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Active: 1829 users

My "Secret" New Project - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
July 30 2013 19:56 GMT
#41
On July 31 2013 01:49 Juliette wrote:
Show nested quote +
On July 31 2013 00:03 darkscream wrote:
I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.

you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe

Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them...

Do you find the Korean pack important? Or the thing what matters is Smix's voice after all?
https://repmastered.icza.net
Juliette
Profile Blog Joined September 2010
United States6003 Posts
Last Edited: 2013-07-30 20:23:25
July 30 2013 20:19 GMT
#42
On July 31 2013 04:56 Dakota_Fanning wrote:
Show nested quote +
On July 31 2013 01:49 Juliette wrote:
On July 31 2013 00:03 darkscream wrote:
I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.

you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe

Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them...

Do you find the Korean pack important? Or the thing what matters is Smix's voice after all?

A bit of both. A male korean voice (could you imagine progamer packs?!) would be really cool as well, but so would extra smix packs. It makes the experience a little cooler and more personal I think. And it's an easy way to add in customization (and possibly monetizing :p). Thanks for listening to suggestions, it's really cool of you, even if it's a small one like this. ^^
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
July 31 2013 17:23 GMT
#43
YEAH FINALLY SOME DETAILS !

I've been so sucked up into Kerbal Space Program recently, but if there's one thing that can get me back into SC2, this is SC2Gears !
Join the Liquipedia Zerg Project ! PM me for more information :).
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
August 02 2013 23:35 GMT
#44
I love SC2 Gears, I a really happy to hear that a more user-friendly UI will be in the new version! Thanks for your work man!
Co-Founder of SC2 Mistakes
phodacbiet
Profile Joined August 2010
United States1740 Posts
August 02 2013 23:37 GMT
#45
On July 31 2013 04:56 Dakota_Fanning wrote:
Show nested quote +
On July 31 2013 01:49 Juliette wrote:
On July 31 2013 00:03 darkscream wrote:
I like that you have clear goals and applaud your ambition, I've been using sc2gears for a very long time. Blizzard put a lot of stuff in-game UI now, but there's still plenty reason to use the app itself.

you will only lose me if you fail to include the smix voicepack, I need to hear her tell me in korean that my replay is saved or else I don't feel safe

Coupd we have this, but more of it? Like, extra smix voice packs or something. You can even charge for them...

Do you find the Korean pack important? Or the thing what matters is Smix's voice after all?


Smix voice helps a lot because it is soothing and makes me feel safe because I know Smix would never lie to me.
faderedguy
Profile Joined June 2013
Indonesia58 Posts
August 02 2013 23:53 GMT
#46
I wish you the best of luck mate
I hope this will be a worthy successor :D
work hard to achieve victory, don't whine your way into it
Gofarman
Profile Joined June 2010
Canada646 Posts
August 03 2013 00:10 GMT
#47
Cool, maybe I'll be able to get this new successor to work.

Never could get sc2gears to work properly.
GiveMeCake
Profile Joined October 2010
148 Posts
August 03 2013 00:34 GMT
#48
Great news, you're very talented, or hardworking, or a mixture of the two. With that said, I can't see anything 'secret' about this project, or any reason to keep it a secret. Can't help feel that the 'secret' in the thread title was to entice more people to read it (it worked).
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
ulan-bat
Profile Blog Joined August 2011
China403 Posts
August 03 2013 00:40 GMT
#49
Release early and get feedback if you want something that pleads most people.
If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.

I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes.
Build a nice webpage for that instead of TL polls.
"Short games, shorts, summer weather, those things bring the heat!" - EG.iNcontroL
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 03 2013 00:46 GMT
#50
On August 03 2013 09:40 ulan-bat wrote:
Release early and get feedback if you want something that pleads most people.
If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.

I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes.
Build a nice webpage for that instead of TL polls.


So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 03 2013 00:49 GMT
#51
A thing that a friend of mine often requests from starcraft: the option to "mail" a replay to a friend. Ie, when you just played a great game, and I want to show it to a friend, now I have to go to my email, and then dig through all the folders to locate the replay (that will be names something generic) and then my friend has to download to the correct folder etc.

It'd be great to have some way to make that easier, if possible both for the sender and receiver.

Thanks for your work, love the current sc2gears.
ulan-bat
Profile Blog Joined August 2011
China403 Posts
August 03 2013 00:51 GMT
#52
On August 03 2013 09:46 darkness wrote:
Show nested quote +
On August 03 2013 09:40 ulan-bat wrote:
Release early and get feedback if you want something that pleads most people.
If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.

I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes.
Build a nice webpage for that instead of TL polls.


So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want.

Yes but not in the context of a team of professional and with the old/current software to keep in mind.

Taking it a step further would be to build a plugin system and get the new software out on github ASAP and let the magic be done. People will build plugins and most popular plugins/features can then get packaged with the main release and other plugins can be downloaded from everywhere/the main website/something.

I feel like it's not what the author wants to do, which i understand perfectly and respect, but don't agree that much with. There's good and bad points to either way (closed/one-man dev VS doors and windows open).
"Short games, shorts, summer weather, those things bring the heat!" - EG.iNcontroL
MaxField
Profile Blog Joined May 2010
United States2386 Posts
August 03 2013 00:54 GMT
#53
Well, I wish you the best of luck x30.
"Zerg, so bad it loses to hydras" IdrA.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2013-08-03 01:29:42
August 03 2013 01:29 GMT
#54
On August 03 2013 09:51 ulan-bat wrote:
Show nested quote +
On August 03 2013 09:46 darkness wrote:
On August 03 2013 09:40 ulan-bat wrote:
Release early and get feedback if you want something that pleads most people.
If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.

I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes.
Build a nice webpage for that instead of TL polls.


So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want.

Yes but not in the context of a team of professional and with the old/current software to keep in mind.

Taking it a step further would be to build a plugin system and get the new software out on github ASAP and let the magic be done. People will build plugins and most popular plugins/features can then get packaged with the main release and other plugins can be downloaded from everywhere/the main website/something.

I feel like it's not what the author wants to do, which i understand perfectly and respect, but don't agree that much with. There's good and bad points to either way (closed/one-man dev VS doors and windows open).


Agreed. An example is Chaos Launcher from BW, different people were making plugins. Besides, open source for non-commercial product also sounds nice assuming the author doesn't want to make profit.
Aberu
Profile Blog Joined April 2010
United States968 Posts
August 03 2013 02:14 GMT
#55
On July 30 2013 22:18 Dakota_Fanning wrote:
Show nested quote +
On July 30 2013 22:09 TaphrWesley wrote:
As a professional software engineer I can't help but wonder why you don't choose for a web based application, care to elaborate?

And if you are worried about the version of Java installed, why not bundle the application with a JRE? With all the security exploits lately (fucking Oracle is wrecking Java even worse than Sun could), many people have been advised to uninstall Java anyway.

Good luck, looking forward to a new version

To mention a few reasons that immediately pops into my mind:

-A web based application can't analyze thousands of replays located on your computer instantly.
-A web page can't even access them.
-Many users don't want to upload their replays to a server.
-Even those who would agree to upload their replays would not want to pay for the resources it requires to store and/or process them.
-A web based application can't provide you services like replay auto-save, APM alert, On-top info dialogs etc.
-A web based application is slower than a desktop app.

Don't get me wrong, I'm not against web programming (doing that for a living for 10 years), but there are things which are better off the web.


This and... GG Tracker already exists, so you can gauge how successful a more "extreme" version of GG tracker would be based on their success, not very.
srsly
pyrodias
Profile Joined March 2011
United States27 Posts
August 03 2013 03:21 GMT
#56
Excited. Thank you for your hard work.
MrMedic
Profile Joined November 2010
Canada452 Posts
August 03 2013 04:34 GMT
#57
Can't Wait
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
August 03 2013 12:06 GMT
#58
On August 03 2013 09:34 GiveMeCake wrote:
Great news, you're very talented, or hardworking, or a mixture of the two. With that said, I can't see anything 'secret' about this project, or any reason to keep it a secret. Can't help feel that the 'secret' in the thread title was to entice more people to read it (it worked).

The secret referred to the previous state/stage of the application. There were hints to a secret project in the Sc2gears thread.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
August 03 2013 12:44 GMT
#59
On August 03 2013 09:51 ulan-bat wrote:
Show nested quote +
On August 03 2013 09:46 darkness wrote:
On August 03 2013 09:40 ulan-bat wrote:
Release early and get feedback if you want something that pleads most people.
If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.

I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes.
Build a nice webpage for that instead of TL polls.


So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want.

Yes but not in the context of a team of professional and with the old/current software to keep in mind.

Taking it a step further would be to build a plugin system and get the new software out on github ASAP and let the magic be done. People will build plugins and most popular plugins/features can then get packaged with the main release and other plugins can be downloaded from everywhere/the main website/something.

I feel like it's not what the author wants to do, which i understand perfectly and respect, but don't agree that much with. There's good and bad points to either way (closed/one-man dev VS doors and windows open).

Sc2gears has a quite advanced plugin system (advanced plugin API, plugin manager etc.) yet the 3rd party plugin development was quite inactive/precipitated/stagnated. The only exception is the MMR plugin.

But fear not, I also plan / working on something similar in the successor which will support official built-in extensions with built-in installing and auto-updating (taking the required hassle out of the plugin's hands and out of the users' hands). Users of the successor will be able to install/enable official external plugins from within the application with the easiness of one click.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
August 03 2013 12:47 GMT
#60
On August 03 2013 10:29 darkness wrote:
Show nested quote +
On August 03 2013 09:51 ulan-bat wrote:
On August 03 2013 09:46 darkness wrote:
On August 03 2013 09:40 ulan-bat wrote:
Release early and get feedback if you want something that pleads most people.
If you're more in a "i want to build my second son" mood then maybe not because you'll get feedback going in every direction possible, suggestions often backed by one or two persons and overall will doubt instead of just following your own idea.

I'd say put the new one out, publish a feature comparison and a poll for each missing feature (want/dontwant + priority 1 to 4) and see how it goes.
Build a nice webpage for that instead of TL polls.


So basically incremental development. Yep, it would be nice to see a prototype so you can get feedback and then work on it if you want.

Yes but not in the context of a team of professional and with the old/current software to keep in mind.

Taking it a step further would be to build a plugin system and get the new software out on github ASAP and let the magic be done. People will build plugins and most popular plugins/features can then get packaged with the main release and other plugins can be downloaded from everywhere/the main website/something.

I feel like it's not what the author wants to do, which i understand perfectly and respect, but don't agree that much with. There's good and bad points to either way (closed/one-man dev VS doors and windows open).


Agreed. An example is Chaos Launcher from BW, different people were making plugins. Besides, open source for non-commercial product also sounds nice assuming the author doesn't want to make profit.

Read my previous post regarding extensions.

Also I don't want to hide the fact that if possible, I'd like to make some profit. Even Sc2gears is much more than a hobby project, and with the successor I'd like to top Sc2gears in every way possible.
https://repmastered.icza.net
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