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Balance Test map Changes - Page 31

Forum Index > SC2 General
674 CommentsPost a Reply
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lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-10-20 15:02:27
October 20 2013 15:02 GMT
#601
On October 20 2013 23:54 Qikz wrote:
Show nested quote +
On October 20 2013 21:44 Sapphire.lux wrote:
On October 20 2013 20:16 SSVnormandy wrote:
I never saw any terran lose with Sky vZ

you can go watch games of thorzain where caster were completely annoyed by a stale match where zerg crushes piece by piece a skyterran +mech with static D, vipers SH corruptors.

Also Lucifron vs ICan'tRemember from a recent Dreamhack i think. Very ugly games that. Makes Infestor BL look like "the good old times"....


Don't blame mech for that, blame the god awful maps.

God awful maps? Huh, Newkirk is not really god awful map, style is ugly though. The new edition of Newkirk ofc.
DeMoN pulls off a Miracle and Flies to the Moon
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-10-20 15:07:16
October 20 2013 15:06 GMT
#602
On October 20 2013 23:54 TheDwf wrote:
Show nested quote +
On October 20 2013 23:51 Big J wrote:
On October 20 2013 23:35 pmp10 wrote:
On October 20 2013 23:18 bhfberserk wrote:
Sometimes I don't even understand what is Blizzard doing.

First of all, they said they want to fix mech in HOTS.
[...]
Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.

You need to see the bigger picture - initially Blizzard really intended for mech to work TvP.
All 3 new terran units were meant specifically for that match-up:
- widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs)
- hellbats are there to counter chargelots overrunning siege-tanks
- warhounds to contest stalkers for map control and counter immortals
Of course within 2 weeks they changed their mind completely and had no problem with mech nerfs/counters since then.

Blizzard attitude towards mech is a simple case of moving the goalposts in the interest of ass-covering.
They will say that it's not that they failed to make it work .
Instead mech shouldn't have ever worked in the first place.


I think from blizzard's point of view it comes down to the following question:
Do we want to make Mech work, despite it being extremly limiting to the game's design?

Why exactly?


read on
Why do I think that they think so? Because anything they added to the game from WoL to HotS seems to be a counter to the playstyle. So they are probably thinking that they have to screw the game over too much to make it work.


Or as an incomplete list:
Zealot Charge
Immortal
HotS Void Rays
Tempest
Viper
Swarm Host
...

So their approach seems to be, if we can't make it work by designing stuff for it, we won't force it into the game, because forcing it into the game would require us to rebalance/redesign/remove a lot of stuff, without knowing whether the outcome will be worth it.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2013-10-20 15:19:40
October 20 2013 15:17 GMT
#603
On October 20 2013 23:54 Qikz wrote:
Show nested quote +
On October 20 2013 21:44 Sapphire.lux wrote:
On October 20 2013 20:16 SSVnormandy wrote:
I never saw any terran lose with Sky vZ

you can go watch games of thorzain where caster were completely annoyed by a stale match where zerg crushes piece by piece a skyterran +mech with static D, vipers SH corruptors.

Also Lucifron vs ICan'tRemember from a recent Dreamhack i think. Very ugly games that. Makes Infestor BL look like "the good old times"....


Don't blame mech for that, blame the god awful maps.

I'm not blaming mech; i'm blaming the SH and the Viper actually.
EDIT: the map was bad to, yes.
Head Coach Park: "They should buff tanks!"
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 20 2013 15:23 GMT
#604
On October 20 2013 17:30 YyapSsap wrote:
Show nested quote +
On October 20 2013 11:58 Thieving Magpie wrote:
On October 20 2013 11:40 ysnake wrote:
On October 20 2013 11:35 awesomoecalypse wrote:
On October 19 2013 19:00 Dwayn wrote:
It's a joke that it took them so long to finally address the WM issues. Everyone who isn't completely biased towards T knows they are broken. The "we'll have to wait and see how thing develope" mentality needs to stop. Even the hellbat nerf took them much too long, a unit which was so ridiculously imbalanced it almost funny and sad at the same time. When something is obviously broken just go and fix it asap.


This is dumb as hell. Even in BW, lots of stuff looked "obviously broken" in the abstract. Reavers, for example. Hardcountered all Terran bio, could wipe out a worker line in a single shot. I mean, 100 splash damage per shot at range 8 sounds fucking nuts when you think about it. But it ended up working out, because the game was full of shit like that.

Just looking at a unit or spell and saying this is crazy strong, therefore it must be nerfed, is stupid. If winrates are out of whack because of a unit, or it becomes so dominant that it forces all players into a single playstyle, then sure, change it. But ascertaining that takes time to gather data and let players experiment.


Mech was viable in BW.

Here, it isn't.


In BW, Bio was only viable in 1 match.
In SC2, Mech is only viable in 1 match.

Not much difference.


Except in BW, mech allowed so much more creativity/diversity within the matchup. Protoss outside of the scout could use so many different compositions including a carrier force. It was positioning vs mobility/bruteforce/etc.

With SC2, the opposing races are always forced to certain compositions (and certain units will never see the light of the day) or else your going to flat out die. If you make tanks suddenly viable to each matchup as the core unit, forgoing mobility for positional fire power.. it enables half of the units from the opposing races relevant again in the meta because they were specifically designed to counter tanks/factory based units. The relationship between positioning/firepower vs mobility is ALOT interesting to watch (think bio vs mech in SC2 TvT) than mobility vs mobility where the consequences are.. units are getting faster and faster!! Soon Oracles/Mutas at this rate will have move speed of 5..

Sadly tanks dont have that "fire power" even with its gimped mobility so it can never be that core unit. Its another reason why you cannot re-create BW "mech" ala positioning/zoning and creating tank lines all around the map because a few tanks cannot hold anything.

Thats why some people think mech in SC2 is boring because you have to create a death ball (theres no choice really). If tanks were really devastating to approach.. T players would actually have incentives to start positioning them to take control of chokes or an area that enables more expansions or retreat path/reinforcements re-creating what BW "mech" was all about. Even in SC2 mech vs mech you don't see this happen outside one tank siege line as having them spread around would mean any one of those points can be exposed by a moderate mech force with hellbats spearheading the weak tank lines. For some of you that don't know, BW TvT mech was actually pretty fast paced (it would be slow to start then the pace would exponentially rise).

I really wish they attempted at making the tank viable to be that core unit (reduce supply/cost or w/e). I also happen to think marauders should be 50 gas or higher because this means you cant get both marauders and tanks if one goes bio.


Two things.

First, I do not disagree with what you say. Single comp strategies were much more diverse in BW and allowed for MUCH more dynamic interaction. So even though Marine/Medic/Tank/Vessel was 99% of TvZ, it never felt like the same TvZ matchup twice. etc...

Second, Marauders goes against everything that barracks play represents. Flavor wise, they are a massive mech unit that a guy jumps into that is as big or bigger than a vulture. It's HUGE. Design wise, they are the perfect Protoss unit. They are large hard hitting units with lots of hitpoints. I have no idea how they are a terran unit--at all.
Hark, what baseball through yonder window breaks?
Vanadiel
Profile Joined April 2012
France961 Posts
October 20 2013 15:24 GMT
#605
To be honest, I think Blizzard probably doesn't want that the playstyle of some terrans "turtle behind planetary and turrets until deathball" to work because it leads to very boring play. Mech playstyle like the one Flash did on some game against DRG for example is nice to watch, but the other playstyle like Goody in WoL is, to me, just awful to play against and booooring to watch.

I don't really know how you could promote the "Flash mech" without buffing the "Goody" mech, I'd be glad if it is possible but it would probably requires a redesign of a lot of units, not just "buff Tanks/Thor..." or whatever.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 20 2013 15:26 GMT
#606
On October 20 2013 19:20 Foxxan wrote:
Show nested quote +
On October 20 2013 11:58 Thieving Magpie wrote:
On October 20 2013 11:40 ysnake wrote:
On October 20 2013 11:35 awesomoecalypse wrote:
On October 19 2013 19:00 Dwayn wrote:
It's a joke that it took them so long to finally address the WM issues. Everyone who isn't completely biased towards T knows they are broken. The "we'll have to wait and see how thing develope" mentality needs to stop. Even the hellbat nerf took them much too long, a unit which was so ridiculously imbalanced it almost funny and sad at the same time. When something is obviously broken just go and fix it asap.


This is dumb as hell. Even in BW, lots of stuff looked "obviously broken" in the abstract. Reavers, for example. Hardcountered all Terran bio, could wipe out a worker line in a single shot. I mean, 100 splash damage per shot at range 8 sounds fucking nuts when you think about it. But it ended up working out, because the game was full of shit like that.

Just looking at a unit or spell and saying this is crazy strong, therefore it must be nerfed, is stupid. If winrates are out of whack because of a unit, or it becomes so dominant that it forces all players into a single playstyle, then sure, change it. But ascertaining that takes time to gather data and let players experiment.


Mech was viable in BW.

Here, it isn't.


In BW, Bio was only viable in 1 match.
In SC2, Mech is only viable in 1 match.

Not much difference.


mech viable versus protoss
is a huge difference


Mech play vs protoss is already in SC2, it's called Swarmhost play.

It also happens that PvZ is the most dynamic non-mirror matchup as well. Go figure.
Hark, what baseball through yonder window breaks?
TheDwf
Profile Joined November 2011
France19747 Posts
October 20 2013 15:34 GMT
#607
On October 21 2013 00:06 Big J wrote:
Show nested quote +
On October 20 2013 23:54 TheDwf wrote:
On October 20 2013 23:51 Big J wrote:
On October 20 2013 23:35 pmp10 wrote:
On October 20 2013 23:18 bhfberserk wrote:
Sometimes I don't even understand what is Blizzard doing.

First of all, they said they want to fix mech in HOTS.
[...]
Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.

You need to see the bigger picture - initially Blizzard really intended for mech to work TvP.
All 3 new terran units were meant specifically for that match-up:
- widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs)
- hellbats are there to counter chargelots overrunning siege-tanks
- warhounds to contest stalkers for map control and counter immortals
Of course within 2 weeks they changed their mind completely and had no problem with mech nerfs/counters since then.

Blizzard attitude towards mech is a simple case of moving the goalposts in the interest of ass-covering.
They will say that it's not that they failed to make it work .
Instead mech shouldn't have ever worked in the first place.


I think from blizzard's point of view it comes down to the following question:
Do we want to make Mech work, despite it being extremly limiting to the game's design?

Why exactly?


read on
Show nested quote +
Why do I think that they think so? Because anything they added to the game from WoL to HotS seems to be a counter to the playstyle. So they are probably thinking that they have to screw the game over too much to make it work.


Or as an incomplete list:
Zealot Charge
Immortal
HotS Void Rays
Tempest
Viper
Swarm Host
...

So their approach seems to be, if we can't make it work by designing stuff for it, we won't force it into the game, because forcing it into the game would require us to rebalance/redesign/remove a lot of stuff, without knowing whether the outcome will be worth it.

Not convinced that the reason behind all of this is that they think mech is "limiting to the game's design". They probably just have this pathetic cliché that only fast & furious things are entertaining to watch, on top of not understanding anything to what mech is and being very content with their dumb system of hard counters.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 20 2013 15:38 GMT
#608
On October 21 2013 00:02 lolfail9001 wrote:
Show nested quote +
On October 20 2013 23:54 Qikz wrote:
On October 20 2013 21:44 Sapphire.lux wrote:
On October 20 2013 20:16 SSVnormandy wrote:
I never saw any terran lose with Sky vZ

you can go watch games of thorzain where caster were completely annoyed by a stale match where zerg crushes piece by piece a skyterran +mech with static D, vipers SH corruptors.

Also Lucifron vs ICan'tRemember from a recent Dreamhack i think. Very ugly games that. Makes Infestor BL look like "the good old times"....


Don't blame mech for that, blame the god awful maps.

God awful maps? Huh, Newkirk is not really god awful map, style is ugly though. The new edition of Newkirk ofc.


Newkirk was a pretty cool map, the issue was that the Zerg decided to not use their techs to avoid standing armies. Only reason why those stalemates actually happened. Well and Terran not using Nukes.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 20 2013 15:41 GMT
#609
On October 21 2013 00:38 FeyFey wrote:
Show nested quote +
On October 21 2013 00:02 lolfail9001 wrote:
On October 20 2013 23:54 Qikz wrote:
On October 20 2013 21:44 Sapphire.lux wrote:
On October 20 2013 20:16 SSVnormandy wrote:
I never saw any terran lose with Sky vZ

you can go watch games of thorzain where caster were completely annoyed by a stale match where zerg crushes piece by piece a skyterran +mech with static D, vipers SH corruptors.

Also Lucifron vs ICan'tRemember from a recent Dreamhack i think. Very ugly games that. Makes Infestor BL look like "the good old times"....


Don't blame mech for that, blame the god awful maps.

God awful maps? Huh, Newkirk is not really god awful map, style is ugly though. The new edition of Newkirk ofc.


Newkirk was a pretty cool map, the issue was that the Zerg decided to not use their techs to avoid standing armies. Only reason why those stalemates actually happened. Well and Terran not using Nukes.

Their techs? Sorry, but as a fact, i can state that once Terran establishes that turtling position, tech switching is a waste of resources and actually doing that SH-viper turtle is the only really good way of fighting it.
DeMoN pulls off a Miracle and Flies to the Moon
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
October 20 2013 15:43 GMT
#610
On October 20 2013 23:35 pmp10 wrote:
Show nested quote +
On October 20 2013 23:18 bhfberserk wrote:
Sometimes I don't even understand what is Blizzard doing.

First of all, they said they want to fix mech in HOTS.
[...]
Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.

You need to see the bigger picture - initially Blizzard really intended for mech to work TvP.
All 3 new terran units were meant specifically for that match-up:
- widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs)
- hellbats are there to counter chargelots overrunning siege-tanks
- warhounds to contest stalkers for map control and counter immortals
Of course within 2 weeks they changed their mind completely and had no problem with mech nerfs/counters since then.

I sort of disagree with this. By looking at how the units were designed to work and how they were balanced, IMO Blizzard (Browder) wanted a bio 2.0 from the factory to be viable. So to this effect we got a mechanical marauder and a mechanical firebat. It was always about "move and shoot" 1a units and not strategical/ positioning based play (as it's what we understand by "mech")

When it got clear that the majority of the community did not want this crap, they scraped the Warhound and ANY plans for mech along with it. It was bio 2.0 or NOTHING. This is why nothing of note was ever done to the Siege Tank or to it's ridiculous hard counters.

Since mech was never going to happen, they had to find a way to incorporate the new units in to the classic bio play; here we get the "bio" tag on the Hellbat and the balancing of the mine in to a mini Siege Tank.

This latest proposed patch is the ONLY time Blizzard has ever thought about the viability of mech in a positive light. Though i think it's save to say that the proposed changes are not even close to being enough.
Head Coach Park: "They should buff tanks!"
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-10-20 15:49:20
October 20 2013 15:46 GMT
#611
On October 21 2013 00:24 Vanadiel wrote:
To be honest, I think Blizzard probably doesn't want that the playstyle of some terrans "turtle behind planetary and turrets until deathball" to work because it leads to very boring play. Mech playstyle like the one Flash did on some game against DRG for example is nice to watch, but the other playstyle like Goody in WoL is, to me, just awful to play against and booooring to watch.

I don't really know how you could promote the "Flash mech" without buffing the "Goody" mech, I'd be glad if it is possible but it would probably requires a redesign of a lot of units, not just "buff Tanks/Thor..." or whatever.


There will be always race with best "late-game" army for each matchup and it of course promotes to turtle until you get your deathball composition.

For example, TvZ WoL - Broodlord/Corruptor + Infestor, Zergs were turtling like there is no tomorrow...
PvT - Deathball army with both HT/Colossus...

With mech it is the same story.

Now on the other hand, it becomes problematic and frustrating when race with faster economy/production/movement also has ability to turtle in best army composition. Late WoL days are prime example of how bullshit this is.

Terran has the slowest production (while playing mech this can't be argued), economy and possibly map control of all races and Terran absolutely can't recover from fight as fast as other two races. So do the math which race should have the best army composition that can trade most effectively.

Lots of people I play on ladder are having problems playing vs mech and they often dies while trying to fight me head on and letting me into late-late game where I can afford all upgrades, collect energy on Ravens, secure key spots with PF, etc... Then those players complan, how insane this is, while all they want to do is the same...

I'm currently playing as unranked and at the start of the game I always tell my opponent that I'm going mech to see what they can do.. Most of the time they have no idea and just lose in a terrible way or do some gimmicky allin or timing push (which is what I want to learn how to play against).
Big J
Profile Joined March 2011
Austria16289 Posts
October 20 2013 15:58 GMT
#612
On October 21 2013 00:34 TheDwf wrote:
Show nested quote +
On October 21 2013 00:06 Big J wrote:
On October 20 2013 23:54 TheDwf wrote:
On October 20 2013 23:51 Big J wrote:
On October 20 2013 23:35 pmp10 wrote:
On October 20 2013 23:18 bhfberserk wrote:
Sometimes I don't even understand what is Blizzard doing.

First of all, they said they want to fix mech in HOTS.
[...]
Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.

You need to see the bigger picture - initially Blizzard really intended for mech to work TvP.
All 3 new terran units were meant specifically for that match-up:
- widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs)
- hellbats are there to counter chargelots overrunning siege-tanks
- warhounds to contest stalkers for map control and counter immortals
Of course within 2 weeks they changed their mind completely and had no problem with mech nerfs/counters since then.

Blizzard attitude towards mech is a simple case of moving the goalposts in the interest of ass-covering.
They will say that it's not that they failed to make it work .
Instead mech shouldn't have ever worked in the first place.


I think from blizzard's point of view it comes down to the following question:
Do we want to make Mech work, despite it being extremly limiting to the game's design?

Why exactly?


read on
Why do I think that they think so? Because anything they added to the game from WoL to HotS seems to be a counter to the playstyle. So they are probably thinking that they have to screw the game over too much to make it work.


Or as an incomplete list:
Zealot Charge
Immortal
HotS Void Rays
Tempest
Viper
Swarm Host
...

So their approach seems to be, if we can't make it work by designing stuff for it, we won't force it into the game, because forcing it into the game would require us to rebalance/redesign/remove a lot of stuff, without knowing whether the outcome will be worth it.

Not convinced that the reason behind all of this is that they think mech is "limiting to the game's design". They probably just have this pathetic cliché that only fast & furious things are entertaining to watch, on top of not understanding anything to what mech is and being very content with their dumb system of hard counters.


Yeah, I'm not gonna discuss this if your standpoint is to use the most vicious forum-missinterpretations of stuff that blizzard has never said like that.
TheDwf
Profile Joined November 2011
France19747 Posts
October 20 2013 16:03 GMT
#613
On October 21 2013 00:58 Big J wrote:
Show nested quote +
On October 21 2013 00:34 TheDwf wrote:
On October 21 2013 00:06 Big J wrote:
On October 20 2013 23:54 TheDwf wrote:
On October 20 2013 23:51 Big J wrote:
On October 20 2013 23:35 pmp10 wrote:
On October 20 2013 23:18 bhfberserk wrote:
Sometimes I don't even understand what is Blizzard doing.

First of all, they said they want to fix mech in HOTS.
[...]
Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.

You need to see the bigger picture - initially Blizzard really intended for mech to work TvP.
All 3 new terran units were meant specifically for that match-up:
- widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs)
- hellbats are there to counter chargelots overrunning siege-tanks
- warhounds to contest stalkers for map control and counter immortals
Of course within 2 weeks they changed their mind completely and had no problem with mech nerfs/counters since then.

Blizzard attitude towards mech is a simple case of moving the goalposts in the interest of ass-covering.
They will say that it's not that they failed to make it work .
Instead mech shouldn't have ever worked in the first place.


I think from blizzard's point of view it comes down to the following question:
Do we want to make Mech work, despite it being extremly limiting to the game's design?

Why exactly?


read on
Why do I think that they think so? Because anything they added to the game from WoL to HotS seems to be a counter to the playstyle. So they are probably thinking that they have to screw the game over too much to make it work.


Or as an incomplete list:
Zealot Charge
Immortal
HotS Void Rays
Tempest
Viper
Swarm Host
...

So their approach seems to be, if we can't make it work by designing stuff for it, we won't force it into the game, because forcing it into the game would require us to rebalance/redesign/remove a lot of stuff, without knowing whether the outcome will be worth it.

Not convinced that the reason behind all of this is that they think mech is "limiting to the game's design". They probably just have this pathetic cliché that only fast & furious things are entertaining to watch, on top of not understanding anything to what mech is and being very content with their dumb system of hard counters.


Yeah, I'm not gonna discuss this if your standpoint is to use the most vicious forum-missinterpretations of stuff that blizzard has never said like that.

As if they were going to be honest in the vague statements they publish once in a blue moon; don't you know how companies work when it comes to PR? There is sadly no minsinterpretation in what I said, just the result of observing the game and even basic reading.
Big J
Profile Joined March 2011
Austria16289 Posts
October 20 2013 16:10 GMT
#614
On October 21 2013 01:03 TheDwf wrote:
Show nested quote +
On October 21 2013 00:58 Big J wrote:
On October 21 2013 00:34 TheDwf wrote:
On October 21 2013 00:06 Big J wrote:
On October 20 2013 23:54 TheDwf wrote:
On October 20 2013 23:51 Big J wrote:
On October 20 2013 23:35 pmp10 wrote:
On October 20 2013 23:18 bhfberserk wrote:
Sometimes I don't even understand what is Blizzard doing.

First of all, they said they want to fix mech in HOTS.
[...]
Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.

You need to see the bigger picture - initially Blizzard really intended for mech to work TvP.
All 3 new terran units were meant specifically for that match-up:
- widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs)
- hellbats are there to counter chargelots overrunning siege-tanks
- warhounds to contest stalkers for map control and counter immortals
Of course within 2 weeks they changed their mind completely and had no problem with mech nerfs/counters since then.

Blizzard attitude towards mech is a simple case of moving the goalposts in the interest of ass-covering.
They will say that it's not that they failed to make it work .
Instead mech shouldn't have ever worked in the first place.


I think from blizzard's point of view it comes down to the following question:
Do we want to make Mech work, despite it being extremly limiting to the game's design?

Why exactly?


read on
Why do I think that they think so? Because anything they added to the game from WoL to HotS seems to be a counter to the playstyle. So they are probably thinking that they have to screw the game over too much to make it work.


Or as an incomplete list:
Zealot Charge
Immortal
HotS Void Rays
Tempest
Viper
Swarm Host
...

So their approach seems to be, if we can't make it work by designing stuff for it, we won't force it into the game, because forcing it into the game would require us to rebalance/redesign/remove a lot of stuff, without knowing whether the outcome will be worth it.

Not convinced that the reason behind all of this is that they think mech is "limiting to the game's design". They probably just have this pathetic cliché that only fast & furious things are entertaining to watch, on top of not understanding anything to what mech is and being very content with their dumb system of hard counters.


Yeah, I'm not gonna discuss this if your standpoint is to use the most vicious forum-missinterpretations of stuff that blizzard has never said like that.

As if they were going to be honest in the vague statements they publish once in a blue moon; don't you know how companies work when it comes to PR? There is sadly no minsinterpretation in what I said, just the result of observing the game and even basic reading.



Did it ever come to you that even the stuff that gets missinterpreted as "antimech" is PR as well?

That they said "we prefer bio/mine over bio/tank" because they want to advertise the game instead of grumbling around how the game could be better?
Or that they said "we are not going to force mech into the game" because if they said anything else it could be interpreted as the game is incomplete, don't buy it?

Of coure they are not going to be superhonest and talk about every little thing they would like to have changed, just so that the whole internet can go berserk about the developers being dissatisfied with their work. That does not mean we have to turn everything they say into horseshit.
goody153
Profile Blog Joined April 2013
44311 Posts
October 20 2013 16:51 GMT
#615
if the changes were approved .. when is this probably gonna be live again ?
this is a quote
Big J
Profile Joined March 2011
Austria16289 Posts
October 20 2013 16:52 GMT
#616
On October 21 2013 01:51 goody153 wrote:
if the changes were approved .. when is this probably gonna be live again ?


after blizzcon, for the next season(s) of WCS is the plan.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 20 2013 16:57 GMT
#617
Big J, this isn't really related to the topic at hand but do you actually play the game? You're in like every topic lol
Big J
Profile Joined March 2011
Austria16289 Posts
October 20 2013 17:48 GMT
#618
On October 21 2013 01:57 Chaggi wrote:
Big J, this isn't really related to the topic at hand but do you actually play the game? You're in like every topic lol

yes i play it
Godwrath
Profile Joined August 2012
Spain10167 Posts
Last Edited: 2013-10-20 18:28:53
October 20 2013 18:27 GMT
#619
How is the TvZ winrate ? I thought it was stabilizing towards the 50% already. If blizzard doesn't really want every TvZ to be 4M, why don't they unlock different tech paths for terrans instead of just nerfing the mine and doing something that adds almost nothing to tanks which get countered by regenmutas and vipers while they don't really make that big deal of damage on a engagement on sc2 ? I just don't get it. Bring back the total damage tanks and you can fucking nerf WM to the place they were suppossed to be, just to guard flanks, or help halting harass on expansions for mech.
TheDwf
Profile Joined November 2011
France19747 Posts
October 20 2013 18:31 GMT
#620
On October 21 2013 03:27 Godwrath wrote:
How is the TvZ winrate ? I thought it was stabilizing towards the 50% already. If blizzard doesn't really want every TvZ to be 4M, why don't they unlock different tech paths for terrans instead of just nerfing the mine and doing something that adds almost nothing to tanks which get countered by regenmutas and vipers while they don't really make that big deal of damage on a engagement on sc2 ? I just don't get it. Bring back the total damage tanks and you can fucking nerf WM to the place they were suppossed to be, just to guard flanks, or help halting harass on expansions for mech.

Sorry, using common sense is not allowed when trying to patch this game. Otherwise, it would be too easy.
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