• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:40
CEST 05:40
KST 12:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser SC4ALL II: StarCraft 2 Player Announcement 8/8 Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
an AI researcher's take on the ladder bot Syncronization issues and can't find games Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! Remastered crash fix suggestions
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8835 users

What does "Code S level" mean? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
BadAim
Profile Joined September 2011
Norway879 Posts
February 01 2013 18:20 GMT
#81
Love the work you've put in, but tbh "Code S" haven't been "Code S" since the bw days. I mean c'mon, one season they're "Code S champion", the next season they go out in ro32.

Ugh... Stop the hate.
My esports soul belongs to: Boxer | White-Ra | Daigo Umehara | Nazgul | IceFrog
coverpunch
Profile Joined December 2011
United States2093 Posts
February 01 2013 18:29 GMT
#82
On February 02 2013 01:48 TheBB wrote:
Show nested quote +
On February 02 2013 01:25 coverpunch wrote:
"Code S level" means you're in Code S. It includes the people who lose in ro32 but get back to Code S.

Show nested quote +
On February 02 2013 01:33 AimlessAmoeba wrote:
I think "Code S level" doesn't mean anything at all - You're either Code S, or you're not. It really is that simple.

It was a rhetorical question.

Just so that's clear.


On February 02 2013 01:48 TheBB wrote:
Is Stephano Code S level or not? So I thought, well, with my statistical model I can maybe answer that question in an objective manner, so here's what I've done.

???
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2013-02-01 18:31:53
February 01 2013 18:30 GMT
#83
+ Show Spoiler [Zerg players that are competitive] +

Top players:
Life
DRG
Leenock
Sniper

Potential Premier Tournament winners:
Soulkey
Hyun
Symbol
Roro
Stephano
Curious

Potential winners for IEM, HSC etc.:
Soo
Bboongbboong
Jaedong
Effort
Losira
Scarlett
Zero
Sen
Nestea
Mvpshine
Nerchio
Monster
Hydra
Snute
Revival
Byul
Hyvaa
Action
Idra
Vortix
SKShine
CrazyHydra
s2
Miya
True
Yugioh
Suppy
Ret
Xlord
Killer
Zenio
I'm probably missing some players, but I think this list is clearly too big and shows the game has too many players at a high level.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
coverpunch
Profile Joined December 2011
United States2093 Posts
February 01 2013 18:31 GMT
#84
On February 02 2013 03:15 Naphal wrote:
never trust statistics you have not manipulated yourself

<3 Mvp

I would put this a little differently. Statisticians and artists have a bad habit of falling in love with their models.
kc2siq
Profile Joined April 2012
United States319 Posts
February 01 2013 18:32 GMT
#85
Maybe we should define what's Code S level first.

That's actually what I thought the thread was going to talk about considering the title. xD

Though only way possible is to get GOM to state a standard.
Byun, best player in the world!
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
February 01 2013 18:37 GMT
#86
On February 02 2013 03:32 kc2siq wrote:
Maybe we should define what's Code S level first.

That's actually what I thought the thread was going to talk about considering the title. xD

Though only way possible is to get GOM to state a standard.


They already have a points system but it only accounts for their tournament, not every game a player plays in a tournament.
kiss kiss fall in love
ACrow
Profile Joined October 2011
Germany6583 Posts
February 01 2013 18:46 GMT
#87
On February 02 2013 02:10 Figgy wrote:
These stats are worthless.

You need to compare players games vs other Code S players ONLY for these to make any difference.

First beating on some random foreign scrubs does not mean he'll win 22 out of 31 games against every Code S player in a row. It means he'll win 22 out of 31 games against random foreign scrubs with a couple high level koreans in the middle.

Foreign results are part of why these ratings are currently a joke, because foreigners get such high elo beating unknown foreigners due to lack of games.

Also, lulz on counting games that are over 1 year old. Like any of those matter.

Anyone seriously think Johnyrecco is going to win 1/3rd of his Code S games? Of course fucking not, he is going to go 0-4 and get laughed out of korea. Just like these stats. Has he even played a single Code S player in his career??? How can you possibly say he'd ever even take a game off a Korean let alone 1/3rd of his games in Code S.

TLO is an even bigger joke, according to these Statistics he would make it out of his group with a 50/50 chance.

You NEED to adjust your stats to only include people who have at least 15 games against current Code S players in the last 6 months. Otherwise these stats are trash.

Also, based off your points system only the top 16 should only have even a tiny bit of a chance of being above a 16 rating (because that's half the games played vs Code S players and the only amount possible to make it out), and no one below the top 32 should have above a .5 rating (1 in 32 chance of winning a game). I seriously don't even know how you came up with this BS because the statistics are completely whack. Your current statistics is comparing all 150 people against all 150 people, instead of the top 32 against the rest. Honestly, who cares how many people crush TLO or Johnnyrecco. We are talking about Code S

Maybe, just maybe, you should read up a little on what TheBB did here before you trash his work?

Get off my lawn, young punks
kc2siq
Profile Joined April 2012
United States319 Posts
February 01 2013 18:47 GMT
#88
On February 02 2013 03:37 IntoTheheart wrote:
Show nested quote +
On February 02 2013 03:32 kc2siq wrote:
Maybe we should define what's Code S level first.

That's actually what I thought the thread was going to talk about considering the title. xD

Though only way possible is to get GOM to state a standard.


They already have a points system but it only accounts for their tournament, not every game a player plays in a tournament.


Yeah, but it's not like they created a cutoff at the points system to determine who's "Code S level".

If they did then ignore my stupidity. lawls.
Byun, best player in the world!
ACrow
Profile Joined October 2011
Germany6583 Posts
Last Edited: 2013-02-01 18:50:53
February 01 2013 18:49 GMT
#89
On February 02 2013 03:29 coverpunch wrote:
Show nested quote +
On February 02 2013 01:48 TheBB wrote:
On February 02 2013 01:25 coverpunch wrote:
"Code S level" means you're in Code S. It includes the people who lose in ro32 but get back to Code S.

On February 02 2013 01:33 AimlessAmoeba wrote:
I think "Code S level" doesn't mean anything at all - You're either Code S, or you're not. It really is that simple.

It was a rhetorical question.

Just so that's clear.


Show nested quote +
On February 02 2013 01:48 TheBB wrote:
Is Stephano Code S level or not? So I thought, well, with my statistical model I can maybe answer that question in an objective manner, so here's what I've done.

???

Rhetorical question = you ask a question but do not expect an answer, because you go on to either answer the question your self or you imply that the answer is so obvious that the question does not need answering.
It was clearly a rhetorical question.
The definition you gave in your answer is of course also a valid one, but with the statistical data he gathered, he just tried to give another viewpoint on this I found his work very interesting!
Get off my lawn, young punks
lord_nibbler
Profile Joined March 2004
Germany591 Posts
February 01 2013 19:26 GMT
#90
With every list TheBB posts, I am more and more convinced that ELO (also Glicko) is simply the wrong system for SC2!
It was invented in the sixties for chess and that shows.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
February 01 2013 19:38 GMT
#91
On February 02 2013 03:20 BadAim wrote:
Love the work you've put in, but tbh "Code S" haven't been "Code S" since the bw days. I mean c'mon, one season they're "Code S champion", the next season they go out in ro32.

Ugh... Stop the hate.


Wasn't there an OSL Winners' Curse too, though?
AdministratorBreak the chains
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2013-02-01 19:49:28
February 01 2013 19:40 GMT
#92
On February 01 2013 22:28 Ghanburighan wrote:
Show nested quote +
On February 01 2013 22:17 vthree wrote:
Heh, terrans can't wait for HoTS... 3 terrans in the top 22...


And one of them is Maru... I love the kid, but he's artificially boosted as well.


Heh, protoss can't wait for HoTs... 14 protoss in the top 50....
Heh, terran can't wait for HoTs.... 15 terran in the top 50....
see what i did there?

btw great work, nice to see GSL code S really is the best of the best.
:)
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
Last Edited: 2013-02-01 19:49:58
February 01 2013 19:47 GMT
#93
Code S is just a name that GOM created for the best SC2 players. I personally don't like it because it conflicts with the BW classes which better describe a player type.

B Class or B-Teamers - Practice Partners
A Class - A-Teamers - A teams best starting line up players
S Class - S-Class - The absolute best. S-Class players make A-Teamers look like B-Teamers

I believe the whole Code system is messed up and the class system is a better way of determining a players skill level. Simply because in order to be a "Code" you would have had to play in the GSL. You can be beating Code S players left and right outside of GSL and still not be labeled Code S just because you haven't made an appearance in the GSL. So, it's really conflicting and I wish we'd stop referring to the Code System when determining a players skill level. Because a player can be in Code S one season and back in Code A the next to being Code B the next. But still own Code S players outside the GSL.
PhoenixVoid
Profile Blog Joined December 2011
Canada32755 Posts
Last Edited: 2013-02-01 20:07:08
February 01 2013 19:48 GMT
#94
Code S to me is an arbitrary measure of how well a player performs in GSL, simple as that. There are players who have plenty of online potential and have done well in foreign tournaments, but would you really consider ForGG, Jaedong, Rain or Maru competitive at a Code S level currently? My answer is no, but they have proven themselves competitive in online tournaments (like the aformentioned Giantt) or in foreign tournaments, which may lack the quantity of Code S players.

But in my opinion, it is a bit wrong to put every tournament- online and off-line, on the same level because there are so many factors that can change the results. Plus, because SC2 is a more volatile game than BW, it has a lot less of the consistency and skill that marked BW differently from SC2. Now comparing these two is a different topic all together, but it is important to note that Code S is such an unstable title because Code S Koreans get upset or defeated constantly, when in BW they would absolutely dominate any foreigner.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-02-01 19:55:09
February 01 2013 19:50 GMT
#95
On February 02 2013 04:47 BlazeFury01 wrote:
Code S is just a name that GOM created for the best SC2 players. I personally don't like it because it conflicts with the BW classes which better describe a player type.

B Class or B-Teamers - Practice Partners
A Class - A-Teamers - A teams best starting line up players
S Class - S-Class - The absolute best. S-Class players make A-Teamers look like B-Teamers

I believe the whole Code system is messed up and the class system is a better way of determining a players skill level. Simply because in order to be a "Code" you would have had to play in the GSL. You can be beating Code S players left and right outside of GSL and still not be labeled Code S just because you haven't made it there in the GSL. So, it's really conflicting and I wish we'd stop referring to the Code System.


i agree, gom depreciated the value of the word
there was a time when "s" was associated with only a handful of most elite players...

"S Class - S-Class - The absolute best. S-Class players make A-Teamers look like B-Teamers"
sadly that will never happen with sc2
age: 84 | location: california | sex: 잘함
Conti
Profile Joined November 2010
Germany2516 Posts
February 01 2013 19:52 GMT
#96
SC2 has a large random factor. Any SC2 rating system is going to have its anomalies because of that. On top of that, Proleague (and GSL, too) is way more about preparing for one (or a few) specific opponents rather than being generally good at the game.

Given those caveats, I'd say the ranking given here is surprisingly accurate.
zala2023
Profile Joined April 2011
United States228 Posts
February 01 2013 19:57 GMT
#97
I suppose if u can beat ST_Curious (the code s gate keeper) in a BO3 or BO5 you are code S level?
relax bro we got this
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
February 01 2013 20:02 GMT
#98
On February 02 2013 04:57 zala2023 wrote:
I suppose if u can beat ST_Curious (the code s gate keeper) in a BO3 or BO5 you are code S level?


See this example right here is a good example just how messed up the whole "code" system is.
willyallthewei
Profile Blog Joined October 2010
United States265 Posts
Last Edited: 2013-02-01 20:09:32
February 01 2013 20:05 GMT
#99
I don't want to discourage you from working on this rating system but this system is just missing too much information and factors to be worth anything at this particular moment.

As for defining what code S means, its quite simple, if you qualify for Code A without a seed (the old fashioned way), then your'e unquestionably code S level because you've essentially grinded your way through a pool that includes everyone else trying to do the same.

If you got seeded in, then it gets kind of tricky to say.
"never give up, never surrender"
Zer atai
Profile Joined September 2011
United States691 Posts
February 01 2013 20:09 GMT
#100
Although this rating is not TLPD, I think they both need to be revised to reflect the superiority of Code S tournaments
Want to sport eSports? Disable adblock. P.S. En Taro Adun!!
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
ISSL Monthly #1 - Day 2
LiquipediaDiscussion
The PiG Daily
21:45
Best Games of SC
herO vs Solar
PiGStarcraft503
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft503
WinterStarcraft497
RuFF_SC2 208
StarCraft: Brood War
Larva 110
sSak 52
Icarus 3
Dota 2
NeuroSwarm202
League of Legends
JimRising 663
Other Games
summit1g10879
C9.Mang0536
XaKoH 171
ViBE132
Mew2King87
Liquid`Ken11
Organizations
Other Games
gamesdonequick1841
[ Show 14 non-featured ]
StarCraft 2
• Sammyuel 22
• davetesta14
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt304
Other Games
• Scarra953
Upcoming Events
GSL
7h 20m
AI Arena Tournament
13h 20m
Replay Cast
20h 20m
GSL
1d 7h
Shopify Rebellion Sundays
1d 11h
Spirit vs Mixu
BSL
1d 15h
Ret vs TerrOr
Replay Cast
1d 20h
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.