Blizzard's Potential Balance Test Map Changes - Page 14
Forum Index > SC2 General |
aksfjh
United States4853 Posts
| ||
igay
Australia1178 Posts
| ||
Antisocialmunky
United States5912 Posts
| ||
WombaT
Northern Ireland23799 Posts
On April 23 2013 15:23 Cloak wrote: Apparently everyone hates the Oracle? And we have a lot of self-hating Protoss? It makes sense if you look at the DKs latest interview, he said: ZvZ Muta too good and Oracle is UP at higher levels. Only thing missing is Mine and Ultra mentions, Mine because they probably don't know how to deal with that yet and the meta is in flux, and Ultralisks I guess aren't priority at the moment? We aren't self-hating Protoss, we're just sick of relying on ridiculously gimmicky play sometimes ![]() | ||
Lumi
United States1612 Posts
| ||
Sissors
1395 Posts
On April 23 2013 15:00 convention wrote: So oracles should be risky while terran drops are no longer risky? Well then also nerf speedprisms, since a speedprism can fly through heavier defenses than a medivac (yes that is including their speed difference). The problem is more that some people complain about terrans only dropping toss, but what else should a terran player do without godlike micro? My micro is fine for TvT (btw never had problems with hellbats in TvT, and nop I barely use them myself) and TvZ , in TvP I just don't have the micro to stutter step bio, EMP/snipe HTs and dodge storms, so I lose horribly (30% winrate and dropping atm). Now I am sure some do better, but for the bit more average player you are just royally fucked against a toss deathball. And since any early push is countered by planetary nexus there isnt much besides dropping you can do. Also in every game I ever played a significant part of the community ran from whatever was strongest at that moment to the next FOTM. Yet across pretty much every league terran is still least played? How is that possible? | ||
NEEDZMOAR
Sweden1277 Posts
But I dont think buffing speed is the way to go. as for the burrowbuff; cool, but why? If anything its going to promote early aggression/ more gimmicky play from Zerg and that goes against the zerg race-design in every single way imo :/. | ||
oOOoOphidian
United States1402 Posts
| ||
kubiks
France1328 Posts
On April 23 2013 14:48 GTPGlitch wrote: p.s. To be frank that's wrong because if terran was the cost efficient race it wouldn't be M4 and M4VG in the non-mirrors and lategame units would actually be used. Also, zerg have 3 different ways to make free units, and the other races have a grand total of zero, as well as the vast majority of zerg units being much cheaper and equal or less supply than midgame counterparts from the other races Terran got no free units ? What is your definition of "free units" ? Because I count 3 : mules (it's a unit that can be spawned for enregy), raven turrets and pdd.... | ||
dargul
Russian Federation125 Posts
Decrease cast time or cost, because now no1 using recall at all. Even when retrieting Pros prefer to throw 2 time warps and run with whole army rather then do recall ![]() | ||
Cloak
United States816 Posts
On April 23 2013 15:26 Wombat_NI wrote: We aren't self-hating Protoss, we're just sick of relying on ridiculously gimmicky play sometimes ![]() The speed buff might not be optimal, but I'll be interested to see if they match it to or beat Phoenix/Mutas, because that can create some very interesting counterplay in PvP/PvZ. The proxy Stargate Oracle PvT will be unaffected, unless that 0.5-1.0s really matters. | ||
NEEDZMOAR
Sweden1277 Posts
On April 23 2013 15:35 kubiks wrote: Terran got no free units ? What is your definition of "free units" ? Because I count 3 : mules (it's a unit that can be spawned for enregy), raven turrets and pdd.... Theres no such thing as a free unit however there are units you spend resources on and they gain cost efficiency over time... oh wait.. thats every unit... | ||
BeyondCtrL
Sweden642 Posts
On April 23 2013 15:12 Big J wrote: Which is a theoretical arguement, because we see this just as little as the mentioned deathball. You can't "just build queens" in such a real game scenario. It just doesn't happen. (using your argument why it is theoretical) VRs do get used in comps, but they don't get massed singularly. There are plenty of games where Protoss do build around 10, maybe more, VRs and Stargate is a favored opening. The guy was saying that he keeps losing when he tries to go Hydra/Corrupter, yet there have been games where Zergs build around 6 Queens which actually begin to deal with VRs quite well in the early stages and allows them to transition into the later stages of the game. But ya, what I totally mean is that you should build 20 queens if your opponent has 10 VR. You are already confusing the entire argument. You take out of context my meaning, then create a hypothetical situation which you want a hypothetical answer for, when the implication was the non Stargate, i.e, ground, armies were in favor of Zerg in real matches, which in fact they are in most cases. Not even gonna bother with replying to you about this anymore, I'm sure we both see each other as if we are talking to a wall. | ||
virpi
Germany3598 Posts
- oracles are pretty fast right now. I don't think their speed is a problem, oracle harass seems to be perfectly doable with the current speed. - it's good to see that they are thinking about zvz, maybe even stronger spores allow for earlier transitions to non-muta armies. - burrow change - meh. Could be neat, but I think that good players will soon adapt to new zerg agression. - why no changes to airtoss (i.e. void rays)? even though pros are getting better at dealing with them, they still seem to be like a too easy solution for lategame. (esp. vs. zerg) but maybe it's good to not adress this issue atm, because the game still feels pretty new. | ||
wongfeihung
United States763 Posts
We heard your feedback on changes such as Hydralisk AA damage increase, but we'd like to go smaller in changes if possible. Oh god, no! Not my Carriers! ![]() People don't like the idea of a faster Oracle? It sounds pretty exciting; more potential to pressure in the early game, and even better scouting in the mid-late game. | ||
MalditoKyo
France76 Posts
Once you hit 25 or more, spore crawlers melt to the mutas, and it's not like you can afford 5-6 infestors of 2/3 bases in the muta war to fungal the pack of mutas correctly. | ||
Rainling
United States456 Posts
I think the emphasis with oracle changes should be making their pulsar beam useful throughout the game rather than only early on in the game. If they had a significantly faster acceleration (right now it's 2, compared to the 3.25 of mutas) and movement speed (oracles 3.25, mutas 4), they would be more effective as harass units in the mid and late game. Oracle damage would need to be reduced to compensate, but I think more mobile oracles would be more viable throughout the game and more fun to use and watch. | ||
![]()
Liquid`Ret
Netherlands4511 Posts
Lucifron, Happy, ForGG, Dayshi, Heromarine are all amazing players who deserve to win almost every teamleague and tournament they enter over everybody else. If you watch any of the popular terran streams (Demuslim/Byun/Polt) you simply don't see them lose. wtf is a burrow change seriously | ||
papaz
Sweden4149 Posts
| ||
dargul
Russian Federation125 Posts
On April 23 2013 15:53 MalditoKyo wrote: Ahahah buffing spore crawlers against mutas....really? Once you hit 25 or more, spore crawlers melt to the mutas, and it's not like you can afford 5-6 infestors of 2/3 bases in the muta war to fungal the pack of mutas correctly. They can allways give splash to spores ![]() | ||
| ||