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Heart of the Swarm: An Empire, or a Menace? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 33 34 35 Next All
beamingrobot
Profile Joined October 2010
United States685 Posts
March 20 2013 13:59 GMT
#21
Instapaper'd for later :D
levelping
Profile Joined May 2010
Singapore759 Posts
March 20 2013 14:00 GMT
#22
On March 20 2013 22:51 Champloo wrote:
What a whiny review this is.

Heart of the Swarm is a complete success in my book. The launch went well, no connection problems etc. The campaign was fun to play and the multiplayer games are so much more fun to play and watch. This has been by far the best release of Blizzard since Warcraft III The Frozen Throne.

This so pretty rude. You are entitled to disagree but you can do so wwith a little more respect for someone that just typed out a well thought out essay.
Clove
Profile Joined September 2011
United Kingdom5 Posts
March 20 2013 14:00 GMT
#23
Loving this review of the contradictions in the storyline. I also believed that it was a bit...flawed....

1) Never had any idea of a love story throughout BW

2) The Zuran fight was poor. I *instantly* felt like I was doing the Belial boss fight. The RPG-ness was emphasised waaay too heavily. I bought SC2:HotS for a strategy game. Not a half-arsed singleplayer RPG. Where I spent most of the campaign using the hero units due to them making the game unbelievably easy. Brutal difficulty is supposed to be at least a slight km
I wish they had made the campaign unit choices in a way similar to WoL, just with Zerg flavouring. Would have felt much nicer to me.

And then you just proved all those thoughts I was having.
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
March 20 2013 14:01 GMT
#24
Well I feel the Raynor - Kerrigan relationship was rather obvious, from my point of view at least.
Hell
Ctesias
Profile Joined December 2012
4595 Posts
March 20 2013 14:03 GMT
#25
Excellent post. Said what I was thinking while playing the campaign in better words than I could.
Flash | Mvp
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2013-03-20 14:07:16
March 20 2013 14:04 GMT
#26
Very well written and obviously put a lot of work in it.

I agree with 60% and disagree on 40% (mostly the subjective part & lore questioning). But very good.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
March 20 2013 14:17 GMT
#27
Spotlight this crap immediately plz
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
SChlafmann
Profile Joined September 2011
France725 Posts
March 20 2013 14:22 GMT
#28
Looks like OP put more effort in writing this than BLizzard writting the whole HotS story.
"More GG, more skill" - Nope! Chuck Testa - #BISU2013
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2013-03-20 14:30:52
March 20 2013 14:27 GMT
#29
It's not like their other BW's story was good. The same go for all of their games. I will hate HotS's story if the previous games of Blizzard have good story. HotS story is ok by Blizzard standard imo. You can write this kind of article to trash on any of their game's story lol. Oh and I don't know how but the feeling I get from your post is that your stance was to hate anything SC2 related in the first place.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
March 20 2013 14:29 GMT
#30
Wow, you put a lot of effort into this. Not sure if the HotS campaign (multiplayer is probably a different matter) is worth it. It is clearly a rushed, lackluster product, especially when compared to WoL. The writing is just bad - any half awake half decent writer could have done the whole thing on a rainy sunday. It is short. The "evolution missions" are a joke, they are not missions, they are demonstrations that perhaps at some point in the past were meant to become missions. They are boring and annoying, the loading time is longer than the thing itself. The "actual" missions were neither challenging nor particularly creative. No comparison to WoL. The writing was bad in WoL too, but the RTS missions were brilliant, extremely varied and real challenges sometimes, and if you wanted more challenges, you could go for the "hard" achievements. Wol on brutal was a tough piece of work, HotS on brutal i played through half asleep with less than three attempts per mission, except that one that for some reason only consisted of a series of boss fights. I replayed three HotS missions to get achievements yesterday, but since the achievements only require normal mode, there was zero challenge, it was really boring. Why they would have four difficulty settings and call the top one "brutal" and still refuse to make it difficult is beyond me. The campaign is mildly entertaining at best.
osiris17
Profile Blog Joined September 2012
United States165 Posts
Last Edited: 2013-03-20 14:35:32
March 20 2013 14:35 GMT
#31
Yeah, there was pretty much zero development of Jim and Kerrigans relationship... it felt awkward to me, and I still have trouble accepting that they're in love. I'm about halfway done through the campaign. Fortunately I care much more about the multiplayer (which hasnt really amazed me yet either, but we'll see) ...
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
March 20 2013 14:36 GMT
#32
On March 20 2013 22:51 Champloo wrote:
What a whiny review this is.

Heart of the Swarm is a complete success in my book. The launch went well, no connection problems etc. The campaign was fun to play and the multiplayer games are so much more fun to play and watch. This has been by far the best release of Blizzard since Warcraft III The Frozen Throne.


You're not getting it.

Basically everyone would agree that the gameplay was great (although entirely too easy).

The problem is the story. By any objective critiquing standards, the writing is God-awful, and the OP puts this in one incredible and comprehensive post. This should be posted on the Battle.net forums.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Sherlock-Canada
Profile Joined June 2012
Canada269 Posts
March 20 2013 14:40 GMT
#33
While I can see that the OP cares a lot about this and is a thoughtful person, I can't help but feel like this is a sort of pretentious approach to video game evaluation. I hang out with a number of Cinephiles, and in the past, my favourite movies have been The Seventh Seal, The Big Lebowski, A Clockwork Orange... Movies that met with their unanimous approval. But now, when I say my favourite movie is Scott Pilgrim Vs. The World, they make it sound as if I've conceded I higher-minded desire for art in exchange for pop-corn entertainment.

Obviously I do not feel this way. In my opinion, art can't be evaluated based on a cookie-cutter guide to what makes a good story, because you never know what you are going to find striking or what is going to make you feel something. (Vis a vis, Taxi Driver could not have been written by following the consensus on art and character motivation, but change one minute of it and you'll be up to yr ears in angry letters.$

And Heart of the Swarm was enjoyable and moved me. I shall admit that most of the poetry from this game for me comes from the multiplayer, like a well played game of chess or a rivalry in hockey. But the campaign presented many things I enjoyed as well, and they mostly related to gameplay.

I'm not sure you should evaluate video games by analyzing their plot as if these were consistent characters behaving rationally because ultimately the trick that a good video game pulls off is making you believe you are those characters. We are talking about an interactive medium where we as players can make choices for characters that make no sense (make nothing but banelings on the final mission, ya?) but we can get lost in that interactivity.

Suffice it to say, many here did not get lost in the game and did not enjoy playing it. But I did, so it is hard for me to see the constant justifications on the forum that the game is verifiably bad and that the plot is incoherently written and that Blizzard have sold out their souls by turning their favourite wargame into a romance. (We don't play any missions where this is relevant; we mostly play missions where we kill things!)

I don't understand Mario's motivation. I don't appreciate Link's motivation. But sometimes, I find myself thinking their motivations are mine.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
March 20 2013 14:42 GMT
#34
Absolutely amazing read and I agree with you wholeheartedly. Before SC2 was released, I was looking forward to the single player campaign as much as the multiplayer because I had really enjoyed the storylines of their previous games, SC:BW and Warcraft III, and I was sure that at least the story-telling aspect of SC2 would definitely live up to my expectations. God was I disappointed. It was easily the worst part of an otherwise great game. Then Diablo III came out, and its writing and story-telling was even worse than SC2. So I never expected anything from HoTS in that department, and in my opinion it turned out to be a bit better that Diablo III and WoL, but still I absolutely hate the way they disregarded everything that was established about the world of Starcraft that they themselves created, and went with a story that could be written by a six-year old. "You will never defeat me!!!"
Xain
Profile Joined January 2011
Canada94 Posts
Last Edited: 2013-03-20 14:49:02
March 20 2013 14:45 GMT
#35
I will agree with you that the HotS storyline has many problems. Your review was well made and quite well written (but a bit smug sometimes).

However, what I don't necessarily agree with is that the Starcraft 1/BW story was so much better. Maybe, because of the technology back then, it wasn't possible to tell a story in a Hollywoodish fashion so it was easier for Blizzard to not fall into the same narrative traps. I do feel though that many see the original's story with rose-tinted glassed (I would make a comparison to Star Wars here: yes the new ones were not particularly good, but the old ones are put on a pedestal they don't truly deserve, and come on Star Trek is just better anyway).

Here I want to say something that is not specifically addressed at you and is more of a general comment/rant. People look at the form and judge the quality of the content based on it so much! A good example of it is with art/auteur movies. Yes in average they have a more thought-out narrative than the usual Michael Bay movie, but these movies have such a distinct look and feel that many people will think that a certain movie is supposed to be good just because it looks artsy or auteur-y. I study musical composition for orchestra at the university and you get to see so many pseudo-contemporary stuff that sounds like it's intellectually thought-out and special but really it's actually quite easy to get a piece to sound like Boulez and the rest. You tell these people to write a simple four-voice choral and it sounds like shit. Don't get me started on the electro-minimalism stuff, it's even worse, seriously people are you actually listening to.... hum well I think I'll just end my rant here before I get too far away from my initial point.

Another problem I have is that RTS were never a really good medium for narration. Sure, there are some example of passable storytelling (the first Starcraft is an example I guess) but really how many RTS you remember for the story? Personally I remember my RTS for multiplayer and level design for the single player, and I think Blizzard did a brilliant job on these front. The thing with RTS is that gameplay and narration get so much in the way of each other that you have to often find strange reasons to justify the missions, and then the story usually is either awkwardly told during the mission, or in between missions, and then you end up with a disjointed story arc that only make sense if you played the game when you were young (and then nostalgia gets you and you're unable to judge the story on its own merit). If you want a narration comparable to movie, I would say only first/third-person games can do it (most don't), and RPGs (and even then RPG gameplay gets in the way of narration quite often). I would say that I prefer sometimes the games that don't try to be a movie and convey an atmosphere, suggest feelings, rather that spell out a story. Games like Closure, Limbo, Faster Than Light (holy shit this game is brilliant), Amnesia, Mario, Minecraft, etc.
MikeT
Profile Joined April 2010
Canada35 Posts
Last Edited: 2013-03-20 14:48:13
March 20 2013 14:46 GMT
#36
Do appreciate the effort in writing the review. The love story really irritated me. The first few missions in general kinda annoyed me. I wanted Kerrigan to bust out and overrun everyone with zerglings on the first mission. Irked me when she ordered them back to their cells. While I do understand the storyline problems and consistency, I did enjoy the idea of the primal zerg. The repeated boss fights were a little bit annoying.

Also, Brutal was a cakewalk :p, had the chance to go over 2 bases on ONE mission. Two mechanics that bothered me were the fact that almost every mission had some kind of timed element to it, and many had boss fights. Come on, RTS hello?

Overall I really enjoyed it though aside from those few glaring complaints. I would actually love it if in future a few really creative campaign makers came together and rewrote the story to still follow a general layout of the same plot but closed all the plot holes, made the whole thing a little more consistent and definitely more challenging.

I really wish they did more with the evolution missions, I thought they were really neat because of the mechanics, but virtually impossible to lose. There was a mission in BW you needed to kill Rhinadons to collect their genetic material for some purpose which was actually possible to lose. They should have been more like that.
labbe
Profile Joined October 2010
Sweden1456 Posts
March 20 2013 14:50 GMT
#37
An awesome read! To be honest though, I don't think Blizzard titles deserves this kind of afterthought, because to me it's pretty obvious that they themselves don't really give a shit about telling a good story. Basically HOTS is not worthy of this review
KapsyL
Profile Joined November 2011
Sweden704 Posts
March 20 2013 14:52 GMT
#38
Like someone else wrote before me in this thread. The evolution missions were kinda pathetic. waste of time imo would rather see a proper mission for it.
great read though. thanks alot
Jurg Jurg Jurg
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 20 2013 14:54 GMT
#39
I think the notion that Blizzard caters their story telling to 12 year olds is correct. We are not their audience, Blizzard has ran their numbers and they discovered that they can make more money by targeting a younger, casual demographic.

Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
March 20 2013 14:56 GMT
#40
On March 20 2013 23:40 Sherlock-Canada wrote:


I'm not sure you should evaluate video games by analyzing their plot as if these were consistent characters behaving rationally because ultimately the trick that a good video game pulls off is making you believe you are those characters. We are talking about an interactive medium where we as players can make choices for characters that make no sense (make nothing but banelings on the final mission, ya?) but we can get lost in that interactivity.

Suffice it to say, many here did not get lost in the game and did not enjoy playing it. But I did, so it is hard for me to see the constant justifications on the forum that the game is verifiably bad and that the plot is incoherently written and that Blizzard have sold out their souls by turning their favourite wargame into a romance. (We don't play any missions where this is relevant; we mostly play missions where we kill things!)

I don't understand Mario's motivation. I don't appreciate Link's motivation. But sometimes, I find myself thinking their motivations are mine.


OP doesnt say anything about missions themselves being bad... the story and dialogues interlinking them are bland and sometimes you cannot justify to yourself coherently why kerrigan makes this or that decision.

Link and Mario actually have coherent behavior in all of his videogames , they are heroes who save princesses and they act like it through all of the videogames in which they appear.

the problem here is that were being sold a kerrigan that sometimes acts like a fierce killer in a quest for power to kill mengsk and then romantically sighs for jim raynor and tries to save civilians lives, even after being transformed (because of his desire for vengeance) again into the queen of blades.

its confusing and made me enjoy less the story , its not the end of the world , but i appreciate good storylines especially when you try to drive a plot through main characters (like SC2 tries to do) , for example any game of CoD makes a MUCH better work of doing this , and their storylines are not what you would call brilliant.


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