• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:50
CET 22:50
KST 06:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review RSL S3 ro16 [ASL20] Ask the mapmakers — Drop your questions SnOw on 'Experimental' Nonstandard Maps in ASL Finding world war 2 allied hope / final players?
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1091 users

Aligulac Feb 6 Update: Oops - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2013-02-07 18:22:34
February 07 2013 18:06 GMT
#41
On February 08 2013 02:16 KillerDucky wrote:
Show nested quote +
On February 07 2013 23:50 dcemuser wrote:
I love Aligulac.

The -only- issue that I can think of is that there is a 'flaw' to the way it handles GSL/PL. When the Korean scene stays largely separate from the foreign scene, Aligulac has a hard time distinguishing "the gap". For example, the first few GSL seasons had almost no players who had played against foreigners in recorded matches.

Therefore, players who beat exclusively Koreans who did not play (and stomp) foreigners are not having their bar set high enough. This taints a lot of the 2010/early 2011 data. For example, look at NesTea in the Hall of Fame. He's below -Naniwa- and like 4 other foreign players, despite winning 3 GSLs in a 9 month time period.

Luckily, this probably isn't a major issue going forward, since MLG and other tournaments are bringing major Koreans to stomp foreigners, and then those Koreans go home and get beaten by better Koreans, which keeps things balanced. However, there was a once upon a time where the scenes rarely mixed.

TL;DR: GSL Code S is the highest skill tournament in the world, but to Aligulac, this is something that needs to be -continuously- proven, and therefore runs the risk of -not- being proven due to the said players not traveling and focusing entirely on GSL.

http://aligulac.com/periods/21/?sort=&race=ptzrs&nats=all is a big example of this. Some guy named Bubbles 3-0'd a bunch of foreigners (0 korean players) and became the #1 player in the world, lol.

I'm honestly not sure how you solve this, other than just mentioning it in the FAQ and admitting the early data is going to be kind of weird.

It's possible to fix this, some papers I read call it parameter smoothing, using backward filtering to smooth the past ratings. See for example this paper: http://tennis-skill-rankings.googlecode.com/hg-history/c977c53a3af2913e780e39666fe1a272cc298319/links/glicko.pdf

I thought about this (that's the paper I based my method on actually), but I didn't quite like the idea of past lists changing forever. When FIDE (chess) ratings are published they are set in stone, and you know for example that Kasparov's 2851 record from 1999 or Carlsen's 2872 at the moment will never be anything other than what they are. It makes it awkward for enthusiasts to track records. Not that I've noticed a lot of people tracking Aligulac records, since the pasts lists are changing anyway due to the expanding database (for the time being), but still, I wanted to give people the option.

Thoughts?

Edit: Just so it's clear, we're talking about basing ratings on both past and future results, so that the historical ratings look more correct in hindsight. It can fix some of the early problems by (for example) adjusting Koreans upwards because we now know that they have an average higher skill level.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
Last Edited: 2013-02-07 18:54:43
February 07 2013 18:54 GMT
#42
Maybe just run smoothing once. Really as long as you start from around October 2012 (MvP matches) and smooth backwards from there, most of the problems would probably be fixed.
MarineKingPrime Forever!
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-02-07 19:00:32
February 07 2013 18:58 GMT
#43
Just letting you know that I encountered an error when playing around with the prediction stuff:

+ Show Spoiler +
[image loading]


It seems like the round robin thing doesn't like large groups. (Was just an 8-man round robin w/ bo1 using the players shown)
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
February 07 2013 19:03 GMT
#44
Lol funny rounding error that is.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
February 07 2013 19:11 GMT
#45
Ah yeah, you used a group that was so big it was forced to use Monte Carlo simulation. Thanks for the heads up.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
ACrow
Profile Joined October 2011
Germany6583 Posts
February 07 2013 19:56 GMT
#46
There is not a lot of difference between First and Last in the recent list.

Good job, always love your list! Glad you found a bug, it still seems a bit weird seeing Scarlett that high on the list, but w/e, math does not lie and it's only a model not the truth (whatever truth is).
Get off my lawn, young punks
Greenei
Profile Joined November 2011
Germany1754 Posts
February 07 2013 22:22 GMT
#47
what does the '+-30' in the matchuppoints nad general rating actually mean? does it mean ~100% of the time the rating is in that area? or is that 1 or 2 or 3 standarddeviations? or the maximum amount that the rating will shift?
IMBA IMBA IMBA IMBA IMBA IMBA
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
Last Edited: 2013-02-08 08:41:08
February 07 2013 23:05 GMT
#48
On February 08 2013 07:22 Greenei wrote:
what does the '+-30' in the matchuppoints nad general rating actually mean? does it mean ~100% of the time the rating is in that area? or is that 1 or 2 or 3 standarddeviations? or the maximum amount that the rating will shift?


Making a qualified guess, I would say it is +-3 standard deviations (meaning that 95% of the time, the actual rating falls within the confidence interval, i.e. Rating +- 3 St. Deviations.)

Edit: Of course 3 std's = 99% (I am retarded)
Lies, damned lies and statistics: http://aligulac.com
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2013-02-07 23:43:28
February 07 2013 23:34 GMT
#49
On February 08 2013 07:22 Greenei wrote:
what does the '+-30' in the matchuppoints nad general rating actually mean? does it mean ~100% of the time the rating is in that area? or is that 1 or 2 or 3 standarddeviations? or the maximum amount that the rating will shift?

It's actually just one estimated standard deviation, so it's a pretty weak confidence interval.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Greenei
Profile Joined November 2011
Germany1754 Posts
February 08 2013 02:52 GMT
#50
Making a qualified guess, I would say it is +-3 standard deviations (meaning that 95% of the time, the actual rating falls within the confidence interval, i.e. Rating +- 3 St. Deviations.)


3 stds would be ~99%.


On February 08 2013 08:34 TheBB wrote:
Show nested quote +
On February 08 2013 07:22 Greenei wrote:
what does the '+-30' in the matchuppoints nad general rating actually mean? does it mean ~100% of the time the rating is in that area? or is that 1 or 2 or 3 standarddeviations? or the maximum amount that the rating will shift?

It's actually just one estimated standard deviation, so it's a pretty weak confidence interval.


k thx. do you plan on making the database open source at any point? because i'd like to make some calculations of my own from time to time and there would be no point at all in starting an own database at this point.
IMBA IMBA IMBA IMBA IMBA IMBA
Conti
Profile Joined November 2010
Germany2516 Posts
February 08 2013 06:17 GMT
#51
On February 08 2013 11:52 Greenei wrote:
Show nested quote +
Making a qualified guess, I would say it is +-3 standard deviations (meaning that 95% of the time, the actual rating falls within the confidence interval, i.e. Rating +- 3 St. Deviations.)


3 stds would be ~99%.


Show nested quote +
On February 08 2013 08:34 TheBB wrote:
On February 08 2013 07:22 Greenei wrote:
what does the '+-30' in the matchuppoints nad general rating actually mean? does it mean ~100% of the time the rating is in that area? or is that 1 or 2 or 3 standarddeviations? or the maximum amount that the rating will shift?

It's actually just one estimated standard deviation, so it's a pretty weak confidence interval.


k thx. do you plan on making the database open source at any point? because i'd like to make some calculations of my own from time to time and there would be no point at all in starting an own database at this point.

You can download an SQL database dump at http://aligulac.com/db/.
Greenei
Profile Joined November 2011
Germany1754 Posts
February 08 2013 07:53 GMT
#52
On February 08 2013 15:17 Conti wrote:
Show nested quote +
On February 08 2013 11:52 Greenei wrote:
Making a qualified guess, I would say it is +-3 standard deviations (meaning that 95% of the time, the actual rating falls within the confidence interval, i.e. Rating +- 3 St. Deviations.)


3 stds would be ~99%.


On February 08 2013 08:34 TheBB wrote:
On February 08 2013 07:22 Greenei wrote:
what does the '+-30' in the matchuppoints nad general rating actually mean? does it mean ~100% of the time the rating is in that area? or is that 1 or 2 or 3 standarddeviations? or the maximum amount that the rating will shift?

It's actually just one estimated standard deviation, so it's a pretty weak confidence interval.


k thx. do you plan on making the database open source at any point? because i'd like to make some calculations of my own from time to time and there would be no point at all in starting an own database at this point.

You can download an SQL database dump at http://aligulac.com/db/.


ah thx, that was a bit hidden :D
IMBA IMBA IMBA IMBA IMBA IMBA
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
February 08 2013 08:41 GMT
#53
On February 08 2013 08:34 TheBB wrote:
Show nested quote +
On February 08 2013 07:22 Greenei wrote:
what does the '+-30' in the matchuppoints nad general rating actually mean? does it mean ~100% of the time the rating is in that area? or is that 1 or 2 or 3 standarddeviations? or the maximum amount that the rating will shift?

It's actually just one estimated standard deviation, so it's a pretty weak confidence interval.


Yeah ok, 68%
Lies, damned lies and statistics: http://aligulac.com
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2013-02-08 13:10:08
February 08 2013 12:00 GMT
#54
As a stats buff, gotta say it really is a nice website, like a cleaner and better version of TLPD (or sc2charts, whatever floated your boat). Both infuriated me for the longest time because they had the data and did nothing with it. You on the other hand understand that a db is as good as what you do with it. I also love how well your data is historized.

Downloading that Db dump from work is so tempting...
maty
Profile Joined November 2010
Germany12 Posts
Last Edited: 2013-02-08 13:10:59
February 08 2013 13:10 GMT
#55
you could revisit the EG curse with those stats
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
February 10 2013 21:40 GMT
#56
So BB if you ever get particularly bored, could you make a prediction system for ProLeague/GSTL based on not only on player rating for both rosters but also maps? Or is it simply not going to be accurate enough to warrant the gargantuan effort involved in creating and implementing the system? xD
"my shaft scares me too" - strenx 2014
Conti
Profile Joined November 2010
Germany2516 Posts
Last Edited: 2013-02-10 22:14:22
February 10 2013 22:14 GMT
#57
On February 11 2013 06:40 MasterOfPuppets wrote:
So BB if you ever get particularly bored, could you make a prediction system for ProLeague/GSTL based on not only on player rating for both rosters but also maps? Or is it simply not going to be accurate enough to warrant the gargantuan effort involved in creating and implementing the system? xD

There's currently no map information saved in the database, only matches and results. So before any kind of predictive magic math can be applied, we'd need that information for >100.000 games. And we'd need a whole lot more volunteers for that.

Nudge. Nudge.
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
Last Edited: 2013-02-10 22:41:11
February 10 2013 22:34 GMT
#58
On February 11 2013 07:14 Conti wrote:
Show nested quote +
On February 11 2013 06:40 MasterOfPuppets wrote:
So BB if you ever get particularly bored, could you make a prediction system for ProLeague/GSTL based on not only on player rating for both rosters but also maps? Or is it simply not going to be accurate enough to warrant the gargantuan effort involved in creating and implementing the system? xD

There's currently no map information saved in the database, only matches and results. So before any kind of predictive magic math can be applied, we'd need that information for >100.000 games. And we'd need a whole lot more volunteers for that.

Nudge. Nudge.


Plus we (TheBB) had to rework how the entire database is configured because matches =/= games.

Plus it would be hard since a lot of LP-articles contain no mapinfo, even on big tournaments like MLG it is impossible to find map info for stuff like open bracket etc. So yeah, way too much work, whenever a new feature has to be "backtracked" as I like to call it, it literally takes our small team of 4-5 (TheBB, Conti, kiekaboe does a shit ton each and I + Inflicted does some as well) weeks, just look at this
http://aligulac.com/db/
"only" 64% is catalogued in the event hierarchy.
Lies, damned lies and statistics: http://aligulac.com
Epamynondas
Profile Joined September 2012
387 Posts
February 10 2013 23:09 GMT
#59
On February 08 2013 03:06 TheBB wrote:
+ Show Spoiler +
On February 08 2013 02:16 KillerDucky wrote:
Show nested quote +
On February 07 2013 23:50 dcemuser wrote:
I love Aligulac.

The -only- issue that I can think of is that there is a 'flaw' to the way it handles GSL/PL. When the Korean scene stays largely separate from the foreign scene, Aligulac has a hard time distinguishing "the gap". For example, the first few GSL seasons had almost no players who had played against foreigners in recorded matches.

Therefore, players who beat exclusively Koreans who did not play (and stomp) foreigners are not having their bar set high enough. This taints a lot of the 2010/early 2011 data. For example, look at NesTea in the Hall of Fame. He's below -Naniwa- and like 4 other foreign players, despite winning 3 GSLs in a 9 month time period.

Luckily, this probably isn't a major issue going forward, since MLG and other tournaments are bringing major Koreans to stomp foreigners, and then those Koreans go home and get beaten by better Koreans, which keeps things balanced. However, there was a once upon a time where the scenes rarely mixed.

TL;DR: GSL Code S is the highest skill tournament in the world, but to Aligulac, this is something that needs to be -continuously- proven, and therefore runs the risk of -not- being proven due to the said players not traveling and focusing entirely on GSL.

http://aligulac.com/periods/21/?sort=&race=ptzrs&nats=all is a big example of this. Some guy named Bubbles 3-0'd a bunch of foreigners (0 korean players) and became the #1 player in the world, lol.

I'm honestly not sure how you solve this, other than just mentioning it in the FAQ and admitting the early data is going to be kind of weird.

It's possible to fix this, some papers I read call it parameter smoothing, using backward filtering to smooth the past ratings. See for example this paper: http://tennis-skill-rankings.googlecode.com/hg-history/c977c53a3af2913e780e39666fe1a272cc298319/links/glicko.pdf


I thought about this (that's the paper I based my method on actually), but I didn't quite like the idea of past lists changing forever. When FIDE (chess) ratings are published they are set in stone, and you know for example that Kasparov's 2851 record from 1999 or Carlsen's 2872 at the moment will never be anything other than what they are. It makes it awkward for enthusiasts to track records. Not that I've noticed a lot of people tracking Aligulac records, since the pasts lists are changing anyway due to the expanding database (for the time being), but still, I wanted to give people the option.

Thoughts?


Maybe you could do some kind of backwards adjustement (or this "smoothing" you guys speak of) only on new players? Like, compute things normally for them for about 4 periods or something like that (or for a set amount of games played, i guess?), and then adjust their ratings retroactively, and then don't mess with their past ever again.


So imagine that I get a magical seed for Code S next season, and lose my first game of the group stages against Life (but only because i'm nervous). This doesn't give a lot of points to Life because I'm totally unknown at that point.

Then I proceed to stomp all competition and win Code S without dropping another map. Then your script readjusts my ratings and suddenly Life has a rating of like 3000 because he took a game off me.

And then pro players catch up to my silver strats and I don't win a game ever again.
Conti
Profile Joined November 2010
Germany2516 Posts
February 10 2013 23:11 GMT
#60
..and sorting matches into events is about a gazillion times faster to do than adding maps to matches would be.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 1
SteadfastSC397
IndyStarCraft 236
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 397
IndyStarCraft 236
UpATreeSC 105
JuggernautJason75
Railgan 47
StarCraft: Brood War
Shuttle 688
Counter-Strike
Foxcn174
Super Smash Bros
Liquid`Ken24
Heroes of the Storm
Liquid`Hasu432
Other Games
Grubby2492
Mlord489
FrodaN487
mouzStarbuck261
Fuzer 228
Pyrionflax195
summit1g153
ArmadaUGS103
C9.Mang096
Maynarde31
Organizations
Counter-Strike
PGL152
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• Hupsaiya 55
• Adnapsc2 18
• Dystopia_ 1
• musti20045 1
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• blackmanpl 47
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2745
• Ler85
• Noizen21
League of Legends
• TFBlade1311
Other Games
• imaqtpie1161
• Scarra397
• WagamamaTV295
• Shiphtur95
Upcoming Events
PiGosaur Monday
3h 10m
Replay Cast
11h 10m
WardiTV Korean Royale
14h 10m
LAN Event
17h 10m
OSC
1d 1h
The PondCast
1d 12h
LAN Event
1d 17h
Replay Cast
2 days
LAN Event
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.