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Dream Forge Maps Retires From Starcraft Map Making - Page 3

Forum Index > SC2 General
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Gentso
Profile Joined July 2010
United States2218 Posts
August 24 2013 03:30 GMT
#41
This reminds me of iccup or whoever it was from early release. Even if your maps are great, you can't expect anything at all. You're just making maps, not entitled to having your maps anywhere.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 24 2013 03:31 GMT
#42
On August 24 2013 10:10 shelfofjustice wrote:
Show nested quote +
1. Complexities of the editor
2. Arcade system sucked for the longest period of time
3. No market place or anything of note that encourages anyone to design melee maps because there is hardly any incentive

etc.


1. Literally irrelevant for melee maps
2. The past.
3. Market place will never be for melee maps, because of how incredibly stupid that is.

Any expectations of making money from mapmaking are sheer pipe dream, doubly so for melee maps. It's a fun hobby, and trying to pretend otherwise is silly. To give an idea of scope, even asking for donations back in the Brood War days would've gotten your ass lawyered for trying to benefit from Blizzard products. Nowadays they're not only still trying to find ways to monetize it, they're even encouraging things like the SC Universe kickstarter and such.

But seriously, it's actually mindboggling to me that I see people with expectations of monetary support for these things. People made maps, and now they aren't--it's a shame they no longer have fun with it, particularly if they are good at it, but any whining about support is unfounded. The best support Blizzard can give is hiring talented individuals from these communities--which hey, is something they've actually been doing for the past umpteen years.

The same could be said for PLAYING a video game, yet it is done. Stop just saying random naysayer garbage. If some things were different then a lot might have been different.
SC2 Mapmaker
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 24 2013 03:32 GMT
#43
On August 24 2013 12:30 Gentso wrote:
This reminds me of iccup or whoever it was from early release. Even if your maps are great, you can't expect anything at all. You're just making maps, not entitled to having your maps anywhere.

Great maps SHOULD be played, however, so why wouldn't we want to support mappers?
SC2 Mapmaker
GeNi
Profile Joined November 2012
United States49 Posts
August 24 2013 03:52 GMT
#44
oh well thanks for the maps
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
August 24 2013 04:45 GMT
#45
man i miss broodwar melee game selection haha
savior did nothing wrong
shelfofjustice
Profile Joined September 2011
Canada24 Posts
August 24 2013 05:20 GMT
#46
On August 24 2013 12:31 lorestarcraft wrote:
Show nested quote +
On August 24 2013 10:10 shelfofjustice wrote:
1. Complexities of the editor
2. Arcade system sucked for the longest period of time
3. No market place or anything of note that encourages anyone to design melee maps because there is hardly any incentive

etc.


1. Literally irrelevant for melee maps
2. The past.
3. Market place will never be for melee maps, because of how incredibly stupid that is.

Any expectations of making money from mapmaking are sheer pipe dream, doubly so for melee maps. It's a fun hobby, and trying to pretend otherwise is silly. To give an idea of scope, even asking for donations back in the Brood War days would've gotten your ass lawyered for trying to benefit from Blizzard products. Nowadays they're not only still trying to find ways to monetize it, they're even encouraging things like the SC Universe kickstarter and such.

But seriously, it's actually mindboggling to me that I see people with expectations of monetary support for these things. People made maps, and now they aren't--it's a shame they no longer have fun with it, particularly if they are good at it, but any whining about support is unfounded. The best support Blizzard can give is hiring talented individuals from these communities--which hey, is something they've actually been doing for the past umpteen years.

The same could be said for PLAYING a video game, yet it is done. Stop just saying random naysayer garbage. If some things were different then a lot might have been different.


The same IS true for video games. You should probably drop the crazy expectations that have no precedent and focus on doing things you enjoy, or not doing them. If you like mapmaking, make fucking maps. If you like playing games, play them. If you go into either expecting to be rewarded from the company that makes them with no indication that that is actually a thing, you will probably be disappointed.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 24 2013 05:25 GMT
#47
On August 24 2013 12:05 eTcetRa wrote:
And it wasn't mentioned in the OP but I'd like to thank Ragoo because he is a sweetheart

That's only because he called your map good. And I'm pretty sure it was bad.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Estancia
Profile Joined July 2011
Korea (South)335 Posts
Last Edited: 2013-08-24 05:50:31
August 24 2013 05:49 GMT
#48
Can someone tell me how they can add new maps into the Dota 2?
If I'm not wrong the entire mechanics of the game and the gameplay is focused on the default map. 3 Lanes, 2 runes in the middle, 4 jungles, etc etc. Wouldn't changing the map kinda change the entire gameplay? Then if they keep the layout there wouldn't be much variety.
They can probably implement this for the casual playlist, such as what diretide did, but other than that I don't really see the potential.
Compare that to SCII where the new maps are constantly being used in SCII. whether its for casual players or for professional players. You can attempt some crazy stuff like the old fighting spirit did, and if it works you can still add it in.


Plus I think this really shows that it is the Korean companies/organisations such as GOM and KeSPA that are helping the professional scene, not blizzard. If Blizzard could support all these foreign map makers, there would be much more variety of maps than now.
Another wrong decision by blizzard. I think they're going downhill since they were merged with Activision.
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 24 2013 06:53 GMT
#49
Sad to see you guys go but... it's not like mapmaking has any reason to stay around.
https://liquipedia.net/starcraft2/Monitor
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-08-24 07:26:14
August 24 2013 07:24 GMT
#50
On August 24 2013 14:49 Estancia wrote:
Can someone tell me how they can add new maps into the Dota 2?
If I'm not wrong the entire mechanics of the game and the gameplay is focused on the default map. 3 Lanes, 2 runes in the middle, 4 jungles, etc etc. Wouldn't changing the map kinda change the entire gameplay? Then if they keep the layout there wouldn't be much variety.
They can probably implement this for the casual playlist, such as what diretide did, but other than that I don't really see the potential.
Compare that to SCII where the new maps are constantly being used in SCII. whether its for casual players or for professional players. You can attempt some crazy stuff like the old fighting spirit did, and if it works you can still add it in.


Plus I think this really shows that it is the Korean companies/organisations such as GOM and KeSPA that are helping the professional scene, not blizzard. If Blizzard could support all these foreign map makers, there would be much more variety of maps than now.
Another wrong decision by blizzard. I think they're going downhill since they were merged with Activision.


iNcontroL was making a joke, we aren't making maps for dota2..
Retired Mapmaker™
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
August 24 2013 07:31 GMT
#51
On August 24 2013 10:20 Sated wrote:
Show nested quote +
On August 24 2013 08:58 Timetwister22 wrote:
On August 24 2013 08:40 Torte de Lini wrote:
You're downplaying the issues of the mapmaking community and Blizzard's previous disregard for community maps, their makers as well as even tournaments organizers communicating with mapmaking orgs.

If the author is starting to list these businesses as finally talking to them, then it just shows how long it's been since talks originally started. I swore I read the same thing with ESV awhile back and Diamond, a lot of this seems like passive communication rather than anything actually monumental. The TL mapmaking content is nice, but it more of a token of appreciation than anything more.

Always feels like ProLeague takes maps a bit more serious than Blizzard, but I'm not too informed on the subject.


GOM/Kespa are very nice to their map makers, and the benefit of such should be seen with maps like Daybreak and Whirlwind. Yet, there still isn't anything like that for the western scene.

If Daybreak and Whirlwind are the result of being "nice" to map makers, then map makers should be treated worse...

Such bad maps...

+ Show Spoiler +
Protip: I am being facetious



You see Daybreak was a great map when it first came out (read:people hadn't figured out OPness of Broodlord infestor properly) but as soon as every zerg started to turtle -->broodlords, yep it turned out to be a shitty map.
어헣 ↗ 어헣 ↗
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 24 2013 07:44 GMT
#52
On August 24 2013 16:31 mongmong wrote:
Show nested quote +
On August 24 2013 10:20 Sated wrote:
On August 24 2013 08:58 Timetwister22 wrote:
On August 24 2013 08:40 Torte de Lini wrote:
You're downplaying the issues of the mapmaking community and Blizzard's previous disregard for community maps, their makers as well as even tournaments organizers communicating with mapmaking orgs.

If the author is starting to list these businesses as finally talking to them, then it just shows how long it's been since talks originally started. I swore I read the same thing with ESV awhile back and Diamond, a lot of this seems like passive communication rather than anything actually monumental. The TL mapmaking content is nice, but it more of a token of appreciation than anything more.

Always feels like ProLeague takes maps a bit more serious than Blizzard, but I'm not too informed on the subject.


GOM/Kespa are very nice to their map makers, and the benefit of such should be seen with maps like Daybreak and Whirlwind. Yet, there still isn't anything like that for the western scene.

If Daybreak and Whirlwind are the result of being "nice" to map makers, then map makers should be treated worse...

Such bad maps...

+ Show Spoiler +
Protip: I am being facetious



You see Daybreak was a great map when it first came out (read:people hadn't figured out OPness of Broodlord infestor properly) but as soon as every zerg started to turtle -->broodlords, yep it turned out to be a shitty map.


Exactly. Maps need to be rotated out otherwise people will figure these things out. Same thing is happening with some of the maps these days too.
Retired Mapmaker™
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 24 2013 11:34 GMT
#53
On August 24 2013 12:05 eTcetRa wrote:
And it wasn't mentioned in the OP but I'd like to thank Ragoo because he is a sweetheart


Thanks man <3 I know one day we will map together in another game!

Sad to see you guys go altho it really was only logical. I enjoyed some of your works a lot and I feel eTcetRa's pain for his map being butchered by Blizzard

Sig I know you did your best but it just was too hard in this environment.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Sated
Profile Blog Joined March 2011
England4983 Posts
August 24 2013 12:08 GMT
#54
--- Nuked ---
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 24 2013 12:13 GMT
#55
On August 24 2013 11:39 iamcaustic wrote:
It's a real shame to see you guys close up shop. The best of luck to you Sigma, it's been a pleasure!

Show nested quote +
On August 24 2013 08:40 Torte de Lini wrote:
You're downplaying the issues of the mapmaking community and Blizzard's previous disregard for community maps, their makers as well as even tournaments organizers communicating with mapmaking orgs.

If the author is starting to list these businesses as finally talking to them, then it just shows how long it's been since talks originally started. I swore I read the same thing with ESV awhile back and Diamond, a lot of this seems like passive communication rather than anything actually monumental. The TL mapmaking content is nice, but it more of a token of appreciation than anything more.

Always feels like ProLeague takes maps a bit more serious than Blizzard, but I'm not too informed on the subject.


No, you're pretty on target with your perception.


Well that sucks
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 24 2013 13:33 GMT
#56
On August 24 2013 20:34 Ragoo wrote:
Show nested quote +
On August 24 2013 12:05 eTcetRa wrote:
And it wasn't mentioned in the OP but I'd like to thank Ragoo because he is a sweetheart


Thanks man <3 I know one day we will map together in another game!

Sad to see you guys go altho it really was only logical. I enjoyed some of your works a lot and I feel eTcetRa's pain for his map being butchered by Blizzard

Sig I know you did your best but it just was too hard in this environment.


Let us hope so! Maybe UMS mapping for Dota 2 if that is ever possible. Or CS:GO, I am not sure how popular that game is! But it would be fun creating FPS environments!
Retired Mapmaker™
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 24 2013 13:34 GMT
#57
On August 24 2013 22:33 eTcetRa wrote:
Show nested quote +
On August 24 2013 20:34 Ragoo wrote:
On August 24 2013 12:05 eTcetRa wrote:
And it wasn't mentioned in the OP but I'd like to thank Ragoo because he is a sweetheart


Thanks man <3 I know one day we will map together in another game!

Sad to see you guys go altho it really was only logical. I enjoyed some of your works a lot and I feel eTcetRa's pain for his map being butchered by Blizzard

Sig I know you did your best but it just was too hard in this environment.


Let us hope so! Maybe UMS mapping for Dota 2 if that is ever possible. Or CS:GO, I am not sure how popular that game is! But it would be fun creating FPS environments!



35,000 users today, 44k peak
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Jukado
Profile Blog Joined May 2011
805 Posts
August 24 2013 13:40 GMT
#58
Hello! I am a broodwar map maker, and I read all SC2 map threads here on tl. Im not sure if you know of me, hence the mini intro, but I have really enjoyed all your creations.
Im interested in what you guys are planning on doing next. Personally I am finding pixel art, and also 3d modelling in blender really fun at the moment.
+ Show Spoiler +

Random pixel art article
http://gas13.ru/v3/tutorials/sywtbapa_breathing_life_into_sprites.php
Gallery page of the official blender website
http://www.blender.org/features-gallery/gallery/art-gallery/

You guys are all expert 3d modellers now, where will you take these talents?
Are there any games you are interested in getting involved with?
Basically, whats on the cards now?

Alot of mapping concepts from sc2 transfer over to broodwar, so if you fancy doing some broodwar map making, head to broodwarmaps.net There have been over 10 new maps uploaded there in the last week alone, so we are pretty active!
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2013-08-24 15:22:23
August 24 2013 15:16 GMT
#59
On August 24 2013 22:40 CardinalAllin wrote:
Hello! I am a broodwar map maker, and I read all SC2 map threads here on tl. Im not sure if you know of me, hence the mini intro, but I have really enjoyed all your creations.
Im interested in what you guys are planning on doing next. Personally I am finding pixel art, and also 3d modelling in blender really fun at the moment.
+ Show Spoiler +

Random pixel art article
http://gas13.ru/v3/tutorials/sywtbapa_breathing_life_into_sprites.php
Gallery page of the official blender website
http://www.blender.org/features-gallery/gallery/art-gallery/

You guys are all expert 3d modellers now, where will you take these talents?
Are there any games you are interested in getting involved with?
Basically, whats on the cards now?

Alot of mapping concepts from sc2 transfer over to broodwar, so if you fancy doing some broodwar map making, head to broodwarmaps.net There have been over 10 new maps uploaded there in the last week alone, so we are pretty active!


Several of us are 3d modelers, texture artists, animators etc. . . We all have obligations that are tying up our time increasingly but we are committed to working together in the future, just not on Starcraft 2. Myself? I am currently working on a couple of game modd's (free of course) while I increase my proficiency as a 3D worker, am prototyping a game for commercial release (indie), attending university for my Master's, and working full time. We are discussing various games to get involved with but have not made a determination yet. We would like to continue working together of course.
https://johnemerson.artstation.com/
Broodie
Profile Blog Joined May 2008
Canada832 Posts
August 24 2013 15:31 GMT
#60
Weak Fie

the new blizz maps are really boring... again.
and you all decide to bounce to Dota

we need more incentive

makes me wish I still had it in me
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
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