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No Starcraft 2 at MLG Columbus (so far) - Page 55

Forum Index > SC2 General
1123 CommentsPost a Reply
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Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 12 2013 10:28 GMT
#1081
You can't claim either Starcraft or LoL/Dota have higher/lower skill ceilings as they require completely different skillsets.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Caladan
Profile Joined May 2008
Germany1238 Posts
August 12 2013 10:28 GMT
#1082
On August 12 2013 09:44 Mr. Nefarious wrote:
I used to be a big Star1/Star2 guy until Dota 2 came along. Way better production (TI3 holy crap), way better UI (Valve GG), way better balance (Icefrog), more excitement and depth for each individual game and less rehashing of the same few builds over and over, way friendlier community... there are many reasons we see star2 being replaced, mainly because of the same old issues that blizzard failed to recognize/deal with since day 1 of WOL beta. Inability to watch other players/spectate in the client (really?), The awkwardness of the Zerg race in general and reliance on tech units rather than lower tier swarm units, warpgates having no downside but being a required early upgrade leading to gateway units having perilous balance, maps being nearly completely stagnant and boring, all other countries in the world pretty much irrelevant to the OSL/GSL, the mundane grinding of ladder games on the ghost town of battle.net 0.2.... I could go on but its pointless. Yes, Star2 is definitely the best RTS in the world still being played, however it has a lot of serious problems that still need to be addressed that 3+ years in, I really doubt are ever going to see changes. Sc2s balance still hasn't hit it's "nirvana" ala broodwar or even been at a point where balance isnt a major bitching point for basically the entire community. For Dota 2: Free to Play, the much better UI, the broodwar approach to balance (everything is OP), their extreme focus on production value and just enjoyment of the game, feedback and responsiveness to the community.... It feels like Valve's Dota 2 has no where to go but up. It definitely has taken my gaming and viewing time. SC2 might not be going anywhere, but it's definitely playing catchup in terms of overall production, game design and community these days.



Aside from being offtopic like hell: You're missing the point. It's fine that you could say "SC2 suxx" and switch over to Dota2 (like the whole TL.net staff/site is doing atm sadly, but thats a different topic).
But for most SC2 fans - they want RTS!
SC2 is the biggest and also one of the last real RTS games. Dota 2 is not a RTS game, it's a "moba".
We want macro, micro, we want base building and resource mining. We don't want to switch to any "ESPORTS" game. We want RTS, we want SciFi! We love watching SC2 streams!
Diminisherqc
Profile Joined January 2011
Canada220 Posts
August 12 2013 10:31 GMT
#1083
On August 12 2013 19:28 Caladan wrote:
Show nested quote +
On August 12 2013 09:44 Mr. Nefarious wrote:
I used to be a big Star1/Star2 guy until Dota 2 came along. Way better production (TI3 holy crap), way better UI (Valve GG), way better balance (Icefrog), more excitement and depth for each individual game and less rehashing of the same few builds over and over, way friendlier community... there are many reasons we see star2 being replaced, mainly because of the same old issues that blizzard failed to recognize/deal with since day 1 of WOL beta. Inability to watch other players/spectate in the client (really?), The awkwardness of the Zerg race in general and reliance on tech units rather than lower tier swarm units, warpgates having no downside but being a required early upgrade leading to gateway units having perilous balance, maps being nearly completely stagnant and boring, all other countries in the world pretty much irrelevant to the OSL/GSL, the mundane grinding of ladder games on the ghost town of battle.net 0.2.... I could go on but its pointless. Yes, Star2 is definitely the best RTS in the world still being played, however it has a lot of serious problems that still need to be addressed that 3+ years in, I really doubt are ever going to see changes. Sc2s balance still hasn't hit it's "nirvana" ala broodwar or even been at a point where balance isnt a major bitching point for basically the entire community. For Dota 2: Free to Play, the much better UI, the broodwar approach to balance (everything is OP), their extreme focus on production value and just enjoyment of the game, feedback and responsiveness to the community.... It feels like Valve's Dota 2 has no where to go but up. It definitely has taken my gaming and viewing time. SC2 might not be going anywhere, but it's definitely playing catchup in terms of overall production, game design and community these days.



Aside from being offtopic like hell: You're missing the point. It's fine that you could say "SC2 suxx" and switch over to Dota2 (like the whole TL.net staff/site is doing atm sadly, but thats a different topic).
But for most SC2 fans - they want RTS!
SC2 is the biggest and also one of the last real RTS games. Dota 2 is not a RTS game, it's a "moba".
We want macro, micro, we want base building and resource mining. We don't want to switch to any "ESPORTS" game. We want RTS, we want SciFi! We love watching SC2 streams!



thank you for this ... oh yes, thanks you
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 13:13 GMT
#1084
On August 12 2013 13:34 Treemonkeys wrote:
Show nested quote +
On August 12 2013 09:44 Mr. Nefarious wrote:
I used to be a big Star1/Star2 guy until Dota 2 came along. Way better production (TI3 holy crap), way better UI (Valve GG), way better balance (Icefrog), more excitement and depth for each individual game and less rehashing of the same few builds over and over, way friendlier community... there are many reasons we see star2 being replaced, mainly because of the same old issues that blizzard failed to recognize/deal with since day 1 of WOL beta. Inability to watch other players/spectate in the client (really?), The awkwardness of the Zerg race in general and reliance on tech units rather than lower tier swarm units, warpgates having no downside but being a required early upgrade leading to gateway units having perilous balance, maps being nearly completely stagnant and boring, all other countries in the world pretty much irrelevant to the OSL/GSL, the mundane grinding of ladder games on the ghost town of battle.net 0.2.... I could go on but its pointless. Yes, Star2 is definitely the best RTS in the world still being played, however it has a lot of serious problems that still need to be addressed that 3+ years in, I really doubt are ever going to see changes. Sc2s balance still hasn't hit it's "nirvana" ala broodwar or even been at a point where balance isnt a major bitching point for basically the entire community. For Dota 2: Free to Play, the much better UI, the broodwar approach to balance (everything is OP), their extreme focus on production value and just enjoyment of the game, feedback and responsiveness to the community.... It feels like Valve's Dota 2 has no where to go but up. It definitely has taken my gaming and viewing time. SC2 might not be going anywhere, but it's definitely playing catchup in terms of overall production, game design and community these days.


Have to agree with most of this after watching TI3. The production just blew away any SC2 tournament. SC2 could really use F2P with cosmetic purchases, tournament purchases to add to the prize pool, the ability to watch tournaments in game with casting audio, etc. With Blizzard's size they should be able to push some of this stuff out in a few short weeks but they are far too slow and indecisive to react.

Execpt that Dota 2 won't see that for another year and it will be all online $5000 cups for the next 12 months. I bet if we had one SC2 event a year, it would be pretty amazing too.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland25396 Posts
August 12 2013 13:24 GMT
#1085
Oh god, another 'SC2 is dying thread'.

Viewer numbers are important, but not the be-all and end-all when it comes to sponsor involvement and everything that drives a scene. I would wager for example, that the SC2 playerbase have more disposable income on average compared to the f2p LoL for example, and while the SC2 scene has fewer eyeballs, there is attractiveness to sponsors for the other reasons I outlined.

I mean, I run a Fbook page for the Northern Irish SC2 players, and in our (often pointless) quest for peripheral perfection we've put out quite a bit of cash into our beloved mechanical keyboards and the like, in a way that our MOBA-playing buddies just tend not to do. I mean that's only one anecdotal example, but illustrative of other stuff.

For example, football/soccer and golf both have huge corporate involvement, the former because of its omnipresent popularity, the latter because middle-aged men spend a shitload of money on golfing equipment.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Achaia
Profile Joined July 2010
United States643 Posts
August 12 2013 13:37 GMT
#1086
On August 12 2013 22:13 Plansix wrote:
Show nested quote +
On August 12 2013 13:34 Treemonkeys wrote:
On August 12 2013 09:44 Mr. Nefarious wrote:
I used to be a big Star1/Star2 guy until Dota 2 came along. Way better production (TI3 holy crap), way better UI (Valve GG), way better balance (Icefrog), more excitement and depth for each individual game and less rehashing of the same few builds over and over, way friendlier community... there are many reasons we see star2 being replaced, mainly because of the same old issues that blizzard failed to recognize/deal with since day 1 of WOL beta. Inability to watch other players/spectate in the client (really?), The awkwardness of the Zerg race in general and reliance on tech units rather than lower tier swarm units, warpgates having no downside but being a required early upgrade leading to gateway units having perilous balance, maps being nearly completely stagnant and boring, all other countries in the world pretty much irrelevant to the OSL/GSL, the mundane grinding of ladder games on the ghost town of battle.net 0.2.... I could go on but its pointless. Yes, Star2 is definitely the best RTS in the world still being played, however it has a lot of serious problems that still need to be addressed that 3+ years in, I really doubt are ever going to see changes. Sc2s balance still hasn't hit it's "nirvana" ala broodwar or even been at a point where balance isnt a major bitching point for basically the entire community. For Dota 2: Free to Play, the much better UI, the broodwar approach to balance (everything is OP), their extreme focus on production value and just enjoyment of the game, feedback and responsiveness to the community.... It feels like Valve's Dota 2 has no where to go but up. It definitely has taken my gaming and viewing time. SC2 might not be going anywhere, but it's definitely playing catchup in terms of overall production, game design and community these days.


Have to agree with most of this after watching TI3. The production just blew away any SC2 tournament. SC2 could really use F2P with cosmetic purchases, tournament purchases to add to the prize pool, the ability to watch tournaments in game with casting audio, etc. With Blizzard's size they should be able to push some of this stuff out in a few short weeks but they are far too slow and indecisive to react.

Execpt that Dota 2 won't see that for another year and it will be all online $5000 cups for the next 12 months. I bet if we had one SC2 event a year, it would be pretty amazing too.


Indeed, this is very true. I would be curious to see overall prize pool for SC2 if you combined all of the prize totals for 2013 and compared it to TI3. To be honest I watched TI3 a bit and it was pretty awesome to spectate, would definitely like to see the SC2 production crews taking some notes from those guys. Hopefully the season 3 finals at Blizzcon will be amazing!
http://www.youtube.com/SCBattleGrounds
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
August 12 2013 13:52 GMT
#1087
On August 12 2013 22:13 Plansix wrote:
Show nested quote +
On August 12 2013 13:34 Treemonkeys wrote:
On August 12 2013 09:44 Mr. Nefarious wrote:
I used to be a big Star1/Star2 guy until Dota 2 came along. Way better production (TI3 holy crap), way better UI (Valve GG), way better balance (Icefrog), more excitement and depth for each individual game and less rehashing of the same few builds over and over, way friendlier community... there are many reasons we see star2 being replaced, mainly because of the same old issues that blizzard failed to recognize/deal with since day 1 of WOL beta. Inability to watch other players/spectate in the client (really?), The awkwardness of the Zerg race in general and reliance on tech units rather than lower tier swarm units, warpgates having no downside but being a required early upgrade leading to gateway units having perilous balance, maps being nearly completely stagnant and boring, all other countries in the world pretty much irrelevant to the OSL/GSL, the mundane grinding of ladder games on the ghost town of battle.net 0.2.... I could go on but its pointless. Yes, Star2 is definitely the best RTS in the world still being played, however it has a lot of serious problems that still need to be addressed that 3+ years in, I really doubt are ever going to see changes. Sc2s balance still hasn't hit it's "nirvana" ala broodwar or even been at a point where balance isnt a major bitching point for basically the entire community. For Dota 2: Free to Play, the much better UI, the broodwar approach to balance (everything is OP), their extreme focus on production value and just enjoyment of the game, feedback and responsiveness to the community.... It feels like Valve's Dota 2 has no where to go but up. It definitely has taken my gaming and viewing time. SC2 might not be going anywhere, but it's definitely playing catchup in terms of overall production, game design and community these days.


Have to agree with most of this after watching TI3. The production just blew away any SC2 tournament. SC2 could really use F2P with cosmetic purchases, tournament purchases to add to the prize pool, the ability to watch tournaments in game with casting audio, etc. With Blizzard's size they should be able to push some of this stuff out in a few short weeks but they are far too slow and indecisive to react.

Execpt that Dota 2 won't see that for another year and it will be all online $5000 cups for the next 12 months. I bet if we had one SC2 event a year, it would be pretty amazing too.

I don't know about all online 5k cups. I count 10 30k+ tournaments after last years TI. (http://wiki.teamliquid.net/dota2/Premier_Tournaments)

And honestly, with the momentum Dota 2 has after official launch, TI3 and soon Valve's documentary, I can see viewership - and thus the magnitude of the events growing as time goes on. Another interesting thing is the interactive compendium, I can totally see Valve giving organizers the opportunity create similar content, potentially letting tournaments crowdfund part of their prizepool.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Sentient42
Profile Joined December 2012
United States69 Posts
August 12 2013 19:09 GMT
#1088
On August 12 2013 19:28 Qikz wrote:
You can't claim either Starcraft or LoL/Dota have higher/lower skill ceilings as they require completely different skillsets.


Although this is off topic.. you can compare two different skill sets and argue which has a higher skill ceiling.

Observe.

Chess has a higher skill ceiling than checkers.

or.

Designing a rocket to travel to the the moon has a higher skill ceiling than mowing a perfect lawn.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 19:11 GMT
#1089
On August 12 2013 22:52 Alur wrote:
Show nested quote +
On August 12 2013 22:13 Plansix wrote:
On August 12 2013 13:34 Treemonkeys wrote:
On August 12 2013 09:44 Mr. Nefarious wrote:
I used to be a big Star1/Star2 guy until Dota 2 came along. Way better production (TI3 holy crap), way better UI (Valve GG), way better balance (Icefrog), more excitement and depth for each individual game and less rehashing of the same few builds over and over, way friendlier community... there are many reasons we see star2 being replaced, mainly because of the same old issues that blizzard failed to recognize/deal with since day 1 of WOL beta. Inability to watch other players/spectate in the client (really?), The awkwardness of the Zerg race in general and reliance on tech units rather than lower tier swarm units, warpgates having no downside but being a required early upgrade leading to gateway units having perilous balance, maps being nearly completely stagnant and boring, all other countries in the world pretty much irrelevant to the OSL/GSL, the mundane grinding of ladder games on the ghost town of battle.net 0.2.... I could go on but its pointless. Yes, Star2 is definitely the best RTS in the world still being played, however it has a lot of serious problems that still need to be addressed that 3+ years in, I really doubt are ever going to see changes. Sc2s balance still hasn't hit it's "nirvana" ala broodwar or even been at a point where balance isnt a major bitching point for basically the entire community. For Dota 2: Free to Play, the much better UI, the broodwar approach to balance (everything is OP), their extreme focus on production value and just enjoyment of the game, feedback and responsiveness to the community.... It feels like Valve's Dota 2 has no where to go but up. It definitely has taken my gaming and viewing time. SC2 might not be going anywhere, but it's definitely playing catchup in terms of overall production, game design and community these days.


Have to agree with most of this after watching TI3. The production just blew away any SC2 tournament. SC2 could really use F2P with cosmetic purchases, tournament purchases to add to the prize pool, the ability to watch tournaments in game with casting audio, etc. With Blizzard's size they should be able to push some of this stuff out in a few short weeks but they are far too slow and indecisive to react.

Execpt that Dota 2 won't see that for another year and it will be all online $5000 cups for the next 12 months. I bet if we had one SC2 event a year, it would be pretty amazing too.

I don't know about all online 5k cups. I count 10 30k+ tournaments after last years TI. (http://wiki.teamliquid.net/dota2/Premier_Tournaments)

And honestly, with the momentum Dota 2 has after official launch, TI3 and soon Valve's documentary, I can see viewership - and thus the magnitude of the events growing as time goes on. Another interesting thing is the interactive compendium, I can totally see Valve giving organizers the opportunity create similar content, potentially letting tournaments crowdfund part of their prizepool.

I am sure it will do well, but it does not mean anything for SC2, beyond that more people are watching games and that is good for everyone.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
usethis2
Profile Joined December 2010
2164 Posts
August 13 2013 03:47 GMT
#1090
Hope the trend continues until Blizzard learns. (hopefully) They published the game, sure, but once we buy a copy then it shouldn't be Blizzard's business what we do with it. You buy a book, should the author/publisher care whether you wipe your ass with it or feed it to goats?

Blizzard wanted to own everything. Not just the game itself but everything consumers do with the game. Thus no LAN. Tournaments should pay up.

I really, really hope something will give this greedy corporation a lesson.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 13 2013 03:52 GMT
#1091
On August 13 2013 12:47 usethis2 wrote:
Hope the trend continues until Blizzard learns. (hopefully) They published the game, sure, but once we buy a copy then it shouldn't be Blizzard's business what we do with it. You buy a book, should the author/publisher care whether you wipe your ass with it or feed it to goats?

Blizzard wanted to own everything. Not just the game itself but everything consumers do with the game. Thus no LAN. Tournaments should pay up.

I really, really hope something will give this greedy corporation a lesson.

You do know that no Esport game that has been released has LAN, right? Like none. No one has LAN any more.

And the author of the book would object if you photo copied it and gave it away for free. Or sold it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland25396 Posts
August 13 2013 04:07 GMT
#1092
LAN or the lack thereof really isn't holding SC back at all I fel. What usethis says about Blizzard's iron grip on the custom side of the game, the general poorness of Bnet 2.0 etc are though, at least in my view.

I mean hell even small things like titling your custom lobby and all genuinely do make a difference. Small qualifiers like 'NR 20' or 'No noobs' help to sift through the custom sets.

Anyway, I'm truly sick and tired of the MOBA/SC pissing contest. There should be room for both. Personally I just can't get into the MOBA genre, my psyche enjoys the gladiatorial mano o mano of SC 1v1, but I can understand the appeal. Plansix seems to be on a mission to give MOBAs a chance, and tbh I watched some of the International and was confused, but I can see how such an event would be sick given any kind of familiarity with Dota.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
August 13 2013 04:10 GMT
#1093
When Blizzard created SC2 then had esports in mind. Since then we have seen a lot of growth. It's not just korean tournaments anymore but it's not global. We have seen the rise of streaming etc. The esports landscape has really changes since SC2 was designed.

At this point I can see many flaws in SC2 as an esports game. I am sure Blizzard see them too, and more. It is easy in hindsight. SC2 is still a good game and it has helped esports to grow. It turns out that it is not that well designed for attracting viewers (arguably for retaining players, also), but none of us would of realized that five years ago.

SC2 will still be entertaining for a couple of years, but it will never get the viewer numbers of something like Dota. However, I would expect the next big traditional RTS will be better designed for esports because of what we have learned from SC2.
theking1
Profile Joined June 2013
Romania658 Posts
Last Edited: 2013-08-13 04:59:58
August 13 2013 04:49 GMT
#1094
On August 12 2013 22:24 Wombat_NI wrote:
Oh god, another 'SC2 is dying thread'.

Viewer numbers are important, but not the be-all and end-all when it comes to sponsor involvement and everything that drives a scene. I would wager for example, that the SC2 playerbase have more disposable income on average compared to the f2p LoL for example, and while the SC2 scene has fewer eyeballs, there is attractiveness to sponsors for the other reasons I outlined.

I mean, I run a Fbook page for the Northern Irish SC2 players, and in our (often pointless) quest for peripheral perfection we've put out quite a bit of cash into our beloved mechanical keyboards and the like, in a way that our MOBA-playing buddies just tend not to do. I mean that's only one anecdotal example, but illustrative of other stuff.

For example, football/soccer and golf both have huge corporate involvement, the former because of its omnipresent popularity, the latter because middle-aged men spend a shitload of money on golfing equipment.




i think you are exagerrating a bit.First of all viewership numbers are THE MOST IMPORTANT factor when judging the succes of a boradcasted esport.
A lot of esport personalitties explained this very good:viewers are the product you sell to the advertisers for them to invest money.Not the other way around:no viewers->no advertisers->no money

And the idea of sc2 people having and investing more money than other people is ridiculous and is a blatant lie.The lol forums are filled with people claiming to have spent anywhere form 100 to 500 dollars on lol skins alone.Not to mention the million dollar worth of compediums the dota2 people bought.There is no statistic showing sc2 people have more money than lol or dota2 people.

And the comparison to golf is exagerrated as hell.A golf club can cost anywhere form 2k dollars to a couple of hundreds of thoudsands while most video games come in the same 40$-60$ price range.But there other factors come into play such as golf being the sport of the high class managers/businessman hence they get sponsored by rolex and rolls royce who are after that market segment.The market segment of sc2 is the same as the market segment of lol and dota2:kids and young adults.The only difference is the mobas actually know how to monetize this stuff while blizzard still asks for money for tournaments.

Maybe if blizzard will understand that big tournaments actually promote its game and not the other way around we wouldnt be in this situation right now.
Also prevent korean b teamers from destroying local players who the people want to see
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
August 13 2013 04:58 GMT
#1095
On August 12 2013 22:13 Plansix wrote:
Show nested quote +
On August 12 2013 13:34 Treemonkeys wrote:
On August 12 2013 09:44 Mr. Nefarious wrote:
I used to be a big Star1/Star2 guy until Dota 2 came along. Way better production (TI3 holy crap), way better UI (Valve GG), way better balance (Icefrog), more excitement and depth for each individual game and less rehashing of the same few builds over and over, way friendlier community... there are many reasons we see star2 being replaced, mainly because of the same old issues that blizzard failed to recognize/deal with since day 1 of WOL beta. Inability to watch other players/spectate in the client (really?), The awkwardness of the Zerg race in general and reliance on tech units rather than lower tier swarm units, warpgates having no downside but being a required early upgrade leading to gateway units having perilous balance, maps being nearly completely stagnant and boring, all other countries in the world pretty much irrelevant to the OSL/GSL, the mundane grinding of ladder games on the ghost town of battle.net 0.2.... I could go on but its pointless. Yes, Star2 is definitely the best RTS in the world still being played, however it has a lot of serious problems that still need to be addressed that 3+ years in, I really doubt are ever going to see changes. Sc2s balance still hasn't hit it's "nirvana" ala broodwar or even been at a point where balance isnt a major bitching point for basically the entire community. For Dota 2: Free to Play, the much better UI, the broodwar approach to balance (everything is OP), their extreme focus on production value and just enjoyment of the game, feedback and responsiveness to the community.... It feels like Valve's Dota 2 has no where to go but up. It definitely has taken my gaming and viewing time. SC2 might not be going anywhere, but it's definitely playing catchup in terms of overall production, game design and community these days.


Have to agree with most of this after watching TI3. The production just blew away any SC2 tournament. SC2 could really use F2P with cosmetic purchases, tournament purchases to add to the prize pool, the ability to watch tournaments in game with casting audio, etc. With Blizzard's size they should be able to push some of this stuff out in a few short weeks but they are far too slow and indecisive to react.

Execpt that Dota 2 won't see that for another year and it will be all online $5000 cups for the next 12 months. I bet if we had one SC2 event a year, it would be pretty amazing too.



Very true indeed. Given 1 year to plan a major event is tremendous, get to build stories as well have 1 champion who`s name will linger around more because it is a once a year event.

Though I don`t prefer that for SC2 of course, but people really are comparing apples to oranges.
WombaT
Profile Blog Joined May 2010
Northern Ireland25396 Posts
August 13 2013 04:59 GMT
#1096
On August 13 2013 13:49 theking1 wrote:
Show nested quote +
On August 12 2013 22:24 Wombat_NI wrote:
Oh god, another 'SC2 is dying thread'.

Viewer numbers are important, but not the be-all and end-all when it comes to sponsor involvement and everything that drives a scene. I would wager for example, that the SC2 playerbase have more disposable income on average compared to the f2p LoL for example, and while the SC2 scene has fewer eyeballs, there is attractiveness to sponsors for the other reasons I outlined.

I mean, I run a Fbook page for the Northern Irish SC2 players, and in our (often pointless) quest for peripheral perfection we've put out quite a bit of cash into our beloved mechanical keyboards and the like, in a way that our MOBA-playing buddies just tend not to do. I mean that's only one anecdotal example, but illustrative of other stuff.

For example, football/soccer and golf both have huge corporate involvement, the former because of its omnipresent popularity, the latter because middle-aged men spend a shitload of money on golfing equipment.




i think you are exagerrating a bit.First of all viewership numbers are THE MOST IMPORTANT factor when judging the succes of a boradcasted esport.
A lot of esport personalitties explained this very good:viewers are the product you sell to the advertisers for them to invest money.Not the other way around:no viewers->no advertisers->no money

And the idea of sc2 people having and investing more money than other people is ridiculous and is a blatant lie.The lol forums are filled with people claiming to have spent anywhere form 100 to 500 dollars on lol skins alone.Not to mention the million dollar worth of compediums the dota2 people bought.There is no statistic showing sc2 people have more money than lol or dota2 people.

And the comparison to golf is exagerrated as hell.A golf club can cost anywhere form 2k dollars to a couple of hundreds of thoudsands.But there other factors come into play such as golf being th esport of the high class managers/businessman hence they get sponsored by rolex and rolls royce who are after that market segment.The market segment of sc2 is the smae as the market segment of lol and dota2:kids and young adults.The only difference is the mobas actually know how to monetize this stuff while blizzard still asks for money for tournaments.

Maybe if blizzard will understand that big tournaments actually promote its game and not the other way around we wouldnt be in this situation right now.

It's not a blatant lie, but an analogous example that isn't directly applicable. From my personal experiences on TL/IRL and even the 'How do you earn a living' thread or whatever, it seems apparent that SC2 attracts a different clientele. I might be entirely wrong on this, and my experiences and viewings are atypical, but I'm not lying.

Yeah they make money from skins, but they have to do that as a tradeoff for being F2p in the first place.

I just feel the 'SC2 is dying' crowd too often cite viewing figures, without considering perhaps that there are variable RoIs on those particular eyeballs.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
theking1
Profile Joined June 2013
Romania658 Posts
Last Edited: 2013-08-13 05:28:51
August 13 2013 05:26 GMT
#1097
On August 13 2013 13:59 Wombat_NI wrote:
Show nested quote +
On August 13 2013 13:49 theking1 wrote:
On August 12 2013 22:24 Wombat_NI wrote:
Oh god, another 'SC2 is dying thread'.

Viewer numbers are important, but not the be-all and end-all when it comes to sponsor involvement and everything that drives a scene. I would wager for example, that the SC2 playerbase have more disposable income on average compared to the f2p LoL for example, and while the SC2 scene has fewer eyeballs, there is attractiveness to sponsors for the other reasons I outlined.

I mean, I run a Fbook page for the Northern Irish SC2 players, and in our (often pointless) quest for peripheral perfection we've put out quite a bit of cash into our beloved mechanical keyboards and the like, in a way that our MOBA-playing buddies just tend not to do. I mean that's only one anecdotal example, but illustrative of other stuff.

For example, football/soccer and golf both have huge corporate involvement, the former because of its omnipresent popularity, the latter because middle-aged men spend a shitload of money on golfing equipment.




i think you are exagerrating a bit.First of all viewership numbers are THE MOST IMPORTANT factor when judging the succes of a boradcasted esport.
A lot of esport personalitties explained this very good:viewers are the product you sell to the advertisers for them to invest money.Not the other way around:no viewers->no advertisers->no money

And the idea of sc2 people having and investing more money than other people is ridiculous and is a blatant lie.The lol forums are filled with people claiming to have spent anywhere form 100 to 500 dollars on lol skins alone.Not to mention the million dollar worth of compediums the dota2 people bought.There is no statistic showing sc2 people have more money than lol or dota2 people.

And the comparison to golf is exagerrated as hell.A golf club can cost anywhere form 2k dollars to a couple of hundreds of thoudsands.But there other factors come into play such as golf being th esport of the high class managers/businessman hence they get sponsored by rolex and rolls royce who are after that market segment.The market segment of sc2 is the smae as the market segment of lol and dota2:kids and young adults.The only difference is the mobas actually know how to monetize this stuff while blizzard still asks for money for tournaments.

Maybe if blizzard will understand that big tournaments actually promote its game and not the other way around we wouldnt be in this situation right now.

It's not a blatant lie, but an analogous example that isn't directly applicable. From my personal experiences on TL/IRL and even the 'How do you earn a living' thread or whatever, it seems apparent that SC2 attracts a different clientele. I might be entirely wrong on this, and my experiences and viewings are atypical, but I'm not lying.

Yeah they make money from skins, but they have to do that as a tradeoff for being F2p in the first place.

I just feel the 'SC2 is dying' crowd too often cite viewing figures, without considering perhaps that there are variable RoIs on those particular eyeballs.


tl is mostly a sc2 community.hence a lot of lol and dota2 fans do not access it since they have their main hubs like dota2.com, general discussion forum from riot etc.What you hear on tl is mostly sc2 hardcore fans.I can guarantee you as a guy who visits both tl and general discussion form lol and dota2,moba fans spend way more money than sc2 fans.

Just a small example.A lol fan bought tickers worth about 1000 dollars to the european lcs only to find out it was derailed due to the international.She posted it on reddit and in a couple of hours she made back the money simply from fan donations.

Sorry for saying you were lying.I know you ain't lying but lol and dota2 do have passionate fans willing to splash out big dollars.Not to mention the money dota2 people spend on compendiums and pennats for ti3.

sc2 is not dying but it is falling behind way to much in both viewership and financial and tournament support compared to other esports.In this generation of esports it will probably do fine but blizzard needs to make something happen for the future to monetize and promote it better than this.They need to cut the bullshit with making tournaments pay to have sc2 and they need to give sc2 fans the chance to financially involve themselves more in the game itself.If they cna not adapt to this reality well it aint good neither for us fans nor for the players





FrozenHobo
Profile Joined March 2011
United States13 Posts
August 13 2013 06:25 GMT
#1098
I personally am surprised Riot did not force MLG to sign some type of agreement that Dota can't be played at MLG... Now Dota will have essentially open recruitment from another game that is the same on some levels. I mean if t hey are both shown at the same event (league and dota) I could see some league players leaving the LoL scene. Riot should just threaten to pull out of MLG. That would shake up some people at MLG.
Heads will roll!
theking1
Profile Joined June 2013
Romania658 Posts
August 13 2013 06:34 GMT
#1099
On August 13 2013 15:25 FrozenHobo wrote:
I personally am surprised Riot did not force MLG to sign some type of agreement that Dota can't be played at MLG... Now Dota will have essentially open recruitment from another game that is the same on some levels. I mean if t hey are both shown at the same event (league and dota) I could see some league players leaving the LoL scene. Riot should just threaten to pull out of MLG. That would shake up some people at MLG.


have they announce the games for columbus yet?would be funny to be infinite crysis,lol,dota2 and cod .Moba League Gaming here we come
FrozenHobo
Profile Joined March 2011
United States13 Posts
August 13 2013 06:37 GMT
#1100
@theking1. I am not to sure what games they are playing for sure.
Heads will roll!
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