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On April 24 2013 09:12 RyLai wrote: Players are getting much better at dealing with Widow Mines and pulling off singular units to set them off instead of rushing in. + Show Spoiler + last night. So good.
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On April 24 2013 09:12 RyLai wrote: Remember when people complained about MMM at the start of WoL and Protosses HATED Marauders? Now they're eh.
Give people time, and Widow Mines won't be as amazing. A slight nerf maybe, but that's all. Players are getting much better at dealing with Widow Mines and pulling off singular units to set them off instead of rushing in.
Obviously the Stalker buff and the marauder nerf fixed that.
Right?
I mean--marauders no longer auto kill stalker heavy compositions--there must have been a nerf? Right?
Because I refuse to believe that players simply adapted--that's ludicrous.
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On April 24 2013 12:06 Thieving Magpie wrote:Show nested quote +On April 24 2013 09:12 RyLai wrote: Remember when people complained about MMM at the start of WoL and Protosses HATED Marauders? Now they're eh.
Give people time, and Widow Mines won't be as amazing. A slight nerf maybe, but that's all. Players are getting much better at dealing with Widow Mines and pulling off singular units to set them off instead of rushing in. Obviously the Stalker buff and the marauder nerf fixed that. Right? I mean--marauders no longer auto kill stalker heavy compositions--there must have been a nerf? Right? Because I refuse to believe that players simply adapted--that's ludicrous. I'd argue a lot of players don't adapt, but races tend to as a whole.
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On April 24 2013 12:14 aksfjh wrote:Show nested quote +On April 24 2013 12:06 Thieving Magpie wrote:On April 24 2013 09:12 RyLai wrote: Remember when people complained about MMM at the start of WoL and Protosses HATED Marauders? Now they're eh.
Give people time, and Widow Mines won't be as amazing. A slight nerf maybe, but that's all. Players are getting much better at dealing with Widow Mines and pulling off singular units to set them off instead of rushing in. Obviously the Stalker buff and the marauder nerf fixed that. Right? I mean--marauders no longer auto kill stalker heavy compositions--there must have been a nerf? Right? Because I refuse to believe that players simply adapted--that's ludicrous. I'd argue a lot of players don't adapt, but races tend to as a whole.
I have no arguments against and I definitely have been guilty of it (never going 1rax expand until pros started doing it, for example)
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IMO as zerg, make 3 or 4 infestors (which doesn't really cost much) and sent infested terrans to soak widow mine shots (or fungal), just like people used to do vs tanks, and the rest is easy. As toss, idk but air seems quite good vs terran mech-mine play, and if terran goes bio-mine then colossi will melt all.
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people are still complaining about widow mines? They were awesome at the start because everyone just ran in to them, but now there pretty meh. They are mostly used in tvz but more and more players are mixing in hellbats instead of widow mines now.
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On April 25 2013 13:33 EleanorRIgby wrote: people are still complaining about widow mines? They were awesome at the start because everyone just ran in to them, but now there pretty meh. They are mostly used in tvz but more and more players are mixing in hellbats instead of widow mines now.
Oh stop with that observing empirical data and using it to construct your opinions BS, this is a community forum not a lab!
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Players are getting much better at dealing with Widow Mines and pulling off singular units to set them off instead of rushing in.
You could say that, but I also think you could argue that a lot of Terran players have yet to figure out how to position their widow mines. I mean, one zergling shouldn't really be enough to trigger the mine to go off, and watching one mine kill half of the Terran army because of friendly fire pains a little bit as well.
My biggest fear for TvZ is that once the Terran gets enough mines out, and good upgrades on their bio (plus maybe a Raven or two), they will be able to trade too cost efficiently with whatever a Zerg can throw at them. Of course, you can just "fucking baneling bust them", as JP would say, but I think that once the Terran players get their builds and scouting figured out, they will know enough about how to position themselves (and maybe even get a siege tank).
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But the Zerg is able to be aggressive and kill off the mines so they don't get a critical number, similar to lowering the tank count. ie. Life's 3 base bust, which is almost impossible to hold with BioMine and can keep reinforcing after picking off mines.
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On April 26 2013 00:30 Thieving Magpie wrote:Show nested quote +On April 25 2013 13:33 EleanorRIgby wrote: people are still complaining about widow mines? They were awesome at the start because everyone just ran in to them, but now there pretty meh. They are mostly used in tvz but more and more players are mixing in hellbats instead of widow mines now. Oh stop with that observing empirical data and using it to construct your opinions BS, this is a community forum not a lab!
You think too highly of your own arguments.
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On April 26 2013 01:03 Snoodles wrote:Show nested quote +On April 26 2013 00:30 Thieving Magpie wrote:On April 25 2013 13:33 EleanorRIgby wrote: people are still complaining about widow mines? They were awesome at the start because everyone just ran in to them, but now there pretty meh. They are mostly used in tvz but more and more players are mixing in hellbats instead of widow mines now. Oh stop with that observing empirical data and using it to construct your opinions BS, this is a community forum not a lab! You think too highly of your own arguments.
Life, Roro, Curious, and Symbol can do it--I don't see the problem. It's easy enough to solve with micro--why complain that you have to work harder?
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On April 24 2013 09:11 ktimekiller wrote:Show nested quote +On April 23 2013 19:47 Snowbear wrote:On April 23 2013 08:58 Markwerf wrote: Of course there were plenty of other changes like hydra's, vipers, hellbats and swarmhosts but they don't really see have much use in the new 'standard' TvZ. Especially prehive zerg is just screwed. You can easily go as far as saying that the infestor nerf outweighs the muta buff while terran only got buffs midgame. Ultralisks lategame make up quite a bit because they are far better but I think if the terrans play MMMM aggressively well you can't really make it to lategame without being far behind. Even when getting there the classic broodlords aren't even that scary anymore since terran can easily have decently upgraded vikings and ravens to counter that.
And that is exactly my problem. How long did it take for zergs to use the infestor style??? More then a year, and all thanks to stephano showing it. How long have we heard that " hydra's are not viable in tvz", but later we saw stephano destroying top code S terrans with it. How long have we heard that " ultralisks are not good enough", while stephano just owned every terran with them? How long before we see good roach + hydra usage (terrans make mines now instead of tanks, so it's even better around the 11 minute mark)? How long before we see more blinding cloud abuse? How long before we see smart swarmhosts usage? All not viable? No? You mean not viable like roach hydra in wol, right? Or do you mean not viable like ultralisks in wol? Stephano, please man, show them now and don't wait too long... Quit being delusional. Infestors were buffed both directly and indirectly before they actually became useful.
They were actually useful before though, the idea Blizzard has with buffing something just to encourage people to use it has some truth to it. It was also not until after the fungal changes that people realized how powerful infested terrans were, which were even nerfed because of how much they were used. People used to think the infested terran was a crap spell before the fungal change.
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On April 26 2013 03:12 Treemonkeys wrote:Show nested quote +On April 24 2013 09:11 ktimekiller wrote:On April 23 2013 19:47 Snowbear wrote:On April 23 2013 08:58 Markwerf wrote: Of course there were plenty of other changes like hydra's, vipers, hellbats and swarmhosts but they don't really see have much use in the new 'standard' TvZ. Especially prehive zerg is just screwed. You can easily go as far as saying that the infestor nerf outweighs the muta buff while terran only got buffs midgame. Ultralisks lategame make up quite a bit because they are far better but I think if the terrans play MMMM aggressively well you can't really make it to lategame without being far behind. Even when getting there the classic broodlords aren't even that scary anymore since terran can easily have decently upgraded vikings and ravens to counter that.
And that is exactly my problem. How long did it take for zergs to use the infestor style??? More then a year, and all thanks to stephano showing it. How long have we heard that " hydra's are not viable in tvz", but later we saw stephano destroying top code S terrans with it. How long have we heard that " ultralisks are not good enough", while stephano just owned every terran with them? How long before we see good roach + hydra usage (terrans make mines now instead of tanks, so it's even better around the 11 minute mark)? How long before we see more blinding cloud abuse? How long before we see smart swarmhosts usage? All not viable? No? You mean not viable like roach hydra in wol, right? Or do you mean not viable like ultralisks in wol? Stephano, please man, show them now and don't wait too long... Quit being delusional. Infestors were buffed both directly and indirectly before they actually became useful. They were actually useful before though, the idea Blizzard has with buffing something just to encourage people to use it has some truth to it. It was also not until after the fungal changes that people realized how powerful infested terrans were, which were even nerfed because of how much they were used. People used to think the infested terran was a crap spell before the fungal change.
4 second root vs 8 second root
The "buff" people talked about was actually a nerf to the part of fungal that people called OP...
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On April 26 2013 03:28 Thieving Magpie wrote: 4 second root vs 8 second root
The "buff" people talked about was actually a nerf to the part of fungal that people called OP...
But this also turned out to be more of a buff than Blizzard expected, because it still did the same amount of damage over half the time. This turned infestors from "tickle monsters" who could lock down armies for a while but couldn't actually kill them, into the AOE-damage dealing monsters we saw at the end of WOL.
The widow mine is good, yes. But we need even more data before we can say anything about it yet, and even longer before we change anything. A month of data is not long enough to construct an argument.
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My main disappointment right now is tanks. I miss my well placed tank lines, though using tank lines to shell a base protected by a token force of marines/hellbats and a few widow mines is way more cost effective than it looks.
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Today I met a couple of terrans who were previously platinum and mid diamond as highest league ever, they were all now top masters.
one of them had 80% win in TvZ and about 20-30% win in TvT/TvP (His win in TvT might have been higher Im not sure).
Its amazing how most of these Terrans have been practicing TvZ for so long and are now TvZ specialists / gm-level TvZ. Unfortunately TvT and TvP seem to require different mechanics and fundamental skills and thats prob why theyre lacking in those matchups :/
Also, Im pretty sure theyve been practicing the wrong way because these guys more often than not have REALLY bad multitasking/macro skills, but hey it doesnt matter since theyre winning anyway :D
If anyone of you reading this know such a T, please ask him about his tactics etc, Im genuinly curious as how theyve been able to practice and develop one particular matchup in that way 
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On April 25 2013 13:33 EleanorRIgby wrote: people are still complaining about widow mines? They were awesome at the start because everyone just ran in to them, but now there pretty meh. They are mostly used in tvz but more and more players are mixing in hellbats instead of widow mines now. The problem is that not everyone has so much APM that mines don't do damage no more. Sometimes my overseer gets sniped, and I just dont see it.
I just got smashed hard by a terran (in ZvT ofc, both high dia). It was on Star station in close position. He kept pushing toward me with MMM&Mines, the problem beeing that he always left mines burrowed after a push, so that they killed the drones I was transfering or the units that were coming out for reinforcement. I think it would be fair if mines would do friendly fire on themselves...
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On April 26 2013 04:57 NEEDZMOAR wrote:Today I met a couple of terrans who were previously platinum and mid diamond as highest league ever, they were all now top masters. one of them had 80% win in TvZ and about 20-30% win in TvT/TvP (His win in TvT might have been higher Im not sure). Its amazing how most of these Terrans have been practicing TvZ for so long and are now TvZ specialists / gm-level TvZ. Unfortunately TvT and TvP seem to require different mechanics and fundamental skills and thats prob why theyre lacking in those matchups :/ Also, Im pretty sure theyve been practicing the wrong way because these guys more often than not have REALLY bad multitasking/macro skills, but hey it doesnt matter since theyre winning anyway :D If anyone of you reading this know such a T, please ask him about his tactics etc, Im genuinly curious as how theyve been able to practice and develop one particular matchup in that way 
Absolute bull shit, I don't believe this for even a second. Masters players will win over diamonds and platinums with sheer mechanics alone. Also its highly unlikely a player can consistently lose 2/3 matchups and still maintain masters. Stop throwing fuel onto the fire for this retarded zerg whine.
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I see this as great for Terran players to watch their replays and see how many mines they are using. Could increase win rates for smart Terrans, shows data to me not OP or UP BUT the 'sweet spot' where mines have highest power is around 10-15, more than that is a waste and less than that is foolish. That's what I take away from this most.
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