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On February 16 2013 06:09 lastshadow wrote:Show nested quote +On February 16 2013 05:08 stew_ wrote:On February 16 2013 04:38 ConGee wrote: Didn't Korean pro teams use map hacks during in-team practice sessions? no, that was just extremely shitty translation by RGN's manager at the time I will personally tell you I know of three progamers who use maphack and food-hack (see opponents food count) during practice games with other pro-gamer friends. They don't use it on the ladder or anything, but they do use it when creating builds etc to save time of the replay-watching. It also saves them time for having to constantly watch replays/resume games from certain situations as they can just adjust instantly/learn the best stuff instantly.
I think you're hurting the point you're trying to help here.
If I'm a progamer and I want to practice with other progamer friends I'll play a custom game with that information there, it's not too difficult to create and I'm sure if you told your team how valuable it would be to learn they would create it for you no questions asked.
While I don't disagree that a map-hack like event would be great for learning (I've been contemplating doing customs with friends without fog of war for just this purpose) the download of a maphack alone is step one to doing it often, when there are ways to do the same thing without breaking rules.
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but you also have to consider that pro players don't really have any incentive to hack on ladder. or shouldn't at least. well... when i read progamer i am thinking like on a top international / korean team. but if you have a different take and broader take on the word i definitively see your point.
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I agree stayphrosty, if hacking increases player exposure and means more money for 'our players', it would only benefit esports if they hacked.
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On February 16 2013 06:09 lastshadow wrote:Show nested quote +On February 16 2013 05:08 stew_ wrote:On February 16 2013 04:38 ConGee wrote: Didn't Korean pro teams use map hacks during in-team practice sessions? no, that was just extremely shitty translation by RGN's manager at the time I will personally tell you I know of three progamers who use maphack and food-hack (see opponents food count) during practice games with other pro-gamer friends. They don't use it on the ladder or anything, but they do use it when creating builds etc to save time of the replay-watching. It also saves them time for having to constantly watch replays/resume games from certain situations as they can just adjust instantly/learn the best stuff instantly. you say a lot of controversial things that most other people "in the know" don't confirm. While i can confirm that some people did do that in broodwar(bruce is the one that comes to mind - but he didnt only do it in practice), but i am 100% sure this isnt true in SC2. It's much simpler to play on a map that would provide those benefits without running the risk of getting your account randomly banned by some ingame scan or having someone like yourself expose them.
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maybe the three progamers were spades, himself and daisuki! kekeke.
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On February 16 2013 06:09 lastshadow wrote:Show nested quote +On February 16 2013 05:08 stew_ wrote:On February 16 2013 04:38 ConGee wrote: Didn't Korean pro teams use map hacks during in-team practice sessions? no, that was just extremely shitty translation by RGN's manager at the time I will personally tell you I know of three progamers who use maphack and food-hack (see opponents food count) during practice games with other pro-gamer friends. They don't use it on the ladder or anything, but they do use it when creating builds etc to save time of the replay-watching. It also saves them time for having to constantly watch replays/resume games from certain situations as they can just adjust instantly/learn the best stuff instantly. Thanks for answering my question before of if it was more a matter of convenience or if you could learn original things for map hacks. That's very interesting.
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On February 16 2013 06:46 mainerd wrote: I agree stayphrosty, if hacking increases player exposure and means more money for 'our players', it would only benefit esports if they hacked.
What a stupid outlook.
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Its also completely incorrect. The fact that hacking increased that player's exposure does not mean that the net effect on esports is positive. It only means the net effect on the hacker is positive, without consideration of any damage.
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Is MLG seriously allowing a cheater to compete?
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Nope he was replaced edit: By Caliber
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On February 16 2013 09:07 Wpgstevo wrote: Nope he was replaced edit: By Caliber
Oooo thank god. Caliber pretty good too!
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On February 16 2013 09:34 ReachTheSky wrote:Show nested quote +On February 16 2013 09:07 Wpgstevo wrote: Nope he was replaced edit: By Caliber Oooo thank god. Caliber pretty good too!
The games were pretty good too
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wow.... . I remember playing Diasuki for the WCS Qualifiers and was down 0-2. I ended up coming back winning it to go to Anehaim 3-2. I remember calling him a hacker on stream after losing the first 2 games 10 months ago and he took extreme defense to it so I figured something was up, when he had first changed to NitrixDrink. I felt bad when I got to Anehaim as if it was my fault calling him that. But now I don't feel so bad.
Though on Diasuki's defense. He is an extremely talented player; I saw it before he went to nitrix. I don't think he needed to map hack in the first place, and I do believe that Nitrix kinda ruined this for him. So I do believe diasuki in this case.
Times in this economy are hard, and if people want to make an extra buck, they will do anything to do so. I definitely can understand this from his perspective. Was it the right choose in the end? No.
I think teams should take him up, but I expect drones and overlords to try and scout me.
http://cyber-sports.net/event/us-national-qualifier-1
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