EDIT: Updated details on what this patch will include -
StarCraft II: Wings of Liberty Patch 2.0.4
StarCraft II: Wings of Liberty patch 2.0.4 is now live! This major patch brings a number of exciting new systems and improvements to Wings of Liberty while paving the way for the release of our Heart of the Swarm expansion on March 12. Please read the full patch notes below.
GENERAL
All-New Menu Screens The User Interface layout, art, and graphic style have been completely revamped. Players are now one click away from any major screen in the User Interface. Many redundant screens and game modes have been eliminated. More detailed information can be found in our Heart of the Swarm UI Update blog post. Clans and Groups Anyone can now create or join a Clan and participate in private clan chat, post news on Clan affairs, and more. Clan tags are pre-pended to character names of all players who join a Clan. Groups are for players who want to associate casually and in larger numbers. Joining a Group is a way for players to interact with others who share common interests. Players are allowed to join many different groups. Players who have used their free character name change will receive an additional one. Check out our StarCraft blog for more detailed information on Clans and Groups, as well as our Social Features video. Exciting New Replay Features Watch with Others: Players can now watch replays with others in the same game. Take Command: Players watching a replay together can also opt to “Take Command” of the replay and assume control of selected player armies. Recover Game: Players can now choose trecover from a game that may have ended prematurely due to disconnection, input loss, or other abnormal causes. For more details, see our New Replay and Resume Features Coming in Heart of the Swarm overview blog post. Improved Score Screen and Statistics Performance tab now tracks gameplay stats such as Average Unspent Resources, Time Supply Capped, Workers Created, and APM. New buttons allow players to “Play Again” or “Watch Replay Solo” directly from the post-game Score Screen. Additional Race and Map Report statistics pages in the Ladders section of the Player Profile: Race Report: Tracks number of games played and win/loss ratios for every race matchup. Map Report: Tracks number of games played and win/loss ratios on every ladder map. Player Profile now shows all wins and losses for all leagues. Global Play and Language Selection Players will soon have the freedom to select any game region to connect to and play. Global Play will be enabled in the coming weeks. Please see our Global Play FAQ. Players can now select among different languages in StarCraft II. Speech and Movie Language options added to the Options > Language menu. Text Language added to the Options > Language menu. New Matchmaking Options Three options have been added to the Matchmaking Screen to help newer players make a more gradual transition from single-player to multiplayer. Training Mode allows players to work their way up from basic StarCraft gameplay skills to great challenges. Versus AI Mode is a reworking of the previous Coop Versus AI Mode in Wings of Liberty. Players can now utilize the matchmaking system to challenge an AI opponent that scales in difficulty. The new matchmaking AI can accommodate a wide variety of skill levels and play styles. Unranked Play allows players to engage in matchmaking and find games vs. other players without the pressures of the ranking system. For more details on these new features, please see our Ways to Play video overview. All-New AI Enhancements The overall AI play experienced has been greatly enhanced. In a custom game, players can now elect for an AI player to follow a specific build order, such as Full Rush, Timing Attack, Straight to Air, and more. AI players will now report key information back to their player allies, such as when they are scouting, attacking, expanding, and retreating. Additional AI improvements, including the ability to issue specific commands to AI partners, will be coming in Heart of the Swarm. Players Near You Players Near You identifies and displays other players on your local network, making it easier to locate, chat with, friend, and play together. This feature can be disabled in the Options > Social menu. Game Privacy options No Build Order: Selecting this option in the Custom Game lobby hides the build order from being displayed in the Score Screen. No Match History: Selecting this option hides the game from the player’s Match History. New Enable Group Sounds option in the Options > Sound menu produces additional sounds for groups of units performing the same activity, such as Marine marches, mech ground-shaking, and more. The Help Section has been revised and updated. USER INTERFACE
In-Game UI Improvements New waypoint and targeting confirmation icons have been added. The Menu and Help buttons are now located above the command card alongside the Social button. The Achievements and Message Log menus are now accessible via the Main Menu. New Select Army Units button is located next to the Idle Worker and Select all Warp Gates buttons. These buttons are now all consolidated together in the UI above the minimap. Decal art has been refreshed and now appears brighter and more visible in-game. New Victory Fanfare sequences now play when a players is victorious at the end of a game. New Unit Life Bar settings have been added to the Gameplay section of the Options menu: Targeting: Shows friendly units when targeting a beneficial ability and enemy units when targeting a harmful ability. Damaged: Only show for units with less than their maximum life, energy, or shields. New UI options have been added to aid newer players in various gameplay functions. These can be toggled in the Options > Controls menu: Display Team Colored Life Bar: Displays unit life bars using team color. Always Show Worker Status: Displays the current and ideal number of workers above harvestable vespene geysers and town halls. Enable Simple Command Card: Displays a more simplified view of the command card. Show Current Order Indicator: Displays an indicator on the terrain when units are issued a movement or attack command. Select All Larvae: Selecting a single larva will select all larvas attached to the same Hatchery. Enable Enemy Unit Selection: Allows the player to select units that can’t be controlled such as neutral and enemy units. The maximum numbers of players that can be in a party has been raised to 16. All maps that appear in the Custom Games section can now utilize the same Game Info pages (Overview, How to Play, Patch Notes, Reviews) that Arcade games received with Patch 1.5.0. New Copy Link buttons have been added, which automatically copy certain links tthe clipboard, allowing players to share them with others via clickable links in chat or on the web. When clicked, these links will navigate to the in-game page. Observer Mode Improvements Leaderboard Added two new tabs: Structures Tab (hotkey T): This panel shows the structures owned by each player. Upgrades Tab (hotkey G): This panel shows the upgrades researched by each player. Clicking on an icon in the Units/Structures/Production tabs will now center the camera on that unit. Continued clicks will cycle through all units of that type. Minimap Attacked units now flash white for observers. Nuclear Launch and Nydus Canals now create pings on the minimap for Observers viewing Everyone. Versus Mode Side Toggle (Hotkey CTRL-X) Added a hotkey to flip sides that player names appear in the Observer UI when watching a Versus Mode 1v1 game. Customizable Observer UI Brand new SC2Interface mod support has been added, which enables casters and observers to watch games of StarCraft II using a completely custom user interface. This gives production crews a new set of powerful tools to create even more epic broadcast experiences. For more information on how to use this feature, please see this thread in our User Interface forums. Players who have blocked communication with others are now also prohibited from initiating chat with those they have blocked. EDITOR
General A new preload Info dialog has been added for defining game data, asset files, and banks to be preloaded in-game. This is accessible from the Map/Mod menus in all modules. Added color preferences for text preview display. The Arcade Info dialog has been renamed tBattle.net Info. This info is now available for non-arcade maps as well. New SC2Interface files: Mods can now optionally be saved as SC2Interface files as long as they don’t have any data which affects gameplay. Mod gameplay/interface status can be checked using the Mod > Mod Status window. New Export Locales and Import Locales commands have been added. These are available under the Map/Mod > Locales sub-menu. These can be used to export and import localized text to and from text files. The Dependency dialog now includes a display of the full dependency chain resulting from the requested dependencies. Dependency reference checking and validation now accounts for the full chain properly in all cases. The Dependency dialog now issues a warning when Multi mods are used in conjunction with Story mods. These are designed to be mutually exclusive and could cause a variety of problems in game when combined. Added toolbar button size preference. AI Module A new Attack Wave Graphs window is now available from the Data menu, for visualizing attack wave cost/supplies vs. time. Cutscene Module Added Cutscene Frames. Cutscene frames are dialog items you can play a cutscene in. New Properties have been added: Animation Element: Right-Aligned: Animations can now specify that they always end at the end of the block. Weight: The blend value for this animation block. Director Node: Reverb: The reverb to set while playing back the cutscene. Auto Destroy on End: When disabled, the cutscene will not be destroyed when it ends, but instead it will pause on the final frame. Sound Node: Non-Seeking: If enabled, causes the sound to not change its current time when the current time jumps. Speaker Mix: You can now set and animate the speaker mix values. Fade Node Priority: Allows you to specify the priority level of a fade when multiple scenes attempt to control fade. Terrain is now automatically imported when starting the Cutscene Module. Active Light Nodes will now search for a light suffixed with "_Low" if graphics options are set to Medium or Low. New icons added for all node types! Added a new "Time Follows Edits" mode under the edit menu that causes the timeline cursor to always follow the edited block. Sound Improvements: Added Sound Group Nodes: These folder-like nodes allow you to add sound nodes to them then set properties for all sounds inside the group at once. Volume and pitch properties are now treated as multipliers instead of absolute values. Setting sound index t-1 now causes it to pick a new variation each time it plays. Sounds now properly fade out after their blocks end. Sounds can now specify Active Shots. Value changes that represent less than 0.1% of a difference no longer create new keys in auto key mode. You can now add multiple cutscene filters when playing back a cutscene. Cutscenes are now played back in Replays. Data Module Added the Data Navigator Window. This new window visualizes how objects are linked to one another. Each tab in the Data Module now remembers its own view mode. Model Preview Panes now animate with the model's default animation, making effects easier to identify. New data types have been added: Herd, Herd Node User Type fields defining user links can optionally specify a required user type Added a new Select in Palette command. Added F2 support for renaming objects. “Show Advanced Values” is now “Show Basic Field Labels”. Instead of hiding advanced fields, it adds “(Basic)” to the name of basic fields and sorts them to the top. Fixed size arrays are now edited as one control for each array entry rather than using a list-based UI. “Show Default Values” is now “Sort Fields By Source”. Instead of hiding default values, it will sort values in the order: Active Document, User Mod, Blizzard Mod, Core Mod. Added field hint tooltips to dropdowns for enum type fields. Structure sub-fields now properly display composite field hint tooltips. Many new field hints added for Abilities, Actors, Effects, and Units. Overview Manager Added a new Jump To Instances command in the context menu for jumping from function definition to corresponding calls. Added a new Show Global Links Only option in the View menu for seeing global trigger elements directly in the Used By links. Terrain Module A new Diamond region shape has been added. A new Diagonal Selection option has been added in the Tools menu for selecting objects and terrain along the diagonal grid. A new View option has been added for displaying normal/upgraded creep, under View > Show Terrain > Show Creep Upgraded. Units marked as Initially Hidden will use an alpha fade effect in the editor display. Palette existing objects lists now include a Group filter and column, and context menus for Add To Group and Remove From Group. The Water palette now includes a Height slider for adjusting the height of the current water template. No Fly Zones now have three color states: Normal (no overlap), Overlap (hard radii overlap), and Warning (only soft radii overlap). For best pathing performance, avoid the Warning state. Foliage density maximum reduced to 2.0 per cell. Anything larger than this significantly impacts game performance. Added "Force Occlusion Hide" to placed doodads, which forces doodads to be transparent if units are behind it. Trigger Module Added a Preview button for previewing sounds directly from parameter dialog. A View History Navigation option, including Back and Forward commands, is now available from View > History sub-menu. A new Explorer view has been added for seeing global elements referenced by the currently selected element, available under View > Show Explorer. A new Smart group display has been added, which opens a second group only when an element is explicitly viewed via double-click or View Selection command. This is toggled under View > Show Groups. Libraries defined in the active document are now shown in the Triggers list rather than the Libraries list. The Libraries list will only contain read-only dependency libraries. Elements can now be dragged and dropped from one library to another. This will include updating all usage of those elements in the active document. A new view option has been added for setting default input focus on search fields vs. lists, available under View > View Options > Default focus On Search Fields. BUG FIXES
General Fixed a crash that would occur when StarCraft II is run with low disk space. Fixed an error that occasionally occurred when queuing for a match if a disconnection occurred in the previous game. It is no longer possible to build Creep Tumors on top of lowered Supply Depots. Fixed an issue preventing Zerglings, Roaches, and Ultralisks from autocasting Unburrow when an enemy Colossus was near. Fixed an issue where Hallucinated units would not play Hallucination death animations when playing in Reduced Violence mode. Battle.net It is no longer possible for duplicate versions of the same Arcade game to display in the Top Rated dropdown filter. Fixed a display issue with the scroll bar on the Replays page. Fixed a display issue that could occur when viewing Patch Notes for an Arcade game. Arcade games played through Fun or Not now appear properly in the Match History and Recently Played lists. Clicking Create Game in the Single-player Vs. AI menu while a map is downloading no longer causes the game t enter a state where it is unable to launch any maps. Fixed an issue causing a player’s online status tbe set to Available when it was changed from Away to Busy. Fixed issues with some displays that could occur when viewing Arcade Game Info pages while queuing up for matchmaking games. Fixed an issue causing the race selection buttons on 3vAI queues to occasionally change to names of colors. Editor General Automatic backups for documents saved as component lists will now properly save multiple backup files. Tutorial game variant will not be changed when other variants are added or removed. Fixed various issues with downloading dependency data from Battle.net when opening a document. Fixed issues with team settings in variants for maps with a large number of players. Fixed an issue where the editor could crash if the user’s build was not completely downloaded. Cutscene Module Fixed several issues related to Undo/Redo. Fixed several issues related to element linking. You can now place or move objects at height zero if there is no terrain visible. Actors with conversation nodes will now animate when not in view, allowing dialog to play at the correct time. Active Light elements no longer change the light one frame late. You can now chain together bookmark jumps. You can no longer use non-Ascii characters in Cutscene Names or Bookmark Names. You can no longer rename the (Previewer) scene. Scenes with very large linking webs should now load much faster. Fixed a bug where models would sometimes continue to draw when switching cutscenes. Editing curve values should now preserve custom curve tangents. Previewing from other modules will now set the Cutscene Module back to the (Previewer) scene. Terrain Module Painted pathing visibility is now properly tied to visibility of the Pathing layer. Distance measurement now accounts for ramps properly. Trigger Module Eliminated excessive delays when modifying functions which are heavily used in the document. Comments can now be moved/pasted into switch cases. Ability Commands using Any or All sub-types will now show all possible parameter values. Unit trigger events now properly handle using a unit array element for the unit parameter. Last Created functions now return an empty value if the last creation failed, rather than the result of the previous creation. Invalid effect ids will no longer be treated as "any effect" in events. Data conversations with choices will now run properly in game, as long as cinematic mode is enabled. Fixed an out of memory crash that could occur when adding a region to itself using triggers. It is now possible to copy triggers across libraries inside the same mod. Data Module Ability and Weapon Arc data values now accept 360 as values. Mac General Targeting arrow reticules now display properly when shaders are set to low. Fixed an issue with “Disable OS Keyboard Shortcuts” and the mouse cursor. Fixed an issue with resolution options being limited on Thunderbolt displays. Editor Points in the Curve Editor can now properly be deleted. Placing keys in the Curve Editor are now being created correctly. Text labels are no longer clipped in the Curve Editor. Fixed an issue involving Vertices and Primitives on the status bar. Fixed a crash that could occasionally occur when attempting to publish a map. Fixed an issue involving setting up multi-dimensional arrays in the Trigger Module. The mouse cursor is now visible in the viewpoint windows. Fixed an issue with the status bar overlapping text when using the Regions or Cameras layer in the Terrain Module. Improved Retina hardware compatibility. CMD + Tilde will now switch between multiple editor windows.
OP: Blizzard announced a new patch with some improvements for Bnet, including features that were promised from HotS before HotS itself is released. These include groups and clans, replay improvements, a new menu screen (again), and more. Here's the post -
StarCraft II patch 2.0.4 is on the horizon and it’s bringing a number of changes to your StarCraft II experience, including all-new menu screens, Clans and Groups, new Replay features, and more. Later this week, we’ll be releasing a blog containing a detailed guide about each of the new features included in this patch. In the meantime, we wanted to remind you all that background downloading has been enabled, so we strongly encourage each of you to leave the launcher running for an extended period of time sometime this week to ensure you’re able to hit the ground running when the patch goes live.
StarCraft II patch 2.0.4 is on the horizon and it’s bringing a number of changes to your StarCraft II experience, including all-new menu screens, Clans and Groups, new Replay features, and more. Later this week, we’ll be releasing a blog containing a detailed guide about each of the new features included in this patch. In the meantime, we wanted to remind you all that background downloading has been enabled, so we strongly encourage each of you to leave the launcher running for an extended period of time sometime this week to ensure you’re able to hit the ground running when the patch goes live.
The way they always add this "and more" makes me expect something really big and something new we haven't heard about yet. If this patch only brings the new UI features the hots beta already offers to WoL I'm going to be really dissapointed for some reason.
Does this mean we will get replay with friends in WoL? I'm looking forward to this the most. I've got a few friends who just started playing and this could be very helpful.
On February 13 2013 09:56 SpaceCow wrote: The way they always add this "and more" makes me expect something really big and something new we haven't heard about yet. If this patch only brings the new UI features the hots beta already offers to WoL I'm going to be really dissapointed for some reason.
Because they're giving you a ton of improvements in an expansion, for free, that aren't in WoL already?
On February 13 2013 09:56 SpaceCow wrote: The way they always add this "and more" makes me expect something really big and something new we haven't heard about yet. If this patch only brings the new UI features the hots beta already offers to WoL I'm going to be really dissapointed for some reason.
Because they're giving you a ton of improvements in an expansion, for free, that aren't in WoL already?
Don't get me wrong, I don't want to complain about it. But this "and more" makes me hope that there will be additional features they haven't revealed yet.
Remember patch 1.5 awesome changes and how everyone was complaining? I cant wait to complain for this patch too! But no seriously, i cant wait till they remove the custom game popularity system.
On February 13 2013 12:29 GGzerG wrote: So once the launcher is finished downloading, you have the new patch or is it just preperation for the new patch?
Preparation for next patch. So basically you can play as soon as the game goes live if you pre download.
On February 13 2013 14:19 dynwar7 wrote: Is this really necessary....has Blizzard forgotten about people with slow internet like me......................
Pre-loading would help you then, so you can leave the launcher open and background download and not have to wait 5, 6, 7 hours on patch release to download it
well, hots seems to be a bit graphic heavier, at least i cant really play it on medium settings. Does this patch change anything in WoL graphics? because would really suck if i could only play on low settings
On February 14 2013 11:52 phipsL wrote: well, hots seems to be a bit graphic heavier, at least i cant really play it on medium settings. Does this patch change anything in WoL graphics? because would really suck if i could only play on low settings
Some physics changes that you can turn off. I imagine that will fix your problem.
Standard Blizzard then. Impliment the whole HOTS patch before HOTS is released. Like when you have a new expansion on WoW and everything is available apart from the new zone (new units) and xp for new levels (the campaign).
Means we are getting closer and closer to March!!!
An all-new user interface with new menu screens. The launch of in-game Clans and Groups. New Replay features, such as Watch with Others and Take Command. A multitude of Editor improvements. New matchmaking options: Training Mode, Vs. AI Mode, and Unranked Play. All-new AI Options, including AI Communication. Players Near You, so you can find other StarCraft II players on your local network. New customizable Observer UI.
On February 13 2013 12:55 phodacbiet wrote: Remember patch 1.5 awesome changes and how everyone was complaining? I cant wait to complain for this patch too! But no seriously, i cant wait till they remove the custom game popularity system.
As far as I remember, people complained because the said patch came with a mountain of bugs.
On February 19 2013 06:18 quaZa wrote: why not try the changes by urself since we have global play?^^
I'm using the regions.xml trick for crossplay, but when connecting to SEA the game restarts but it's not patching to 2.0.4. Not working for me. It seems that the games detects than I'm using an EU client, even if I'm trying to login to SEA.
On February 19 2013 06:18 quaZa wrote: why not try the changes by urself since we have global play?^^
I'm using the regions.xml trick for crossplay, but when connecting to SEA the game restarts but it's not patching to 2.0.4. Not working for me. It seems that the games detects than I'm using an EU client, even if I'm trying to login to SEA.
seems like we have to wait then :/ or dl the SEA client^^
Itll probably look like HotS all the way until LotV. Its how blizzard does covers in WoW so them carrying it over should come as no surprise to anyone.
StarCraft II patch 2.0.4 is on the horizon and it’s bringing a number of changes to your StarCraft II experience, including all-new menu screens, Clans and Groups, new Replay features, and more. Later this week, we’ll be releasing a blog containing a detailed guide about each of the new features included in this patch. In the meantime, we wanted to remind you all that background downloading has been enabled, so we strongly encourage each of you to leave the launcher running for an extended period of time sometime this week to ensure you’re able to hit the ground running when the patch goes live.
The way they always add this "and more" makes me expect something really big and something new we haven't heard about yet. If this patch only brings the new UI features the hots beta already offers to WoL I'm going to be really dissapointed for some reason.
"And more" means EXACTLY the opposite. It means something that is not really that important to list.
2. Put it into your WoL installation folder, start it, select the SEA server and switch to the advanced tab. There you need to enter "enSG" which is important to make the launcher actually load the patch.
edit: Editor is usable, too. So, modders like me can start to prepare the maps for the update and fix all problems.
StarCraft II Patch Notes Showing Patch Notes for 1.5.4 (24632) to 2.0.4 (24944) StarCraft II: Wings of Liberty Patch 2.0.4
StarCraft II: Wings of Liberty patch 2.0.4 is now live! This major patch brings a number of exciting new systems and improvements to Wings of Liberty while paving the way for the release of our Heart of the Swarm expansion on March 12. Please read the full patch notes below.
GENERAL
All-New Menu Screens The User Interface layout, art, and graphic style have been completely revamped. Players are now one click away from any major screen in the User Interface. Many redundant screens and game modes have been eliminated. More detailed information can be found in our Heart of the Swarm UI Update blog post. Clans and Groups Anyone can now create or join a Clan and participate in private clan chat, post news on Clan affairs, and more. Clan tags are pre-pended to character names of all players who join a Clan. Groups are for players who want to associate casually and in larger numbers. Joining a Group is a way for players to interact with others who share common interests. Players are allowed to join many different groups. Players who have used their free character name change will receive an additional one. Check out our StarCraft blog for more detailed information on Clans and Groups, as well as our Social Features video. Exciting New Replay Features Watch with Others: Players can now watch replays with others in the same game. Take Command: Players watching a replay together can also opt to “Take Command” of the replay and assume control of selected player armies. Recover Game: Players can now choose trecover from a game that may have ended prematurely due to disconnection, input loss, or other abnormal causes. For more details, see our New Replay and Resume Features Coming in Heart of the Swarm overview blog post. Improved Score Screen and Statistics Performance tab now tracks gameplay stats such as Average Unspent Resources, Time Supply Capped, Workers Created, and APM. New buttons allow players to “Play Again” or “Watch Replay Solo” directly from the post-game Score Screen. Additional Race and Map Report statistics pages in the Ladders section of the Player Profile: Race Report: Tracks number of games played and win/loss ratios for every race matchup. Map Report: Tracks number of games played and win/loss ratios on every ladder map. Player Profile now shows all wins and losses for all leagues. Global Play and Language Selection Players will soon have the freedom to select any game region to connect to and play. Global Play will be enabled in the coming weeks. Please see our Global Play FAQ. Players can now select among different languages in StarCraft II. Speech and Movie Language options added to the Options > Language menu. Text Language added to the Options > Language menu. New Matchmaking Options Three options have been added to the Matchmaking Screen to help newer players make a more gradual transition from single-player to multiplayer. Training Mode allows players to work their way up from basic StarCraft gameplay skills to great challenges. Versus AI Mode is a reworking of the previous Coop Versus AI Mode in Wings of Liberty. Players can now utilize the matchmaking system to challenge an AI opponent that scales in difficulty. The new matchmaking AI can accommodate a wide variety of skill levels and play styles. Unranked Play allows players to engage in matchmaking and find games vs. other players without the pressures of the ranking system. For more details on these new features, please see our Ways to Play video overview. All-New AI Enhancements The overall AI play experienced has been greatly enhanced. In a custom game, players can now elect for an AI player to follow a specific build order, such as Full Rush, Timing Attack, Straight to Air, and more. AI players will now report key information back to their player allies, such as when they are scouting, attacking, expanding, and retreating. Additional AI improvements, including the ability to issue specific commands to AI partners, will be coming in Heart of the Swarm. Players Near You Players Near You identifies and displays other players on your local network, making it easier to locate, chat with, friend, and play together. This feature can be disabled in the Options > Social menu. Game Privacy options No Build Order: Selecting this option in the Custom Game lobby hides the build order from being displayed in the Score Screen. No Match History: Selecting this option hides the game from the player’s Match History. New Enable Group Sounds option in the Options > Sound menu produces additional sounds for groups of units performing the same activity, such as Marine marches, mech ground-shaking, and more. The Help Section has been revised and updated. USER INTERFACE
In-Game UI Improvements New waypoint and targeting confirmation icons have been added. The Menu and Help buttons are now located above the command card alongside the Social button. The Achievements and Message Log menus are now accessible via the Main Menu. New Select Army Units button is located next to the Idle Worker and Select all Warp Gates buttons. These buttons are now all consolidated together in the UI above the minimap. Decal art has been refreshed and now appears brighter and more visible in-game. New Victory Fanfare sequences now play when a players is victorious at the end of a game. New Unit Life Bar settings have been added to the Gameplay section of the Options menu: Targeting: Shows friendly units when targeting a beneficial ability and enemy units when targeting a harmful ability. Damaged: Only show for units with less than their maximum life, energy, or shields. New UI options have been added to aid newer players in various gameplay functions. These can be toggled in the Options > Controls menu: Display Team Colored Life Bar: Displays unit life bars using team color. Always Show Worker Status: Displays the current and ideal number of workers above harvestable vespene geysers and town halls. Enable Simple Command Card: Displays a more simplified view of the command card. Show Current Order Indicator: Displays an indicator on the terrain when units are issued a movement or attack command. Select All Larvae: Selecting a single larva will select all larvas attached to the same Hatchery. Enable Enemy Unit Selection: Allows the player to select units that can’t be controlled such as neutral and enemy units. The maximum numbers of players that can be in a party has been raised to 16. All maps that appear in the Custom Games section can now utilize the same Game Info pages (Overview, How to Play, Patch Notes, Reviews) that Arcade games received with Patch 1.5.0. New Copy Link buttons have been added, which automatically copy certain links tthe clipboard, allowing players to share them with others via clickable links in chat or on the web. When clicked, these links will navigate to the in-game page. Observer Mode Improvements Leaderboard Added two new tabs: Structures Tab (hotkey T): This panel shows the structures owned by each player. Upgrades Tab (hotkey G): This panel shows the upgrades researched by each player. Clicking on an icon in the Units/Structures/Production tabs will now center the camera on that unit. Continued clicks will cycle through all units of that type. Minimap Attacked units now flash white for observers. Nuclear Launch and Nydus Canals now create pings on the minimap for Observers viewing Everyone. Versus Mode Side Toggle (Hotkey CTRL-X) Added a hotkey to flip sides that player names appear in the Observer UI when watching a Versus Mode 1v1 game. Customizable Observer UI Brand new SC2Interface mod support has been added, which enables casters and observers to watch games of StarCraft II using a completely custom user interface. This gives production crews a new set of powerful tools to create even more epic broadcast experiences. For more information on how to use this feature, please see this thread in our User Interface forums. Players who have blocked communication with others are now also prohibited from initiating chat with those they have blocked. EDITOR
General A new preload Info dialog has been added for defining game data, asset files, and banks to be preloaded in-game. This is accessible from the Map/Mod menus in all modules. Added color preferences for text preview display. The Arcade Info dialog has been renamed tBattle.net Info. This info is now available for non-arcade maps as well. New SC2Interface files: Mods can now optionally be saved as SC2Interface files as long as they don’t have any data which affects gameplay. Mod gameplay/interface status can be checked using the Mod > Mod Status window. New Export Locales and Import Locales commands have been added. These are available under the Map/Mod > Locales sub-menu. These can be used to export and import localized text to and from text files. The Dependency dialog now includes a display of the full dependency chain resulting from the requested dependencies. Dependency reference checking and validation now accounts for the full chain properly in all cases. The Dependency dialog now issues a warning when Multi mods are used in conjunction with Story mods. These are designed to be mutually exclusive and could cause a variety of problems in game when combined. Added toolbar button size preference. AI Module A new Attack Wave Graphs window is now available from the Data menu, for visualizing attack wave cost/supplies vs. time. Cutscene Module Added Cutscene Frames. Cutscene frames are dialog items you can play a cutscene in. New Properties have been added: Animation Element: Right-Aligned: Animations can now specify that they always end at the end of the block. Weight: The blend value for this animation block. Director Node: Reverb: The reverb to set while playing back the cutscene. Auto Destroy on End: When disabled, the cutscene will not be destroyed when it ends, but instead it will pause on the final frame. Sound Node: Non-Seeking: If enabled, causes the sound to not change its current time when the current time jumps. Speaker Mix: You can now set and animate the speaker mix values. Fade Node Priority: Allows you to specify the priority level of a fade when multiple scenes attempt to control fade. Terrain is now automatically imported when starting the Cutscene Module. Active Light Nodes will now search for a light suffixed with "_Low" if graphics options are set to Medium or Low. New icons added for all node types! Added a new "Time Follows Edits" mode under the edit menu that causes the timeline cursor to always follow the edited block. Sound Improvements: Added Sound Group Nodes: These folder-like nodes allow you to add sound nodes to them then set properties for all sounds inside the group at once. Volume and pitch properties are now treated as multipliers instead of absolute values. Setting sound index t-1 now causes it to pick a new variation each time it plays. Sounds now properly fade out after their blocks end. Sounds can now specify Active Shots. Value changes that represent less than 0.1% of a difference no longer create new keys in auto key mode. You can now add multiple cutscene filters when playing back a cutscene. Cutscenes are now played back in Replays. Data Module Added the Data Navigator Window. This new window visualizes how objects are linked to one another. Each tab in the Data Module now remembers its own view mode. Model Preview Panes now animate with the model's default animation, making effects easier to identify. New data types have been added: Herd, Herd Node User Type fields defining user links can optionally specify a required user type Added a new Select in Palette command. Added F2 support for renaming objects. “Show Advanced Values” is now “Show Basic Field Labels”. Instead of hiding advanced fields, it adds “(Basic)” to the name of basic fields and sorts them to the top. Fixed size arrays are now edited as one control for each array entry rather than using a list-based UI. “Show Default Values” is now “Sort Fields By Source”. Instead of hiding default values, it will sort values in the order: Active Document, User Mod, Blizzard Mod, Core Mod. Added field hint tooltips to dropdowns for enum type fields. Structure sub-fields now properly display composite field hint tooltips. Many new field hints added for Abilities, Actors, Effects, and Units. Overview Manager Added a new Jump To Instances command in the context menu for jumping from function definition to corresponding calls. Added a new Show Global Links Only option in the View menu for seeing global trigger elements directly in the Used By links. Terrain Module A new Diamond region shape has been added. A new Diagonal Selection option has been added in the Tools menu for selecting objects and terrain along the diagonal grid. A new View option has been added for displaying normal/upgraded creep, under View > Show Terrain > Show Creep Upgraded. Units marked as Initially Hidden will use an alpha fade effect in the editor display. Palette existing objects lists now include a Group filter and column, and context menus for Add To Group and Remove From Group. The Water palette now includes a Height slider for adjusting the height of the current water template. No Fly Zones now have three color states: Normal (no overlap), Overlap (hard radii overlap), and Warning (only soft radii overlap). For best pathing performance, avoid the Warning state. Foliage density maximum reduced to 2.0 per cell. Anything larger than this significantly impacts game performance. Added "Force Occlusion Hide" to placed doodads, which forces doodads to be transparent if units are behind it. Trigger Module Added a Preview button for previewing sounds directly from parameter dialog. A View History Navigation option, including Back and Forward commands, is now available from View > History sub-menu. A new Explorer view has been added for seeing global elements referenced by the currently selected element, available under View > Show Explorer. A new Smart group display has been added, which opens a second group only when an element is explicitly viewed via double-click or View Selection command. This is toggled under View > Show Groups. Libraries defined in the active document are now shown in the Triggers list rather than the Libraries list. The Libraries list will only contain read-only dependency libraries. Elements can now be dragged and dropped from one library to another. This will include updating all usage of those elements in the active document. A new view option has been added for setting default input focus on search fields vs. lists, available under View > View Options > Default focus On Search Fields. BUG FIXES
General Fixed a crash that would occur when StarCraft II is run with low disk space. Fixed an error that occasionally occurred when queuing for a match if a disconnection occurred in the previous game. It is no longer possible to build Creep Tumors on top of lowered Supply Depots. Fixed an issue preventing Zerglings, Roaches, and Ultralisks from autocasting Unburrow when an enemy Colossus was near. Fixed an issue where Hallucinated units would not play Hallucination death animations when playing in Reduced Violence mode. Battle.net It is no longer possible for duplicate versions of the same Arcade game to display in the Top Rated dropdown filter. Fixed a display issue with the scroll bar on the Replays page. Fixed a display issue that could occur when viewing Patch Notes for an Arcade game. Arcade games played through Fun or Not now appear properly in the Match History and Recently Played lists. Clicking Create Game in the Single-player Vs. AI menu while a map is downloading no longer causes the game t enter a state where it is unable to launch any maps. Fixed an issue causing a player’s online status tbe set to Available when it was changed from Away to Busy. Fixed issues with some displays that could occur when viewing Arcade Game Info pages while queuing up for matchmaking games. Fixed an issue causing the race selection buttons on 3vAI queues to occasionally change to names of colors. Editor General Automatic backups for documents saved as component lists will now properly save multiple backup files. Tutorial game variant will not be changed when other variants are added or removed. Fixed various issues with downloading dependency data from Battle.net when opening a document. Fixed issues with team settings in variants for maps with a large number of players. Fixed an issue where the editor could crash if the user’s build was not completely downloaded. Cutscene Module Fixed several issues related to Undo/Redo. Fixed several issues related to element linking. You can now place or move objects at height zero if there is no terrain visible. Actors with conversation nodes will now animate when not in view, allowing dialog to play at the correct time. Active Light elements no longer change the light one frame late. You can now chain together bookmark jumps. You can no longer use non-Ascii characters in Cutscene Names or Bookmark Names. You can no longer rename the (Previewer) scene. Scenes with very large linking webs should now load much faster. Fixed a bug where models would sometimes continue to draw when switching cutscenes. Editing curve values should now preserve custom curve tangents. Previewing from other modules will now set the Cutscene Module back to the (Previewer) scene. Terrain Module Painted pathing visibility is now properly tied to visibility of the Pathing layer. Distance measurement now accounts for ramps properly. Trigger Module Eliminated excessive delays when modifying functions which are heavily used in the document. Comments can now be moved/pasted into switch cases. Ability Commands using Any or All sub-types will now show all possible parameter values. Unit trigger events now properly handle using a unit array element for the unit parameter. Last Created functions now return an empty value if the last creation failed, rather than the result of the previous creation. Invalid effect ids will no longer be treated as "any effect" in events. Data conversations with choices will now run properly in game, as long as cinematic mode is enabled. Fixed an out of memory crash that could occur when adding a region to itself using triggers. It is now possible to copy triggers across libraries inside the same mod. Data Module Ability and Weapon Arc data values now accept 360 as values. Mac General Targeting arrow reticules now display properly when shaders are set to low. Fixed an issue with “Disable OS Keyboard Shortcuts” and the mouse cursor. Fixed an issue with resolution options being limited on Thunderbolt displays. Editor Points in the Curve Editor can now properly be deleted. Placing keys in the Curve Editor are now being created correctly. Text labels are no longer clipped in the Curve Editor. Fixed an issue involving Vertices and Primitives on the status bar. Fixed a crash that could occasionally occur when attempting to publish a map. Fixed an issue involving setting up multi-dimensional arrays in the Trigger Module. The mouse cursor is now visible in the viewpoint windows. Fixed an issue with the status bar overlapping text when using the Regions or Cameras layer in the Terrain Module. Improved Retina hardware compatibility. CMD + Tilde will now switch between multiple editor windows. StarCraft II: Wings of Liberty Patch 1.5.4
Bug Fixes
General Several improvements have been made to address an issue where players would load into a game slightly later than other players. Additional details regarding this are in this forum thread Fixed an issue that occasionally caused stuttering in the middle of a game. Fixed a rare issue that caused prevented players launching the patched client without an Internet connection from accessing features in Offline Mode. Fixed an issue preventing some custom minimap icons from displaying properly in Arcade games. Editor The trigger module should no longer stall for long periods of time when adding or removing actions. Races Protoss Structures built within the power field of a Pylon of an ally who disconnects should no longer remain powered when that Pylon is destroyed. StarCraft II: Wings of Liberty – Patch 1.5.3
Balance Updated December 4, 2012
Terran Upgrade requirement removed for Raven seeker missile. Zerg Infested Terran eggs health down from 100 to 70. Fungal Growth range down from 9 to 8. General
Battle.net The Current Season snapshot has been added back to the Profile summary. StarCraft Burning Tide has been republished and is once again available for play in the custom games section of the StarCraft section. Bug Fixes
General Asset loading performance has been improved. Fixed a number of crashes, desyncing issues, and file corruption that could occur when attempting to play games on Arcade. The AlternateLowTextures variable has been re-enabled in variables.txt. Manually-bound hotkeys now properly override grid hotkeys. Bonus Combat Attributes that use negative values now work properly. Increased and decreased weapon speeds effects are now displaying their proper red or green text color. Using triggers to change ownership of Protoss buildings no longer results in some buildings remaining unpowered. Rich Vespene Geysers now properly return 6 gas per trip instead of 8. The Graphics Options Changed indicator now properly displays next to the Options menu item. Fixed a UI error that would occur when viewing the Load Menu. The frame rate value displayed in the CTRL + ALT + F overlay and the Menu display are now consistent. Fixed an issue where shadows on the Hyperion appeared in lower resolutions in the background of the Battle.net UI Fixed an issue where item stack amounts would not increase or decrease properly. Fixed an issue where damage shield buffs were not displaying a status bar if their buff duration was zero. Battle.net BattleTags now populate in the real name section for BattleTag friends. Chat that is entered into the Party chat window now displays as a whisper to members of the party that are in-game. The count of bookmarks that have been used or remain available for use now properly appears in the Arcade Bookmarks page. Republishing a StarCraft map as an Arcade map without changing the map name no longer causes the map to display in the wrong area. Date formats now display in the proper format according to region. The league icon displayed in the Quick Match page is now centered. Fixed an issue where the Show More button would stop functioning when navigating between the Create Game and Join Game tabs. Fixed an issue where logging in with a Starter Edition account would sometimes cause the client to become unresponsive. Races Zerg Units that are morphing no longer have a chance to become stuck and frozen in their cocoon state if they are beneath a Hatchery. Mac Textures on the Mar Sara tileset no longer paint improperly in the Editor. CPU usage is now optimized while streaming data. Fixed an issue in certain localized clients where special characters would display improperly in custom hotkey profiles. StarCraft II: Wings of Liberty – Patch 1.5.2
Bug Fixes
General Pathing has been adjusted. Units will once again take the most optimal route to their destinations. Variables.txt will now automatically recover from invalid combinations that could lead to performance issues. Added additional information to the FPS Toggle. Fixed a number of cases where hotkeys could not be bound in certain keyboard configurations. Fixed a crash that could occur in custom maps when improperly destroying triggers. Fixed a crash that could occur in custom maps when canceling building progress using triggers. Fixed a number of crashes and de-syncing issues that could sometimes occur in Arcade games. Mac The functionality for the “Use command instead of control for hotkeys” option has been clarified: When Command as Control is checked, this enables command as control and disables command for right-click. When Command as Control is unchecked, this disables command as control and enables command for right-click. MacOS hotkey commands are now working properly when StarCraft II is in focus. StarCraft II: Wings of Liberty - Patch 1.5.1
Bug Fixes
General The game should no longer crash when a player views the Campaign screen at the same time a party member enters a matchmaking queue. Center on Current Selection (CTRL+F) should no longer cause the camera to follow the unit. The game should no longer crash when a player leaves a multiplayer game while on the loading screen. Inputting special characters into chat should no longer cause the game to crash. Fixed an issue that could cause the baselineCache.bin file to become permanently corrupt. Battle.net Fixed an issue that could prevent some profiles from displaying a player’s ladder data. Loading the Friends tab in the Leagues & Ladders screen should no longer cause the game to crash. Placeholder text no longer appears when mousing over the Show More button in the Open Games list. The career listing for 1v1 should no longer display incorrect data on the Profile screen. In the Quick Nav screen, the My Leagues page no longer displays an infinite loading circle. Mac Command-click now properly issues a right-click command to the game. Enabling the “Disable OS Keyboard shortcuts” option no longer causes a system hang on exit.
StarCraft II: Wings of Liberty - Patch 1.5.0
General
New Battle.net UI The Battle.net user interface has been completely refreshed with a new look and feel. The StarCraft II Arcade has arrived! To make way for this new feature, significant changes have been made to the StarCraft II user interface. Two new buttons have been added: the Arcade button, which will act as a portal to a brand new custom games experience that features dramatic improvements in finding, rating and playing custom games, and the StarCraft II button, which will provide access to classic single player and multiplayer experiences, including the StarCraft II campaign, multiplayer ladder, melee maps and more. Arcade Button: A new Arcade button has been added to the main Battle.net navigation panel at the top-left of the user interface. Custom games once found in the Custom Games interface will now be found here with an improved interface and tools. Players now have more flexibility to find, play, and review custom games, more quickly and easily than ever before. The Spotlight page displays new or up-and-coming games. Players can visit the Spotlight to browse featured games, new games on the rise, and top-rated games as reviewed by the community. Players can search for games based on genre, popularity, star ratings, newness, and recent spikes in popularity. Each custom game in the Arcade is represented by a game icon. The game icon contains a large game image (provided by the creator), and includes the game’s name and star rating. Hovering over the icon displays the game description. Clicking on a game icon brings players into the Game Info page, the main portal for each game in the Arcade. This page contains summarized information about a custom game, including a description, screenshots, play instructions, reviews, and other information. The Game Info page consists of several sections: Overview: This contains the game description and a set of screenshots that show off the action. How to Play: This is where players will find instructions (basic and advanced) and how to win. There is also space for additional images to supplement the game instructions. Patch Notes: This is where the game creator can list updates that have been made to the game, so that players can see how the game is growing and improving. Review: After playing, players can give a game a star rating and enter a text review. Once enough ratings have been submitted, the game receives an Average Star Rating that displays on the game icon. Players can also mark other players' reviews as "Helpful" which will ensure that the best reviews rise to the top. Tutorial: Game creators can now publish tutorials for their creations. If a tutorial exists for a game, a "Play Tutorial" button will appear on the Game Info Page, which can be clicked to immediately launch the tutorial. There is now a "Join Chat" button on the Game Info Page that allows players to join a channel named after that Arcade game. The new Open Games List displays games that have players, but aren't full and ready to start yet. This should help players identify active games and find partners or opponents more easily. StarCraft Button The StarCraft II multiplayer ladder, melee games and other classic gameplay options have been moved to a separate StarCraft II button. The StarCraft button has been reorganized to consolidate all single player and multiplayer StarCraft II play types in one easy-to-navigate screen. Players can now access the following from a single unified StarCraft screen: Multiplayer: Quick Match, Coop vs. A.I., Team Games, and Melee Custom Games Single Player: Campaign, Challenges, and Versus A.I. New Streaming Launcher A new StarCraft II Launcher will allow game data to stream during play. This should reduce download, install, and patching times. We look forward to your feedback on the new launcher! Please visit the StarCraft II forums to share your thoughts. Graphics Improvements Many physics optimizations have been across the entire game Texture and resources management have been greatly improved, and now use less overall memory StarCraft II is now significantly more thorough in pre-loading content, resulting in less in-game stutter Custom games now load shaders during the loading screen rather than in-game, resulting in less stuttering caused by shader generation The fog of war has been reworked to more accurately display units that are positioned near the edge of the fog
User Interface
General Maximum selection size has been increased to 500, up from 255. Items can now be instantly sold by pressing the Control + Right-Click key combination. Instant items can now be used while in targeting mode without canceling targeting in custom games. Items can now display range indicators and AoE targeting cursors when in target mode in custom games. Inventory commands (Use, Move, and Pawn) are now available as custom hotkeys in custom games. Alliance colors have been updated to propagate to the entire UI. A new in-game pathing display has been added that shows the path a unit will take on the mini-map. The following in-game only slash commands are now available: /cheer /dance /b - broadcast /p - party chat /r - reply to last whisper /t - reply to last whisper (redundant with /r for those used to other key commands) /w - whisper Battle.net The News & Community and Help Buttons have been removed from the main navigation panel to simplify the display. These can now be accessed from the Home Screen. The Player Profile Screen has been reorganized to streamline the overall display of profile information. From this screen, players can access their Profile Summary, Career Summary, Match History, Arcade Reviews, and Rewards. New statistics have been added to the Player Profile: Games Played This Season, Most Played Mode, and Total Career games. Certain statistics that were previously shown on the Player Profile screen have now been consolidated into the Career Summary screen. Career Summary has been moved from the Leagues & Ladders screen into the Player Profile screen. The Help Screen is now accessible from the Home Screen instead of the navigation panel. Tutorials are now more appropriately accessible from the StarCraft menu. A new Join Chat button has been added. A new "Quick Nav" tab has been added to the bottom-left corner of the Battle.net UI. This is a customizable dashboard that allows players to bind up to five Battle.net screens to the F1-F5 keyboard shortcuts for speedier navigation. The following new slash commands have been added: Available anywhere on Battle.net: /afk – puts the player into AFK status /close – closes the focused chat window /help – displays available /slash commands /min – minimizes the focused chat window /max – maximizes the focused chat window /restore – returns the focused chat window to default position and size Available only in private chat with another player: /dnd – puts the players into DND status /partyinvite – invites the targeted player to a party /partykick – removes the targeted player from party /block – blocks the targeted player /unblock – unblocks the targeted player /addfriend – adds the targeted player as a character friend /removefriend – removes the targeted player as a friend /profile – opens the profile page for targeted player /report – opens the Report Player dialog for targeted player /friendnote – opens the Friend Note dialog for targeted player Players who have enabled the "Only allow friends to send me chat messages" option can now receive responses back from non-friends if they initiate the chat. The ability to chat with non-friended players will end if either player logs out, or if no conversation occurs for five minutes.
Editor
General New support has been added for control over frames, portraits, status bars, text, Trigger Dialogs, and more. Full details, tips, and tutorials are in the process of being created to help game creators take full advantage of these tools. Some of these changes are: New "Nineslice" Border Method for additional image border support. Support has been added for custom unit status bars. Support has been added to allow mod makers to control the UI for observers, and to control the behavior of individual dialog items when observing. Support has been added for bulleted lists for use in Trigger Dialogs New word wrapping tags for use in Trigger Dialogs have been added. Frames in the standard UI can now be hooked up as Trigger Dialogs. Editor users can now use LastCreatedHelpItem to store tips, and the DestroyHelpItem trigger function has been added to destroy tips individually instead of destroying tips all at once. New Trigger Dialog item types have been added: Tooltip, Unit Status, Unit Status Bar, Unit Status Duration Bar, Portrait, Unit Model, Offscreen Unit, Unit Target. New Trigger Dialog item properties have been added: Behavior, Actor, Unit, Unit Link, Model, Paused, Light, Team Color, Team Color Index, Camera, Paused. Various improvements have been made to the Overview Manager: The Game Data component now displays all objects used by the document, even if they are defined in dependencies. The folder hierarchy has been simplified, and view options for folder and type display have been added. The usage count for each object is now displayed in the item text. The tree view state is now preserved after reloading data. Support has been added for custom, high-resolution mini-map images. Support has been added for a self-cast hotkey. Support has been added to allow for item stacking. Support has been added to define multiple lighting regions in the game world. Mini-map icons can now be adjusted by scale, background, background scale, and color. The editor has been updated to use Visual Styles. Font Style editing has been added to the Text Module. Optimizations have been made to improve dependency loading. Additional Test Document preferences have been added for editor and game window minimization behavior. A new map option called Static Shadow Intensity has been added, which is used during static shadow generation. This option is found in the Map Options section of the Map menu. A new map option called Stagger Periodic Trigger Events has been added. This option is found in the Map Options section of the Map menu. The New Document dialog has been improved to make it easier to configure starting document types and dependencies. Preliminary support has been added to allow for better configuration of new physics FX, such as ragdoll deaths, combat-driven impulses, water ripples, and collision-based water splashes. Future updates will include additional editor support, documentation, and physics-enabled assets for creators to use in their maps. Inventory commands (Use, Move, and Pawn) are now available as custom hotkeys. Font Glow support has been added. A new InlineJustification font flag has been added. Red text has been improved to now filter into different error type groups. Pressing Control + Alt + F11 now allows mod makers to reload the UI. This allows changes made to layout files to be reflected immediately without having to quit and restart the game. Frames now have a field called AlphaMaskTexture that can mask out the rendering of their children. This can be used primarily to mask out the hard edges of Portrait Frames. New Editor Modules A new Cutscene Module has been added, replacing the Previewer Window. The Cutscene Module allows mod makers to visually create cinematic sequences that can be played back in-game. Cutscenes can range from simple camera, light, or animation control to epic story moments suitable for a campaign. Several new native functions have also been added to control cutscene playback. A new AI Module has been added for user-friendly management and visualization of attack wave timing and unit composition for computer players. Further customization is possible by attaching triggers to attack waves. Several new trigger functions have been added for working with attack waves defined in this module. A new UI Module has been added. It allows modification of the UI layout files that control most aspects of the in-game UI. The initial release of this module focuses on exposing a simple XML editing interface for SC2Layout files, and further improvements are planned for the future. Data Module Support has been added for effect, behavior, and learn ability tooltip images. Support has been added for the Launch Missile effect to validate placement at the targeted location. Support has been added for missile reflection effects. A unit flag has been added to specify that a unit's vision test should only occur from its center (and not include its radius). A Stunned flag for Behaviors has been added that allows the queuing of commands. A new flag has been added to button data to disable showing an ability level in the tooltip. Effects can now be executed when an attribute, power, or veterancy level changes. Behavior modifications can now be upgraded. Effect abilities can now specify a custom tooltip, icon, and name for the learn ability to use. Doodads can now be configured to change their opacity when the local player has vision of them. Occluded model opacity can now be customized. The launch offset on missile effects is now supported. Existing units may be launched as missiles with the launch missile effect. "Unified" movement and attack speed factors have been added which add the most positive and negative factors together to get the actual adjustment. This factor will be multiplied by the existing cumulative modifiers. "Supported filters" have been added to the attack ability to control what types of units are allowable targets and which units are simply ignored. "Follow filters" and "move filters" have been added to the move ability to control what types of units can be followed or moved to. Charges now maintain their existing count when the max count increases A new power alliance state has been added A "pre-emptable" flag has been added to effect abilities to indicate that the ability should not be canceled when pre-empted (i.e. due to a stun). A separate camera height map has been added. This height map is much smoother than the flyer height map, and the camera data can now choose which height map to use. The "Override Colors" associated with Game UI data can now be upgraded. Conjoined behaviors can now customize what properties are shared by each unit in the group (including visibility and specific vitals). Effect ability times are now upgradeable. A new User-Defined Data System has been added. This can be accessed through the new User type in the Data module, as well as its corresponding functions in the trigger library. The Data Module has been updated to use a horizontal auto-layout to better utilize available screen space. New data types have been added: Army Categories Army Units Army Upgrades Bank Conditions Characters Heroes Hero Abilities Hero Statistics Locations Maps Objectives Physics Materials Preload Tactical AI Cooldowns User Types Terrain Module Two new brushes have been added to the Terrain Module: Preplaced Creep brush Lighting Regions brush Support has been added for multiple layer selection operations (see Layer >> Select From). A new distance measuring tool has been added, which measures both straight-line and pathing distances (see Tools >> Measure Distance). New terrain copy/paste options have been added to include or exclude textures, geometry, and water (see Edit >> Copy Options). Placed units and doodads may now be named and shown/hidden on an individual basis (see View >> Show UI >> Show Palette Existing Objects). Custom tags may now be defined and assigned to placed objects to help categorize and display them (see View >> Show Tags). A new option has been added for diagonal grid display (see View >> Show Grid >> Diagonal Grid). New map image export options have been added for using minimap dimensions and importing directly into the map (see Data >> Export Map Image). Preplaced units and doodads can now be configured to adjust the height map. Trigger Module When a player now pings the mini-map or game world, a new event called Player Ping is dispatched which contains the location of the ping and the unit that was pinged (if any). The mini-map now updates when water changes through triggers. A new player property has been added to disallow resource splitting when players drop from a game. Functionality has been added to the script test window to show overall memory usage within the script system. Array sizes may now be defined using constant integer variables. An Expression value source has been added for more easily defining complex mathematical expressions or text concatenations. Many new Library functions have been added! Please visit our Custom Maps forum for a complete list of these additions. Actor A new ActorInfoDisplay cheat has been added for live actor debugging. Support has been added for Line and Arc targeting cursor support. Terrain squib support has been added for tileset-specific dust or snow clouds FX. Attach, AttachModel, AttachModelOffset, and AttachOffset messages have been added for dynamically adding, positioning, and rotating attached actors more easily. This will makes it easier to arbitrarily cobble together units made out of multiple models and attachments. New messages have been added for configuring strobe selection on actors (such as halos and strobe pulses). Associated messages have also been added for setting halo, strobe color, width, and more. Initial support has been added for Serpent Actors, which allows for creation of serpent units by driving attachment points within a model or by stringing together multiple models. This functionality will continue to change and improve with future updates. Additional custom death support has been added for making situational unit fatalities. There is now built-in support for triggering fatalities from X damage over Y intervals, and by "overkilling" a unit by X damage or more. Added CActorSiteOpMotionDirection to enable unit death models to continue forward with the velocity the unit had at the time of death, enabling corpses to skid to a stop. Added a number of minimap icon customization options in CActorUnit, both via field and several new messages. CActorRegions can now be filtered based on an associated ability if configured. Region queries can now send a unique response to the closest unit if configured. Regions can now also be rotated. CActorRange can now restrict the icons drawn to relative cliff levels. CActorDoodad now has a number of new fields for customizing opacity, imposing no-fly zones, and boosting terrain levels underneath the doodad, so that creep can show up on bridges. Added SetTextSize message for changing text size on CActorText.
Added CActorSiteOpIncoming, which makes it easier to configure attachk FX to match the incoming direction of an attack (regardless of whether it is a ranged direct attack or a missile attack). Added CActorSiteOpRotator for spinning actor around arbitrary axes at arbitrary rate. Propellers can be made with this. Added CActorSiteOpRotationRandom for randomly positioning actors within a given yaw and/or pitch angle. Added CActorTermKilledByEffect for customizing deaths to particular abilities. Added CActorTermIsKnownAs for testing whether actors have a particular alias. Added CActorTermUnitWalking for testing when CActorUnits are walking. Added CActorSiteOpHigherOfTerrainAndWater for positioning actors on the terrain or the water above it (if any). Added CActorTermMissileTentacle and CActorTermMissileTentacleIsReturning to allow for better configuration of customized tentacles, particularly for units with multiple tentacles. Added CActorPropertyCurveSet to animate properties like TintColor, Position, and Rotation with splines. Added a GameInitialize message for creating actors at game initialization. Added a message for showing all power circles at once. Added a term to check the level of an ability for ability messages. Added a new ScenePowerShowAll actor message that will show/hide power for all allied power sources. It is now very easy to add terrain-specific launch and impact FX, such as a snow burst on a Siege Tank impact. It is now possible to send actor messages to portraits in the glue screens. It is now possible to swap a CActorModel's model, a CActorSplat’s splat, and a CActorSound's sound before they initialize to avoid the performance hit of first creating one model and replacing it with another. Compose portraits from multiple CActorModels can now be used more easily. FaceFX and animations can now be redirected to models other than the one in the main CActorPortrait. A new Camera Actor has been added for controlling the camera through actor events. A new Scene Actor has been added for controlling global actor settings (Halo settings, Power visual hiding). A new Light Actor has been added to allow for easier light creation in data. Many new messages for configuring light in this manner have also been added. A new Creep Actor has been added for higher performance creep effects, such as creep engulfment. Galaxy New support has been added to the Trigger Debug Window for breakpoints, stepping through functions, and variable inspection. Galaxy script code memory limit has been increased: 4x-10x more memory can now be utilized depending on how scripts are being used. New support has been added for passing structure, array, and function references as function parameters. Galaxy error message output has been improved. Graphics Anti-aliasing support has been added to smooth out edges in the game. This can be toggled on or off in the Graphics section of the Options Menu. New support has been added to define multiple lighting regions in the game world. Lighting can now be changed per player via triggers. Unit-specific Halo support has been added for pre-targeting. A new Scaled Baked Ambient Occlusion option has been added. It is now possible to customize the intensity of a map’s pre-generated static shadows. Publishing The Game Variants dialog now includes a Genre setting which determines a fixed category for Arcade maps. Arcade support has been added to the Editor for mod creators to fill out their Arcade game info page.
Bug Fixes
General Many improvements and fixes have been made to the terrain avoidance subsystem when missiles pass cliff edges. Many improvements and fixes have been made for combat reveal relating to tentacles and long-range beam attacks. The BlizzCon 2011 Fist of Furry decal is now displaying properly in-game again. The Free For All Gladiator achievement is now properly awarding points for Free For All kills on Nerazim Crypt. Mothership shields now properly count towards the Frugal Fighter achievement. The EPM and APM observer overlays have been reversed and are now displaying their proper values. Pre-placement images now persist through saved games. The "CPM" observer shortcut is no longer cut-off in the observer dropdown UI. The Stat Panel bar will no longer show up as grey when rapidly pressing their hotkeys. Unbinding universal hotkeys no longer causes them to appear as structures. Canceling out of the Hotkey Menu via the escape key no longer causes temporary hotkeys to be saved. Loading a saved game during a transmission no longer results in an empty transmission frame. It is no longer possible to rename saved game files that are currently in use. It is no longer possible to add AI players to a game of Aiur Chef. Entering cinematic mode while holding the Alt key no longer causes unit status bars to persist after releasing it. Queuing a Move, Hold, then Patrol command no longer causes the display of the Patrol rally point to appear at an incorrect location. Auto-Turrets and Infested Terrans that have been killed no longer count as Units Lost in the Leader Panel. Fire and smoke particles no longer generate at an awkward angle from damaged Perdition Turrets. Rewinding a replay with a unit selected no longer causes its portrait to disappear. Alt + tabbing while loading a melee map no longer causes the camera to scroll to the top of the map when re-entering SC2. The Hero Icon no longer displays as a purple square for zerg players. Fixed various compatibility issues with ATI Radeon X800 series video cards. Fixed a crash that could occur when compiling a galaxy script. Fixed an issue where galaxy scripts would parse decimal numbers incorrectly in some cases. Fixed an issue where Spectators and Referees would see an extraneous Requirements header in various tooltips that did not have any upgrade options. Fixed an issue where sending a transmission could cause in-game portraits to freeze. Fixed an issue where units could display an inconsistent tint color to an observer when switching between viewing modes. Fixed an issue where numbers in the Stat Panel would occasionally display as all zeroes. Fixed some string inconsistencies in the Observer Hotkey options. Fixed an issue where doodads were not properly drawing under the Black Mask until the map was revealed near them. Fixed an actor error that occurred when upgrading Viking attacks while Vikings were in Fighter Mode. Fixed some missing textures with certain Char doodads. Fixed various references to Sentries being available in the Wings of Liberty campaign. Fixed an issue where the protoss player slot UI would disappear in a loading screen with 11 or more players. Fixed an issue where 6 and 8-player fortress maps allowed teams to be placed next to enemies in uneven team formats. Fixed an issue where restarting Round 20 of StarCraft Master would cause the info panel to display incorrectly. Fixed an issue where terrain deformations could allow units to be hidden under the terrain. Fixed an issue where it was possible to crash the AI on certain custom maps if the AI chose to nuke close to the edge of the map. Battle.net A player who logs out of the game during a match countdown now receives a point loss. The other player now receives a message that the opposing player has canceled the queue and neither receives a point bonus nor penalty. Addressed performance issues that could occur over time when navigating between various Battle.net pages. StarCraft II players can no longer send party invites to RealID friends playing World of Warcraft. The Score Screen for Versus AI and Cooperative matches now displays the correct victory or defeat message after completing a game. Friend status icons now update properly when a player joins a single-player game while Away or Busy. Achievements will now be properly awarded when logging onto Battle.net from offline mode. Players no longer lose progress with streak achievements when other players leave the automated matchmaking queue while being matched. The Invite button no longer stays lit after inviting all friends to a conversation chat. The Skip button in the Welcome to Multiplayer screen now has a sound effect. Pressing Esc on the Starter Edition offer screen no longer prevents subsequent logging-on attempts on accounts with valid SC2 licenses. The News & Community pages now process HTML characters properly. The Invite to Party button can no longer be spammed repeatedly. Maps can no longer be published if they begin or end with whitespace, contain consecutive whitespace, or contain non-printable characters. Custom game lobbies now properly default your race to the last race played. Chat no longer scrolls to the bottom of a chat window when a new message is added if a player has previously scrolled up in the chat window. It is no longer possible to select “Block Communication” for RealID friends. Fixed an issue where the Battle.net UI would overlap the game world if a replay was launched too quickly. Fixed an issue where the "You have voice chat disabled" message would occasionally display in-game despite having voice chat enabled. Fixed an issue where matches would occasionally fail to appear in a player's match history. Fixed an issue where the Current Team State Box would occasionally update to display inaccurate data. Fixed an issue where the multiplayer game mode would switch to 2v2 when reaching the Battle.net input limit. Fixed an issue in custom games with AI where the score screen would improperly list AI players as zerg regardless of their actual race played. Fixed an issue where the Bonus Pool would occasionally display an incorrect value. Fixed an issue where players would lose points for wins and gain points for losses on very rare occasions. Fixed an issue where the Start/Skip Practice League dialogue could appear blank when spam-clicking the Multiplayer button. Fixed an issue where maps with custom dependencies would not appear in the Versus AI screen when playing offline. Fixed an issue where certain words could pass through the profanity filter by appending other characters. Fixed an issue where players could sometimes temporarily lose license-based achievements. Fixed an issue where player race would default to terran when changing a custom game lobby to Co-Op vs. AI. Fixed an issue where bookmarks could disappear when navigating between certain screens. Fixed an issue where pausing a game and surrendering would occasionally cause the Score Screen to display an error message. Fixed a crash that could occur when loading a map that has six or more dependencies. Races Protoss The Pylon power radius now displays up cliff levels properly on Low graphic settings. Fixed an issue where certain protoss structures would sometimes continue to display a warp-in animation if they became unpowered. Terran The Medivac_HealLoop sound now plays properly when a player manually heals a unit with a Medivac. It is no longer possible to stack a large number of units into tight spaces using Medivacs. The Command Center's Load ability will no longer reserve a cargo slot for nearby SCVs that are busy constructing buildings. Siege Tanks no longer use an SCV voiceover when they fail to enter Siege Mode. Fixed an issue where flying terran structures would sometimes use their ground death animations when killed. Fixed an issue where the Hellion’s flame attack would only hit burrowed units despite other units also being in its line of fire behind the burrowed unit. Fixed an issue where a Bunker could be made to look empty despite being loaded with units by using queued Rally commands. Fixed an issue where the Seeker Missile’s explosion would not display if a save was loaded while the missile was in flight. Zerg Banelings will now auto-cast Unburrow if a Colossus comes within their attack range. Banelings lifted by phoenixes now use proper visual indication when detonating and damaging units below them. It is no longer possible to queue up multiple build commands using a single Drone. Morphing units no longer become stuck in their cocoon state if they are underneath a Hatchery. The Nydus Network and Nydus Worm no longer glow if they are holding Drones that are carrying minerals. Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation. Brood Lord and Overseer Cocoons now have a Rally command instead of Move, Hold Position, and Patrol commands. Editor General Many UI fixes have been made across all areas of the editor, including overlapping issues, , resizing issues, and missing panes. Imported objects are now immediately available for browsing upon saving a map. The time of day now consistently matches the actual set day length when cycling through a 24-hour time period. Maps saved as components now properly report external files as changed. Using "Alternate Setting" for water no longer shows an "Invalid parameter" error in the koKR editor. Playing over 512 trigger sounds for an inactive player no longer causes trigger sounds to stop functioning for all players. Resizing the Publish Document Pane to its smallest size no longer causes hit box issues with the Config Options. Fixed some issues where the editor would display inconsistent file sizes for published documents. Fixed an issue where exporting editor preferences would not properly save all values. Fixed a display issue that could occur when selecting units with different inventory slot configurations. Fixed an issue where adding a large number of dependencies to map would cause the editor to stop responding. Fixed an issue where the "At" term for an Actor Event would persist after changing the Actor Event to something that shouldn't have the "At" term available. Fixed a crash that could occur when using a Chinese Phonetic IME. Resolved various situations where the editor could run out of memory too easily. Data Module The HDR Multiplier parameter in the "Send Actor Message – Set Team Color" action now accepts a value of 1. Data now links up properly to duplicated objects. Resetting objects to their parent value now properly resets the previously entered values. Changes to the Background of a map in the Data Module now immediately updates the map in the Terrain Module. Augmented abilities now properly show linked objects inside the object explorer. Behaviors that have Requirement Nodes now properly display those nodes in the behavior's "Used By" dropdown field. Objects that share their Name and Text Key now duplicate properly in the editor. Modifying specific fields of a pre-existing object now properly colors the object green to indicate that changes have been made. Duplicating a unit's abilities in the editor while duplicating the unit itself will no longer prevent the new unit from being usable in-game. Editing sub-fields of an expanded parent field will no longer remove the data from similarly named sub-fields when using raw data view. Duplicating models no longer point the models to non-existent assets. Fixed an issue where style controls could become disabled when highlighting text too quickly. Fixed an issue where units with rotation animations would no longer rotate after being revived. Fixed an issue where duplicated units would not be referenced properly in their documented fields. Fixed an issue where multiple fields of a duplicated object incorrectly referenced the original object rather than the duplicate. Fixed an issue where objects without field categories displayed improperly. Terrain Module Painted pathing now shows properly in the Terrain Editor when a new map is opened while viewing the Pathing layer Holding down shift when moving a doodad now properly ignores placement requirements until after the doodad is moved to a valid location. Doodads now properly adjust their height when using "Modify Height Field". Removing water in the editor now properly shows the green boxes of where water is placed. Filling a 256x256 map with water no longer causes the water on the bottom half of the map to display incorrectly. Fixed an issue where textures could occasionally become corrupted when opening maps in the terrain module. Fixed an issue when generating static shadows where the progress bar would not fill up completely. Fixed an issue where replacing doodads would reset the doodad height to zero. Fixed a crash that could occur when placing and then undoing terrain objects. Trigger Module The Cinematic Mode trigger now has more detailed help text. It is now possible to copy and paste the Ability Command parameter in trigger functions. The ability parameter for the Unit Uses Ability event now has a preset to choose "Any Ability Command". The "Set Portrait Tint Color" action is now working properly. Using a Play Sound Scene trigger no longer causes unit actors to display improperly. The "Show/Hide All Leaderboards" action is now working properly. Fixed an issue where fade calls would be ignored if another fade was already in progress. Fixed an issue where only boolean variables could be referenced from a record as the first value in a comparison condition. Fixed a crash that could occur when passing an invalid player to the DialogControlGetPropertyAsString trigger function. Fixed an issue where the "Chat Message" event would not trigger if chat was not said in All chat. Mac Imported images now display correctly. It is now possible to view objects through the Overview Manager by using the Return hotkey. Saving and reloading a game will no longer generate a prompt saying that your graphic settings have changed. Fixed a crash that could occur when relogging into Battle.net after playing a multiplayer map. Fixed an issue in Windowed Mode where the client's presence would remain as Away despite being in focus. Fixed an issue where the Text Controls in the Text Editor would not apply until the text was re-edited. Fixed an issue where repeating labels would display in the Trigger Module if a map was loaded before opening the Trigger Module.
BACK If you find the play experience undesirable you may exit the game and resume this download.
I hope someone here can help me. It seems like as far as I am aware I can no longer load vs ai games like I could with the old vs ai system, meaning i cant quickly grind out a few timings, bronze to masters benchmarks etc over and over until i perfect them.
obviously now i can just make a new custom game over and over, but having to go through so many menus just to do what i could accomplish much faster before is seriously depressing.
If someone knows how to load games in the new interface please let me know.
seriously disappointed in blizzard if they actually removed this functionality from their game, it would make no sense..
On February 19 2013 12:33 Rorra wrote: I hope someone here can help me. It seems like as far as I am aware I can no longer load vs ai games like I could with the old vs ai system, meaning i cant quickly grind out a few timings, bronze to masters benchmarks etc over and over until i perfect them.
obviously now i can just make a new custom game over and over, but having to go through so many menus just to do what i could accomplish much faster before is seriously depressing.
If someone knows how to load games in the new interface please let me know.
seriously disappointed in blizzard if they actually removed this functionality from their game, it would make no sense..
On February 19 2013 12:33 Rorra wrote: I hope someone here can help me. It seems like as far as I am aware I can no longer load vs ai games like I could with the old vs ai system, meaning i cant quickly grind out a few timings, bronze to masters benchmarks etc over and over until i perfect them.
obviously now i can just make a new custom game over and over, but having to go through so many menus just to do what i could accomplish much faster before is seriously depressing.
If someone knows how to load games in the new interface please let me know.
seriously disappointed in blizzard if they actually removed this functionality from their game, it would make no sense..
From the main menu it's exactly 2 clicks to create the custom game, 1 more click to add the ai, 1 more to start
On February 19 2013 12:33 Rorra wrote: I hope someone here can help me. It seems like as far as I am aware I can no longer load vs ai games like I could with the old vs ai system, meaning i cant quickly grind out a few timings, bronze to masters benchmarks etc over and over until i perfect them.
obviously now i can just make a new custom game over and over, but having to go through so many menus just to do what i could accomplish much faster before is seriously depressing.
If someone knows how to load games in the new interface please let me know.
seriously disappointed in blizzard if they actually removed this functionality from their game, it would make no sense..
Play again button at score screen?
oh cool thx, just checked and it seems like that's the best thing i can hope for, I didn't know it worked for custom games until u mentioned it (being very new to the interface- i haven't played hots)
On February 19 2013 06:18 quaZa wrote: why not try the changes by urself since we have global play?^^
I'm using the regions.xml trick for crossplay, but when connecting to SEA the game restarts but it's not patching to 2.0.4. Not working for me. It seems that the games detects than I'm using an EU client, even if I'm trying to login to SEA.
seems like we have to wait then :/ or dl the SEA client^^
Good i am not the only one facing this Lets be patient gentlemen.
On February 19 2013 12:33 Rorra wrote: I hope someone here can help me. It seems like as far as I am aware I can no longer load vs ai games like I could with the old vs ai system, meaning i cant quickly grind out a few timings, bronze to masters benchmarks etc over and over until i perfect them.
obviously now i can just make a new custom game over and over, but having to go through so many menus just to do what i could accomplish much faster before is seriously depressing.
If someone knows how to load games in the new interface please let me know.
seriously disappointed in blizzard if they actually removed this functionality from their game, it would make no sense..
Play again button at score screen?
oh cool thx, just checked and it seems like that's the best thing i can hope for, I didn't know it worked for custom games until u mentioned it (being very new to the interface- i haven't played hots)
It looks like you can right click a map in the Custom Games list and select "Create Offline Game" to play versus AI. I can save/load when I'm playing with that option.
I cant believe they still track average unspent resources AND USE IT AS AN AVERAGE without taking into account average income, etc.
Did they not read Macro like a pro thread?
Average unspent would only reflect skill and be expected to be anywhere near the same if you played every game out in exactly the same way.. it increases exponentially not linearly with income for people of all skill levels
On February 19 2013 14:24 Penecks wrote: Does anyone who uses grid keys know if this patch will change the WoL setup to the HotS setup (which is, for some unknown reason, randomly changed)?
I haven't tried yet, but from all indications of the iface screenshots earlier in this topic, it looks like it has been changed to the HotS setup.
If any can clarify this for me that would be great, I don't understand if when they say it's live that they mean the WoL patch is online? Or is it in a transition at the moment. I do not notice anything different? I have downloaded it.
On February 19 2013 16:15 Mahavishnu wrote: If any can clarify this for me that would be great, I don't understand if when they say it's live that they mean the WoL patch is online? Or is it in a transition at the moment. I do not notice anything different? I have downloaded it.
Thanks.
Its live on SEA, and NA later on (then you'll see it).
Hey guys im just wondering, I just downloaded the patch and its like a freaking new game with HOTS interface. Now, i pre ordered Hots from a local retail today and im gonna pick it up on 12th march, and does todays patch mean that i can play Hots as soon as i register my game code on 12th march without installing anything??????????????????
On February 19 2013 16:44 mongmong wrote: Hey guys im just wondering, I just downloaded the patch and its like a freaking new game with HOTS interface. Now, i pre ordered Hots from a local retail today and im gonna pick it up on 12th march, and does todays patch mean that i can play Hots as soon as i register my game code on 12th march without installing anything??????????????????
I would expect that you still have to download/install the HoTS campaign, maps, units, etc...
On February 19 2013 16:44 mongmong wrote: Hey guys im just wondering, I just downloaded the patch and its like a freaking new game with HOTS interface. Now, i pre ordered Hots from a local retail today and im gonna pick it up on 12th march, and does todays patch mean that i can play Hots as soon as i register my game code on 12th march without installing anything??????????????????
I would expect that you still have to download/install the HoTS campaign, maps, units, etc...
err........ thats too bad, what was all that 6GB for then T.T. oh well its ok i really love the interface its so cool :0
So I'm in SEA and I've been logging in and out of this. Was testing the Elite AI, which still doesn't seem too difficult. I think any Gold player would be able to beat it. I was playing without a mouse (on my laptop) and I while I lost, I was essentially at half my normal proficiency. I set the strategy to economic game but the Zerg bot didn't have a third base by 10 minutes, so I'm not sure what's going on there.
On February 19 2013 16:44 mongmong wrote: Hey guys im just wondering, I just downloaded the patch and its like a freaking new game with HOTS interface. Now, i pre ordered Hots from a local retail today and im gonna pick it up on 12th march, and does todays patch mean that i can play Hots as soon as i register my game code on 12th march without installing anything??????????????????
I would expect that you still have to download/install the HoTS campaign, maps, units, etc...
err........ thats too bad, what was all that 6GB for then T.T. oh well its ok i really love the interface its so cool :0
Maybe I'm wrong, but for what I have read in the B.net forums, the 6 GB download is for all the changes and new UI stuff, because they change all the engine. It is not 6 gb of additional information. They replace the same amount of gb once the patch is applied.
grrrrrr i downloaded the patch, then tried to logg in on SEA but each time the loggin screen comes up, it turns black and then it shuts down and opens again. Does this over and over again. Anyone know how to fix it?
On February 19 2013 16:44 mongmong wrote: Hey guys im just wondering, I just downloaded the patch and its like a freaking new game with HOTS interface. Now, i pre ordered Hots from a local retail today and im gonna pick it up on 12th march, and does todays patch mean that i can play Hots as soon as i register my game code on 12th march without installing anything??????????????????
Yep, if u have let the game launcher pre-download the 6 GB patch the last days.
On February 19 2013 16:41 SoleSteeler wrote: Surprised global play isnt live yet. Cant you get it working through editing anyway? I wonder what the delay is.
Its because SEA is up to now the only region with the new patch - NA, EU and KR still on 1.5.4 - so obv NO global play until all the other regions gets updatet to 2.0.4, which will take 1-2 days more.
On February 19 2013 18:35 prOxySC2 wrote: grrrrrr i downloaded the patch, then tried to logg in on SEA but each time the loggin screen comes up, it turns black and then it shuts down and opens again. Does this over and over again. Anyone know how to fix it?
Try to set the region with Simon's relocalizer and alter the localization to "enSG" in the advanced tab.
I had to to that to be able to load the patch on SEA at all.
On February 19 2013 16:41 SoleSteeler wrote: Surprised global play isnt live yet. Cant you get it working through editing anyway? I wonder what the delay is.
Its because SEA is up to now the only region with the new patch - NA, EU and KR still on 1.5.4 - so obv NO global play until all the other regions gets updatet to 2.0.4, which will take 1-2 days more.
Apart from relocalizer global play, global play via new patch features is still to be introduced (coming soon according to patch notes).
Take Command: Players watching a replay together can also opt to “Take Command” of the replay and assume control of selected player armies.
oh my god this is sick
great for disconnects + regame potential from a certain key point
For disconnect u have "Recover from game". With that feature the players don't see the replay prior, what is with watching together + "Take Command" inevitable
Is anyone else having issues with this? Feel like i'm playing on 500ms; literally EVERYTHING (Menu's, game commands, etc) is slow. Other than this everything is so much better... Still not amazing, but definitely a nice touch/step in the right direction
Just tried the replay system and how you can resume play from any time is sweet. When someone asks you what you would do at a certain point in a game you can say: "Load up the replay and I'll show you!" Liking the new UI a lot too.
I have noticed quite bad lag on games though like others have. Sure there will be a fix soon enough.
Simple question for Zerg players with patch 2.0.4 : Did they move the units position on the grind layout like in HoTS ? Tier 1 unit on top, tier 3 on the bottom ? Or it stays the same as before ?
et dès la fin de l'installe, je vous mets les modèles 3D disponibles depuis l'xp (je vous mets déjà ce que l'on peut voir sur les miniatures de l'interface)
On February 19 2013 16:44 mongmong wrote: Hey guys im just wondering, I just downloaded the patch and its like a freaking new game with HOTS interface. Now, i pre ordered Hots from a local retail today and im gonna pick it up on 12th march, and does todays patch mean that i can play Hots as soon as i register my game code on 12th march without installing anything??????????????????
Yep, if u have let the game launcher pre-download the 6 GB patch the last days.
No, there will still be an install/patch for HotS. They do something similar to this with each WoW expansion.
Sigh...so MUCH to download for me who has slow internet...
Anyway, cant they fix the replay issue where if you watch a replay whose version is lower than the current version, you have to be disconnected from BNet? This is extremely annoying
it is downloading nothing for me. i even could log in and the game was stated to be "up to date". well it looks like the patch will hit europe a bit later.
@larse are you sure that it isn't the same patch? would be nonsense
It have done the background update. It's up to date. I start the game and it had problems that force your game to close. After a few hours, I tried that again, now it requires me to download a 8GB patch.
omg gurl it's an abomination :OO kk i will wait and see if i will get that patch too in that size. i mean if 2.0.4 is 8gb why did we have to download another 8gb then? i mean......... ..... ....the point?
so they made 8 instead of 6. ah, genias. btw my windows drive has only 2 gb left, better clean some shit up :OO can i partition my whole drive again so that the windows part has more gb without resetting/deleting everything? yes, i guessed....
On February 19 2013 16:44 mongmong wrote: Hey guys im just wondering, I just downloaded the patch and its like a freaking new game with HOTS interface. Now, i pre ordered Hots from a local retail today and im gonna pick it up on 12th march, and does todays patch mean that i can play Hots as soon as i register my game code on 12th march without installing anything??????????????????
Yep, if u have let the game launcher pre-download the 6 GB patch the last days.
Pretty much, You may have to DL, patches of course and maybe (story content?) but you should be able to play on pick up.
On February 20 2013 00:18 Denda Reloaded wrote: so they made 8 instead of 6. ah, genias. btw my windows drive has only 2 gb left, better clean some shit up :OO can i partition my whole drive again so that the windows part has more gb without resetting/deleting everything? yes, i guessed....
That's actually possible, though it's not really recommended with a system partition cause well if it fails you are screwed ^_^ But I've done that in the past with I believe Acronis Disk Director. You can try it out but don't come to me when you screw up your Windows installation.
It have done the background update. It's up to date. I start the game and it had problems that force your game to close. After a few hours, I tried that again, now it requires me to download a 8GB patch.
It have done the background update. It's up to date. I start the game and it had problems that force your game to close. After a few hours, I tried that again, now it requires me to download a 8GB patch.
It have done the background update. It's up to date. I start the game and it had problems that force your game to close. After a few hours, I tried that again, now it requires me to download a 8GB patch.
The custom skins, the mercenary marine looks bigger than the regular marine. I know it would be stupid of them but I hope that it actually is not larger.
Furthermore, the zergling "mutant" skin has wings. If it came out of the hatch with wings and without speed that would suck. While I know the speeds of the units, seeing them with wings from X distance can tell me whether or not I can move out or turn back and how far or to get near a wall asap. So That is quite important to know as well.
It have done the background update. It's up to date. I start the game and it had problems that force your game to close. After a few hours, I tried that again, now it requires me to download a 8GB patch.
It have done the background update. It's up to date. I start the game and it had problems that force your game to close. After a few hours, I tried that again, now it requires me to download a 8GB patch.
It have done the background update. It's up to date. I start the game and it had problems that force your game to close. After a few hours, I tried that again, now it requires me to download a 8GB patch.
The custom skins, the mercenary marine looks bigger than the regular marine. I know it would be stupid of them but I hope that it actually is not larger.
Furthermore, the zergling "mutant" skin has wings. If it came out of the hatch with wings and without speed that would suck. While I know the speeds of the units, seeing them with wings from X distance can tell me whether or not I can move out or turn back and how far or to get near a wall asap. So That is quite important to know as well.
All units should have the same collision size.
About the wings, most likely the mutant ling shown is when you have the wing upgrade, but without upgrade the wings won't be there.
At least that would be the logical way. But it is Blizzard after all...
It have done the background update. It's up to date. I start the game and it had problems that force your game to close. After a few hours, I tried that again, now it requires me to download a 8GB patch.
The custom skins, the mercenary marine looks bigger than the regular marine. I know it would be stupid of them but I hope that it actually is not larger.
Furthermore, the zergling "mutant" skin has wings. If it came out of the hatch with wings and without speed that would suck. While I know the speeds of the units, seeing them with wings from X distance can tell me whether or not I can move out or turn back and how far or to get near a wall asap. So That is quite important to know as well.
All units should have the same collision size.
About the wings, most likely the mutant ling shown is when you have the wing upgrade, but without upgrade the wings won't be there.
At least that would be the logical way. But it is Blizzard after all...
Yeah, that's what im worried about. Whether or not someone in the art department thought it through and then if the person coding the game realised exactly what they were doing.
after the reconfiguration, the game finally allows me to log in. Basically this is all the HoTS beta features implemented into the WoL client.
the experience reward system is there too, but it isn't giving any EXP as of yet. The option also doesn't have the tab that asks if you want the EXP shown in game. Also for those who have the ultralisk skin (preorder digital deluxe or the collector edition), you can't select it yet
immortal, marauder and queen new dance are available, no need to unlock or anything
On February 20 2013 01:23 Marinechan wrote: So we're positive that every level you gain with this patch will reset as HotS gets launched?
From what other users are saying (NA servers still down so cannot confirm) nobody is gaining any XP in WoL games, so an XP reset will not be necessary.
My friend is patching the game but for me, nothing happens. I downloaded the hots content ( left the launcher on, downloading without pressing play), I can find the hots stuff (~7gb) in the Starcraft II folder. When I start the game, the launcher just says, Game is up to date, and pressing play just puts me into regular old WoL...
My friend is pissing me off. What am I doing wrong?
There's a fascinating subject in the realm of infestation. It's something that gets touched on with Kerrigan. It's kind of interesting to investigate it with other characters. So Stukov is kind of ... that was an experiment really, for the zerg in terms of infesting other humans as leaders.
On February 20 2013 02:18 Sverigevader wrote: My friend is patching the game but for me, nothing happens. I downloaded the hots content ( left the launcher on, downloading without pressing play), I can find the hots stuff (~7gb) in the Starcraft II folder. When I start the game, the launcher just says, Game is up to date, and pressing play just puts me into regular old WoL...
My friend is pissing me off. What am I doing wrong?
I was being trolled... He could do it because he had a US client as well... Although his EU client patched, he cannot use it on EU servers until they patch themselves. GG!
i have a problem with the new language and language text feature, after switching text and language from english to korean, everything changed which is great, but now i cant seem to change it back to english or any other language and its just all stuck as korean.
I have tried using the variables.txt to change localassets to manually change koKR to enUS but that didnt work either, so i don't know i need some help :S
It have done the background update. It's up to date. I start the game and it had problems that force your game to close. After a few hours, I tried that again, now it requires me to download a 8GB patch.
The custom skins, the mercenary marine looks bigger than the regular marine. I know it would be stupid of them but I hope that it actually is not larger.
Furthermore, the zergling "mutant" skin has wings. If it came out of the hatch with wings and without speed that would suck. While I know the speeds of the units, seeing them with wings from X distance can tell me whether or not I can move out or turn back and how far or to get near a wall asap. So That is quite important to know as well.
It have done the background update. It's up to date. I start the game and it had problems that force your game to close. After a few hours, I tried that again, now it requires me to download a 8GB patch.
The custom skins, the mercenary marine looks bigger than the regular marine. I know it would be stupid of them but I hope that it actually is not larger.
Furthermore, the zergling "mutant" skin has wings. If it came out of the hatch with wings and without speed that would suck. While I know the speeds of the units, seeing them with wings from X distance can tell me whether or not I can move out or turn back and how far or to get near a wall asap. So That is quite important to know as well.
I'm sure you can disable seeing ''custom skins''.
When is EU getting patch!?
You must be new in Blizzard (WoW/SC2/D3) games. The EU maintenances are always Wednesday morning. The server will shutdown tonight (1 AM I believe) and the maintenance will be completed tomorrow.
On February 20 2013 03:19 Kisezik wrote: i have a problem with the new language and language text feature, after switching text and language from english to korean, everything changed which is great, but now i cant seem to change it back to english or any other language and its just all stuck as korean.
I have tried using the variables.txt to change localassets to manually change koKR to enUS but that didnt work either, so i don't know i need some help :S
I toyed around with Chinese sounds, and now my game is stuck in Chinese :/
On February 20 2013 03:19 Kisezik wrote: i have a problem with the new language and language text feature, after switching text and language from english to korean, everything changed which is great, but now i cant seem to change it back to english or any other language and its just all stuck as korean.
I have tried using the variables.txt to change localassets to manually change koKR to enUS but that didnt work either, so i don't know i need some help :S
From the Known issues thread (http://us.battle.net/sc2/en/forum/topic/2301630502) :
Changing your language selection in the launcher before data is 100% downloaded will prevent language selection from working in game. We have identified the cause of this issue and should have a fix applied in a future update.
On February 20 2013 03:19 Kisezik wrote: i have a problem with the new language and language text feature, after switching text and language from english to korean, everything changed which is great, but now i cant seem to change it back to english or any other language and its just all stuck as korean.
I have tried using the variables.txt to change localassets to manually change koKR to enUS but that didnt work either, so i don't know i need some help :S
From the Known issues thread (http://us.battle.net/sc2/en/forum/topic/2301630502) :
Changing your language selection in the launcher before data is 100% downloaded will prevent language selection from working in game. We have identified the cause of this issue and should have a fix applied in a future update.
I think I found a workaround. I was using an English client, but prior to the patch it was in Portuguese(BR). When I opened my languages tab, it showed me "Portuguese(BR)" for both options, yet the client was in English.
What I did was change the languages to English(US), close the game with the prompt window, open it again and change it back to Portuguese(BR) and close it with the prompt window. Portuguese localizations were downloaded and the game in at the right language now.
Goddamn I knew I should have gotten all the co-op achievements before the patch. I only needed to get the race achievements against medium AI but now we can't pick difficulties and if I keep winning I'll just go up against harder and more tedious AIs...
On February 20 2013 03:19 Kisezik wrote: i have a problem with the new language and language text feature, after switching text and language from english to korean, everything changed which is great, but now i cant seem to change it back to english or any other language and its just all stuck as korean.
I have tried using the variables.txt to change localassets to manually change koKR to enUS but that didnt work either, so i don't know i need some help :S
From the Known issues thread (http://us.battle.net/sc2/en/forum/topic/2301630502) :
Changing your language selection in the launcher before data is 100% downloaded will prevent language selection from working in game. We have identified the cause of this issue and should have a fix applied in a future update.
I think I found a workaround. I was using an English client, but prior to the patch it was in Portuguese(BR). When I opened my languages tab, it showed me "Portuguese(BR)" for both options, yet the client was in English.
What I did was change the languages to English(US), close the game with the prompt window, open it again and change it back to Portuguese(BR) and close it with the prompt window. Portuguese localizations were downloaded and the game in at the right language now.
Unfortunately, this fix didn't work for me. I assume that I'll have to wait until Blizzard themselves fixes this bug since the relocalizer doesn't seem to work for this patch.
crap i got so much lagg playing on NA, even tho im from EU i had almost no lagg playing NA yesterday T.T Cant get the global play thing to work either QQ
I was already going to do a writeup on this, but lol i've already found at least 5 ui errors as well as a number of problems/inconsistencies that were either there before, or are entirely new....derp.
edit: to answer the above, no it should not have hots at all. the hots background dl was 14gb, and this one was only 8.51 fyi.
Played a few matches on WoL post patch and getting the same random lag spikes that seemed to have plagued in the beta. Hopefully they get it fixed before the launch.
Hilarious, not only are the grid hotkeys different in WoL and HotS, but now the "new" grid introduced to WoL with the patch is not even the same as the one in HotS! I don't understand why Blizzard decides to shaft grid users so much, I can't relearn new hotkeys every week based on some random programmer changing shit for no reason.
I am getting lag, but I appreciate the work they have put in so far and I am sure they will get this ironed out. Blizzard is an amazing company and I feel as if they provided me with much more than what I paid for with SC2. I am sure they will continue their great and diligent work to provide an excellent experience for their customers.
umm i got demoted from GM>Master and I wasnt even close to maxing my BP I had GM bars around my avatar when i logged in and when i won it demoted me. I also noticed something weird before quing it said i had no games played this season etc.
Weird. I have no latency issues, but I just played a game where the other guy said it was unplayable. I also play the game on Extreme settings, and my internet is just decent.
Think it's possible that the lower graphic settings, or lower-end computers, may be having some input lag? Those with issues, what are your specs?
On February 20 2013 08:01 Zephirdd wrote: Weird. I have no latency issues, but I just played a game where the other guy said it was unplayable. I also play the game on Extreme settings, and my internet is just decent.
Think it's possible that the lower graphic settings, or lower-end computers, may be having some input lag? Those with issues, what are your specs?
I'm getting the lag with:
12GB DDR3 Nvidia 560 Ti 448 Cores Phenom II X4 955 (3.2ghz)
My internet connection is a kind of okay DSL. My DL/UL is like 600kbps/100kbps.
I was running on Extreme before the patch and have tried lower settings but still see lag. (Although possibly less? It's hard to say.)
I did play the campaign, which ran perfectly smoothly. I also played some custom maps, which seemed to be quite good as well.
I don't know if everyone's getting the same lag type, but I presume-so.
My lag is a lagged response to all actions. If I doubletap a hotkey, that unit won't be selected until like 200 milliseconds later or something.
As far as I know, that is not how normal lag works; as long as one doesn't have massive system/CPU lag, if certain commands (like unit selections or camera changing) are issued, the system should execute them instantly without delay.
It's like the entire game is being viewed/played remotely.
edit: ooooh....... I forgot to check and/or mention the possibility that it's the Blizzard downloader/uploader agent that is causing all the lag. Silly me.
Blizzard agent runs for a long time after running SC2.exe, even if you're at 100% downloaded. Aside from uploading to others, It might even be downloading (my network montior was showing massive network input despite being "100%" downloaded)
The agent finished downloading several minutes after I played my 2 test games. a game I just started seems to be lag-free now.
FYI it was maybe about 50 minutes after 100% where my agent.exe stopped downloading and uploading, at a 1 or 2 MB/s download speed (network monitor was reporting at least 2 MB all the time, but splash screen indicated like 1.3 MB the one time I checked)
On February 20 2013 08:16 Karloz wrote: I dont even see the Language options, is stuck in spanish, even changing the varialbles.txt localeidassets=esMX localeiddata=esMX
to localeidassets=enUS localeiddata=enUS
will change it back at launch the game... Here is a ScreenShoot of the menu, i just dont see a language option.
EDIT: well, looks like they are still patching, 20 mins later the option appeared under the last tab.
On February 20 2013 08:01 Zephirdd wrote: Weird. I have no latency issues, but I just played a game where the other guy said it was unplayable. I also play the game on Extreme settings, and my internet is just decent.
Think it's possible that the lower graphic settings, or lower-end computers, may be having some input lag? Those with issues, what are your specs?
I did this to someone earlier as well. It turns out I was downloading the latest patch after they "optimized" the starcraft files. I no longer had issues once I waited for the sc2 screen to say "Game is up to date."
On February 20 2013 10:05 slam wrote: Closed starcraft and left just the starter open until download was finished and then no longer had lag.
I think Blizzard wasnt intending this to happend, but maybe they did a mistake and SC2 is working like WoW where the background download is still running even if you start to play.
I know they say this was not gona be the case in SC2 but maybe they just messed up.
This is weird. Are you not supposed to be able to click on enemy units, mineral patch, etc.? I cant click on mineral patches, I dont know how many workers are mining it etc.
On February 20 2013 10:18 dynwar7 wrote: This is weird. Are you not supposed to be able to click on enemy units, mineral patch, etc.? I cant click on mineral patches, I dont know how many workers are mining it etc.
It's an option in gameplay that's disabled by default now that should really be enabled:
On February 20 2013 10:18 dynwar7 wrote: This is weird. Are you not supposed to be able to click on enemy units, mineral patch, etc.? I cant click on mineral patches, I dont know how many workers are mining it etc.
It's an option in gameplay that's disabled by default now that should really be enabled:
Menu Options Gameplay Enable enemy unit selecting (check)
Alright. After hours of downloading with my slow net, I am trying to play VS AI. I realized....even with vs ai, I need internet conenction. WHAT THE HELL. This is very annoying and frustrating. Not everyone has high speed internet.
Can I please play VS AI in single player mode a.k.a no internet!?
EDIT: Also where is the guest mode? Normally I can play as guest 1 2 or 3
On February 20 2013 11:06 dynwar7 wrote: Alright. After hours of downloading with my slow net, I am trying to play VS AI. I realized....even with vs ai, I need internet conenction. WHAT THE HELL. This is very annoying and frustrating. Not everyone has high speed internet.
Can I please play VS AI in single player mode a.k.a no internet!?
EDIT: Also where is the guest mode? Normally I can play as guest 1 2 or 3
I managed to get into Guest Mode when I couldn't log in because the NA Servers were down. They basically hid the button so that it only comes up with the prompt when you can't connect to B.net.
On February 20 2013 08:01 Zephirdd wrote: Weird. I have no latency issues, but I just played a game where the other guy said it was unplayable. I also play the game on Extreme settings, and my internet is just decent.
Think it's possible that the lower graphic settings, or lower-end computers, may be having some input lag? Those with issues, what are your specs?
I'm getting the lag with:
12GB DDR3 Nvidia 560 Ti 448 Cores Phenom II X4 955 (3.2ghz)
My internet connection is a kind of okay DSL. My DL/UL is like 600kbps/100kbps.
448 cores matter. Not the speed, overclocked, or anything. Phenom ii is garbage. You ran on extreme? on what resolution? you ommitted that, as well.
Why does 12gb ddr3 matter? its like having a 12 lane highway when theres 6 cars on the road
On February 20 2013 08:01 Zephirdd wrote: Weird. I have no latency issues, but I just played a game where the other guy said it was unplayable. I also play the game on Extreme settings, and my internet is just decent.
Think it's possible that the lower graphic settings, or lower-end computers, may be having some input lag? Those with issues, what are your specs?
I'm getting the lag with:
12GB DDR3 Nvidia 560 Ti 448 Cores Phenom II X4 955 (3.2ghz)
My internet connection is a kind of okay DSL. My DL/UL is like 600kbps/100kbps.
448 cores matter. Not the speed, overclocked, or anything. Phenom ii is garbage. You ran on extreme? on what resolution? you ommitted that, as well.
Why does 12gb ddr3 matter? its like having a 12 lane highway when theres 6 cars on the road
What the fuck are you talking about? His system is cleary more than enough for SC2. Its always the same on Patchday. Major Patches Reset your Settings. Just don't play on "Extreme" and you're fine! Sure if you have Dynamic Shadows, FSAA and all that Shit on every fucking Unit - you get low FPS.
Hes saying "HEY MY SPECS ARE GREAT" when hes putting out useless info. What mobo? Whats the timings on ram? How many sticks? Is anything overclocked? hows the heat?
Someone asked him for specs and he went above and beyond posting useless specs and saying he played on extreme before the patch. No, he didnt. Not with a x4 with above 60 fps on 1920x1080.
And phenom ii x4 is garbage.
When you want to QQ about lag, firstly, understand lag. Secondly, when someone asks for specs, post your specs. Not 3 half-assed things. Theyre trying to help.
On February 20 2013 11:32 dynwar7 wrote: The update itself I must admit is great but....the internet issue....
Anybody else can play vs AI WITHOUT internet? It is called VS AI for a reason....Why do they make it that I still need internet to vs AI.... -_-
If you completely disconnect from the internet so that SC2 can't connect to B.net whatsoever, you can access the Offline Mode to play against AI. It's a stupid change tbh.
On February 20 2013 11:38 TRaFFiC wrote: I love this new patch, but I have to wonder. Why wait so long? Breaths of fresh air like this are good for the game.
Probably because they simply didn't have this new stuff ready until now. Keep in mind that the HotS beta started on a light version of the old WoL interface, with the new features only slowly being added in throughout the course of the beta. Also keep in mind that the 1.5 Arcade update basically consisted of everything they had ready up until that point.
On February 20 2013 08:01 Zephirdd wrote: Weird. I have no latency issues, but I just played a game where the other guy said it was unplayable. I also play the game on Extreme settings, and my internet is just decent.
Think it's possible that the lower graphic settings, or lower-end computers, may be having some input lag? Those with issues, what are your specs?
I'm getting the lag with:
12GB DDR3 Nvidia 560 Ti 448 Cores Phenom II X4 955 (3.2ghz)
My internet connection is a kind of okay DSL. My DL/UL is like 600kbps/100kbps.
448 cores matter. Not the speed, overclocked, or anything. Phenom ii is garbage. You ran on extreme? on what resolution? you ommitted that, as well.
Why does 12gb ddr3 matter? its like having a 12 lane highway when theres 6 cars on the road
My Phenom 2 is about four years old. However, if you'll pardon me, I can run SC2 on Extreme at 60Hz at 1920x1080.
I merely mentioned my RAM for the purposes of testing the bug. I didn't really post my computer parts to have them dissected.
On February 20 2013 11:32 dynwar7 wrote: The update itself I must admit is great but....the internet issue....
Anybody else can play vs AI WITHOUT internet? It is called VS AI for a reason....Why do they make it that I still need internet to vs AI.... -_-
If you completely disconnect from the internet so that SC2 can't connect to B.net whatsoever, you can access the Offline Mode to play against AI. It's a stupid change tbh.
On February 20 2013 11:38 TRaFFiC wrote: I love this new patch, but I have to wonder. Why wait so long? Breaths of fresh air like this are good for the game.
Probably because they simply didn't have this new stuff ready until now. Keep in mind that the HotS beta started on a light version of the old WoL interface, with the new features only slowly being added in throughout the course of the beta. Also keep in mind that the 1.5 Arcade update basically consisted of everything they had ready up until that point.
LOL
What a retarded change
Thanks for your answer though. Wow, so from now on vs AI requires internet. Great, great, because we all have high speed connection, thanks Blizz
EDIT: Sadly I cannot play vs AI in offline since the option "matchmaking" is disabled in offline mode. I am speechless. I feel sorry for those with bad internet like myself.
On February 20 2013 08:01 Zephirdd wrote: Weird. I have no latency issues, but I just played a game where the other guy said it was unplayable. I also play the game on Extreme settings, and my internet is just decent.
Think it's possible that the lower graphic settings, or lower-end computers, may be having some input lag? Those with issues, what are your specs?
I'm getting the lag with:
12GB DDR3 Nvidia 560 Ti 448 Cores Phenom II X4 955 (3.2ghz)
My internet connection is a kind of okay DSL. My DL/UL is like 600kbps/100kbps.
448 cores matter. Not the speed, overclocked, or anything. Phenom ii is garbage. You ran on extreme? on what resolution? you ommitted that, as well.
Why does 12gb ddr3 matter? its like having a 12 lane highway when theres 6 cars on the road
My Phenom 2 is about four years old. However, if you'll pardon me, I can run SC2 on Extreme at 60Hz at 1920x1080.
I merely mentioned my RAM for the purposes of testing the bug. I didn't really post my computer parts to have them dissected.
No know, the complete Physics Engine is new in 2.0.4?
On February 20 2013 08:01 Zephirdd wrote: Weird. I have no latency issues, but I just played a game where the other guy said it was unplayable. I also play the game on Extreme settings, and my internet is just decent.
Think it's possible that the lower graphic settings, or lower-end computers, may be having some input lag? Those with issues, what are your specs?
I'm getting the lag with:
12GB DDR3 Nvidia 560 Ti 448 Cores Phenom II X4 955 (3.2ghz)
My internet connection is a kind of okay DSL. My DL/UL is like 600kbps/100kbps.
448 cores matter. Not the speed, overclocked, or anything. Phenom ii is garbage. You ran on extreme? on what resolution? you ommitted that, as well.
Why does 12gb ddr3 matter? its like having a 12 lane highway when theres 6 cars on the road
My Phenom 2 is about four years old. However, if you'll pardon me, I can run SC2 on Extreme at 60Hz at 1920x1080.
I merely mentioned my RAM for the purposes of testing the bug. I didn't really post my computer parts to have them dissected.
No know, the complete Physics Engine is new in 2.0.4?
No physics change in this patch lol. Nothing graphically changed, it's all UI / bug fixes.
Not only I cannot play vs AI in offline (I need internet even vs Ai.......retarded.....) I also found out that you cannot CHOOSE what AI you want to vs. Before 2.0.4 you can choose vs very easy, easy, medium, insane etc. Now, you cannot do it. Can someone confirm this?
If this was not so, this update would've been great
On February 20 2013 11:54 dynwar7 wrote: Not only I cannot play vs AI in offline (I need internet even vs Ai.......retarded.....) I also found out that you cannot CHOOSE what AI you want to vs. Before 2.0.4 you can choose vs very easy, easy, medium, insane etc. Now, you cannot do it. Can someone confirm this?
If this was not so, this update would've been great
Offline mode is missing but against AI these are in my options
Very Easy Easy Normal Hard Harder Very Hard Expert Cheat (resources) Cheat (vision) Cheat (insane)
Build Any Build Full Rush Timing Attack Aggressive Push Economic Focus Straight to air
On February 20 2013 11:54 dynwar7 wrote: Not only I cannot play vs AI in offline (I need internet even vs Ai.......retarded.....) I also found out that you cannot CHOOSE what AI you want to vs. Before 2.0.4 you can choose vs very easy, easy, medium, insane etc. Now, you cannot do it. Can someone confirm this?
If this was not so, this update would've been great
I can force offline mode by completely disconnecting from the internet.
While offline, I can go into custom games, choose a map, then choose an AI with the full range of difficulties available. I'm not sure how your issue is popping up.
On February 20 2013 11:25 Malpractice.248 wrote: Hes saying "HEY MY SPECS ARE GREAT" when hes putting out useless info. What mobo? Whats the timings on ram? How many sticks? Is anything overclocked? hows the heat?
Someone asked him for specs and he went above and beyond posting useless specs and saying he played on extreme before the patch. No, he didnt. Not with a x4 with above 60 fps on 1920x1080.
And phenom ii x4 is garbage.
When you want to QQ about lag, firstly, understand lag. Secondly, when someone asks for specs, post your specs. Not 3 half-assed things. Theyre trying to help.
Are you serious? Don't be an idiot man. Sticks essentially doesn't matter, timings don't affect lag at all, overclocking is irrelevent since it either improves performance or crashes, heat is maybe a viable answer, but not when it happens RIGHT after a patch (same with anything hardware related).
_________________________________
to reiterate for those who didn't see my previous message:
If you're experiencing lag since the update, it's because agent.exe is still downloading, using up virtually all bandwidth. Either wait for it to finish (best option), or just kill the process and run the launcher later.
_________________________________
For those who want to play offline, go search for a Starcraft launcher (like this. It allows you to play vs AI offline.
Yeah like he says, If you're lagging, you havn't completed the 6gb patch and you are in a P2P download using all your upload speed which will cripple a lot of people's internet connection.
On February 20 2013 12:30 jj33 wrote: hey guys does unranked games affect your mmr on your ranked?
I been playing some unranked games with my off races and it keeps giving me way harder games for my off races.
thanks
Unranked mmr is not supposed to affect your ranked mmr. They're supposed to be completely separate, so it's possible that your unranked mmr can be higher than your ranked mmr if you are doing better when unranked. However, your ranked mmr initially determines your unranked mmr, but they start deviating afterwards.
On February 20 2013 12:30 jj33 wrote: hey guys does unranked games affect your mmr on your ranked?
I been playing some unranked games with my off races and it keeps giving me way harder games for my off races.
thanks
Unranked mmr is not supposed to affect your ranked mmr. They're supposed to be completely separate, so it's possible that your unranked mmr can be higher than your ranked mmr if you are doing better when unranked. However, your ranked mmr initially determines your unranked mmr, but they start deviating afterwards.
Thanks. I was asking because my unranked mmr seemed to be on par with my ranked. which isn't good because it's too hard for my off races.
I'm not sure about everyone else, but I'm having 0 lag. I updated to 2.0.4 a few days ago via the pre-patch thing. Maybe it's taking all your bandwidth away downloading the new stuff while you try to play?
Anyway, tried some unranked out. Played 5 matches, all players who came back for the update. A lot of people seem to be enjoying it, myself too.
On February 20 2013 11:54 dynwar7 wrote: Not only I cannot play vs AI in offline (I need internet even vs Ai.......retarded.....) I also found out that you cannot CHOOSE what AI you want to vs. Before 2.0.4 you can choose vs very easy, easy, medium, insane etc. Now, you cannot do it. Can someone confirm this?
If this was not so, this update would've been great
Offline mode is missing but against AI these are in my options
Very Easy Easy Normal Hard Harder Very Hard Expert Cheat (resources) Cheat (vision) Cheat (insane)
Build Any Build Full Rush Timing Attack Aggressive Push Economic Focus Straight to air
Is this by going to custom mode instead of matchmaking and VS AI?
On February 20 2013 11:54 dynwar7 wrote: Not only I cannot play vs AI in offline (I need internet even vs Ai.......retarded.....) I also found out that you cannot CHOOSE what AI you want to vs. Before 2.0.4 you can choose vs very easy, easy, medium, insane etc. Now, you cannot do it. Can someone confirm this?
If this was not so, this update would've been great
Offline mode is missing but against AI these are in my options
Very Easy Easy Normal Hard Harder Very Hard Expert Cheat (resources) Cheat (vision) Cheat (insane)
Build Any Build Full Rush Timing Attack Aggressive Push Economic Focus Straight to air
Is this by going to custom mode instead of matchmaking and VS AI?
In a custom game you can select which one you want, but VS AI you keep playing and the AI changes depending on how good you are.
HOTS UI looks really nice. Some stuff wasnt carried over like tumour animations and xp gains showing I think but thats ok HOTS in a few weeks EDIT: I stand corrected I now see xp :D
On February 20 2013 11:25 Malpractice.248 wrote: Hes saying "HEY MY SPECS ARE GREAT" when hes putting out useless info. What mobo? Whats the timings on ram? How many sticks? Is anything overclocked? hows the heat?
Someone asked him for specs and he went above and beyond posting useless specs and saying he played on extreme before the patch. No, he didnt. Not with a x4 with above 60 fps on 1920x1080.
And phenom ii x4 is garbage.
When you want to QQ about lag, firstly, understand lag. Secondly, when someone asks for specs, post your specs. Not 3 half-assed things. Theyre trying to help.
Where do you get off, buddy? I wasn't saying my specs are great. But they're more than enough to run this game on extreme. I don't know how to prove this to you; but suffice it to say, once we found out where the lag was coming from (the background downloader) the lag is gone and I am running the game smoothly on extreme again.
On February 20 2013 11:25 Malpractice.248 wrote: Hes saying "HEY MY SPECS ARE GREAT" when hes putting out useless info. What mobo? Whats the timings on ram? How many sticks? Is anything overclocked? hows the heat?
Someone asked him for specs and he went above and beyond posting useless specs and saying he played on extreme before the patch. No, he didnt. Not with a x4 with above 60 fps on 1920x1080.
And phenom ii x4 is garbage.
When you want to QQ about lag, firstly, understand lag. Secondly, when someone asks for specs, post your specs. Not 3 half-assed things. Theyre trying to help.
Are you serious? Don't be an idiot man. Sticks essentially doesn't matter, timings don't affect lag at all, overclocking is irrelevent since it either improves performance or crashes, heat is maybe a viable answer, but not when it happens RIGHT after a patch (same with anything hardware related).
_________________________________
to reiterate for those who didn't see my previous message:
If you're experiencing lag since the update, it's because agent.exe is still downloading, using up virtually all bandwidth. Either wait for it to finish (best option), or just kill the process and run the launcher later.
_________________________________
For those who want to play offline, go search for a Starcraft launcher (like this. It allows you to play vs AI offline.
Yeah, this guy was thinking, like, oh man, we'll get to the bottom of why his game has started to lag post-patch if we get his ram timings. 0.0
Did apm change with this patch? cuz I been hitting +50 more each game. Maybe I changed races overnight. ;D
yes, they changed it in hots beta and I think they moved it to wol as well. I haven't played much WoL since the hots beta though. the beta also gave some points for apm.
I was also kinda surprised to see the experience point will only be available for hots players. I guess then you won't be able to earn the dance?
My APM has basically doubled according to the new patch. Either it's buggy or Blizzard has started to include screen scrolling as a movement, which makes sense to me. Any other ideas?
Are chat channels within groups still limited to 100 people? In other words, are there multiple chat channels within groups to accommodate large numbers? For instance, within the Day9 and Teamliquid channels I notice it says > 200 people in chat but when I join the channels there are only 80 and 8 people in the channel respectively. If this is the case, why is it limited to only 100 people. I thought the whole purpose of groups was to accommodate larger parties? Thanks.
On February 20 2013 14:56 dynwar7 wrote: Ok I am still quite confused, let me ask again.
So basically vs AI now requires internet, HOWEVER if you go custom game, it does not need internet to VS AI?
I was able to make an offline game vs AI in HotS a few years ago, so you should be able to
Hi nomyx
Yeah...I cannot....I went offline, logged on just fine. Then I tried going to matchmaking, but it says matchmaking is disabled in offline mode....do you mean custom? If I go custom, it is empty. Blank.
Why did they move repair on scv's to the bottom right on the command card? Bug or intentional? Ive already misclicked and lost units that weren't being autorepaired
On February 20 2013 16:16 Jaramir wrote: Why did they move repair on scv's to the bottom right on the command card? Bug or intentional? Ive already misclicked and lost units that weren't being autorepaired
I played a custom game against A.I and I noticed I can't left click mineral patches anymore. Does anyone has this problem, maybe it's due to all the new gamplay options but I can't figure out which one it is.
On February 20 2013 18:03 Girondelle wrote: I played a custom game against A.I and I noticed I can't left click mineral patches anymore. Does anyone has this problem, maybe it's due to all the new gamplay options but I can't figure out which one it is.
You have to enable enemy unit selection in gameplay options.
On February 20 2013 18:03 Girondelle wrote: I played a custom game against A.I and I noticed I can't left click mineral patches anymore. Does anyone has this problem, maybe it's due to all the new gamplay options but I can't figure out which one it is.
You have to enable enemy unit selection in gameplay options.
This patch gave me so much trouble. Had to re install and the re install wasnt working off my disc so I had to download it online t.t. Happy I got it working now though. UI is great. I was a bit sad to see there's no levels
On February 20 2013 14:12 TAMinator wrote: HOTS UI looks really nice. Some stuff wasnt carried over like tumour animations and xp gains showing I think but thats ok HOTS in a few weeks EDIT: I stand corrected I now see xp :D
Ok I just logged into the EU client and trying to use the new vs ai mode, but I keep getting the error Clientside_crash_read connection_failed anyone got any tips? :S
The new battle.net design looks great! Lots of cool new stuff and I even had fun in general chat last night. Lots of lag in game but I'm sure that will get fixed. This is a step in the right direction for sure and I feel like my take on WOL would be much better minded if it was done earlier but I guess it takes time for blizzard to learn.
On February 20 2013 21:21 MiCa wrote: So do you need the latest WoL patch to install hots???
??? HotS and WoL are one and the same client. If u have installed WoL, it downloads HotS automatically already if u leave the game launcher open. Even only WoL users will have HotS content on their disk but cannot use it obviously
my apm doubled with the new patch somehow^^ and the patch messed up hotkeys for a lot of people. for me a bit too. It was kind of weird to find out which were just not assigned anymore
Anyone more than me suddenly having HUGE problems with spikes since downloading this patch? The game is close to unplayable for me now on all graphical settings as soon as I hit the Quick-match button. Having like 10 straight losses in Master now, need 10 APMs to perfom 1.
On February 20 2013 22:05 Glorfindel! wrote: Anyone more than me suddenly having HUGE problems with spikes since downloading this patch? The game is close to unplayable for me now on all graphical settings as soon as I hit the Quick-match button. Having like 10 straight losses in Master now, need 10 APMs to perfom 1.
On February 20 2013 21:58 SpikeStarcraft wrote: my apm doubled with the new patch somehow^^ and the patch messed up hotkeys for a lot of people. for me a bit too. It was kind of weird to find out which were just not assigned anymore
yeah it's annoying. part of this is because they added new hotkeys with defaults that overrode yours: like Select Army Units which they set to F2 (which was previously probably the Recall Camera Location 1 or 2 ) but there are some other hotkey oddities..for example they have very old abilities that have long been out of the game, like Khaydarin Amulet for the high templar is an ability with a hotkey ..ultra speed upgrade, burrowed move upgrade for infestors. these upgrades haven't returned in any fashion I don't think (i dont think theyre back for campaign), i think they just accidentally put them back in
On February 20 2013 22:34 Psychobabas wrote: OMG you can't have low shaders and high models anymore!
This is so stupid!!!!!
I agree, but it has to do with the tweaking they've done to the engine. I used to run WoL with shaders on low and models and effects on high. :/ well, we have to adjust to the new look.
On February 20 2013 22:40 heusspower wrote: i have the following problem: in a game, I cant select the units of my opponent (to see which upgrades they have).
On February 20 2013 22:40 heusspower wrote: i have the following problem: in a game, I cant select the units of my opponent (to see which upgrades they have).
On February 20 2013 22:40 heusspower wrote: i have the following problem: in a game, I cant select the units of my opponent (to see which upgrades they have).
does anyone have the same problem?
i had this in hots too you have to go in your options--> gameplay --> last checkbox on the bottom right--> select enemy units
In my hotkeys profile i see "ultralisk speed upg" (dont remember what it was actually called, but the info explained that it was a speed upg) for ultralisk cavern. Anyone else noticed this?
I disslike how rally points from hatchery now make a sound (if you place it within your vision, if the rally point is set outside your current vision there will be no sound).
On February 20 2013 22:59 Ovi wrote: In my hotkeys profile i see "ultralisk speed upg" (dont remember what it was actually called, but the info explained that it was a speed upg) for ultralisk cavern. Anyone else noticed this?
I disslike how rally points from hatchery now make a sound (if you place it within your vision, if the rally point is set outside your current vision there will be no sound).
I only see the extra armor thing, defaults to C. Care to show a screenshot?
On February 20 2013 22:59 Ovi wrote: In my hotkeys profile i see "ultralisk speed upg" (dont remember what it was actually called, but the info explained that it was a speed upg) for ultralisk cavern. Anyone else noticed this?
I disslike how rally points from hatchery now make a sound (if you place it within your vision, if the rally point is set outside your current vision there will be no sound).
I only see the extra armor thing, defaults to C. Care to show a screenshot?
I see now that someone else mentioned it before in this thread, see the comment by Zelniq; "...but there are some other hotkey oddities..for example they have very old abilities that have long been out of the game, like Khaydarin Amulet for the high templar is an ability with a hotkey ..ultra speed upgrade, burrowed move upgrade for infestors. these upgrades haven't returned in any fashion I don't think (i dont think theyre back for campaign), i think they just accidentally put them back in".
On February 20 2013 22:59 Ovi wrote: In my hotkeys profile i see "ultralisk speed upg" (dont remember what it was actually called, but the info explained that it was a speed upg) for ultralisk cavern. Anyone else noticed this?
I disslike how rally points from hatchery now make a sound (if you place it within your vision, if the rally point is set outside your current vision there will be no sound).
I only see the extra armor thing, defaults to C. Care to show a screenshot?
I see now that someone else mentioned it before in this thread, see the comment by Zelniq; "...but there are some other hotkey oddities..for example they have very old abilities that have long been out of the game, like Khaydarin Amulet for the high templar is an ability with a hotkey ..ultra speed upgrade, burrowed move upgrade for infestors. these upgrades haven't returned in any fashion I don't think (i dont think theyre back for campaign), i think they just accidentally put them back in".
Oh wtf. I restarted SC2 and now I also see it o_O Perhaps I was accidently looking in the HotS beta. But yeah, I see "Evolve Anabolic Synthesis - Increases the movement speed of Ultralisks (A)".
On February 20 2013 22:57 syriuszonito wrote: Did anyone else experienced a sound bug? For me it was zergling's grrrr sounds that was repeating all the time even though they stood still :D
On February 20 2013 22:40 heusspower wrote: i have the following problem: in a game, I cant select the units of my opponent (to see which upgrades they have).
does anyone have the same problem?
Options > Gameplay > Enable Enemy Unit Selection.
Oh that's crazy! I played a single game last night and tried to click on a zerg building to see what was building and it wouldn't allow me to select it. Such a weird default change!!!!
On February 20 2013 21:58 SpikeStarcraft wrote: my apm doubled with the new patch somehow^^ and the patch messed up hotkeys for a lot of people. for me a bit too. It was kind of weird to find out which were just not assigned anymore
yeah it's annoying. part of this is because they added new hotkeys with defaults that overrode yours: like Select Army Units which they set to F2 (which was previously probably the Recall Camera Location 1 or 2 ) but there are some other hotkey oddities..for example they have very old abilities that have long been out of the game, like Khaydarin Amulet for the high templar is an ability with a hotkey ..ultra speed upgrade, burrowed move upgrade for infestors. these upgrades haven't returned in any fashion I don't think (i dont think theyre back for campaign), i think they just accidentally put them back in
On February 21 2013 00:26 dynwar7 wrote: I still need help with playing as guest. How to do this? I cannot even see "play as guest"
Blizzard is slowly but surely killing offline play I see.
It might show up if you just disable your network connection ^_^ It did show up for me this morning when Battle.net was down so I guess it also will if you just have no internet at all.
~ Yeah it does, a popup appears and you can choose 'Play offline'. The lags / stutters are still there though, so Blizzard's story about background downloads make no sense (I disabled my ethernet connection......)
Is anyone slightly annoyed at the "Credits" being put in the menu? Is there any other game in existence that puts the credits in the menus? The credits always goes on a button on the main screen...
On February 21 2013 00:27 Firkraag8 wrote: Ya which is the official TL groups on each server? There are a bunch of different ones made by random jerks.
I'm pretty sure, that the featured TL-Channel on US is "official", same with the Day9 one. EU didn't get a featured TL Group, only GD Studio and various EU communities
1) i know heart of the swarm is coming out and mostly everyone is playing beta but was it really necessary to have queen of blades set as the opening image in replace of raynor in a marine suit? i mean its still wings of liberty, so i feel they should not have changed that but thats just me haha 2) had to freakin change my graphics setting and hotkeys again which is so dumb why do we need to have army control on F2? even if you are bronze, youll have to learn control groups 1,2,3,etc for your army anyways. that application is kinda stupid 3) in game lag sucks so bad! all im going to say about that haha
I'm having an issue that when I download the new patch it says that a file is corrupt and that I might need to redownload, after which the patch dl shuts down entirely. Anyone have the same issue, and how did you solve it?
On February 21 2013 01:41 The_Unseen wrote: Awesome patch, incredible stuff.
The patch really is amazing - if only it didn't cause my entire game to lag
Wow, I can't play a single game because of the lag. First time trying to play since the patch and everything is so horrible. I tried to hit f10 and it took about 35 seconds for it to even pop up.
glad to see i'm not the only one that got lags out the ass. i literally have like 1.5 seconds delay on every action, and ocassionaly the screen will just freeze for a few seconds (spikes). has there been any update from Blizzard on this issue?
On February 21 2013 02:12 Schelim wrote: glad to see i'm not the only one that got lags out the ass. i literally have like 1.5 seconds delay on every action, and ocassionaly the screen will just freeze for a few seconds (spikes). has there been any update from Blizzard on this issue?
You're probably still background downloading/uploading.
The whole thing is 6gb+, you can check in launcher
On February 21 2013 02:12 Schelim wrote: glad to see i'm not the only one that got lags out the ass. i literally have like 1.5 seconds delay on every action, and ocassionaly the screen will just freeze for a few seconds (spikes). has there been any update from Blizzard on this issue?
You're probably still background downloading/uploading.
The whole thing is 6gb+, you can check in launcher
where do i see this? in the launcher all it says "data of an upcoming patch is being downloaded' or something like that (i have german version), but no info on how far along it is or whatever. i did the actual patch download and stuff earlier today until it reached 100%.
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Is anyone else having trouble watching replays from older patches?
The replays run normally, but it'll randomly say that i have left the game and stop running when the game had actually gone on. Replays from this patch work fine though.
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
Wrong, he had 2 licenses and now he only has 1, since they've been merged. he went from 2 different accounts to 1.
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
They took the ability to have more than one account. Some of us didnt give a shit about multi server as much as multi accounts.
Just cuz peoe can play globally doesnt mean you are getting the same thing that you paid for.
On February 21 2013 04:02 SC2Jan wrote: Do I understand this correctly that clicking on an enemy building in building process does not give me info about it anymore?
There is a setting to Enable Enemy Unit Selection now. Gotta enable it, it is disabled by default.
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
Wrong, he had 2 licenses and now he only has 1, since they've been merged. he went from 2 different accounts to 1.
No you're wrong, he had the ability to play on EU and US with 1 character(account) on each. That is exactly what he has today after the merge too.
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
They took the ability to have more than one account. Some of us didnt give a shit about multi server as much as multi accounts.
Just cuz peoe can play globally doesnt mean you are getting the same thing that you paid for.
You were unable to have 2 licenses of the same region on 1 account, thus he didn't have 2 characters on a server, he had 1 on each server he had a license for and that has not changed.
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
Wrong, he had 2 licenses and now he only has 1, since they've been merged. he went from 2 different accounts to 1.
No you're wrong, he had the ability to play on EU and US with 1 character(account) on each. That is exactly what he has today after the merge too.
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
They took the ability to have more than one account. Some of us didnt give a shit about multi server as much as multi accounts.
Just cuz peoe can play globally doesnt mean you are getting the same thing that you paid for.
You were unable to have 2 licenses of the same region on 1 account, thus he didn't have 2 characters on a server, he had 1 on each server he had a license for and that has not changed.
You're both wrong.
He had 2 licenses. Now he has 1. It doesn't matter at all what a license is capable of, or that a single license can now do more than it used to. He lost a license. Fact. End of. No further discussion. Something was taken away.
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
Wrong, he had 2 licenses and now he only has 1, since they've been merged. he went from 2 different accounts to 1.
No you're wrong, he had the ability to play on EU and US with 1 character(account) on each. That is exactly what he has today after the merge too.
On February 21 2013 03:55 vaderseven wrote:
On February 21 2013 03:33 Firkraag8 wrote:
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
They took the ability to have more than one account. Some of us didnt give a shit about multi server as much as multi accounts.
Just cuz peoe can play globally doesnt mean you are getting the same thing that you paid for.
You were unable to have 2 licenses of the same region on 1 account, thus he didn't have 2 characters on a server, he had 1 on each server he had a license for and that has not changed.
You're both wrong.
He had 2 licenses. Now he has 1. It doesn't matter at all what a license is capable of, or that a single license can now do more than it used to. He lost a license. Fact. End of. No further discussion. Something was taken away.
I see your point, even though it's entirely irrelevant as he can do just as much and more today as he could yesterday. Fact.
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
Wrong, he had 2 licenses and now he only has 1, since they've been merged. he went from 2 different accounts to 1.
No you're wrong, he had the ability to play on EU and US with 1 character(account) on each. That is exactly what he has today after the merge too.
On February 21 2013 03:55 vaderseven wrote:
On February 21 2013 03:33 Firkraag8 wrote:
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
They took the ability to have more than one account. Some of us didnt give a shit about multi server as much as multi accounts.
Just cuz peoe can play globally doesnt mean you are getting the same thing that you paid for.
You were unable to have 2 licenses of the same region on 1 account, thus he didn't have 2 characters on a server, he had 1 on each server he had a license for and that has not changed.
You're both wrong.
He had 2 licenses. Now he has 1. It doesn't matter at all what a license is capable of, or that a single license can now do more than it used to. He lost a license. Fact. End of. No further discussion. Something was taken away.
I see your point, even though it's entirely irrelevant as he can do just as much and more today as he could yesterday. Fact.
Doesn't matter, he's had a license for a game taken away.
People have been sending support tickets to Blizzard to get keys split so they can be used on different accounts though, so that's the first course of action.
Oh, and I think he can't do more. I haven't tried it, but I don't think you can log into the same account twice anymore. Before Global Play I could log into my NA client and my EU client at the same time on two different computers.
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
Wrong, he had 2 licenses and now he only has 1, since they've been merged. he went from 2 different accounts to 1.
No you're wrong, he had the ability to play on EU and US with 1 character(account) on each. That is exactly what he has today after the merge too.
On February 21 2013 03:55 vaderseven wrote:
On February 21 2013 03:33 Firkraag8 wrote:
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
They took the ability to have more than one account. Some of us didnt give a shit about multi server as much as multi accounts.
Just cuz peoe can play globally doesnt mean you are getting the same thing that you paid for.
You were unable to have 2 licenses of the same region on 1 account, thus he didn't have 2 characters on a server, he had 1 on each server he had a license for and that has not changed.
You're both wrong.
He had 2 licenses. Now he has 1. It doesn't matter at all what a license is capable of, or that a single license can now do more than it used to. He lost a license. Fact. End of. No further discussion. Something was taken away.
I see your point, even though it's entirely irrelevant as he can do just as much and more today as he could yesterday. Fact.
You know what's irrelevant? you thinking it was irrevelant. He had 2 COMPLETELY DISTINCT ACCOUNTS, he had different stats, ladders and achiviements on these 2 accounts. it may be irrevelant for YOU, but for him, that's a completely different story. He had 1 of these accounts TAKEN AWAY from him, since even if he didnt have that other account, TODAY he would be able to play on NA and EU.
On February 21 2013 04:27 Necosarius wrote: Does the unranked matchmaking use the same MMR as the ranked one? Or are they separate? Would like to off-race on the unranked >_>
The MMRs are completely separate.
The unranked MMR initially starts around your ranked MMR, but it becomes separate afterwards once you start playing unranked games.
Does anyone know how to watch pre-patch replays without having to log in to Bnet -> get disconnected -> repeat for each replay? Is everyone experiencing this as well?
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
Wrong, he had 2 licenses and now he only has 1, since they've been merged. he went from 2 different accounts to 1.
No you're wrong, he had the ability to play on EU and US with 1 character(account) on each. That is exactly what he has today after the merge too.
On February 21 2013 03:55 vaderseven wrote:
On February 21 2013 03:33 Firkraag8 wrote:
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
They took the ability to have more than one account. Some of us didnt give a shit about multi server as much as multi accounts.
Just cuz peoe can play globally doesnt mean you are getting the same thing that you paid for.
You were unable to have 2 licenses of the same region on 1 account, thus he didn't have 2 characters on a server, he had 1 on each server he had a license for and that has not changed.
You're both wrong.
He had 2 licenses. Now he has 1. It doesn't matter at all what a license is capable of, or that a single license can now do more than it used to. He lost a license. Fact. End of. No further discussion. Something was taken away.
I see your point, even though it's entirely irrelevant as he can do just as much and more today as he could yesterday. Fact.
You know what's irrelevant? you thinking it was irrevelant. He had 2 COMPLETELY DISTINCT ACCOUNTS, he had different stats, ladders and achiviements on these 2 accounts. it may be irrevelant for YOU, but for him, that's a completely different story. He had 1 of these accounts TAKEN AWAY from him, since even if he didnt have that other account, TODAY he would be able to play on NA and EU.
That's odd, on WoL's Akilon Flats, they removed the 2 inner towers, but they are still there in the expansion. I wonder if they are going to do the same for HotS. Hopefully.
On February 21 2013 04:50 purakushi wrote: That's odd, on WoL's Akilon Flats, they removed the 2 inner towers, but they are still there in the expansion. I wonder if they are going to do the same for HotS.
They also added Neutral Depots (called "unbuildable rocks/plates") onto all the ladder maps.
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
Wrong, he had 2 licenses and now he only has 1, since they've been merged. he went from 2 different accounts to 1.
No you're wrong, he had the ability to play on EU and US with 1 character(account) on each. That is exactly what he has today after the merge too.
On February 21 2013 03:55 vaderseven wrote:
On February 21 2013 03:33 Firkraag8 wrote:
On February 21 2013 03:04 Purdy8TV wrote: What the .....
My EU and NA account have been merged into one? Ehm seems a bit bullshit? I planned on maining ladder on one race and using the other account to play random and now I just have one :S?
Nothing has changed from how your setup was before. You can still play on both servers. They haven't actually taken anything away from you.
They took the ability to have more than one account. Some of us didnt give a shit about multi server as much as multi accounts.
Just cuz peoe can play globally doesnt mean you are getting the same thing that you paid for.
You were unable to have 2 licenses of the same region on 1 account, thus he didn't have 2 characters on a server, he had 1 on each server he had a license for and that has not changed.
You're both wrong.
He had 2 licenses. Now he has 1. It doesn't matter at all what a license is capable of, or that a single license can now do more than it used to. He lost a license. Fact. End of. No further discussion. Something was taken away.
I see your point, even though it's entirely irrelevant as he can do just as much and more today as he could yesterday. Fact.
You know what's irrelevant? you thinking it was irrevelant. He had 2 COMPLETELY DISTINCT ACCOUNTS, he had different stats, ladders and achiviements on these 2 accounts. it may be irrevelant for YOU, but for him, that's a completely different story. He had 1 of these accounts TAKEN AWAY from him, since even if he didnt have that other account, TODAY he would be able to play on NA and EU.
wait you cant level in wings of liberty? because that would be just awfull. the reason i wanted to play 1v1 is for those levels. that is just awful if you dont level.
omg. if all that is true what they write in the patch notes this is the most awesome patch ever! This time they finally DELIVERED!!
being able to "take command" in a replay must be the single most useful feature for accelerated learning. for example if you want to exclusively practice end game battles for 10 hours in a row without having to go through the first 15 minutes everytime...
blizzard made be a happy user again, just in time.
On February 21 2013 05:57 SCguineapig wrote: wait you cant level in wings of liberty? because that would be just awfull. the reason i wanted to play 1v1 is for those levels. that is just awful if you dont level.
I think it is unknown if levelling will be unlocked on March 15 for everyone, or if it will be unlocked only for users with HOTS attached to their account.
For now though they do not want people to start gaining those HOTS timeframe rewards before launch so levelling is temporarily disabled. But hey, at least you get all the other HOTS UI perks!
On February 21 2013 06:06 imp42 wrote: omg. if all that is true what they write in the patch notes this is the most awesome patch ever! This time they finally DELIVERED!!
being able to "take command" in a replay must be the single most useful feature for accelerated learning. for example if you want to exclusively practice end game battles for 10 hours in a row without having to go through the first 15 minutes everytime...
blizzard made be a happy user again, just in time.
Don't get too excited. You do have to load up the replay each time, and then 8x to the point in the game when you want to take control. Once you've played through it, there's no quick way to say, "Okay, let's restart from the same spot again!"
On February 21 2013 06:21 Djaberdjasti wrote: I can't select enemy protos buildings (havent tried others races yet) But its pretty anying cause i cant see if its gateway or forge
enable "select enemy units" in the options-gameplay tab
i was soooooo looking forward to the exp system. unfortunately only HOTS players get acces to that now. would really make things a lot nicer when losing. i hate losing it seems like a bunch of wasted time. with the exp system, hell at least you get points for portraits. but do i really have to wait another month for it. completely ruins the patch for me.
On February 21 2013 07:26 KarLsBerG2123 wrote: I need some HELP!!
I keep laggin ever since this new patch.. MY mumble and other games have regular ping but when i play sc2 i lag for a good full second and a half.
Any suggestions?
I tried low and high settings both not working
sc2 might still be downloading while you're connected to battle.net, check info > connection information when you open starcraft launcher. you can add "writeAgentRegion=0" to variables.txt if you don't want to continue downloading while logged in to b.net.
On February 21 2013 06:06 imp42 wrote: omg. if all that is true what they write in the patch notes this is the most awesome patch ever! This time they finally DELIVERED!!
being able to "take command" in a replay must be the single most useful feature for accelerated learning. for example if you want to exclusively practice end game battles for 10 hours in a row without having to go through the first 15 minutes everytime...
blizzard made be a happy user again, just in time.
Don't get too excited. You do have to load up the replay each time, and then 8x to the point in the game when you want to take control. Once you've played through it, there's no quick way to say, "Okay, let's restart from the same spot again!"
Ok so what we need next is a "jump to time" function in the replay..
On February 21 2013 06:06 imp42 wrote: omg. if all that is true what they write in the patch notes this is the most awesome patch ever! This time they finally DELIVERED!!
being able to "take command" in a replay must be the single most useful feature for accelerated learning. for example if you want to exclusively practice end game battles for 10 hours in a row without having to go through the first 15 minutes everytime...
blizzard made be a happy user again, just in time.
Don't get too excited. You do have to load up the replay each time, and then 8x to the point in the game when you want to take control. Once you've played through it, there's no quick way to say, "Okay, let's restart from the same spot again!"
Ok so what we need next is a "jump to time" function in the replay..
On February 21 2013 06:06 imp42 wrote: omg. if all that is true what they write in the patch notes this is the most awesome patch ever! This time they finally DELIVERED!!
being able to "take command" in a replay must be the single most useful feature for accelerated learning. for example if you want to exclusively practice end game battles for 10 hours in a row without having to go through the first 15 minutes everytime...
blizzard made be a happy user again, just in time.
Don't get too excited. You do have to load up the replay each time, and then 8x to the point in the game when you want to take control. Once you've played through it, there's no quick way to say, "Okay, let's restart from the same spot again!"
Ok so what we need next is a "jump to time" function in the replay..
Or "restart game" option.
If you watch the newest video from blizzard there is a 'begin from [insert time]' regame feature so it will be there or will be eventually
Was there supposed to be a global play button? I know i can log on to any server but i was under the impression this patch was going to give me the ability to do that from one client. T_T
Additional Race and Map Report statistics pages in the Ladders section of the Player Profile: Race Report: Tracks number of games played and win/loss ratios for every race matchup. Map Report: Tracks number of games played and win/loss ratios on every ladder map.
So it's still not possible to see your XvT, XvZ, and XvP win/loss ratios? It's only possible to see ratio's for your played race as a whole or win/loss for specific maps? Not for the individual matchups? Or am I missing something?
Additional Race and Map Report statistics pages in the Ladders section of the Player Profile: Race Report: Tracks number of games played and win/loss ratios for every race matchup. Map Report: Tracks number of games played and win/loss ratios on every ladder map.
So it's still not possible to see your XvT, XvZ, and XvP win/loss ratios? It's only possible to see ratio's for your played race as a whole or win/loss for specific maps? Not for the individual matchups? Or am I missing something?
Yeah, you can see the winrate/win/losses for every matchup..
Race Report: Tracks number of games played and win/loss ratios for every race matchup.
The page is something like:
Terran:
TvT win rate / w / l TvZ win rate / w / l TvP win rate / w / l
Zerg:
ZvT win rate / w / l ZvZ win rate / w / l ZvP win rate / w / l
Additional Race and Map Report statistics pages in the Ladders section of the Player Profile: Race Report: Tracks number of games played and win/loss ratios for every race matchup. Map Report: Tracks number of games played and win/loss ratios on every ladder map.
So it's still not possible to see your XvT, XvZ, and XvP win/loss ratios? It's only possible to see ratio's for your played race as a whole or win/loss for specific maps? Not for the individual matchups? Or am I missing something?
Yeah, you can see the winrate/win/losses for every matchup..
Race Report: Tracks number of games played and win/loss ratios for every race matchup.
The page is something like:
Terran:
TvT win rate / w / l TvZ win rate / w / l TvP win rate / w / l
Zerg:
ZvT win rate / w / l ZvZ win rate / w / l ZvP win rate / w / l
Additional Race and Map Report statistics pages in the Ladders section of the Player Profile: Race Report: Tracks number of games played and win/loss ratios for every race matchup. Map Report: Tracks number of games played and win/loss ratios on every ladder map.
So it's still not possible to see your XvT, XvZ, and XvP win/loss ratios? It's only possible to see ratio's for your played race as a whole or win/loss for specific maps? Not for the individual matchups? Or am I missing something?
Yeah, you can see the winrate/win/losses for every matchup..
Race Report: Tracks number of games played and win/loss ratios for every race matchup.
The page is something like:
Terran:
TvT win rate / w / l TvZ win rate / w / l TvP win rate / w / l
Zerg:
ZvT win rate / w / l ZvZ win rate / w / l ZvP win rate / w / l
Etc
It is currently broken for random players. No data shown at all.
Additional Race and Map Report statistics pages in the Ladders section of the Player Profile: Race Report: Tracks number of games played and win/loss ratios for every race matchup. Map Report: Tracks number of games played and win/loss ratios on every ladder map.
So it's still not possible to see your XvT, XvZ, and XvP win/loss ratios? It's only possible to see ratio's for your played race as a whole or win/loss for specific maps? Not for the individual matchups? Or am I missing something?
Yeah, you can see the winrate/win/losses for every matchup..
Race Report: Tracks number of games played and win/loss ratios for every race matchup.
The page is something like:
Terran:
TvT win rate / w / l TvZ win rate / w / l TvP win rate / w / l
Zerg:
ZvT win rate / w / l ZvZ win rate / w / l ZvP win rate / w / l
Etc
It is currently broken for random players. No data shown at all.
Yeah, i know, mine for example shows 0 on every data field. I wonder it's because they are currently updating it or..
On February 21 2013 06:06 imp42 wrote: omg. if all that is true what they write in the patch notes this is the most awesome patch ever! This time they finally DELIVERED!!
being able to "take command" in a replay must be the single most useful feature for accelerated learning. for example if you want to exclusively practice end game battles for 10 hours in a row without having to go through the first 15 minutes everytime...
blizzard made be a happy user again, just in time.
Don't get too excited. You do have to load up the replay each time, and then 8x to the point in the game when you want to take control. Once you've played through it, there's no quick way to say, "Okay, let's restart from the same spot again!"
Ok so what we need next is a "jump to time" function in the replay..
Or "restart game" option.
If you watch the newest video from blizzard there is a 'begin from [insert time]' regame feature so it will be there or will be eventually
When you go to replays, right click the replay that coincides with the game that you need to be recovered, then click "recover game"
It is now impossible to choose the AI difficulty when playing cooperative games vs AI ! What is the purpose of this change? Players are now limited to the difficulty that Blizzard thinks is right. Placement matches for Cooperative games ?? Why is Blizzard removing choices from the users instead of adding them?
On February 21 2013 07:26 KarLsBerG2123 wrote: I need some HELP!!
I keep laggin ever since this new patch.. MY mumble and other games have regular ping but when i play sc2 i lag for a good full second and a half.
Any suggestions?
I tried low and high settings both not working
sc2 might still be downloading while you're connected to battle.net, check info > connection information when you open starcraft launcher. you can add "writeAgentRegion=0" to variables.txt if you don't want to continue downloading while logged in to b.net.
Everyone who is laggy should do this. My games were barely playable until I edited the file. It works great now
On February 21 2013 10:15 dynwar7 wrote: I have tried turning off my internet, still cannot see my "play as guest"
Help mee!!! ><
turn your internet off and try logging in to battle.net then click "play offline"
Yes mate I have done that. But ppl say the play as guest appears when they have no internet, and for me it does not appear even though my net is off.
Can you screenshot the menu?
I get this when I turn off my internet:
Yes I get that, but where(on what screen) does the "play as guest" appear? Is it like before in WOL, where it appears on the very first page along with option, region, login page screen?
Yes I do get that but after clicking play offline I still cannot find guest button
On February 21 2013 10:15 dynwar7 wrote: I have tried turning off my internet, still cannot see my "play as guest"
Help mee!!! ><
turn your internet off and try logging in to battle.net then click "play offline"
Yes mate I have done that. But ppl say the play as guest appears when they have no internet, and for me it does not appear even though my net is off.
Can you screenshot the menu?
I get this when I turn off my internet:
Yes I get that, but where(on what screen) does the "play as guest" appear? Is it like before in WOL, where it appears on the very first page along with option, region, login page screen?
Yes I do get that but after clicking play offline I still cannot find guest button
Play Offline is the Guest feature, just renamed.
Since you seem to be having some difficulty accessing offline games against AI, I'll try to explain it to you step-by-step.
1. You have already gotten to this screen and clicked "Play Offline."
2. You should get to a stripped-down version of the main menu. To play offline games against AI, click Custom Games.
3. The list was empty for me after that. However, I waited about less than a minute for it to populate. The time may vary for you. It would be preferable to have played some of the maps online beforehand so that they are downloaded and appear in the list.
4. After some waiting, I got a list of maps that I could play on.
5. I was able to create a game and add an AI with a large range of difficulties and build styles.
6. And voila, I played against AI when offline from Battle.net, just as I could have done when we had the old guest mode.
I cannot target enemy units or buildings or anything (click on them that is) for example if I wanted to click on a marine to find out his upgrades or on a warping protoss building to find out which building it is). Is anyone else experiencing it?
On February 21 2013 12:49 GhostLink wrote: I cannot target enemy units or buildings or anything (click on them that is) for example if I wanted to click on a marine to find out his upgrades or on a warping protoss building to find out which building it is). Is anyone else experiencing it?
If you go to Options>Gameplay>Enable Enemy Unit Selection, that will fix it.
On February 21 2013 12:49 GhostLink wrote: I cannot target enemy units or buildings or anything (click on them that is) for example if I wanted to click on a marine to find out his upgrades or on a warping protoss building to find out which building it is). Is anyone else experiencing it?
It's a new option that is toggled on by default with the patch. It can be turned off.
Go to Options, then Gameplay, and then toggle the "Enable Enemy Unit Selections" option.
im getting a real hit on fps... is anyone having the same issue after this patch + in my way.. i change settings via variables. after every patch i have clean settings and change them to the way i want like having no shadows. please someone help here
The launcher seems to have finished the download, but if you go to info > connection info. (or something like that, I don't know how is english) you can saw that still downloading.
Since this is I guess related to HOTS, please allow me to ask here.
I am thinking...should I buy the digital copy of HOTS from Blizz? Or just buy a hard, actual, physical CD?
The problem is, my net is super slow. So I think that if I download a digital copy, I will need to install by downloading GBs of GBs......but I have done the pre patch download in WoL, so do I still need to download when I install HOTS?
Another alternative is, if I buy a physical HOTS CD, surely I dont have to do any downloading right? Since every file I need is in the actual CD already?
If I download it on my computer, I can install there and then I can install on my laptop too right? There wont be any problem with CD Key? With WOL I was able to buy 1 CD and install twice. 1 on my comp other on my laptop
On February 21 2013 16:46 dynwar7 wrote: Since this is I guess related to HOTS, please allow me to ask here.
I am thinking...should I buy the digital copy of HOTS from Blizz? Or just buy a hard, actual, physical CD?
The problem is, my net is super slow. So I think that if I download a digital copy, I will need to install by downloading GBs of GBs......but I have done the pre patch download in WoL, so do I still need to download when I install HOTS?
Another alternative is, if I buy a physical HOTS CD, surely I dont have to do any downloading right? Since every file I need is in the actual CD already?
If I download it on my computer, I can install there and then I can install on my laptop too right? There wont be any problem with CD Key? With WOL I was able to buy 1 CD and install twice. 1 on my comp other on my laptop
What you buy is a license. You can install the game in all pcs around the world with a single CD if you want. But each one of the players must have their license to login and play.
So yes, you will be able to install the game in two computers with a single PC. What you won't be able is to play in both at the same time.
As for the download, the CD will give you the vanilla HOTS, but further patches will be downloaded from the web anyway. And once you validate your cd key into your B.net account, for all that matter you will have also a digital copy, and you will be able to download the full game installer from the web, without even unboxing the CD.
Anyone mind explaining how to change language selection for the new patch, and which regions might not have the option to change language? I'm residing in Korea, and have the TW version since I bought SC2 before my korea papers were finalized, which means I have no idea how to navigate the menus. It would be great if I could play in English or Korean.
On February 21 2013 17:21 halpimcat wrote: Anyone mind explaining how to change language selection for the new patch, and which regions might not have the option to change language? I'm residing in Korea, and have the TW version since I bought SC2 before my korea papers were finalized, which means I have no idea how to navigate the menus. It would be great if I could play in English or Korean.
Menu(Press ESC)-Options(First on menu)-Language (Last or 7th from top)- (Pick English/ Korean) (Top is speech, Botom is text)
Menu(Press ESC)- 选项- 语- English(英语)/ Korean(韩国)
I don have chinese version but hope this helps. Just look for some of those words.
My PC has worse and worse performance after each patch
The game used to run pretty smoothly. But now, I need to have absolutely all settings in low..The lowest possible video and sound settings. It all started 2 or 3 patchs ago and I have no idea why.
On February 21 2013 17:21 halpimcat wrote: Anyone mind explaining how to change language selection for the new patch, and which regions might not have the option to change language? I'm residing in Korea, and have the TW version since I bought SC2 before my korea papers were finalized, which means I have no idea how to navigate the menus. It would be great if I could play in English or Korean.
Menu(Press ESC)-Options(First on menu)-Language (Last or 7th from top)- (Pick English/ Korean) (Top is speech, Botom is text)
Menu(Press ESC)- 选项- 语- English(英语)/ Korean(韩国)
I don have chinese version but hope this helps. Just look for some of those words.
Unfortunately, I'm getting this red line of text which I'm assuming means the TW version won't support language. Thanks a lot for the help anyways. Still, mind translating this for me?
And on that note, since I'm probably going to get HOTS, is there any resource out there that lists which versions of starcraft 2 that supports different languages?
On February 21 2013 16:46 dynwar7 wrote: Since this is I guess related to HOTS, please allow me to ask here.
I am thinking...should I buy the digital copy of HOTS from Blizz? Or just buy a hard, actual, physical CD?
The problem is, my net is super slow. So I think that if I download a digital copy, I will need to install by downloading GBs of GBs......but I have done the pre patch download in WoL, so do I still need to download when I install HOTS?
Another alternative is, if I buy a physical HOTS CD, surely I dont have to do any downloading right? Since every file I need is in the actual CD already?
If I download it on my computer, I can install there and then I can install on my laptop too right? There wont be any problem with CD Key? With WOL I was able to buy 1 CD and install twice. 1 on my comp other on my laptop
What you buy is a license. You can install the game in all pcs around the world with a single CD if you want. But each one of the players must have their license to login and play.
So yes, you will be able to install the game in two computers with a single PC. What you won't be able is to play in both at the same time.
As for the download, the CD will give you the vanilla HOTS, but further patches will be downloaded from the web anyway. And once you validate your cd key into your B.net account, for all that matter you will have also a digital copy, and you will be able to download the full game installer from the web, without even unboxing the CD.
Ok then based on your answer, kind sir, maybe it is better to just download digital copy from Blizzard instead of physical CD then? Though my net is slow, perhaps it is the better choice?
EDIT: Once I bought the digital copy, what happens? Should I just finish downloading the current 14GB patch first then buy digital copy of HOTS so as not to interfere?
On February 21 2013 17:21 halpimcat wrote: Anyone mind explaining how to change language selection for the new patch, and which regions might not have the option to change language? I'm residing in Korea, and have the TW version since I bought SC2 before my korea papers were finalized, which means I have no idea how to navigate the menus. It would be great if I could play in English or Korean.
Menu(Press ESC)-Options(First on menu)-Language (Last or 7th from top)- (Pick English/ Korean) (Top is speech, Botom is text)
Menu(Press ESC)- 选项- 语- English(英语)/ Korean(韩国)
I don have chinese version but hope this helps. Just look for some of those words.
Unfortunately, I'm getting this red line of text which I'm assuming means the TW version won't support language. Thanks a lot for the help anyways. Still, mind translating this for me?
And on that note, since I'm probably going to get HOTS, is there any resource out there that lists which versions of starcraft 2 that supports different languages?
On February 21 2013 17:21 halpimcat wrote: Anyone mind explaining how to change language selection for the new patch, and which regions might not have the option to change language? I'm residing in Korea, and have the TW version since I bought SC2 before my korea papers were finalized, which means I have no idea how to navigate the menus. It would be great if I could play in English or Korean.
Menu(Press ESC)-Options(First on menu)-Language (Last or 7th from top)- (Pick English/ Korean) (Top is speech, Botom is text)
Menu(Press ESC)- 选项- 语- English(英语)/ Korean(韩国)
I don have chinese version but hope this helps. Just look for some of those words.
Unfortunately, I'm getting this red line of text which I'm assuming means the TW version won't support language. Thanks a lot for the help anyways. Still, mind translating this for me?
And on that note, since I'm probably going to get HOTS, is there any resource out there that lists which versions of starcraft 2 that supports different languages?
It says you need to restart sc2.
Strange. I've fiddled around with it, changing languages from Taiwanese to english to Portuguese and back again, restarting each time. I'll try a couple more things and try again another day mayhaps. It asks me to restart, which I do (well it automatically restarts it for me anyways), and when I log in again everything stays the same.
On February 21 2013 17:21 halpimcat wrote: Anyone mind explaining how to change language selection for the new patch, and which regions might not have the option to change language? I'm residing in Korea, and have the TW version since I bought SC2 before my korea papers were finalized, which means I have no idea how to navigate the menus. It would be great if I could play in English or Korean.
Menu(Press ESC)-Options(First on menu)-Language (Last or 7th from top)- (Pick English/ Korean) (Top is speech, Botom is text)
Menu(Press ESC)- 选项- 语- English(英语)/ Korean(韩国)
I don have chinese version but hope this helps. Just look for some of those words.
Unfortunately, I'm getting this red line of text which I'm assuming means the TW version won't support language. Thanks a lot for the help anyways. Still, mind translating this for me?
And on that note, since I'm probably going to get HOTS, is there any resource out there that lists which versions of starcraft 2 that supports different languages?
It says you need to restart sc2.
Strange. I've fiddled around with it, changing languages from Taiwanese to english to Portuguese and back again, restarting each time. I'll try a couple more things and try again another day mayhaps. It asks me to restart, which I do (well it automatically restarts it for me anyways), and when I log in again everything stays the same.
This might be something I have to take directly up with blizzard to fix; might be a bug. Maybe a conflict with a previous US version installed?
It says do you want to restart sc2 now. Did you press the left button which is Yes? If this doesnt work try restarting your pc lol. Sorry i think thats all i can help. Maybe someone else can.
On February 21 2013 17:21 halpimcat wrote: Anyone mind explaining how to change language selection for the new patch, and which regions might not have the option to change language? I'm residing in Korea, and have the TW version since I bought SC2 before my korea papers were finalized, which means I have no idea how to navigate the menus. It would be great if I could play in English or Korean.
Menu(Press ESC)-Options(First on menu)-Language (Last or 7th from top)- (Pick English/ Korean) (Top is speech, Botom is text)
Menu(Press ESC)- 选项- 语- English(英语)/ Korean(韩国)
I don have chinese version but hope this helps. Just look for some of those words.
Unfortunately, I'm getting this red line of text which I'm assuming means the TW version won't support language. Thanks a lot for the help anyways. Still, mind translating this for me?
And on that note, since I'm probably going to get HOTS, is there any resource out there that lists which versions of starcraft 2 that supports different languages?
It says you need to restart sc2.
Strange. I've fiddled around with it, changing languages from Taiwanese to english to Portuguese and back again, restarting each time. I'll try a couple more things and try again another day mayhaps. It asks me to restart, which I do (well it automatically restarts it for me anyways), and when I log in again everything stays the same.
This might be something I have to take directly up with blizzard to fix; might be a bug. Maybe a conflict with a previous US version installed?
There is currently a bug where the language doesn't change even when it's supposed to.
For instance, I tried out Chinese sounds on my US version of SC2, but now my game is stuck with Chinese sounds even when I switch the sound language to English and restart my client. Fortunately, Blizzard has identified the issue and is planning on fixing it in a later patch, but it's annoying to play the game when I can only understand about half of what I hear.
On February 21 2013 16:46 dynwar7 wrote: Since this is I guess related to HOTS, please allow me to ask here.
I am thinking...should I buy the digital copy of HOTS from Blizz? Or just buy a hard, actual, physical CD?
The problem is, my net is super slow. So I think that if I download a digital copy, I will need to install by downloading GBs of GBs......but I have done the pre patch download in WoL, so do I still need to download when I install HOTS?
Another alternative is, if I buy a physical HOTS CD, surely I dont have to do any downloading right? Since every file I need is in the actual CD already?
If I download it on my computer, I can install there and then I can install on my laptop too right? There wont be any problem with CD Key? With WOL I was able to buy 1 CD and install twice. 1 on my comp other on my laptop
What you buy is a license. You can install the game in all pcs around the world with a single CD if you want. But each one of the players must have their license to login and play.
So yes, you will be able to install the game in two computers with a single PC. What you won't be able is to play in both at the same time.
As for the download, the CD will give you the vanilla HOTS, but further patches will be downloaded from the web anyway. And once you validate your cd key into your B.net account, for all that matter you will have also a digital copy, and you will be able to download the full game installer from the web, without even unboxing the CD.
Ok then based on your answer, kind sir, maybe it is better to just download digital copy from Blizzard instead of physical CD then? Though my net is slow, perhaps it is the better choice?
EDIT: Once I bought the digital copy, what happens? Should I just finish downloading the current 14GB patch first then buy digital copy of HOTS so as not to interfere?
Since you already have the game installed, the HotS CD is not needed. The launcher will update the game to the latest iteration, and your license will allow you to play HotS.
Having the CD will only matter if you have to install the game new.
TL:DR, I won't buy the physical game except if you want the collector edition. But that is because my Inet connection won't charge me for data transfer. I know in some countries you have to pay for what you download. In that case, you should buy the CD to install as much as possible from it.
In the score screen, it compares your stats for the game to your average, and gives you a star for beating your average. That's cool and all, but I was wondering: why does it give you a star for making fewer workers that game than your average? I could see a star for making MORE workers, since you produced them more consistently and played more of a macro game. But why congratulate you for winning off fewer workers?
I'm currently annoyed with F2 selecting all my overseers and moving them with my army.
Why would I want to do that?
I'd much rather manually select the few overseers I need. Now they just float from anywhere on the map, flying over cannons or turrets or even armies and just dying.
On February 21 2013 20:18 besez wrote: I'm currently annoyed with F2 selecting all my overseers and moving them with my army.
Why would I want to do that?
I'd much rather manually select the few overseers I need. Now they just float from anywhere on the map, flying over cannons or turrets or even armies and just dying.
Pls fix :E
Isn't F2 the "select all army" button? Overseers are categorized as army, which makes sense to me. If you want to select only part of your army, use hotkeys like we did in the old days before patch 2.0.4.
Had this strange bug where my screen froze in middle of a game, but the game still seemed to go smoothly in the background as I was able to hear all the sounds of my actions and was able to type to my friends blindly. I originally thought I lagged out but the game was still going on and I could still do things but blindly because the sc2 screen was frozen.
To be honest I don`t know if it is sc2 or my graphic card but this only happened since the patch. (and hopefully never again!)
Must the entire patch be downloaded at one go? We have bandwidth issues here and I'm thinking of actually doing it at work and not on my home internet lol... actually 6 GBs?!
On February 21 2013 21:55 sjperera wrote: Must the entire patch be downloaded at one go? We have bandwidth issues here and I'm thinking of actually doing it at work and not on my home internet lol... actually 6 GBs?!
you can download a little here and a little there, but it's better to download everything before playing.
On February 21 2013 22:53 Porishan wrote: Whenever I want to switch language to KR or TW I got another patch which is 2.5Gb oO Has anyone experienced this ?
You are downloading the necessary mpqs for the sound, campaign movies, etc, so it is completly normal.
Anyone has issues with language ? I'm french but I want the english voices. I keep changing in the game menu the language to english (GB) AND my variables.txt files (localid set to enGB) but every time I launch SC2, the variables.txt files is set back to frFR (but the ingame option is still english(GB)).
What can I do to have the game in english ?
Thx !
EDIT : Actually, I think I know. I ask the game to be in english, so it's downloading what it needs to be in english but is kept in french until the download is done. In the meantime, I have crazy lags while I play. Thx again, blizzard T.T
EDIT : Why the f**k is the download speed that low ? I'm downloading at 200kB/s while I could go at 1MB/s. And do I have to download 4.5GB ???
On February 22 2013 02:14 MekTypro wrote: Anyone has issues with language ? I'm french but I want the english voices. I keep changing in the game menu the language to english (GB) AND my variables.txt files (localid set to enGB) but every time I launch SC2, the variables.txt files is set back to frFR (but the ingame option is still english(GB)).
What can I do to have the game in english ?
Thx !
EDIT : Actually, I think I know. I ask the game to be in english, so it's downloading what it needs to be in english but is kept in french until the download is done. In the meantime, I have crazy lags while I play. Thx again, blizzard T.T
EDIT : Why the f**k is the download speed that low ? I'm downloading at 200kB/s while I could go at 1MB/s. And do I have to download 4.5GB ???
Have you enabled peer to peer transfer? It's under download preferences at the top left of the launcher.
I also just tried one of the solution I saw on the battle.net forum (modifying the .agent files and deleting the blizzard entertainment cache folder, didn't work).
anyone have lag issue as well have having the game glitch alot? my settings are all low except shade set as medium. the patch is good, but it freakin ruined the game for me because of the lag and glitches
On February 22 2013 03:26 azngamer828 wrote: anyone have lag issue as well have having the game glitch alot? my settings are all low except shade set as medium. the patch is good, but it freakin ruined the game for me because of the lag and glitches
Yep. I lost like 6 games in a row because of it because I was getting over 1 second ping. I started playing the beta afterwards and getting sub-100 ping again. Really hate losing games because of lag
On February 22 2013 03:26 azngamer828 wrote: anyone have lag issue as well have having the game glitch alot? my settings are all low except shade set as medium. the patch is good, but it freakin ruined the game for me because of the lag and glitches
Yup. I can say have a high end system but it's still the same issues you've just described
Can someone help me please? I currently dont have a connection with which I can do the whole 6gb download..... I have completed the download on playable settings but now when I want to start playing....I'm still having data usage which means the download is going on in the background which I dont want.
So is there any way I can play the game without going through the whole download?
On February 22 2013 04:15 Atom Cannister wrote: So many bugs.... Can't click on units. Hear probe sounds looped. Such a shitty job, not surprised this time at all.
Clicking neutral and enemy units is an option in the gameplay options. While it's maybe dumb that it was disabled by default, it's a anon-issue and not a bug.
I don't know what you mean by probe sounds looped.
One bug is not "so many bugs".
This patch added a ton of excellent improvements. These improvements to Starcraft 2 make it the game it should have been 2.5 years ago. It's unfortunate it happened so late, but it's a very good thing that it happened eventually at least.
On February 22 2013 04:30 ValM wrote: Can someone help me please? I currently dont have a connection with which I can do the whole 6gb download..... I have completed the download on playable settings but now when I want to start playing....I'm still having data usage which means the download is going on in the background which I dont want.
So is there any way I can play the game without going through the whole download?
2 options: 1. Close agent.exe every time you start SC2. That is the program that downloads stuff
2. Make a change in your variables.txt file. The file is located in your user's documents folder, under "Starcraft II" (for windows), or "~/Library/Application Support/Blizzard/StarCraft II" for OS X. The change you need to make is to add the line
writeAgentRegion=0
Wow there's STILL people making posts about their lag problems; read some posts please guys. A moderator really needed to make a big red notice message for this thread a long time ago talking about the lag (why it's there, and a link to more information). Get on it, mods; sheesh.
On February 21 2013 13:55 pedrlz wrote: The launcher seems to have finished the download, but if you go to info > connection info. (or something like that, I don't know how is english) you can saw that still downloading.
Maybe is it that is causing lag for some folks.
Yep me too. Got to get called bad names lagging before I figured it out.... thx blizz
Getting tons of lag with this... Even in the beginning of the game, I can't even re-rally a worker to another mineral patch without waiting for a second.
On February 22 2013 09:28 Whatson wrote: Getting tons of lag with this... Even in the beginning of the game, I can't even re-rally a worker to another mineral patch without waiting for a second.
On February 22 2013 09:28 Whatson wrote: Getting tons of lag with this... Even in the beginning of the game, I can't even re-rally a worker to another mineral patch without waiting for a second.
did you read Xapti's post?
Uh no duh lol if I weren't still having such a problem with the changes I wouldn't be posting. Oh well, I guess I'll wait a few more days before playing again.
I'm pretty disgusted that you can't just battle against 'very easy' ai when practicing new build-orders, or even trying out units if you're very new. The whole mmr-like system to battling ai is just wrong. No idea if you can lower your rating in this by just throwing games, but that seems like a waste of time when trying to solo practice.
The unranked matches are pretty intense when you go up against a couple of Masters. This could be a result of not that many players playing that mode at the time, but when you're low-ranked, the early shenanigans can throw you off.
Blizzard should also put that command line thing, to fix background download, on the main opening client screen, because the lag is pretty horrible. And put on that opening screen when the problem has been fixed. Not everyone is going to have the expansion right away.
Besides that, the HotS ingame features are pretty cool. (Once you go into the Options and make sure you can see enemy unit upgrades, and de-simplify the **card on the HUD--can't remember what it's called, but the bottom right panel, ingame). I don't know if you can disband one 'clan' and create another. (shows the tag before your name, like, [Markarr] yourname, and so-forth.) The optimal mineral/gas saturation guide (19/24 above your CC/N/Hatch) takes a bit to get used to, so try some UR games to start.
*** (edt) THE VOICES! You can change the freaking voice language! I watched an old TLO FP game on youtube when he played as terran and had GERMAN voice-overs. . .that was the coolest thing I've ever heard! Now We Can Do That! the best thing about the new patch. Russian, Korean, Chinese, it's all there now. I just hope the future server update doesn't lag too much: watching MaximusBlack rank to diamond on the KR server (on youtube) was fucking intense as shit... (end edt) ***
Unranked is great when you want to off-race without people screaming and swearing at you! ha! And the new loading screen is refreshing. . .ZRRRRRG
On February 22 2013 04:15 Atom Cannister wrote: So many bugs.... Can't click on units. Hear probe sounds looped. Such a shitty job, not surprised this time at all.
Clicking neutral and enemy units is an option in the gameplay options. While it's maybe dumb that it was disabled by default, it's a anon-issue and not a bug.
I don't know what you mean by probe sounds looped.
One bug is not "so many bugs".
This patch added a ton of excellent improvements. These improvements to Starcraft 2 make it the game it should have been 2.5 years ago. It's unfortunate it happened so late, but it's a very good thing that it happened eventually at least.
On February 22 2013 04:30 ValM wrote: Can someone help me please? I currently dont have a connection with which I can do the whole 6gb download..... I have completed the download on playable settings but now when I want to start playing....I'm still having data usage which means the download is going on in the background which I dont want.
So is there any way I can play the game without going through the whole download?
2 options: 1. Close agent.exe every time you start SC2. That is the program that downloads stuff
2. Make a change in your variables.txt file. The file is located in your user's documents folder, under "Starcraft II" (for windows), or "~/Library/Application Support/Blizzard/StarCraft II" for OS X. The change you need to make is to add the line
writeAgentRegion=0
Wow there's STILL people making posts about their lag problems; read some posts please guys. A moderator really needed to make a big red notice message for this thread a long time ago talking about the lag (why it's there, and a link to more information). Get on it, mods; sheesh.
I don't understand why people try to defend Blizzard on this. The executable feels extremely heavy, I barely can alt-tab without it freezing, when I click on menus in game it freezes. I constantly keep getting random freezes or crashes.
I have a i7 with a top tier gpu (at least from 6 months ago)... It's nice that they added features and stuff but the whole program seems way too heavy and full of crashes. It was poorly designed in the first place, no hot-fix or "patch" will help those issues, let's just hope they just rewrite the whole thing for LotV but I doubt they will (because it would be way too time consuming)
Well i will wait 2 or 3 day's. So much lag and several times kicked out of the game... But my APM increased like Hell XD.. its like double i had before haha...
On February 22 2013 10:14 TMD wrote: I'm pretty disgusted that you can't just battle against 'very easy' ai when practicing new build-orders, or even trying out units if you're very new. The whole mmr-like system to battling ai is just wrong. No idea if you can lower your rating in this by just throwing games, but that seems like a waste of time when trying to solo practice.
Nothing is stopping you from creating a custom game and adding in an AI opponent and setting them to "very easy". The AI ladder is mainly there to make sure players who don't want to play against other people can still have a pseudo random ladder experience, which might get them into the actual ladder one day.
On February 22 2013 04:15 Atom Cannister wrote: So many bugs.... Can't click on units. Hear probe sounds looped. Such a shitty job, not surprised this time at all.
Clicking neutral and enemy units is an option in the gameplay options. While it's maybe dumb that it was disabled by default, it's a anon-issue and not a bug.
I don't know what you mean by probe sounds looped.
One bug is not "so many bugs".
This patch added a ton of excellent improvements. These improvements to Starcraft 2 make it the game it should have been 2.5 years ago. It's unfortunate it happened so late, but it's a very good thing that it happened eventually at least.
On February 22 2013 04:30 ValM wrote: Can someone help me please? I currently dont have a connection with which I can do the whole 6gb download..... I have completed the download on playable settings but now when I want to start playing....I'm still having data usage which means the download is going on in the background which I dont want.
So is there any way I can play the game without going through the whole download?
2 options: 1. Close agent.exe every time you start SC2. That is the program that downloads stuff
2. Make a change in your variables.txt file. The file is located in your user's documents folder, under "Starcraft II" (for windows), or "~/Library/Application Support/Blizzard/StarCraft II" for OS X. The change you need to make is to add the line
writeAgentRegion=0
Wow there's STILL people making posts about their lag problems; read some posts please guys. A moderator really needed to make a big red notice message for this thread a long time ago talking about the lag (why it's there, and a link to more information). Get on it, mods; sheesh.
I don't understand why people try to defend Blizzard on this. The executable feels extremely heavy, I barely can alt-tab without it freezing, when I click on menus in game it freezes. I constantly keep getting random freezes or crashes.
I have a i7 with a top tier gpu (at least from 6 months ago)... It's nice that they added features and stuff but the whole program seems way too heavy and full of crashes. It was poorly designed in the first place, no hot-fix or "patch" will help those issues, let's just hope they just rewrite the whole thing for LotV but I doubt they will (because it would be way too time consuming)
Dude, it's shitty, but that command line thing works. just make sure you've downloaded 'til the "playable" tab is checked off. Past that, it's 2G, which is crazy--they should just put all the install info onto discs, when you buy the game. 1:1 is obviously waaaay faster than downloading.
@HoboJoe.. Maybe I want to practice the ZvP mutalisk build offline? 2nd edit:good point with getting ppl into this game, but some have poor internet where they pay per MB. and like above, it would be easier to leave in the old system. That doesn't seem like a 'redundant mode' for straight-up practice that they should have removed.
There is definitely a problem of sound looping when you APM spam too fast and a unit has to "voice respond" too frequently. It gets stuck and you're bound to here a fucking "Yes, indeed" from a reaper that's long dead all day long :D
On February 22 2013 10:44 teddyoojo wrote: sorry, i have been living under a rock (australia) - so i can play with my eu copy on sea/na/kr now?
There is an upcoming patch that will allow Wings of Liberty and Heart of the Swarm players to chose which region they want to connect to, like in Brood War. It's not there yet, but Blizz has stated it is coming.
I can't download it on europe : s if i open sc2 normally i download it fine and can play on NA and SEA, if I relocalyze it to EU it gets stuck on 50% : < help pls
On February 22 2013 10:44 teddyoojo wrote: sorry, i have been living under a rock (australia) - so i can play with my eu copy on sea/na/kr now?
There is an upcoming patch that will allow Wings of Liberty and Heart of the Swarm players to chose which region they want to connect to, like in Brood War. It's not there yet, but Blizz has stated it is coming.
so its not there yet? but doesnt it say "StarCraft II: Wings of Liberty patch 2.0.4 is now live! " sorry i have really limited internet/time and cant really go through it
I'm a student of Chinese and I'm disappointed that you don't get the Mainland China voice and display characters. Most students of Chinese learn simplified characters so it's a shame I can only use traditional. That, and the mainland chinese voices are much cooler than the Taiwanese ones. Oh well, back to installing the Chinese version and hoping relocalizers still work.
On February 22 2013 10:44 teddyoojo wrote: sorry, i have been living under a rock (australia) - so i can play with my eu copy on sea/na/kr now?
There is an upcoming patch that will allow Wings of Liberty and Heart of the Swarm players to chose which region they want to connect to, like in Brood War. It's not there yet, but Blizz has stated it is coming.
so its not there yet? but doesnt it say "StarCraft II: Wings of Liberty patch 2.0.4 is now live! " sorry i have really limited internet/time and cant really go through it
create a file called regions.xml in your starcraft 2 folder (where starcraft2.exe is) and add;
so I seem to like the changes, the thing that I think is crazy though now is how I cant click on his units anymore to see what upgrades hes on, what building is being warped in, etc. was this intentional?
On February 22 2013 11:58 Aveng3r wrote: so I seem to like the changes, the thing that I think is crazy though now is how I cant click on his units anymore to see what upgrades hes on, what building is being warped in, etc. was this intentional?
there's an option to reactivate that, by default you cannot select enemy/neutral units anymore (go to options->gameplay->enable enemy unit selection or something like that)
They made that cause it helps noobs, apparently, so it's understandable i guess, if a little annoying
On February 22 2013 10:39 TMD wrote:@HoboJoe.. Maybe I want to practice the ZvP mutalisk build offline? 2nd edit:good point with getting ppl into this game, but some have poor internet where they pay per MB. and like above, it would be easier to leave in the old system. That doesn't seem like a 'redundant mode' for straight-up practice that they should have removed.
They didn't straight up remove anything. You can still create an offline custom against the A.I., can't you?
Every time I start WoL it says Starcraft 2 must be reoptimized and allows 2 choices: Reoptimize or Close Launcher. I had already done the reoptimization a few times but this message just keeps popping up every time I launch WoL. After it finishes I can play normally but it is quite annoying that every time I want to play I have to wait 25-30 minutes for reoptimization. Anyone else have that issue?
After this patch I've been getting extremely high ping and something like half a sec delay on all my command, making the game almost unplayable, anyone have any idea about this ?
On February 23 2013 00:44 beardestroyer wrote: After this patch I've been getting extremely high ping and something like half a sec delay on all my command, making the game almost unplayable, anyone have any idea about this ?
With the 2.0.4 patch we know there is no "play as guest" button where you can choose to play as guest 1 2 or 3.
So...normally I put my replays in guests, because that way when I watch an older version, I dont have to log out of BNet. But this time since guest feature is gone, do I have no option but to simply put the replays in my actual account, and being forced to log out each time I watch a replay?
It is quite annoying and time consuming Is there any solution to this? Thank you!
On February 22 2013 10:14 TMD wrote: I'm pretty disgusted that you can't just battle against 'very easy' ai when practicing new build-orders, or even trying out units if you're very new. The whole mmr-like system to battling ai is just wrong. No idea if you can lower your rating in this by just throwing games, but that seems like a waste of time when trying to solo practice.
Huh? I think you're misunderstanding. You don't have to use matchmaking to play vs AI, it's just an option.
On February 22 2013 04:15 Atom Cannister wrote: So many bugs.... Can't click on units. Hear probe sounds looped. Such a shitty job, not surprised this time at all.
Clicking neutral and enemy units is an option in the gameplay options. While it's maybe dumb that it was disabled by default, it's a anon-issue and not a bug.
I don't know what you mean by probe sounds looped.
One bug is not "so many bugs".
This patch added a ton of excellent improvements. These improvements to Starcraft 2 make it the game it should have been 2.5 years ago. It's unfortunate it happened so late, but it's a very good thing that it happened eventually at least.
On February 22 2013 04:30 ValM wrote: Can someone help me please? I currently dont have a connection with which I can do the whole 6gb download..... I have completed the download on playable settings but now when I want to start playing....I'm still having data usage which means the download is going on in the background which I dont want.
So is there any way I can play the game without going through the whole download?
2 options: 1. Close agent.exe every time you start SC2. That is the program that downloads stuff
2. Make a change in your variables.txt file. The file is located in your user's documents folder, under "Starcraft II" (for windows), or "~/Library/Application Support/Blizzard/StarCraft II" for OS X. The change you need to make is to add the line
writeAgentRegion=0
Wow there's STILL people making posts about their lag problems; read some posts please guys. A moderator really needed to make a big red notice message for this thread a long time ago talking about the lag (why it's there, and a link to more information). Get on it, mods; sheesh.
I don't understand why people try to defend Blizzard on this. The executable feels extremely heavy, I barely can alt-tab without it freezing, when I click on menus in game it freezes. I constantly keep getting random freezes or crashes.
I have a i7 with a top tier gpu (at least from 6 months ago)... It's nice that they added features and stuff but the whole program seems way too heavy and full of crashes. It was poorly designed in the first place, no hot-fix or "patch" will help those issues, let's just hope they just rewrite the whole thing for LotV but I doubt they will (because it would be way too time consuming)
Why Did you quote me in that reply? I'm not defending Blizzard's laggy/system-hogging GUI. Ever since the [WoL] beta I've been annoyed at Blizzard's terrible GUI for Starcraft 2. It's not the issue at hand though; the patch didn't change the lagginess of the GUI at all. The problem here is that people are experiencing lag due to their bandwidth being plugged due to downloading. I don't find that SC2 crashes much at all. If it does for you, you should look into what might be the problem. I don't know what you mean by freezes; how long are these freezes? did they only arrive with the patch? are they occurring when no downloads are happening? your problem is not what everyone else's problem is.
On topic, I do agree it's stupid that Blizzard didn't give players an option and prominent notification in advance to do the download, instead of sneaking it in. I also think that they should have added a bandwidth throttling option too, but that is more of an unnecessary bonus (as long as the notification/option exists at least)
Is there a way to use the old in game interface? With the new i-g interface it's almost impossible to notice idle workers and stuff like that, is there a way to fix it?
On February 22 2013 04:15 Atom Cannister wrote: So many bugs.... Can't click on units. Hear probe sounds looped. Such a shitty job, not surprised this time at all.
Clicking neutral and enemy units is an option in the gameplay options. While it's maybe dumb that it was disabled by default, it's a anon-issue and not a bug.
I don't know what you mean by probe sounds looped.
One bug is not "so many bugs".
This patch added a ton of excellent improvements. These improvements to Starcraft 2 make it the game it should have been 2.5 years ago. It's unfortunate it happened so late, but it's a very good thing that it happened eventually at least.
On February 22 2013 04:30 ValM wrote: Can someone help me please? I currently dont have a connection with which I can do the whole 6gb download..... I have completed the download on playable settings but now when I want to start playing....I'm still having data usage which means the download is going on in the background which I dont want.
So is there any way I can play the game without going through the whole download?
2 options: 1. Close agent.exe every time you start SC2. That is the program that downloads stuff
2. Make a change in your variables.txt file. The file is located in your user's documents folder, under "Starcraft II" (for windows), or "~/Library/Application Support/Blizzard/StarCraft II" for OS X. The change you need to make is to add the line
writeAgentRegion=0
Wow there's STILL people making posts about their lag problems; read some posts please guys. A moderator really needed to make a big red notice message for this thread a long time ago talking about the lag (why it's there, and a link to more information). Get on it, mods; sheesh.
Despite closing Agent32.exe and writing writeAgentRegion=0 in my Variables.txt file I am still having data usage while playing a game and I also notice the circular disc kinda thing on top of the screen which indicates that progress is being downloaded during the game which is probably whats causing me all my lags because I have extremely low bandwith and weak internet which used to run the game smoothly before patch.
I though changing my variables file would have stopped all background downloading. Can anyone help please?
On February 23 2013 12:33 EyesOnMe wrote: Hi everyone!
With the 2.0.4 patch we know there is no "play as guest" button where you can choose to play as guest 1 2 or 3.
So...normally I put my replays in guests, because that way when I watch an older version, I dont have to log out of BNet. But this time since guest feature is gone, do I have no option but to simply put the replays in my actual account, and being forced to log out each time I watch a replay?
It is quite annoying and time consuming Is there any solution to this? Thank you!
Could someone please try to solve this? I watch lots of replays so this is important for me haha
I have a small problem concerning the download of files from the launcher. Loaded the patch complete and i wanted the chinese language files again (normally have them from previous patches). So i changed language option, restarted sc2 and then the launcher downloaded. It was around 2 Gb i think.... So i decided to changed the language back, because my inet is slow. i changed the variables.txt to to the normal language setting, then restarted sc2 and now he's downloading 7 Gb. So wierd to download 7Gb for a language i already loaded the patch. Is there a way to reset sc2 or the launcher that he detect, that i already patched the game with my original language?