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Balance Test map Changes - Page 30

Forum Index > SC2 General
674 CommentsPost a Reply
Prev 1 28 29 30 31 32 34 Next All
Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 20 2013 10:20 GMT
#581
On October 20 2013 11:58 Thieving Magpie wrote:
Show nested quote +
On October 20 2013 11:40 ysnake wrote:
On October 20 2013 11:35 awesomoecalypse wrote:
On October 19 2013 19:00 Dwayn wrote:
It's a joke that it took them so long to finally address the WM issues. Everyone who isn't completely biased towards T knows they are broken. The "we'll have to wait and see how thing develope" mentality needs to stop. Even the hellbat nerf took them much too long, a unit which was so ridiculously imbalanced it almost funny and sad at the same time. When something is obviously broken just go and fix it asap.


This is dumb as hell. Even in BW, lots of stuff looked "obviously broken" in the abstract. Reavers, for example. Hardcountered all Terran bio, could wipe out a worker line in a single shot. I mean, 100 splash damage per shot at range 8 sounds fucking nuts when you think about it. But it ended up working out, because the game was full of shit like that.

Just looking at a unit or spell and saying this is crazy strong, therefore it must be nerfed, is stupid. If winrates are out of whack because of a unit, or it becomes so dominant that it forces all players into a single playstyle, then sure, change it. But ascertaining that takes time to gather data and let players experiment.


Mech was viable in BW.

Here, it isn't.


In BW, Bio was only viable in 1 match.
In SC2, Mech is only viable in 1 match.

Not much difference.


mech viable versus protoss
is a huge difference
goody153
Profile Blog Joined April 2013
44311 Posts
October 20 2013 10:50 GMT
#582
On October 20 2013 18:58 xongnox wrote:
Show nested quote +
On October 20 2013 18:45 gobbledydook wrote:
if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.


You should watch a bit more of GSL. ( hint : MVP vs Squirtle )
spoiler : toss win :D


vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet
this is a quote
Insoleet
Profile Joined May 2012
France1806 Posts
October 20 2013 10:54 GMT
#583
On October 20 2013 19:50 goody153 wrote:
Show nested quote +
On October 20 2013 18:58 xongnox wrote:
On October 20 2013 18:45 gobbledydook wrote:
if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.


You should watch a bit more of GSL. ( hint : MVP vs Squirtle )
spoiler : toss win :D


vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet


Tempest wasnt available at that time
goody153
Profile Blog Joined April 2013
44311 Posts
October 20 2013 10:56 GMT
#584
On October 20 2013 19:54 Insoleet wrote:
Show nested quote +
On October 20 2013 19:50 goody153 wrote:
On October 20 2013 18:58 xongnox wrote:
On October 20 2013 18:45 gobbledydook wrote:
if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.


You should watch a bit more of GSL. ( hint : MVP vs Squirtle )
spoiler : toss win :D


vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet


Tempest wasnt available at that time


ravens pdd do good vs tempest right ?
this is a quote
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
October 20 2013 10:59 GMT
#585
Templar + Tempest is a lategame composition I have yet to see any Terran defeat.
Feedback annihilates the PDDs and Ravens and Storm ravages the absurd amount of Vikings you need.
Ghosts can get sniped and Feedbacked all the same not to mention they're mostly dead weight once Protoss adds in one or two Colossi.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Big J
Profile Joined March 2011
Austria16289 Posts
October 20 2013 11:00 GMT
#586
On October 20 2013 19:50 goody153 wrote:
Show nested quote +
On October 20 2013 18:58 xongnox wrote:
On October 20 2013 18:45 gobbledydook wrote:
if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.


You should watch a bit more of GSL. ( hint : MVP vs Squirtle )
spoiler : toss win :D


vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet


In a "one big engagment"-scenario in TvZ (and TvT) this is probably true - though a Zerg can do a lot to prevent that from ever happening through Static D and Vipers.
In TvP (theoretical) Skytoss is probably just stronger, since Carriers counter all Terran Air/Mech units but BCs - which are an extremly soft counter and can be hardcountered through Tempest/VR.
pmp10
Profile Joined April 2012
3401 Posts
October 20 2013 11:03 GMT
#587
On October 20 2013 19:50 goody153 wrote:
Show nested quote +
On October 20 2013 18:58 xongnox wrote:
On October 20 2013 18:45 gobbledydook wrote:
if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.


You should watch a bit more of GSL. ( hint : MVP vs Squirtle )
spoiler : toss win :D


vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet

Not really.
Zergs can spoon it with vipers and protoss with tempests.
Believe me - there were pro terrans that tried.
Insoleet
Profile Joined May 2012
France1806 Posts
October 20 2013 11:03 GMT
#588
On October 20 2013 19:59 Thezzy wrote:
Templar + Tempest is a lategame composition I have yet to see any Terran defeat.
Feedback annihilates the PDDs and Ravens and Storm ravages the absurd amount of Vikings you need.
Ghosts can get sniped and Feedbacked all the same not to mention they're mostly dead weight once Protoss adds in one or two Colossi.


Well ghost cloack/raven/BC can beat this I guess

It's probably a matter of control during the fight (and its probably way harder for the terran than the protoss)
Insoleet
Profile Joined May 2012
France1806 Posts
October 20 2013 11:04 GMT
#589
On October 20 2013 20:03 pmp10 wrote:
Show nested quote +
On October 20 2013 19:50 goody153 wrote:
On October 20 2013 18:58 xongnox wrote:
On October 20 2013 18:45 gobbledydook wrote:
if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.


You should watch a bit more of GSL. ( hint : MVP vs Squirtle )
spoiler : toss win :D


vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet

Not really.
Zergs can spoon it with vipers and protoss with tempests.
Believe me - there were pro terrans that tried.


Well actually Skyterran vZ destroy everything zerg... But thats only for TvZ

I never saw any terran lose with Sky vZ
pmp10
Profile Joined April 2012
3401 Posts
October 20 2013 11:15 GMT
#590
On October 20 2013 20:04 Insoleet wrote:
Show nested quote +
On October 20 2013 20:03 pmp10 wrote:
On October 20 2013 19:50 goody153 wrote:
On October 20 2013 18:58 xongnox wrote:
On October 20 2013 18:45 gobbledydook wrote:
if you suddenly come out with mass BC Raven against Protoss and the protoss somehow didn't know about it of course you will win.


You should watch a bit more of GSL. ( hint : MVP vs Squirtle )
spoiler : toss win :D


vortex was still available that time ..dont complete skyterran rape all kinds of compositions theoretically of course .. i havent seen one yet

Not really.
Zergs can spoon it with vipers and protoss with tempests.
Believe me - there were pro terrans that tried.


Well actually Skyterran vZ destroy everything zerg... But thats only for TvZ

I never saw any terran lose with Sky vZ

You can watch Strelok stream if you want to see it.
It's certainly not a weak style in the deciding-engagement but the mid-game attrition is simply too high.


On October 20 2013 20:03 Insoleet wrote:
Show nested quote +
On October 20 2013 19:59 Thezzy wrote:
Templar + Tempest is a lategame composition I have yet to see any Terran defeat.
Feedback annihilates the PDDs and Ravens and Storm ravages the absurd amount of Vikings you need.
Ghosts can get sniped and Feedbacked all the same not to mention they're mostly dead weight once Protoss adds in one or two Colossi.


Well ghost cloack/raven/BC can beat this I guess

It's probably a matter of control during the fight (and its probably way harder for the terran than the protoss)

The problem is not that it's harder but requires protoss to blunder.
The only time I've seen this style work was when protoss got his tempests nuked.
SSVnormandy
Profile Joined July 2012
France392 Posts
October 20 2013 11:16 GMT
#591
I never saw any terran lose with Sky vZ

you can go watch games of thorzain where caster were completely annoyed by a stale match where zerg crushes piece by piece a skyterran +mech with static D, vipers SH corruptors.
Battlecruisers.... Just Battlecruisers...
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
October 20 2013 12:44 GMT
#592
On October 20 2013 20:16 SSVnormandy wrote:
Show nested quote +
I never saw any terran lose with Sky vZ

you can go watch games of thorzain where caster were completely annoyed by a stale match where zerg crushes piece by piece a skyterran +mech with static D, vipers SH corruptors.

Also Lucifron vs ICan'tRemember from a recent Dreamhack i think. Very ugly games that. Makes Infestor BL look like "the good old times"....
Head Coach Park: "They should buff tanks!"
Cereb
Profile Joined November 2011
Denmark3388 Posts
October 20 2013 13:20 GMT
#593
Can anyone tell me if they removed the speed buffs for the oracle? To me it would make much more sense removing that and keeping the increased distance of revelation if they want to see it more late game.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Killmouse
Profile Joined August 2010
Austria5700 Posts
October 20 2013 13:38 GMT
#594
Haha dat skyterran + ghost discussion, i already tried to convince them page 27-28 , useless discussion
yo
bhfberserk
Profile Joined August 2011
Canada390 Posts
October 20 2013 14:18 GMT
#595
Sometimes I don't even understand what is Blizzard doing.

First of all, they said they want to fix mech in HOTS.
So we see stuff like:

1) Widow mines. Which originally came from a thing call the shredder. It is an unit that works outside of the army for cheap, easy board control. "We want something not added to the ball of death."
@6:28
In theory, that would help mech to gain more map control... Well, everyone knows that is not what happened to WM in HOTS. It just replaced siege tank completely in TvZ. No more Marine Tank or mech in TvZ.

2) There is a +damage to shield for the WM, but never ever would Blizzard just try to buff the tanks in TvP. There is no mech in TvP. Mech in not viable in TvP. We don't even see much WMs play in TvP anyway except some early game harassment.

3) Thor - Heavy Anti Armour mode. This is a great addition to mech in TvZ. Back in WOL, TvZ mech is all about hitting a timing before broodlord. This created a coin-flip situation. In general speaking, it is either the Zerg player can hold long enough to get Bloodlords or get completely rolled over by 20 tanks. With Thors having a buff in anti-broodlord, TvZ mech against broodlord compositions actually become a dance. Whoever have the better positioning/mirco often wins.

-BUT then they added Viper.... Which completely kills mech TvZ. The viper has 2 spells that completely hard counter tanks. It is even more a hard counter than the immortal.

Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.
pmp10
Profile Joined April 2012
3401 Posts
October 20 2013 14:35 GMT
#596
On October 20 2013 23:18 bhfberserk wrote:
Sometimes I don't even understand what is Blizzard doing.

First of all, they said they want to fix mech in HOTS.
[...]
Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.

You need to see the bigger picture - initially Blizzard really intended for mech to work TvP.
All 3 new terran units were meant specifically for that match-up:
- widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs)
- hellbats are there to counter chargelots overrunning siege-tanks
- warhounds to contest stalkers for map control and counter immortals
Of course within 2 weeks they changed their mind completely and had no problem with mech nerfs/counters since then.

Blizzard attitude towards mech is a simple case of moving the goalposts in the interest of ass-covering.
They will say that it's not that they failed to make it work .
Instead mech shouldn't have ever worked in the first place.
Big J
Profile Joined March 2011
Austria16289 Posts
October 20 2013 14:51 GMT
#597
On October 20 2013 23:35 pmp10 wrote:
Show nested quote +
On October 20 2013 23:18 bhfberserk wrote:
Sometimes I don't even understand what is Blizzard doing.

First of all, they said they want to fix mech in HOTS.
[...]
Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.

You need to see the bigger picture - initially Blizzard really intended for mech to work TvP.
All 3 new terran units were meant specifically for that match-up:
- widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs)
- hellbats are there to counter chargelots overrunning siege-tanks
- warhounds to contest stalkers for map control and counter immortals
Of course within 2 weeks they changed their mind completely and had no problem with mech nerfs/counters since then.

Blizzard attitude towards mech is a simple case of moving the goalposts in the interest of ass-covering.
They will say that it's not that they failed to make it work .
Instead mech shouldn't have ever worked in the first place.


I think from blizzard's point of view it comes down to the following question:
Do we want to make Mech work, despite it being extremly limiting to the game's design?

Why do I think that they think so? Because anything they added to the game from WoL to HotS seems to be a counter to the playstyle. So they are probably thinking that they have to screw the game over too much to make it work.

I don't think so, I think there are sweetspots that they could hit. But they are not going to hit them with "just buff it in some way", but need to tinker it in very specific ways.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 20 2013 14:54 GMT
#598
On October 20 2013 23:35 pmp10 wrote:
Show nested quote +
On October 20 2013 23:18 bhfberserk wrote:
Sometimes I don't even understand what is Blizzard doing.

First of all, they said they want to fix mech in HOTS.
[...]
Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.

You need to see the bigger picture - initially Blizzard really intended for mech to work TvP.
All 3 new terran units were meant specifically for that match-up:
- widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs)
- hellbats are there to counter chargelots overrunning siege-tanks
- warhounds to contest stalkers for map control and counter immortals

Good one, i will just go with roles they noted for terran units in their Blizzcon demo:
Shredder: space control, the thing SC2 mech SUDDENLY lacked.
Warhound: counter to tanks in TvT.
Hellbat: yes, to tank for rest of mech.
DeMoN pulls off a Miracle and Flies to the Moon
Qikz
Profile Blog Joined November 2009
United Kingdom12067 Posts
October 20 2013 14:54 GMT
#599
On October 20 2013 21:44 Sapphire.lux wrote:
Show nested quote +
On October 20 2013 20:16 SSVnormandy wrote:
I never saw any terran lose with Sky vZ

you can go watch games of thorzain where caster were completely annoyed by a stale match where zerg crushes piece by piece a skyterran +mech with static D, vipers SH corruptors.

Also Lucifron vs ICan'tRemember from a recent Dreamhack i think. Very ugly games that. Makes Infestor BL look like "the good old times"....


Don't blame mech for that, blame the god awful maps.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TheDwf
Profile Joined November 2011
France19747 Posts
October 20 2013 14:54 GMT
#600
On October 20 2013 23:51 Big J wrote:
Show nested quote +
On October 20 2013 23:35 pmp10 wrote:
On October 20 2013 23:18 bhfberserk wrote:
Sometimes I don't even understand what is Blizzard doing.

First of all, they said they want to fix mech in HOTS.
[...]
Seriously Blizzard. Do we ever see mech in TvP? Why not try a +shield damage on the tank for once.

You need to see the bigger picture - initially Blizzard really intended for mech to work TvP.
All 3 new terran units were meant specifically for that match-up:
- widow mines were supposed to help with safe openings which mech TvP lacks (hence hitting cloaked targets like DTs)
- hellbats are there to counter chargelots overrunning siege-tanks
- warhounds to contest stalkers for map control and counter immortals
Of course within 2 weeks they changed their mind completely and had no problem with mech nerfs/counters since then.

Blizzard attitude towards mech is a simple case of moving the goalposts in the interest of ass-covering.
They will say that it's not that they failed to make it work .
Instead mech shouldn't have ever worked in the first place.


I think from blizzard's point of view it comes down to the following question:
Do we want to make Mech work, despite it being extremly limiting to the game's design?

Why exactly?
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