Although the tank buff isn't enough to get me to play mech in TvP, it is a good start.
TvT mech will be an even bigger snooze fest with all the turtle bitching with siege.
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TaishiCi
Korea (South)211 Posts
Although the tank buff isn't enough to get me to play mech in TvP, it is a good start. TvT mech will be an even bigger snooze fest with all the turtle bitching with siege. | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
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scares
Germany239 Posts
On September 24 2013 10:39 TaishiCi wrote: Here I am, the sole Terran on ladder that still does mech TvZ. Although the tank buff isn't enough to get me to play mech in TvP, it is a good start. TvT mech will be an even bigger snooze fest with all the turtle bitching with siege. Isn't that what mech is about ![]() But seriously you bring up a point i often see "we want mech and positional play to be more important and standard" somebody mechs "god watching him siege the opponent to death in a 40 minute game is soo boooooooooooooorrrrrrrrrrrrrinnnnngg!!" | ||
Antylamon
United States1981 Posts
On September 24 2013 10:39 TaishiCi wrote: TvT mech will be an even bigger snooze fest with all the turtle bitching with siege. Well, there's always Battlecruisers. If the mech/air weps buff goes through then it will be a lot easier to transition to them, too. | ||
Dingobloo
Australia1903 Posts
On September 24 2013 10:19 Radiag wrote: Upgrades combined: We dont really have a need for that and that wont give a reason to play mech at all. Widow Mine range decrease: Good in theory but just too much Siege Tanks: Sounds good, lets see how that goes in testing Oracles cheaper: NO! Oracles do enough damage for their cost unless you are in higher leagues it is hard to deal with them and that gives Protoss just more All-in possibilties and nothing else than that. Dark Templar faster: Again NO! Just more DT all-ins. David Kim, protoss isnt playing defensive because they ONLY can do that, they have enough offensive tools, but the MSC just provides such good defense that it is the safest and easiest way to play and win. The ONLY change that could get Protosses out of their bases and get the matchups balanced are a Widow Mine nerf + a HUGE msc nerf, Photon Overcharge cost @125 energy aswell as decrease its time to 30 sec. Then Protoss cant just turtle, tech up fast and sit safely behind their big Nexus Cannon until they have their Deathball! The mothership core didn't exist in WoL either but the problem was still the same, only now even more exacerbated because e the tools for the other races to keep you in your base have increased dramatically. I'm not against changes to the MSC to make it more vulnerable to certain timings, but it's use is 100% necessary the way the game is currently balanced. Likewise if you think Protoss harassment options are sufficent in low numbers you're mistaken. Once static defence goes up you basically have the equivalent of "doom drop" in your arsenal (big warp ins), and even then it's less effective due to the nature of the protoss gateway units reliance on sentries and splash damage as well as having to have that many gateways in reserve. There are plenty of problems with just blanket increasing the DT's speed and decreasing oracle gas cost but "because protoss has enough harassment options" is not one of them. | ||
saltis
159 Posts
On September 24 2013 10:14 xyzz wrote: Show nested quote + On September 24 2013 10:08 Waise wrote: On September 24 2013 10:04 MarlieChurphy wrote: PS- I don't think that WM nerf is enough. seriously? as a zerg player i not only think it's enough but feel it might tip tvz distinctly in our favor. the siege tank dps buff isn't really significant enough to offset it at all Why do people so often start with lies about their main race when they try to lobby their balance ideas to the forum community? "As a Terran player I'm baffled by how overpowered my race will be after these changes!" Sure. Terrans have played Marine/Tank before, only now the Marine/Tank will be better than before due to the rapid fire Tanks that don't require siege mode to be researched and now benefit from more easily accessible/cheaper vehicle upgrades, and the WM are still available in the mix too but will kill a few less Lings/Blings in the large engagements than before due to smaller aoe. Don't try to act all dramatic please. "Marine/Tank will be better than before due to the rapid fire" DUDE , thats ONLY + 9% speed. In other words, every 11th shot mathematically would be "extra-buffed" shot. | ||
Antylamon
United States1981 Posts
On September 24 2013 10:45 saltis wrote: Show nested quote + On September 24 2013 10:14 xyzz wrote: On September 24 2013 10:08 Waise wrote: On September 24 2013 10:04 MarlieChurphy wrote: PS- I don't think that WM nerf is enough. seriously? as a zerg player i not only think it's enough but feel it might tip tvz distinctly in our favor. the siege tank dps buff isn't really significant enough to offset it at all Why do people so often start with lies about their main race when they try to lobby their balance ideas to the forum community? "As a Terran player I'm baffled by how overpowered my race will be after these changes!" Sure. Terrans have played Marine/Tank before, only now the Marine/Tank will be better than before due to the rapid fire Tanks that don't require siege mode to be researched and now benefit from more easily accessible/cheaper vehicle upgrades, and the WM are still available in the mix too but will kill a few less Lings/Blings in the large engagements than before due to smaller aoe. Don't try to act all dramatic please. "Marine/Tank will be better than before due to the rapid fire" DUDE , thats ONLY + 9% speed. In other words, every 11th shot mathematically would be "extra-buffed" shot. Or every 11th tank. | ||
SheaR619
United States2399 Posts
Regarding TvP, I see no change to unit composition but dark templar might be too strong with this change. With how fast they are, they can evade the scan range more and push terran to get raven mores or static detection rather than relying on just scan. The hope of still seeing mech in TvP is no where in sight imo. Lastly I am just happy that tanks are FINALLY ffs getting some attention by the love of god. The combine mech upgrade is a bigger change imo than the attack speed buff. There just too many powerful gap in ability and powerful air that completely shut down tanks for it to matter much but it will be interesting to test. | ||
trada
Germany347 Posts
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trada
Germany347 Posts
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lessQQmorePEWPEW
Jamaica921 Posts
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xN.07)MaK
Spain1159 Posts
On September 24 2013 10:30 DarkPlasmaBall wrote: Show nested quote + On September 24 2013 10:27 xN.07)MaK wrote: On September 24 2013 10:20 DarkPlasmaBall wrote: Such stupid ideas for Protoss buff -.-' The ones for Terran and Zerg are at least sensible. As a Protoss player, I've never had a problem with my dark templar being "too slow". What a silly random buff. You use dark templar for harassing and catching your opponent off guard and all that good stuff, but he doesn't need to be any faster. Now if high templars were faster, then that would be awesome... they wouldn't get sniped from behind due to them being slower than my whole frickin army. And making the oracle cheaper is supposed to make them appear more frequently in the mid and late game? I don't think so. We don't make oracles after the early game because any anti-air wrecks them, not because they're too expensive. And quite frankly, I'm okay with them just being an early game option. If I want to incorporate air into my main army, I can add a few phoenixes or void rays. Wow, I thought I'd never see people wanting to buff the high templar. I mean, it's already freaking good, making it faster would mean destruction in the appropiate hands. I just want it to be able to keep up with the rest of the army, rather than lagging behind. And you can't really make all the other units slower so... How about blink? So they can catch up with the army AND dodge EMPs like a boss? ;D | ||
Antylamon
United States1981 Posts
On September 24 2013 10:48 trada wrote: how could anyone thumbs down the dt speedbuff. the games are gonna be hilarious! | ||
BlackLotus10
United States45 Posts
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Antylamon
United States1981 Posts
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Kevin_Sorbo
Canada3217 Posts
On September 24 2013 10:48 Antylamon wrote: Show nested quote + On September 24 2013 10:45 saltis wrote: On September 24 2013 10:14 xyzz wrote: On September 24 2013 10:08 Waise wrote: On September 24 2013 10:04 MarlieChurphy wrote: PS- I don't think that WM nerf is enough. seriously? as a zerg player i not only think it's enough but feel it might tip tvz distinctly in our favor. the siege tank dps buff isn't really significant enough to offset it at all Why do people so often start with lies about their main race when they try to lobby their balance ideas to the forum community? "As a Terran player I'm baffled by how overpowered my race will be after these changes!" Sure. Terrans have played Marine/Tank before, only now the Marine/Tank will be better than before due to the rapid fire Tanks that don't require siege mode to be researched and now benefit from more easily accessible/cheaper vehicle upgrades, and the WM are still available in the mix too but will kill a few less Lings/Blings in the large engagements than before due to smaller aoe. Don't try to act all dramatic please. "Marine/Tank will be better than before due to the rapid fire" DUDE , thats ONLY + 9% speed. In other words, every 11th shot mathematically would be "extra-buffed" shot. Or every 11th tank. no cause they all fire at the same time/rate? not sure im right though :S | ||
Rain
120 Posts
[spoiler]Oracle cost decreased from 150/150 to 150/100 Protoss feels like it has been playing too defensively (outside of Warp Prism harasses). We’re seeing Oracles only being used in the early game, and not much during any other stage of the game. We hope by reducing the gas cost of the Oracle, they’ll be used more throughout the game. This is actually hilarious especially in TvP. Protoss plays very aggressive in early games with their proxy stargate and this is not even all in. and sometimes regardless of knowing what your opponent is going to do you can't stop this. for example you are going to reaper expend and you scout protoss's base and you can't see 3rd pylon and then you started looking for proxy pylon. even if you find it you only have 4~5 marines and they could be killed by 1 oracle. | ||
Holdenintherye
Canada1441 Posts
Not sure DT change will really do anything (good)... | ||
Phoobie
Canada120 Posts
My suggestion: Reduce the damage/attack speed slightly so they don't kill 10 workers in 5 seconds, increase range slightly (like .5) for a little more micro-ability and add an effect to the pulsar beam that disables building activity/attacks if attacking said structure. | ||
captainwaffles
United States1050 Posts
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