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live action starcraft remake - Page 2

Forum Index > SC2 General
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hiro protagonist
Profile Joined January 2009
1294 Posts
October 24 2013 03:09 GMT
#21
Just how i remembered it. Great job. Shot for shot perfect. Captured the tone of the intro exactly right. Great Job ^__^
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
starimk
Profile Joined December 2011
106 Posts
October 24 2013 03:14 GMT
#22
Very nicely done! I myself have been attempting to put together a script for a multi-film adaptation of the SC1/BW lore (more of a pet project than an active engagement), but damn! That looks really good! I'm a bit curious how you created the Zerg animations - the way they move and the body textures seem like close up footage of actual insects, but I'm just guessing.

A couple points for constructive feedback (keep in mind I have no experience with filming and have no access to any film equipment so I may sound like a spoiled child here):
1. The acting could use some work. Gerard's voice doesn't quite bring out the French accent, though Alexei's voice seemed fine. The way the actors move doesn't seem as fluid as the original cinematic - Gerard and Alexei seem a little far apart; the marine walking toward his comrade walks rather stiffly (though I imagine that was a limitation of the exosuit). On another note, the walking marine's voice doesn't reverberate like it did in the original cinematic - it loses some intensity when it sounds like he's mildly raising his voice rather than shouting at the top of his lungs, trying to make himself audible above the din and despair. (Speaking of which, I think adding in additional battle sound effects would really help - it sounds a bit empty when the grenade bounces in.) Perhaps additional sound editing could help?
2. The zerglings in the beginning and the battlecruiser could perhaps integrate better into the picture - maybe the lighting could be adjusted so you see the shadows better? It would be really cool if you constructed a physical model of the battlecruiser rather than the in game engine model.

Once again, I apologize if I sound like I'm asking for too much; I really appreciate the work done here. The firebat torching the zergling and marine looked awesome, and I liked that the windows on the battlecruiser bridge start closing at the end. It looks like you dug an actual trench for the battle scene, which is awesome; the final shot of the zerglings running towards the middle of the trench looked great. Kudos!
[CCSRAM] BaoQuan
Profile Joined August 2013
United States96 Posts
October 24 2013 03:23 GMT
#23
This was nicely done! Good job!
Caladbolg
Profile Joined March 2011
2855 Posts
October 24 2013 06:09 GMT
#24
Ah man the memories, the memories!
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
Brutaxilos
Profile Blog Joined July 2010
United States2633 Posts
October 24 2013 06:18 GMT
#25
Holy shit that was actually amazing. I had very low expectations but that actually completely blew my mind. Great work!
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
StarMoon
Profile Joined April 2011
Canada682 Posts
October 24 2013 06:48 GMT
#26
Nicely done.

Great first post!
Patate
Profile Joined January 2011
Canada441 Posts
October 24 2013 06:55 GMT
#27
That feel when you remember the whole conversation..
Dead game.
dudecrush
Profile Joined August 2010
Canada418 Posts
October 24 2013 07:16 GMT
#28
That was probably my favorite cutscene in BW, and this was a very well done reproduction. Thanks!
rhin0x
Profile Joined February 2013
Poland21 Posts
October 24 2013 08:56 GMT
#29
Fantastic work, congratz!
Butcher them Cash, cut them up, beat them down, choke the f*****g life out of them.
tyrrollins
Profile Joined October 2013
United States3 Posts
October 24 2013 21:25 GMT
#30
Im glad everyone seems to enjoy it. To address some issues that came up. Yeah, my acting leaves a lot to be desired. Personally I think a lot of the acting in the starcraft cutscenes is pretty cheesy and I was trying to replicate the original as close as possible. Plus I had just fallen in the suit and my codpiece broke off, which you can see in one of the shots so I was a little demoralized. It is also very difficult to move in the suit, blizzard doesn't like to make anatomically and ergonomic designs. As far as the other actors go, we gave them what we had and they did their best and I think they did a good job. All the trench stuff is done in a trench I dug, and the bridge stuff is all studio. In regards to physical models, I really love working with miniatures, but they are very difficult to film. In order to have models not look like models, you need to film them at high frame rates which is calculated using a formula I dont know off the top of my head, but its a ratio based on the scale of the model. Plus it took me a year to build the suit in my basement, and I was tired of building stuff. The zerg was really difficult to work with because the model is actually a sculpture mesh, which are not designed to be animated. We plan on doing a behind the scenes and cover a lot of this stuff and do effects break downs.
acidbean
Profile Joined January 2011
Germany287 Posts
October 24 2013 21:37 GMT
#31
Really well done
shell
Profile Joined October 2010
Portugal2722 Posts
October 24 2013 21:41 GMT
#32
well done! GJ
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
October 24 2013 21:44 GMT
#33
Please stay with us, this was amazing. I for one would love to have you in our community. Thank you so much for the quality work.
Riddles in the Dark. Answers in the Light.
Cracy
Profile Joined October 2011
Poland221 Posts
October 24 2013 21:48 GMT
#34
Love it
Oderint dum probent
Negius
Profile Blog Joined November 2011
Netherlands290 Posts
October 24 2013 21:58 GMT
#35
This is really fantastic work. I can't imagine how long it took to make this superb quality.
Please keep making this stuff in the future, I know many of us will support it.
[Terran] mvp | maru | innovation | mma [Protoss] mc | squirtle [Zerg] nestea | soo
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
October 24 2013 22:12 GMT
#36
siiiiiick !! 10/10
Deleted User 137586
Profile Joined January 2011
7859 Posts
October 24 2013 22:18 GMT
#37
The memories! ^^ But I cannot get the image of the zerg out of my head. They looked like lice under a microphone. Still nicely done, though.
Cry 'havoc' and let slip the dogs of war
DinoToss
Profile Joined August 2013
Poland507 Posts
Last Edited: 2013-10-24 22:20:38
October 24 2013 22:20 GMT
#38
haha holy fuck that was amazing, though i always prefered vanilla intro.
My wrist really started to flare up. My colossi number started to pile up and with the last of my concentration I prepared for a win.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
October 24 2013 22:31 GMT
#39
11/10

i mean holy fuck, wow, i'm stunned!!!!

tyrrollins you should send this to Blizzard (or post in on Bnet forums) I bet they would be completely overwhelmed as we are
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
tuoli9
Profile Joined October 2011
Finland211 Posts
October 24 2013 22:49 GMT
#40
Good work man!

I love that broodwar intro so much. I can't comprehend why blizzard changed the feel and theme of the SC universe so much in the sequel...
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