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On November 22 2012 07:45 A.Alm wrote:Show nested quote +On November 22 2012 07:13 Gamegene wrote: this is just going to make TvT turn retarded.
please blizzard we're not asking you to make Terran imbalanced. the Raven's role as a unit is FINE. it just needs to be given small buffs to make it easier to use.
small changes like 25 less gas on the cost, acceleration and speed buffs etc.
i don't want TvT to devolve into raven turtle fests like HOTS's mine turtle fests ~_~ Wait, so just because there is no uppgrade for 150/150~ for HSM people will be camping and massing them up? Say hello to bronze league from me will you?
http://tw.battle.net/sc2/zh/profile/935453/2/inDove/ladder/41570#current-rank
lol.
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Sentries being immune to fungal is just going to increase the power of pre-broodlord timings. Good luck holding a 3 base push if you can't kill sentries. Also makes the having a spore crawler ring the only way to deal with warp prisims.
Unless I'm mistaken, broodlords out range feedback anyway, so unless the zerg positions poorly, protoss will still have a hard time getting feedbacks off.
Imo, this is a bigger mid game nerf than a late game nerf.
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Someone said that on the balance map, warp prisms and sentries are no longer classified as psionic. Can anyone confirm this? This is a pretty big deal, and makes the change a lot more palatable.
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On November 22 2012 07:13 Gamegene wrote: this is just going to make TvT turn retarded.
please blizzard we're not asking you to make Terran imbalanced. the Raven's role as a unit is FINE. it just needs to be given small buffs to make it easier to use.
small changes like 25 less gas on the cost, acceleration and speed buffs etc.
i don't want TvT to devolve into raven turtle fests like HOTS's mine turtle fests ~_~
HSM is not that good .... Giving it to the Raven without an Upgrade is not going to change anything in TvT...
On November 22 2012 07:26 Gamegene wrote:Show nested quote +On November 22 2012 07:17 Treehead wrote:On November 22 2012 07:13 Gamegene wrote: this is just going to make TvT turn retarded.
please blizzard we're not asking you to make Terran imbalanced. the Raven's role as a unit is FINE. it just needs to be given small buffs to make it easier to use.
small changes like 25 less gas on the cost, acceleration and speed buffs etc.
i don't want TvT to devolve into raven turtle fests like HOTS's mine turtle fests ~_~ How is HSM anything like a widow mine? And how does raven usage lead to more turtling than tank usage? They're two different things in the game, but they both accomplish the same purpose: they make aggression useless. I'm not going to want to do a combat shield move out on the map if there's the threat of a mine or a seeker missile instantly evaporating my army if I'm not looking. It also renders a lot of midgame pushes useless because the seeker missile is just going to evaporate marines easily or even better just force the army not to attack as it backs up from the ravens. TvT is dynamic and interesting enough. Saying that it's "turtling with tanks blah blah blah" shows that you really don't know much about the match up past it's stereotypes. Blizzard seems intent on ruining medivac, marine, and banshee openings with their changes ~_~ and forcing Terrans to just ball up and either mass up factory units or starport units.
Do you even know how relativly small the radius of HSM is ? Not to mention this thing costs 125 Energy . Did you ever use HSM or play against it . ? Doesn't seem like it. By the time you move out with CS there's no way he has more than 1 HSM at the very best which will not kill an army of Marines if you know the radius of HSM not to mention he won't have a big army if he has a Raven this early.
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On November 22 2012 03:29 TheDwf wrote:Show nested quote +On November 22 2012 03:27 Shiori wrote:On November 22 2012 03:25 sCCrooked wrote:On November 22 2012 03:09 ChApFoU wrote:On November 22 2012 02:46 TheDwf wrote:On November 22 2012 02:44 GeNeSiDe wrote: Hydras solve the problem the zerg above me was screaming about, they are a high-DPS glass cannon which arent so horribly effected by forcefield as roaches and lings. Hydralisks would still get utterly crushed by Sentries/Stalkers/Colossi. If you're still on T2 as zerg while protoss has 2+ collossi with range you messed up somewhere. To deal with late midgame sentry-heavy timings with collo you can still go ultra/bane Symbol style. Wrong. If you follow high level play at all, its extremely common on the Korean server for high level Protosses to use an immortal/sentry expand for a quick third that transitions into a 3 collossi/warp prism/blink-stalker/sentry/immortal/zealot pre-hive deathpush with range on the collossi. It hits at 13:00 which is impossible using any build off a 3 base opening to achieve completed BL/Festor ball (The only T3) by any pro currently. The only person who's figured out a decent way to hold this and maintain control is HyuN and he's known as an absolute GOD of ZvP. Even HE has great difficulty vs this style. I don't think you understand how the game works well enough to be speaking on such matters if you aren't even aware of all the pushes we can face in the current meta. The best 3base all-inner is Creator. He invented the style. Hyun crushed him. I don't see where the evidence for a problem is. Just because Hyun is good doesn't mean we should discount his results. I wouldn't say that he's any better relative to Zerg players than Creator is relative to Protoss (second in WCS, owned TSL, won WCS Korea, only Protoss in Ro8) so if anything I'd say Hyun is evidence that 3base all-ins are defeatable at the highest level even when executed by the best players. And if more evidence was needed, Vortix was able to fend off two 3-bases all-ins from Creator in their bo5 at the BWC, so...
Wait... do you guys think you had just made some sort of argument? I was saying that with these changes, all sorts of pre-hive pushes become extremely dangerous with these new mods. Nothing either of you just mentioned had anything to do with games played with these new mods in place since all the mentioned games were played under the current-existing fungal instead of the test-modified one.
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On November 22 2012 07:56 Defenestrator wrote: Someone said that on the balance map, warp prisms and sentries are no longer classified as psionic. Can anyone confirm this? This is a pretty big deal, and makes the change a lot more palatable. NO.
Build both. Both are psionic. I just checked it literally a minute ago. Archons, High, Dark Templar and Mothership as well. All Psionic. Fun Fact: Oracle in Hots will be psionic as well.
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On November 22 2012 07:49 Gamegene wrote:Show nested quote +On November 22 2012 07:45 A.Alm wrote:On November 22 2012 07:13 Gamegene wrote: this is just going to make TvT turn retarded.
please blizzard we're not asking you to make Terran imbalanced. the Raven's role as a unit is FINE. it just needs to be given small buffs to make it easier to use.
small changes like 25 less gas on the cost, acceleration and speed buffs etc.
i don't want TvT to devolve into raven turtle fests like HOTS's mine turtle fests ~_~ Wait, so just because there is no uppgrade for 150/150~ for HSM people will be camping and massing them up? Say hello to bronze league from me will you? http://tw.battle.net/sc2/zh/profile/935453/2/inDove/ladder/41570#current-ranklol.
Probably you don't play terran ? The HKM radius isn't exactly big. It's not like a fungal or storms. Not even close and easier to avoid (which is actually awesome from a micromanagement point of view)
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On November 22 2012 08:31 Godwrath wrote:Show nested quote +On November 22 2012 07:49 Gamegene wrote:On November 22 2012 07:45 A.Alm wrote:On November 22 2012 07:13 Gamegene wrote: this is just going to make TvT turn retarded.
please blizzard we're not asking you to make Terran imbalanced. the Raven's role as a unit is FINE. it just needs to be given small buffs to make it easier to use.
small changes like 25 less gas on the cost, acceleration and speed buffs etc.
i don't want TvT to devolve into raven turtle fests like HOTS's mine turtle fests ~_~ Wait, so just because there is no uppgrade for 150/150~ for HSM people will be camping and massing them up? Say hello to bronze league from me will you? http://tw.battle.net/sc2/zh/profile/935453/2/inDove/ladder/41570#current-ranklol. Probably you don't play terran ? The HKM radius isn't exactly big. It's not like a fungal or storms. Not even close and easier to avoid (which is actually awesome from a micromanagement point of view) 
SM has radius of 2... that and fungal have the highest radius out of emp/storm/fungal/SM
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The research time of the HSM is 110 seconds.
The time it takes to gather 75 energy on a freshly spawned Raven is 133 seconds. It would only take 80 seconds if you researched the energy upgrade, which also takes 110 seconds and obviously delays the HSM upgrade. All that doesn't even take into account that the Raven takes 60 seconds to build.
When you start a Raven the earliest possible moment without the energy upgrade to cast a HSM is 193 seconds (140 with upgrade). So you have more than enough time to get the HSM upgrade if you wanted to.
So, as you can see the timing isn't affected in any way and all other problems such as the low range and the Raven being slow and very vulnerable to feedbacks and funagals do still remain.
Literally the ONLY benefit of going Ravens now is not having to spend 150/150 to cast a HSM, but that's not the reason nobody is building Ravens.
Or have you ever heard a pro saying something like "Yeah, Ravens are really awesome but I just can't spare the 150/150 for the HSM upgrade."?
The Raven and HSM suck, making them slightly cheaper doesn't change that.
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On November 22 2012 08:34 Yoshi Kirishima wrote:Show nested quote +On November 22 2012 08:31 Godwrath wrote:On November 22 2012 07:49 Gamegene wrote:On November 22 2012 07:45 A.Alm wrote:On November 22 2012 07:13 Gamegene wrote: this is just going to make TvT turn retarded.
please blizzard we're not asking you to make Terran imbalanced. the Raven's role as a unit is FINE. it just needs to be given small buffs to make it easier to use.
small changes like 25 less gas on the cost, acceleration and speed buffs etc.
i don't want TvT to devolve into raven turtle fests like HOTS's mine turtle fests ~_~ Wait, so just because there is no uppgrade for 150/150~ for HSM people will be camping and massing them up? Say hello to bronze league from me will you? http://tw.battle.net/sc2/zh/profile/935453/2/inDove/ladder/41570#current-ranklol. Probably you don't play terran ? The HKM radius isn't exactly big. It's not like a fungal or storms. Not even close and easier to avoid (which is actually awesome from a micromanagement point of view)  SM has radius of 2... that and fungal have the highest radius out of emp/storm/fungal/SM
The damage is lower if you are not close to the epi-center.
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On November 22 2012 07:13 Gamegene wrote: this is just going to make TvT turn retarded.
please blizzard we're not asking you to make Terran imbalanced. the Raven's role as a unit is FINE. it just needs to be given small buffs to make it easier to use.
small changes like 25 less gas on the cost, acceleration and speed buffs etc.
i don't want TvT to devolve into raven turtle fests like HOTS's mine turtle fests ~_~ Have you played HOTS at all? I haven't seen more than 5 mine being made in a game. We must be playing in different leagues, but I have the sense you have no idea what you are talking bout.
There are no mine turtle fests, as there are no raven seeker missiles being used. So why not buff seeker slightly as it is not being used at all and see what happens?
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A step in the right direction, altho I feel Raven's should be psionic type.
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Well.. god knows why the warp prism is psionic anyway, it really shouldnt be... if they fix that, this change will make sense..
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On November 22 2012 08:42 NotSorry wrote: A step in the right direction, altho I feel Raven's should be psionic type. THIS, so much. In fact, the SM buff might not even be necessary as long as Fungals can't keep Ravens from using Seeker Missile. That's pretty much one of the few things preventing their use from being widespread in late game TvZ.
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On November 22 2012 09:03 dabom88 wrote:Show nested quote +On November 22 2012 08:42 NotSorry wrote: A step in the right direction, altho I feel Raven's should be psionic type. THIS, so much. In fact, the SM buff might not even be necessary as long as Fungals can't keep Ravens from using Seeker Missile. That's pretty much one of the few things preventing their use from being widespread in late game TvZ.
Yeah, but blizzard is too dumb to realize this. The problem with ravens (mainly) has always actually been
Fungal = Range 9, Radius 2 (=11) HSM = Range 6
See the problem?
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I think we should keep on theory-crafting for another 55 pages instead of playing the actual map and giving constructive feedback.
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On November 21 2012 12:09 SarcasmMonster wrote:Show nested quote +On November 21 2012 12:04 JJH777 wrote:On November 21 2012 11:58 SarcasmMonster wrote:On November 21 2012 11:55 JJH777 wrote:On November 21 2012 11:47 SarcasmMonster wrote:On November 21 2012 11:43 JJH777 wrote: Zerg becomes incapable of holding a well controlled Protoss 3-base all-in if this change goes through. They really needed to do changes that ONLY affected the late game. All this is going to do is make killing before brood/infestor easier so we still won't see if it's actually possible for P to beat the composition.
The psionic change also barely effects TvZ which anyone who isn't extremely biased would admit is the bigger problem. Protoss has done fine overall in tournament play since the queen/ovie patch. Terran has done horribly. Literally MVP and Taeja are the only 2 terrans with great results since the queen patch. I'd add ForGG to that list since he's literally more than 95% of his earnings were won post Queen patch. I'm not comparing it to past success. I'm comparing it to the other races. If ForGG was a Protoss he wouldn't even be top 10 results wise. The fact that he is probably the number 3 Terran (going purely by results) since the queen patch just shows how pathetic Terran has done since then. I think he would. He's earned $27,000 in the last 6 months (so $54,000 per year if he keeps it up). If you only count his earnings for the last 6 months, that's enough to put him #19 in the top  of all time. Seed, Parting, Rain, Creator, Mana, MC, Squirtle, First, Alicia and YongHwa would all easily be above him. I'm not talking pure prize money but also prestige from the results they did get. Getting 2nd at an MLG is more impressive than at dreamhack but I don't think it pays more. Though I'd be surprised if any of those 9 had less prize money since the queen patch. Idk how much WCG Korea paid though and MLG in general has low prize pools. IIf you combine both of First's and Yongwha's all time earnings, it's still only $300 more than what ForGG earned in the last 6 months. I'm not disagreeing with your conclusion,  is not in a happy place right now. My only objection is you making up numbers.
I lost internet so I couldn't respond to this yesterday but like I said I am talking prestige not just money. Look at who YongHwa beat to win WCG Korea and tell me that what ForGG has done is more impressive. It isn't. First got a top 4 and then a 2nd place at consecutive MLGs. Those are also more impressive than what ForGG has done (unless I'm forgetting something all he has is 2nd place at dreamhack and 2nd place at ESWC right?)
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Outrageous, and I will appeal it!
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On November 21 2012 14:39 Raid wrote:Show nested quote +On November 21 2012 14:37 Lumi wrote: Sad that Terran needs reminders in the form of buffs to get them to use already valid units that they just neglect. Mofd sad that Blizzard delivers. When has terran ever received a buff to get them to use their units? The thor? that shit got revoked. The ghost? that was actually proven to be a nerf more than a buff considering terrans need minerals more than gas.
That's funny, because Terran has received exactly one buff in the entire history of SCII and it got revoked a week after ThorZaIN used it against MC.
And then a year later blizzard doesn't want to change the Queen range because they "want the metagame to play out"
Lol.
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