• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:58
CEST 00:58
KST 07:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon110
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Official StarCraft website teases new content ahead of BlizzCon? a Announcement on the JEDI Ringing Where can I find Flash replays that work? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9298 users

Call to Action: June 14 Balance Testing - Page 22

Forum Index > SC2 General
625 CommentsPost a Reply
Prev 1 20 21 22 23 24 32 Next All
TheDwf
Profile Joined November 2011
France19747 Posts
June 15 2013 19:24 GMT
#421
On June 16 2013 04:13 Decendos wrote:
just because something exists doesnt mean its usable. no pro uses burrowed infestors or roaches



or ovidrop




or nydus.




You're welcome.
submarine
Profile Joined March 2012
Germany290 Posts
June 15 2013 19:43 GMT
#422
Why didn't Bly use fungal instead of just infested terrans in the game against Flash? He could have killed far more scvs that way.
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
June 15 2013 19:43 GMT
#423
So now hellbats are going to be much worse in tvz and tvp, when it was only a TvT hellbat drop nerf that was needed..
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
Phoobie
Profile Joined December 2010
Canada120 Posts
June 15 2013 19:54 GMT
#424
I like the adjustment to the warp prism, The hell bat change works for me because hellbat drops will still be a thing early but the delay to full power will help out. as for the banshee changes; yes to the cost, no to the time, we don't want banshees hitting earlier with cloak, but a cloak banshee harass that is not all-in will be good.
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
Wingblade
Profile Joined April 2012
United States1806 Posts
June 15 2013 20:00 GMT
#425
On June 16 2013 02:07 p14c wrote:
Small balance changes..Yeah right. These are bullshit excuses..Terran doesn't overperform but we decide to nerf them because Innovation is too good. Protoss doesn't perform well at the highest levels but in reality next season of WCS Korea the least represented race is Terran and also let's not forget about PvProleague where 60% of the time you see only PvPs..David Kim will buff Protoss until they will win at least one GSL. I think this is a horrible approach to the game balance. It's only because Innovation 5-0d sOs...Now Proleague will be 80% PvPs and SKT1 will win it because it has the best (most) Protoses.


If you would actually look at Proleague stats you'll see that the winrates aren't overwhelmingly in favor of Protoss. There are simply so many Kespa Protoss that it looks bad. Hellbats need to be nerfed, look at their dominance in TvT and impending dominance on the non mirrors. Protoss IS performing poorly on the highest level, not just in Korea but in Europe.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
GreenMash
Profile Joined August 2012
Norway1746 Posts
June 15 2013 20:08 GMT
#426
I think the cloak change might promote banshee play in more match ups, while making it reliable in tvt aswell
I love hellbats
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2013-06-15 20:38:38
June 15 2013 20:36 GMT
#427
On June 16 2013 04:24 TheDwf wrote:
Show nested quote +
On June 16 2013 04:13 Decendos wrote:
just because something exists doesnt mean its usable. no pro uses burrowed infestors or roaches

http://www.youtube.com/watch?v=fq4yRpvJSRE

Show nested quote +
or ovidrop

http://www.youtube.com/watch?v=8TjZEcuwpNs
http://www.youtube.com/watch?v=-ELQSSFOEGI

Show nested quote +
or nydus.

http://www.youtube.com/watch?v=1gvEt4omx0A


You're welcome.


thanks but:

game 1: mech game. roach hydra viper and therefore burrow movement viable.
game 2: roach hydra ovidrop...loses.
game 3: roach hydra nydus....loses.
game 4: 2 base nydus allin. thats NOT harrass thats a 100% super allin.

so even your picked out examples arent viable vs MMMM + hellbat and those where the examples that are pro that strats. and there are many many games where roach hydra failed in the last months on prolevel. the thing is zerg needs only two things to be fun to play again:

1. more viable lairtech army compositions that can compete with ling bane muta (with other up- and downsides). mainly SH + support, roach hydra and ling infestor which already would be 4 comps and enough to have fun and bring some variety in the ling bane muta only lairtech.

2. better non-allin yet possibly effective harrassment strats: thats where small buffs to nydus (faster maybe supplywise unload or make it cheaper) and ovidrop (faster overlords that are faster than HT...) and burrow movement (also just make it a bit faster) come into play. T and P already got way faster drops in HOTS because players of all races got better in defending drops so each race needs faster dropships.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-06-15 21:02:51
June 15 2013 21:01 GMT
#428
On June 16 2013 04:43 Thor.Rush wrote:
So now hellbats are going to be much worse in tvz and tvp, when it was only a TvT hellbat drop nerf that was needed..


why is "only a TvT hellbat drop nerf needed"? Hellbats are just as stupid in TvT as in TvZ and TvP. Go ahead and build a bunch of hellions and a viking and kite the hellbats all day. But somehow when Terran (pro-)players say that though there are possibilities to defend hellbats, the situation is stupid because how much easier it is to pull of hellbat drops than to stop them (like mouzIllusion in the last episode of meta) it's immidiatly valid. When Z/P (pro-)players say so, all we hear is "they are stopable, learn to deal with them".

Yeah, there is probably no need to patch them at all, because they are stopable by all races. That doesn't make Terran suffer more, just because they have the easy way out to just hellbat drop against hellbat drop and show the whole stupidity of those BOs. Learn to play or admit that they are stupidly easy to pull off and can just accidently win a game in 3seconds in any matchup.
Perdac Curall
Profile Joined June 2011
242 Posts
June 15 2013 21:03 GMT
#429
With all due respect Blizzard you are not addressing the real problem with hellbats and are potentially creating a whole new set of banshee related problems.

The problem with Hellbats is simply that they can be healed with medivacs. It makes them overpowered vs units they should suck against (e.g: Stalkers) and it doesn't even really make sense. The Hellion drivers cannot be healed by medivacs but suddenly the hellbat's driver can be. And even if it can be healed, even if somehow you suspend disbelief that much, it still doesn't make any sense, because it is not Hellbat driver you are damaging when you're attacking it, it's the outer mechanical shell of the hellbat that is being damaged. The whole thing makes no sense whatsoever.

Save yourselves all the trouble and just make this one simple change and the almost balanced game we currently have will get even better, instead of flipping coins with these new unnecessary changes to so many matchups with changed cloaked banshees.
If a Black Death could spread throughout the world once in every generation, survivors could procreate freely without making the world too full. The state of affairs might be unpleasant, but what of it? -Sith Lord Bertrand Russell
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 15 2013 21:35 GMT
#430
On June 16 2013 06:03 Perdac Curall wrote:
With all due respect Blizzard you are not addressing the real problem with hellbats and are potentially creating a whole new set of banshee related problems.

The problem with Hellbats is simply that they can be healed with medivacs. It makes them overpowered vs units they should suck against (e.g: Stalkers) and it doesn't even really make sense. The Hellion drivers cannot be healed by medivacs but suddenly the hellbat's driver can be. And even if it can be healed, even if somehow you suspend disbelief that much, it still doesn't make any sense, because it is not Hellbat driver you are damaging when you're attacking it, it's the outer mechanical shell of the hellbat that is being damaged. The whole thing makes no sense whatsoever.

Save yourselves all the trouble and just make this one simple change and the almost balanced game we currently have will get even better, instead of flipping coins with these new unnecessary changes to so many matchups with changed cloaked banshees.


Exactly. I really wonder why they don't see it. Make healbats unhealable and everything is fine.
nakedsurfer
Profile Joined April 2011
Canada500 Posts
June 15 2013 21:44 GMT
#431
On June 15 2013 03:56 DifuntO wrote:
Good,now every TvT will be Banshee vs Banshee.That's more fun than Hellbat vs Hellbat,right?


Yes because the player who goes Viking raven instead of banshee should be ahead. It is indeed a huge change of cost but I doubt it'll do much to tvt. You'll just end up seeing more "wings" builds where if they both go starport, it might not be both for banshee.


I think it will change tvz more than anything.
Root4Root
Kitaen
Profile Joined June 2011
Austria466 Posts
June 15 2013 21:44 GMT
#432
On June 15 2013 03:34 Plansix wrote:
Sure, I will take it. I hate banshees with the white hot fire of 1000 suns, but we have so much detection now and the cannon, I don't mind a bit of a buff.


absolutely agree
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
June 15 2013 21:54 GMT
#433
On June 15 2013 03:31 Tobblish wrote:
Still want to know why changing so the Hellbat cant get loaded into the Medivac isn't a option.
Design or Balance problem???


Design problem, and a warranted one. If you can load a thor into medivac, then don't you think it's a bit silly if you can't load Hellbats?
Too weird to live, too rare to die.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-06-15 22:03:51
June 15 2013 22:03 GMT
#434
On June 16 2013 06:54 Firkraag8 wrote:
Show nested quote +
On June 15 2013 03:31 Tobblish wrote:
Still want to know why changing so the Hellbat cant get loaded into the Medivac isn't a option.
Design or Balance problem???


Design problem, and a warranted one. If you can load a thor into medivac, then don't you think it's a bit silly if you can't load Hellbats?


you can't load any form of summoned units (mule, IT, locust, changeling, broodling) into dropships or nydus worms. Nor uprooted spine crawlers or spore crawlers. Nor sieged tanks. Or a building archon.
For the first category there is basically no solid explanation. Neither a real one for spines and spores (if they can walk and a thor, colossus or an ultralisk can load up... why not the crawlers?). Sieged tanks and building archons both probably lack the movement to enter a dropship - but then again, all of that stuff can be argued with beaming up and warping out/warping in and could work as well if they wanted to.

But apart from that, I think it is a terrible solution as well as way too much of a nerf.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 15 2013 22:04 GMT
#435
On June 16 2013 07:03 Big J wrote:
Show nested quote +
On June 16 2013 06:54 Firkraag8 wrote:
On June 15 2013 03:31 Tobblish wrote:
Still want to know why changing so the Hellbat cant get loaded into the Medivac isn't a option.
Design or Balance problem???


Design problem, and a warranted one. If you can load a thor into medivac, then don't you think it's a bit silly if you can't load Hellbats?


you can't load any form of summoned units (mule, IT, locust, changeling, broodling) into dropships or nydus worms. Nor uprooted spine crawlers or spore crawlers. Nor sieged tanks. Or a building archon.
For the first category there is basically no solid explanation. Neither a real one for spines and spores (if they can walk and a thor, colossus or an ultralisk can load up... why not the crawlers?). Sieged tanks and building archons both probably lack the movement to enter a dropship - but then again, all of that stuff can be argued with beaming up and warping out/warping in and could work as well if they wanted to.

But apart from that, I think it is a terrible solution as well as way too much of a nerf.


Or make them take 5 cargo space. So much options, and they took the wrong one.
Big J
Profile Joined March 2011
Austria16289 Posts
June 15 2013 22:10 GMT
#436
On June 16 2013 07:04 Snowbear wrote:
Show nested quote +
On June 16 2013 07:03 Big J wrote:
On June 16 2013 06:54 Firkraag8 wrote:
On June 15 2013 03:31 Tobblish wrote:
Still want to know why changing so the Hellbat cant get loaded into the Medivac isn't a option.
Design or Balance problem???


Design problem, and a warranted one. If you can load a thor into medivac, then don't you think it's a bit silly if you can't load Hellbats?


you can't load any form of summoned units (mule, IT, locust, changeling, broodling) into dropships or nydus worms. Nor uprooted spine crawlers or spore crawlers. Nor sieged tanks. Or a building archon.
For the first category there is basically no solid explanation. Neither a real one for spines and spores (if they can walk and a thor, colossus or an ultralisk can load up... why not the crawlers?). Sieged tanks and building archons both probably lack the movement to enter a dropship - but then again, all of that stuff can be argued with beaming up and warping out/warping in and could work as well if they wanted to.

But apart from that, I think it is a terrible solution as well as way too much of a nerf.


Or make them take 5 cargo space. So much options, and they took the wrong one.


They didn't even put that option in the editor, so I don't think they will ever consider designing a unit like that. All the cargo sizes have to be rectangles - and even those aren't all viable. You can only choose to make a unit 1, 2, 4 or 8 cargo.
I guess, first and foremost it would look weird (how do you design a 5cargo picture in the current UI?) and be very hard to combine (what do you put into that dropship besides the 5supply? a marine and a hellion? - it would probably be very weird for anybody to play with, as there wasn't any multiplier of just one unit to fill up the drop, and you would have to produce weird unit combos to really use that cargo to its fullest)
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 15 2013 22:11 GMT
#437
On June 16 2013 07:10 Big J wrote:
Show nested quote +
On June 16 2013 07:04 Snowbear wrote:
On June 16 2013 07:03 Big J wrote:
On June 16 2013 06:54 Firkraag8 wrote:
On June 15 2013 03:31 Tobblish wrote:
Still want to know why changing so the Hellbat cant get loaded into the Medivac isn't a option.
Design or Balance problem???


Design problem, and a warranted one. If you can load a thor into medivac, then don't you think it's a bit silly if you can't load Hellbats?


you can't load any form of summoned units (mule, IT, locust, changeling, broodling) into dropships or nydus worms. Nor uprooted spine crawlers or spore crawlers. Nor sieged tanks. Or a building archon.
For the first category there is basically no solid explanation. Neither a real one for spines and spores (if they can walk and a thor, colossus or an ultralisk can load up... why not the crawlers?). Sieged tanks and building archons both probably lack the movement to enter a dropship - but then again, all of that stuff can be argued with beaming up and warping out/warping in and could work as well if they wanted to.

But apart from that, I think it is a terrible solution as well as way too much of a nerf.


Or make them take 5 cargo space. So much options, and they took the wrong one.


They didn't even put that option in the editor, so I don't think they will ever consider designing a unit like that. All the cargo sizes have to be rectangles - and even those aren't all viable. You can only choose to make a unit 1, 2, 4 or 8 cargo.
I guess, first and foremost it would look weird (how do you design a 5cargo picture in the current UI?) and be very hard to combine (what do you put into that dropship besides the 5supply? a marine and a hellion? - it would probably be very weird for anybody to play with, as there wasn't any multiplier of just one unit to fill up the drop, and you would have to produce weird unit combos to really use that cargo to its fullest)

Okay, 6 cargo then.
Big J
Profile Joined March 2011
Austria16289 Posts
June 15 2013 22:17 GMT
#438
On June 16 2013 07:11 Snowbear wrote:
Show nested quote +
On June 16 2013 07:10 Big J wrote:
On June 16 2013 07:04 Snowbear wrote:
On June 16 2013 07:03 Big J wrote:
On June 16 2013 06:54 Firkraag8 wrote:
On June 15 2013 03:31 Tobblish wrote:
Still want to know why changing so the Hellbat cant get loaded into the Medivac isn't a option.
Design or Balance problem???


Design problem, and a warranted one. If you can load a thor into medivac, then don't you think it's a bit silly if you can't load Hellbats?


you can't load any form of summoned units (mule, IT, locust, changeling, broodling) into dropships or nydus worms. Nor uprooted spine crawlers or spore crawlers. Nor sieged tanks. Or a building archon.
For the first category there is basically no solid explanation. Neither a real one for spines and spores (if they can walk and a thor, colossus or an ultralisk can load up... why not the crawlers?). Sieged tanks and building archons both probably lack the movement to enter a dropship - but then again, all of that stuff can be argued with beaming up and warping out/warping in and could work as well if they wanted to.

But apart from that, I think it is a terrible solution as well as way too much of a nerf.


Or make them take 5 cargo space. So much options, and they took the wrong one.


They didn't even put that option in the editor, so I don't think they will ever consider designing a unit like that. All the cargo sizes have to be rectangles - and even those aren't all viable. You can only choose to make a unit 1, 2, 4 or 8 cargo.
I guess, first and foremost it would look weird (how do you design a 5cargo picture in the current UI?) and be very hard to combine (what do you put into that dropship besides the 5supply? a marine and a hellion? - it would probably be very weird for anybody to play with, as there wasn't any multiplier of just one unit to fill up the drop, and you would have to produce weird unit combos to really use that cargo to its fullest)

Okay, 6 cargo then.


well, that's the one rectangle <8 which they didn't put in either. I guess because 8 divided by 6 is not a natural number and therefore you can't load up a dropship solely with multiple such units.
pieroog
Profile Joined June 2010
Poland146 Posts
June 15 2013 22:56 GMT
#439
kinda disappointing for Protoss recently: oracle buff denied, warp prism buff - almost denied. it seems that blizzard doesn't have clear idea what to do with Protoss.

I hope that in LOTV, warp gate will be removed and this race will finally become a solid one.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
June 15 2013 22:58 GMT
#440
Dat banshee change nice. They have kinda gone exstinct in every other match up minus the odd TvT. I do love a good banshee build :3
Nothing beat the nada 1-1-1 opening into banshee into mass marine siege timing was yummy
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Prev 1 20 21 22 23 24 32 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE115
CosmosSc2 27
StarCraft: Brood War
Shuttle 580
Artosis 516
910 29
Dota 2
monkeys_forever449
League of Legends
JimRising 538
Counter-Strike
minikerr14
Super Smash Bros
ArmadaUGS98
Heroes of the Storm
Grubby5494
Liquid`Hasu1421
Other Games
summit1g7434
shahzam555
C9.Mang0284
Trikslyr43
ZombieGrub24
Organizations
Dota 2
PGL Dota 2 - Main Stream140
Other Games
gamesdonequick47
[ Show 9 non-featured ]
StarCraft 2
• Hupsaiya 163
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
PiGosaur Cup
1h 2m
Kung Fu Cup
12h 2m
Stellar Fest
14h 2m
The PondCast
1d 11h
OSC
1d 14h
Stellar Fest
1d 14h
OSC
2 days
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
[ Show More ]
FEL
3 days
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.