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Lings of Liberty: The Rise of the Patchzergs - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 101 102 103 Next
Ganero
Profile Joined November 2012
Denmark5 Posts
Last Edited: 2012-12-03 20:11:49
December 03 2012 19:13 GMT
#21
I'm sorry? middle 2011 tvz was a worthy succesor? EVERY game in tv ended before 10 min, because spawns where super imba for terran(terran had to walk like half a screen out of his base to be in siege range to opponents natural).
It was boring, it was super imba, there where no dynamic and there where no chance in hell a competent terran would ever lose(if he got the spawns/maps).


However, i will just point out that KeSPA map designers are making new maps for the new proleague, and they have made sc2 versions of old BW maps...

And they almost force alot of micro entense play. I somewhat belive, that the reason why we don't see as much action as in bw, is primarily that we don't have good enough map designers.


EDIT: Also, the last half of your post reeks of racism. Better cut something out before you make an uproar <-<

EDIT 2: The more i read of your post, the more racist it seems. I think I'll just report you for racism.

EDIT 3. A: i have no clue about how to report. B i feel fooled by the OP, you cheeky d!ickwaffle <3

please ignore previous suspecion on my part T_T

User was banned(PBU).
massivez
Profile Joined May 2010
Belgium653 Posts
December 03 2012 19:14 GMT
#22
Nice write-up. But it's not that they buffed the infestor, they buffed the queens to make zerg be able to not die to a million kind of all'ins from Terran. Infestor becomming so strong is a side-effect of that, nobody could've predicted that happened.

Also you suggest buffing the baneling and muta, but especially the muta comes to late to defend these kind of rushes.

I do agree that blizzard needs to tone down the infestor, and bring back midgame battles in the zerg-matchups.
TurboMaN
Profile Joined October 2005
Germany925 Posts
December 03 2012 19:14 GMT
#23
Lol at the terran stats.
Unfortunately Terran was also the most demanding race in SCBW, so I doubt Blizz will do anything against that. Addtionally they even said that Terrran is designed to be strong early and midgame but weak lategame.
imMUTAble787
Profile Joined November 2011
United States680 Posts
December 03 2012 19:15 GMT
#24
Nice to see some graphs that illustrate a point that should be obvious to everyone.

Blizz needs to find a better way to test balance changes because this was the first generation of a custom map being used for 'data' and look where it has gotten us.
*eternalenvy fanboy*
Taefox
Profile Joined March 2010
1533 Posts
December 03 2012 19:15 GMT
#25
best thread ever


+ Show Spoiler +
Who is the girl next to Stephano in that picture? D:
@taefoxy
snexwang
Profile Joined April 2011
Australia224 Posts
December 03 2012 19:15 GMT
#26
I love how most of the people who have replied so far obviously have not read the entire post or, at the very least, failed to comprehend it.

I fucking adore the internet.
Fission
Profile Blog Joined August 2010
Canada1184 Posts
December 03 2012 19:16 GMT
#27
This thread is hilarious.
RockStarCrft
Profile Joined February 2011
Turkey470 Posts
December 03 2012 19:16 GMT
#28
Man, very good written and exactly my thoughts. I can not put these into words better! I miss the days where zergs do not know the power of winfestors!
Antithesis
Profile Joined August 2010
Germany1140 Posts
December 03 2012 19:16 GMT
#29
On December 04 2012 04:13 Ganero wrote:
I'm sorry? middle 2011 tvz was a worthy succesor? EVERY game in tv ended before 10 min, because spawns where super imba for terran(terran had to walk like half a screen out of his base to be in siege range to opponents natural).
It was boring, it was super imba, there where no dynamic and there where no chance in hell a competent terran would ever lose(if he got the spawns/maps).

You're confusing mid 2011 with mid 2010 (i.e., release) ZvT.
Mutation complete.
Arcanne
Profile Joined August 2010
United States1519 Posts
December 03 2012 19:16 GMT
#30
keekkekekeke

User was warned for this post
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
December 03 2012 19:17 GMT
#31
The OP opened up strong, and then deteriorated into conspiracy theory bullshit. Oh well, you had me there for a little bit.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 03 2012 19:17 GMT
#32
Normally, I dislike balance whining quite a bit. However, this post has a lot of statistics and well-constructed arguments. While it doesn't go quite as in-depth in the "Fixing the issue"-department, it still provides great insight into the issue.
I can do nothing but agree.
AdministratorBreak the chains
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
December 03 2012 19:18 GMT
#33
This is the longest whine post ever. Who are these foreigner terrans? There's like 3. That's not a valid sample size.

I take issue with you saying zerg is safe and terran can never make comebacks.

There are like 3 allins you can do vs terran, none of them particularly effective.
A planetary on repair can hold off most zerg ground armies or if it dies it will still be more cost-effective than a thousand fungals. Why do you think zerg always goes for broodlords? It's not there are other viable options to kill properly controlled ground armies.
Terran can arrange a marine/tank army and go away for a smoke and it will still be fine if zerg attacks. Zerg armies are the most fragile, mostly melee or short range so it actually matters how you engage, not just find a choke point ???? profit.


If you had just made a post saying, "guys i think the infestor is a bit OP" that would have been much better and more accurate than this rambling atttention whoring hyperbole.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
December 03 2012 19:18 GMT
#34
Er, that's a bit weird having toss as blue and terran as green. Just sayin'.
seodoth
Profile Joined April 2010
Netherlands315 Posts
December 03 2012 19:18 GMT
#35
That was the biggest balance whine post I have ever read.
trashman
Profile Blog Joined June 2011
United States113 Posts
December 03 2012 19:19 GMT
#36
I had a good laugh; I was supposed to laugh, right? Not that I disagree with you about the actual game design/balance portion of the post.
Kick at the rock, Sam Johnson, break your bones: / But cloudy, cloudy is the stuff of stones.
Darrkhan
Profile Joined February 2012
Finland1236 Posts
December 03 2012 19:19 GMT
#37
This. Is. Great!
UberNuB
Profile Joined December 2010
United States365 Posts
December 03 2012 19:20 GMT
#38
Great article (and I am still reading it), but I am getting caught up on this line:

"Games like Scarlett vs Hero on Taldarim (MLG Dallas), where a 7 base Hero who is massively outplaying Scarlett with great harass ends up losing because she marches 1 broodlord/infestor army across the entire map, are just imaginary to Blizzard."

I am sorry, but so many games have ended with the Zerg player in Hero's situation simply to lose to a Mech Terran or Protoss Deathball. Before the current Zerg composition, these were essentially unstoppable forces (and IMO) why Zerg has had to get their own equivalent.

Which that has let to the fact it would be all-in (for most any race) to deviate from these paths, and caused the game to become stale.
the absence of evidence, is not the evidence of absence.
Ganero
Profile Joined November 2012
Denmark5 Posts
December 03 2012 19:20 GMT
#39
On December 04 2012 04:16 Antithesis wrote:
Show nested quote +
On December 04 2012 04:13 Ganero wrote:
I'm sorry? middle 2011 tvz was a worthy succesor? EVERY game in tv ended before 10 min, because spawns where super imba for terran(terran had to walk like half a screen out of his base to be in siege range to opponents natural).
It was boring, it was super imba, there where no dynamic and there where no chance in hell a competent terran would ever lose(if he got the spawns/maps).

You're confusing mid 2011 with mid 2010 (i.e., release) ZvT.


no i'm not. The first round of imba maps lasted several seasons, and terran was op in tvz for more than a year.
Miotonir
Profile Joined March 2011
Poland66 Posts
December 03 2012 19:21 GMT
#40
Ohhhh YESSS guyy!!! When Terran was OP everybody was happy, the game was fair... when ghost could kill 3 broodlords with single snipee yeaaah!!! i remember that. Yeaaa let's go back to the old ways... let protoss be the weakest race and let zerg kinda ok... and let Terran reign supreme for another 2 years , with every possible op unit imaginable.
Those pesky foreigners ... ah op Naniwa op Stephano op immortals , zerg op ... Koreans so bad that they cant use the same op mechanics... so bad, foreigners op.

User was warned for this post
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