• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:33
CET 18:33
KST 02:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement Gypsy to Korea BW General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1738 users

Depth of Micro - Page 37

Forum Index > SC2 General
Post a Reply
Prev 1 35 36 37 38 39 61 Next
dutchfriese
Profile Joined November 2012
2554 Posts
Last Edited: 2013-11-04 00:40:27
November 04 2013 00:39 GMT
#721
please someone who speaks korean translate this...

I for some reason imagine brood war pros already know of this issue but very eye opening to see how the units could function in the map editor vs how they currently function.


On November 04 2013 09:35 Chronos. wrote:
I hope Blizzard at least considers making some of these changes, I'd love for air units to move more fluidly.


It should be their number one priority for legacy of the void IMO... i'm not too optimistic though =\
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2013-11-04 00:43:57
November 04 2013 00:42 GMT
#722
I agree that bugs should be fixed

However, I persist in thinking that 1 and 2 are actually good things. I personally disliked how air stacking worked in BW, it just didn't feel right.

I really like how you can harass with one or two banshees (and even two to four if you can manage two front) but not much more

And the viking micro against corruptors is, in fact, ridiculous. You do realize that this is just transforming all air units in phoenix (albeit with a bit of micro)?

BW is not the end of all thing. There were good things, there were bad things, and there was a tremendous lot of design choices. But a design choice is not necessarily better than another.
L3monsta
Profile Joined May 2012
New Zealand149 Posts
November 04 2013 00:59 GMT
#723
On November 04 2013 09:37 Xiphos wrote:
Show nested quote +
On November 04 2013 07:07 LaLuSh wrote:
Anyone willing to translate it into their native language is welcome to contact me. I've already finished a basic english transcript with timestamps, so it should be easy for you.

Especially nice if someone could translate it to korean.

Subtitles can be done in 1 of 2 ways:

1. Send me a PM with your googleaccount (email name) and the language you want to translate the video into. I will then share access with you to my video's subtitling feature on youtube. There is already a working transcript in english with time stamps. You basically only have to do a sentence by sentence translation.

2. You download one of the following raw subtitle files: .srt-format or .vtt-format. You then edit them yourself in a subtitle editor program and reupload them for me to download.


If time permits, I'll write up a Chinese translation and/or a French one.

Its times like these that I really appreciate the community.
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2013-11-04 03:04:54
November 04 2013 03:03 GMT
#724
On November 03 2013 04:05 dutchfriese wrote:
Show nested quote +
On November 03 2013 03:14 Emperor_Earth wrote:
Easily the most widely useful SC2-related OP this year besides LR ones.

The only criticism I have is that it was only compiled in HotS. Imagine this in beta or WoL.

Very insightful by LaLuSh.

LaLuSh hwaiting.



he did make a post in WoL

http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769


That post was awful COMPARED to this post though.

I mean that one basically reads as "SC2 is awful, and Blizzard is awful - here's why. P.S. I really dislike Dustin Browder, did I say that yet?"

This one is "SC2 could be so much better if these made these changes to the engine", which is 1000x more useful.
dutchfriese
Profile Joined November 2012
2554 Posts
Last Edited: 2013-11-04 05:09:27
November 04 2013 05:09 GMT
#725
On November 04 2013 12:03 dcemuser wrote:
Show nested quote +
On November 03 2013 04:05 dutchfriese wrote:
On November 03 2013 03:14 Emperor_Earth wrote:
Easily the most widely useful SC2-related OP this year besides LR ones.

The only criticism I have is that it was only compiled in HotS. Imagine this in beta or WoL.

Very insightful by LaLuSh.

LaLuSh hwaiting.



he did make a post in WoL

http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769


That post was awful COMPARED to this post though.

I mean that one basically reads as "SC2 is awful, and Blizzard is awful - here's why. P.S. I really dislike Dustin Browder, did I say that yet?"

This one is "SC2 could be so much better if these made these changes to the engine", which is 1000x more useful.


yes i'm aware of that, and judging from the OP I think lalush is aware as well. While I agree with everything he said in the first thread... it was condescending and people generally don't bother listening at that point.
NexCa
Profile Joined March 2011
Germany954 Posts
November 04 2013 06:13 GMT
#726
On October 31 2013 08:45 Liquid`Nazgul wrote:
you are so awesome when you're not angry


haha so true
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-11-04 06:44:06
November 04 2013 06:42 GMT
#727
On November 02 2013 13:23 ETisME wrote:
Show nested quote +
On November 02 2013 12:53 Rabiator wrote:
On November 01 2013 20:40 lolfail9001 wrote:
On November 01 2013 20:38 Rabiator wrote:
On November 01 2013 20:35 lolfail9001 wrote:
On November 01 2013 20:34 Rabiator wrote:
On November 01 2013 18:15 ejozl wrote:
If you make micro with BW engine, units will be much more powerful.
If you make micro with SC2 engine, units will be little more powerful.
Micro will be good with both engines, but with the BW one, it's more crucial to do.

Micro in SC2 is simply overshadowed by MASS (RE)PRODUCTION to the point of becoming pointless. This makes the game boring to watch ...

You did not even watch the game to begin with (your knowledge of what's up makes sure we know about that), what are you talking about :S?

Do you have another line of argument apart from the obvious ad hominem?

As obvious as it is, you did admit you did not play the game and your posts about automatically maximized DPS that is so good, nobody wants to avoid that, make sure that you never heard about splash damage units either. So, what is the point of argument, again?

Splash damage units in SC2 have been NERFED (compared to BW) when their efficiency should have been increased due to the increased amount of units coming your way. Quite obviously that would make them rather OP ... which would make it obvious that Blizzards design in SC2 is awful. The nerfing includes the required tech lab for Siege Tanks, which prevents them from being reproduced at the same rate at which Zerg can get their swarm back or Protoss their Zealots.

Could you please STOP with the ad hominem and try to argue with the point of the topic? Try to ARGUE your point instead ...

you need tech lab to produce siege tank in both bw and sc2

There was no Reactor, Warp Gate, Inject Larva in BW ... in short NO PRODUCTION BOOSTERS and thus the productivity was "1 unit per building at a steady rate". Marines are popular because they are cheap AND can be massed easily; if there wasnt a Reactor we might see more Marauders.

On November 02 2013 18:25 Big J wrote:
Show nested quote +
On November 02 2013 13:23 ETisME wrote:
On November 02 2013 12:53 Rabiator wrote:
On November 01 2013 20:40 lolfail9001 wrote:
On November 01 2013 20:38 Rabiator wrote:
On November 01 2013 20:35 lolfail9001 wrote:
On November 01 2013 20:34 Rabiator wrote:
On November 01 2013 18:15 ejozl wrote:
If you make micro with BW engine, units will be much more powerful.
If you make micro with SC2 engine, units will be little more powerful.
Micro will be good with both engines, but with the BW one, it's more crucial to do.

Micro in SC2 is simply overshadowed by MASS (RE)PRODUCTION to the point of becoming pointless. This makes the game boring to watch ...

You did not even watch the game to begin with (your knowledge of what's up makes sure we know about that), what are you talking about :S?

Do you have another line of argument apart from the obvious ad hominem?

As obvious as it is, you did admit you did not play the game and your posts about automatically maximized DPS that is so good, nobody wants to avoid that, make sure that you never heard about splash damage units either. So, what is the point of argument, again?

Splash damage units in SC2 have been NERFED (compared to BW) when their efficiency should have been increased due to the increased amount of units coming your way. Quite obviously that would make them rather OP ... which would make it obvious that Blizzards design in SC2 is awful. The nerfing includes the required tech lab for Siege Tanks, which prevents them from being reproduced at the same rate at which Zerg can get their swarm back or Protoss their Zealots.

Could you please STOP with the ad hominem and try to argue with the point of the topic? Try to ARGUE your point instead ...

you need tech lab to produce siege tank in both bw and sc2


Did you really expect him to actually have played Broodwar? Come on, just read the bullshit he writes about it.

I did play more BW than I did play SC2. You are just one of the "ad hominem dudes" that prefer dismissing someones argument because he was wrong in your opinion somewhere else.

None of you ever argued with the original point I made ... that micro in SC2 (true microing like Lalush showed) is overshadowed by production ... even if it would be possible in SC2.
If you cant say what you're meaning, you can never mean what you're saying.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-11-04 06:48:44
November 04 2013 06:47 GMT
#728
On November 04 2013 15:42 Rabiator wrote:
Show nested quote +
On November 02 2013 13:23 ETisME wrote:
On November 02 2013 12:53 Rabiator wrote:
On November 01 2013 20:40 lolfail9001 wrote:
On November 01 2013 20:38 Rabiator wrote:
On November 01 2013 20:35 lolfail9001 wrote:
On November 01 2013 20:34 Rabiator wrote:
On November 01 2013 18:15 ejozl wrote:
If you make micro with BW engine, units will be much more powerful.
If you make micro with SC2 engine, units will be little more powerful.
Micro will be good with both engines, but with the BW one, it's more crucial to do.

Micro in SC2 is simply overshadowed by MASS (RE)PRODUCTION to the point of becoming pointless. This makes the game boring to watch ...

You did not even watch the game to begin with (your knowledge of what's up makes sure we know about that), what are you talking about :S?

Do you have another line of argument apart from the obvious ad hominem?

As obvious as it is, you did admit you did not play the game and your posts about automatically maximized DPS that is so good, nobody wants to avoid that, make sure that you never heard about splash damage units either. So, what is the point of argument, again?

Splash damage units in SC2 have been NERFED (compared to BW) when their efficiency should have been increased due to the increased amount of units coming your way. Quite obviously that would make them rather OP ... which would make it obvious that Blizzards design in SC2 is awful. The nerfing includes the required tech lab for Siege Tanks, which prevents them from being reproduced at the same rate at which Zerg can get their swarm back or Protoss their Zealots.

Could you please STOP with the ad hominem and try to argue with the point of the topic? Try to ARGUE your point instead ...

you need tech lab to produce siege tank in both bw and sc2

There was no Reactor, Warp Gate, Inject Larva in BW ... in short NO PRODUCTION BOOSTERS and thus the productivity was "1 unit per building at a steady rate". Marines are popular because they are cheap AND can be massed easily; if there wasnt a Reactor we might see more Marauders.

Show nested quote +
On November 02 2013 18:25 Big J wrote:
On November 02 2013 13:23 ETisME wrote:
On November 02 2013 12:53 Rabiator wrote:
On November 01 2013 20:40 lolfail9001 wrote:
On November 01 2013 20:38 Rabiator wrote:
On November 01 2013 20:35 lolfail9001 wrote:
On November 01 2013 20:34 Rabiator wrote:
On November 01 2013 18:15 ejozl wrote:
If you make micro with BW engine, units will be much more powerful.
If you make micro with SC2 engine, units will be little more powerful.
Micro will be good with both engines, but with the BW one, it's more crucial to do.

Micro in SC2 is simply overshadowed by MASS (RE)PRODUCTION to the point of becoming pointless. This makes the game boring to watch ...

You did not even watch the game to begin with (your knowledge of what's up makes sure we know about that), what are you talking about :S?

Do you have another line of argument apart from the obvious ad hominem?

As obvious as it is, you did admit you did not play the game and your posts about automatically maximized DPS that is so good, nobody wants to avoid that, make sure that you never heard about splash damage units either. So, what is the point of argument, again?

Splash damage units in SC2 have been NERFED (compared to BW) when their efficiency should have been increased due to the increased amount of units coming your way. Quite obviously that would make them rather OP ... which would make it obvious that Blizzards design in SC2 is awful. The nerfing includes the required tech lab for Siege Tanks, which prevents them from being reproduced at the same rate at which Zerg can get their swarm back or Protoss their Zealots.

Could you please STOP with the ad hominem and try to argue with the point of the topic? Try to ARGUE your point instead ...

you need tech lab to produce siege tank in both bw and sc2


Did you really expect him to actually have played Broodwar? Come on, just read the bullshit he writes about it.

I did play more BW than I did play SC2. You are just one of the "ad hominem dudes" that prefer dismissing someones argument because he was wrong in your opinion somewhere else.

None of you ever argued with the original point I made ... that micro in SC2 (true microing like Lalush showed) is overshadowed by production ... even if it would be possible in SC2.


Since you did not play a lot of SC2, that doesn't mean anything.
And guess what kind of argument
You are just one of the "ad hominem dudes" that prefer dismissing someones argument because he was wrong in your opinion somewhere else.

is?
ETisME
Profile Blog Joined April 2011
12686 Posts
November 04 2013 07:29 GMT
#729
On November 04 2013 15:42 Rabiator wrote:
Show nested quote +
On November 02 2013 13:23 ETisME wrote:
On November 02 2013 12:53 Rabiator wrote:
On November 01 2013 20:40 lolfail9001 wrote:
On November 01 2013 20:38 Rabiator wrote:
On November 01 2013 20:35 lolfail9001 wrote:
On November 01 2013 20:34 Rabiator wrote:
On November 01 2013 18:15 ejozl wrote:
If you make micro with BW engine, units will be much more powerful.
If you make micro with SC2 engine, units will be little more powerful.
Micro will be good with both engines, but with the BW one, it's more crucial to do.

Micro in SC2 is simply overshadowed by MASS (RE)PRODUCTION to the point of becoming pointless. This makes the game boring to watch ...

You did not even watch the game to begin with (your knowledge of what's up makes sure we know about that), what are you talking about :S?

Do you have another line of argument apart from the obvious ad hominem?

As obvious as it is, you did admit you did not play the game and your posts about automatically maximized DPS that is so good, nobody wants to avoid that, make sure that you never heard about splash damage units either. So, what is the point of argument, again?

Splash damage units in SC2 have been NERFED (compared to BW) when their efficiency should have been increased due to the increased amount of units coming your way. Quite obviously that would make them rather OP ... which would make it obvious that Blizzards design in SC2 is awful. The nerfing includes the required tech lab for Siege Tanks, which prevents them from being reproduced at the same rate at which Zerg can get their swarm back or Protoss their Zealots.

Could you please STOP with the ad hominem and try to argue with the point of the topic? Try to ARGUE your point instead ...

you need tech lab to produce siege tank in both bw and sc2

There was no Reactor, Warp Gate, Inject Larva in BW ... in short NO PRODUCTION BOOSTERS and thus the productivity was "1 unit per building at a steady rate". Marines are popular because they are cheap AND can be massed easily; if there wasnt a Reactor we might see more Marauders.

Show nested quote +
On November 02 2013 18:25 Big J wrote:
On November 02 2013 13:23 ETisME wrote:
On November 02 2013 12:53 Rabiator wrote:
On November 01 2013 20:40 lolfail9001 wrote:
On November 01 2013 20:38 Rabiator wrote:
On November 01 2013 20:35 lolfail9001 wrote:
On November 01 2013 20:34 Rabiator wrote:
On November 01 2013 18:15 ejozl wrote:
If you make micro with BW engine, units will be much more powerful.
If you make micro with SC2 engine, units will be little more powerful.
Micro will be good with both engines, but with the BW one, it's more crucial to do.

Micro in SC2 is simply overshadowed by MASS (RE)PRODUCTION to the point of becoming pointless. This makes the game boring to watch ...

You did not even watch the game to begin with (your knowledge of what's up makes sure we know about that), what are you talking about :S?

Do you have another line of argument apart from the obvious ad hominem?

As obvious as it is, you did admit you did not play the game and your posts about automatically maximized DPS that is so good, nobody wants to avoid that, make sure that you never heard about splash damage units either. So, what is the point of argument, again?

Splash damage units in SC2 have been NERFED (compared to BW) when their efficiency should have been increased due to the increased amount of units coming your way. Quite obviously that would make them rather OP ... which would make it obvious that Blizzards design in SC2 is awful. The nerfing includes the required tech lab for Siege Tanks, which prevents them from being reproduced at the same rate at which Zerg can get their swarm back or Protoss their Zealots.

Could you please STOP with the ad hominem and try to argue with the point of the topic? Try to ARGUE your point instead ...

you need tech lab to produce siege tank in both bw and sc2


Did you really expect him to actually have played Broodwar? Come on, just read the bullshit he writes about it.

I did play more BW than I did play SC2. You are just one of the "ad hominem dudes" that prefer dismissing someones argument because he was wrong in your opinion somewhere else.

None of you ever argued with the original point I made ... that micro in SC2 (true microing like Lalush showed) is overshadowed by production ... even if it would be possible in SC2.

warp gate is not production booster. I think you mean chronoboost.
and obviously you are not meant to produce tank at the same rate as zerg/toss T1 swarm or that would be ridiculously stupid.
just because one unit is produced faster doesn't mean anything without ideal unit composition, otherwise zerg would remax into ling whole day.
Banshee is produced slower than both lings and roaches yet it is one of the key units to hold roach ling baneling all in in WoL.

anyway my point being, siege tanks always needed tech lab factory in BW to be produced. I don't know why you think this is what limits them being able to reproduced same rate as Protoss/Zerg.
(do you really want terran to produce siege tanks as quickly as how you can warp in zealots?)

and lol@ true micro-ing? The Lalush ones only shows micro-ing in BW.
As if SC2 can't have their own micro-able moments just because of mass production.
Have you not seen any ling baneling muta vs bio mine games where it is all about the reproduction rate and mechanics?

should we call baneling marine split fake microing now?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
dreamseller
Profile Blog Joined August 2006
Australia914 Posts
November 04 2013 07:48 GMT
#730
On November 04 2013 15:47 Big J wrote:
Show nested quote +
On November 04 2013 15:42 Rabiator wrote:
On November 02 2013 13:23 ETisME wrote:
On November 02 2013 12:53 Rabiator wrote:
On November 01 2013 20:40 lolfail9001 wrote:
On November 01 2013 20:38 Rabiator wrote:
On November 01 2013 20:35 lolfail9001 wrote:
On November 01 2013 20:34 Rabiator wrote:
On November 01 2013 18:15 ejozl wrote:
If you make micro with BW engine, units will be much more powerful.
If you make micro with SC2 engine, units will be little more powerful.
Micro will be good with both engines, but with the BW one, it's more crucial to do.

Micro in SC2 is simply overshadowed by MASS (RE)PRODUCTION to the point of becoming pointless. This makes the game boring to watch ...

You did not even watch the game to begin with (your knowledge of what's up makes sure we know about that), what are you talking about :S?

Do you have another line of argument apart from the obvious ad hominem?

As obvious as it is, you did admit you did not play the game and your posts about automatically maximized DPS that is so good, nobody wants to avoid that, make sure that you never heard about splash damage units either. So, what is the point of argument, again?

Splash damage units in SC2 have been NERFED (compared to BW) when their efficiency should have been increased due to the increased amount of units coming your way. Quite obviously that would make them rather OP ... which would make it obvious that Blizzards design in SC2 is awful. The nerfing includes the required tech lab for Siege Tanks, which prevents them from being reproduced at the same rate at which Zerg can get their swarm back or Protoss their Zealots.

Could you please STOP with the ad hominem and try to argue with the point of the topic? Try to ARGUE your point instead ...

you need tech lab to produce siege tank in both bw and sc2

There was no Reactor, Warp Gate, Inject Larva in BW ... in short NO PRODUCTION BOOSTERS and thus the productivity was "1 unit per building at a steady rate". Marines are popular because they are cheap AND can be massed easily; if there wasnt a Reactor we might see more Marauders.

On November 02 2013 18:25 Big J wrote:
On November 02 2013 13:23 ETisME wrote:
On November 02 2013 12:53 Rabiator wrote:
On November 01 2013 20:40 lolfail9001 wrote:
On November 01 2013 20:38 Rabiator wrote:
On November 01 2013 20:35 lolfail9001 wrote:
On November 01 2013 20:34 Rabiator wrote:
On November 01 2013 18:15 ejozl wrote:
If you make micro with BW engine, units will be much more powerful.
If you make micro with SC2 engine, units will be little more powerful.
Micro will be good with both engines, but with the BW one, it's more crucial to do.

Micro in SC2 is simply overshadowed by MASS (RE)PRODUCTION to the point of becoming pointless. This makes the game boring to watch ...

You did not even watch the game to begin with (your knowledge of what's up makes sure we know about that), what are you talking about :S?

Do you have another line of argument apart from the obvious ad hominem?

As obvious as it is, you did admit you did not play the game and your posts about automatically maximized DPS that is so good, nobody wants to avoid that, make sure that you never heard about splash damage units either. So, what is the point of argument, again?

Splash damage units in SC2 have been NERFED (compared to BW) when their efficiency should have been increased due to the increased amount of units coming your way. Quite obviously that would make them rather OP ... which would make it obvious that Blizzards design in SC2 is awful. The nerfing includes the required tech lab for Siege Tanks, which prevents them from being reproduced at the same rate at which Zerg can get their swarm back or Protoss their Zealots.

Could you please STOP with the ad hominem and try to argue with the point of the topic? Try to ARGUE your point instead ...

you need tech lab to produce siege tank in both bw and sc2


Did you really expect him to actually have played Broodwar? Come on, just read the bullshit he writes about it.

I did play more BW than I did play SC2. You are just one of the "ad hominem dudes" that prefer dismissing someones argument because he was wrong in your opinion somewhere else.

None of you ever argued with the original point I made ... that micro in SC2 (true microing like Lalush showed) is overshadowed by production ... even if it would be possible in SC2.


Since you did not play a lot of SC2, that doesn't mean anything.
And guess what kind of argument
Show nested quote +
You are just one of the "ad hominem dudes" that prefer dismissing someones argument because he was wrong in your opinion somewhere else.

is?


wow, 7000 posts, i wonder if they are all steeped in such a magnificent training in formal logic.
PGtour admin
Big J
Profile Joined March 2011
Austria16289 Posts
November 04 2013 08:39 GMT
#731
On November 04 2013 16:48 dreamseller wrote:
Show nested quote +
On November 04 2013 15:47 Big J wrote:
On November 04 2013 15:42 Rabiator wrote:
On November 02 2013 13:23 ETisME wrote:
On November 02 2013 12:53 Rabiator wrote:
On November 01 2013 20:40 lolfail9001 wrote:
On November 01 2013 20:38 Rabiator wrote:
On November 01 2013 20:35 lolfail9001 wrote:
On November 01 2013 20:34 Rabiator wrote:
On November 01 2013 18:15 ejozl wrote:
If you make micro with BW engine, units will be much more powerful.
If you make micro with SC2 engine, units will be little more powerful.
Micro will be good with both engines, but with the BW one, it's more crucial to do.

Micro in SC2 is simply overshadowed by MASS (RE)PRODUCTION to the point of becoming pointless. This makes the game boring to watch ...

You did not even watch the game to begin with (your knowledge of what's up makes sure we know about that), what are you talking about :S?

Do you have another line of argument apart from the obvious ad hominem?

As obvious as it is, you did admit you did not play the game and your posts about automatically maximized DPS that is so good, nobody wants to avoid that, make sure that you never heard about splash damage units either. So, what is the point of argument, again?

Splash damage units in SC2 have been NERFED (compared to BW) when their efficiency should have been increased due to the increased amount of units coming your way. Quite obviously that would make them rather OP ... which would make it obvious that Blizzards design in SC2 is awful. The nerfing includes the required tech lab for Siege Tanks, which prevents them from being reproduced at the same rate at which Zerg can get their swarm back or Protoss their Zealots.

Could you please STOP with the ad hominem and try to argue with the point of the topic? Try to ARGUE your point instead ...

you need tech lab to produce siege tank in both bw and sc2

There was no Reactor, Warp Gate, Inject Larva in BW ... in short NO PRODUCTION BOOSTERS and thus the productivity was "1 unit per building at a steady rate". Marines are popular because they are cheap AND can be massed easily; if there wasnt a Reactor we might see more Marauders.

On November 02 2013 18:25 Big J wrote:
On November 02 2013 13:23 ETisME wrote:
On November 02 2013 12:53 Rabiator wrote:
On November 01 2013 20:40 lolfail9001 wrote:
On November 01 2013 20:38 Rabiator wrote:
On November 01 2013 20:35 lolfail9001 wrote:
On November 01 2013 20:34 Rabiator wrote:
[quote]
Micro in SC2 is simply overshadowed by MASS (RE)PRODUCTION to the point of becoming pointless. This makes the game boring to watch ...

You did not even watch the game to begin with (your knowledge of what's up makes sure we know about that), what are you talking about :S?

Do you have another line of argument apart from the obvious ad hominem?

As obvious as it is, you did admit you did not play the game and your posts about automatically maximized DPS that is so good, nobody wants to avoid that, make sure that you never heard about splash damage units either. So, what is the point of argument, again?

Splash damage units in SC2 have been NERFED (compared to BW) when their efficiency should have been increased due to the increased amount of units coming your way. Quite obviously that would make them rather OP ... which would make it obvious that Blizzards design in SC2 is awful. The nerfing includes the required tech lab for Siege Tanks, which prevents them from being reproduced at the same rate at which Zerg can get their swarm back or Protoss their Zealots.

Could you please STOP with the ad hominem and try to argue with the point of the topic? Try to ARGUE your point instead ...

you need tech lab to produce siege tank in both bw and sc2


Did you really expect him to actually have played Broodwar? Come on, just read the bullshit he writes about it.

I did play more BW than I did play SC2. You are just one of the "ad hominem dudes" that prefer dismissing someones argument because he was wrong in your opinion somewhere else.

None of you ever argued with the original point I made ... that micro in SC2 (true microing like Lalush showed) is overshadowed by production ... even if it would be possible in SC2.


Since you did not play a lot of SC2, that doesn't mean anything.
And guess what kind of argument
You are just one of the "ad hominem dudes" that prefer dismissing someones argument because he was wrong in your opinion somewhere else.

is?


wow, 7000 posts, i wonder if they are all steeped in such a magnificent training in formal logic.


Na, just the ones where I answer that guy, since he keeps on spamming the same 2 topics over and over again (look, we are back to derailing this thread to production boosts when it was about damage point and stuff like that) and then there are two possible outcomes:
1) You answer him and he disappears to make the same arguement again at the next possibility (or even if there is no possibility), since he actually does not have more up his sleeve than the 3phrases he writes at the beginning of the discussion. (blablabla PRODUCTION BOOSTERS, blablabla TOO FAST, blablabla UNIT DENSITY)
2) You don't answer him and he will post how nobody can "disprove" him.

Then pair that with lack of experience/knowledge about either Starcraft, since he (assuming from his comments) hasn't played either extensively.
dreamseller
Profile Blog Joined August 2006
Australia914 Posts
November 04 2013 12:51 GMT
#732
well to be fair, production booster mechanics, max supply too quickly, and unit density/clumping are the main premise of most of the conclusions about the design shortcomings in sc2.

i'm going to guess you don't disagree with these design shortcomings, just that the guy is repeating himself?
PGtour admin
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
November 04 2013 13:03 GMT
#733
On November 04 2013 21:51 dreamseller wrote:
well to be fair, production booster mechanics, max supply too quickly, and unit density/clumping are the main premise of most of the conclusions about the design shortcomings in sc2.

i'm going to guess you don't disagree with these design shortcomings, just that the guy is repeating himself?

Unit density/clumping is not real problem though, considering that SC2's AoE even after all the nerfs is good enough to make clumping all the stuff in 1 ball not the best way to play.
Production booster is subjective, max supply is legit, but supply workers take is more legit.
And yes, repeating these formulae even when it is off-topic is straight up annoying.
P. S. Did i say, that i want to see moar micro in SC2, but not moar ported-straight-from-BW-micro :3?
DeMoN pulls off a Miracle and Flies to the Moon
Big J
Profile Joined March 2011
Austria16289 Posts
November 04 2013 14:36 GMT
#734
On November 04 2013 21:51 dreamseller wrote:
well to be fair, production booster mechanics, max supply too quickly, and unit density/clumping are the main premise of most of the conclusions about the design shortcomings in sc2.

i'm going to guess you don't disagree with these design shortcomings, just that the guy is repeating himself?


I disagree with them, but this discussion has no place here. I'm sending you a PM with some of the details why.
ETisME
Profile Blog Joined April 2011
12686 Posts
November 04 2013 15:00 GMT
#735
On November 04 2013 22:03 lolfail9001 wrote:
Show nested quote +
On November 04 2013 21:51 dreamseller wrote:
well to be fair, production booster mechanics, max supply too quickly, and unit density/clumping are the main premise of most of the conclusions about the design shortcomings in sc2.

i'm going to guess you don't disagree with these design shortcomings, just that the guy is repeating himself?

Unit density/clumping is not real problem though, considering that SC2's AoE even after all the nerfs is good enough to make clumping all the stuff in 1 ball not the best way to play.
Production booster is subjective, max supply is legit, but supply workers take is more legit.
And yes, repeating these formulae even when it is off-topic is straight up annoying.
P. S. Did i say, that i want to see moar micro in SC2, but not moar ported-straight-from-BW-micro :3?

agreed.
people loved complaining about forcefields as well, labeled as "anti micro" spell.
comes hots, it suddenly becomes a much cooler spell without needing any change at all

pretty damn cool
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
WombaT
Profile Blog Joined May 2010
Northern Ireland26326 Posts
November 04 2013 15:29 GMT
#736
It's cool occasionally to see some like that, mitigated by how little the other player can do to reliably avoid the spell.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ETisME
Profile Blog Joined April 2011
12686 Posts
November 04 2013 15:55 GMT
#737
On November 05 2013 00:29 Wombat_NI wrote:
It's cool occasionally to see some like that, mitigated by how little the other player can do to reliably avoid the spell.

we don't live in 2012 anymore, zerg has learnt how to bait forcefield energy by distracting/baiting, flanking etc
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
lowercase
Profile Joined September 2010
Canada1047 Posts
November 04 2013 16:07 GMT
#738
On November 04 2013 09:39 dutchfriese wrote:
please someone who speaks korean translate this...

I for some reason imagine brood war pros already know of this issue but very eye opening to see how the units could function in the map editor vs how they currently function.


Show nested quote +
On November 04 2013 09:35 Chronos. wrote:
I hope Blizzard at least considers making some of these changes, I'd love for air units to move more fluidly.


It should be their number one priority for legacy of the void IMO... i'm not too optimistic though =\


Changing air units to make them this good would require a MASSIVE re-balancing of the game (which I think they should do anyway). Vikings alone would completely unstoppable if they could shoot while moving, and phoenixes would lose their gimmick.

Frankly I WANT to see the game have more micro potential, but there would be enormous consequences.
That is not dead which can eternal lie...
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 04 2013 16:12 GMT
#739
this is really amazing stuff. i hope someone from blizz sees this.
WombaT
Profile Blog Joined May 2010
Northern Ireland26326 Posts
November 04 2013 16:17 GMT
#740
On November 05 2013 00:55 ETisME wrote:
Show nested quote +
On November 05 2013 00:29 Wombat_NI wrote:
It's cool occasionally to see some like that, mitigated by how little the other player can do to reliably avoid the spell.

we don't live in 2012 anymore, zerg has learnt how to bait forcefield energy by distracting/baiting, flanking etc

I still find the ability problematic, baiting and whatnot notwithstanding. If good forcefields are hit, youre fucked.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Prev 1 35 36 37 38 39 61 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs ST
Freeedom29
Liquipedia
WardiTV Winter Champion…
12:00
Playoffs
Classic vs SolarLIVE!
Bunny vs Zoun
WardiTV1465
TKL 354
IndyStarCraft 236
EnkiAlexander 58
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 354
IndyStarCraft 236
LamboSC2 143
Rex 106
BRAT_OK 54
Vindicta 50
JuggernautJason41
EmSc Tv 12
MindelVK 12
StarCraft: Brood War
Britney 20395
Sea 8523
firebathero 524
Rock 30
NaDa 29
NotJumperer 13
Dota 2
Gorgc6330
qojqva1355
monkeys_forever149
BananaSlamJamma64
Counter-Strike
fl0m2943
Super Smash Bros
Mew2King94
Heroes of the Storm
Khaldor528
Liquid`Hasu357
Trikslyr55
Other Games
gofns30421
tarik_tv10891
FrodaN1609
singsing1451
Grubby1105
B2W.Neo1030
Mlord490
DeMusliM321
Fuzer 167
KnowMe132
QueenE63
Organizations
Dota 2
PGL Dota 2 - Main Stream9343
PGL Dota 2 - Secondary Stream3024
Other Games
BasetradeTV123
StarCraft 2
EmSc Tv 12
EmSc2Tv 12
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 20
• Adnapsc2 11
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 30
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4605
• Shiphtur321
Upcoming Events
AI Arena Tournament
2h 27m
Patches Events
5h 27m
Replay Cast
6h 27m
Sparkling Tuna Cup
16h 27m
RSL Revival
16h 27m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
18h 27m
OSC
18h 57m
BSL
1d 2h
Replay Cast
1d 6h
Replay Cast
1d 15h
[ Show More ]
Monday Night Weeklies
1d 23h
OSC
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.