• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:20
CET 00:20
KST 08:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION2Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
What's going on with b.net? BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile The Perfect Game Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1717 users

SK MC's thoughts on the current state of SC2 - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 52 Next
Nimix
Profile Joined October 2011
France1809 Posts
September 02 2013 10:11 GMT
#301
I'm not sure the problem is the lack of variety in strategy. I mean, this is a problem, but if you look at say LoL matchups, the variety isn't great either, people are more interested in watching the execution. Of course more variety would be great tough, but to me as a player (not pro of course, but still), the most frustrating thing are the economy mechanisms that allow really stupid shit to happen. Killing workers is hardly useful past early mid game, scouting 6 roaches doesn't mean 1mn later there won't be a roach bane all in, etc.
As a spectator I don't really have problems with the game except SH turtle fests, but thank god for jaedong and his mutas <3 I don't mind terrans using MMMM all the time cause I find it fun to watch, but I understand people who would like to see mech and such. Anyway, Blizzard probably won't give a damn, so better enjoy and support the game as it is I guess.
saddaromma
Profile Joined April 2013
1129 Posts
September 02 2013 10:11 GMT
#302
On September 02 2013 19:06 Destructicon wrote:
Show nested quote +
On September 02 2013 18:52 saddaromma wrote:
On September 02 2013 18:45 Destructicon wrote:
On September 02 2013 18:16 saddaromma wrote:
On September 02 2013 18:10 vthree wrote:
On September 02 2013 18:01 saddaromma wrote:
On September 02 2013 17:50 vthree wrote:
On September 02 2013 17:39 DoNuTs84 wrote:
wow point 1 about the metagame is like the exactly reason why i quitted Starcraft II. As a Zerg player it feel realllly annoying that the Terran can just stay on T1(Marines)+T2(Widowmines) while as Zerg you basically need both ground and air T3 to deal with it safely(Ultralisks+BroodLords).

Interesting that Blizzard wants to buff Ultralisks but lets be honest it not often Zerg survives the midgame and even get 1 Ultralisk out. Ultralisk buff is good but its not gonna make you survive midgame. Its more the Marine/Widowmine composition that needs to be changed.

Only thing i can come up with that can deal with Marine/Widowmine is the old WoL Infestor where its very hard to Terran to just dodge fungal. That would maybe force terran to actually make other units than BioMine.

Lets be honest again. Protoss would still crush BroodLord/Infestor in HotS(Because of Tempest and Voidrays). Terran would have a harder time beating that...but at least it would make the games interesting again.


Well, terrans also need Medivacs which are critical part of sustaining the 4M push. Problem is that there is no other units once you go 4M. It is not like you can make a switch to Air like the zerg. And not sure how you feel that games with Infestor/BL were more interesting. At least with 4M, there are more engagements.


Blizzard: here, we give you single viable strategy for TvZ which is OP btw. It will force more engagements, but eventually terran will win. Because zergs are losers.
Players: YaY!


What I am trying to say is that the solution probably isn't simply nerf mines! As we saw in Bomber/Scarlett G1, if the zerg can push the parade push back. It is almost impossible for the terran to hold a 4th base even with planetaries. And the zerg just gets more and more mutas and harrasses the terran to death. The only way terrans were keeping the mutas back was by constantly attacking. Blizzard probably has to look into Thors. They simply cannot deal with mutas in a meaningful way right now. Ps at least have blink stalk and storms.


How would you know, did any pro ever tried well polished and thought-out mech build vs zerg? No. Because 4M is so good and versatile that they didn't even care to explore mech. WM+Thor+Raven will demolish mutas in couple of volleys, builds and timings need to be learned. But "thanks" to DK, he thinks that mech is dull and forces us to play/watch only bio.


This is slightly off topic but no, Mech isn't viable at all, and not because it hasn't been explored, but it just flat out isn't viable. In fact it has been explored multiple times by different people, most notably Mvp. Mech is like a weaker Protoss deathball, is very strong straight up until you get to the appropriate unit composition, but its far, far more immobile and far more susceptible to harass.

Just because you don't see mech being tried at all in tournaments doesn't mean its not being explored, considering there are hunderds of Korean pro gamers practicing 40+ games per day I think its a fair bet that at least some of them have tried mech at some point, most notably during HoTS release. To say mech hasn't been explored is incredibly ignorant, its probably been explored as much as sky toss vs BL/Infestor or the fabled Raven transition in TvZ WoL, the reason why you don't see it almost at all is because it just isn't viable.

And mech is extremely weak to not only several timings but also to tech switches and SH and Vipers.

Even if say players figure out how to survive various zerg timings and tech switches (and both at the same time), it still boils down to mech flat out sucking late game vs SH and Viper. And yes DK is right, mech is dull and is most of the time passive and boring and worst then BL/Infestor, this isn't BW mech, that was tactical, calculated and rewarding.
If at all you see mech its as a result of the map being extremely favorable for mech like say Akilon wastes or Newkirk, but that is more the exception, not the rule, and you can't balance mech by making more maps like that because they lead to a very turtly and passive sort of gameplay, and we don't need any more of those.

The real travesty though is not taking the appropriate actions to not only make mech viable but also fun and action packed.

MVP tried mech back in WoL which is irrelevant now. It hadn't got harass potential of helbat drops, it hadn't got WM to defend far away expansions.

Strelok tried mech vs TLO in HOTS and failed. But I don't think its indication it doesn't work. Since it was a new strategy and we know how TLO is comfortable in such situations.

If zerg is building lots of swarmhosts, you just build crap ton of ravens. And drop him to death with helbats. Or transition into skyterran. There is a huge room to explore, its not like all figured out.


For your information, Mvp played a brilliant game of mech vs Dimaga on Newkirk Precinct (the old map), the the semi-final of the the the WCS EU S1. That says to me that he had practiced it extensively, and now that he isn't using it any more says to me it just isn't viable. Note Mvp still has spine issues, even if its better now then before I doubt he can maintain the same pace all game long, mech was a better fit for him in WoL, it probably is a better fit for him in HoTS as well, he has every practical reason to play more mech then 4M, he has the mind and the mechanics to make it work. Why hasn't Mvp played mech since then? Because it just not viable. The army is too immobile, too expensive and too rigid, oh and its boring.

Edit: Banshees vs SH, how amusing, not only do they detract gas from the rest of your army, which is already quite gas intensive, they also get shut down hard by any number of hydras or the token spores brought with the push.


You provide example that shows mech is viable. Then tell mech is not viable because MVP stopped using it since. Pretty interesting logic. Didn't it occur to you that 4M might be so much better than mech that pros tend to use it, though mech is still viable?
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
September 02 2013 10:13 GMT
#303
On September 02 2013 18:58 saddaromma wrote:
Show nested quote +
On September 02 2013 18:47 Everlong wrote:
On September 02 2013 18:38 saddaromma wrote:
On September 02 2013 18:29 Everlong wrote:
On September 02 2013 18:26 saddaromma wrote:
On September 02 2013 18:24 vthree wrote:
On September 02 2013 18:22 saddaromma wrote:
On September 02 2013 18:12 vthree wrote:
On September 02 2013 18:06 Decendos wrote:
agree 100%. blizz should really buff units that deal with mass units like infestor and viper to deal with MMMM and they should buff them so much that T cant stay on MMMM all game. but since MMMM also is the only way to really win for T they also should then buff tanks and make the transition into mech or air easier by buffing stuff like BC or raven buildtime or removing upgrades like raven energy oder BC energy upgrades, which would also fix the stalemate of TvP with MMMVG since years now.


Well, vipers also hard counter tanks right now and so do infested terrans. The tank by itself is not a bad unit but there are just too many hard counters right now (both in vZ and vP).


Most ridiculous thing I ever heard.
-vikings/ghosts kill vipers.
-infested terrans can be dealed with smart placing of turrets and raven.
You don't need god-like micro or multitask for it.

2-1 mech timing can hit long before hive.

Please, don't talk nonsense about strategies pro players haven't even played yet.


Please, have you watched WoL TvZ?

What WoL has to do with it?


Sorry, but you are completely wrong with Vikings/Ghosts solving issues with Viper while going mech. Either get your facts together or stop speaking your ass off.

Mind your speech, we're in civilized world. If we are on facts then tell me why exactly I'm wrong with Vikings/ghosts? Have you got any replays/vods it not working? Or is it your assumption?


Alright, we can have a serious discussion. But please, make sure you know what you are talking about. To start it off, I will answer your question.

No, I don't have any replays/vods where Terran gets Ghosts to counter Vipers. Vikings do the job just fine, but it is not solving the issue with Viper. We might get to this later.

Now, my question.

Do you have any replays/vods where it actually does work?

P.S: "we're in civilized world" - I'm not sure I agree with that, but that is another discussion.


Let me tell you from the beginning. Someone told "mech is unviable, thats why terran uses 4M only". I contradicted and said mech is unexplored area and its possibly viable. Its only assumption, theorycrafting. But my original point is its not proven if mech is unviable. Therefore, its you, who supposed to prove it. Since I'm not claiming anything 100%.

P.S: Everyone lives in a world he thinks he lives in.


I think you are just wrong. :-)

I'll try to explain.

"Mech is unexplored area" - THIS is an assumption from your point of view. It is also completely not true. Many, many people have been trying to make it work (even Korean pros) and to some degree and in certain matchups it works (I've made it to high masters EU meching all matchups). And believe me, it is completely explored area.

Better players know exactly what to do against mech to abuse it's weakness and force situations where you flat out lose due to those weaknesses. You will win games here and there, sure. But it is absolutely not a reliable playstyle. We can get deeper into that. But I will stop for now, because I don't like how you are forcing me into "its you, who supposed to prove it". No, man, just no.. What on Earth would make you think in such way? It has been proven 1000x times mech is not "viable". It is even acknowledged by Blizzard and you come here to say I'm the one that needs to prove it once more?

Also, you live in a world you think you are living in until you face reality.

Bam Lee
Profile Joined June 2012
2336 Posts
September 02 2013 10:14 GMT
#304
On September 02 2013 19:05 chongu wrote:
TvZ & PvT has been un-entertaining for a while now (e.g, mine-into-gg and mass EMPs over the protoss army).
Blizzard needs to be bold and make unpopular bold patches to the game - and throw their O-so-comforting statistics about why the game is balance out the window.

I also hope professionals be more frank about the game and it's meta, to follow in MC's and Idra's footsteps.


The problem is sc2 is somewhat established and there are quite a few tournaments. They cant just make huge patches that leave the game imbalanced for some time with all the tournaments going on
Big J
Profile Joined March 2011
Austria16289 Posts
September 02 2013 10:23 GMT
#305
On September 02 2013 19:06 Destructicon wrote:
Show nested quote +
On September 02 2013 18:52 saddaromma wrote:
On September 02 2013 18:45 Destructicon wrote:
On September 02 2013 18:16 saddaromma wrote:
On September 02 2013 18:10 vthree wrote:
On September 02 2013 18:01 saddaromma wrote:
On September 02 2013 17:50 vthree wrote:
On September 02 2013 17:39 DoNuTs84 wrote:
wow point 1 about the metagame is like the exactly reason why i quitted Starcraft II. As a Zerg player it feel realllly annoying that the Terran can just stay on T1(Marines)+T2(Widowmines) while as Zerg you basically need both ground and air T3 to deal with it safely(Ultralisks+BroodLords).

Interesting that Blizzard wants to buff Ultralisks but lets be honest it not often Zerg survives the midgame and even get 1 Ultralisk out. Ultralisk buff is good but its not gonna make you survive midgame. Its more the Marine/Widowmine composition that needs to be changed.

Only thing i can come up with that can deal with Marine/Widowmine is the old WoL Infestor where its very hard to Terran to just dodge fungal. That would maybe force terran to actually make other units than BioMine.

Lets be honest again. Protoss would still crush BroodLord/Infestor in HotS(Because of Tempest and Voidrays). Terran would have a harder time beating that...but at least it would make the games interesting again.


Well, terrans also need Medivacs which are critical part of sustaining the 4M push. Problem is that there is no other units once you go 4M. It is not like you can make a switch to Air like the zerg. And not sure how you feel that games with Infestor/BL were more interesting. At least with 4M, there are more engagements.


Blizzard: here, we give you single viable strategy for TvZ which is OP btw. It will force more engagements, but eventually terran will win. Because zergs are losers.
Players: YaY!


What I am trying to say is that the solution probably isn't simply nerf mines! As we saw in Bomber/Scarlett G1, if the zerg can push the parade push back. It is almost impossible for the terran to hold a 4th base even with planetaries. And the zerg just gets more and more mutas and harrasses the terran to death. The only way terrans were keeping the mutas back was by constantly attacking. Blizzard probably has to look into Thors. They simply cannot deal with mutas in a meaningful way right now. Ps at least have blink stalk and storms.


How would you know, did any pro ever tried well polished and thought-out mech build vs zerg? No. Because 4M is so good and versatile that they didn't even care to explore mech. WM+Thor+Raven will demolish mutas in couple of volleys, builds and timings need to be learned. But "thanks" to DK, he thinks that mech is dull and forces us to play/watch only bio.


This is slightly off topic but no, Mech isn't viable at all, and not because it hasn't been explored, but it just flat out isn't viable. In fact it has been explored multiple times by different people, most notably Mvp. Mech is like a weaker Protoss deathball, is very strong straight up until you get to the appropriate unit composition, but its far, far more immobile and far more susceptible to harass.

Just because you don't see mech being tried at all in tournaments doesn't mean its not being explored, considering there are hunderds of Korean pro gamers practicing 40+ games per day I think its a fair bet that at least some of them have tried mech at some point, most notably during HoTS release. To say mech hasn't been explored is incredibly ignorant, its probably been explored as much as sky toss vs BL/Infestor or the fabled Raven transition in TvZ WoL, the reason why you don't see it almost at all is because it just isn't viable.

And mech is extremely weak to not only several timings but also to tech switches and SH and Vipers.

Even if say players figure out how to survive various zerg timings and tech switches (and both at the same time), it still boils down to mech flat out sucking late game vs SH and Viper. And yes DK is right, mech is dull and is most of the time passive and boring and worst then BL/Infestor, this isn't BW mech, that was tactical, calculated and rewarding.
If at all you see mech its as a result of the map being extremely favorable for mech like say Akilon wastes or Newkirk, but that is more the exception, not the rule, and you can't balance mech by making more maps like that because they lead to a very turtly and passive sort of gameplay, and we don't need any more of those.

The real travesty though is not taking the appropriate actions to not only make mech viable but also fun and action packed.

MVP tried mech back in WoL which is irrelevant now. It hadn't got harass potential of helbat drops, it hadn't got WM to defend far away expansions.

Strelok tried mech vs TLO in HOTS and failed. But I don't think its indication it doesn't work. Since it was a new strategy and we know how TLO is comfortable in such situations.

If zerg is building lots of swarmhosts, you just build crap ton of ravens. And drop him to death with helbats. Or transition into skyterran. There is a huge room to explore, its not like all figured out.


For your information, Mvp played a brilliant game of mech vs Dimaga on Newkirk Precinct (the old map), the the semi-final of the the the WCS EU S1. That says to me that he had practiced it extensively, and now that he isn't using it any more says to me it just isn't viable. Note Mvp still has spine issues, even if its better now then before I doubt he can maintain the same pace all game long, mech was a better fit for him in WoL, it probably is a better fit for him in HoTS as well, he has every practical reason to play more mech then 4M, he has the mind and the mechanics to make it work. Why hasn't Mvp played mech since then? Because it just not viable. The army is too immobile, too expensive and too rigid, oh and its boring.

Edit: Banshees vs SH, how amusing, not only do they detract gas from the rest of your army, which is already quite gas intensive, they also get shut down hard by any number of hydras or the token spores brought with the push.


Well, though I agree with you that Mech is in general not a good strategy in TvZ, I think it is not far from viable. Basically any form of ground army gets beaten by Tank/Thor and with hellions and hellbat(drops) Mech has a much more stable way to harass zerg than in WoL. The dealbreaker are in my opinion Viper's Blinding Clouds, which just shut down tanklines very efficiently, making Mech very weak to certain timings, but also making it very easy to break a Mechpush in the lategame. Especially the Viper/Swarm Host combo that trades energy+locusts against tanks is just too hard to deal with.
saddaromma
Profile Joined April 2013
1129 Posts
September 02 2013 10:26 GMT
#306
On September 02 2013 19:13 Everlong wrote:
Show nested quote +
On September 02 2013 18:58 saddaromma wrote:
On September 02 2013 18:47 Everlong wrote:
On September 02 2013 18:38 saddaromma wrote:
On September 02 2013 18:29 Everlong wrote:
On September 02 2013 18:26 saddaromma wrote:
On September 02 2013 18:24 vthree wrote:
On September 02 2013 18:22 saddaromma wrote:
On September 02 2013 18:12 vthree wrote:
On September 02 2013 18:06 Decendos wrote:
agree 100%. blizz should really buff units that deal with mass units like infestor and viper to deal with MMMM and they should buff them so much that T cant stay on MMMM all game. but since MMMM also is the only way to really win for T they also should then buff tanks and make the transition into mech or air easier by buffing stuff like BC or raven buildtime or removing upgrades like raven energy oder BC energy upgrades, which would also fix the stalemate of TvP with MMMVG since years now.


Well, vipers also hard counter tanks right now and so do infested terrans. The tank by itself is not a bad unit but there are just too many hard counters right now (both in vZ and vP).


Most ridiculous thing I ever heard.
-vikings/ghosts kill vipers.
-infested terrans can be dealed with smart placing of turrets and raven.
You don't need god-like micro or multitask for it.

2-1 mech timing can hit long before hive.

Please, don't talk nonsense about strategies pro players haven't even played yet.


Please, have you watched WoL TvZ?

What WoL has to do with it?


Sorry, but you are completely wrong with Vikings/Ghosts solving issues with Viper while going mech. Either get your facts together or stop speaking your ass off.

Mind your speech, we're in civilized world. If we are on facts then tell me why exactly I'm wrong with Vikings/ghosts? Have you got any replays/vods it not working? Or is it your assumption?


Alright, we can have a serious discussion. But please, make sure you know what you are talking about. To start it off, I will answer your question.

No, I don't have any replays/vods where Terran gets Ghosts to counter Vipers. Vikings do the job just fine, but it is not solving the issue with Viper. We might get to this later.

Now, my question.

Do you have any replays/vods where it actually does work?

P.S: "we're in civilized world" - I'm not sure I agree with that, but that is another discussion.


Let me tell you from the beginning. Someone told "mech is unviable, thats why terran uses 4M only". I contradicted and said mech is unexplored area and its possibly viable. Its only assumption, theorycrafting. But my original point is its not proven if mech is unviable. Therefore, its you, who supposed to prove it. Since I'm not claiming anything 100%.

P.S: Everyone lives in a world he thinks he lives in.


I think you are just wrong. :-)

I'll try to explain.

"Mech is unexplored area" - THIS is an assumption from your point of view. It is also completely not true. Many, many people have been trying to make it work (even Korean pros) and to some degree and in certain matchups it works (I've made it to high masters EU meching all matchups). And believe me, it is completely explored area.

Better players know exactly what to do against mech to abuse it's weakness and force situations where you flat out lose due to those weaknesses. You will win games here and there, sure. But it is absolutely not a reliable playstyle. We can get deeper into that. But I will stop for now, because I don't like how you are forcing me into "its you, who supposed to prove it". No, man, just no.. What on Earth would make you think in such way? It has been proven 1000x times mech is not "viable". It is even acknowledged by Blizzard and you come here to say I'm the one that needs to prove it once more?

Also, you live in a world you think you are living in until you face reality.



You wanted serious discussion and say its proven 1000x times that mech is not viable. Then went rambling about your ladder. Don't even know how its relevant. But I'll repeat your exact words: Either get your facts together or stop speaking your ass off.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
September 02 2013 10:27 GMT
#307
On September 02 2013 19:23 Big J wrote:
Show nested quote +
On September 02 2013 19:06 Destructicon wrote:
On September 02 2013 18:52 saddaromma wrote:
On September 02 2013 18:45 Destructicon wrote:
On September 02 2013 18:16 saddaromma wrote:
On September 02 2013 18:10 vthree wrote:
On September 02 2013 18:01 saddaromma wrote:
On September 02 2013 17:50 vthree wrote:
On September 02 2013 17:39 DoNuTs84 wrote:
wow point 1 about the metagame is like the exactly reason why i quitted Starcraft II. As a Zerg player it feel realllly annoying that the Terran can just stay on T1(Marines)+T2(Widowmines) while as Zerg you basically need both ground and air T3 to deal with it safely(Ultralisks+BroodLords).

Interesting that Blizzard wants to buff Ultralisks but lets be honest it not often Zerg survives the midgame and even get 1 Ultralisk out. Ultralisk buff is good but its not gonna make you survive midgame. Its more the Marine/Widowmine composition that needs to be changed.

Only thing i can come up with that can deal with Marine/Widowmine is the old WoL Infestor where its very hard to Terran to just dodge fungal. That would maybe force terran to actually make other units than BioMine.

Lets be honest again. Protoss would still crush BroodLord/Infestor in HotS(Because of Tempest and Voidrays). Terran would have a harder time beating that...but at least it would make the games interesting again.


Well, terrans also need Medivacs which are critical part of sustaining the 4M push. Problem is that there is no other units once you go 4M. It is not like you can make a switch to Air like the zerg. And not sure how you feel that games with Infestor/BL were more interesting. At least with 4M, there are more engagements.


Blizzard: here, we give you single viable strategy for TvZ which is OP btw. It will force more engagements, but eventually terran will win. Because zergs are losers.
Players: YaY!


What I am trying to say is that the solution probably isn't simply nerf mines! As we saw in Bomber/Scarlett G1, if the zerg can push the parade push back. It is almost impossible for the terran to hold a 4th base even with planetaries. And the zerg just gets more and more mutas and harrasses the terran to death. The only way terrans were keeping the mutas back was by constantly attacking. Blizzard probably has to look into Thors. They simply cannot deal with mutas in a meaningful way right now. Ps at least have blink stalk and storms.


How would you know, did any pro ever tried well polished and thought-out mech build vs zerg? No. Because 4M is so good and versatile that they didn't even care to explore mech. WM+Thor+Raven will demolish mutas in couple of volleys, builds and timings need to be learned. But "thanks" to DK, he thinks that mech is dull and forces us to play/watch only bio.


This is slightly off topic but no, Mech isn't viable at all, and not because it hasn't been explored, but it just flat out isn't viable. In fact it has been explored multiple times by different people, most notably Mvp. Mech is like a weaker Protoss deathball, is very strong straight up until you get to the appropriate unit composition, but its far, far more immobile and far more susceptible to harass.

Just because you don't see mech being tried at all in tournaments doesn't mean its not being explored, considering there are hunderds of Korean pro gamers practicing 40+ games per day I think its a fair bet that at least some of them have tried mech at some point, most notably during HoTS release. To say mech hasn't been explored is incredibly ignorant, its probably been explored as much as sky toss vs BL/Infestor or the fabled Raven transition in TvZ WoL, the reason why you don't see it almost at all is because it just isn't viable.

And mech is extremely weak to not only several timings but also to tech switches and SH and Vipers.

Even if say players figure out how to survive various zerg timings and tech switches (and both at the same time), it still boils down to mech flat out sucking late game vs SH and Viper. And yes DK is right, mech is dull and is most of the time passive and boring and worst then BL/Infestor, this isn't BW mech, that was tactical, calculated and rewarding.
If at all you see mech its as a result of the map being extremely favorable for mech like say Akilon wastes or Newkirk, but that is more the exception, not the rule, and you can't balance mech by making more maps like that because they lead to a very turtly and passive sort of gameplay, and we don't need any more of those.

The real travesty though is not taking the appropriate actions to not only make mech viable but also fun and action packed.

MVP tried mech back in WoL which is irrelevant now. It hadn't got harass potential of helbat drops, it hadn't got WM to defend far away expansions.

Strelok tried mech vs TLO in HOTS and failed. But I don't think its indication it doesn't work. Since it was a new strategy and we know how TLO is comfortable in such situations.

If zerg is building lots of swarmhosts, you just build crap ton of ravens. And drop him to death with helbats. Or transition into skyterran. There is a huge room to explore, its not like all figured out.


For your information, Mvp played a brilliant game of mech vs Dimaga on Newkirk Precinct (the old map), the the semi-final of the the the WCS EU S1. That says to me that he had practiced it extensively, and now that he isn't using it any more says to me it just isn't viable. Note Mvp still has spine issues, even if its better now then before I doubt he can maintain the same pace all game long, mech was a better fit for him in WoL, it probably is a better fit for him in HoTS as well, he has every practical reason to play more mech then 4M, he has the mind and the mechanics to make it work. Why hasn't Mvp played mech since then? Because it just not viable. The army is too immobile, too expensive and too rigid, oh and its boring.

Edit: Banshees vs SH, how amusing, not only do they detract gas from the rest of your army, which is already quite gas intensive, they also get shut down hard by any number of hydras or the token spores brought with the push.


Well, though I agree with you that Mech is in general not a good strategy in TvZ, I think it is not far from viable. Basically any form of ground army gets beaten by Tank/Thor and with hellions and hellbat(drops) Mech has a much more stable way to harass zerg than in WoL. The dealbreaker are in my opinion Viper's Blinding Clouds, which just shut down tanklines very efficiently, making Mech very weak to certain timings, but also making it very easy to break a Mechpush in the lategame. Especially the Viper/Swarm Host combo that trades energy+locusts against tanks is just too hard to deal with.


You are spot on. Once you scout Swarm hosts, you just need to turtle into 20 Ravens and take it to 1h game or go for some silly base trade immidiatelly. Otherwise Zerg will take whole map and throw at you tech switches until you die. I don't feel the need to comment on Vipers shuting down Tanks so insanely. It's even worse then Immortals.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
September 02 2013 10:29 GMT
#308
On September 02 2013 19:26 saddaromma wrote:
Show nested quote +
On September 02 2013 19:13 Everlong wrote:
On September 02 2013 18:58 saddaromma wrote:
On September 02 2013 18:47 Everlong wrote:
On September 02 2013 18:38 saddaromma wrote:
On September 02 2013 18:29 Everlong wrote:
On September 02 2013 18:26 saddaromma wrote:
On September 02 2013 18:24 vthree wrote:
On September 02 2013 18:22 saddaromma wrote:
On September 02 2013 18:12 vthree wrote:
[quote]

Well, vipers also hard counter tanks right now and so do infested terrans. The tank by itself is not a bad unit but there are just too many hard counters right now (both in vZ and vP).


Most ridiculous thing I ever heard.
-vikings/ghosts kill vipers.
-infested terrans can be dealed with smart placing of turrets and raven.
You don't need god-like micro or multitask for it.

2-1 mech timing can hit long before hive.

Please, don't talk nonsense about strategies pro players haven't even played yet.


Please, have you watched WoL TvZ?

What WoL has to do with it?


Sorry, but you are completely wrong with Vikings/Ghosts solving issues with Viper while going mech. Either get your facts together or stop speaking your ass off.

Mind your speech, we're in civilized world. If we are on facts then tell me why exactly I'm wrong with Vikings/ghosts? Have you got any replays/vods it not working? Or is it your assumption?


Alright, we can have a serious discussion. But please, make sure you know what you are talking about. To start it off, I will answer your question.

No, I don't have any replays/vods where Terran gets Ghosts to counter Vipers. Vikings do the job just fine, but it is not solving the issue with Viper. We might get to this later.

Now, my question.

Do you have any replays/vods where it actually does work?

P.S: "we're in civilized world" - I'm not sure I agree with that, but that is another discussion.


Let me tell you from the beginning. Someone told "mech is unviable, thats why terran uses 4M only". I contradicted and said mech is unexplored area and its possibly viable. Its only assumption, theorycrafting. But my original point is its not proven if mech is unviable. Therefore, its you, who supposed to prove it. Since I'm not claiming anything 100%.

P.S: Everyone lives in a world he thinks he lives in.


I think you are just wrong. :-)

I'll try to explain.

"Mech is unexplored area" - THIS is an assumption from your point of view. It is also completely not true. Many, many people have been trying to make it work (even Korean pros) and to some degree and in certain matchups it works (I've made it to high masters EU meching all matchups). And believe me, it is completely explored area.

Better players know exactly what to do against mech to abuse it's weakness and force situations where you flat out lose due to those weaknesses. You will win games here and there, sure. But it is absolutely not a reliable playstyle. We can get deeper into that. But I will stop for now, because I don't like how you are forcing me into "its you, who supposed to prove it". No, man, just no.. What on Earth would make you think in such way? It has been proven 1000x times mech is not "viable". It is even acknowledged by Blizzard and you come here to say I'm the one that needs to prove it once more?

Also, you live in a world you think you are living in until you face reality.



You wanted serious discussion and say its proven 1000x times that mech is not viable. Then went rambling about your ladder. Don't even know how its relevant. But I'll repeat your exact words: Either get your facts together or stop speaking your ass off.


Poor Troll, not going to feed you anymore, enjoy your world you are living in. :-)
saddaromma
Profile Joined April 2013
1129 Posts
September 02 2013 10:29 GMT
#309
On September 02 2013 19:23 Big J wrote:
Show nested quote +
On September 02 2013 19:06 Destructicon wrote:
On September 02 2013 18:52 saddaromma wrote:
On September 02 2013 18:45 Destructicon wrote:
On September 02 2013 18:16 saddaromma wrote:
On September 02 2013 18:10 vthree wrote:
On September 02 2013 18:01 saddaromma wrote:
On September 02 2013 17:50 vthree wrote:
On September 02 2013 17:39 DoNuTs84 wrote:
wow point 1 about the metagame is like the exactly reason why i quitted Starcraft II. As a Zerg player it feel realllly annoying that the Terran can just stay on T1(Marines)+T2(Widowmines) while as Zerg you basically need both ground and air T3 to deal with it safely(Ultralisks+BroodLords).

Interesting that Blizzard wants to buff Ultralisks but lets be honest it not often Zerg survives the midgame and even get 1 Ultralisk out. Ultralisk buff is good but its not gonna make you survive midgame. Its more the Marine/Widowmine composition that needs to be changed.

Only thing i can come up with that can deal with Marine/Widowmine is the old WoL Infestor where its very hard to Terran to just dodge fungal. That would maybe force terran to actually make other units than BioMine.

Lets be honest again. Protoss would still crush BroodLord/Infestor in HotS(Because of Tempest and Voidrays). Terran would have a harder time beating that...but at least it would make the games interesting again.


Well, terrans also need Medivacs which are critical part of sustaining the 4M push. Problem is that there is no other units once you go 4M. It is not like you can make a switch to Air like the zerg. And not sure how you feel that games with Infestor/BL were more interesting. At least with 4M, there are more engagements.


Blizzard: here, we give you single viable strategy for TvZ which is OP btw. It will force more engagements, but eventually terran will win. Because zergs are losers.
Players: YaY!


What I am trying to say is that the solution probably isn't simply nerf mines! As we saw in Bomber/Scarlett G1, if the zerg can push the parade push back. It is almost impossible for the terran to hold a 4th base even with planetaries. And the zerg just gets more and more mutas and harrasses the terran to death. The only way terrans were keeping the mutas back was by constantly attacking. Blizzard probably has to look into Thors. They simply cannot deal with mutas in a meaningful way right now. Ps at least have blink stalk and storms.


How would you know, did any pro ever tried well polished and thought-out mech build vs zerg? No. Because 4M is so good and versatile that they didn't even care to explore mech. WM+Thor+Raven will demolish mutas in couple of volleys, builds and timings need to be learned. But "thanks" to DK, he thinks that mech is dull and forces us to play/watch only bio.


This is slightly off topic but no, Mech isn't viable at all, and not because it hasn't been explored, but it just flat out isn't viable. In fact it has been explored multiple times by different people, most notably Mvp. Mech is like a weaker Protoss deathball, is very strong straight up until you get to the appropriate unit composition, but its far, far more immobile and far more susceptible to harass.

Just because you don't see mech being tried at all in tournaments doesn't mean its not being explored, considering there are hunderds of Korean pro gamers practicing 40+ games per day I think its a fair bet that at least some of them have tried mech at some point, most notably during HoTS release. To say mech hasn't been explored is incredibly ignorant, its probably been explored as much as sky toss vs BL/Infestor or the fabled Raven transition in TvZ WoL, the reason why you don't see it almost at all is because it just isn't viable.

And mech is extremely weak to not only several timings but also to tech switches and SH and Vipers.

Even if say players figure out how to survive various zerg timings and tech switches (and both at the same time), it still boils down to mech flat out sucking late game vs SH and Viper. And yes DK is right, mech is dull and is most of the time passive and boring and worst then BL/Infestor, this isn't BW mech, that was tactical, calculated and rewarding.
If at all you see mech its as a result of the map being extremely favorable for mech like say Akilon wastes or Newkirk, but that is more the exception, not the rule, and you can't balance mech by making more maps like that because they lead to a very turtly and passive sort of gameplay, and we don't need any more of those.

The real travesty though is not taking the appropriate actions to not only make mech viable but also fun and action packed.

MVP tried mech back in WoL which is irrelevant now. It hadn't got harass potential of helbat drops, it hadn't got WM to defend far away expansions.

Strelok tried mech vs TLO in HOTS and failed. But I don't think its indication it doesn't work. Since it was a new strategy and we know how TLO is comfortable in such situations.

If zerg is building lots of swarmhosts, you just build crap ton of ravens. And drop him to death with helbats. Or transition into skyterran. There is a huge room to explore, its not like all figured out.


For your information, Mvp played a brilliant game of mech vs Dimaga on Newkirk Precinct (the old map), the the semi-final of the the the WCS EU S1. That says to me that he had practiced it extensively, and now that he isn't using it any more says to me it just isn't viable. Note Mvp still has spine issues, even if its better now then before I doubt he can maintain the same pace all game long, mech was a better fit for him in WoL, it probably is a better fit for him in HoTS as well, he has every practical reason to play more mech then 4M, he has the mind and the mechanics to make it work. Why hasn't Mvp played mech since then? Because it just not viable. The army is too immobile, too expensive and too rigid, oh and its boring.

Edit: Banshees vs SH, how amusing, not only do they detract gas from the rest of your army, which is already quite gas intensive, they also get shut down hard by any number of hydras or the token spores brought with the push.


Well, though I agree with you that Mech is in general not a good strategy in TvZ, I think it is not far from viable. Basically any form of ground army gets beaten by Tank/Thor and with hellions and hellbat(drops) Mech has a much more stable way to harass zerg than in WoL. The dealbreaker are in my opinion Viper's Blinding Clouds, which just shut down tanklines very efficiently, making Mech very weak to certain timings, but also making it very easy to break a Mechpush in the lategame. Especially the Viper/Swarm Host combo that trades energy+locusts against tanks is just too hard to deal with.


Dropping helbats onto swarmhosts works pretty well. Can't remember players, but it was a highlevel game.
saddaromma
Profile Joined April 2013
1129 Posts
September 02 2013 10:31 GMT
#310
On September 02 2013 19:29 Everlong wrote:
Show nested quote +
On September 02 2013 19:26 saddaromma wrote:
On September 02 2013 19:13 Everlong wrote:
On September 02 2013 18:58 saddaromma wrote:
On September 02 2013 18:47 Everlong wrote:
On September 02 2013 18:38 saddaromma wrote:
On September 02 2013 18:29 Everlong wrote:
On September 02 2013 18:26 saddaromma wrote:
On September 02 2013 18:24 vthree wrote:
On September 02 2013 18:22 saddaromma wrote:
[quote]

Most ridiculous thing I ever heard.
-vikings/ghosts kill vipers.
-infested terrans can be dealed with smart placing of turrets and raven.
You don't need god-like micro or multitask for it.

2-1 mech timing can hit long before hive.

Please, don't talk nonsense about strategies pro players haven't even played yet.


Please, have you watched WoL TvZ?

What WoL has to do with it?


Sorry, but you are completely wrong with Vikings/Ghosts solving issues with Viper while going mech. Either get your facts together or stop speaking your ass off.

Mind your speech, we're in civilized world. If we are on facts then tell me why exactly I'm wrong with Vikings/ghosts? Have you got any replays/vods it not working? Or is it your assumption?


Alright, we can have a serious discussion. But please, make sure you know what you are talking about. To start it off, I will answer your question.

No, I don't have any replays/vods where Terran gets Ghosts to counter Vipers. Vikings do the job just fine, but it is not solving the issue with Viper. We might get to this later.

Now, my question.

Do you have any replays/vods where it actually does work?

P.S: "we're in civilized world" - I'm not sure I agree with that, but that is another discussion.


Let me tell you from the beginning. Someone told "mech is unviable, thats why terran uses 4M only". I contradicted and said mech is unexplored area and its possibly viable. Its only assumption, theorycrafting. But my original point is its not proven if mech is unviable. Therefore, its you, who supposed to prove it. Since I'm not claiming anything 100%.

P.S: Everyone lives in a world he thinks he lives in.


I think you are just wrong. :-)

I'll try to explain.

"Mech is unexplored area" - THIS is an assumption from your point of view. It is also completely not true. Many, many people have been trying to make it work (even Korean pros) and to some degree and in certain matchups it works (I've made it to high masters EU meching all matchups). And believe me, it is completely explored area.

Better players know exactly what to do against mech to abuse it's weakness and force situations where you flat out lose due to those weaknesses. You will win games here and there, sure. But it is absolutely not a reliable playstyle. We can get deeper into that. But I will stop for now, because I don't like how you are forcing me into "its you, who supposed to prove it". No, man, just no.. What on Earth would make you think in such way? It has been proven 1000x times mech is not "viable". It is even acknowledged by Blizzard and you come here to say I'm the one that needs to prove it once more?

Also, you live in a world you think you are living in until you face reality.



You wanted serious discussion and say its proven 1000x times that mech is not viable. Then went rambling about your ladder. Don't even know how its relevant. But I'll repeat your exact words: Either get your facts together or stop speaking your ass off.


Poor Troll, not going to feed you anymore, enjoy your world you are living in. :-)

Now you're accusing me of trolling. gj.
Azelja
Profile Joined May 2011
Japan762 Posts
September 02 2013 10:32 GMT
#311
...Of course MC would like Faker... BossToss likes BossNinja :D
Big J
Profile Joined March 2011
Austria16289 Posts
September 02 2013 10:40 GMT
#312
On September 02 2013 19:29 saddaromma wrote:
Show nested quote +
On September 02 2013 19:23 Big J wrote:
On September 02 2013 19:06 Destructicon wrote:
On September 02 2013 18:52 saddaromma wrote:
On September 02 2013 18:45 Destructicon wrote:
On September 02 2013 18:16 saddaromma wrote:
On September 02 2013 18:10 vthree wrote:
On September 02 2013 18:01 saddaromma wrote:
On September 02 2013 17:50 vthree wrote:
On September 02 2013 17:39 DoNuTs84 wrote:
wow point 1 about the metagame is like the exactly reason why i quitted Starcraft II. As a Zerg player it feel realllly annoying that the Terran can just stay on T1(Marines)+T2(Widowmines) while as Zerg you basically need both ground and air T3 to deal with it safely(Ultralisks+BroodLords).

Interesting that Blizzard wants to buff Ultralisks but lets be honest it not often Zerg survives the midgame and even get 1 Ultralisk out. Ultralisk buff is good but its not gonna make you survive midgame. Its more the Marine/Widowmine composition that needs to be changed.

Only thing i can come up with that can deal with Marine/Widowmine is the old WoL Infestor where its very hard to Terran to just dodge fungal. That would maybe force terran to actually make other units than BioMine.

Lets be honest again. Protoss would still crush BroodLord/Infestor in HotS(Because of Tempest and Voidrays). Terran would have a harder time beating that...but at least it would make the games interesting again.


Well, terrans also need Medivacs which are critical part of sustaining the 4M push. Problem is that there is no other units once you go 4M. It is not like you can make a switch to Air like the zerg. And not sure how you feel that games with Infestor/BL were more interesting. At least with 4M, there are more engagements.


Blizzard: here, we give you single viable strategy for TvZ which is OP btw. It will force more engagements, but eventually terran will win. Because zergs are losers.
Players: YaY!


What I am trying to say is that the solution probably isn't simply nerf mines! As we saw in Bomber/Scarlett G1, if the zerg can push the parade push back. It is almost impossible for the terran to hold a 4th base even with planetaries. And the zerg just gets more and more mutas and harrasses the terran to death. The only way terrans were keeping the mutas back was by constantly attacking. Blizzard probably has to look into Thors. They simply cannot deal with mutas in a meaningful way right now. Ps at least have blink stalk and storms.


How would you know, did any pro ever tried well polished and thought-out mech build vs zerg? No. Because 4M is so good and versatile that they didn't even care to explore mech. WM+Thor+Raven will demolish mutas in couple of volleys, builds and timings need to be learned. But "thanks" to DK, he thinks that mech is dull and forces us to play/watch only bio.


This is slightly off topic but no, Mech isn't viable at all, and not because it hasn't been explored, but it just flat out isn't viable. In fact it has been explored multiple times by different people, most notably Mvp. Mech is like a weaker Protoss deathball, is very strong straight up until you get to the appropriate unit composition, but its far, far more immobile and far more susceptible to harass.

Just because you don't see mech being tried at all in tournaments doesn't mean its not being explored, considering there are hunderds of Korean pro gamers practicing 40+ games per day I think its a fair bet that at least some of them have tried mech at some point, most notably during HoTS release. To say mech hasn't been explored is incredibly ignorant, its probably been explored as much as sky toss vs BL/Infestor or the fabled Raven transition in TvZ WoL, the reason why you don't see it almost at all is because it just isn't viable.

And mech is extremely weak to not only several timings but also to tech switches and SH and Vipers.

Even if say players figure out how to survive various zerg timings and tech switches (and both at the same time), it still boils down to mech flat out sucking late game vs SH and Viper. And yes DK is right, mech is dull and is most of the time passive and boring and worst then BL/Infestor, this isn't BW mech, that was tactical, calculated and rewarding.
If at all you see mech its as a result of the map being extremely favorable for mech like say Akilon wastes or Newkirk, but that is more the exception, not the rule, and you can't balance mech by making more maps like that because they lead to a very turtly and passive sort of gameplay, and we don't need any more of those.

The real travesty though is not taking the appropriate actions to not only make mech viable but also fun and action packed.

MVP tried mech back in WoL which is irrelevant now. It hadn't got harass potential of helbat drops, it hadn't got WM to defend far away expansions.

Strelok tried mech vs TLO in HOTS and failed. But I don't think its indication it doesn't work. Since it was a new strategy and we know how TLO is comfortable in such situations.

If zerg is building lots of swarmhosts, you just build crap ton of ravens. And drop him to death with helbats. Or transition into skyterran. There is a huge room to explore, its not like all figured out.


For your information, Mvp played a brilliant game of mech vs Dimaga on Newkirk Precinct (the old map), the the semi-final of the the the WCS EU S1. That says to me that he had practiced it extensively, and now that he isn't using it any more says to me it just isn't viable. Note Mvp still has spine issues, even if its better now then before I doubt he can maintain the same pace all game long, mech was a better fit for him in WoL, it probably is a better fit for him in HoTS as well, he has every practical reason to play more mech then 4M, he has the mind and the mechanics to make it work. Why hasn't Mvp played mech since then? Because it just not viable. The army is too immobile, too expensive and too rigid, oh and its boring.

Edit: Banshees vs SH, how amusing, not only do they detract gas from the rest of your army, which is already quite gas intensive, they also get shut down hard by any number of hydras or the token spores brought with the push.


Well, though I agree with you that Mech is in general not a good strategy in TvZ, I think it is not far from viable. Basically any form of ground army gets beaten by Tank/Thor and with hellions and hellbat(drops) Mech has a much more stable way to harass zerg than in WoL. The dealbreaker are in my opinion Viper's Blinding Clouds, which just shut down tanklines very efficiently, making Mech very weak to certain timings, but also making it very easy to break a Mechpush in the lategame. Especially the Viper/Swarm Host combo that trades energy+locusts against tanks is just too hard to deal with.


Dropping helbats onto swarmhosts works pretty well. Can't remember players, but it was a highlevel game.


But you will have some roach/hydra or muta too (you don't need a lot, 20 supply of them) with swarm hosts which shuts down dropping onto swarm hosts very well. That's simply where ground mech stops working, but Skycompositions are still too far away to get going at that point imo. Not to mention that the Zerg is very often one step ahead of you in terms of skycompositions from a mutalisk or hydralisk midgame + having the vipers to pull skyunits one by one, which means you need quite some vikings first, before you can even start to add in the AtG units to counter the swarm hosts.
The solution is just to make Viper/Swarm Host more even with ground Mech in itself by changing blinding cloud.
Lorch
Profile Joined June 2011
Germany3685 Posts
September 02 2013 10:42 GMT
#313
Oh thank god one person in the world who looks on matchups the same way I do. And I do agree PvZ is worlds above TvZ right now, the sheer options in toss and zerg unit compositions is so nice and creates so many different games. TvZ really made me bored of drops, where is the excitement when medivacs fly around every game? His point that drops were way more exciting in bw due to the bigger investement and higher risks of it is soooo nice and true. I think terran is the real issue of hots right now, and I think making mech viable in all matchups would at least add the variety of going mech vs bio back into it. But Blizzard is Blizzard so we may actually have to wait for lotv.
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
September 02 2013 10:43 GMT
#314
Thanks for the translation.
I agree with a lot of statements MC makes in his post.
My interest in SCII isn't the same it was in the beginning or even as it was for SCBW, but I hope that the comunity can work things out. There are already many people investing a lot of time and money into SCII. With the help of Blizzard and maybe a slight change of many peoples mindset SCII could be big imo.

Biggest problem imo is the negativity in most people. Balance QQ instead of working on own skills is something that ruins a lot of posibilities for game developers. Imagine you are trying to implement a new balance patch and at least 1/3 of tghe community starts crying and insulting everyone who doesnt play their race...

Decide what you want:
1.)A game that can still develop strategies for years or
2.)a 100% finished game with perfect balance and only one "correct" build order per MU.

I for myself like option 1 more. When I look back to my countless time I spent with SC:BW and how it never got boring at all, I really hope that people see the chance we have with SCII and stop seeing their loss of 12 ladder points as the most important factor when it comes to game development!
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 02 2013 10:45 GMT
#315
On September 02 2013 19:23 Big J wrote:
Show nested quote +
On September 02 2013 19:06 Destructicon wrote:
On September 02 2013 18:52 saddaromma wrote:
On September 02 2013 18:45 Destructicon wrote:
On September 02 2013 18:16 saddaromma wrote:
On September 02 2013 18:10 vthree wrote:
On September 02 2013 18:01 saddaromma wrote:
On September 02 2013 17:50 vthree wrote:
On September 02 2013 17:39 DoNuTs84 wrote:
wow point 1 about the metagame is like the exactly reason why i quitted Starcraft II. As a Zerg player it feel realllly annoying that the Terran can just stay on T1(Marines)+T2(Widowmines) while as Zerg you basically need both ground and air T3 to deal with it safely(Ultralisks+BroodLords).

Interesting that Blizzard wants to buff Ultralisks but lets be honest it not often Zerg survives the midgame and even get 1 Ultralisk out. Ultralisk buff is good but its not gonna make you survive midgame. Its more the Marine/Widowmine composition that needs to be changed.

Only thing i can come up with that can deal with Marine/Widowmine is the old WoL Infestor where its very hard to Terran to just dodge fungal. That would maybe force terran to actually make other units than BioMine.

Lets be honest again. Protoss would still crush BroodLord/Infestor in HotS(Because of Tempest and Voidrays). Terran would have a harder time beating that...but at least it would make the games interesting again.


Well, terrans also need Medivacs which are critical part of sustaining the 4M push. Problem is that there is no other units once you go 4M. It is not like you can make a switch to Air like the zerg. And not sure how you feel that games with Infestor/BL were more interesting. At least with 4M, there are more engagements.


Blizzard: here, we give you single viable strategy for TvZ which is OP btw. It will force more engagements, but eventually terran will win. Because zergs are losers.
Players: YaY!


What I am trying to say is that the solution probably isn't simply nerf mines! As we saw in Bomber/Scarlett G1, if the zerg can push the parade push back. It is almost impossible for the terran to hold a 4th base even with planetaries. And the zerg just gets more and more mutas and harrasses the terran to death. The only way terrans were keeping the mutas back was by constantly attacking. Blizzard probably has to look into Thors. They simply cannot deal with mutas in a meaningful way right now. Ps at least have blink stalk and storms.


How would you know, did any pro ever tried well polished and thought-out mech build vs zerg? No. Because 4M is so good and versatile that they didn't even care to explore mech. WM+Thor+Raven will demolish mutas in couple of volleys, builds and timings need to be learned. But "thanks" to DK, he thinks that mech is dull and forces us to play/watch only bio.


This is slightly off topic but no, Mech isn't viable at all, and not because it hasn't been explored, but it just flat out isn't viable. In fact it has been explored multiple times by different people, most notably Mvp. Mech is like a weaker Protoss deathball, is very strong straight up until you get to the appropriate unit composition, but its far, far more immobile and far more susceptible to harass.

Just because you don't see mech being tried at all in tournaments doesn't mean its not being explored, considering there are hunderds of Korean pro gamers practicing 40+ games per day I think its a fair bet that at least some of them have tried mech at some point, most notably during HoTS release. To say mech hasn't been explored is incredibly ignorant, its probably been explored as much as sky toss vs BL/Infestor or the fabled Raven transition in TvZ WoL, the reason why you don't see it almost at all is because it just isn't viable.

And mech is extremely weak to not only several timings but also to tech switches and SH and Vipers.

Even if say players figure out how to survive various zerg timings and tech switches (and both at the same time), it still boils down to mech flat out sucking late game vs SH and Viper. And yes DK is right, mech is dull and is most of the time passive and boring and worst then BL/Infestor, this isn't BW mech, that was tactical, calculated and rewarding.
If at all you see mech its as a result of the map being extremely favorable for mech like say Akilon wastes or Newkirk, but that is more the exception, not the rule, and you can't balance mech by making more maps like that because they lead to a very turtly and passive sort of gameplay, and we don't need any more of those.

The real travesty though is not taking the appropriate actions to not only make mech viable but also fun and action packed.

MVP tried mech back in WoL which is irrelevant now. It hadn't got harass potential of helbat drops, it hadn't got WM to defend far away expansions.

Strelok tried mech vs TLO in HOTS and failed. But I don't think its indication it doesn't work. Since it was a new strategy and we know how TLO is comfortable in such situations.

If zerg is building lots of swarmhosts, you just build crap ton of ravens. And drop him to death with helbats. Or transition into skyterran. There is a huge room to explore, its not like all figured out.


For your information, Mvp played a brilliant game of mech vs Dimaga on Newkirk Precinct (the old map), the the semi-final of the the the WCS EU S1. That says to me that he had practiced it extensively, and now that he isn't using it any more says to me it just isn't viable. Note Mvp still has spine issues, even if its better now then before I doubt he can maintain the same pace all game long, mech was a better fit for him in WoL, it probably is a better fit for him in HoTS as well, he has every practical reason to play more mech then 4M, he has the mind and the mechanics to make it work. Why hasn't Mvp played mech since then? Because it just not viable. The army is too immobile, too expensive and too rigid, oh and its boring.

Edit: Banshees vs SH, how amusing, not only do they detract gas from the rest of your army, which is already quite gas intensive, they also get shut down hard by any number of hydras or the token spores brought with the push.


Well, though I agree with you that Mech is in general not a good strategy in TvZ, I think it is not far from viable. Basically any form of ground army gets beaten by Tank/Thor and with hellions and hellbat(drops) Mech has a much more stable way to harass zerg than in WoL. The dealbreaker are in my opinion Viper's Blinding Clouds, which just shut down tanklines very efficiently, making Mech very weak to certain timings, but also making it very easy to break a Mechpush in the lategame. Especially the Viper/Swarm Host combo that trades energy+locusts against tanks is just too hard to deal with.


I don't think it is as simple as looking at unit comps in straight up fights. Even if mech CAN win a 200/200 engagement with the right comp. The immobility of mech up to that points means you are going to be on 3 bases (4th is too hard to defend from mutas/runbys). The zerg is likely on 5 bases with bank and larvae. Even IF you win a fight, unless you retain like 60% of your units, you just can't rebuild you army like the zerg.

That is why in WoL, Mvp was famous for going mainly mech on 1 map. The map which had 2 chokes leading to 5 bases where he could use planetaries to defend those chokes with tanks behind.

Imagine if you are Protoss with out blink stalkers and storms that can be magic boxed. And see how you can deal with mutas. That is the issue that the mech player faces in the mid game with mutas.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 02 2013 10:50 GMT
#316
A lot of progamers that I have met only focus on the internal aspects which are the games and its skills and no one focuses on the external aspects (fan interactions, entertainment value) I believe that internal aspect at the end of the day is the most important, but you are a fucking progamer. you are pro at something, which means, you are nothing at the end of the day if no one remembers you. 20 years from now, do you want to be known as the motherfucking Nestea who created a universe or bosstoss MC? Or just another unknown Korean pro that won a tournament and disappeared into oblivion? (Sting, Seed, Jjakji comes to mind).


Could we take this and the corresponding words of MC and paste it to the walls of Blizzard, Kespa, MLG, NASL and ESL-headquarters? Just to be sure that this point gets heard!
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2013-09-02 10:53:43
September 02 2013 10:51 GMT
#317
On September 02 2013 19:40 Big J wrote:
Show nested quote +
On September 02 2013 19:29 saddaromma wrote:
On September 02 2013 19:23 Big J wrote:
On September 02 2013 19:06 Destructicon wrote:
On September 02 2013 18:52 saddaromma wrote:
On September 02 2013 18:45 Destructicon wrote:
On September 02 2013 18:16 saddaromma wrote:
On September 02 2013 18:10 vthree wrote:
On September 02 2013 18:01 saddaromma wrote:
On September 02 2013 17:50 vthree wrote:
[quote]

Well, terrans also need Medivacs which are critical part of sustaining the 4M push. Problem is that there is no other units once you go 4M. It is not like you can make a switch to Air like the zerg. And not sure how you feel that games with Infestor/BL were more interesting. At least with 4M, there are more engagements.


Blizzard: here, we give you single viable strategy for TvZ which is OP btw. It will force more engagements, but eventually terran will win. Because zergs are losers.
Players: YaY!


What I am trying to say is that the solution probably isn't simply nerf mines! As we saw in Bomber/Scarlett G1, if the zerg can push the parade push back. It is almost impossible for the terran to hold a 4th base even with planetaries. And the zerg just gets more and more mutas and harrasses the terran to death. The only way terrans were keeping the mutas back was by constantly attacking. Blizzard probably has to look into Thors. They simply cannot deal with mutas in a meaningful way right now. Ps at least have blink stalk and storms.


How would you know, did any pro ever tried well polished and thought-out mech build vs zerg? No. Because 4M is so good and versatile that they didn't even care to explore mech. WM+Thor+Raven will demolish mutas in couple of volleys, builds and timings need to be learned. But "thanks" to DK, he thinks that mech is dull and forces us to play/watch only bio.


This is slightly off topic but no, Mech isn't viable at all, and not because it hasn't been explored, but it just flat out isn't viable. In fact it has been explored multiple times by different people, most notably Mvp. Mech is like a weaker Protoss deathball, is very strong straight up until you get to the appropriate unit composition, but its far, far more immobile and far more susceptible to harass.

Just because you don't see mech being tried at all in tournaments doesn't mean its not being explored, considering there are hunderds of Korean pro gamers practicing 40+ games per day I think its a fair bet that at least some of them have tried mech at some point, most notably during HoTS release. To say mech hasn't been explored is incredibly ignorant, its probably been explored as much as sky toss vs BL/Infestor or the fabled Raven transition in TvZ WoL, the reason why you don't see it almost at all is because it just isn't viable.

And mech is extremely weak to not only several timings but also to tech switches and SH and Vipers.

Even if say players figure out how to survive various zerg timings and tech switches (and both at the same time), it still boils down to mech flat out sucking late game vs SH and Viper. And yes DK is right, mech is dull and is most of the time passive and boring and worst then BL/Infestor, this isn't BW mech, that was tactical, calculated and rewarding.
If at all you see mech its as a result of the map being extremely favorable for mech like say Akilon wastes or Newkirk, but that is more the exception, not the rule, and you can't balance mech by making more maps like that because they lead to a very turtly and passive sort of gameplay, and we don't need any more of those.

The real travesty though is not taking the appropriate actions to not only make mech viable but also fun and action packed.

MVP tried mech back in WoL which is irrelevant now. It hadn't got harass potential of helbat drops, it hadn't got WM to defend far away expansions.

Strelok tried mech vs TLO in HOTS and failed. But I don't think its indication it doesn't work. Since it was a new strategy and we know how TLO is comfortable in such situations.

If zerg is building lots of swarmhosts, you just build crap ton of ravens. And drop him to death with helbats. Or transition into skyterran. There is a huge room to explore, its not like all figured out.


For your information, Mvp played a brilliant game of mech vs Dimaga on Newkirk Precinct (the old map), the the semi-final of the the the WCS EU S1. That says to me that he had practiced it extensively, and now that he isn't using it any more says to me it just isn't viable. Note Mvp still has spine issues, even if its better now then before I doubt he can maintain the same pace all game long, mech was a better fit for him in WoL, it probably is a better fit for him in HoTS as well, he has every practical reason to play more mech then 4M, he has the mind and the mechanics to make it work. Why hasn't Mvp played mech since then? Because it just not viable. The army is too immobile, too expensive and too rigid, oh and its boring.

Edit: Banshees vs SH, how amusing, not only do they detract gas from the rest of your army, which is already quite gas intensive, they also get shut down hard by any number of hydras or the token spores brought with the push.


Well, though I agree with you that Mech is in general not a good strategy in TvZ, I think it is not far from viable. Basically any form of ground army gets beaten by Tank/Thor and with hellions and hellbat(drops) Mech has a much more stable way to harass zerg than in WoL. The dealbreaker are in my opinion Viper's Blinding Clouds, which just shut down tanklines very efficiently, making Mech very weak to certain timings, but also making it very easy to break a Mechpush in the lategame. Especially the Viper/Swarm Host combo that trades energy+locusts against tanks is just too hard to deal with.


Dropping helbats onto swarmhosts works pretty well. Can't remember players, but it was a highlevel game.


But you will have some roach/hydra or muta too (you don't need a lot, 20 supply of them) with swarm hosts which shuts down dropping onto swarm hosts very well. That's simply where ground mech stops working, but Skycompositions are still too far away to get going at that point imo. Not to mention that the Zerg is very often one step ahead of you in terms of skycompositions from a mutalisk or hydralisk midgame + having the vipers to pull skyunits one by one, which means you need quite some vikings first, before you can even start to add in the AtG units to counter the swarm hosts.
The solution is just to make Viper/Swarm Host more even with ground Mech in itself by changing blinding cloud.


Zerg can simply drop helbats into your base while you're sieging his natural. How you're gonna defend it?

On September 02 2013 19:45 vthree wrote:
Show nested quote +
On September 02 2013 19:23 Big J wrote:
On September 02 2013 19:06 Destructicon wrote:
On September 02 2013 18:52 saddaromma wrote:
On September 02 2013 18:45 Destructicon wrote:
On September 02 2013 18:16 saddaromma wrote:
On September 02 2013 18:10 vthree wrote:
On September 02 2013 18:01 saddaromma wrote:
On September 02 2013 17:50 vthree wrote:
On September 02 2013 17:39 DoNuTs84 wrote:
wow point 1 about the metagame is like the exactly reason why i quitted Starcraft II. As a Zerg player it feel realllly annoying that the Terran can just stay on T1(Marines)+T2(Widowmines) while as Zerg you basically need both ground and air T3 to deal with it safely(Ultralisks+BroodLords).

Interesting that Blizzard wants to buff Ultralisks but lets be honest it not often Zerg survives the midgame and even get 1 Ultralisk out. Ultralisk buff is good but its not gonna make you survive midgame. Its more the Marine/Widowmine composition that needs to be changed.

Only thing i can come up with that can deal with Marine/Widowmine is the old WoL Infestor where its very hard to Terran to just dodge fungal. That would maybe force terran to actually make other units than BioMine.

Lets be honest again. Protoss would still crush BroodLord/Infestor in HotS(Because of Tempest and Voidrays). Terran would have a harder time beating that...but at least it would make the games interesting again.


Well, terrans also need Medivacs which are critical part of sustaining the 4M push. Problem is that there is no other units once you go 4M. It is not like you can make a switch to Air like the zerg. And not sure how you feel that games with Infestor/BL were more interesting. At least with 4M, there are more engagements.


Blizzard: here, we give you single viable strategy for TvZ which is OP btw. It will force more engagements, but eventually terran will win. Because zergs are losers.
Players: YaY!


What I am trying to say is that the solution probably isn't simply nerf mines! As we saw in Bomber/Scarlett G1, if the zerg can push the parade push back. It is almost impossible for the terran to hold a 4th base even with planetaries. And the zerg just gets more and more mutas and harrasses the terran to death. The only way terrans were keeping the mutas back was by constantly attacking. Blizzard probably has to look into Thors. They simply cannot deal with mutas in a meaningful way right now. Ps at least have blink stalk and storms.


How would you know, did any pro ever tried well polished and thought-out mech build vs zerg? No. Because 4M is so good and versatile that they didn't even care to explore mech. WM+Thor+Raven will demolish mutas in couple of volleys, builds and timings need to be learned. But "thanks" to DK, he thinks that mech is dull and forces us to play/watch only bio.


This is slightly off topic but no, Mech isn't viable at all, and not because it hasn't been explored, but it just flat out isn't viable. In fact it has been explored multiple times by different people, most notably Mvp. Mech is like a weaker Protoss deathball, is very strong straight up until you get to the appropriate unit composition, but its far, far more immobile and far more susceptible to harass.

Just because you don't see mech being tried at all in tournaments doesn't mean its not being explored, considering there are hunderds of Korean pro gamers practicing 40+ games per day I think its a fair bet that at least some of them have tried mech at some point, most notably during HoTS release. To say mech hasn't been explored is incredibly ignorant, its probably been explored as much as sky toss vs BL/Infestor or the fabled Raven transition in TvZ WoL, the reason why you don't see it almost at all is because it just isn't viable.

And mech is extremely weak to not only several timings but also to tech switches and SH and Vipers.

Even if say players figure out how to survive various zerg timings and tech switches (and both at the same time), it still boils down to mech flat out sucking late game vs SH and Viper. And yes DK is right, mech is dull and is most of the time passive and boring and worst then BL/Infestor, this isn't BW mech, that was tactical, calculated and rewarding.
If at all you see mech its as a result of the map being extremely favorable for mech like say Akilon wastes or Newkirk, but that is more the exception, not the rule, and you can't balance mech by making more maps like that because they lead to a very turtly and passive sort of gameplay, and we don't need any more of those.

The real travesty though is not taking the appropriate actions to not only make mech viable but also fun and action packed.

MVP tried mech back in WoL which is irrelevant now. It hadn't got harass potential of helbat drops, it hadn't got WM to defend far away expansions.

Strelok tried mech vs TLO in HOTS and failed. But I don't think its indication it doesn't work. Since it was a new strategy and we know how TLO is comfortable in such situations.

If zerg is building lots of swarmhosts, you just build crap ton of ravens. And drop him to death with helbats. Or transition into skyterran. There is a huge room to explore, its not like all figured out.


For your information, Mvp played a brilliant game of mech vs Dimaga on Newkirk Precinct (the old map), the the semi-final of the the the WCS EU S1. That says to me that he had practiced it extensively, and now that he isn't using it any more says to me it just isn't viable. Note Mvp still has spine issues, even if its better now then before I doubt he can maintain the same pace all game long, mech was a better fit for him in WoL, it probably is a better fit for him in HoTS as well, he has every practical reason to play more mech then 4M, he has the mind and the mechanics to make it work. Why hasn't Mvp played mech since then? Because it just not viable. The army is too immobile, too expensive and too rigid, oh and its boring.

Edit: Banshees vs SH, how amusing, not only do they detract gas from the rest of your army, which is already quite gas intensive, they also get shut down hard by any number of hydras or the token spores brought with the push.


Well, though I agree with you that Mech is in general not a good strategy in TvZ, I think it is not far from viable. Basically any form of ground army gets beaten by Tank/Thor and with hellions and hellbat(drops) Mech has a much more stable way to harass zerg than in WoL. The dealbreaker are in my opinion Viper's Blinding Clouds, which just shut down tanklines very efficiently, making Mech very weak to certain timings, but also making it very easy to break a Mechpush in the lategame. Especially the Viper/Swarm Host combo that trades energy+locusts against tanks is just too hard to deal with.


I don't think it is as simple as looking at unit comps in straight up fights. Even if mech CAN win a 200/200 engagement with the right comp. The immobility of mech up to that points means you are going to be on 3 bases (4th is too hard to defend from mutas/runbys). The zerg is likely on 5 bases with bank and larvae. Even IF you win a fight, unless you retain like 60% of your units, you just can't rebuild you army like the zerg.

That is why in WoL, Mvp was famous for going mainly mech on 1 map. The map which had 2 chokes leading to 5 bases where he could use planetaries to defend those chokes with tanks behind.

Imagine if you are Protoss with out blink stalkers and storms that can be magic boxed. And see how you can deal with mutas. That is the issue that the mech player faces in the mid game with mutas.


Except that widow mines are added specifically to defend from runbys and muta harass. WoL analogy is quite irrelevant now.
TheDwf
Profile Joined November 2011
France19747 Posts
September 02 2013 10:53 GMT
#318
And this is why you shouldn't talk about match-ups you don't play; so many simplistic shortcuts about TvZ. Quite sad that he sounds like an ordinary Zerg in the balance discussion thread.
Slydie
Profile Joined August 2013
1926 Posts
September 02 2013 10:54 GMT
#319
I would love to use tanks rather than mines in tvz, but they are just too weak, and the maps are too big.

4m is perfectly beatable by good zergs. That is where the exploring is happening now, Scarlett just gave a strong pointer in the right direction at WCS.

I hate that ppl talk about 4m as some a-move op strat! It is really hard to execute, just take a look at the difference from Maru to INnoVation. Mine positions, marinesplits, drops, drop escapes, macro... the skill cap is way up there, and of course the zergs should have to play equally fantastic to beat it.

To the interview: I think he is plain wrong and totally missing the mark. Meta games etc. might look like the answer for progamers, but what about other games having way more players, being FTP and way easier for beginners? Just to get a rough understanding of SC2 you need lots of hours of playing it yourself. You either need a super huge player base, or a game as intuitive as say football to make it take off. So far SC2 gets by having dedicated fans and a strong community.

I personally hate how FTP games try to lure money out of me, but I have accept that is is the new wine:-(
Buff the siegetank
Big J
Profile Joined March 2011
Austria16289 Posts
September 02 2013 10:59 GMT
#320
On September 02 2013 19:53 TheDwf wrote:
And this is why you shouldn't talk about match-ups you don't play; so many simplistic shortcuts about TvZ. Quite sad that he sounds like an ordinary Zerg in the balance discussion thread.


What are you talking about? He is known for offracing Zerg a lot, known for playing Zerg at GM level in Korea (at least he did in 2012) and he was e.g. the trainings partner of Mvp for his WCS EU matches against Dimaga and Stephano.
Prev 1 14 15 16 17 18 52 Next
Please log in or register to reply.
Live Events Refresh
SC4ALL
14:00
SC4ALL - Day 1
Artosis718
ComeBackTV 627
RotterdaM577
PiGStarcraft383
CranKy Ducklings116
SteadfastSC115
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Artosis 718
RotterdaM 577
PiGStarcraft383
SteadfastSC 115
ProTech95
Livibee 1
StarCraft: Brood War
ZZZero.O 105
NaDa 45
Counter-Strike
Stewie2K1553
Heroes of the Storm
Khaldor170
Other Games
FrodaN3662
Grubby3494
Liquid`Hasu241
Pyrionflax200
KnowMe177
Skadoodle95
nookyyy 35
Mew2King28
Dewaltoss14
Organizations
Other Games
gamesdonequick1808
BasetradeTV30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• Hupsaiya 56
• musti20045 36
• RyuSc2 27
• HeavenSC 19
• davetesta2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki38
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21262
League of Legends
• Doublelift6177
• HappyZerGling108
Other Games
• imaqtpie1338
• Scarra768
• Shiphtur161
Upcoming Events
BSL Team A[vengers]
14h 40m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
15h 40m
SC4ALL
15h 40m
BSL 21
19h 40m
Replay Cast
1d 9h
Wardi Open
1d 12h
Monday Night Weeklies
1d 17h
Replay Cast
1d 23h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
The PondCast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.