The replays are sick, but I don't really see how this partnership matters too much...? Maybe if all replays could be made into video and then watched in real time/analysed that'd be sick but it does not look that way. :/ edit: unless im confused about something; which I'd love to be corrected on cuz that'd be awesome..
Hi Kyo, the integrated video + charts gives you some extra powers, like jumping directly to battles, seeing army composition and income and # workers at all times.
Replays are great, I love replays too, but with the replay then you are missing out on the casters.
Well you know already know how I feel about replays, so you should know how I feel about this. Elroi, considering we already had replay integration to begin with everything would get fast tracked regardless.
On August 31 2013 06:16 Elroi wrote: wtf? doesn't this hurt the best players big time by letting others study them too much?
GG tracker has been around for ages, it's not new, and I'd wager that pros replays are already studied to death. When Parting first showed the strength of the Immortal/Sentry all-in I bet people painstakingly watched those replays over and over until they his timings down to the last second.
On August 31 2013 06:32 HomeWorld wrote: Really nice feature but it still needs some tweaking. (to be able to view both video and stats without zooming or go fullscreen)
Yeah I do zoom out my browser sometimes so that I can see the video and the army composition at the same time. Maybe in a future release there will be a way to arrange the screen elements more to your liking.
Holy crap. Players can't be happy with this. I misread WCS as WCG at first and got super excited because there were an insane amount of good games in the WCG Korean qualifier that weren't cast .
I don't really care about the ggtracker functionally, but HOLY SHIT ARE YOU KIDDING ME THEY ARE GIVING US ALL THE REPLAYS! This will be a fun weekend! Time to dig up those LR report threads so I can remember which games to watch first.
Don't like this. SC2 replay includes too much information, players will feel like they are naked while playing.
Doubt it. If it's a new build, that vod will have been studied to death anyway, most games are normal or some sort of cheese. Don't see how players would feel naked while playing lol.
I feel like there is a pretty big difference between seeing how a build is done and actually doing it and knowing when to do it. Also, you can copy a build but if anything plays out differently from the replay you watched you will still have to know how to adapt your play.
Edit: And I think players gotta assume that when they use a strategy in a televised game, it will be reverse-engineered quite fully at least in its execution (maybe not in term of decision making and all the branching it implies). So either it's solid and you don't mind showing it in a big match and using it multiple times thereafter, or it's a gimmick and you know it will probably only work once or twice :D Releasing replays from broadcasted games is really fine, imo.
On August 31 2013 06:16 Elroi wrote: wtf? doesn't this hurt the best players big time by letting others study them too much?
Its just like swapping practice recordings in american football. The information is out there, doing it this way it just a cleaner way of getting it.
which is against the rules in the NFL and sparked a monster investigation into the New England Patriots
which then later resulted in the largest fine in league history against a coach and the loss of a 1st round draft pick.
these NFL football analogies are good for a friday afternoon laugh though. thanks for that.
that was practice. the NFL itself records every game from the All-22 angles and makes all of those tapes available to every team. they have done this for decades. starting two years ago, that film was made available to fans as well (if you pay for it). I can look at any play from any game played last year from either broadcast angles or coaches angles. if you run it in a game, it is available for literally every one to look at to prepare for you and to get better. this is a great thing for pros, not a bad thing.
On August 31 2013 08:52 Waxangel wrote: yah, the thing is with pop counters and the production tab, you can get a build order 100% down really easily just from a VOD
I think we dissected the TAiLS DT drop expand perfectly in like 2 views
Oh ok. This is why this isn't as big of a deal as it would have been in BW.
Don't like this. SC2 replay includes too much information, players will feel like they are naked while playing.
In my opinion it's better that way.
Yeah, hopefully people start changing their play more often if it's figured out sooner. It may make for less polished builds as they'll have to keep changing them, but I think I like that idea more than watching robots play builds.
Don't like this. SC2 replay includes too much information, players will feel like they are naked while playing.
In my opinion it's better that way.
Yeah, hopefully people start changing their play more often if it's figured out sooner. It may make for less polished builds as they'll have to keep changing them, but I think I like that idea more than watching robots play builds.
Imagine you are <insert-your-SC2-hero>, how would you feel when that build you've spend days/weeks perfecting was mercilessly dissected with the click of a button?
This could also potentially affect the quality of all WCS matches in the future. If this is only limited to WCS then we might start to see pros hiding their builds from WCS game all together and play purely in a reactional based game. For 'most' pros, it's the regular leagues that pays your wage, not your placement in WCS.
Don't like this. SC2 replay includes too much information, players will feel like they are naked while playing.
In my opinion it's better that way.
Yeah, hopefully people start changing their play more often if it's figured out sooner. It may make for less polished builds as they'll have to keep changing them, but I think I like that idea more than watching robots play builds.
Imagine you are <insert-your-SC2-hero>, how would you feel when that build you've spend days/weeks perfecting was mercilessly dissected with the click of a button?
This could also potentially affect the quality of all WCS matches in the future. If this is only limited to WCS then we might start to see pros hiding their builds from WCS game all together and play purely in a reactional based game. For 'most' pros, it's the regular leagues that pays your wage, not your placement in WCS.
if you show a build in a televised match, it can already be "mecilessly dissected with the click of a button." this just makes it easier. the real benefit is to people who aren't in team houses, ie. almost everyone who plays the game.
Revealing replays to the public only enhances the competition and make everything better all-around within the competitive spirit that drives e-sport. I'm in full support of it!
Don't like this. SC2 replay includes too much information, players will feel like they are naked while playing.
In my opinion it's better that way.
Yeah, hopefully people start changing their play more often if it's figured out sooner. It may make for less polished builds as they'll have to keep changing them, but I think I like that idea more than watching robots play builds.
Imagine you are <insert-your-SC2-hero>, how would you feel when that build you've spend days/weeks perfecting was mercilessly dissected with the click of a button?
This could also potentially affect the quality of all WCS matches in the future. If this is only limited to WCS then we might start to see pros hiding their builds from WCS game all together and play purely in a reactional based game. For 'most' pros, it's the regular leagues that pays your wage, not your placement in WCS.
if you show a build in a televised match, it can already be "mecilessly dissected with the click of a button." this just makes it easier. the real benefit is to people who aren't in team houses, ie. almost everyone who plays the game.
Yes this is great news for all the fans out there, but bad news for the pros. It would be interesting to see what the pros really have to say about this.
edit: It seems that the Chinese fans too are having mixed feeling about the mass release of replays.
On August 31 2013 13:40 LOcDowN wrote: Revealing replays to the public only enhances the competition and make everything better all-around within the competitive spirit that drives e-sport. I'm in full support of it!
That's exactly right.
With more access to replays more players can study and get better, which causes the over skill level to go up, which makes what the people at the top are doing much more impressive.
Increasing the skill level makes a SC2 match more of a show.
This really should allow foreigners to gain access to the best Starcraft minds and coaching. We should see a lift in skill level if western players aren't lazy. Also allows for a shit load of preparation in matches. If the west can catch Korea in skill I feel the game will gain a lot of popularity. #saveSC2
Any top Korean pros shouldn't be happy about this, this move is like stripping yourself down to beg fans to come back, another terrible move by Blizzard.
I think how good or bad this ultimately is depends largely on how often Blizzard releases the replays. If they release them too often, then it can harm pros if they have other tournaments coming up (depending on how quick a build is dissected and the information is spread). If they release them too late, then they are largely irrelevant. Logically speaking, they may only release replays once a season is over?
On August 31 2013 13:40 LOcDowN wrote: Revealing replays to the public only enhances the competition and make everything better all-around within the competitive spirit that drives e-sport. I'm in full support of it!
That's exactly right.
With more access to replays more players can study and get better, which causes the over skill level to go up, which makes what the people at the top are doing much more impressive.
Increasing the skill level makes a SC2 match more of a show.
The bane of replays is the game revolutionizes much quicker. In other words, players catch up quicker. BW was much better without them. Sorry, but it's true. People could still study the VODs and what have you but there were a number of things we could keep hush, hush and the creativity of the players shined through. If you want to slow things down and give the great players the spotlight longer you would second guess the whole replay resolve.
On August 31 2013 06:16 Elroi wrote: wtf? doesn't this hurt the best players big time by letting others study them too much?
Its just like swapping practice recordings in american football. The information is out there, doing it this way it just a cleaner way of getting it.
which is against the rules in the NFL and sparked a monster investigation into the New England Patriots
which then later resulted in the largest fine in league history against a coach and the loss of a 1st round draft pick.
these NFL football analogies are good for a friday afternoon laugh though. thanks for that.
that was practice. the NFL itself records every game from the All-22 angles and makes all of those tapes available to every team. they have done this for decades. starting two years ago, that film was made available to fans as well (if you pay for it). I can look at any play from any game played last year from either broadcast angles or coaches angles. if you run it in a game, it is available for literally every one to look at to prepare for you and to get better. this is a great thing for pros, not a bad thing.
the spygate scandal was actually for video taping a defensive coordinators hand signals during the first half of a game from the sideline then analyzing them at halftime. And yeah game film has been made available to coaches for a long time now
We're considering releasing replays shortly after each match is played, but we're still discussing this both internally and with the players this would impact. In the meantime, you should keep an eye on the portal for the latest information.
Complaining about the replay release is sheer elitism. People want e-sports to be taken seriously like other sports? In any other sport, on game day you are open to the highest level of scrutiny and analysis
Someone can watch Flash replays until they're blue in the face, but they won't ever be a threat to him unless they can attain his APM, game sense, decision making, timing, it goes on and on. It might make the viewer 10 or 20% better in the long run though. That is a good thing.
On August 31 2013 15:15 Schism wrote: Complaining about the replay release is sheer elitism. People want e-sports to be taken seriously like other sports? In any other sport, on game day you are open to the highest level of scrutiny and analysis
Someone can watch Flash replays until they're blue in the face, but they won't ever be a threat to him unless they can attain his APM, game sense, decision making, timing, it goes on and on. It might make the viewer 10 or 20% better in the long run though. That is a good thing.
This. I don't see why people are complaining so much about it. Builds are meant to be stolen, dissected and broken down. That way we can see the people who are truly creative, and innovative shine through.
Early rounds of WCS are online in Europe/AM. Currently any EU/AM player has the replays of their opponent.
People in teams have a distinct advantage over those not, because they can share replays, and the probably will be able to talk to other teams as well.
The main impact is on the Korea scene where replays would not really be available due to the fact it's all offline. But then in Korea there is a lot of ladder and cross team practice.
Basically all these builds or replays are out there already being analysed and used, but currently it's only by some players, rather than all. This just evens up the playing field for those not on a large team/with lots of contacts.
Way i see it. Vods are already available soon after games and since so much information is displayed in them through production tabs and the like, the argument that replays will cause builds to be figured out faster is mindless babble from retarded sheep
Don't like this. SC2 replay includes too much information, players will feel like they are naked while playing.
In my opinion it's better that way.
Yeah, hopefully people start changing their play more often if it's figured out sooner. It may make for less polished builds as they'll have to keep changing them, but I think I like that idea more than watching robots play builds.
Imagine you are <insert-your-SC2-hero>, how would you feel when that build you've spend days/weeks perfecting was mercilessly dissected with the click of a button?
This could also potentially affect the quality of all WCS matches in the future. If this is only limited to WCS then we might start to see pros hiding their builds from WCS game all together and play purely in a reactional based game. For 'most' pros, it's the regular leagues that pays your wage, not your placement in WCS.
if you show a build in a televised match, it can already be "mecilessly dissected with the click of a button." this just makes it easier. the real benefit is to people who aren't in team houses, ie. almost everyone who plays the game.
Yes this is great news for all the fans out there, but bad news for the pros. It would be interesting to see what the pros really have to say about this.
edit: It seems that the Chinese fans too are having mixed feeling about the mass release of replays.
It's not really bad news for the pros, it will make them work harder and potentially not be so relaxed about their play styles (certain terrans ALWAYS going for 4M, certain protoss ALWAYS going for 3 base deathballs etc) It will improve the meta game evolution and ultimately provide better games. #BigPicture
On August 31 2013 06:08 Greendotz wrote: This is pretty damn cool actually. Really good to see Blizzard more willing to work with third parties
+1
Now, does this take away MLG's reason to refuse to release replays because they contain "information that allows you to DDOS players"? Because honestly, I thought that was bullshit from day 1. This means Blizzard either fixed that, or nobody gives enough of a shit because they got the replays from OSL and GSL! I don't think they were ever required to forcefully send replays to Blizzard so Blizzard could eventually backstab them by releasing their precious replays to the world. I'm pretty sure KeSpa and eSF are cool with this.
On August 31 2013 13:40 LOcDowN wrote: Revealing replays to the public only enhances the competition and make everything better all-around within the competitive spirit that drives e-sport. I'm in full support of it!
That's exactly right.
With more access to replays more players can study and get better, which causes the over skill level to go up, which makes what the people at the top are doing much more impressive.
Increasing the skill level makes a SC2 match more of a show.
The bane of replays is the game revolutionizes much quicker. In other words, players catch up quicker. BW was much better without them. Sorry, but it's true. People could still study the VODs and what have you but there were a number of things we could keep hush, hush and the creativity of the players shined through. If you want to slow things down and give the great players the spotlight longer you would second guess the whole replay resolve.
Basically what youre saying is that the slowing of the metagame is a good thing. I can see your point of view, but I think that the metagame advancing and people having to develop a wider array of strategies/builds/gameplans to be successful is far superior than trying to delay the evolution of the game to avoid people 'catching up'.
It's like PC/phone technology. I'd much rather we had <X> technology now, rather than a company already having the technology, but slowly releasing it in phases over 5 years so everyone has to keep buying their shit and they cash in.
Truly great players should be able to stay with/ahead of the curve regardless of how fast it advances. If someone has worked out some build that proves successful, they shouldn't be able to ride the coat-tails of it for ages until someone eventually figures it out. The faster it gets figured out (with the release of replays), then the faster the game advances, and we will have better games, and less 1 sided stomps.
It also means the potential one-hit wonders wont be as prominent, and people who show strong periods of dominance will prevail (ie Mvp) it's not like Mvp knew a secret that noone else knew, he was just able to adapt/work with nearly everything that was thrown at him as he was better prepared.
Giving more players that opportunity can only be a good thing in the big picture.
On August 31 2013 13:40 LOcDowN wrote: Revealing replays to the public only enhances the competition and make everything better all-around within the competitive spirit that drives e-sport. I'm in full support of it!
That's exactly right.
With more access to replays more players can study and get better, which causes the over skill level to go up, which makes what the people at the top are doing much more impressive.
Increasing the skill level makes a SC2 match more of a show.
The bane of replays is the game revolutionizes much quicker. In other words, players catch up quicker. BW was much better without them. Sorry, but it's true. People could still study the VODs and what have you but there were a number of things we could keep hush, hush and the creativity of the players shined through. If you want to slow things down and give the great players the spotlight longer you would second guess the whole replay resolve.
Basically what youre saying is that the slowing of the metagame is a good thing. I can see your point of view, but I think that the metagame advancing and people having to develop a wider array of strategies/builds/gameplans to be successful is far superior than trying to delay the evolution of the game to avoid people 'catching up'.
It's like PC/phone technology. I'd much rather we had <X> technology now, rather than a company already having the technology, but slowly releasing it in phases over 5 years so everyone has to keep buying their shit and they cash in.
Truly great players should be able to stay with/ahead of the curve regardless of how fast it advances. If someone has worked out some build that proves successful, they shouldn't be able to ride the coat-tails of it for ages until someone eventually figures it out. The faster it gets figured out (with the release of replays), then the faster the game advances, and we will have better games, and less 1 sided stomps.
It also means the potential one-hit wonders wont be as prominent, and people who show strong periods of dominance will prevail (ie Mvp) it's not like Mvp knew a secret that noone else knew, he was just able to adapt/work with nearly everything that was thrown at him as he was better prepared.
Giving more players that opportunity can only be a good thing in the big picture.
A big part of the best players skill was always (at least in bw) to be ahead of the curve. This didn't necessarily mean that they knew a couple of 'tricks' that other people didn't knew but they probably had better micro and macro mechanics. If you can study exactly what they are doing, you are probably going to catch up more quickly.
Even now its just a coin toss who wins tournaments (that's why the power ranking had to switched into an acheivement ranking - there is almost no point in speculating who the stronger player is since anyone can beat anyone). If this is indeed making it harder for the better players to stay ahead of the curve it is bad for the competition.
without reading all the posts on the thread...let me guess...Blizzards gets alot of hate as always. I think it is a brilliant idea! Thank you Blizzard!
On August 31 2013 19:23 cutler wrote: without reading all the posts on the thread...let me guess...Blizzards gets alot of hate as always. I think it is a brilliant idea! Thank you Blizzard!
Blizzard gonna get hate from KeSPA and Koreans in general for giving away their replays for sure :D
On August 31 2013 06:08 Greendotz wrote: This is pretty damn cool actually. Really good to see Blizzard more willing to work with third parties
+1
Now, does this take away MLG's reason to refuse to release replays because they contain "information that allows you to DDOS players"? Because honestly, I thought that was bullshit from day 1. This means Blizzard either fixed that, or nobody gives enough of a shit because they got the replays from OSL and GSL! I don't think they were ever required to forcefully send replays to Blizzard so Blizzard could eventually backstab them by releasing their precious replays to the world. I'm pretty sure KeSpa and eSF are cool with this.
"Are cool with". Blizzard now basically has control over all major competition in AM and Korea, so they have to accept it, pretty much.
The release does indicate they have discussed with players regarding concerns, so it's not like a unilateral moved forced on them by Blizzard, but you have to consider that Blizzard is in charge of WCS, essentially, and hence players don't really have a lot of choice. If they don't want to have replays released, they basically cannot compete in WCS, so even if eSF/Kespa didn't agree it wouldn't necessarily matter.
Releasing replays is a non issue when compared to Broodwar because Starcraft 2 has production tab open pretty much all game long in every tournament. All the information is already up for grabs, and this move helps players who train individually because you don't need to waste as much time on replay as you would on VOD.
Also, this is great move for 99% of the people playing this game, since I'd wager it's very small minority who actually goes through VOD's with pen/paper.
Most likely Kespa has agreed to the release of replays as well, and why wouldn't they because it literally changes nothing for cream of the crop players.
On August 31 2013 06:08 Greendotz wrote: This is pretty damn cool actually. Really good to see Blizzard more willing to work with third parties
+1
Now, does this take away MLG's reason to refuse to release replays because they contain "information that allows you to DDOS players"? Because honestly, I thought that was bullshit from day 1. This means Blizzard either fixed that, or nobody gives enough of a shit because they got the replays from OSL and GSL! I don't think they were ever required to forcefully send replays to Blizzard so Blizzard could eventually backstab them by releasing their precious replays to the world. I'm pretty sure KeSpa and eSF are cool with this.
"Are cool with". Blizzard now basically has control over all major competition in AM and Korea, so they have to accept it, pretty much.
The release does indicate they have discussed with players regarding concerns, so it's not like a unilateral moved forced on them by Blizzard, but you have to consider that Blizzard is in charge of WCS, essentially, and hence players don't really have a lot of choice. If they don't want to have replays released, they basically cannot compete in WCS, so even if eSF/Kespa didn't agree it wouldn't necessarily matter.
Some coach from eSF team has already said they don't agree with this release, the team is very unhappy with this. If eSF team is not happy about this, there is no way KeSPA team will be happy. Basically, Blizzard just irritated all Korean teams.
On August 31 2013 06:34 Teoita wrote: Holy fuck this is awesome.
No its not Teo its horrible #deadgame. ..... /sarcasm
Honestly super cool and very exciting! Can't wait to be at my new place to dive into some of these. Hope they keep releasing these replays post season! Blizzard getting better at doing things right!
On August 31 2013 06:08 Greendotz wrote: This is pretty damn cool actually. Really good to see Blizzard more willing to work with third parties
+1
Now, does this take away MLG's reason to refuse to release replays because they contain "information that allows you to DDOS players"? Because honestly, I thought that was bullshit from day 1. This means Blizzard either fixed that, or nobody gives enough of a shit because they got the replays from OSL and GSL! I don't think they were ever required to forcefully send replays to Blizzard so Blizzard could eventually backstab them by releasing their precious replays to the world. I'm pretty sure KeSpa and eSF are cool with this.
"Are cool with". Blizzard now basically has control over all major competition in AM and Korea, so they have to accept it, pretty much.
The release does indicate they have discussed with players regarding concerns, so it's not like a unilateral moved forced on them by Blizzard, but you have to consider that Blizzard is in charge of WCS, essentially, and hence players don't really have a lot of choice. If they don't want to have replays released, they basically cannot compete in WCS, so even if eSF/Kespa didn't agree it wouldn't necessarily matter.
Some coach from eSF team has already said they don't agree with this release, the team is very unhappy with this. If eSF team is not happy about this, there is no way KeSPA team will be happy. Basically, Blizzard just irritated all Korean teams.
It would be bad if they released it during the season, its post season much less important.
On August 31 2013 06:08 Greendotz wrote: This is pretty damn cool actually. Really good to see Blizzard more willing to work with third parties
+1
Now, does this take away MLG's reason to refuse to release replays because they contain "information that allows you to DDOS players"? Because honestly, I thought that was bullshit from day 1. This means Blizzard either fixed that, or nobody gives enough of a shit because they got the replays from OSL and GSL! I don't think they were ever required to forcefully send replays to Blizzard so Blizzard could eventually backstab them by releasing their precious replays to the world. I'm pretty sure KeSpa and eSF are cool with this.
"Are cool with". Blizzard now basically has control over all major competition in AM and Korea, so they have to accept it, pretty much.
The release does indicate they have discussed with players regarding concerns, so it's not like a unilateral moved forced on them by Blizzard, but you have to consider that Blizzard is in charge of WCS, essentially, and hence players don't really have a lot of choice. If they don't want to have replays released, they basically cannot compete in WCS, so even if eSF/Kespa didn't agree it wouldn't necessarily matter.
Some coach from eSF team has already said they don't agree with this release, the team is very unhappy with this. If eSF team is not happy about this, there is no way KeSPA team will be happy. Basically, Blizzard just irritated all Korean teams.
It would be bad if they released it during the season, its post season much less important.
We're considering releasing replays shortly after each match is played, but we're still discussing this both internally and with the players this would impact. In the meantime, you should keep an eye on the portal for the latest information.
On August 31 2013 13:40 LOcDowN wrote: Revealing replays to the public only enhances the competition and make everything better all-around within the competitive spirit that drives e-sport. I'm in full support of it!
That's exactly right.
With more access to replays more players can study and get better, which causes the over skill level to go up, which makes what the people at the top are doing much more impressive.
Increasing the skill level makes a SC2 match more of a show.
The bane of replays is the game revolutionizes much quicker. In other words, players catch up quicker. BW was much better without them. Sorry, but it's true. People could still study the VODs and what have you but there were a number of things we could keep hush, hush and the creativity of the players shined through. If you want to slow things down and give the great players the spotlight longer you would second guess the whole replay resolve.
This is not true. BW's meta shifted rather slowly in the course of a year and the only ones that were really affected were the ones at the very top (JD, Flash, Bisu, Sea, Soulkey, Jangbi, etc) and none of them seemed to have a particularly hard time making new builds and continuing to be innovative at such a level that it became nearly impossible for the lower level ones to keep up. All it meant was there was less time spent where the game stagnated and there were "unbeatable" styles or builds. What seemed invincible one season was utterly destroyed through pure intellect and strategy the next. There's nothing bad about that and in fact its necessary for people to not get pissed off and frustrated at certain styles and builds. The lower levels can benefit by seeing those that understand the game extremely well enough to stay on top solve "unbeatable" build problems and the upper level players can use their brains to their full extent in order to stay on top. There's no demographic of the SC2 population that wouldn't benefit from this.
BW we saw the end of 3 hatch muta, the innovation of the 4-5 rax, the creation of bio into mech transition and FlaSh's double-armory style TvP all moving quickly because of the release of replays. Each new style solving the problems the race saw in the previous season. That all made for a much more interesting game and probably helped contribute to the game not dying out in 2007-2008.
This is going to be a huge change, but we have always been a part of greater changes. Time will tell how this will unfold. Nevertheless, I can see the immense potential growth this change can bring. Wish the best for all of us!
Also I think there were some code A matches that weren't broadcasted, right? Time to see those as well o///
Edit: I don't want to sound ungrateful, because I'm truly not at all, but the pack lacks a ton of replays from season 1 Korea. Are the other matches lost?
On September 01 2013 00:38 Nebuchad wrote: I need to download this fast before I wake up
Also I think there were some code A matches that weren't broadcasted, right? Time to see those as well o///
Edit: I don't want to sound ungrateful, because I'm truly not at all, but the pack lacks a ton of replays from season 1 Korea. Are the other matches lost?
Same here, wanted to see flash's TvZ from season 1
Wow, I finally got to check up on this. Amazing! Great job from Blizzard to keep building up a great portal site, I am getting more and more hyped as this last season comes up and we will finally see the top 16 taking shape!