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On November 09 2013 10:28 Grumbels wrote:Show nested quote +On November 09 2013 10:04 CutTheEnemy wrote: We're gonna have to rely on day9's game now to save the rts genre new game planetary annihilation is coming out in some months, check it out on steam, it's the follow-up to supcom It's nothing like StarCraft though..
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His quote doesn't make sense in that most viewers are people who have played the game. Or, were urged to do so by a fan who plays it. Make the game worthy of being a fanatic. A large player base = large viewership. I don't even...
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On November 09 2013 10:19 NukeD wrote: Casual gamers? What casual gamer plays SC2 really?
There are tons of bronze and silver league players aren't there? I would say they're pretty casual. Plus all those who don't even play anymore because ladder is such a nerve-racking experience. I'm not sure how deep you can say their knowledge of the game is.
edit: But definitely for people who love SC2 I think they should change it. I'm really loving watching lalush's video. As time goes on the audience will probably be mostly hardcore viewers remaining. Maybe that's the way it already is, not sure
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He says that it's better, if sick micro is easier to appreciate, even for casuals.
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On November 09 2013 09:06 Nerevar wrote:Show nested quote +[–]cloaken [score hidden] 15 minutes ago You all appear to be drawing conclusions without hearing what David said in context. He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers. We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.
Show nested quote +[–]cloaken [score hidden] 4 minutes ago We agree that we want more skill visibility in the game. David said that himself in his presentation. http://www.reddit.com/r/starcraft/comments/1q7g4q/david_kim_comments_on_the_depth_of_micro_video/cda0ub7
As expected. I hope those casuals enjoy their game as I have moved on to better things.
It's time for people to band together and create a new RTS for hardcore players. LaLush should hop on that train.
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Russian Federation40186 Posts
On November 09 2013 14:53 Kyhol wrote:Show nested quote +On November 09 2013 09:06 Nerevar wrote:[–]cloaken [score hidden] 15 minutes ago You all appear to be drawing conclusions without hearing what David said in context. He said that the type of micro implemented back in Brood War was not easy to understand and appreciate as a casual viewer. These were hidden mechanics (so hidden that it even took a specific video made by a passionate investigator that to explain the nuances to our most invested followers). We think we can do better than that. Skill based tactics like Blink, or zerg surrounds - those are the kinds of things that are easy to understand. Others like Spawn Larvae and Chrono Boost, carrier micro etc. - these are not easy to watch and appreciate to new viewers. We feel that the game needs a healthy mix of skill abilities that are easy to appreciate along side the deeper unseen technical stuff. Right now, we think the game leans too heavy on the hard-to-appreciate-for-a-new-viewer side.
[–]cloaken [score hidden] 4 minutes ago We agree that we want more skill visibility in the game. David said that himself in his presentation. http://www.reddit.com/r/starcraft/comments/1q7g4q/david_kim_comments_on_the_depth_of_micro_video/cda0ub7 As expected. I hope those casuals enjoy their game as I have moved on to better things. It's time for people to band together and create a new RTS for hardcore players. LaLush should hop on that train. It has been made in 1997.
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what is wrong with adding more micro potential ? that creates more amazing games right .. tsk.x
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Russian Federation40186 Posts
On November 09 2013 14:57 goody153 wrote: what is wrong with adding more micro potential ? that creates more amazing games right .. tsk.x There is nothing wrong with adding more micro, even Blizzard admits that. Question is: what micro to add?
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Northern Ireland23737 Posts
I like how they're saying that people aren't that interested in things like this, and every post in that reddit thread is largely supportive of the ideas in this thread.
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On November 09 2013 14:58 lolfail9001 wrote:Show nested quote +On November 09 2013 14:57 goody153 wrote: what is wrong with adding more micro potential ? that creates more amazing games right .. tsk.x There is nothing wrong with adding more micro, even Blizzard admits that. Question is: what micro to add?
.... the micro detailed at length in OP's video and wall of text.
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Russian Federation14 Posts
I'll just qoute one of reddit guys.
"DAMN YOU CASUAL VIEWERS, IF ONLY WE HAD NARRATORS CAPABLE OF DESCRIBING THE SMALLER DETAILS OF HUGE FEATS!"
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Russian Federation40186 Posts
On November 09 2013 15:07 JeanLuc wrote:Show nested quote +On November 09 2013 14:58 lolfail9001 wrote:On November 09 2013 14:57 goody153 wrote: what is wrong with adding more micro potential ? that creates more amazing games right .. tsk.x There is nothing wrong with adding more micro, even Blizzard admits that. Question is: what micro to add? .... the micro detailed at length in OP's video and wall of text. Subjective.
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I dont get DK's response. 95% of the users on BW were casuals playing custom games all the time. Yet all of them appreciated and found all these supposed hardcore micros that the pros were doing really cool. I think hes misunderstanding the whole situation. You dont need to understand how its working at a low level.
Its like looking at Roger federer playing tennis and doing these unorthodox moves that win him match points. You dont need to understand how its done.. anyone, even those that do not know what tennis is will find it pretty spectacular..
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Russian Federation40186 Posts
On November 09 2013 16:37 YyapSsap wrote: I dont get DK's response. 95% of the users on BW were casuals playing custom games all the time. Yet all of them appreciated and found all these supposed hardcore micros that the pros were doing really cool. I think hes misunderstanding the whole situation. You dont need to understand how its working at a low level.
Its like looking at Roger federer playing tennis and doing these unorthodox moves that win him match points. You dont need to understand how its done.. anyone, even those that do not know what tennis is will find it pretty spectacular.. 95% of BW players actually watched BW outside of Korea? Today i actually learned alot. And then again, without actually doing those any kind of micro is hard to appreciate. Keeping your units actually invisible especially is hard to see and appreciate :D
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Yeah, adding a lot of this small subtle things which makes micro better will not remove anything from the casual A-move player. In Bronze - gold, the player with the biggest army will still win when A-moved even if dmg point etc is changed. I'm not understanding DK at all either.
And unlike BW, in SC2 these mechanics need not be hidden, but still hard to use to raise the ceiling of possible micro.
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Russian Federation40186 Posts
On November 09 2013 16:46 Xiphias wrote: Yeah, adding a lot of this small subtle things which makes micro better will not remove anything from the casual A-move player. In Bronze - gold, the player with the biggest army will still win when A-moved even if dmg point etc is changed. I'm not understanding DK at all either.
And unlike BW, in SC2 these mechanics need not be hidden, but still hard to use to raise the ceiling of possible micro. Ceiling of possible micro is still just as impossible to reach as before. I suppose what DK was actually talking about is that casual viewer will find it hard to appreciate that kind of micro, granted they still consider adding some micro possibilities.
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On November 09 2013 16:42 lolfail9001 wrote:Show nested quote +On November 09 2013 16:37 YyapSsap wrote: I dont get DK's response. 95% of the users on BW were casuals playing custom games all the time. Yet all of them appreciated and found all these supposed hardcore micros that the pros were doing really cool. I think hes misunderstanding the whole situation. You dont need to understand how its working at a low level.
Its like looking at Roger federer playing tennis and doing these unorthodox moves that win him match points. You dont need to understand how its done.. anyone, even those that do not know what tennis is will find it pretty spectacular.. 95% of BW players actually watched BW outside of Korea? Today i actually learned alot. And then again, without actually doing those any kind of micro is hard to appreciate. Keeping your units actually invisible especially is hard to see and appreciate :D
Hard to appreciate? appreciating something and finding something cool/spectuclar is two different things. The former will apply to the hardcore and the moderate gamers when they are watching the real pros perform this. The latter is reserved for the so called casuals and perhaps both where its cool and awe inspiring at times. There is a reason why BW was huge for a very long time and paved itself as the foundation of esports. You can't do this if there is no fanbase/community where 90% of it would most likely be those that have never played BW or perhaps played it a couple of times casually. Micro in BW was perhaps one of the reasons why the fanbase was huge. No one cared how it was done.. all they can see is just how well this player is controlling the mutalisk flock gracefully, sniping marines at every turn hence why JD is so popular.
Alot of people including foreigners watched pro BW.. why do you think theres such community called team liquid in the first place? Its true that the foreign scene was having a hard time catching up to the korean scene to a point where many stopped trying but that didn't mean that the community disbanded.. Alot of foreigners (whether they played BW or not) followed the korean scene. I bet you alot of them played dota/cs/war3 as their main games but watched pro BW regularly. Just dig up the old threads if you dont believe me
Don't even try to argue about visibility. Infact Id say visibility of BW is one of its strength. Although the game engine itself was ancient it was very clear and crisp. You clearly can see whats firing, whats getting hit and whats dying. The sound was crisp and had oomph. You clearly knew whats dying, whats firing etc even in an 200/200 engagement. SC2 on the other hand is alot harder to comprehend from the visuals and sound. Why do you think people want stronger team colors? some play with all the details turned off..
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Holy crap. I just watched this video and is super pumped if these changes can be implemented. It not like it will affect casual gaming... at least we get to see endless depth of micro which will obviously make it more exciting for the viewers. This way players can also be known for their micro.... I am tired of hearing sick micro every time when everyone is capable of doing that micro.
Why the hell does DK think that casual gamers will be affected? If I can do those micro I would be more excited and feel special. How many of those pro gamers started off as casual gamers. I see no reason why DK doesn't want to implement all this. The first time I saw Jaedong BW Muta spilt, I was more amazed rather than confused. Does DK actually think that the viewers or even first time viewers are unable to understand the beauty of micro. Everyone who played video games will obviously recognised it.
Taking speed running a game as an example, the reason why it so popular is because there are millions of tricks that can be used to reduce the time of your speed racing. Does DK actually think all the casual gamers only play game like mind sweepers lol.
DK is also forgetting about the casters, I am sure they don't mind explaining the harder micro to the casual viewers. All in all, I just hope DK will implement some of this changes. There a reason why BW got such a deep history in korea that it became their culture. Even if the casual players are not capable to execute such micro, it not like it will break the game lol.
Thank Lalush for the awesome video!
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What DK meant is that we don't need a non spectator friendly micro that requires a person to spent extensive amount of time to explain how the micro works.
We can have good micro by just having a unit with more micro potential without having these bw tricks, we can however have more units with more micro potential.
Creep spread for one is a great example on what he means by spectator friendly mechanics. How fast a zerg can creep up and how the terran controls it by using reaper hellions banshee.
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On November 09 2013 17:12 ETisME wrote: What DK meant is that we don't need a non spectator friendly micro that requires a person to spent extensive amount of time to explain how the micro works.
We can have good micro by just having a unit with more micro potential without having these bw tricks, we can however have more units with more micro potential.
Creep spread for one is a great example on what he means by spectator friendly mechanics. How fast a zerg can creep up and how the terran controls it by using reaper hellions banshee.
Is this real life? Id actually call that non spectator friendly because they have no idea how important creep is in the first place.. and its visually boring. Sure casters hype it up and those who play ladder frequently know.. but to casuals?
I cant believe you can call those examples in Lalush's video non spectator friendly micro /smh
To be honest I never knew how mutalisk stack/glide shoot micro was done in BW. But i found it so ridiculously addictive to watch and how pros used them to stop the mm pushes. You could immediately tell who were better in terms of control where some were so good the game was ended with pure mutalisk control... The important part is that I never needed to know how this was done in the first place to find it enjoyable to watch.
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