Either way, really unfortunate that it had to come to this, and then taking such a long time to announce it.
IPL 6 is Cancelled - Official Statement - Page 9
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Proseat
Germany5113 Posts
Either way, really unfortunate that it had to come to this, and then taking such a long time to announce it. | ||
Ry2D2
United States429 Posts
On March 05 2013 09:56 Loomies wrote: "Today, game publishers are holding their own tournaments, which is why we are not ready to commit the resources at this time to run another major independent event. " Hmm... I don't buy it. They were on track to become more profitable. mother fing new owners had no faith in eSports then why the heck would they buy them in the first place. I guess that's why they're selling IPL tho. | ||
ES_JohnClark
United States1121 Posts
On March 05 2013 09:58 Archile wrote: This could be referencing Riot and the LCS, which would be ongoing during the IPL 6. the viewership would be split, and the sc2 audience + 1/2 the league audience is not enough to support the prizepool and other expenses of IPL6. good luck IPL, hope you guys find a way to make it through this I have to say.. the quote from IGL is a cop out.. I wont go into why really.. but its just a sad way to look at things and if it has anything to do with their reasoning then they were working the wrong angles. But.. the quote you made is also wrong. Your numbers may be right..but the one fail is in the fact that people still think that 'media dollars' are enough to sustain ANY event. They are not.. and once we all figure that out and move forward to find better ways to sustain revenue and continued growth.. the better off we will be. | ||
Ace Frehley
2030 Posts
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Shohatto
10 Posts
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Zenbrez
Canada5973 Posts
On March 05 2013 11:17 Defacer wrote: I remember Destiny bringing up this issue ages ago. The e-sports scene for other games is heavily, heavily subsized by the actual publishers of those games. It's a marketing expense that extends the long-tail of their gaming sales and bolsters the value of their IP. Blizzard has been terrible at growing their scene. They were/are so arrogant based on WoW's and Broodwar's success, they thought simply making a great game would guarantee it would have a long shelf life. Even though they announced two expansions, it doesn't seem like they saw the development of e-sports as an ongoing, active investment. Their games have some of the longest shelf lives. | ||
juicy
Australia145 Posts
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Defacer
Canada5052 Posts
On March 05 2013 11:26 vthree wrote: I am not sure a direct comparison can be made due to the differences in the business model. The revenue from games like SC2 is from game (box/download) sales while LoL is free but with things like champs and skins. So I think the pro scene has different affects on the revenue. For example, BW was still going strong as a e-sports until 2011 in Korea. But do you think Blizzard made a lot of BW sales in 2011? But for something like LoL, as long as pros are using new champs, they can always generate revenue. Again, I am not saying which way is better. They are just different. Like someone pointed out above, things like the LCS are part of the marketing budget for LoL. And marketing will always be about ROI. The Riot game payment model simply generates more revenue from hosting tournaments in the pro scene compare to Blizzard games. I'm not going to disagreeing with you at all there, because your exactly right. Personally, I think the distribution, design and sales model for SC2 was outdated. SC2 is a great game, but it is a masochistic game. It's not 'fun' to play. It's very rewarding if you can get great at it, but it's a stressful and unpleasant gaming experience that discourages even hardcore gamers that play CoD 40 hours a week from picking it up. And the landscape of gaming has changed. They released SC2 like a sequel to Broodwar, in an era when developers rely on in-app purchases and subscriptions for revenue, and freemium distribution to guarantee a massive user base. There are way more viable e-sports, RTS and great games period competing for gamers attention, and many more developers competing in what used to be Blizzard's wheelhouse. Broodwar was released during a time when Blizzard had very few competitors. And WoW had actual addiction loops, that rewarded and hooked even the most mediocre players. When Destiny criticizes Blizzard for taking a tiny feature in Broodwar (melee) and basing their entire sequel around it, he has a very valid point. The best thing for SC2's long-term viability isn't to make it more balanced and even harder to play. It's to provide real incentives for participating (like rewards and tournaments) and actually make the game fun for people that will never be master's level players. | ||
Daralii
United States16991 Posts
On March 05 2013 11:02 iheartEDM wrote: wait... Let me get this straight. Is Tengcent's marketp cap of $ 497.98 Billion in USD or HKD? Coz it says their stock price is 277.80 HKD in HON KONG DOLLARS not USD Tencent is the third largest internet corporation on the planet, superseded by only Apple and Microsoft. They're big, and they bought Riot for, what, $400 million? They could pretty much kill every other eSport if they wanted to. | ||
SHOOG
United States1639 Posts
Especially with the players that were going to attend this one. | ||
trinxified
Canada7774 Posts
On March 05 2013 11:40 Daralii wrote: Tencent is the third largest internet corporation on the planet, superseded by only Apple and Microsoft. They're big, and they bought Riot for, what, $400 million? They could pretty much kill every other eSport if they wanted to. I think you meant Google and Amazon. Apple and MS aren't internet corps. | ||
TotalBiscuit
United Kingdom5437 Posts
I guess after those jabs ipl made about hots open bracket at mlg, mlg gets to have the last laugh Nobody should be laughing at all about this, it's universally terrible news for the scene. | ||
Blargh
United States2101 Posts
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recklessfire
United States373 Posts
[QUOTE]On March 05 2013 11:17 Defacer wrote: [QUOTE]On March 05 2013 10:56 Noocta wrote: [QUOTE]On March 05 2013 10:19 ZeromuS wrote: [QUOTE]On March 05 2013 10:18 Noocta wrote: Thank you IPL. The ref to Riot LCS somewhat make me bitter. Riot and their Chinese overminds are creating a bubble from whom I fear the explosion. [/QUOTE] I don't get it. What do you mean?[/QUOTE] Riot is owned by the 3rd richest compagny in the world, Tengcent or something. That's where the money come from for big things like the LCS, which is basically Riot setting up their own teamhouses for everyone, their own studio, their own leagues, and bringing all the teams at one place, and everything is paid by Riot. Just try to compete against that... [/QUOTE] I remember Destiny bringing up this issue ages ago. The e-sports scene for other games is heavily, heavily subsized by the actual publishers of those games. It's a marketing expense that extends the long-tail of their gaming sales and bolsters the value of their IP. Blizzard has been terrible at growing their scene. They were/are so arrogant based on WoW's and Broodwar's success, they thought simply making a great game would guarantee it would have a long shelf life. Even though they announced two expansions, it doesn't seem like they saw the development of e-sports as an ongoing, active investment. [/QUOTE] i do think blizzard does believe in esports as an effective investment. How many tournaments are paying licences to have sc2 on their stages? and it brings a ton of exposure to the brand and the other franchises blizzard has created. The way i see it, they are more in the background of things for whatever reasons (EA could be controlling how they use their funds in esports spending or more realistically, they were really uncertain how things were going to turn out, they sat back while others succeeded/failed and they use those examples to adjust their spending.) Blizzard is pretty involved in esports and its community than a few years ago. But like its stated before, their business model is much more different than riot's. Riot's LoL generates a constant revenue from their micro transactions while blizzard just sells the game once, and you pay for the expansions, thats it. | ||
Defacer
Canada5052 Posts
On March 05 2013 11:37 Zenbrez wrote: Their games have some of the longest shelf lives. Yeah, but there's a difference between making a great game with a long shelf life, and a game that can actually support a competitive scene. Chess has a long shelf-life, and professional chess players make terrible, terrible money. | ||
MVega
763 Posts
Honestly I don't blame them. Viewership for both LoL and StarCraft would likely have been at much lower levels than they'd have liked. LoL because of a competing event, and StarCraft because weeks after HotS launch very few people are going to want to watch the WoL portions of the event. I don't like how IGN handled this situation at all. That said it's a lose-lose for them, and they took the smaller loss. On March 05 2013 10:55 Defacer wrote: Step back for a moment and put yourself in there shoes. a) Run an expensive videogame tournament and hemorrhage money because you said you would. b) Piss off the fan base of a market that's shrinking anyways. It sucks ass, but the decision in this case in obvious. A majority of HOTS' features caters strictly to increasingly diehard fans. They should have pulled the cord earlier, but hey, firing and downsizing an entire team is a tough pill to swallow for any company. So you haven't been paying attention to HotS at all then? Most of the HotS features cater to the casual players. The stuff for the hardcore fans is already solid. | ||
TheFish7
United States2824 Posts
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Savko
Canada45 Posts
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lowercase
Canada1047 Posts
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AnomalySC2
United States2073 Posts
On March 05 2013 11:17 Defacer wrote: I remember Destiny bringing up this issue ages ago. The e-sports scene for other games is heavily, heavily subsized by the actual publishers of those games. It's a marketing expense that extends the long-tail of their gaming sales and bolsters the value of their IP. Blizzard has been terrible at growing their scene. They were/are so arrogant based on WoW's and Broodwar's success, they thought simply making a great game would guarantee it would have a long shelf life. Even though they announced two expansions, it doesn't seem like they saw the development of e-sports as an ongoing, active investment. I view it the other way around. I think Blizzard really pushed SC2 as an esport (look to GSL and WCS and Blizzconn tournaments), but the game itself just wasn't good enough to keep people interested. It wasn't particularly fun to play or to watch, specifically at launch when every game was less than 10 minutes long with one player just getting flat build order owned without any chance. Then after a lot of nerfs went down, the games started to get more interesting, but they kept making changes to the game to the point that it just got boring and predictable. In short, I think Blizzard is very aware about how running an esport is an ongoing investment. They've pumped plenty of money into the tournament scene, but WoL just wasn't that good in retrospect. | ||
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