• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:26
CEST 00:26
KST 07:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)77Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released BW General Discussion SC4ALL II Brood War Complete Invited Player Lineup 20-year-old Valorant player starting StarCraft Bot on ladder
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8234 users

StarCraft 2: What's The Problem - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 103 Next
Incognoto
Profile Blog Joined May 2010
France10239 Posts
September 23 2013 16:24 GMT
#441
On September 23 2013 16:25 F.O.X wrote:
If Blizzard integrated ladders into the WCS format it could also serve to alleviate the issues with bar-coded players.

For example suppose Blizzard included a rule that all WCS competing players had to be minimum of GM on the account they are playing on in the tournament in the same region ( ie. if Jaedong was playing WCS AM he would need GM on AM ladder) - and that the account name would be the same name that appeared on all official communications/brackets/seedings/casting -> Then players would kind of have to play under their named account because otherwise they would be facing a lot of confusion in reading brackets, upsetting their sponsors and also not getting as much exposure ( assuming Blizzard said refer to them as bar-code if that's their name).

Also using just the GM ladder or adding a new teir ( ie. Qualifier tier -> top 1% of masters + GM or something) would also increase its significance as players are required to regularly keep up their ranks


The reasons players play on barcode is so that their match history and practice can't be traced. Barcodes are legitimate defense against bnet
maru lover forever
lamprey1
Profile Joined June 2012
Canada919 Posts
Last Edited: 2013-09-23 16:47:21
September 23 2013 16:33 GMT
#442
On September 24 2013 01:21 Xeris wrote:
In SC2 there are so many different organizations which don't share the same goals or interests, are competing with each other to capture the most viewership. So what incentive would MLG for example have, in hiring a promoter to create some star players who will then go play in NASL and Dreamhack and IEM and give them higher viewership.


this is precisely why KESPA ruled with an iron fist.
and its why guys like Vince Mcmahon and Don King are very protective of the stars they create.

based on your comments i'd say Blizzard is the only common denominator here. Blizzard benefits when any player any where becomes an "sc2 esports star".

As talented as the upper managements guys at Blizzard are... in so many different fields..
one thing Blizzard fails in.. is live event promotion... (electrical engineers can only do so much)

Blizzcon is a pedestrian affair. and really .. i guess it has to be.
but, the 2012 Battle.Net World Championship didn't have to be held back by the rest of Blizzard's products and goals.

This is how you promote an event.


now what would you rather go to?
the 2012 BNet championships.. or to see the UFC Welterweight Title fight? This fight drew $13 million in tickets sales alone. Not including Pay-Per-View or any other revenue. But, for a mega corporation like ATVI... its a drop in the bucket.
So there is the rub. ATVI is a long way off from ever taking eSports seriously.

Georges St. Pierre is Boring with a capital "B".
But, the UFC has turned him into their biggest draw.
dreamseller
Profile Blog Joined August 2006
Australia914 Posts
September 23 2013 16:35 GMT
#443
On September 21 2013 06:41 Noocta wrote:
Show nested quote +
On September 21 2013 06:21 Garmer wrote:
let this game die, is beyond repair already



I wish we could all give another game a try, but sadly RTS are too few, and we are a starcraft / warcraft scene anyway, not a RTS scene. =/


it is still probably the best current game out there yes
PGtour admin
Squat
Profile Joined September 2013
Sweden7978 Posts
September 23 2013 16:55 GMT
#444
On September 24 2013 01:35 dreamseller wrote:
Show nested quote +
On September 21 2013 06:41 Noocta wrote:
On September 21 2013 06:21 Garmer wrote:
let this game die, is beyond repair already



I wish we could all give another game a try, but sadly RTS are too few, and we are a starcraft / warcraft scene anyway, not a RTS scene. =/


it is still probably the best current game out there yes


It's kind of s strange dichotomy, it is the best RTS out there, yet not quite good enough. Whether that speaks more to the looming specter of BW or the disintegrating genre of RTS is hard to say.
"Digital. They have digital. What is digital?" - Donald J Trump
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-09-23 17:06:21
September 23 2013 17:05 GMT
#445
On September 24 2013 01:55 Squat wrote:
Show nested quote +
On September 24 2013 01:35 dreamseller wrote:
On September 21 2013 06:41 Noocta wrote:
On September 21 2013 06:21 Garmer wrote:
let this game die, is beyond repair already



I wish we could all give another game a try, but sadly RTS are too few, and we are a starcraft / warcraft scene anyway, not a RTS scene. =/


it is still probably the best current game out there yes


It's kind of s strange dichotomy, it is the best RTS out there, yet not quite good enough. Whether that speaks more to the looming specter of BW or the disintegrating genre of RTS is hard to say.

Its more that people don't know what they want. People see BW as this abstract concept of perfection in RTS games(for a lot of people who didn't play BW on a high level), but don't really take into account modern games or if what made it great would be commercially viable. Without the legacy of BW, a game with similar mechanics would be labeled as dated and poorly programmed and may never gain a foothold in the market. People have tried a thousand formulas for success in RTS games and the audience is divided on what they want. People want stability, yet also don't want the game to be stale. They want exciting early games and harassment, but hate it when you can't take third base with ease. At the end of the day, there is no book of best practices for an RTS game and the community its sort of wishy washy on what would make the best game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 23 2013 17:53 GMT
#446
Very interesting read, thank you.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
saddaromma
Profile Joined April 2013
1129 Posts
September 23 2013 17:55 GMT
#447
On September 24 2013 02:05 Plansix wrote:
Show nested quote +
On September 24 2013 01:55 Squat wrote:
On September 24 2013 01:35 dreamseller wrote:
On September 21 2013 06:41 Noocta wrote:
On September 21 2013 06:21 Garmer wrote:
let this game die, is beyond repair already



I wish we could all give another game a try, but sadly RTS are too few, and we are a starcraft / warcraft scene anyway, not a RTS scene. =/


it is still probably the best current game out there yes


It's kind of s strange dichotomy, it is the best RTS out there, yet not quite good enough. Whether that speaks more to the looming specter of BW or the disintegrating genre of RTS is hard to say.

Its more that people don't know what they want. People see BW as this abstract concept of perfection in RTS games(for a lot of people who didn't play BW on a high level), but don't really take into account modern games or if what made it great would be commercially viable. Without the legacy of BW, a game with similar mechanics would be labeled as dated and poorly programmed and may never gain a foothold in the market. People have tried a thousand formulas for success in RTS games and the audience is divided on what they want. People want stability, yet also don't want the game to be stale. They want exciting early games and harassment, but hate it when you can't take third base with ease. At the end of the day, there is no book of best practices for an RTS game and the community its sort of wishy washy on what would make the best game.

First of all I don't think BW is perfect. In fact its nowhere near perfect. But the game is good example of how RTS should be. People are not nostalgic, they're just sad that good qualities of BW haven't been preserved in SC2 and got thrown out of the window. And good qualities are not 12 unit selection or clumsy pathfinding. Its more of how units, compositions and counters were designed.

And pls stop speaking bull**** about the community's opinion. You look like a douche. Speak for yourself and your opinion only.
lamprey1
Profile Joined June 2012
Canada919 Posts
September 23 2013 17:59 GMT
#448
On September 24 2013 02:05 Plansix wrote:
People have tried a thousand formulas for success in RTS games and the audience is divided on what they want. People want stability, yet also don't want the game to be stale. They want exciting early games and harassment, but hate it when you can't take third base with ease. At the end of the day, there is no book of best practices for an RTS game and the community its sort of wishy washy on what would make the best game.


that is what you need a promoter for. to tell people what they want. and tell them who the best is... and do it with authority and ego.

for those that oppose your view you create an audience of people who "love to hate you".
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 18:01 GMT
#449
On September 24 2013 02:55 saddaromma wrote:
Show nested quote +
On September 24 2013 02:05 Plansix wrote:
On September 24 2013 01:55 Squat wrote:
On September 24 2013 01:35 dreamseller wrote:
On September 21 2013 06:41 Noocta wrote:
On September 21 2013 06:21 Garmer wrote:
let this game die, is beyond repair already



I wish we could all give another game a try, but sadly RTS are too few, and we are a starcraft / warcraft scene anyway, not a RTS scene. =/


it is still probably the best current game out there yes


It's kind of s strange dichotomy, it is the best RTS out there, yet not quite good enough. Whether that speaks more to the looming specter of BW or the disintegrating genre of RTS is hard to say.

Its more that people don't know what they want. People see BW as this abstract concept of perfection in RTS games(for a lot of people who didn't play BW on a high level), but don't really take into account modern games or if what made it great would be commercially viable. Without the legacy of BW, a game with similar mechanics would be labeled as dated and poorly programmed and may never gain a foothold in the market. People have tried a thousand formulas for success in RTS games and the audience is divided on what they want. People want stability, yet also don't want the game to be stale. They want exciting early games and harassment, but hate it when you can't take third base with ease. At the end of the day, there is no book of best practices for an RTS game and the community its sort of wishy washy on what would make the best game.

First of all I don't think BW is perfect. In fact its nowhere near perfect. But the game is good example of how RTS should be. People are not nostalgic, they're just sad that good qualities of BW haven't been preserved in SC2 and got thrown out of the window. And good qualities are not 12 unit selection or clumsy pathfinding. Its more of how units, compositions and counters were designed.

And pls stop speaking bull**** about the community's opinion. You look like a douche. Speak for yourself and your opinion only.

I am talking about my observations of the community and my impressions of why people are so conflicted about SC2. I am sorry you are insulted or upset by them, but they are just my opinions and I wouldn't take them to seriously. And some people are totally nostalgic for BW. They are high on it and it clouds every discussion about the game. Its just the way SC2 is and people will keep having these discussions. Normally they will pop up during the off season when there isn't much else to discuss.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
saddaromma
Profile Joined April 2013
1129 Posts
September 23 2013 18:05 GMT
#450
On September 24 2013 03:01 Plansix wrote:
Show nested quote +
On September 24 2013 02:55 saddaromma wrote:
On September 24 2013 02:05 Plansix wrote:
On September 24 2013 01:55 Squat wrote:
On September 24 2013 01:35 dreamseller wrote:
On September 21 2013 06:41 Noocta wrote:
On September 21 2013 06:21 Garmer wrote:
let this game die, is beyond repair already



I wish we could all give another game a try, but sadly RTS are too few, and we are a starcraft / warcraft scene anyway, not a RTS scene. =/


it is still probably the best current game out there yes


It's kind of s strange dichotomy, it is the best RTS out there, yet not quite good enough. Whether that speaks more to the looming specter of BW or the disintegrating genre of RTS is hard to say.

Its more that people don't know what they want. People see BW as this abstract concept of perfection in RTS games(for a lot of people who didn't play BW on a high level), but don't really take into account modern games or if what made it great would be commercially viable. Without the legacy of BW, a game with similar mechanics would be labeled as dated and poorly programmed and may never gain a foothold in the market. People have tried a thousand formulas for success in RTS games and the audience is divided on what they want. People want stability, yet also don't want the game to be stale. They want exciting early games and harassment, but hate it when you can't take third base with ease. At the end of the day, there is no book of best practices for an RTS game and the community its sort of wishy washy on what would make the best game.

First of all I don't think BW is perfect. In fact its nowhere near perfect. But the game is good example of how RTS should be. People are not nostalgic, they're just sad that good qualities of BW haven't been preserved in SC2 and got thrown out of the window. And good qualities are not 12 unit selection or clumsy pathfinding. Its more of how units, compositions and counters were designed.

And pls stop speaking bull**** about the community's opinion. You look like a douche. Speak for yourself and your opinion only.

I am talking about my observations of the community and my impressions of why people are so conflicted about SC2. I am sorry you are insulted or upset by them, but they are just my opinions and I wouldn't take them to seriously. And some people are totally nostalgic for BW. They are high on it and it clouds every discussion about the game. Its just the way SC2 is and people will keep having these discussions. Normally they will pop up during the off season when there isn't much else to discuss.


Saying that community is mindlessly in obsession with bw is a little too overboard. Its flamy and irritating. Perhaps, there are some bandwagon jumpers who'll hate sc2 for the sake of hating it, but I believe most people express honest well thought opinions about sc2 and bw.
echO [W]
Profile Joined July 2010
United States1495 Posts
September 23 2013 18:06 GMT
#451
I definitely agree with the casual part. I'm sure someone has said this already, but Brood War had both a cutthroat competitive feature with iCCup and what not. However, the casual scene and UMS games were so much fun. Customs like fastest map ever, BGH, crazier BGH varients, a whole bunch of maps where I don't remember but you spawned units and just fought each other and leveled etc etc.

That made BW really fun for casuals and retained all the competitiveness for those seeking it out.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
September 23 2013 18:12 GMT
#452
Strategy games are losing out to real world simulations, since graphics are constantly improving, but it's still a very big market. Most people don't want to spend all their free time in the visceral, ultra violent Call of Duty world and would be more comfortable with less intense games that are about strategic decision making. SC2 is actually too fast paced for casual players (or at least, there are no slow paced, social ways to play the game, which most people enjoy). My brother, for instance, plays games like civilization, settlers, wc3, total war, axis & allies almost exclusively, so you'd think he'd enjoy sc2, but the only thing he will play in SC2 is the risk ums. It's not sensible as a game developer to create a major title that is only suitable for one audience (dedicated RTS fans), you have to cast a wider net. Blizzard obviously failed by making 1vs1 the focus of multiplayer imo.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 18:14 GMT
#453
On September 24 2013 03:05 saddaromma wrote:
Show nested quote +
On September 24 2013 03:01 Plansix wrote:
On September 24 2013 02:55 saddaromma wrote:
On September 24 2013 02:05 Plansix wrote:
On September 24 2013 01:55 Squat wrote:
On September 24 2013 01:35 dreamseller wrote:
On September 21 2013 06:41 Noocta wrote:
On September 21 2013 06:21 Garmer wrote:
let this game die, is beyond repair already



I wish we could all give another game a try, but sadly RTS are too few, and we are a starcraft / warcraft scene anyway, not a RTS scene. =/


it is still probably the best current game out there yes


It's kind of s strange dichotomy, it is the best RTS out there, yet not quite good enough. Whether that speaks more to the looming specter of BW or the disintegrating genre of RTS is hard to say.

Its more that people don't know what they want. People see BW as this abstract concept of perfection in RTS games(for a lot of people who didn't play BW on a high level), but don't really take into account modern games or if what made it great would be commercially viable. Without the legacy of BW, a game with similar mechanics would be labeled as dated and poorly programmed and may never gain a foothold in the market. People have tried a thousand formulas for success in RTS games and the audience is divided on what they want. People want stability, yet also don't want the game to be stale. They want exciting early games and harassment, but hate it when you can't take third base with ease. At the end of the day, there is no book of best practices for an RTS game and the community its sort of wishy washy on what would make the best game.

First of all I don't think BW is perfect. In fact its nowhere near perfect. But the game is good example of how RTS should be. People are not nostalgic, they're just sad that good qualities of BW haven't been preserved in SC2 and got thrown out of the window. And good qualities are not 12 unit selection or clumsy pathfinding. Its more of how units, compositions and counters were designed.

And pls stop speaking bull**** about the community's opinion. You look like a douche. Speak for yourself and your opinion only.

I am talking about my observations of the community and my impressions of why people are so conflicted about SC2. I am sorry you are insulted or upset by them, but they are just my opinions and I wouldn't take them to seriously. And some people are totally nostalgic for BW. They are high on it and it clouds every discussion about the game. Its just the way SC2 is and people will keep having these discussions. Normally they will pop up during the off season when there isn't much else to discuss.


Saying that community is mindlessly in obsession with bw is a little too overboard. Its flamy and irritating. Perhaps, there are some bandwagon jumpers who'll hate sc2 for the sake of hating it, but I believe most people express honest well thought opinions about sc2 and bw.

I didn't say that at all, unless you add a lot of words to my post. I said that a lot of people see "BW as this abstract concept of perfection in RTS games." I didn't say it was mindless or obsessive, only that it was used to argue from a place of authority. It is a way to add strength to an argument that may not be warranted. It uses the idea of BW as a "superior" RTS game to strengthen arguments without having to truly argue the points.

And there are a lot of people who bandwagon on the SC2 hate wagon. We can't celebrate the retirement of a player without the thread becoming side tracked with the discussion that SC2 caused them to retire. No player can give an interview about the meta game or discussion the state of the game without the pending death of SC2 being brought into the subject. Its what people do when there is nothing to watch and no pending big event.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Mhax
Profile Joined March 2012
Chile5 Posts
September 23 2013 18:31 GMT
#454
Bring the excitement of warcraft III daily tournaments to sc2! Those thing forced players to get in and play and it was pretty funny to be honest.

Starcraft is dying not because the lack of tournaments or the WCS system but the inability from blizzard to interact with the community in the way the community wants (casual tournaments, be able to win portraits or stuff that really show how "good" you are). Have 100 Wins with terran means nothing... But if you win like 100 matches in a tournament (like the wc3 ones) it would say something about who you actually are.

The chat system has always been a disaster so you always feel "lonely" in the game.



Life's Easy
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 23 2013 18:33 GMT
#455
A few points:

I think StarCraft 2 is very exciting to watch. I don't think it's a worse game than Brood War, like other people seem to. It emphasizes different things... things that are less obvious to casual viewers but more obvious to people who have been playing it for a while.

In Brood War, a lot of the fun was watching the actual battles. In SC2 I enjoy the mind games, the scouting, the reacting, and on occasion, some sick sick sick HerO PartinG Jaedong Life MKP micro. For the more casual viewer to understand some of these things, the casters need to do a better job explaining why the players are doing what they're doing (for example, Terran builds an engineering bay because he sees that the 3rd pylon for the Protoss is delayed). John Madden has gotten very far in his career saying very very basic things and I think the SC2 casters could learn a thing or two from him (even if sometimes they sound super obvious and stupid).

I think the point about content overload is valid - I would appreciate WCS a little bit more if it wasn't on ALL THE TIME (literally, there's always something WCS related on when I get on TL. GSL used to be special for me - if a player I liked was playing I'd sometimes get up early to watch. Now it's hard to even keep track of results with so many events going on all being called WCS. If you have WCS a couple of times a year and leave the rest of the year to other tournament organizers (DreamHack, RedBull, etc.) it gives more meaning to them. For example, Tennis has a few Grand Slams a year.. but the rest of the year is all minor tourmanets. Could you imagine if Wimbeldon was on anytime you turned your TV on? It wouldn't be as special.

Maybe the system should be more like conventional sports... with a regular season schedule, points etc. and then playoffs.

Lastly, enough with the whole SC2 is dying crap. We know viewership numbers are not as good as we like but the more negative people are about it the worse it's going to get. I love watching SC2 and I will keep doing it. Instead of saying SC2 is dying, encourage your friends to watch and teach some noobs about it! We are the ones that have to support the community.. we ARE the community! And as long as there is demand for people to play SC2 professionally, SC2 will be a successful eSPORT!


"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2013-09-23 19:03:33
September 23 2013 18:48 GMT
#456
On September 24 2013 03:14 Plansix wrote:
Show nested quote +
On September 24 2013 03:05 saddaromma wrote:
On September 24 2013 03:01 Plansix wrote:
On September 24 2013 02:55 saddaromma wrote:
On September 24 2013 02:05 Plansix wrote:
On September 24 2013 01:55 Squat wrote:
On September 24 2013 01:35 dreamseller wrote:
On September 21 2013 06:41 Noocta wrote:
On September 21 2013 06:21 Garmer wrote:
let this game die, is beyond repair already



I wish we could all give another game a try, but sadly RTS are too few, and we are a starcraft / warcraft scene anyway, not a RTS scene. =/


it is still probably the best current game out there yes


It's kind of s strange dichotomy, it is the best RTS out there, yet not quite good enough. Whether that speaks more to the looming specter of BW or the disintegrating genre of RTS is hard to say.

Its more that people don't know what they want. People see BW as this abstract concept of perfection in RTS games(for a lot of people who didn't play BW on a high level), but don't really take into account modern games or if what made it great would be commercially viable. Without the legacy of BW, a game with similar mechanics would be labeled as dated and poorly programmed and may never gain a foothold in the market. People have tried a thousand formulas for success in RTS games and the audience is divided on what they want. People want stability, yet also don't want the game to be stale. They want exciting early games and harassment, but hate it when you can't take third base with ease. At the end of the day, there is no book of best practices for an RTS game and the community its sort of wishy washy on what would make the best game.

First of all I don't think BW is perfect. In fact its nowhere near perfect. But the game is good example of how RTS should be. People are not nostalgic, they're just sad that good qualities of BW haven't been preserved in SC2 and got thrown out of the window. And good qualities are not 12 unit selection or clumsy pathfinding. Its more of how units, compositions and counters were designed.

And pls stop speaking bull**** about the community's opinion. You look like a douche. Speak for yourself and your opinion only.

I am talking about my observations of the community and my impressions of why people are so conflicted about SC2. I am sorry you are insulted or upset by them, but they are just my opinions and I wouldn't take them to seriously. And some people are totally nostalgic for BW. They are high on it and it clouds every discussion about the game. Its just the way SC2 is and people will keep having these discussions. Normally they will pop up during the off season when there isn't much else to discuss.


Saying that community is mindlessly in obsession with bw is a little too overboard. Its flamy and irritating. Perhaps, there are some bandwagon jumpers who'll hate sc2 for the sake of hating it, but I believe most people express honest well thought opinions about sc2 and bw.

I didn't say that at all, unless you add a lot of words to my post. I said that a lot of people see "BW as this abstract concept of perfection in RTS games." I didn't say it was mindless or obsessive, only that it was used to argue from a place of authority. It is a way to add strength to an argument that may not be warranted. It uses the idea of BW as a "superior" RTS game to strengthen arguments without having to truly argue the points.

And there are a lot of people who bandwagon on the SC2 hate wagon. We can't celebrate the retirement of a player without the thread becoming side tracked with the discussion that SC2 caused them to retire. No player can give an interview about the meta game or discussion the state of the game without the pending death of SC2 being brought into the subject. Its what people do when there is nothing to watch and no pending big event.


Saying it's only an opinion or an observation doesn't actually make it less douchey or obnoxious, just an fyi.
BW is a gold standard of comparison for every RTS that has been made this side of year 2k, obviously the relationship with its sequel is going to be somewhat complex.

Thing is, pretend BW was never made, pretend it was not actually BW but CC1 or Red Alert or something that was the measuring stick for an RTS, and we still arrive at the same conclusion. SC2 has flaws. Some of them minor, some of them not so minor. Some of them are affecting the game in a way that is making it less fun to watch and play, and there exists a host of precedents of how to do things differently, and mostly better. The flaws of the game exist independently of the BW legacy, and would have caused the same debates regardless.

The issue is not that the game is not enough like BW, it's that the game simply is not good enough on its own. I, we, expect more from a company like Blizzard, especially when they have an absolutely unprecedented platform to build from in BW. This mantra that people have stuck to like a broken record of how BW fans or people who are unhappy with SC2 are living in the past or using rose-coloured glasses is becoming tiresome. It's not about BW, it's about SC2, it just so happens that BW is the only accurate point of comparison we have, because it had a number of rather unique qualities that made it immensely enjoyable to watch and play.
For someone who does not want words put in his mouth, you seem awfully eager to portray anyone who is unhappy about the current state and design of SC2 as someone who just wants a re-skin of BW.

It may very well be that making core SC2 gameplay more like BW is not the right solution, but that should not in any way discourage Blizzard or the community from approaching the concept of drastic changes to core gameplay as something that may be necessary. What nature that will take is another matter entirely.
TDLR: SC2 could and should be better than it currently is, regardless of the looming spectre of BW.
"Digital. They have digital. What is digital?" - Donald J Trump
Wertheron
Profile Joined October 2011
France439 Posts
September 23 2013 19:12 GMT
#457
Love the current "solutions for sc2" era. 90% of these threads is "BW is better, make SC2 like BW and you'll have a super-mega esport scene".
Weird, because i can't remember to have seen a big esport scene on BW outisde Korea. And BW is no more play today outside Korea than a Age of Empires II or other classic.
I know that SC2 have some problems, but we can't say that BW was always in a perfect situation outside Korea, and that SC1 is the solution.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
September 23 2013 19:29 GMT
#458
i think esports shouldnt be mainstream and wish every other game dies on a competitive level but BW so it can become a classic game and join the ranks of chess, go etc
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
Last Edited: 2013-09-23 19:39:05
September 23 2013 19:35 GMT
#459
On September 24 2013 04:12 Wertheron wrote:
Love the current "solutions for sc2" era. 90% of these threads is "BW is better, make SC2 like BW and you'll have a super-mega esport scene".
Weird, because i can't remember to have seen a big esport scene on BW outisde Korea. And BW is no more play today outside Korea than a Age of Empires II or other classic.
I know that SC2 have some problems, but we can't say that BW was always in a perfect situation outside Korea, and that SC1 is the solution.


Then again, BW didn't have Blizzard paying majority of the tournament prices.

OR the streaming luxury.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Otolia
Profile Blog Joined July 2011
France5805 Posts
Last Edited: 2013-09-23 19:42:53
September 23 2013 19:41 GMT
#460
On September 24 2013 02:05 Plansix wrote:
Its more that people don't know what they want. People see BW as this abstract concept of perfection in RTS games(for a lot of people who didn't play BW on a high level), but don't really take into account modern games or if what made it great would be commercially viable. Without the legacy of BW, a game with similar mechanics would be labeled as dated and poorly programmed and may never gain a foothold in the market. People have tried a thousand formulas for success in RTS games and the audience is divided on what they want. People want stability, yet also don't want the game to be stale. They want exciting early games and harassment, but hate it when you can't take third base with ease. At the end of the day, there is no book of best practices for an RTS game and the community its sort of wishy washy on what would make the best game.

I would even go further. If BW's pathing was used today by a indie company. Said company would NEVER EVER get any public no matter how good the rest of the gameplay is.

On September 24 2013 04:35 Xiphos wrote:
Show nested quote +
On September 24 2013 04:12 Wertheron wrote:
Love the current "solutions for sc2" era. 90% of these threads is "BW is better, make SC2 like BW and you'll have a super-mega esport scene".
Weird, because i can't remember to have seen a big esport scene on BW outisde Korea. And BW is no more play today outside Korea than a Age of Empires II or other classic.
I know that SC2 have some problems, but we can't say that BW was always in a perfect situation outside Korea, and that SC1 is the solution.


Then again, BW didn't have Blizzard paying majority of the tournament prices.

OR the streaming luxury.

BW had its backing companies brainwashed kids on TV with short skirts and promises of glory. Emphasis on : TV.
Prev 1 21 22 23 24 25 103 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 255
Nina 129
ViBE49
Nathanias 1
StarCraft: Brood War
Britney 12541
Artosis 407
NaDa 28
Bale 13
Dota 2
monkeys_forever217
febbydoto33
Super Smash Bros
hungrybox388
Mew2King71
Other Games
summit1g5690
Grubby3185
Liquid`RaSZi1796
shahzam675
WinterStarcraft451
C9.Mang0301
JimRising 137
Organizations
Dota 2
PGL Dota 2 - Main Stream31
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 92
• musti20045 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie826
Upcoming Events
The PondCast
11h 34m
INu's Battles
12h 34m
Percival vs SHIN
Zoun vs herO
OSC
14h 34m
OSC
23h 49m
Replay Cast
1d
OSC
2 days
Big Brain Bouts
2 days
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
Patches Events
3 days
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.