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awesome and very good approach to buff P/Z instead of nerfing T. sadly like 10 things are missing right there and i dont get why they wont just finally make hydras a useful unit before hive but well at least they finally start doing stuff
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On April 23 2013 08:58 Markwerf wrote: Of course there were plenty of other changes like hydra's, vipers, hellbats and swarmhosts but they don't really see have much use in the new 'standard' TvZ. Especially prehive zerg is just screwed. You can easily go as far as saying that the infestor nerf outweighs the muta buff while terran only got buffs midgame. Ultralisks lategame make up quite a bit because they are far better but I think if the terrans play MMMM aggressively well you can't really make it to lategame without being far behind. Even when getting there the classic broodlords aren't even that scary anymore since terran can easily have decently upgraded vikings and ravens to counter that.
And that is exactly my problem. How long did it take for zergs to use the infestor style??? More then a year, and all thanks to stephano showing it. How long have we heard that "hydra's are not viable in tvz", but later we saw stephano destroying top code S terrans with it. How long have we heard that "ultralisks are not good enough", while stephano just owned every terran with them?
How long before we see good roach + hydra usage (terrans make mines now instead of tanks, so it's even better around the 11 minute mark)?
How long before we see more blinding cloud abuse?
How long before we see smart swarmhosts usage?
All not viable? No? You mean not viable like roach hydra in wol, right? Or do you mean not viable like ultralisks in wol?
Stephano, please man, show them now and don't wait too long...
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On April 23 2013 07:39 Emzeeshady wrote:Show nested quote +On April 23 2013 06:54 TheDwf wrote:On April 23 2013 05:31 Emzeeshady wrote: You equate not being able to defend with awful defence. It is funny how often I hear you criticizing pro play yet you have accomplished nothing at this game. My sincere apologies. You need to be a chef to judge any meal, pro players never make any mistake and cancelling gas + letting your Spine die in front of the Bunker is a marvelous defence to hold 8-8-8! Yah sorry, Starcraft and cooking are incredibly different things. My point is that you have no clue why progamers do what they do when you are not even close to their level. Liquid Ret made a great post about people criticizing progamers when they have no clue what is going on. Unless it is an obvious mistake like not splitting marines, missing a force field or clumping Mutalisks then you have no place saying anything about it(you can but chances are you will be wrong like you are most of the time). In cooking even if you are not well trained in how to make food you have your own taste buds that taste for you. Any idiot can tell when something tastes disgusting. When someone who doesn't watch Starcraft or is bad at it sees a strategy mistake they probably have no clue what is going on (like you).
Calling one of the last terrans constantly contributing to strategy discussions on TL names does you no credit. TheDwf can go toe-to-toe or better with the level of players included in that April spreadsheet as it includes WCS EU. It's not even your actual claims that gets under my skin, it's the way you discuss them. Instead of ad hominems and attacking people, present your stats clearly.
The problem with the current balance discussion, which Blizz fortunately agrees with, is that everything is still in flux. We are finding out about new builds and tricks on a daily basis. And even if this stops soon, we just don't have enough high-level games. GSL has TvZ 18-15 at the moment so when Last plays Life, if there's a 2-0, the stats go from 55% to 57% and if Life wins, it goes from 55% to 51%. In this situation of a very limited number of games, the statistics are basically irrelevant.
As for Liquid'Ret and others. The foreign Z are clearly doing much worse than the Korean Z. Whatever the reason, innovation is currently entirely in Korea so we need to wait even longer for foreigners to catch up.
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On April 23 2013 08:58 Markwerf wrote: Especially prehive zerg is just screwed. How so? Zerg winning pre-Hive is absolutely not unheard of, and all the games in which Zerg won at Hive means Zerg did survive the Lair period just fine.
On April 23 2013 09:12 Emzeeshady wrote: Statistics are hard proof. No. Not at all. Not only statistics are easily manipulated to make them tell whatever you want, but on top of that once you have said TvZ is 59% on your glorious 59 games sample size (so please note I am being indulgent even lending an ear to this; all I need to do is laugh at your sample size and you would have absolutely nothing to reply) you have said essentially nothing. Or rather, you have just made numerous assumptions without bringing the slightest evidence for any of them:
- You have assumed that in your 59 games, the names involved from each side were always of equal skill. Of course this is false: just because the games happened at the highest level doesn't mean both players are strictly or even roughly identical skill-wise. Or maybe Flash and Bboong are to be considered even simply on the basis they played at Code S?
- You have assumed that both Terrans and Zergs have equal rates of development regarding the strategies of their respective races. It happens a lot that a race "discovers" something, and it takes time (i. e. weeks, months) for the other race to fully understand the necessary tweaks to be made (in builds, or micro, or game plans, etc.). And I am not even only talking about something like "microing against Mines," I am also talking about builds. You don't play the same way against a 65 SCVs dual reactor fact 3-bases heavy agression style with a very late fourth as you would against a Terran going 70-75 SCVs, lab on second fact and a 13'30 fourth. Where is your evidence that Zergs have already found all the adjustments? If we even assume there is a gap, where is your proof that Zergs don't have any room left for innovation to overcome this gap?
It took weeks, perhaps even months for Protoss to find the answers to the Roach max style—assuming something is wrong, where is your proof a similar thing is not happening here? Maybe you want a link to the thread about defending Roach max? Guess we would find many, many complaints about the Roach. "How can this thing be balanced? It only costs 75/25." (Sounds familiar?) Nerf, nerf, blah, blah, blah. The result at the end of the WoL? Roach max vs P was naturally extinct, with no balance changes (except the maps). But maybe Blizzard should have patched Roaches and make them cost 100/25 or removed 20 hit points just because Protoss faced a temporary difficulty before finding the appropriate builds?
- You have assumed that all games are meaningful to determine balance. When HyuN kills 0 SCV with his Roach/Speedlings attack against Bogus on the Akilon Wastes game, he loses not because "Terran is imbalanced," but because his disguised all-in failed badly. Still, you will aggregate his "loss because of a failed all-in" with "losses in an even game" then claim that your 59 games sample size is a "hard proof". When DRG loses 24 drones to YoDa's Hellion drop on Whirlwind, the rest of the game is a formality. When Bboong cancels his gas against Maru's 8-8-8, his odds at winning the game instantly fall to 0%. Still, you will use his blunder to say Terran dominates Zerg, but of course you can see this is not legitimate. It's like saying "look, RorO won against Bomber on Akilon Wastes, Zergs are fine," then you watch the game and you see Bomber destroyed his own OC. If your sample is a tree, you just have to prune some of the branchs because some blunders or situations make them meaningless to determine balance.
You also have to consider maps. Then you have to look at the actual content of the games, which thus supposes some game knowledge to enlighten why A or B lost... And from my biased amateur perspective, I can tell you that many Zerg losses are perfectly inconclusive about TvZ balance. When TRUE fails a Baneling bust against FanTaSy on Star Station, when HyuN blindly drones to 76 whereas GuMiho goes for a 2-base all-in, when HyuN goes for a 3-bases 46 drones Roaches/Banelings all-in against GuMiho and ends up facing Marines/Tanks behind a wall, when HyuN loses 10 Drones to a 4 Hellions raid from Bogus on Bel'shir Vestige, when Bboong loses 17 Drones to a 4 → 6 Hellions raid from Flash on Whirlwind, what can we say about balance? Nothing. Notice how with all of those examples and the 3 from my last bullet point above, I have listed nearly half of the Terran wins in Code S... The same thing can be said about the other side, by the way. When Terran loses because he doesn't have full sight in his base and a Nydus Worm thus goes up unnoticed, you cannot make any comment about balance.
So if I am clueless about what happens in pro games, fine; but then it means you're even less authorized to make comments about balance, not only because you know less about the game but also because your statistics knowledge seem very limited if you think you can draw any conclusion from a sample size in which a single series can make so much difference in percentages (see Ghanburighan's example).
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On April 23 2013 19:47 Snowbear wrote:
Stephano, please man, show them now and don't wait too long...
I really want to see stephano dominating again, but he hasn't won anything in months, spent the last few weeks only playing the NA ladder every day, and just doesn't seem to be up to his innovative self. Instead he's just complaining about balance on twitter.
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Stephano as actually better off studying for his degree, by the time Zerg work out how to defeat all the bullshit timings and all ins from HOTS and LOTV he could then return in 4 years and start again or go on to a real life profession.
He has the money to do that now and he did say he was only interested in the money
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On April 23 2013 21:53 Topdoller wrote: Stephano as actually better off studying for his degree, by the time Zerg work out how to defeat all the bullshit timings and all ins from HOTS and LOTV he could then return in 4 years and start again or go on to a real life profession.
He has the money to do that now and he did say he was only interested in the money
I see this a lot, and if that's his attitude then his comments on balance don't really matter since he's not really into the game anymore and it shows. Meanwhile, GSL is now 6 Terran 7 Zerg and 3 protoss, and those 7 zerg actually know how to beat terran.
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On April 23 2013 22:20 Snoodles wrote:Show nested quote +On April 23 2013 21:53 Topdoller wrote: Stephano as actually better off studying for his degree, by the time Zerg work out how to defeat all the bullshit timings and all ins from HOTS and LOTV he could then return in 4 years and start again or go on to a real life profession.
He has the money to do that now and he did say he was only interested in the money I see this a lot, and if that's his attitude then his comments on balance don't really matter since he's not really into the game anymore and it shows. Meanwhile, GSL is now 6 Terran 6 Zerg and 3 protoss, and those 6 zerg actually know how to beat terran.
Actually, that makes up 6+6+3=15 players for the round of 16... It's actually 7 Z, one more Z advanced today.
Edit: removed spoiler
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My mistake I fixed it. So what do you think those 7 zergs know about ZvT that foreigners dont seem to get?
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There should be a limit to the amount of times widow mines can detonate, I reckon. Like, three-four times and then they're gone. Wouldn't make too much of a difference during pushes and/or harassment but it would surely make them less insanely cost effective in longer games!
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On April 24 2013 05:27 Emzeeshady wrote:Show nested quote +On April 23 2013 20:44 TheDwf wrote:On April 23 2013 08:58 Markwerf wrote: Especially prehive zerg is just screwed. How so? Zerg winning pre-Hive is absolutely not unheard of, and all the games in which Zerg won at Hive means Zerg did survive the Lair period just fine. On April 23 2013 09:12 Emzeeshady wrote: Statistics are hard proof. No. Not at all. Not only statistics are easily manipulated to make them tell whatever you want, but on top of that once you have said TvZ is 59% on your glorious 59 games sample size (so please note I am being indulgent even lending an ear to this; all I need to do is laugh at your sample size and you would have absolutely nothing to reply) you have said essentially nothing. Or rather, you have just made numerous assumptions without bringing the slightest evidence for any of them: - You have assumed that in your 59 games, the names involved from each side were always of equal skill. Of course this is false: just because the games happened at the highest level doesn't mean both players are strictly or even roughly identical skill-wise. Or maybe Flash and Bboong are to be considered even simply on the basis they played at Code S?
- You have assumed that both Terrans and Zergs have equal rates of development regarding the strategies of their respective races. It happens a lot that a race "discovers" something, and it takes time (i. e. weeks, months) for the other race to fully understand the necessary tweaks to be made (in builds, or micro, or game plans, etc.). And I am not even only talking about something like "microing against Mines," I am also talking about builds. You don't play the same way against a 65 SCVs dual reactor fact 3-bases heavy agression style with a very late fourth as you would against a Terran going 70-75 SCVs, lab on second fact and a 13'30 fourth. Where is your evidence that Zergs have already found all the adjustments? If we even assume there is a gap, where is your proof that Zergs don't have any room left for innovation to overcome this gap?
It took weeks, perhaps even months for Protoss to find the answers to the Roach max style—assuming something is wrong, where is your proof a similar thing is not happening here? Maybe you want a link to the thread about defending Roach max? Guess we would find many, many complaints about the Roach. "How can this thing be balanced? It only costs 75/25." (Sounds familiar?) Nerf, nerf, blah, blah, blah. The result at the end of the WoL? Roach max vs P was naturally extinct, with no balance changes (except the maps). But maybe Blizzard should have patched Roaches and make them cost 100/25 or removed 20 hit points just because Protoss faced a temporary difficulty before finding the appropriate builds?
- You have assumed that all games are meaningful to determine balance. When HyuN kills 0 SCV with his Roach/Speedlings attack against Bogus on the Akilon Wastes game, he loses not because "Terran is imbalanced," but because his disguised all-in failed badly. Still, you will aggregate his "loss because of a failed all-in" with "losses in an even game" then claim that your 59 games sample size is a "hard proof". When DRG loses 24 drones to YoDa's Hellion drop on Whirlwind, the rest of the game is a formality. When Bboong cancels his gas against Maru's 8-8-8, his odds at winning the game instantly fall to 0%. Still, you will use his blunder to say Terran dominates Zerg, but of course you can see this is not legitimate. It's like saying "look, RorO won against Bomber on Akilon Wastes, Zergs are fine," then you watch the game and you see Bomber destroyed his own OC. If your sample is a tree, you just have to prune some of the branchs because some blunders or situations make them meaningless to determine balance.
You also have to consider maps. Then you have to look at the actual content of the games, which thus supposes some game knowledge to enlighten why A or B lost... And from my biased amateur perspective, I can tell you that many Zerg losses are perfectly inconclusive about TvZ balance. When TRUE fails a Baneling bust against FanTaSy on Star Station, when HyuN blindly drones to 76 whereas GuMiho goes for a 2-base all-in, when HyuN goes for a 3-bases 46 drones Roaches/Banelings all-in against GuMiho and ends up facing Marines/Tanks behind a wall, when HyuN loses 10 Drones to a 4 Hellions raid from Bogus on Bel'shir Vestige, when Bboong loses 17 Drones to a 4 → 6 Hellions raid from Flash on Whirlwind, what can we say about balance? Nothing. Notice how with all of those examples and the 3 from my last bullet point above, I have listed nearly half of the Terran wins in Code S... The same thing can be said about the other side, by the way. When Terran loses because he doesn't have full sight in his base and a Nydus Worm thus goes up unnoticed, you cannot make any comment about balance. So if I am clueless about what happens in pro games, fine; but then it means you're even less authorized to make comments about balance, not only because you know less about the game but also because your statistics knowledge seem very limited if you think you can draw any conclusion from a sample size in which a single series can make so much difference in percentages (see Ghanburighan's example). Ok, I am not going to read all this because I have nowhere near enough time but it seems like the gist of what yo are saying is " you can't take statistics as proof of balance because what happened in those games may not indicate balance (like all ins or mistakes)". I agree with you to a certain extent but as viewers who don't know exactly what is going on in these games we have to assume that there is an equal amount of games negligible for balance on either side. Obviously this allows for possible error and that is why we can't take stats like these as conclusive evidence. In my opinion however this doesn't mean they are not relevant and can't be used as a guide of what state the matchup is most likely in. If statistics mean nothing then how did we know that Zerg was imbalanced in ZvT in wings? As far as sample size goes I already linked to a page with much more games. This is the condensed version with only Korean tournaments of the highest level in response to those who said we shouldn't count foreigner games. I can draw a conclusion from these stats though and it is right now Korean Terrans beat Korean Zergs about 57% of the time in televised matches. Statistics don't mean nothing. They just mean more or less depending on the methodology by which they were calculated. More rigorous methodology -> more meaningful statistics. In this case, the statistic has a very small sample size (I believe ~50 games is usually the absolute minimum in statistics for drawing any meaningful conclusions?), and there's absolutely no controlling for obvious sources of error, e.g. human mistakes that say nothing about balance. If MMA destroys his own command center and IdrA leaves the game prematurely, for example, that game should not be taken into account in balance statistics.
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On April 24 2013 05:27 Emzeeshady wrote:Show nested quote +On April 23 2013 20:44 TheDwf wrote:On April 23 2013 08:58 Markwerf wrote: Especially prehive zerg is just screwed. How so? Zerg winning pre-Hive is absolutely not unheard of, and all the games in which Zerg won at Hive means Zerg did survive the Lair period just fine. On April 23 2013 09:12 Emzeeshady wrote: Statistics are hard proof. No. Not at all. Not only statistics are easily manipulated to make them tell whatever you want, but on top of that once you have said TvZ is 59% on your glorious 59 games sample size (so please note I am being indulgent even lending an ear to this; all I need to do is laugh at your sample size and you would have absolutely nothing to reply) you have said essentially nothing. Or rather, you have just made numerous assumptions without bringing the slightest evidence for any of them: - You have assumed that in your 59 games, the names involved from each side were always of equal skill. Of course this is false: just because the games happened at the highest level doesn't mean both players are strictly or even roughly identical skill-wise. Or maybe Flash and Bboong are to be considered even simply on the basis they played at Code S?
- You have assumed that both Terrans and Zergs have equal rates of development regarding the strategies of their respective races. It happens a lot that a race "discovers" something, and it takes time (i. e. weeks, months) for the other race to fully understand the necessary tweaks to be made (in builds, or micro, or game plans, etc.). And I am not even only talking about something like "microing against Mines," I am also talking about builds. You don't play the same way against a 65 SCVs dual reactor fact 3-bases heavy agression style with a very late fourth as you would against a Terran going 70-75 SCVs, lab on second fact and a 13'30 fourth. Where is your evidence that Zergs have already found all the adjustments? If we even assume there is a gap, where is your proof that Zergs don't have any room left for innovation to overcome this gap?
It took weeks, perhaps even months for Protoss to find the answers to the Roach max style—assuming something is wrong, where is your proof a similar thing is not happening here? Maybe you want a link to the thread about defending Roach max? Guess we would find many, many complaints about the Roach. "How can this thing be balanced? It only costs 75/25." (Sounds familiar?) Nerf, nerf, blah, blah, blah. The result at the end of the WoL? Roach max vs P was naturally extinct, with no balance changes (except the maps). But maybe Blizzard should have patched Roaches and make them cost 100/25 or removed 20 hit points just because Protoss faced a temporary difficulty before finding the appropriate builds?
- You have assumed that all games are meaningful to determine balance. When HyuN kills 0 SCV with his Roach/Speedlings attack against Bogus on the Akilon Wastes game, he loses not because "Terran is imbalanced," but because his disguised all-in failed badly. Still, you will aggregate his "loss because of a failed all-in" with "losses in an even game" then claim that your 59 games sample size is a "hard proof". When DRG loses 24 drones to YoDa's Hellion drop on Whirlwind, the rest of the game is a formality. When Bboong cancels his gas against Maru's 8-8-8, his odds at winning the game instantly fall to 0%. Still, you will use his blunder to say Terran dominates Zerg, but of course you can see this is not legitimate. It's like saying "look, RorO won against Bomber on Akilon Wastes, Zergs are fine," then you watch the game and you see Bomber destroyed his own OC. If your sample is a tree, you just have to prune some of the branchs because some blunders or situations make them meaningless to determine balance.
You also have to consider maps. Then you have to look at the actual content of the games, which thus supposes some game knowledge to enlighten why A or B lost... And from my biased amateur perspective, I can tell you that many Zerg losses are perfectly inconclusive about TvZ balance. When TRUE fails a Baneling bust against FanTaSy on Star Station, when HyuN blindly drones to 76 whereas GuMiho goes for a 2-base all-in, when HyuN goes for a 3-bases 46 drones Roaches/Banelings all-in against GuMiho and ends up facing Marines/Tanks behind a wall, when HyuN loses 10 Drones to a 4 Hellions raid from Bogus on Bel'shir Vestige, when Bboong loses 17 Drones to a 4 → 6 Hellions raid from Flash on Whirlwind, what can we say about balance? Nothing. Notice how with all of those examples and the 3 from my last bullet point above, I have listed nearly half of the Terran wins in Code S... The same thing can be said about the other side, by the way. When Terran loses because he doesn't have full sight in his base and a Nydus Worm thus goes up unnoticed, you cannot make any comment about balance. So if I am clueless about what happens in pro games, fine; but then it means you're even less authorized to make comments about balance, not only because you know less about the game but also because your statistics knowledge seem very limited if you think you can draw any conclusion from a sample size in which a single series can make so much difference in percentages (see Ghanburighan's example). Ok, I am not going to read all this because I have nowhere near enough time but it seems like the gist of what yo are saying is " you can't take statistics as proof of balance because what happened in those games may not indicate balance (like all ins or mistakes)". I agree with you to a certain extent but as viewers who don't know exactly what is going on in these games we have to assume that there is an equal amount of games negligible for balance on either side. Obviously this allows for possible error and that is why we can't take stats like these as conclusive evidence. In my opinion however this doesn't mean they are not relevant and can't be used as a guide of what state the matchup is most likely in. If statistics mean nothing then how did we know that Zerg was imbalanced in ZvT in wings? As far as sample size goes I already linked to a page with much more games. This is the condensed version with only Korean tournaments of the highest level in response to those who said we shouldn't count foreigner games. I can draw a conclusion from these stats though and it is right now Korean Terrans beat Korean Zergs about 57% of the time in televised matches.
If you are not going to read what people respond to you, why are you here discussing it. Go post a blog, or tweet about it. This is meant to be a discussion, not Emzeeshady's monologue hour.
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On April 24 2013 05:52 Emzeeshady wrote:Show nested quote +On April 24 2013 05:51 Ghanburighan wrote:On April 24 2013 05:27 Emzeeshady wrote:On April 23 2013 20:44 TheDwf wrote:On April 23 2013 08:58 Markwerf wrote: Especially prehive zerg is just screwed. How so? Zerg winning pre-Hive is absolutely not unheard of, and all the games in which Zerg won at Hive means Zerg did survive the Lair period just fine. On April 23 2013 09:12 Emzeeshady wrote: Statistics are hard proof. No. Not at all. Not only statistics are easily manipulated to make them tell whatever you want, but on top of that once you have said TvZ is 59% on your glorious 59 games sample size (so please note I am being indulgent even lending an ear to this; all I need to do is laugh at your sample size and you would have absolutely nothing to reply) you have said essentially nothing. Or rather, you have just made numerous assumptions without bringing the slightest evidence for any of them: - You have assumed that in your 59 games, the names involved from each side were always of equal skill. Of course this is false: just because the games happened at the highest level doesn't mean both players are strictly or even roughly identical skill-wise. Or maybe Flash and Bboong are to be considered even simply on the basis they played at Code S?
- You have assumed that both Terrans and Zergs have equal rates of development regarding the strategies of their respective races. It happens a lot that a race "discovers" something, and it takes time (i. e. weeks, months) for the other race to fully understand the necessary tweaks to be made (in builds, or micro, or game plans, etc.). And I am not even only talking about something like "microing against Mines," I am also talking about builds. You don't play the same way against a 65 SCVs dual reactor fact 3-bases heavy agression style with a very late fourth as you would against a Terran going 70-75 SCVs, lab on second fact and a 13'30 fourth. Where is your evidence that Zergs have already found all the adjustments? If we even assume there is a gap, where is your proof that Zergs don't have any room left for innovation to overcome this gap?
It took weeks, perhaps even months for Protoss to find the answers to the Roach max style—assuming something is wrong, where is your proof a similar thing is not happening here? Maybe you want a link to the thread about defending Roach max? Guess we would find many, many complaints about the Roach. "How can this thing be balanced? It only costs 75/25." (Sounds familiar?) Nerf, nerf, blah, blah, blah. The result at the end of the WoL? Roach max vs P was naturally extinct, with no balance changes (except the maps). But maybe Blizzard should have patched Roaches and make them cost 100/25 or removed 20 hit points just because Protoss faced a temporary difficulty before finding the appropriate builds?
- You have assumed that all games are meaningful to determine balance. When HyuN kills 0 SCV with his Roach/Speedlings attack against Bogus on the Akilon Wastes game, he loses not because "Terran is imbalanced," but because his disguised all-in failed badly. Still, you will aggregate his "loss because of a failed all-in" with "losses in an even game" then claim that your 59 games sample size is a "hard proof". When DRG loses 24 drones to YoDa's Hellion drop on Whirlwind, the rest of the game is a formality. When Bboong cancels his gas against Maru's 8-8-8, his odds at winning the game instantly fall to 0%. Still, you will use his blunder to say Terran dominates Zerg, but of course you can see this is not legitimate. It's like saying "look, RorO won against Bomber on Akilon Wastes, Zergs are fine," then you watch the game and you see Bomber destroyed his own OC. If your sample is a tree, you just have to prune some of the branchs because some blunders or situations make them meaningless to determine balance.
You also have to consider maps. Then you have to look at the actual content of the games, which thus supposes some game knowledge to enlighten why A or B lost... And from my biased amateur perspective, I can tell you that many Zerg losses are perfectly inconclusive about TvZ balance. When TRUE fails a Baneling bust against FanTaSy on Star Station, when HyuN blindly drones to 76 whereas GuMiho goes for a 2-base all-in, when HyuN goes for a 3-bases 46 drones Roaches/Banelings all-in against GuMiho and ends up facing Marines/Tanks behind a wall, when HyuN loses 10 Drones to a 4 Hellions raid from Bogus on Bel'shir Vestige, when Bboong loses 17 Drones to a 4 → 6 Hellions raid from Flash on Whirlwind, what can we say about balance? Nothing. Notice how with all of those examples and the 3 from my last bullet point above, I have listed nearly half of the Terran wins in Code S... The same thing can be said about the other side, by the way. When Terran loses because he doesn't have full sight in his base and a Nydus Worm thus goes up unnoticed, you cannot make any comment about balance. So if I am clueless about what happens in pro games, fine; but then it means you're even less authorized to make comments about balance, not only because you know less about the game but also because your statistics knowledge seem very limited if you think you can draw any conclusion from a sample size in which a single series can make so much difference in percentages (see Ghanburighan's example). Ok, I am not going to read all this because I have nowhere near enough time but it seems like the gist of what yo are saying is " you can't take statistics as proof of balance because what happened in those games may not indicate balance (like all ins or mistakes)". I agree with you to a certain extent but as viewers who don't know exactly what is going on in these games we have to assume that there is an equal amount of games negligible for balance on either side. Obviously this allows for possible error and that is why we can't take stats like these as conclusive evidence. In my opinion however this doesn't mean they are not relevant and can't be used as a guide of what state the matchup is most likely in. If statistics mean nothing then how did we know that Zerg was imbalanced in ZvT in wings? As far as sample size goes I already linked to a page with much more games. This is the condensed version with only Korean tournaments of the highest level in response to those who said we shouldn't count foreigner games. I can draw a conclusion from these stats though and it is right now Korean Terrans beat Korean Zergs about 57% of the time in televised matches. If you are not going to read what people respond to you, why are you here discussing it. Go post a blog, or tweet about it. This is meant to be a discussion, not Emzeeshady's monologue hour. I read most of it, just not every example. Please don't be over dramatic.
It's not being overly dramatic if you blatantly and unabashedly strawman a post. Instead of engaging with what has been responded, you engage with your own (much milder) iteration of it.
What you missed was the primary argument, which is that the current examples are horribly corrupted. There have been some terrible games, now included in your statistics, which should have been removed. The post also outlined which mistakes they were, and unless you engage with this and argue why we still don't understand them, your point fails to convince that out of ignorance we have to use statistics blindly instead.
The second point is map balance. Proleague is played on very wonky maps which directly affect balance. You cannot just pile GSL, GSTL and Proleague together because they are played on different maps, and thus different strategies and races have advantages. Once again, you didn't read this nor responded to it.
Now, I don't actually know what this 57% is. It could be your GSL, Proleague, GSTL statistics which was 59% less than 24h ago. Which goes to the third point which you are ignoring: we don't have enough games for any kind of statistics. Even if we accept every terrible game, if there are several percentage points of change in a few hours, before I wake up tomorrow, Z can be ahead for all I know.
Furthermore, we already pointed out that the statistics you cited included WCS EU and WCS NA. In fact, that was one of the main reasons why they are Z<T. Once again, you ignored this and keep on claiming that you're talking about Korean statistics.
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Emzee,
There are too many holes in your argumentation, if you can even call it that.
" I agree with you to a certain extent but as viewers who don't know exactly what is going on in these games we have to assume that there is an equal amount of games negligible for balance on either side. Obviously this allows for possible error and that is why we can't take stats like these as conclusive evidence. In my opinion however this doesn't mean they are not relevant and can't be used as a guide of what state the matchup is most likely in. "
One of the comedy gold nuggets in your post.
You don't listen to anyone closely enough to try and understand them before responding to 1/3 of their points with utter garbage. Then you say you have no time but are actively responding, when you could have respected the person you are replying to enough to spend that time examining his post instead of just repeating your flawed logic and saying that its ok that your logic is flawed, so that statistic is still a good indicator of where the matchup is right now. Wow.
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On April 23 2013 19:47 Snowbear wrote:Show nested quote +On April 23 2013 08:58 Markwerf wrote: Of course there were plenty of other changes like hydra's, vipers, hellbats and swarmhosts but they don't really see have much use in the new 'standard' TvZ. Especially prehive zerg is just screwed. You can easily go as far as saying that the infestor nerf outweighs the muta buff while terran only got buffs midgame. Ultralisks lategame make up quite a bit because they are far better but I think if the terrans play MMMM aggressively well you can't really make it to lategame without being far behind. Even when getting there the classic broodlords aren't even that scary anymore since terran can easily have decently upgraded vikings and ravens to counter that.
And that is exactly my problem. How long did it take for zergs to use the infestor style??? More then a year, and all thanks to stephano showing it. How long have we heard that " hydra's are not viable in tvz", but later we saw stephano destroying top code S terrans with it. How long have we heard that " ultralisks are not good enough", while stephano just owned every terran with them? How long before we see good roach + hydra usage (terrans make mines now instead of tanks, so it's even better around the 11 minute mark)? How long before we see more blinding cloud abuse? How long before we see smart swarmhosts usage? All not viable? No? You mean not viable like roach hydra in wol, right? Or do you mean not viable like ultralisks in wol? Stephano, please man, show them now and don't wait too long...
Quit being delusional.
Infestors were buffed both directly and indirectly before they actually became useful.
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Remember when people complained about MMM at the start of WoL and Protosses HATED Marauders? Now they're eh.
Give people time, and Widow Mines won't be as amazing. A slight nerf maybe, but that's all. Players are getting much better at dealing with Widow Mines and pulling off singular units to set them off instead of rushing in.
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