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On November 09 2013 19:16 reminisce12 wrote: lol at the pplz saying creep spread is micro, its deadweight micro, u dont even have to use ur brain to do it. Micro should be bout battling b and forth with units, minimizing dmg taken while dealing maximum dmg.
the vid clearly demonstrates that sc2's engine is prohibiting alot of micro mechanics taht existed in bw. yea, creep itself isn't the micro, I said it is a spectator friendly mechanics that people can see.
Creep encourages micro and lead to early reaper hellion vs ling queen actions and has a huge impact on how the match will play out and affect both side's micro (baneling off creep is way easier to deal with)
terran can be praised for their ability to control creep or zerg is praised for their ability to re-creep or creeping.
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its pretty clear for me. we as a community have to start "pressuring" that we totally want those changes (or just most of them). if blizzard will see us getting nuts about this they will think about it and improve their game
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weak DK , fucking weak man....call me crazy but I dont think DK is that stupid , he just saw the video and thought "well fuck..... , ok what do I do to keep my job and keep the bosses happy ?" , this is the kind of world we live in , anyone here on TL that is employed by an international company or NGO knows this , he needs to come up with a bullshit response that keeps him in power and keeps his job......DK is an old school gamer , there is no way he would see this video and say the stuff in it is bullshit , or that he gives a fuck about the "casual viewer" , this whole issue is nothing more than office politics , and a control for power over the arguments Lelush is making IN THE EYES OF THE PEOPLE WHO SIGN HIS PAY CHECKS.
Anyone who doesn't agree , go work for the UN for a few years , and then tell me I'm wrong.
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If David Kim thinks its too hard for casuals to understand, then give Marines default damage point. It's almost equally hard to for the casual to understand whats going on.
+ Show Spoiler +Incase you didn't click, I was being sarcastic in my suggestion.
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I agree with DK that this form of micro is harder to understand, but that's precisely the appeal. The "MIND. BLOWN" aspect of pro play that solidifies in your mind these are gods and you are not. I always thought worker micro in BW and in the Lalush video were a perfect examples of that. Bisu's basic unit micro was what set him apart from even the other pro Protoss, so it's no wonder he couldn't get anywhere with a dumbed down Probe and Zealot in SC2.
DK is probably just rationnalizing the business decision that they're not going to spend money on these elements, the inflated graphics budget is more important, especially over the writing budget in the campaign. I can't fault a major corporation for attending to their logistical constraints, but it just seems sad that massive collaborative efforts rarely improve outcome, and are rather hamstrung by inertia. I'm just confused what their efforts will go toward in LotV because we're probably not going to net many more units, so it was presumed this would be the opportunity to really clean up and refine the already existing units and dynamics. This should be the expansion where they reevaluate every unit with this level of micro depth and strategic depth, because there is this still nagging feel that the units on the screen micro too homogeneously.
With that said, HotS has come a long way, and I think it has come along farther than most people give it credit for.
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this logic is SOOOOOO flawed that it's unbelievable...
my guess is he didn't really read/watch all the stuff, but didn't want to seem uninformed so pulled out a well sounding anwser out of his PR hat...
if players can micro more predictably then that means the differences in skill WILL be more noticeable WITHOUT the need of understanding what so ever how the mechanics of the micro work. simple: one guys shit dies, the other guys shit doesn't i know, mind = blown
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Well, for me that looked horrible. Unit turns faster than light lol?
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On November 09 2013 22:07 TheBloodyDwarf wrote: Well, for me that looked horrible. Unit turns faster than light lol?
Playability and awesome moves beats visibility in a heartbeat.
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On November 09 2013 22:07 TheBloodyDwarf wrote: Well, for me that looked horrible. Unit turns faster than light lol?
yes, an aircraft stopping midair, gazing at its target for a while, then shooting looks very normal and natural for the casual viewer, or hell, anyone at all /facepalm
not to mention, in the hots cinematic playing during blizzcon the tank had a fucking tracking turret
so sad
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On November 09 2013 22:56 Taguchi wrote:Show nested quote +On November 09 2013 22:07 TheBloodyDwarf wrote: Well, for me that looked horrible. Unit turns faster than light lol? yes, an aircraft stopping midair, gazing at its target for a while, then shooting looks very normal and natural for the casual viewer, or hell, anyone at all /facepalm not to mention, in the hots cinematic playing during blizzcon the tank had a fucking tracking turret so sad
Never seen an F-16 doing that in battle? Its kinda commen in reality. Real tanks dont need to turn the turret aswell. They can turn the whole tank super fast!
+ Show Spoiler +
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On November 09 2013 23:12 TaShadan wrote:Show nested quote +On November 09 2013 22:56 Taguchi wrote:On November 09 2013 22:07 TheBloodyDwarf wrote: Well, for me that looked horrible. Unit turns faster than light lol? yes, an aircraft stopping midair, gazing at its target for a while, then shooting looks very normal and natural for the casual viewer, or hell, anyone at all /facepalm not to mention, in the hots cinematic playing during blizzcon the tank had a fucking tracking turret so sad Never seen an F-16 doing that in battle? Its kinda commen in reality. Real tanks dont need to turn the turret aswell. They can turn the whole tank super fast! + Show Spoiler + In SC2 the tank can't rotate its turret, and I can't see how a F-16 can stop dead in a single spot rotate to aim and shoot. All aerodynamic would tell you that it would drop in altitude within seconds. Being realistic is not the fun-factor unless you play a simulator game.
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That's.... a disappointing answer... No comment on the air separation? No comment on the turrets? No comment on the air bug-outs? Feels like a cop-out answer...
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On November 09 2013 22:56 Taguchi wrote:Show nested quote +On November 09 2013 22:07 TheBloodyDwarf wrote: Well, for me that looked horrible. Unit turns faster than light lol? yes, an aircraft stopping midair, gazing at its target for a while, then shooting looks very normal and natural for the casual viewer, or hell, anyone at all /facepalm not to mention, in the hots cinematic playing during blizzcon the tank had a fucking tracking turret so sad If vikings couldn't stop midair, they wouldn't be able to transform.
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good thing there is a second blizzcon day ... maybe we can get a more in depth explanation
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On November 09 2013 23:51 S1eth wrote:Show nested quote +On November 09 2013 22:56 Taguchi wrote:On November 09 2013 22:07 TheBloodyDwarf wrote: Well, for me that looked horrible. Unit turns faster than light lol? yes, an aircraft stopping midair, gazing at its target for a while, then shooting looks very normal and natural for the casual viewer, or hell, anyone at all /facepalm not to mention, in the hots cinematic playing during blizzcon the tank had a fucking tracking turret so sad If vikings couldn't stop midair, they wouldn't be able to transform. Logic. Cant beat that.
+ Show Spoiler +As stupid as your comment is, its also wrong. In the HotS cinematic the clearly viking transforms in full flying speed when it attacked that ultralisk.
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On November 09 2013 23:21 Elldar wrote:Show nested quote +On November 09 2013 23:12 TaShadan wrote:On November 09 2013 22:56 Taguchi wrote:On November 09 2013 22:07 TheBloodyDwarf wrote: Well, for me that looked horrible. Unit turns faster than light lol? yes, an aircraft stopping midair, gazing at its target for a while, then shooting looks very normal and natural for the casual viewer, or hell, anyone at all /facepalm not to mention, in the hots cinematic playing during blizzcon the tank had a fucking tracking turret so sad Never seen an F-16 doing that in battle? Its kinda commen in reality. Real tanks dont need to turn the turret aswell. They can turn the whole tank super fast! + Show Spoiler + In SC2 the tank can't rotate its turret, and I can't see how a F-16 can stop dead in a single spot rotate to aim and shoot. All aerodynamic would tell you that it would drop in altitude within seconds. Being realistic is not the fun-factor unless you play a simulator game.
Oh really? Did you check the spoiler? :p
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On November 09 2013 23:46 ffadicted wrote: That's.... a disappointing answer... No comment on the air separation? No comment on the turrets? No comment on the air bug-outs? Feels like a cop-out answer... Given how much there is in the video, and how little time there was to answer, I'm guessing that the only way one would get a full, point-by-point response (if it ever does happen) would be in an elongated blog post, as opposed to an interview question/answer session.
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On November 10 2013 00:21 NukeD wrote:Show nested quote +On November 09 2013 23:51 S1eth wrote:On November 09 2013 22:56 Taguchi wrote:On November 09 2013 22:07 TheBloodyDwarf wrote: Well, for me that looked horrible. Unit turns faster than light lol? yes, an aircraft stopping midair, gazing at its target for a while, then shooting looks very normal and natural for the casual viewer, or hell, anyone at all /facepalm not to mention, in the hots cinematic playing during blizzcon the tank had a fucking tracking turret so sad If vikings couldn't stop midair, they wouldn't be able to transform. Logic. Cant beat that. + Show Spoiler +As stupid as your comment is, its also wrong. In the HotS cinematic the clearly viking transforms in full flying speed when it attacked that ultralisk. Surely, by your logic, vikings tranform into Fighter mode at full speed all the time. Please stop embarrassing yourself.
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On November 10 2013 00:34 Scootaloo SC2 wrote:Show nested quote +On November 09 2013 23:46 ffadicted wrote: That's.... a disappointing answer... No comment on the air separation? No comment on the turrets? No comment on the air bug-outs? Feels like a cop-out answer... Given how much there is in the video, and how little time there was to answer, I'm guessing that the only way one would get a full, point-by-point response (if it ever does happen) would be in an elongated blog post, as opposed to an interview question/answer session. Agreed, it was a 15 minute video and DK had other questions to answer. Also, it not like DK memorized every point in the video. I wish the person asking has focused down on to one or two topics, like the turrets or air separation. I felt we could have gotten a better answer on that specific subject, rather than the video as a whole.
On November 10 2013 00:37 S1eth wrote:Show nested quote +On November 10 2013 00:21 NukeD wrote:On November 09 2013 23:51 S1eth wrote:On November 09 2013 22:56 Taguchi wrote:On November 09 2013 22:07 TheBloodyDwarf wrote: Well, for me that looked horrible. Unit turns faster than light lol? yes, an aircraft stopping midair, gazing at its target for a while, then shooting looks very normal and natural for the casual viewer, or hell, anyone at all /facepalm not to mention, in the hots cinematic playing during blizzcon the tank had a fucking tracking turret so sad If vikings couldn't stop midair, they wouldn't be able to transform. Logic. Cant beat that. + Show Spoiler +As stupid as your comment is, its also wrong. In the HotS cinematic the clearly viking transforms in full flying speed when it attacked that ultralisk. Surely, by your logic, vikings tranform into Fighter mode at full speed all the time. Please stop embarrassing yourself.
Its starcraft guys, nothing makes sense. How can a space slug control an entire battleship filled with crew? Explain to me why 4 vikings are larger than the starport they come from? How do 2 siege tanks fit into a medivac?
Logic does not work in SC2.
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On November 10 2013 00:37 S1eth wrote:Show nested quote +On November 10 2013 00:21 NukeD wrote:On November 09 2013 23:51 S1eth wrote:On November 09 2013 22:56 Taguchi wrote:On November 09 2013 22:07 TheBloodyDwarf wrote: Well, for me that looked horrible. Unit turns faster than light lol? yes, an aircraft stopping midair, gazing at its target for a while, then shooting looks very normal and natural for the casual viewer, or hell, anyone at all /facepalm not to mention, in the hots cinematic playing during blizzcon the tank had a fucking tracking turret so sad If vikings couldn't stop midair, they wouldn't be able to transform. Logic. Cant beat that. + Show Spoiler +As stupid as your comment is, its also wrong. In the HotS cinematic the clearly viking transforms in full flying speed when it attacked that ultralisk. Surely, by your logic, vikings tranform into Fighter mode at full speed all the time. Please stop embarrassing yourself. You have clearly demonstrated how logic is your stronger point. You are right up there with dem greek philosophers arent you. 
EDIT: anyway, what Plansix wrote was my point. Argumenting something using logic in a video game like SC2 is silly.
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