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East Gorteau22261 Posts
On June 10 2013 21:44 Partha wrote: BO1 do not work in SC2. The only reason they were legitimate in BW was due to the insane skill ceiling and thus there were less chances for lesser players to take games off the cream of the crop.\
This is not the case for SC2 , a very very volatile game, where a single baneling hit can win/lose the game. Sc2 tourneys to have a minimum of BO3, it is really my belief that any GM-level player could take off ONE game off most pros and there should be a system that ensures the VERY best rise to the next stage of the tournament.
When we have a bunch of Korean progamers utterly dominating other top Korean progamers without making it look even close in Starcraft II, I think we're past the point where we can blame volatility for X or Y players losing. But upsets do happen; in Brood War (M18M beating Flash, for example - there are many others) and in Starcraft II, which only serves to make things interesting. Besides, SC2's "skill ceiling" (which is a loose term usually used to call BW the better game) is high enough - the better or smarter player will win in the majority of cases.
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I think people are really confusing this idea about fairness and competition. When it comes down to it, what we want isn't simply that "the best player wins", what we actually want is "the most entertaining games produced in what we consider fair and representative of the player's skill". There are so many qualifiers there that I don't think it's fair at all to dismiss Bo1's simply on the basis that the sample size is too small.
If we had a scene where you know instinctively which player was going to win because every match was a BoX lim x-> infinity. Why even watch it? What about that is interesting? People watch competitive events cheering for their own favorites because the rules themselves are a part of the competition, players will always exploit the specific strengths and weaknesses of their own styles with the format given, regardless of if it's a Bo1 or a Bo3 or a Bo7. Many people found the macro style of Flash to be "boring" because it's a safe and reliable style in the Bo3+ environment, while many others found the aggressive, creative, and unpredictable style of Jaedong in the high stress Bo1 or ace environment much more exciting.
If you really wanted esports to grow you shouldn't be afraid of the Bo1 style of tournaments, to put this in perspective, isn't a Bo5 actually a Bo1 of a Bo5? People complain about extended series formats for varying reasons because they believe "that one player has already beaten the other" when they meet again in MLG. Yet the same people will protest multiple Bo1's to determine a winner.
And I still stand by the idea that preparing for exclusively Bo1 games given entire time and resources and also incentive (the BW example, the most prestiguous tournament was Bo1 some might argue, and hence players had the incentive to practice for that format) wil produce memorable games and story-lines. Simply the idea that absolutely everything is on the line in this one game makes every game as exciting as the match point of a Bo3+ series.
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So what do we call it now? Starleague? Code S. Code Starleague?
I wish they'd adopt a single nomenclature. The whole "Premier/Challenger" league doesn't really roll off the tongue like Code A and Code S.
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On the other hand, maybe people would start scouting more thoroughly in a Bo1 format. But pro-gamers can be sooo stubborn.
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United States33083 Posts
I think the OSL was a lot more random and flukey than ppl wanna admit
but their writing and production was so good they managed to pass off every fluke winner as an epic underdog story
I mean, CASY?
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I dont know how much money is in SC2, but i´d rather go back to the Old days of having independent leagues and a WCS. WCS should be like IEM again 
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East Gorteau22261 Posts
On June 10 2013 22:22 Evangelist wrote: So what do we call it now? Starleague? Code S. Code Starleague?
I wish they'd adopt a single nomenclature. The whole "Premier/Challenger" league doesn't really roll off the tongue like Code A and Code S.
The answer is in the OP - they're going to call it OGN Starleague (OSL) like they always have, just as GomTV got to keep Code S/Code A. There won't be a dual tournament any more, though - the qualifiers will be in GomTV's production, known as Code A which is essentially another name for Challenger League.
And I suspect most people will keep referring to these tournaments as GSL and OSL, because that's what they've always been to us.
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The return of the most prestigious tournament  Good !
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On June 10 2013 08:32 Zenbrez wrote: May the next 6 month tournament marathon begin! a season takes 6 months? @_@
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On June 10 2013 22:22 Evangelist wrote: So what do we call it now? Starleague? Code S. Code Starleague?
I wish they'd adopt a single nomenclature. The whole "Premier/Challenger" league doesn't really roll off the tongue like Code A and Code S.
Opinions man. Just like I think the whole Code A/Code S thing sounds stupid. *eye roll* Whatever you want to call it. This format goes way back and I do mean way back. It's funny because I just made another one of my posts regarding increasing the frequency of meaningful games to create more storylines and continuity between players as well as raising the competitive bar regardless of your nationality.
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OSL!!!!!! Man I wish NuketheStars was still around. The OSL still and always will have a special place in my heart thanks to BW.
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On June 10 2013 23:21 Za7oX wrote:Show nested quote +On June 10 2013 08:32 Zenbrez wrote: May the next 6 month tournament marathon begin! a season takes 6 months? @_@
Try 4...
3 Seasons a year. 12 Months in a year. 12/3=4
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East Gorteau22261 Posts
On June 10 2013 23:21 Za7oX wrote:Show nested quote +On June 10 2013 08:32 Zenbrez wrote: May the next 6 month tournament marathon begin! a season takes 6 months? @_@
No, there are about three months between Season Finals (perhaps a little less). A Premier League Season (OSL in this case) should take between 6 and 8 weeks.
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On June 10 2013 23:25 TheShimmy wrote:Show nested quote +On June 10 2013 23:21 Za7oX wrote:On June 10 2013 08:32 Zenbrez wrote: May the next 6 month tournament marathon begin! a season takes 6 months? @_@ Try 4... 3 Seasons a year. 12 Months in a year. 12/3=4
More like 3 months. Only this year has 3 WCS Seasons (because of the HOTS-Release in March), the next years will have 4.
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On June 10 2013 09:05 cablesc wrote:Show nested quote +On June 10 2013 08:56 Thrillz wrote:On June 10 2013 08:53 ZackAttack wrote:On June 10 2013 08:52 bourne117 wrote:On June 10 2013 08:51 ZackAttack wrote: Does this arrangement mean that we will never have GSL and Starleague going at the same time, and now they are basically one event with an alternating name? Yes. This is one of the reasons I don't like the WCS setup that much. Its great for EU and AM but it limits the top end Korean tournaments we could potential have which is a shame. That sucks a lot more than people are giving it credit for. Yeah I'll always miss the possibility of the dual starleague winner. WCS Korea + WCS Season Finals is the new dual starleague winner.
That's kind of silly considering they're one week apart from one another and less work. lol If we're talking about the Finals at Blizzcon? Meh, still doesn't really bode well with me. Because if you won either one of them you've pretty much qualified for it to begin with. It's like having half the job done considering it's a Western LAN event. So if you're running hot at the point it would be awfully hard to find someone to stop you in your tracks.
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ALLEYCAT BLUES49496 Posts
On June 10 2013 23:14 Waxangel wrote: I think the OSL was a lot more random and flukey than ppl wanna admit
but their writing and production was so good they managed to pass off every fluke winner as an epic underdog story
I mean, CASY? then tell me Sync's story.
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I wonder what map pool OSL will use.
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Why can't they call it WCS? Using any other name is confusing and sounds too much like a "personal ego thing".
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this WCS thing is getting increasingly confusing
looks like something nobody ever needed but gets added as a free extra anyway
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opterown
Australia54784 Posts
On June 11 2013 00:05 Rabiator wrote: Why can't they call it WCS? Using any other name is confusing and sounds too much like a "personal ego thing". personal ego is pretty justified in this case
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