• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:48
CET 10:48
KST 18:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Bleak Future After Failed ProGaming Career BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1611 users

TvZ Winrates with Mass Widow Mine - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 28 Next All
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2013-04-24 01:47:33
April 24 2013 01:47 GMT
#481
On April 24 2013 09:12 RyLai wrote:
Players are getting much better at dealing with Widow Mines and pulling off singular units to set them off instead of rushing in.

+ Show Spoiler +
Parting
last night. So good.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 24 2013 03:06 GMT
#482
On April 24 2013 09:12 RyLai wrote:
Remember when people complained about MMM at the start of WoL and Protosses HATED Marauders? Now they're eh.

Give people time, and Widow Mines won't be as amazing. A slight nerf maybe, but that's all. Players are getting much better at dealing with Widow Mines and pulling off singular units to set them off instead of rushing in.


Obviously the Stalker buff and the marauder nerf fixed that.

Right?

I mean--marauders no longer auto kill stalker heavy compositions--there must have been a nerf? Right?

Because I refuse to believe that players simply adapted--that's ludicrous.
Hark, what baseball through yonder window breaks?
aksfjh
Profile Joined November 2010
United States4853 Posts
April 24 2013 03:14 GMT
#483
On April 24 2013 12:06 Thieving Magpie wrote:
Show nested quote +
On April 24 2013 09:12 RyLai wrote:
Remember when people complained about MMM at the start of WoL and Protosses HATED Marauders? Now they're eh.

Give people time, and Widow Mines won't be as amazing. A slight nerf maybe, but that's all. Players are getting much better at dealing with Widow Mines and pulling off singular units to set them off instead of rushing in.


Obviously the Stalker buff and the marauder nerf fixed that.

Right?

I mean--marauders no longer auto kill stalker heavy compositions--there must have been a nerf? Right?

Because I refuse to believe that players simply adapted--that's ludicrous.

I'd argue a lot of players don't adapt, but races tend to as a whole.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 24 2013 03:20 GMT
#484
On April 24 2013 12:14 aksfjh wrote:
Show nested quote +
On April 24 2013 12:06 Thieving Magpie wrote:
On April 24 2013 09:12 RyLai wrote:
Remember when people complained about MMM at the start of WoL and Protosses HATED Marauders? Now they're eh.

Give people time, and Widow Mines won't be as amazing. A slight nerf maybe, but that's all. Players are getting much better at dealing with Widow Mines and pulling off singular units to set them off instead of rushing in.


Obviously the Stalker buff and the marauder nerf fixed that.

Right?

I mean--marauders no longer auto kill stalker heavy compositions--there must have been a nerf? Right?

Because I refuse to believe that players simply adapted--that's ludicrous.

I'd argue a lot of players don't adapt, but races tend to as a whole.


I have no arguments against and I definitely have been guilty of it (never going 1rax expand until pros started doing it, for example)
Hark, what baseball through yonder window breaks?
riceant
Profile Joined October 2012
Canada54 Posts
April 25 2013 04:10 GMT
#485
IMO as zerg, make 3 or 4 infestors (which doesn't really cost much) and sent infested terrans to soak widow mine shots (or fungal), just like people used to do vs tanks, and the rest is easy. As toss, idk but air seems quite good vs terran mech-mine play, and if terran goes bio-mine then colossi will melt all.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. -Albert Einstein
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
Last Edited: 2013-04-25 04:33:46
April 25 2013 04:33 GMT
#486
people are still complaining about widow mines? They were awesome at the start because everyone just ran in to them, but now there pretty meh. They are mostly used in tvz but more and more players are mixing in hellbats instead of widow mines now.
savior did nothing wrong
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 25 2013 15:30 GMT
#487
On April 25 2013 13:33 EleanorRIgby wrote:
people are still complaining about widow mines? They were awesome at the start because everyone just ran in to them, but now there pretty meh. They are mostly used in tvz but more and more players are mixing in hellbats instead of widow mines now.


Oh stop with that observing empirical data and using it to construct your opinions BS, this is a community forum not a lab!
Hark, what baseball through yonder window breaks?
Longtimer
Profile Joined April 2013
490 Posts
Last Edited: 2013-04-25 15:47:56
April 25 2013 15:46 GMT
#488
Players are getting much better at dealing with Widow Mines and pulling off singular units to set them off instead of rushing in.


You could say that, but I also think you could argue that a lot of Terran players have yet to figure out how to position their widow mines. I mean, one zergling shouldn't really be enough to trigger the mine to go off, and watching one mine kill half of the Terran army because of friendly fire pains a little bit as well.

My biggest fear for TvZ is that once the Terran gets enough mines out, and good upgrades on their bio (plus maybe a Raven or two), they will be able to trade too cost efficiently with whatever a Zerg can throw at them. Of course, you can just "fucking baneling bust them", as JP would say, but I think that once the Terran players get their builds and scouting figured out, they will know enough about how to position themselves (and maybe even get a siege tank).
RotterdamBlt
Profile Blog Joined September 2011
Canada46 Posts
April 25 2013 15:51 GMT
#489
But the Zerg is able to be aggressive and kill off the mines so they don't get a critical number, similar to lowering the tank count. ie. Life's 3 base bust, which is almost impossible to hold with BioMine and can keep reinforcing after picking off mines.
Snoodles
Profile Joined March 2012
401 Posts
April 25 2013 16:03 GMT
#490
On April 26 2013 00:30 Thieving Magpie wrote:
Show nested quote +
On April 25 2013 13:33 EleanorRIgby wrote:
people are still complaining about widow mines? They were awesome at the start because everyone just ran in to them, but now there pretty meh. They are mostly used in tvz but more and more players are mixing in hellbats instead of widow mines now.


Oh stop with that observing empirical data and using it to construct your opinions BS, this is a community forum not a lab!


You think too highly of your own arguments.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 25 2013 16:29 GMT
#491
On April 26 2013 01:03 Snoodles wrote:
Show nested quote +
On April 26 2013 00:30 Thieving Magpie wrote:
On April 25 2013 13:33 EleanorRIgby wrote:
people are still complaining about widow mines? They were awesome at the start because everyone just ran in to them, but now there pretty meh. They are mostly used in tvz but more and more players are mixing in hellbats instead of widow mines now.


Oh stop with that observing empirical data and using it to construct your opinions BS, this is a community forum not a lab!


You think too highly of your own arguments.


Life, Roro, Curious, and Symbol can do it--I don't see the problem. It's easy enough to solve with micro--why complain that you have to work harder?
Hark, what baseball through yonder window breaks?
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
April 25 2013 18:12 GMT
#492
On April 24 2013 09:11 ktimekiller wrote:
Show nested quote +
On April 23 2013 19:47 Snowbear wrote:
On April 23 2013 08:58 Markwerf wrote:
Of course there were plenty of other changes like hydra's, vipers, hellbats and swarmhosts but they don't really see have much use in the new 'standard' TvZ.
Especially prehive zerg is just screwed. You can easily go as far as saying that the infestor nerf outweighs the muta buff while terran only got buffs midgame. Ultralisks lategame make up quite a bit because they are far better but I think if the terrans play MMMM aggressively well you can't really make it to lategame without being far behind. Even when getting there the classic broodlords aren't even that scary anymore since terran can easily have decently upgraded vikings and ravens to counter that.


And that is exactly my problem. How long did it take for zergs to use the infestor style??? More then a year, and all thanks to stephano showing it. How long have we heard that "hydra's are not viable in tvz", but later we saw stephano destroying top code S terrans with it. How long have we heard that "ultralisks are not good enough", while stephano just owned every terran with them?

How long before we see good roach + hydra usage (terrans make mines now instead of tanks, so it's even better around the 11 minute mark)?

How long before we see more blinding cloud abuse?

How long before we see smart swarmhosts usage?

All not viable? No? You mean not viable like roach hydra in wol, right? Or do you mean not viable like ultralisks in wol?

Stephano, please man, show them now and don't wait too long...


Quit being delusional.

Infestors were buffed both directly and indirectly before they actually became useful.


They were actually useful before though, the idea Blizzard has with buffing something just to encourage people to use it has some truth to it. It was also not until after the fungal changes that people realized how powerful infested terrans were, which were even nerfed because of how much they were used. People used to think the infested terran was a crap spell before the fungal change.
http://shroomspiration.blogspot.com/
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 25 2013 18:28 GMT
#493
On April 26 2013 03:12 Treemonkeys wrote:
Show nested quote +
On April 24 2013 09:11 ktimekiller wrote:
On April 23 2013 19:47 Snowbear wrote:
On April 23 2013 08:58 Markwerf wrote:
Of course there were plenty of other changes like hydra's, vipers, hellbats and swarmhosts but they don't really see have much use in the new 'standard' TvZ.
Especially prehive zerg is just screwed. You can easily go as far as saying that the infestor nerf outweighs the muta buff while terran only got buffs midgame. Ultralisks lategame make up quite a bit because they are far better but I think if the terrans play MMMM aggressively well you can't really make it to lategame without being far behind. Even when getting there the classic broodlords aren't even that scary anymore since terran can easily have decently upgraded vikings and ravens to counter that.


And that is exactly my problem. How long did it take for zergs to use the infestor style??? More then a year, and all thanks to stephano showing it. How long have we heard that "hydra's are not viable in tvz", but later we saw stephano destroying top code S terrans with it. How long have we heard that "ultralisks are not good enough", while stephano just owned every terran with them?

How long before we see good roach + hydra usage (terrans make mines now instead of tanks, so it's even better around the 11 minute mark)?

How long before we see more blinding cloud abuse?

How long before we see smart swarmhosts usage?

All not viable? No? You mean not viable like roach hydra in wol, right? Or do you mean not viable like ultralisks in wol?

Stephano, please man, show them now and don't wait too long...


Quit being delusional.

Infestors were buffed both directly and indirectly before they actually became useful.


They were actually useful before though, the idea Blizzard has with buffing something just to encourage people to use it has some truth to it. It was also not until after the fungal changes that people realized how powerful infested terrans were, which were even nerfed because of how much they were used. People used to think the infested terran was a crap spell before the fungal change.


4 second root vs 8 second root

The "buff" people talked about was actually a nerf to the part of fungal that people called OP...
Hark, what baseball through yonder window breaks?
Homework
Profile Joined December 2010
United States283 Posts
April 25 2013 19:05 GMT
#494
On April 26 2013 03:28 Thieving Magpie wrote:
4 second root vs 8 second root

The "buff" people talked about was actually a nerf to the part of fungal that people called OP...


But this also turned out to be more of a buff than Blizzard expected, because it still did the same amount of damage over half the time. This turned infestors from "tickle monsters" who could lock down armies for a while but couldn't actually kill them, into the AOE-damage dealing monsters we saw at the end of WOL.

The widow mine is good, yes. But we need even more data before we can say anything about it yet, and even longer before we change anything. A month of data is not long enough to construct an argument.
Evangelist
Profile Blog Joined June 2011
1246 Posts
April 25 2013 19:43 GMT
#495
My main disappointment right now is tanks. I miss my well placed tank lines, though using tank lines to shell a base protected by a token force of marines/hellbats and a few widow mines is way more cost effective than it looks.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
April 25 2013 19:57 GMT
#496
Today I met a couple of terrans who were previously platinum and mid diamond as highest league ever, they were all now top masters.

one of them had 80% win in TvZ and about 20-30% win in TvT/TvP (His win in TvT might have been higher Im not sure).



Its amazing how most of these Terrans have been practicing TvZ for so long and are now TvZ specialists / gm-level TvZ.
Unfortunately TvT and TvP seem to require different mechanics and fundamental skills and thats prob why theyre lacking in those matchups :/

Also, Im pretty sure theyve been practicing the wrong way because these guys more often than not have REALLY bad multitasking/macro skills, but hey it doesnt matter since theyre winning anyway :D


If anyone of you reading this know such a T, please ask him about his tactics etc, Im genuinly curious as how theyve been able to practice and develop one particular matchup in that way

Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 25 2013 20:00 GMT
#497
--- Nuked ---
Saumure
Profile Joined February 2012
France404 Posts
Last Edited: 2013-04-25 20:10:01
April 25 2013 20:08 GMT
#498
On April 25 2013 13:33 EleanorRIgby wrote:
people are still complaining about widow mines? They were awesome at the start because everyone just ran in to them, but now there pretty meh. They are mostly used in tvz but more and more players are mixing in hellbats instead of widow mines now.

The problem is that not everyone has so much APM that mines don't do damage no more. Sometimes my overseer gets sniped, and I just dont see it.

I just got smashed hard by a terran (in ZvT ofc, both high dia). It was on Star station in close position.
He kept pushing toward me with MMM&Mines, the problem beeing that he always left mines burrowed after a push, so that they killed the drones I was transfering or the units that were coming out for reinforcement.
I think it would be fair if mines would do friendly fire on themselves...
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
April 25 2013 20:11 GMT
#499
On April 26 2013 04:57 NEEDZMOAR wrote:
Today I met a couple of terrans who were previously platinum and mid diamond as highest league ever, they were all now top masters.

one of them had 80% win in TvZ and about 20-30% win in TvT/TvP (His win in TvT might have been higher Im not sure).



Its amazing how most of these Terrans have been practicing TvZ for so long and are now TvZ specialists / gm-level TvZ.
Unfortunately TvT and TvP seem to require different mechanics and fundamental skills and thats prob why theyre lacking in those matchups :/

Also, Im pretty sure theyve been practicing the wrong way because these guys more often than not have REALLY bad multitasking/macro skills, but hey it doesnt matter since theyre winning anyway :D


If anyone of you reading this know such a T, please ask him about his tactics etc, Im genuinly curious as how theyve been able to practice and develop one particular matchup in that way



Absolute bull shit, I don't believe this for even a second. Masters players will win over diamonds and platinums with sheer mechanics alone. Also its highly unlikely a player can consistently lose 2/3 matchups and still maintain masters. Stop throwing fuel onto the fire for this retarded zerg whine.
DeathProfessor
Profile Joined March 2012
United States1052 Posts
April 25 2013 20:24 GMT
#500
I see this as great for Terran players to watch their replays and see how many mines they are using. Could increase win rates for smart Terrans, shows data to me not OP or UP BUT the 'sweet spot' where mines have highest power is around 10-15, more than that is a waste and less than that is foolish. That's what I take away from this most.
Prev 1 23 24 25 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 77
StarCraft: Brood War
Sea 3309
Rain 704
Jaedong 369
Rush 271
Larva 263
Hyun 242
Mini 208
Mong 201
ToSsGirL 111
Pusan 106
[ Show more ]
910 90
Sharp 88
Dewaltoss 68
Shuttle 62
Shinee 32
Mind 28
Yoon 23
GoRush 23
NotJumperer 22
JulyZerg 18
EffOrt 16
ZerO 15
Bale 14
Free 11
Dota 2
NeuroSwarm170
Fuzer 116
XcaliburYe57
League of Legends
C9.Mang0360
Counter-Strike
shoxiejesuss587
Heroes of the Storm
Khaldor127
Other Games
Liquid`RaSZi1072
JimRising 417
Happy403
Mew2King226
KnowMe143
Sick81
febbydoto13
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick858
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH130
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1041
Upcoming Events
The PondCast
12m
HomeStory Cup
1d 2h
Korean StarCraft League
1d 17h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-27
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.