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For Pros, Heart of the Swarm Means Fear of Failure - Page 5

Forum Index > SC2 General
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Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
March 15 2013 00:10 GMT
#81
On March 15 2013 07:14 Patate wrote:
Show nested quote +
On March 15 2013 05:54 Thieving Magpie wrote:
On March 15 2013 01:49 Patate wrote:
On March 15 2013 01:23 Thieving Magpie wrote:
On March 14 2013 06:05 StarStruck wrote:
On March 13 2013 23:17 Waxangel wrote:
On March 13 2013 03:51 Otolia wrote:
“Players live on borrowed time and they know it,” said pro player and commentator Geoff Robinson, captain of the StarCraft division of Evil Geniuses, in an e-mail.

Isn't that the definition of irony ?


it actually isn't


It is pretty funny when you hear it coming from him. How our definitions of pro players have changed.


Will he ever win a GSL? No.

Neither will Stephano. Would you consider Stephano not a pro?

+ Show Spoiler +
I know it's a...

[image loading]

But the point remains the same, the number of tournament victories you have is not what defines you as a pro player or not.


This is a terrible answer.. how can you compare one of the best , if not the best Foreigner, who won multiple events with koreans to a guy that constantly gets destroyed on the ladder by mid-high masters? You could say a PRO is about making a living off the game.. but don't talk about GSL please. Less than 10 people have won the GSL, and the runner-ups or other events' winners are not to be considered the same level as a High-Master, low GM skill level protoss player.


Steve Jobs was a good marketing guy who did a bit of programming.

He did pretty good for being just a dude that talks to people. Sure, his programming did not revolutionize the industry--but he was smart enough to round the edges of his computers more than the other guys, and now he's a brand name.


??

What does this have to do with anything that has been said so far? Incontrol is a SC2 community personality. He also plays the game, but so does MaximusBlack.... or Livinpink....or Artosis... He is not really a pro gamer.. the past 2 years have proved that even though he does participate, his role in the community is not to entertain us with his playstyle (other than laughing at his attempts).

And this is not to talk against him.. I think enough people have done it that I don't feel like it. His spot in this community is to be a "spokesman", and this is why he's in this article.


Steve Jobs started by building computers with his bare hands and having to figure out the nuts and bolts of what we today would call a desktop. He's not some bean counter in the back room counting the billions he made as apple skyrocketed.

He was a programmer first--businessman second. The problem was the he was a much more successful businessman than he was a programmer and so, in the end, he's known for having cool and hip products as opposed to Bill Gates who (once he made his billions) decided to spend his life fighting malaria.

Steve Jobs being a successful businessman does not make him a failure of a programmer. Incontrol not winning an MLG last year simply means that he's not Korean. That's it. Trying to suggest that he's some kind of failure and as someone who "doesn't count" as pro-gamer is ludicrous. He's a gaming professional in the gaming industry who posts results as good as the grand majority of pro-gamers our there.

The fact that fans only care about the top 4 players (or really just the top two players) of any given tournament does not trivialize incontrol's achievements. I'd never bet money on him--but I wouldn't bet money on the Cubs winning the world series either. If, in the end, he becomes more known for being a spokesperson than he does being a tournament force--that still would not detract from the fact that he does go to tournaments, he does train for them, and he does spend his time focusing on them. Saying it doesn't count simply because he didn't win anything last year puts him in the same boat as idra, as Major, as TLO, as Ret, etc...

Success is not all or nothing. Capitalism is all or nothing, a life's work is a struggle not a score count.
Hark, what baseball through yonder window breaks?
xwoGworwaTsx
Profile Joined April 2012
United States984 Posts
March 17 2013 04:48 GMT
#82
Lol incontrol is nowhere near steve jobs in his contribution or reputation in sc2
Evil_Sheep
Profile Joined September 2010
Canada902 Posts
Last Edited: 2013-03-17 10:18:26
March 17 2013 10:18 GMT
#83
This is generally a good article and reasonably accurate for a "general interest" piece.


For e-sports players, it can be something analogous to what Tiger Woods would have to deal with if the PGA suddenly decided that all the fairways on their golf courses were too long. Golfers who had gained an advantage in the past by having a long drive would lose that edge, and players with great putting and chipping skills would gain the upper hand.

That would likely never happen in golf

Actually they alter golf courses all the time to increase the challenge for the pros, as well as having huge differences between courses, so this is a more apt comparison than you think. Along with the terrain, the conditions are highly variable in golf. Those who succeed are the ones with a well-rounded game, good fundamentals, and above all, a good mindset. Just like in pro starcraft.

I also found it interesting that big tough Incontrol talked the whole time about being "nervous" and "afraid" of change, while ROOT coach Amelia Savery is like, "we're not afraid of changes, we embrace them." Remind me which one can bench a small car?
Gravesong
Profile Blog Joined November 2011
United States96 Posts
March 17 2013 10:39 GMT
#84
On March 15 2013 09:10 Thieving Magpie wrote:
Success is not all or nothing. Capitalism is all or nothing, a life's work is a struggle not a score count.


I really liked this post. It sort of elucidated how I thought about the concept of a pro gamer. There's a lot of room for professionals in the gaming industry that can have talents that span beyond winning tournaments, and who can transition from a focus on competition to other aspects of e-sport. I think it's more positive to support this than to complain about someone's success or lack thereof, especially if they're expanding the community. It creates more opportunities, not less.
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