Facebook friend-finder removed - Page 3
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Cosmos
Belgium1077 Posts
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Whatson
United States5356 Posts
On January 18 2013 07:32 Belisarius wrote: This is a bit of a weird action for facebook to take; what could possibly have been bad about it on their end? As far as SC2 goes, my experience won't change one bit, of course. Who can blame them for pulling out? They realized that SC2 wasn't going to be as great of an investment as they originally thought. It was popular for a while in 2011, mid 2012, but then most of the casual players stopped playing/caring and switched to other games. | ||
Alryk
United States2718 Posts
On January 18 2013 08:10 Whatson wrote: Who can blame them for pulling out? They realized that SC2 wasn't going to be as great of an investment as they originally thought. It was popular for a while in 2011, mid 2012, but then most of the casual players stopped playing/caring and switched to other games. Umm? It's not directed at Starcraft II. It prevents all third-party games from accessing it. Not only games, but possibly other applications as well. It's not some "Facebook knows starcraft is dying" scandal/conspiracy. | ||
MCXD
Australia2738 Posts
On January 18 2013 08:10 Whatson wrote: Who can blame them for pulling out? They realized that SC2 wasn't going to be as great of an investment as they originally thought. It was popular for a while in 2011, mid 2012, but then most of the casual players stopped playing/caring and switched to other games. Lol. This wasn't directed at SC2, but rather every game, site and service in the world that has any sort of facebook integration of this nature. FB doesn't know a thing about the supposed state of SC2, nor do they really care. | ||
phodacbiet
United States1739 Posts
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HeeroFX
United States2704 Posts
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Chairman Ray
United States11903 Posts
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tsuxiit
1305 Posts
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Cel.erity
United States4890 Posts
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Whatson
United States5356 Posts
On January 18 2013 08:11 Alryk wrote: People give it crap, but it was a good way to find 40 people on your facebook list who played battle.net games. Umm? It's not directed at Starcraft II. It prevents all third-party games from accessing it. Not only games, but possibly other applications as well. It's not some "Facebook knows starcraft is dying" scandal/conspiracy. I never did say SC2 was dying, i just stated the obvious that a lot of the casual players stopped playing/caring. I had about 50 friends that played 3 or 4 games every day of the week in 2011, i have 2 now. Unless you consider that "dying", viewer numbers are still pretty high so that means a lot of new people are watching | ||
eviltomahawk
United States11133 Posts
On January 18 2013 08:33 Whatson wrote: I never did say SC2 was dying, i just stated the obvious that a lot of the casual players stopped playing/caring. I had about 50 friends that played 3 or 4 games every day of the week in 2011, i have 2 now. But still, the dwindling SC2 player base is probably not a reason for Facebook changing its API usage policy for all third-party games, not just SC2. | ||
Whatson
United States5356 Posts
On January 18 2013 08:37 eviltomahawk wrote: But still, the dwindling SC2 player base is probably not a reason for Facebook changing its API usage policy for all third-party games, not just SC2. Yes, I was just saying that if I were Facebook, I would also pull out of SC2, idk about all 3rd party games | ||
Alryk
United States2718 Posts
On January 18 2013 08:39 Whatson wrote: Yes, I was just saying that if I were Facebook, I would also pull out of SC2, idk about all 3rd party games well... Modifying the API inherently affects all third party games, regardless of usage. It has nothing to do with starcraft. Its probably a way for Facebook to make money off of this type of feature, instead of making it free. In a world of public investors, and 500million to one billion subscribers ( I don't remember the actual number) I highly doubt Facebook cares about 200,000 players no longer using a Facebook finder that doesn't even reference/connect with facebooks actual UI. They're probably more concerned about why they've provided it for free so long after going public. | ||
phodacbiet
United States1739 Posts
On January 18 2013 08:33 Whatson wrote: I never did say SC2 was dying, i just stated the obvious that a lot of the casual players stopped playing/caring. I had about 50 friends that played 3 or 4 games every day of the week in 2011, i have 2 now. Unless you consider that "dying", viewer numbers are still pretty high so that means a lot of new people are watching Dont be in denial. Viewer numbers are very low. It is also pretty dead in Korea (look at the Gom studio or Kespa's). On a good day, the first 2 rows would be filled, and the rest would be empty or the player's parents. Streams for popular tourneys/main matches get to like 20,000 at most, which is pretty low for sc2's standard. | ||
docvoc
United States5491 Posts
On January 18 2013 06:35 Iodem wrote: ![]() well... at least we have chat channels now? I was waiting for this picture to come up ![]() | ||
Whatson
United States5356 Posts
On January 18 2013 08:44 phodacbiet wrote: Dont be in denial. Viewer numbers are very low. It is also pretty dead in Korea (look at the Gom studio or Kespa's). On a good day, the first 2 rows would be filled, and the rest would be empty or the player's parents. Streams for popular tourneys/main matches get to like 20,000 at most, which is pretty low for sc2's standard. Are you saying that SC2 is dying? *Gasp!* You're killing "esports"!!! In all honesty, sc2 is doing far better than what i had originally thought in the beginning of 2012 But now we're getting off-topic | ||
LOcDowN
United States1014 Posts
On January 18 2013 06:35 Iodem wrote: ![]() well... at least we have chat channels now? Incredible picture! ![]() | ||
emc
United States3088 Posts
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eviltomahawk
United States11133 Posts
New policies for desktop web games off of Facebook.com The following policies will go into effect: 13a. Desktop web games off of Facebook.com may only use Facebook Login (Authentication, excluding user connections such as friend list), Social Plugins and publishing (e.g., Feed Dialog, Stream Publish, or Open Graph). When authenticating, these games may not request additional permissions other than age, email, and our Publishing Permissions. 13b. Games on Facebook.com and mobile must not share the same app ID with desktop web games off of Facebook.com. You must not use Canvas apps to promote or link to game sites off of Facebook, and must not use emails obtained from us to promote or link to desktop web games off of Facebook.com. http://developers.facebook.com/roadmap/completed-changes/ There was also an accompanying developer blog update: Platform Policy Update for Games We're updating our games policies to focus engineering resources where social games have the highest impact and drive the best user experience – on Facebook.com and mobile. Our updated policy (sections I.13.a and I.13.b) allows desktop web games off of Facebook.com to only use Facebook for authentication, publishing and Social Plugins. This will be a breaking change for a small number of developers who will need to be in compliance by December 5, 2012, in accordance with our 90-day breaking change policy. https://developers.facebook.com/blog/post/2012/08/29/platform-updates--operation-developer-love/ I also just read another blog that has some theories on why they changed their policy. I don't have much experience with the development of Facebook apps and integration, so maybe someone more experienced can chime in with their thoughts. | ||
mrRoflpwn
United States2618 Posts
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