On October 19 2013 19:00 Dwayn wrote: It's a joke that it took them so long to finally address the WM issues. Everyone who isn't completely biased towards T knows they are broken. The "we'll have to wait and see how thing develope" mentality needs to stop. Even the hellbat nerf took them much too long, a unit which was so ridiculously imbalanced it almost funny and sad at the same time. When something is obviously broken just go and fix it asap.
This is dumb as hell. Even in BW, lots of stuff looked "obviously broken" in the abstract. Reavers, for example. Hardcountered all Terran bio, could wipe out a worker line in a single shot. I mean, 100 splash damage per shot at range 8 sounds fucking nuts when you think about it. But it ended up working out, because the game was full of shit like that.
Just looking at a unit or spell and saying this is crazy strong, therefore it must be nerfed, is stupid. If winrates are out of whack because of a unit, or it becomes so dominant that it forces all players into a single playstyle, then sure, change it. But ascertaining that takes time to gather data and let players experiment.
Mech was viable in BW.
Here, it isn't.
In BW, Bio was only viable in 1 match. In SC2, Mech is only viable in 1 match.
On October 20 2013 18:45 gobbledydook wrote: if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.
You should watch a bit more of GSL. ( hint : MVP vs Squirtle ) spoiler : toss win :D
vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet
On October 20 2013 18:45 gobbledydook wrote: if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.
You should watch a bit more of GSL. ( hint : MVP vs Squirtle ) spoiler : toss win :D
vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet
On October 20 2013 18:45 gobbledydook wrote: if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.
You should watch a bit more of GSL. ( hint : MVP vs Squirtle ) spoiler : toss win :D
vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet
Templar + Tempest is a lategame composition I have yet to see any Terran defeat. Feedback annihilates the PDDs and Ravens and Storm ravages the absurd amount of Vikings you need. Ghosts can get sniped and Feedbacked all the same not to mention they're mostly dead weight once Protoss adds in one or two Colossi.
On October 20 2013 18:45 gobbledydook wrote: if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.
You should watch a bit more of GSL. ( hint : MVP vs Squirtle ) spoiler : toss win :D
vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet
In a "one big engagment"-scenario in TvZ (and TvT) this is probably true - though a Zerg can do a lot to prevent that from ever happening through Static D and Vipers. In TvP (theoretical) Skytoss is probably just stronger, since Carriers counter all Terran Air/Mech units but BCs - which are an extremly soft counter and can be hardcountered through Tempest/VR.
On October 20 2013 18:45 gobbledydook wrote: if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.
You should watch a bit more of GSL. ( hint : MVP vs Squirtle ) spoiler : toss win :D
vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet
Not really. Zergs can spoon it with vipers and protoss with tempests. Believe me - there were pro terrans that tried.
On October 20 2013 19:59 Thezzy wrote: Templar + Tempest is a lategame composition I have yet to see any Terran defeat. Feedback annihilates the PDDs and Ravens and Storm ravages the absurd amount of Vikings you need. Ghosts can get sniped and Feedbacked all the same not to mention they're mostly dead weight once Protoss adds in one or two Colossi.
Well ghost cloack/raven/BC can beat this I guess
It's probably a matter of control during the fight (and its probably way harder for the terran than the protoss)
On October 20 2013 18:45 gobbledydook wrote: if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.
You should watch a bit more of GSL. ( hint : MVP vs Squirtle ) spoiler : toss win :D
vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet
Not really. Zergs can spoon it with vipers and protoss with tempests. Believe me - there were pro terrans that tried.
Well actually Skyterran vZ destroy everything zerg... But thats only for TvZ
On October 20 2013 18:45 gobbledydook wrote: if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.
You should watch a bit more of GSL. ( hint : MVP vs Squirtle ) spoiler : toss win :D
vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet
Not really. Zergs can spoon it with vipers and protoss with tempests. Believe me - there were pro terrans that tried.
Well actually Skyterran vZ destroy everything zerg... But thats only for TvZ
I never saw any terran lose with Sky vZ
You can watch Strelok stream if you want to see it. It's certainly not a weak style in the deciding-engagement but the mid-game attrition is simply too high.
On October 20 2013 19:59 Thezzy wrote: Templar + Tempest is a lategame composition I have yet to see any Terran defeat. Feedback annihilates the PDDs and Ravens and Storm ravages the absurd amount of Vikings you need. Ghosts can get sniped and Feedbacked all the same not to mention they're mostly dead weight once Protoss adds in one or two Colossi.
Well ghost cloack/raven/BC can beat this I guess
It's probably a matter of control during the fight (and its probably way harder for the terran than the protoss)
The problem is not that it's harder but requires protoss to blunder. The only time I've seen this style work was when protoss got his tempests nuked.
you can go watch games of thorzain where caster were completely annoyed by a stale match where zerg crushes piece by piece a skyterran +mech with static D, vipers SH corruptors.
you can go watch games of thorzain where caster were completely annoyed by a stale match where zerg crushes piece by piece a skyterran +mech with static D, vipers SH corruptors.
Also Lucifron vs ICan'tRemember from a recent Dreamhack i think. Very ugly games that. Makes Infestor BL look like "the good old times"....
Can anyone tell me if they removed the speed buffs for the oracle? To me it would make much more sense removing that and keeping the increased distance of revelation if they want to see it more late game.
Sometimes I don't even understand what is Blizzard doing.
First of all, they said they want to fix mech in HOTS. So we see stuff like:
1) Widow mines. Which originally came from a thing call the shredder. It is an unit that works outside of the army for cheap, easy board control. "We want something not added to the ball of death." @6:28 In theory, that would help mech to gain more map control... Well, everyone knows that is not what happened to WM in HOTS. It just replaced siege tank completely in TvZ. No more Marine Tank or mech in TvZ.
2) There is a +damage to shield for the WM, but never ever would Blizzard just try to buff the tanks in TvP. There is no mech in TvP. Mech in not viable in TvP. We don't even see much WMs play in TvP anyway except some early game harassment.
3) Thor - Heavy Anti Armour mode. This is a great addition to mech in TvZ. Back in WOL, TvZ mech is all about hitting a timing before broodlord. This created a coin-flip situation. In general speaking, it is either the Zerg player can hold long enough to get Bloodlords or get completely rolled over by 20 tanks. With Thors having a buff in anti-broodlord, TvZ mech against broodlord compositions actually become a dance. Whoever have the better positioning/mirco often wins.
-BUT then they added Viper.... Which completely kills mech TvZ. The viper has 2 spells that completely hard counter tanks. It is even more a hard counter than the immortal.
Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.
On October 20 2013 23:18 bhfberserk wrote: Sometimes I don't even understand what is Blizzard doing.
First of all, they said they want to fix mech in HOTS. [...] Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.
You need to see the bigger picture - initially Blizzard really intended for mech to work TvP. All 3 new terran units were meant specifically for that match-up: - widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs) - hellbats are there to counter chargelots overrunning siege-tanks - warhounds to contest stalkers for map control and counter immortals Of course within 2 weeks they changed their mind completely and had no problem with mech nerfs/counters since then.
Blizzard attitude towards mech is a simple case of moving the goalposts in the interest of ass-covering. They will say that it's not that they failed to make it work . Instead mech shouldn't have ever worked in the first place.
On October 20 2013 23:18 bhfberserk wrote: Sometimes I don't even understand what is Blizzard doing.
First of all, they said they want to fix mech in HOTS. [...] Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.
You need to see the bigger picture - initially Blizzard really intended for mech to work TvP. All 3 new terran units were meant specifically for that match-up: - widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs) - hellbats are there to counter chargelots overrunning siege-tanks - warhounds to contest stalkers for map control and counter immortals Of course within 2 weeks they changed their mind completely and had no problem with mech nerfs/counters since then.
Blizzard attitude towards mech is a simple case of moving the goalposts in the interest of ass-covering. They will say that it's not that they failed to make it work . Instead mech shouldn't have ever worked in the first place.
I think from blizzard's point of view it comes down to the following question: Do we want to make Mech work, despite it being extremly limiting to the game's design?
Why do I think that they think so? Because anything they added to the game from WoL to HotS seems to be a counter to the playstyle. So they are probably thinking that they have to screw the game over too much to make it work.
I don't think so, I think there are sweetspots that they could hit. But they are not going to hit them with "just buff it in some way", but need to tinker it in very specific ways.
On October 20 2013 23:18 bhfberserk wrote: Sometimes I don't even understand what is Blizzard doing.
First of all, they said they want to fix mech in HOTS. [...] Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.
You need to see the bigger picture - initially Blizzard really intended for mech to work TvP. All 3 new terran units were meant specifically for that match-up: - widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs) - hellbats are there to counter chargelots overrunning siege-tanks - warhounds to contest stalkers for map control and counter immortals
Good one, i will just go with roles they noted for terran units in their Blizzcon demo: Shredder: space control, the thing SC2 mech SUDDENLY lacked. Warhound: counter to tanks in TvT. Hellbat: yes, to tank for rest of mech.
you can go watch games of thorzain where caster were completely annoyed by a stale match where zerg crushes piece by piece a skyterran +mech with static D, vipers SH corruptors.
Also Lucifron vs ICan'tRemember from a recent Dreamhack i think. Very ugly games that. Makes Infestor BL look like "the good old times"....
Don't blame mech for that, blame the god awful maps.
On October 20 2013 23:18 bhfberserk wrote: Sometimes I don't even understand what is Blizzard doing.
First of all, they said they want to fix mech in HOTS. [...] Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.
You need to see the bigger picture - initially Blizzard really intended for mech to work TvP. All 3 new terran units were meant specifically for that match-up: - widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs) - hellbats are there to counter chargelots overrunning siege-tanks - warhounds to contest stalkers for map control and counter immortals Of course within 2 weeks they changed their mind completely and had no problem with mech nerfs/counters since then.
Blizzard attitude towards mech is a simple case of moving the goalposts in the interest of ass-covering. They will say that it's not that they failed to make it work . Instead mech shouldn't have ever worked in the first place.
I think from blizzard's point of view it comes down to the following question: Do we want to make Mech work, despite it being extremly limiting to the game's design?