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On September 04 2013 06:46 XXXSmOke wrote:Show nested quote +On September 04 2013 06:05 coopa523 wrote: If you try to make it like 2010 or like anything it never will be. If you wish to breathe life into something that seems otherwise dead rejuvenate it with passion and a love for the games. The biggest problem I have seen with Starcraft 2 recently is how much entertainment is pushed on you. Think back to the older MLG's or Dreamhacks..they were all just about the game. The love for it and excitement of what was happening on screen. Now we have the EG house just spamming every ad they can find sporting their sponsors(of which should get recognition but not in the way they do it) while taking away from what the game is. Sc2 is an incredible RTS that challenges you at such a level that you literally can never be perfect. It is a game where you can watch 100 games on the same map and none of them will be the same(IE enemy movements, timings, etc.). Once you take the spotlight from the actual gameplay and keep talking about entertainment and "try" to be something is where you fail. Do you think Riot is trying to be the #1 esports game in a snobby/actively way or just displaying this game they love(albeit very well structured) and put all the emphasis on the actual game. In order for Sc2 (IMO) to get back to that kind of level we need to just remember why we love it and show it to people like that. Take all the redtape and bullshit out. I hate to break it to ya but I can tell you how the next 100 pro tvzs will exactly look like.
seriously, i just watched some "great" TvZs from the past week that I've been told are some of the best TvZs of all time...DRG vs Innovation and Innovation vs Hyvaa. I just saw the same old TvZ match-up (Muta/Ling/Bling vs 4M) and was boring as hell. I love watching professional strategy for cool, exciting playstyles not this stuff.
Oh well.
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On September 11 2013 05:58 Grumbels wrote:Show nested quote +On September 11 2013 05:19 ChristianS wrote:On September 11 2013 04:25 Plansix wrote:On September 10 2013 21:35 JohnnieMo wrote: It really is quite hilarious to see so many people giving support to MC. The vast majority of those doing so would normally be the ones screaming 'QQ, adapt!' if anyone else complained about TvZ or any other matchup.
But no, as soon as a high level pro comes out and finally says it, the Philistines pay homage. It's funny enough to warrant mentioning.
Regardless, something has been wrong with this game since it was released. Personally I believe it has always been fundamentally broken simply due to Terran having much much more diversity than the other two races. When one race dwarfs the other two in terms of unit/worker/spell options, balance is inherently impossible. This is why we saw Z buffed to combat an absolutely horrible winrate % vs, terran in early WoL and then Protoss simply being unable to beat Z without getting the essentially useless slug of a mothership and then Z simply altering it's metagame by spreading its units and gg Protoss.
Now we have problems with TvZ showing up because tier 1 T armies effectively do not die and neither do their bases. Even when they lose a large amount of workers, no big deal, just call down 20 mules and instantly mine 2x more minerals / minute than a Z or P on 3 bases. If Z or P loses half it's worker, >80% of the time it's game over. That's just one example of why you see Z or P needing to play basically perfect and one small micro mistake or missed drop could mean the game. This simple fundamental concept does not exist for T.
But Blizzard still refuses to change the number of options for the other two races. Before the HOTS new units were revealed, I'm thinking finally Z and P can get some nice hard counters to terran tier 1. But no, terran gets even MORE diversity for it's tier 1 units with the ridiculous bat and the dropship boost (seriously?). What does P get? An absolutely useless oracle and the ping pong ball shooter Tempest which counters Brood Lords but does NOTHING against anything else in the game. Zerg finally gets something to sort of minimize the destruction of Siege Tanks (blinding cloud) and the swarm host, which is good against T but essentially makes it near impossible for P to beat a turtling zerg,
The whole game needs to be effectively remade or binned, and they need to start by either limiting T options (worst option) or expanding the options of the other two races. The fact that both Z and P need to tech up to tier 2 or 3 simply to survive against Terran MMM is beyond ludicrous but it isn't the problem; it merely reveals the problem which is that terran is simply too diverse and too hard to kill. It has always been beyond simple balancing, and it really shouldn't have taken 4 years for everyone to get on board with it. Many of us could see it within months of the initial release of WoL.
Maybe the developers can finally start listening, swallow their pride, and get down to business. The potential for an epic game is there but the need for something much more broad than simple tweaking is long long overdue. Did you just drop in with your first post on the site and used the phrase "the Philistines pay homage" to describe people in the community? Really? And then drop some fat knowledge on us, like we haven't heard this all before? Yeah, that seems to be about the look of things. What's odd to me is that we've heard the "T has too many options" argument a lot of times before, but it doesn't even seem particularly applicable to current TvZ. Terran is pretty much pidgeonholed into bio armies with widow mine support, with maybe a late-game raven transition. For that matter, the argument that T has the advantage because he can lose workers and not be dead is a bit odd, too. Zerg is easily the best race for coming back from a big worker deficit. But hey, welcome to TL, JohnnieMo http://www.teamliquid.net/forum/viewmessage.php?topic_id=418830 I think it's terran that can most easily come back from worker deficits. :o That's a single game, though. I mean, I guess I shouldn't bother arguing the point because it hardly seems important. But Zerg throughout Starcraft has been able to remake drones at a rate much higher than any other race. In current metagame TvZ, Terran builds up enough momentum that big worker kills aren't so reliable, but still in a broader perspective Zerg seems the most resilient in this regard.
When players start out playing Starcraft, they tend to have an instinct to build a big army, and then kill the opponent's army with their army, rather than harassing workers or anything else. And a fairly standard piece of advice is "if you lose your army, you can build another one. But if you lose all your workers, you're dead unless you can kill him now or you're Zerg, and if you're Zerg you're still at a big disadvantage." I think that piece of advice still holds true.
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On September 10 2013 19:41 Grumbels wrote:Show nested quote +On September 10 2013 19:19 Big J wrote:On September 10 2013 19:01 monkybone wrote: MC has some very good points, strategic diversity is enormously important.
That's why bbyoungs BC rush vs sleep was one of the most interesting games the last few months. TvZ is becoming very stale, and the main problem is the inability for Zerg to tech & upgrade while defending. The solution is probably not to bring the infestor back, but some easy-to-get high tech unit needs to be effective against the standard terran composition. The ultra is the obvious solution, it really needs to fulfill a role as an anti bio-mine unit. Well, the Infestor would be the obvious solution, as it's just logical that the splash spellcaster is costefficient against a composition whose only weakness is splash... But that will not happen a) for historical reasons b) that would simoultanously require that Terrans can transition into Infestor counters, so more balancing would have to be done. But yeah, the best scenario would be that a Zerg can shut down massive marine/mine pushes with infestors and then the Terran can transition into tanks/ghosts. Basically more hightech positional units, so that we are not walking that razor edge where both sides just try to win the slugfest with MOOOOOOORE units and the one that tries to transition just dies to the lack of units. I thought it was weird when David Kim would almost bash on infestors when it became obvious the community disliked them so much. In the HotS beta write-ups he would constantly say that they wanted the infestor to be weak, that he was looking for excuses to nerf the infestor a bit more etc. I don't think infestors were that powerful before HotS release anyway. They had already received a few nerfs before, it's just that the meta didn't have time to reshuffle and what zerg was doing was still working. I don't think there was any reason to believe that infestors needed even more nerfs. Currently it's almost sad how weak they are. (I still like that fungal is a projectile though, but keep in mind they also lowered the damage and even made infested terrans not scale with upgrades in the transition to HotS) Game designers should ideally not take traumatic feelings by the community into consideration in deciding on what to buff/nerf.
Well I think that Infestors were slightly too powerful. However, I think they just addressed (Broodlord)/Infestor in so many ways in HotS that even with the old infestors it would be quite harder to pull off. I would have loved a tiny costadjustment with the Infestor nerfs, like make it cost 100/125 instead of 100/150. Because I think the problem was never midgame costefficiency, but lategame supplyefficiency.
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There really needs to be a mod or custom game type where all game mechanic variables can easily be changes or a set of changes quickly loaded into, in order to allow for crowd source type balancing/imbalancing. Everyone seems to know the problems and solutions to SC2, so being able to proactively test and prove it instead of waiting behind the Blizzard design red tape would be the fastest way to "fix" the game so to speak.
The best game mechanic loadouts that are fun to play and watch will rise to the top and become the standards which Blizzard ultimately employs. Then there will be no excuse for stagnancy or broken match ups because the community could always just fix it in a jiffy themselves and prove one way or the other that their idea is good or bad.
It seems like a numbers game where Blizzard has a relatively small design team who has a genuinely good idea that functions well within a community of that size, but once given to relatively massive public scene gets pounded into the ground through shear volume of gameplay hours and player perspectives.
IMO, there shouldn't be inherent "solutions" in match-ups, instead it should be dynamic risk management. Apparent solutions achieved only through particular skill discrepancies of two given players. Fundamentally though every action must present a give and take relationship. Marginalize how much you give and maximizing how much you take through experience and skill. I'm not the first to say this nor the last, but whatever.
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On September 11 2013 06:26 Hellbat wrote:Show nested quote +On September 04 2013 06:46 XXXSmOke wrote:On September 04 2013 06:05 coopa523 wrote: If you try to make it like 2010 or like anything it never will be. If you wish to breathe life into something that seems otherwise dead rejuvenate it with passion and a love for the games. The biggest problem I have seen with Starcraft 2 recently is how much entertainment is pushed on you. Think back to the older MLG's or Dreamhacks..they were all just about the game. The love for it and excitement of what was happening on screen. Now we have the EG house just spamming every ad they can find sporting their sponsors(of which should get recognition but not in the way they do it) while taking away from what the game is. Sc2 is an incredible RTS that challenges you at such a level that you literally can never be perfect. It is a game where you can watch 100 games on the same map and none of them will be the same(IE enemy movements, timings, etc.). Once you take the spotlight from the actual gameplay and keep talking about entertainment and "try" to be something is where you fail. Do you think Riot is trying to be the #1 esports game in a snobby/actively way or just displaying this game they love(albeit very well structured) and put all the emphasis on the actual game. In order for Sc2 (IMO) to get back to that kind of level we need to just remember why we love it and show it to people like that. Take all the redtape and bullshit out. I hate to break it to ya but I can tell you how the next 100 pro tvzs will exactly look like. seriously, i just watched some "great" TvZs from the past week that I've been told are some of the best TvZs of all time...DRG vs Innovation and Innovation vs Hyvaa. I just saw the same old TvZ match-up (Muta/Ling/Bling vs 4M) and was boring as hell. I love watching professional strategy for cool, exciting playstyles not this stuff. Oh well.
Well, a game can be great despite being played on a stale metagame. And especially in the lategame the DRG and hyvaa strategies differed a lot from each other.(hyvaa transitioning into ultralisks and infestors)
But yeah, it's really not hard at all to tell what INnoVation is going to do in TvZ. CC first, reactored hellions+CC, building 4ebays, adjust his rally point from time to time.
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On September 11 2013 06:26 Hellbat wrote:Show nested quote +On September 04 2013 06:46 XXXSmOke wrote:On September 04 2013 06:05 coopa523 wrote: If you try to make it like 2010 or like anything it never will be. If you wish to breathe life into something that seems otherwise dead rejuvenate it with passion and a love for the games. The biggest problem I have seen with Starcraft 2 recently is how much entertainment is pushed on you. Think back to the older MLG's or Dreamhacks..they were all just about the game. The love for it and excitement of what was happening on screen. Now we have the EG house just spamming every ad they can find sporting their sponsors(of which should get recognition but not in the way they do it) while taking away from what the game is. Sc2 is an incredible RTS that challenges you at such a level that you literally can never be perfect. It is a game where you can watch 100 games on the same map and none of them will be the same(IE enemy movements, timings, etc.). Once you take the spotlight from the actual gameplay and keep talking about entertainment and "try" to be something is where you fail. Do you think Riot is trying to be the #1 esports game in a snobby/actively way or just displaying this game they love(albeit very well structured) and put all the emphasis on the actual game. In order for Sc2 (IMO) to get back to that kind of level we need to just remember why we love it and show it to people like that. Take all the redtape and bullshit out. I hate to break it to ya but I can tell you how the next 100 pro tvzs will exactly look like. seriously, i just watched some "great" TvZs from the past week that I've been told are some of the best TvZs of all time...DRG vs Innovation and Innovation vs Hyvaa. I just saw the same old TvZ match-up (Muta/Ling/Bling vs 4M) and was boring as hell. I love watching professional strategy for cool, exciting playstyles not this stuff. Oh well.
thought the same thing after the 2nd game of rain vs songduri with constant scouting, techswitching etc. so much strategic and intelligent thinking going on while TvZ is basically 100% about mechanics, pretty much no scouting for both sides, no strategic depth at all for T and very little for Z (do i go hive or not etc.). really hope they buff Z and T stuff to make different styles possible like roach hydra, SHs, infestors, BLs, vipers, mech, bio mech, transitioning to skyterran etc.
the BC game last week was so awesome to see 
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Why don't Blizzard just make a SCII version of Brood war? It will bring us back those good old spl, msl, osl. Oh well, it will instantly kill WoL or HotS. And they will make no money.
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Russian Federation40186 Posts
On September 11 2013 20:01 a4bisu wrote: Why don't Blizzard just make a SCII version of Brood war? It will bring us back those good old spl, msl, osl. Oh well, it will instantly kill WoL or HotS. And they will make no money. It will not bring us any spl, osl, msl. You must be naive to even bother thinking so. Why? Cause LoL. (not to mention MBC went full music channel soon after match fixing scandal (if my memory serves me right)),
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On September 11 2013 20:10 lolfail9001 wrote:Show nested quote +On September 11 2013 20:01 a4bisu wrote: Why don't Blizzard just make a SCII version of Brood war? It will bring us back those good old spl, msl, osl. Oh well, it will instantly kill WoL or HotS. And they will make no money. It will not bring us any spl, osl, msl. You must be naive to even bother thinking so. Why? Cause LoL. (not to mention MBC went full music channel soon after match fixing scandal (if my memory serves me right)),
What LoL has to do with sc2's decline? SC2 started falling apart long before LoL took off in Korea. BW left huge empty space which SC2 couldn't fill and LoL naturally took it. LoL is constantly evolving, SC2 doesn't. I can't understand some people around here. It seems best strategy is to sit and do nothing. Whenever I suggest any change I'll automatically become SC2-hater and will be asked to leave the thread.
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Russian Federation40186 Posts
On September 11 2013 20:20 saddaromma wrote:Show nested quote +On September 11 2013 20:10 lolfail9001 wrote:On September 11 2013 20:01 a4bisu wrote: Why don't Blizzard just make a SCII version of Brood war? It will bring us back those good old spl, msl, osl. Oh well, it will instantly kill WoL or HotS. And they will make no money. It will not bring us any spl, osl, msl. You must be naive to even bother thinking so. Why? Cause LoL. (not to mention MBC went full music channel soon after match fixing scandal (if my memory serves me right)), What LoL has to do with sc2's decline? SC2 started falling apart long before LoL took off in Korea. BW left huge empty space which SC2 couldn't fill and LoL naturally took it. LoL is constantly evolving, SC2 doesn't. I can't understand some people around here. It seems best strategy is to sit and do nothing. Whenever I suggest any change I'll automatically become SC2-hater and will be asked to leave the thread. LoL would overtake BW in Korea within few years from now anyway, all SC2 did is sped up the whole thing. And no, Making SC2 version of BW (that is hard thing to repeat, due to specific of SC1's development http://www.codeofhonor.com/blog/the-starcraft-path-finding-hack ) would not save BW or SC2 (just because Blizzard would have to gift it to all Koreans, perhaps even with decent computers to run it).
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On September 11 2013 20:20 saddaromma wrote:Show nested quote +On September 11 2013 20:10 lolfail9001 wrote:On September 11 2013 20:01 a4bisu wrote: Why don't Blizzard just make a SCII version of Brood war? It will bring us back those good old spl, msl, osl. Oh well, it will instantly kill WoL or HotS. And they will make no money. It will not bring us any spl, osl, msl. You must be naive to even bother thinking so. Why? Cause LoL. (not to mention MBC went full music channel soon after match fixing scandal (if my memory serves me right)), What LoL has to do with sc2's decline? SC2 started falling apart long before LoL took off in Korea. BW left huge empty space which SC2 couldn't fill and LoL naturally took it. LoL is constantly evolving, SC2 doesn't. I can't understand some people around here. It seems best strategy is to sit and do nothing. Whenever I suggest any change I'll automatically become SC2-hater and will be asked to leave the thread.
I bet if you look back you will notice Korea's gaming preferences began diversifying during BW. I'm not going to rehash the perfect storm that set BW into limelight that others have repeated many times before, but BW's growth and a lot of luck behind it as others have noted (I.e. PC bang explosion, not being designed competitively yet whos bugs and issues were workable, unheard of 3rd party support and development outside Blizz, etc.)
Regardless of SC2's existence, BW would have continued its hardships and likely have been marginalized considerably (maybe not "killed" but progressively faded) compared to its peak years in the face of actual esport competition from other parties and the rise of the Moba out of the RTS. SC2's rough start and progression in Korea did it no favors in the face of this same changing gaming landscape, and its current state is a result of that just as much as it is its own successes and failures. There are a lot of problems well within SC2's control, but there are also issues beyond it which no matter how you replay and try to fix past design, publicity, legal, etc. mistakes, would have challenged its place in competitive gaming more than anything BW ever had to contend with.
I would also disagree with your point that SC2 is not "evolving" compared to LoL, its developed and changes quite a bit since beta and release and by most accounts in the general for the better. Its got a ways to go to be sure, but I'd be genuinely curious as to hear what unique "evolutionary" qualities LoL possesses that SC2 ought to have or even BW had.
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On September 11 2013 20:53 lolfail9001 wrote:Show nested quote +On September 11 2013 20:20 saddaromma wrote:On September 11 2013 20:10 lolfail9001 wrote:On September 11 2013 20:01 a4bisu wrote: Why don't Blizzard just make a SCII version of Brood war? It will bring us back those good old spl, msl, osl. Oh well, it will instantly kill WoL or HotS. And they will make no money. It will not bring us any spl, osl, msl. You must be naive to even bother thinking so. Why? Cause LoL. (not to mention MBC went full music channel soon after match fixing scandal (if my memory serves me right)), What LoL has to do with sc2's decline? SC2 started falling apart long before LoL took off in Korea. BW left huge empty space which SC2 couldn't fill and LoL naturally took it. LoL is constantly evolving, SC2 doesn't. I can't understand some people around here. It seems best strategy is to sit and do nothing. Whenever I suggest any change I'll automatically become SC2-hater and will be asked to leave the thread. LoL would overtake BW in Korea within few years from now anyway, all SC2 did is sped up the whole thing. And no, Making SC2 version of BW (that is hard thing to repeat, due to specific of SC1's development http://www.codeofhonor.com/blog/the-starcraft-path-finding-hack ) would not save BW or SC2 (just because Blizzard would have to gift it to all Koreans, perhaps even with decent computers to run it).
Not sure about that. Unlike BW and SC2, LoL and BW are completely catered toward different audience. It is like football vs tennis kind of deal. But with SC2 "replacing" BW, the 1 vs 1 community wouldn't have the incentive to try a "differently" designed game anymore and hence you may even call that it killed the engine of the Korean RTS community.
Bear in mind that BW was still the number 1 undisputed ESPORT in Korea in 2012.
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On September 11 2013 20:53 lolfail9001 wrote:Show nested quote +On September 11 2013 20:20 saddaromma wrote:On September 11 2013 20:10 lolfail9001 wrote:On September 11 2013 20:01 a4bisu wrote: Why don't Blizzard just make a SCII version of Brood war? It will bring us back those good old spl, msl, osl. Oh well, it will instantly kill WoL or HotS. And they will make no money. It will not bring us any spl, osl, msl. You must be naive to even bother thinking so. Why? Cause LoL. (not to mention MBC went full music channel soon after match fixing scandal (if my memory serves me right)), What LoL has to do with sc2's decline? SC2 started falling apart long before LoL took off in Korea. BW left huge empty space which SC2 couldn't fill and LoL naturally took it. LoL is constantly evolving, SC2 doesn't. I can't understand some people around here. It seems best strategy is to sit and do nothing. Whenever I suggest any change I'll automatically become SC2-hater and will be asked to leave the thread. LoL would overtake BW in Korea within few years from now anyway, all SC2 did is sped up the whole thing. And no, Making SC2 version of BW (that is hard thing to repeat, due to specific of SC1's development http://www.codeofhonor.com/blog/the-starcraft-path-finding-hack ) would not save BW or SC2 (just because Blizzard would have to gift it to all Koreans, perhaps even with decent computers to run it).
Exactly, but I would argue due to LoL being a global phenomenon that it would probably be ahead of BW by now had SC2 never existed. The money and opportunities that goes along with that in the face of the relative financial instability BW was already in prior to when SC2 would have probably caught KeSPA or some other esports organizations eye or at the very least have been more appealing to young competitive future would-be pros and maybe even low BW B-teamers who would have given it a shot instead of would-be SC2.
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Russian Federation40186 Posts
On September 11 2013 21:08 Xiphos wrote:Show nested quote +On September 11 2013 20:53 lolfail9001 wrote:On September 11 2013 20:20 saddaromma wrote:On September 11 2013 20:10 lolfail9001 wrote:On September 11 2013 20:01 a4bisu wrote: Why don't Blizzard just make a SCII version of Brood war? It will bring us back those good old spl, msl, osl. Oh well, it will instantly kill WoL or HotS. And they will make no money. It will not bring us any spl, osl, msl. You must be naive to even bother thinking so. Why? Cause LoL. (not to mention MBC went full music channel soon after match fixing scandal (if my memory serves me right)), What LoL has to do with sc2's decline? SC2 started falling apart long before LoL took off in Korea. BW left huge empty space which SC2 couldn't fill and LoL naturally took it. LoL is constantly evolving, SC2 doesn't. I can't understand some people around here. It seems best strategy is to sit and do nothing. Whenever I suggest any change I'll automatically become SC2-hater and will be asked to leave the thread. LoL would overtake BW in Korea within few years from now anyway, all SC2 did is sped up the whole thing. And no, Making SC2 version of BW (that is hard thing to repeat, due to specific of SC1's development http://www.codeofhonor.com/blog/the-starcraft-path-finding-hack ) would not save BW or SC2 (just because Blizzard would have to gift it to all Koreans, perhaps even with decent computers to run it). Not sure about that. Unlike BW and SC2, LoL and BW are completely catered toward different audience. It is like football vs tennis kind of deal. But with SC2 "replacing" BW, the 1 vs 1 community wouldn't have the incentive to try a "differently" designed game anymore and hence you may even call that it killed the engine of the Korean RTS community. Bear in mind that BW was still the number 1 undisputed ESPORT in Korea in 2012. LoL and BW were are catering to different audience? Sorry, but while BW had a well sized portion of hardcore 1v1ers in Korea (that gave a birth to that metric ton of high level players), it was majorly played casually, and when it comes to having fun with friends LoL may fit better for some, so it would at the least seriously cut away BW's share of public.
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On September 11 2013 21:08 Xiphos wrote:Show nested quote +On September 11 2013 20:53 lolfail9001 wrote:On September 11 2013 20:20 saddaromma wrote:On September 11 2013 20:10 lolfail9001 wrote:On September 11 2013 20:01 a4bisu wrote: Why don't Blizzard just make a SCII version of Brood war? It will bring us back those good old spl, msl, osl. Oh well, it will instantly kill WoL or HotS. And they will make no money. It will not bring us any spl, osl, msl. You must be naive to even bother thinking so. Why? Cause LoL. (not to mention MBC went full music channel soon after match fixing scandal (if my memory serves me right)), What LoL has to do with sc2's decline? SC2 started falling apart long before LoL took off in Korea. BW left huge empty space which SC2 couldn't fill and LoL naturally took it. LoL is constantly evolving, SC2 doesn't. I can't understand some people around here. It seems best strategy is to sit and do nothing. Whenever I suggest any change I'll automatically become SC2-hater and will be asked to leave the thread. LoL would overtake BW in Korea within few years from now anyway, all SC2 did is sped up the whole thing. And no, Making SC2 version of BW (that is hard thing to repeat, due to specific of SC1's development http://www.codeofhonor.com/blog/the-starcraft-path-finding-hack ) would not save BW or SC2 (just because Blizzard would have to gift it to all Koreans, perhaps even with decent computers to run it). Not sure about that. Unlike BW and SC2, LoL and BW are completely catered toward different audience. It is like football vs tennis kind of deal. But with SC2 "replacing" BW, the 1 vs 1 community wouldn't have the incentive to try a "differently" designed game anymore and hence you may even call that it killed the engine of the Korean RTS community. Bear in mind that BW was still the number 1 undisputed ESPORT in Korea in 2012. Mobas are derived from the RTS genre, so wouldn't it be more like American Football vs. Rugby or something in the sense that while they have distinct differences, its not so different like foot ball and tennis. I think they are close enough that if the money and opportunities from LoL were there, making a jump as a no name player or low ranking player (especially if that jump was supported with a KeSPA team practice and development regimen) isn't too far fetched. Its not like it would be if they had a choice to continue playing BW on PC or Street Fighter with an arcade stick.
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How about give zerg infestors the old fungal, and let them get 3/3 off the infestors building. That'll even up things a bit.
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United Kingdom12022 Posts
The old fungal would just break the game again. Fungal is such a terrible spell and I hope it never has the same stregnth as it used to. Zergs making armies comprised entirely of a caster and survivng through everything was one of the worst things to ever happen to SC2.
The best change they could possibly make is by giving Terrans and Zergs more than one viable strategy in the TvZ matchup. It's really sad that we can predict entirely to a tee what the next 100 TvZ games will be like. They'll all be 4M vs Ling Bling Muta since there's very few all ins that deviate on the Terran side anymore either. Strategic lack of diversity is what is killing this game, not balance.
I used to hate PvZ in SC2, but atleast you see different Strats so it's interesting to watch now. PvT has the same issue as TvZ does, infact it's worse, it's been the exact same matchup since the release of the game.
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Well terran seems pretty broken right now, so that was more my point. They get free 3/3 and crazy aoe damage. Derp rally attack. Super "macro" skills required (that is, queuing masses of marines, mines, medivacs).
User was warned for this post
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