deal with the issue. everyone wants to see in general what this will look like roughly in a real match and not a unit tester me too | ||
Uvantak
Uruguay1381 Posts
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WombaT
Northern Ireland23701 Posts
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Deleted User 97295
1137 Posts
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WombaT
Northern Ireland23701 Posts
Things like 'noobs only', 'NR 20' 'pros' in both BW and WC3 at least helped to get you the kind of games you were looking for. | ||
SsDrKosS
330 Posts
Seriously, (no offence to girl players) high school girls were yelling at screens of bw even without any comprehension on actual state of the game (they probably knew who is winning but not every micros and macros). After watching many scbw highlights in comparison to sc2 highlights, Sc2 lacks visual impact despite of better graphic tbh. | ||
Xiphos
Canada7507 Posts
On November 18 2013 10:55 SsDrKosS wrote: I think blizzard at least should allow some sort of test map that everyone can try... I want to try soooo bad Seriously, (no offence to girl players) high school girls were yelling at screens of bw even without any comprehension on actual state of the game (they probably knew who is winning but not every micros and macros). After watching many scbw highlights in comparison to sc2 highlights, Sc2 lacks visual impact despite of better graphic tbh. SC:BW's intricacies were described perfectly by Korean commentators there. They actually goes into detail of how each nuances function down to quantum level of button selection, mouse clicks and how fast each of those moves have to done in order to pull off at pro level. THAT is what makes the audience awe-inspired by two nerds battling out in "time capsules", yes they actually name the booth "time capsules". In SC2, commentators are out there making silly jokes, saying the most generic sentence on the gameplay, and just plain biased toward a certain player (see JD vs sOs). Whether or not they decide to focus on other aspects of the scene rather than the game itself is because the game doesn't possess those superhuman moments in BW is not in my position to comment. However there is definitely a strong correlation between the two events. Casters needs to break down all the action of the players in order for the audience to connect with them. One must always think to himself while watching SC "Wow, I don't think I can pull that off if my life depends on it." | ||
Uvantak
Uruguay1381 Posts
+ Show Spoiler + ![]() I made myself sad while making this thing u.u There's a lot going on, but many of those windows could be toggled like the chat channels, so no problems there, i also forgot to add a button to leave comments on the map, your score for the map and the changelog of the map and stuff like that, but there's a lot of space left so no biggie there. The patch 2.1.0 is coming up and they said that it would be big, so here i'm hoping they make of the custom games section something similar of that pic i made On November 18 2013 10:55 SsDrKosS wrote: I think blizzard at least should allow some sort of test map that everyone can try... I want to try soooo bad Seriously, (no offence to girl players) high school girls were yelling at screens of bw even without any comprehension on actual state of the game (they probably knew who is winning but not every micros and macros). After watching many scbw highlights in comparison to sc2 highlights, Sc2 lacks visual impact despite of better graphic tbh. Blizzard won't do anything (at least not until LotV, and even then it probably won't be the overhaul that we want), i recommend you to read the thread, and go play Starbow instead. As for the "fan girls" and how the casual community gets engaged into starcraft Xiphos explained it quite good, i feel this issue if mostly because of the casters and how they have to break down the game for the casual community and yet keep it interesting for the hardcore and more experienced fans, it is hard, but it is their work and what they chose to do. //EDIT// Hmmm this post was mostly off topic, but how well, yeah what i came to say is that all those interested in a "test map" should go to play Starbow instead, that game is simply amazing. | ||
Deleted User 97295
1137 Posts
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Xiphos
Canada7507 Posts
On November 18 2013 11:33 Uvantak wrote: Actually it is not even necessary to be able to name your lobby you could write a small description that would show up under the preview of the map. + Show Spoiler + ![]() I made myself sad while making this thing u.u There's a lot going on, but many of those windows could be toggled like the chat channels, so no problems there, i also forgot to add a button to leave comments on the map, your score for the map and the changelog of the map and stuff like that, but there's a lot of space left so no biggie there. The patch 2.1.0 is coming up and they said that it would be big, so here i'm hoping they make of the custom games section something similar of that pic i made Blizzard won't do anything (at least not until LotV, and even then it probably won't be the overhaul that we want), i recommend you to read the thread, and go play Starbow instead. As for the "fan girls" and how the casual community gets engaged into starcraft Xiphos explained it quite good, i feel this issue if mostly because of the casters and how they have to break down the game for the casual community and yet keep it interesting for the hardcore and more experienced fans, it is hard, but it is their work and what they chose to do. //EDIT// Hmmm this post was mostly off topic, but how well, yeah what i came to say is that all those interested in a "test map" should go to play Starbow instead, that game is simply amazing. As an addendum, there have been multiple interviews of pros stating that even though it is their job to be good at the game, they still listen to casters because they still learn new things from their commentating that they didn't notice before. That's how good Korean casters are. | ||
WombaT
Northern Ireland23701 Posts
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PineapplePizza
United States749 Posts
On November 18 2013 14:14 Wombat_NI wrote: Any subbed/transcripts of good examples of this commentary? This game is not only a great demonstration of Boxer's genius, but the perfect argument for why high-ground advantages should be brought back to StarCraft 2. | ||
rd
United States2586 Posts
On November 18 2013 15:20 PineapplePizza wrote: http://www.youtube.com/watch?v=NYthCrf2CM0 This game is not only a great demonstration of Boxer's genius, but the perfect argument for why high-ground advantages should be brought back to StarCraft 2. Sounds the same as high level SC2 analysis. Theres probably a couple differences I can think of immediately, but it has nothing to do with the quality itself of general SC2 analysis. | ||
L3monsta
New Zealand149 Posts
On November 18 2013 16:08 rd wrote: Sounds the same as high level SC2 analysis. Theres probably a couple differences I can think of immediately, but it has nothing to do with the quality itself of general SC2 analysis. He said that its "the perfect argument for why high-ground advantages should be brought back to StarCraft 2." Back in BW there was a 50% chance to miss. The only reason BoxeR was able to play against the metagame and create some amazing innovative tactics in that game was because of that reason. Had it been sc2, the high ground advantage would have been lost as soon as you get vision, aka as soon as the barracks' moved out.. I totally agree with him. | ||
Vicissitude
Sweden28 Posts
On November 18 2013 18:55 L3monsta wrote: [...] Back in BW there was a 50% chance to miss. [...] Just to satisfy my daily need of nitpicking; it was actually 30%, however, that does not change the argument. Edit: punctuation and rephrasing. | ||
Whalecore
Norway1110 Posts
Thanks! | ||
WombaT
Northern Ireland23701 Posts
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