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[Interview] Husky with Dustin Browder on HOTS. - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
December 09 2012 01:12 GMT
#21
On December 09 2012 09:56 mrRoflpwn wrote:
Looks like they really want the bronze and silver players to learn how to play and improve without losing 20 games in a row before a win. I am pretty optimistic for the overall player base. Does not really affect me though...


What's good for the people at the bottom of the pyramid strengthens everything at the top. That's my philosophy anyway.

Have to cater to the casuals if we want to expand and grow SC2. Not necessarily by plummeting the skill ceiling but adding a bunch of features like this.

The new units are great especially for more experienced players, but the new features are going to be why HoTS will be such a huge success.
aka: KTVindicare the Geeky Bartender
Jetaap
Profile Blog Joined November 2010
France4814 Posts
December 09 2012 01:15 GMT
#22
No bnet tournaments before LotV, not like it was already a feature in Warcraft TFT!! But then again, they shipped WoL without chat so we shouldn't have expected anything else.
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
December 09 2012 01:25 GMT
#23
On one hand, it's a shame we have to wait so long. On the other, it's nice how long term this project is to them.
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2012-12-09 01:26:27
December 09 2012 01:25 GMT
#24
On December 09 2012 09:55 6BiT wrote:
Show nested quote +
On December 09 2012 08:10 jalstar wrote:
On December 09 2012 08:07 cjin wrote:
On December 09 2012 07:58 WhiteSatin wrote:
I do not understand why they are so slow to implement these features..
Also, as usual, I find hilarious that some of these features CAME with wc3 and TFT yet, we have to beg and ask for them in SC2 and we will likely get them in years from now... lol-.-


Maybe they have different people doing SC2 than WC3? I don't know what the code looks like, but what i have seen posts here, some people think that somewhere in the code there is a variable set to 1 for max one replay viewers and that Blizzard just need to change it to 2. In reality, depending how it was coded, they might need to rewrite whole replay watching stuff to allow multiple viewers.


When franchises such as Madden switched to the current generation of consoles there were a lot of features missing for like 3 years. I imagine this is for similar reasons, everything has to be built from scratch again.


Everything from scratch is such a bitch, so much headaches >.<

And then you realize that madden still takes out features and adds in others every year. Sooner or later it stops being an excuse. Madden has to release every year, blizzard has more time.
Geos13
Profile Joined May 2011
437 Posts
Last Edited: 2012-12-09 01:28:54
December 09 2012 01:27 GMT
#25
On December 09 2012 07:30 Empirimancer wrote:
Cool but...


Show nested quote +
The Browdmaster

7. No plans for automated tournaments just yet for HOTS, but Dustin Browder says is an idea they "Definitely" want to add in for Legacy of the Void, has heard all of the enthusiasm people have had towards the idea.






That's another two years at least.


I wouldn't say that for sure. I could easily see LotV coming out faster than HotS. While Blizzard has changed their position on many issues in the past their currents comments on LotV have indicated that they are not sure how much room there is for additions to the multiplayer experience so it may not take as long. I'm also guessing sales for HotS will influence how much effort and time they put into LotV.

Edit: I need to learn form the OPer, my two hour earlier topic on this interview in the HOTS subforum got zero replies
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
December 09 2012 01:37 GMT
#26
On December 09 2012 10:25 Kasaraki wrote:
On one hand, it's a shame we have to wait so long. On the other, it's nice how long term this project is to them.


As far as I know, EA isn't producing Madden for a global audience with a constant global infrastructure to support it.

As far as I know, Madden is a strictly American franchise.

I'm not sure the two franchises are as directly comparable as you're making it sound. Starcraft 2 is definitely a more ambitious project.
aka: KTVindicare the Geeky Bartender
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-12-09 01:58:23
December 09 2012 01:50 GMT
#27
Wow... nice to know Blizzard is getting their poos lined up in rows finally.
It's still disappointing to me that it's taken over 2 years to get to a point that's starting to get to the point it could/should have been at launch though.

A feature I'm particularly interested in (perhaps because I didn't hear about it or expect it before now) is this new replay (or observation?) UI customization. Much of the existing stats were just not useful, and there were missing stats that were the most useful (such as net worth).

edit:
I thought it was a great interview.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Shade_FR
Profile Joined June 2010
France378 Posts
December 09 2012 04:15 GMT
#28
On December 09 2012 07:58 WhiteSatin wrote:
I do not understand why they are so slow to implement these features..
Also, as usual, I find hilarious that some of these features CAME with wc3 and TFT yet, we have to beg and ask for them in SC2 and we will likely get them in years from now... lol-.-


I'm kinda surprised every time I see those comments. Don't you understand ? They want to sell Legacy of the Void and they need some BNet features, UI features, new units etc. There are good chance that new Nydus worms (planned for multi in HoTS) and a revamped Warhound will be ready @ Legacy of the Void. Same things for BNet tournaments etc.

I don't know if you are a HoTS beta player but there are so many little things that could be patched into WoL, they did hold it because it was "low priority" so they could sell it for HoTS. The more changes HoTS will bring, the better, but they need to think about Legacy of the Void.

Did you know we would never had Chat channels in WoL if we didn't whine ? They were planned in HoTS with Clan & Group features. That's why the chat channels in WoL look like a simple extended chat and it never fits in the current UI.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
December 09 2012 04:21 GMT
#29
On December 09 2012 13:15 Shade_CsT wrote:
Show nested quote +
On December 09 2012 07:58 WhiteSatin wrote:
I do not understand why they are so slow to implement these features..
Also, as usual, I find hilarious that some of these features CAME with wc3 and TFT yet, we have to beg and ask for them in SC2 and we will likely get them in years from now... lol-.-


I'm kinda surprised every time I see those comments. Don't you understand ? They want to sell Legacy of the Void and they need some BNet features, UI features, new units etc. There are good chance that new Nydus worms (planned for multi in HoTS) and a revamped Warhound will be ready @ Legacy of the Void. Same things for BNet tournaments etc.

I don't know if you are a HoTS beta player but there are so many little things that could be patched into WoL, they did hold it because it was "low priority" so they could sell it for HoTS. The more changes HoTS will bring, the better, but they need to think about Legacy of the Void.

Did you know we would never had Chat channels in WoL if we didn't whine ? They were planned in HoTS with Clan & Group features. That's why the chat channels in WoL look like a simple extended chat and it never fits in the current UI.



What you said are mostly wrong because WoL will have all new BNET features too.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 09 2012 04:22 GMT
#30
On December 09 2012 13:15 Shade_CsT wrote:
Show nested quote +
On December 09 2012 07:58 WhiteSatin wrote:
I do not understand why they are so slow to implement these features..
Also, as usual, I find hilarious that some of these features CAME with wc3 and TFT yet, we have to beg and ask for them in SC2 and we will likely get them in years from now... lol-.-


I'm kinda surprised every time I see those comments. Don't you understand ? They want to sell Legacy of the Void and they need some BNet features, UI features, new units etc. There are good chance that new Nydus worms (planned for multi in HoTS) and a revamped Warhound will be ready @ Legacy of the Void. Same things for BNet tournaments etc.

I don't know if you are a HoTS beta player but there are so many little things that could be patched into WoL, they did hold it because it was "low priority" so they could sell it for HoTS. The more changes HoTS will bring, the better, but they need to think about Legacy of the Void.

Did you know we would never had Chat channels in WoL if we didn't whine ? They were planned in HoTS with Clan & Group features. That's why the chat channels in WoL look like a simple extended chat and it never fits in the current UI.

And in fact, most of those UI features will be patched into WoL around the time HotS ships. No need to buy HotS for these features.
ㅇㅅㅌㅅ
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
December 09 2012 04:34 GMT
#31
I like the changes discussed. The only thing I would add, that to me would be the most important feature besides clan tournaments is in-game streaming like dota2 has. This would be HUGE for the game and would allow Blizzard as well as MLG and other tournaments to profit as well, and personally I think would be a big factor in keeping ppl on the game when they're not playing
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
December 09 2012 04:55 GMT
#32
I laughed so much at the very last clip of that video :p
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2012-12-09 05:03:24
December 09 2012 05:03 GMT
#33
On December 09 2012 09:56 mrRoflpwn wrote:
Looks like they really want the bronze and silver players to learn how to play and improve without losing 20 games in a row before a win. I am pretty optimistic for the overall player base. Does not really affect me though...


Yeah, the idea of losing 40-50 games to get out of bronze league is pretty daunting. And the worst part for them is that they won't even know why they lost for another 100 games or so. Starcraft is a rough game for new players, way worse than LoL or even dota.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Yoshi Kirishima
Profile Blog Joined July 2009
United States10327 Posts
December 09 2012 05:10 GMT
#34
And still no "save game" option :D



Well, I guess that's taken care of with the replay thing. But I always thought it was laughable how WC2 had save game function for multiplayer, and SC2 doesn't.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
vesicular
Profile Blog Joined March 2010
United States1310 Posts
December 09 2012 06:44 GMT
#35
On December 09 2012 09:56 mrRoflpwn wrote:
Looks like they really want the bronze and silver players to learn how to play and improve without losing 20 games in a row before a win. I am pretty optimistic for the overall player base. Does not really affect me though...


I'm curious if any of this turns into new (or returning) players. Everyone I know personally bought SC2, and none of them still play it. They may have if these features were in from the beginning, but I just can't see them coming back. Been there, done that will be the response.
STX Fighting!
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
December 09 2012 07:15 GMT
#36
I personally think all this not adding already used features in past games stuff is just a way to artificially increase the longetivity of sc2, and thus, stretch out how long they will continue to get a large amount of sales. They are abusing the fact that most ppl will buy the games no matter what they do, so they are just keeping us hungry for legacy of the void, which will in my opinion will be when really be when sc2 will be as awesome sauce as wc3 and scbw, because then they have no excuses to hold back important features. This is all very calculated stuff ppl D:
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
snakeeyez
Profile Joined May 2011
United States1231 Posts
December 09 2012 07:55 GMT
#37
A lot of good ideas. The replay thing is really cool for a lot of reasons, and the whole idea of tutorials helping new players such as practice against much improved AI this game will all help a lot for casual players. I still think though starcraft by its nature is not going to appeal to a lot of casual players who just give up when it gets down to memorizing builds and stuff like that. A lot of people just play the campaign and quit.
AndAgain
Profile Joined November 2010
United States2621 Posts
December 09 2012 08:37 GMT
#38
I'm surprised so many people are interested in groups, clans, and that kind of stuff as opposed to the actual game. To each his own, I guess.
All your teeth should fall out and hair should grow in their place!
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 09 2012 08:39 GMT
#39
On December 09 2012 17:37 AndAgain wrote:
I'm surprised so many people are interested in groups, clans, and that kind of stuff as opposed to the actual game. To each his own, I guess.


The old bw wasnt what kept people playing. UMS like evolves, 3v3 zero clutter, bgh etc etc was what most people played. BW was hard -.-
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
December 09 2012 09:28 GMT
#40
On December 09 2012 17:39 phodacbiet wrote:
Show nested quote +
On December 09 2012 17:37 AndAgain wrote:
I'm surprised so many people are interested in groups, clans, and that kind of stuff as opposed to the actual game. To each his own, I guess.


The old bw wasnt what kept people playing. UMS like evolves, 3v3 zero clutter, bgh etc etc was what most people played. BW was hard -.-


This is actually true. BW was a stellar game no matter how you look at it, but what kept the playerbase going was the fun customs you could enjoy. The sad thing about SC2's customs is that while the engine support much more complex, interesting and fun maps, the atrocious system turns off a lot of potential players, and those that do join UMS maps only get to play the same simplistic, generic nexus wars & co. because that's how the system works. This, in turn, makes mappers a lot less willing to sink in their precious time and effort into designing a really cool map because they know very few people will actually get to play it, which in turn leads to even more hegemony on the part of the already popular customs. A vicious cycle if you will.
"my shaft scares me too" - strenx 2014
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