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Call to Action: Balance Testing (2012/11/20) - Page 56

Forum Index > SC2 General
1876 CommentsPost a Reply
Prev 1 54 55 56 57 58 94 Next
MatiaasS !
Profile Joined October 2011
Chile167 Posts
November 22 2012 01:09 GMT
#1101
The fungal growth changes are huge in my opinion, the warp prism harass will be very difficult to deal with, before it was a fungal and 2 or 3 infested terrans and that was all.
Team EG, TL and IM ! || Tennis For Life ♥ RF ♥
Twilight Sparkle
Profile Joined August 2012
Australia235 Posts
November 22 2012 01:13 GMT
#1102
On November 22 2012 10:07 genius_man16 wrote:
Show nested quote +
On November 21 2012 14:39 Raid wrote:
On November 21 2012 14:37 Lumi wrote:
Sad that Terran needs reminders in the form of buffs to get them to use already valid units that they just neglect. Mofd sad that Blizzard delivers.


When has terran ever received a buff to get them to use their units? The thor? that shit got revoked. The ghost? that was actually proven to be a nerf more than a buff considering terrans need minerals more than gas.


That's funny, because Terran has received exactly one buff in the entire history of SCII and it got revoked a week after ThorZaIN used it against MC.

They also reduced bunker build time once or twice. Can't forget that.
houseurmusic
Profile Blog Joined September 2006
United States544 Posts
November 22 2012 01:17 GMT
#1103
-Sentries and warp prisms should not be inmuned to fungal imo. (Why is a warp prism psionic anyway?)
-Seeker missile change is interesting I really don't know what this will do the meta game.
ChrisBrownPlaya
Profile Joined October 2012
46 Posts
November 22 2012 01:25 GMT
#1104
On November 22 2012 10:17 houseurmusic wrote:
-Sentries and warp prisms should not be inmuned to fungal imo. (Why is a warp prism psionic anyway?)
-Seeker missile change is interesting I really don't know what this will do the meta game.


Why would u want less micro?? more micro the better. Now zergs can't sit around and not worry about harrass.

I think this isn't enough. Fungal should slow units and not root them. U should always be able to micro your self out of positions just like BW. Still Blords and infestors are still gonna be dominate late game vs protoss. infested terran should be 50
Korean-MILF
Profile Blog Joined July 2007
Norway65 Posts
November 22 2012 01:36 GMT
#1105
On November 22 2012 10:25 ChrisBrownPlaya wrote:
Show nested quote +
On November 22 2012 10:17 houseurmusic wrote:
-Sentries and warp prisms should not be inmuned to fungal imo. (Why is a warp prism psionic anyway?)
-Seeker missile change is interesting I really don't know what this will do the meta game.


Why would u want less micro?? more micro the better. Now zergs can't sit around and not worry about harrass.

I think this isn't enough. Fungal should slow units and not root them. U should always be able to micro your self out of positions just like BW. Still Blords and infestors are still gonna be dominate late game vs protoss. infested terran should be 50


stupidity level 5000

User was temp banned for this post.
MistrZZZ momma is so fat even boxer cant micro her
SeAK
Profile Joined September 2010
Canada69 Posts
November 22 2012 01:43 GMT
#1106
+ before people keep freaking out, it sounds like blizzard wont even go through with any of these changes.
Probably just made this map to keep all the infestor haters pacified until HOTS. Doesn't mean theyll implement any of these
zerglingrodeo
Profile Joined September 2010
United States910 Posts
November 22 2012 01:43 GMT
#1107
I think these are a couple of good ideas. In particular, I think that this is a good way to start with nerfing fungal. Instead of changing the whole way the spell functions (projectile, or slowing instead of rooting), removing its effects on a small subclass of units is more cautious and less likely to fuck everything up.
"This is how philosophers should salute one another: 'Take your time!'' - Wittgenstein
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 22 2012 01:43 GMT
#1108
So, what's the lore explanation for fungal growth not being able to affect psionic units? The brain waves of psionic being destabilize the fungus or something? Blizz needs to find some way to make this clear. Maybe rename fungal growth "mind plague" or something.
Bora Pain minha porra!
TheDwf
Profile Joined November 2011
France19747 Posts
November 22 2012 01:45 GMT
#1109
On November 22 2012 10:43 Sbrubbles wrote:
So, what's the lore explanation for fungal growth not being able to affect psionic units?

Honestly, who cares?
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
November 22 2012 01:45 GMT
#1110
Huh? Warp Prism has the "Psionic" tag? O_o I'll be darned....

I still would prefer an improvement to the HSM itself rather than a straight buff to something external to the ability like this, but hey, whatever incentivizes Terrans to use Ravens, lol.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 22 2012 01:49 GMT
#1111
On November 22 2012 10:45 TheDwf wrote:
Show nested quote +
On November 22 2012 10:43 Sbrubbles wrote:
So, what's the lore explanation for fungal growth not being able to affect psionic units?

Honestly, who cares?


Lots of people care. Making "relative" sense is important in games so that players maintain their willing sense of disbelief and enjoy the game more. Same thing applies to all media.

If a zergling had magic spells that involved pointing its finger at a colosus and making it explode, but this made the game balanced, do you think that would be fine?
Bora Pain minha porra!
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-11-22 01:51:26
November 22 2012 01:50 GMT
#1112
On November 22 2012 10:43 Sbrubbles wrote:
So, what's the lore explanation for fungal growth not being able to affect psionic units? The brain waves of psionic being destabilize the fungus or something? Blizz needs to find some way to make this clear. Maybe rename fungal growth "mind plague" or something.

why the fuck does lore matter over balance anyways.

plus they're really creative so they'll think of something.

that's not our job.

(hint: creative team at blizzard, who isn't entirely creative but that's their job, and you don't have to do their job for them)
Twitter: @zhurai | Site: http://zhurai.com
Olex
Profile Blog Joined July 2011
United States135 Posts
November 22 2012 01:50 GMT
#1113
Has this launched? What are we seeing from folks so far?
Bugs in amber
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
November 22 2012 01:51 GMT
#1114
seems like some pretty interesting ideas.
~ The Ultimate Weapon
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2012-11-22 01:55:08
November 22 2012 01:55 GMT
#1115
On November 22 2012 10:50 zhurai wrote:
Show nested quote +
On November 22 2012 10:43 Sbrubbles wrote:
So, what's the lore explanation for fungal growth not being able to affect psionic units? The brain waves of psionic being destabilize the fungus or something? Blizz needs to find some way to make this clear. Maybe rename fungal growth "mind plague" or something.

why the fuck does lore matter over balance anyways.

plus they're really creative so they'll think of something.

that's not our job.

(hint: creative team at blizzard, who isn't entirely creative but that's their job, and you don't have to do their job for them)


As far as I know, bitching about balance isn't anyone's job either, but that doesn't stop TLers from doing it. Might as well talk about the design part of it as well, no?
Bora Pain minha porra!
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-11-22 02:02:49
November 22 2012 02:02 GMT
#1116
On November 22 2012 10:55 Sbrubbles wrote:
Show nested quote +
On November 22 2012 10:50 zhurai wrote:
On November 22 2012 10:43 Sbrubbles wrote:
So, what's the lore explanation for fungal growth not being able to affect psionic units? The brain waves of psionic being destabilize the fungus or something? Blizz needs to find some way to make this clear. Maybe rename fungal growth "mind plague" or something.

why the fuck does lore matter over balance anyways.

plus they're really creative so they'll think of something.

that's not our job.

(hint: creative team at blizzard, who isn't entirely creative but that's their job, and you don't have to do their job for them)


As far as I know, bitching about balance isn't anyone's job either, but that doesn't stop TLers from doing it. Might as well talk about the design part of it as well, no?

I don't see a call to action about helping them test how to fit things into lore.
Twitter: @zhurai | Site: http://zhurai.com
Belha
Profile Joined December 2010
Italy2850 Posts
November 22 2012 02:08 GMT
#1117
Jesus, just take away the root from the fungal, THEN think about how to balance the unit.
Chicken gank op
orBitual
Profile Joined January 2011
United States96 Posts
November 22 2012 02:10 GMT
#1118
On November 22 2012 10:07 genius_man16 wrote:
Show nested quote +
On November 21 2012 14:39 Raid wrote:
On November 21 2012 14:37 Lumi wrote:
Sad that Terran needs reminders in the form of buffs to get them to use already valid units that they just neglect. Mofd sad that Blizzard delivers.


When has terran ever received a buff to get them to use their units? The thor? that shit got revoked. The ghost? that was actually proven to be a nerf more than a buff considering terrans need minerals more than gas.


That's funny, because Terran has received exactly one buff in the entire history of SCII and it got revoked a week after ThorZaIN used it against MC.

And then a year later blizzard doesn't want to change the Queen range because they "want the metagame to play out"

Lol.


battlecruiser speed buff has an issue with your math!
m4ttch
Profile Joined November 2012
Taiwan1 Post
November 22 2012 02:27 GMT
#1119
Yeah, one warp prism as a drop ship
can easily drop over 20+ supplies anywhere in your natural (which equals 4+ medivacs) and
can move as fast a mutas and
is immune to fungal!

I'm so happy for toss.
ChoDing
Profile Joined November 2009
United States740 Posts
November 22 2012 02:30 GMT
#1120
nice i already am good with PvZ
raping zergs everywhere but now its even easier :D
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
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