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Blizzard's Potential Balance Test Map Changes - Page 15

Forum Index > SC2 General
1113 CommentsPost a Reply
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Deleted User 137586
Profile Joined January 2011
7859 Posts
April 23 2013 06:57 GMT
#281
Looks like Blizz is giving us the most drawn-out red herring imaginable. We will SOON get a TEST MAP with SMALL CHANGES. My money is on none of those changes going through. Instead, what this will achieve is that people will stop expecting a patch for a couple of months which will let the meta develop. The games look like night and day on a weekly basis, smart of Blizz to do some anti balance whine PR to give it more time.
Cry 'havoc' and let slip the dogs of war
MalditoKyo
Profile Joined October 2010
France76 Posts
April 23 2013 06:57 GMT
#282
Totally agree with Ret, that burrow is for bronze/silver league...no one is utilizing it because it just sucks! It's a one time surprise, and after that, scan and that's gg!
butter
Profile Blog Joined July 2009
United States785 Posts
April 23 2013 06:58 GMT
#283
On April 23 2013 10:06 ETisME wrote:
Oracle speed is insane already. Why is everything so fast nowadays with speedmedivac and new muta

It's because they chose the speeds for units when Steppes of War was a map, and now we have Whirlwind.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
figq
Profile Blog Joined May 2010
12519 Posts
April 23 2013 06:58 GMT
#284
Burrow is the new bunker - patch policy upgrade for HotS.
If you stand next to my head, you can hear the ocean. - Day[9]
MalditoKyo
Profile Joined October 2010
France76 Posts
April 23 2013 06:58 GMT
#285
On April 23 2013 15:57 dargul wrote:
Show nested quote +
On April 23 2013 15:53 MalditoKyo wrote:
Ahahah buffing spore crawlers against mutas....really?
Once you hit 25 or more, spore crawlers melt to the mutas, and it's not like you can afford 5-6 infestors of 2/3 bases in the muta war to fungal the pack of mutas correctly.


They can allways give splash to spores [image loading]


Yeah that would helped more i guess that buff them vs bio...meh!
Tsubbi
Profile Joined September 2010
Germany7996 Posts
Last Edited: 2013-04-23 07:00:54
April 23 2013 06:59 GMT
#286
On April 23 2013 15:55 Liquid`Ret wrote:
wtf is a burrow change. I think blizzard maybe only watches GSL/GSTL because everywhere else terran is raping the shit out of everything, and in Korea the only thing that sometimes works is the same old 2/2 muta ling bane timing lol, and even there terran is dominating overall.

Nahh I mean, Lucifron, Happy, ForGG, are all just amazing players who deserve to win almost every teamleague and tournament they enter over everybody else. If you watch any of the popular terran streams (Demuslim/Byun/Polt) you simply don't see them lose.

wtf is a burrow change seriously


so fucking true, they try to improve zerg early game but all they come up with is overlord speed and burrow, like wtf are they even thinking

with mothership core and free siege tanks/mines terran and p dont have to worry about a single thing zerg is doing in early and midgame

i just dont get what their plan was when they added so many things to early game p and t and didnt change a SINGLE thing for zerg until the 10 minute mark
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 23 2013 06:59 GMT
#287
On April 23 2013 15:55 Liquid`Ret wrote:
wtf is a burrow change. I think blizzard maybe only watches GSL/GSTL because everywhere else terran is raping the shit out of everything, and in Korea the only thing that sometimes works is the same old 2/2 muta ling bane timing lol, and even there terran is dominating overall.

Nahh I mean, Lucifron, Happy, ForGG, are all just amazing players who deserve to win almost every teamleague and tournament they enter over everybody else. If you watch any of the popular terran streams (Demuslim/Byun/Polt) you simply don't see them lose.

wtf is a burrow change seriously


terran is the micro rewarding race and with the new medivac and mines you can get evn more out of it.
zerg players just need to adjust their play

+ Show Spoiler +
i've always wanted to say sdomething like that again after zerg players told me to adjust to the new queens and infestor changes.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
April 23 2013 06:59 GMT
#288
On April 23 2013 15:57 dargul wrote:
Show nested quote +
On April 23 2013 15:53 MalditoKyo wrote:
Ahahah buffing spore crawlers against mutas....really?
Once you hit 25 or more, spore crawlers melt to the mutas, and it's not like you can afford 5-6 infestors of 2/3 bases in the muta war to fungal the pack of mutas correctly.


They can allways give splash to spores [image loading]



oh wow... Get ready for some serious static turtling from Zerg :D
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
Last Edited: 2013-04-23 07:02:52
April 23 2013 07:00 GMT
#289
On April 23 2013 15:03 omnic wrote:
Show nested quote +
On April 23 2013 14:48 GTPGlitch wrote:
On April 23 2013 14:38 omnic wrote:
On April 23 2013 14:29 GTPGlitch wrote:
On April 23 2013 13:47 Big J wrote:
On April 23 2013 13:38 BeyondCtrL wrote:
On April 23 2013 13:32 Big J wrote:
On April 23 2013 13:22 BeyondCtrL wrote:
@ Big J, I'm assuming your reply is a sarcastic one... :3


No, seriously. Tell me which Zerg ground army beats a Protoss ground army mostly consisting of Archons and Robo units. Immortals are cost and supplyefficient against any zerg unit if you have enough of them.


So you are asking if 10+ Immortals, Archons, HTs, Collosus and Gateway meat is cost effcient 1:1 vs Zerg? First Protoss is supposed to be cost efficient unit to unit by design, secondly you are creating a ridiculous composition which almost never happens. I'd love to see those 5 base mass Immortal, Archon, Collosus, Templar builds... because it's so easy to get to. And additionally how do you expect a Protoss that loses a Sky army to re-max on something like that?

The amount of Zerg tears post WoL is really amusing.


You lost me at "Protoss is suppoed to be costefficient". Because in Starcraft 2 with capped income that is equivalent to "Protoss is supposed to win".
And I'm not talking about a Protoss that loses a skyarmy. I'm talking purely about your comment that zerg ground beats protoss ground. So I ask again. How do you beat this composition with zerg ground.

Also: 350games "underwhelming" sample size? You know nothing about statistics...


theeeeeeee fuck are you talking about? protoss is supposed to be cost efficient because they are slow and expensive and their tech is spread out like a jello bomb. If you let a protoss get to 6base and assemble an archonrobogatewaystargatearmyofDOOOOOOM you're fucked sure enough-seems awfully similar to a certain race that would secure bases and turtle to infestor+hive tech with techswitches (not naming any names though). And, as to a ground army that could do it, I would place my bets on ultra/swarmhost/infestor/hydra having the best chance (not necessarily 100%), and if you say that's unrealistic because it's expensive, i'm going to laugh at you.


So according to you protoss is playing how zergs did play at the end of WOL and that if you allow them to do that then you deserve to die? You do realize everybody considered what zerg was doing as a problem that warranted changes to the game to prevent right? I want to make sure you understand that considering what you're saying that now that it's protoss it's somehow ok.
p.s. To be frank protoss are the cost efficient race as much as zerg are the "swarm" race in that neither of them really are if anything terran fills those roles more in sc2. People need to stop acting like this is BW, it's not.


Except

1) Protoss doesn't have larva, so they need to balance spending between army, economy, and infrastructure a lot more, as well as being unable to make 80 probes behind 800 minerals worth of units

2) Without creep/spine+spore and the aggression-killer that was insta fungal, protoss is mega vulnerable when on 4+ bases with a super immobile army

3) Since the ultimate protoss deathball requires three different tech routes, it takes a lot longer and a lot more money to reach than blord/infestor/corruptor with a switch into ultras afterwards-and all the time and money and supply invested into incomplete deathballs is begging for a timing attack

p.s. To be frank that's wrong because if terran was the cost efficient race it wouldn't be M4 and M4VG in the non-mirrors and lategame units would actually be used. Also, zerg have 3 different ways to make free units, and the other races have a grand total of zero, as well as the vast majority of zerg units being much cheaper and equal or less supply than midgame counterparts from the other races


1: That really has nothing to do with the idea of playing defensively and turtly until you get a big death ball. I wasn't suggesting that protoss literally functions in the exact same way as zerg does but that the game isn't designed for 1 race to have an end game unit composition that is supposed to be the "if you let him get this army you deserve to lose"

2: You're right about the super immobile army bit. Protoss deathballs are basically as slow as terran mech in BW was. If only you had some way to instantly teleport you're entire army to bases if the enemy brings their entire army to pick off an undefended base or the ability to instantly create units in those bases if the zerg sends a minimal force to try to harass/pick off the base with minimal forces. So yeah protoss has it pretty hard with the lack of options to shut down aggression from zergs.

3: You're right the protoss does require 3 different tech routes to get to to said army but so? Broodlord/corruptor/infestor is about gas heavy of a unit composition that you can have and the time it takes to tech to broodlords is longer than anything else in the game. This is a late game discussion so treat it as such.

p.s. You don't think terran has generally the most cost effective armies in the game? Are you kidding? Nevermind about everything I said then because if your view on terran is that skewed than there's no use in trying to talk about balance with you.


1. Yes it does, because the money that you don't spend on infrastructure goes to defenses or economy. Thus, there is a much bigger vulnerability than what was seen vs the zerg turtle, since they could minimize their infrastructure spending for army and econ without floating very heavily (if at all).

2) If you're playing against a turtletoss->deathball attack, it's very unlikely that they will attack before 200/200 (negating warpin), and if you've been playing correctly (see catz vs hwangsin for an imperfect example in execution, but good strategy behind it) trading a base for a base will be FAR more crippling for the turtler than the expander. Not to mention the fact that the msc is pretty easy to pick off with the sheer damage output of lategame armies.

3) This goes back to the #1 point. If protoss has to invest a lot more into tech and production buildings than zerg, they have more vulnerability while teching, more expenses (which means they will be slower in expansions, remaxes, and harassment takes away from a very finite set of resources if they are unable to freely expand), and gives other races more time to react and impede the path to the deathball with aggression. EX if someone has 7-10 void rays and a fairly small gateway army while starting to add colossi (or colossi and starting to add voids), zerg can just make ~20 corruptors and go kill the protoss. Semi all-in, sure, but when you find timings like that where the other race is super vulnerable (WoL mech pre-hive push is another example), you use them or you can just sit there and let them get a bigger and better army with no pressure.

P.S. You think M4(h) or M3VG(H) is as cost effective as viper/ultra/baneling/infestors or colo/templar or blord/infestor/ultra/corruptor or skytoss? Ravens are the closest thing that T has to a cost-effecient lategame unit, and HSM's are unreliable if your opponent has enough apm (especially now that the target has a great big i'm fucked colorchange)...

edit: @Kubiks sorry i forgot about auto turrets... when they're as good as broodlings or infested terrans or locusts and can actually move pls tell me... and PDD isn't really a unit-it's an aoe spell (immobile) that can be stopped by anything that shoots air with a non-projectile attack...
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
WombaT
Profile Blog Joined May 2010
Northern Ireland26523 Posts
April 23 2013 07:01 GMT
#290
It's satisfying isn't it graNite?

That said, I do think the current Biomine style is stupidly potent, but I prefer a 'wait-and-see' approach than just buffing/nerfing according to who whines harder. We go down that route and we'll have the end of WoL all over again, it was so aggravating to play at one stage that I just did the sensible thing and quit playing.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Deleted User 137586
Profile Joined January 2011
7859 Posts
April 23 2013 07:02 GMT
#291
On April 23 2013 15:57 dargul wrote:
Show nested quote +
On April 23 2013 15:53 MalditoKyo wrote:
Ahahah buffing spore crawlers against mutas....really?
Once you hit 25 or more, spore crawlers melt to the mutas, and it's not like you can afford 5-6 infestors of 2/3 bases in the muta war to fungal the pack of mutas correctly.


They can always give splash to spores + Show Spoiler +
[image loading]


I like the idea actually. This will not affect the other races as the only time splash comes into play another race is when you fly phoenix into a z base. And even then bunching them up has no function. But the real question is whether a Z can ever walk out onto the map without muta.
Cry 'havoc' and let slip the dogs of war
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 23 2013 07:04 GMT
#292
I wonder if burrow will be fast/cheap enough to burrow a ling at the Terran's natural to block it if the Terran doesn't 14CC or 1rax expo.
Graphix
Profile Blog Joined March 2012
United States208 Posts
April 23 2013 07:04 GMT
#293
im relatively happy about the potential change. but id rather see a change that makes the balance in the other matchups more fair for zerg rather than making zvz more exciting.
~Jaedong Forever~
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 23 2013 07:04 GMT
#294
why not buff hydras antiair? if would help with the skytoss problem, too.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
omnic
Profile Joined July 2010
United States188 Posts
April 23 2013 07:05 GMT
#295
On April 23 2013 15:59 graNite wrote:
Show nested quote +
On April 23 2013 15:55 Liquid`Ret wrote:
wtf is a burrow change. I think blizzard maybe only watches GSL/GSTL because everywhere else terran is raping the shit out of everything, and in Korea the only thing that sometimes works is the same old 2/2 muta ling bane timing lol, and even there terran is dominating overall.

Nahh I mean, Lucifron, Happy, ForGG, are all just amazing players who deserve to win almost every teamleague and tournament they enter over everybody else. If you watch any of the popular terran streams (Demuslim/Byun/Polt) you simply don't see them lose.

wtf is a burrow change seriously


terran is the micro rewarding race and with the new medivac and mines you can get evn more out of it.
zerg players just need to adjust their play

+ Show Spoiler +
i've always wanted to say sdomething like that again after zerg players told me to adjust to the new queens and infestor changes.


Congratulations on being "that" type of poster then?

On topic: It'll be ok ret. It may take a few tweaks but they'll get the bunke- burrow tech right and it'll fix the early game.
WombaT
Profile Blog Joined May 2010
Northern Ireland26523 Posts
April 23 2013 07:07 GMT
#296
On April 23 2013 16:05 omnic wrote:
Show nested quote +
On April 23 2013 15:59 graNite wrote:
On April 23 2013 15:55 Liquid`Ret wrote:
wtf is a burrow change. I think blizzard maybe only watches GSL/GSTL because everywhere else terran is raping the shit out of everything, and in Korea the only thing that sometimes works is the same old 2/2 muta ling bane timing lol, and even there terran is dominating overall.

Nahh I mean, Lucifron, Happy, ForGG, are all just amazing players who deserve to win almost every teamleague and tournament they enter over everybody else. If you watch any of the popular terran streams (Demuslim/Byun/Polt) you simply don't see them lose.

wtf is a burrow change seriously


terran is the micro rewarding race and with the new medivac and mines you can get evn more out of it.
zerg players just need to adjust their play

+ Show Spoiler +
i've always wanted to say sdomething like that again after zerg players told me to adjust to the new queens and infestor changes.


Congratulations on being "that" type of poster then?

On topic: It'll be ok ret. It may take a few tweaks but they'll get the bunke- burrow tech right and it'll fix the early game.

Better 'that type' of poster than the stereotypical whiny Zerg :p
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
kubiks
Profile Blog Joined March 2011
France1328 Posts
April 23 2013 07:07 GMT
#297
On April 23 2013 15:55 Liquid`Ret wrote:
wtf is a burrow change. I think blizzard maybe only watches GSL/GSTL because everywhere else terran is raping the shit out of everything, and in Korea the only thing that sometimes works is the same old 2/2 muta ling bane timing lol, and even there terran is dominating overall.

Lucifron, Happy, ForGG, Dayshi, Heromarine are all amazing players who deserve to win almost every teamleague and tournament they enter over everybody else. If you watch any of the popular terran streams (Demuslim/Byun/Polt) you simply don't see them lose.

wtf is a burrow change seriously


Ahah I knew Ret wouldn't like it :D.
On the other hand, way too many zergs have qualified for the Ro16, but hopefully with tastosis constant flow of compliments on Innovation, blizzard may think terran is too OP.
Juanald you're my hero I miss you -> best troll ever on TL <3
dargul
Profile Joined May 2010
Russian Federation125 Posts
Last Edited: 2013-04-23 07:08:31
April 23 2013 07:08 GMT
#298
On April 23 2013 16:02 Ghanburighan wrote:
I like the idea actually. This will not affect the other races as the only time splash comes into play another race is when you fly phoenix into a z base. And even then bunching them up has no function. But the real question is whether a Z can ever walk out onto the map without muta.


Well they can make spores to generate a small circle of creep when planted. But i guess it will be too bigger change...
But it definetly will be very fun and exciting thing to try. May be zerg will invent some new crazy strats with spores which don't require creep but generate it instead.
Or may be some upgrade in evo which will aloow to plant spores without creep
In Stim We Trust
MalditoKyo
Profile Joined October 2010
France76 Posts
April 23 2013 07:09 GMT
#299
No man, this is just wrong, spore with automated creep...you're going too far, splash would be enough imo
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 23 2013 07:11 GMT
#300
On April 23 2013 15:09 TAMinator wrote:
*Unit not used enough* Lets buff it !
Seems to be a common trend in blizzard balance schemes.


Are you complaining? Even if the only use for it is some quirky roach all-in against Terran, it's still neat.

I wouldn't mind seeing a nydus cost reduction, either. Make it so that defensive nyduses are more viable.
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