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Call to Action: Balance Testing (2012/11/20) - Page 53

Forum Index > SC2 General
1876 CommentsPost a Reply
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m0ck
Profile Blog Joined November 2010
4194 Posts
Last Edited: 2012-11-21 21:21:39
November 21 2012 21:21 GMT
#1041
On November 22 2012 06:09 convention wrote:
Show nested quote +
On November 22 2012 05:56 m0ck wrote:
On November 22 2012 05:53 convention wrote:
On November 22 2012 05:43 Talack wrote:
On November 22 2012 05:40 m0ck wrote:
On November 22 2012 05:35 Hryul wrote:
On November 22 2012 05:31 FabledIntegral wrote:
Zergs that state there's no alternative to the current style of play are utterly hilarious to me. Definition of narrow minded. Of course there are other styles, that yes, work. It's not that they "have been tried and fail." It's that they "have been tried, and while they work, they are not AS effective as BL/Infestor, which is insanely dominant."

If Zerg wins 55-60% of their lategame ZvP due to BL/Infestor, and now has to adapt to a different style that makes them win 50-55%, then that's a good change... nothing is needed to "compensate" or give them anything else.

I refuse to use Infestor/BL as Zerg lategame as the dominant composition, and I've managed fine with higher rates of win% lategame with Zerg than any other race, as a high masters random player. Sure, I could probably have an *even higher* win% with BL/Infestor, and I acknowledge it's more powerful than what I'm using now, but I'm not so narrowminded to say the other alternatives aren't viable.... that's silly.

Equal win% are irrelevant on an overall scale if it only results from P winning early-midgame or with timings and Z winning all the lategame. If we fix Z lategame to 50-50 and don't fix the early-midgame, that's STILL a benefit in my eyes. We've eliminated one part of the problem, making the other problem more glaring and will be fixed eventually. Protoss sucking balls lategame vs Zerg is a problem. Making warp prism harass more viable will directly make Zerg lategame weaker as they are less able to deal with it, which is a GOOD thing. It makes the silly BL/infestor composition weaker and even more immobile. GOOD.

tl;dr: No, other strategies as Zerg have not been "figured out" and unusuable in today's meta. They are just inferior to infestor/BL, which is OP. Forcing Zergs to use less effective alternatives will only balance the game for the better at the particular point in the game we're trying to fix, the lategame.

I love flashes of reason in the sea of imbalance tears.

Which non-BL composition can handle sentry, archon, immortal & colossi?


Probably the same strategies that worked before infestor/broodlord was the complete and total end-goal : /

The composition is still going to be insanely strong they're just giving protoss/terran a way to "ACTUALLY" do something about it beyond hoping their control is way way better than the zergs.

I was about to mention as well, that protoss have really strong pre-BL timing attacks, that somehow get held. Clearly they are held without infestor/BL. It's so hard to read this thread. The amount of people saying that infestor/BL is the only way to play zerg lategame (hint, it isn't!), blizzard also apparently removed overseers as well. Has everyone forgotten that the game was way more fun to watch before mass spine into infestor/BL. I know there are more people like me, but if JRecco is ever on stream or tournament, for example MCSL, I actually turn it off for an hour. I hate watching any of his games. I hate sitting around for two hours while he builds 200 spine crawlers, kills P/T armies after armies, and never pushes in until they run out of minerals. If anyone can watch his games and tell me that they do not want to see a change that would destroy turtle-zerg style, I would be impressed with that person's patience. Watching turtle-zerg has made me stop watching zerg games if I know that player has a tendency to play turtle-zerg. Nobody wants to see it, nobody wants to play against it, so we need to nerf it so that it isn't as effective as it is.

Yes, they are held hiding behind 15+ spines and are obviously not the ultimate P deathball, but rather a ~14 minute version.

* Do you turn off Rains games because he turtles against terran?

Have you seen JRecco games? Have you seen rain games? Rain turtles behind lots of harass, he has storm drops, zealot run-bys, more storm drops, warp prism zealot drops. Behind that, he builds an army. JRecco will not leave his half of the map ever, if his opponent has units, he won't move across the halfway point. He doesnt harass or buy time, he just sits back with infestors in spines. That is not fun to watch. A multiprong harass style and macroing up behind is much more exciting.

On another note, yes, the 14minute version is not the ultimate protoss deathball. Nor is the zerg 14 minute army that holds it off. If zerg then incorporates BLs, it can contend with the protoss ultimate deathball. Instead of having an army of BLs and infestors, it is an army that is supported by broodlords and infestors, that forces engagements in good locations for the zerg army. That is what everyone wants to see in the game, unit diversity. Interesting subtleties with how an army is use or how small changes in army composition. No one wants to see a-moved BLs, with baby-sitting infestors. That isn't exciting.

I made the Rain comment (who really is a pretty defensive player - he plays to his race's strong points, like everyone else) to provoke you a bit. I think many of the new-school zergs recieve a lot of flack unduly, while the GSL-heroes skip it completely. Watch Leenock play a ZvP and you'll see some pretty abusive play.

Anyways: there is no disagreement between us that the current state of PvZ is not great. But to change it, it is not enough to change the infestor. That is my point. It will not change the Z need to get out BLs in order to handle P and it will not change the need for Z to turtle behind spines in order to get to them.
Big J
Profile Joined March 2011
Austria16289 Posts
November 21 2012 21:22 GMT
#1042
On November 22 2012 06:19 triforks wrote:
Show nested quote +
On November 22 2012 05:26 Zrana wrote:
Bringing back Scourge would solve so many issues!

It's a way to deal with the WP harrass which is gonna hit your bases really hard
They could deal with a mothership a bit more easily than corruptors (which compensates for the infestor changes a little)
They'd help vs the big 13-15min pushes with collosus/sentry as killing the collosus quicker means less damage taken than when you have corruptors chipping away at them.

Remove the infestor completely if you want ^^ but give us scourge imo



scourge might actually be kinda neat.

think about a bunch of scoruge trying to take down a mothership and then like some oracles landing time warps so they cant get in there.



storm, archons, blink stalkers to kill them, speed prisms to outrun them...
those scourge would have to be quite fast and high HP to deal with anything deathballish... (basically anything in SC2)
Pros
Profile Joined February 2011
219 Posts
November 21 2012 21:24 GMT
#1043
Like the infestor change for ZvP and ZvT, but in ZvZ where the only counter to the infestor was the infestor what will happen?
hesho89
Profile Joined August 2011
Canada106 Posts
November 21 2012 21:25 GMT
#1044
i really want to see interceptors immune to fungal too. Ah well, i'm not 100% sure on how the fungal change truth be told. Only time will tell.
eh?
mvdunecats
Profile Joined December 2011
United States102 Posts
November 21 2012 21:28 GMT
#1045
On November 22 2012 06:24 Pros wrote:
Like the infestor change for ZvP and ZvT, but in ZvZ where the only counter to the infestor was the infestor what will happen?

Clearly Dumb Idea: tag Zerglings as Psionic!
m0ck
Profile Blog Joined November 2010
4194 Posts
November 21 2012 21:29 GMT
#1046
On November 22 2012 06:24 Pros wrote:
Like the infestor change for ZvP and ZvT, but in ZvZ where the only counter to the infestor was the infestor what will happen?

Get ready for the 80 vs 80 infestor-wars
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 21 2012 21:30 GMT
#1047
On November 22 2012 06:29 m0ck wrote:
Show nested quote +
On November 22 2012 06:24 Pros wrote:
Like the infestor change for ZvP and ZvT, but in ZvZ where the only counter to the infestor was the infestor what will happen?

Get ready for the 80 vs 80 infestor-wars

b-but then you could just 10pool every single ZvZ as it'd hit before infestors!
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
November 21 2012 21:32 GMT
#1048
On November 22 2012 05:52 Shiori wrote:
Show nested quote +
On November 22 2012 05:50 DemonCow wrote:
On November 22 2012 05:43 Talack wrote:
On November 22 2012 05:40 m0ck wrote:
On November 22 2012 05:35 Hryul wrote:
On November 22 2012 05:31 FabledIntegral wrote:
Zergs that state there's no alternative to the current style of play are utterly hilarious to me. Definition of narrow minded. Of course there are other styles, that yes, work. It's not that they "have been tried and fail." It's that they "have been tried, and while they work, they are not AS effective as BL/Infestor, which is insanely dominant."

If Zerg wins 55-60% of their lategame ZvP due to BL/Infestor, and now has to adapt to a different style that makes them win 50-55%, then that's a good change... nothing is needed to "compensate" or give them anything else.

I refuse to use Infestor/BL as Zerg lategame as the dominant composition, and I've managed fine with higher rates of win% lategame with Zerg than any other race, as a high masters random player. Sure, I could probably have an *even higher* win% with BL/Infestor, and I acknowledge it's more powerful than what I'm using now, but I'm not so narrowminded to say the other alternatives aren't viable.... that's silly.

Equal win% are irrelevant on an overall scale if it only results from P winning early-midgame or with timings and Z winning all the lategame. If we fix Z lategame to 50-50 and don't fix the early-midgame, that's STILL a benefit in my eyes. We've eliminated one part of the problem, making the other problem more glaring and will be fixed eventually. Protoss sucking balls lategame vs Zerg is a problem. Making warp prism harass more viable will directly make Zerg lategame weaker as they are less able to deal with it, which is a GOOD thing. It makes the silly BL/infestor composition weaker and even more immobile. GOOD.

tl;dr: No, other strategies as Zerg have not been "figured out" and unusuable in today's meta. They are just inferior to infestor/BL, which is OP. Forcing Zergs to use less effective alternatives will only balance the game for the better at the particular point in the game we're trying to fix, the lategame.

I love flashes of reason in the sea of imbalance tears.

Which non-BL composition can handle sentry, archon, immortal & colossi?


Probably the same strategies that worked before infestor/broodlord was the complete and total end-goal : /

The composition is still going to be insanely strong they're just giving protoss/terran a way to "ACTUALLY" do something about it beyond hoping their control is way way better than the zergs.


The BL/infestor composition is unaffected by this patch... this change only effects early-mid game for the most part only late game benefit is warp prism be much harder to stop.

Not strictly true. You can Feedback Infestors much more easily, your Archons won't be immobilized, your MS is more mobile.


Archons will still be unable to cross Broodlings for the most part, same with Templar. Lategame effects should be small. I'd prefer a different change. No stun for air f.e.
convention
Profile Joined October 2011
United States622 Posts
November 21 2012 21:32 GMT
#1049
On November 22 2012 06:21 m0ck wrote:
Show nested quote +
On November 22 2012 06:09 convention wrote:
On November 22 2012 05:56 m0ck wrote:
On November 22 2012 05:53 convention wrote:
On November 22 2012 05:43 Talack wrote:
On November 22 2012 05:40 m0ck wrote:
On November 22 2012 05:35 Hryul wrote:
On November 22 2012 05:31 FabledIntegral wrote:
Zergs that state there's no alternative to the current style of play are utterly hilarious to me. Definition of narrow minded. Of course there are other styles, that yes, work. It's not that they "have been tried and fail." It's that they "have been tried, and while they work, they are not AS effective as BL/Infestor, which is insanely dominant."

If Zerg wins 55-60% of their lategame ZvP due to BL/Infestor, and now has to adapt to a different style that makes them win 50-55%, then that's a good change... nothing is needed to "compensate" or give them anything else.

I refuse to use Infestor/BL as Zerg lategame as the dominant composition, and I've managed fine with higher rates of win% lategame with Zerg than any other race, as a high masters random player. Sure, I could probably have an *even higher* win% with BL/Infestor, and I acknowledge it's more powerful than what I'm using now, but I'm not so narrowminded to say the other alternatives aren't viable.... that's silly.

Equal win% are irrelevant on an overall scale if it only results from P winning early-midgame or with timings and Z winning all the lategame. If we fix Z lategame to 50-50 and don't fix the early-midgame, that's STILL a benefit in my eyes. We've eliminated one part of the problem, making the other problem more glaring and will be fixed eventually. Protoss sucking balls lategame vs Zerg is a problem. Making warp prism harass more viable will directly make Zerg lategame weaker as they are less able to deal with it, which is a GOOD thing. It makes the silly BL/infestor composition weaker and even more immobile. GOOD.

tl;dr: No, other strategies as Zerg have not been "figured out" and unusuable in today's meta. They are just inferior to infestor/BL, which is OP. Forcing Zergs to use less effective alternatives will only balance the game for the better at the particular point in the game we're trying to fix, the lategame.

I love flashes of reason in the sea of imbalance tears.

Which non-BL composition can handle sentry, archon, immortal & colossi?


Probably the same strategies that worked before infestor/broodlord was the complete and total end-goal : /

The composition is still going to be insanely strong they're just giving protoss/terran a way to "ACTUALLY" do something about it beyond hoping their control is way way better than the zergs.

I was about to mention as well, that protoss have really strong pre-BL timing attacks, that somehow get held. Clearly they are held without infestor/BL. It's so hard to read this thread. The amount of people saying that infestor/BL is the only way to play zerg lategame (hint, it isn't!), blizzard also apparently removed overseers as well. Has everyone forgotten that the game was way more fun to watch before mass spine into infestor/BL. I know there are more people like me, but if JRecco is ever on stream or tournament, for example MCSL, I actually turn it off for an hour. I hate watching any of his games. I hate sitting around for two hours while he builds 200 spine crawlers, kills P/T armies after armies, and never pushes in until they run out of minerals. If anyone can watch his games and tell me that they do not want to see a change that would destroy turtle-zerg style, I would be impressed with that person's patience. Watching turtle-zerg has made me stop watching zerg games if I know that player has a tendency to play turtle-zerg. Nobody wants to see it, nobody wants to play against it, so we need to nerf it so that it isn't as effective as it is.

Yes, they are held hiding behind 15+ spines and are obviously not the ultimate P deathball, but rather a ~14 minute version.

* Do you turn off Rains games because he turtles against terran?

Have you seen JRecco games? Have you seen rain games? Rain turtles behind lots of harass, he has storm drops, zealot run-bys, more storm drops, warp prism zealot drops. Behind that, he builds an army. JRecco will not leave his half of the map ever, if his opponent has units, he won't move across the halfway point. He doesnt harass or buy time, he just sits back with infestors in spines. That is not fun to watch. A multiprong harass style and macroing up behind is much more exciting.

On another note, yes, the 14minute version is not the ultimate protoss deathball. Nor is the zerg 14 minute army that holds it off. If zerg then incorporates BLs, it can contend with the protoss ultimate deathball. Instead of having an army of BLs and infestors, it is an army that is supported by broodlords and infestors, that forces engagements in good locations for the zerg army. That is what everyone wants to see in the game, unit diversity. Interesting subtleties with how an army is use or how small changes in army composition. No one wants to see a-moved BLs, with baby-sitting infestors. That isn't exciting.

I made the Rain comment (who really is a pretty defensive player - he plays to his race's strong points, like everyone else) to provoke you a bit. I think many of the new-school zergs recieve a lot of flack unduly, while the GSL-heroes skip it completely. Watch Leenock play a ZvP and you'll see some pretty abusive play.

Anyways: there is no disagreement between us that the current state of PvZ is not great. But to change it, it is not enough to change the infestor. That is my point. It will not change the Z need to get out BLs in order to handle P and it will not change the need for Z to turtle behind spines in order to get to them.


Yes, Leenock is actually another pretty bad person to watch play. I used JRecco because I can always count on him doing the same thing every single time. In the GSL, Leenock cannot get away with the same style every single game, he has to change it up, he has to apply pressure at some point. Rain, while super turtle-y (in fact, one of my least favorite P players to watch), it is still no where near as bad an JRecco.

I feel that Z doesn't really need to turtle though, most players do not do a super abusive spine forest style, and they seem to do very well still. I usually enjoy watching those zergs play (stephano, life, DRG, etc). I agree that they need to get higher tech to fight with the protoss army, I just disagree with how they are allowed to get there, and the play style that it results in.
Big J
Profile Joined March 2011
Austria16289 Posts
November 21 2012 21:33 GMT
#1050
On November 22 2012 06:29 m0ck wrote:
Show nested quote +
On November 22 2012 06:24 Pros wrote:
Like the infestor change for ZvP and ZvT, but in ZvZ where the only counter to the infestor was the infestor what will happen?

Get ready for the 80 vs 80 infestor-wars


This could only be more perfect if they made ITs psionic lol...
Account252508
Profile Joined February 2012
3454 Posts
November 21 2012 21:33 GMT
#1051
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-11-21 21:35:46
November 21 2012 21:35 GMT
#1052
On November 22 2012 06:32 CruelZeratul wrote:
Show nested quote +
On November 22 2012 05:52 Shiori wrote:
On November 22 2012 05:50 DemonCow wrote:
On November 22 2012 05:43 Talack wrote:
On November 22 2012 05:40 m0ck wrote:
On November 22 2012 05:35 Hryul wrote:
On November 22 2012 05:31 FabledIntegral wrote:
Zergs that state there's no alternative to the current style of play are utterly hilarious to me. Definition of narrow minded. Of course there are other styles, that yes, work. It's not that they "have been tried and fail." It's that they "have been tried, and while they work, they are not AS effective as BL/Infestor, which is insanely dominant."

If Zerg wins 55-60% of their lategame ZvP due to BL/Infestor, and now has to adapt to a different style that makes them win 50-55%, then that's a good change... nothing is needed to "compensate" or give them anything else.

I refuse to use Infestor/BL as Zerg lategame as the dominant composition, and I've managed fine with higher rates of win% lategame with Zerg than any other race, as a high masters random player. Sure, I could probably have an *even higher* win% with BL/Infestor, and I acknowledge it's more powerful than what I'm using now, but I'm not so narrowminded to say the other alternatives aren't viable.... that's silly.

Equal win% are irrelevant on an overall scale if it only results from P winning early-midgame or with timings and Z winning all the lategame. If we fix Z lategame to 50-50 and don't fix the early-midgame, that's STILL a benefit in my eyes. We've eliminated one part of the problem, making the other problem more glaring and will be fixed eventually. Protoss sucking balls lategame vs Zerg is a problem. Making warp prism harass more viable will directly make Zerg lategame weaker as they are less able to deal with it, which is a GOOD thing. It makes the silly BL/infestor composition weaker and even more immobile. GOOD.

tl;dr: No, other strategies as Zerg have not been "figured out" and unusuable in today's meta. They are just inferior to infestor/BL, which is OP. Forcing Zergs to use less effective alternatives will only balance the game for the better at the particular point in the game we're trying to fix, the lategame.

I love flashes of reason in the sea of imbalance tears.

Which non-BL composition can handle sentry, archon, immortal & colossi?


Probably the same strategies that worked before infestor/broodlord was the complete and total end-goal : /

The composition is still going to be insanely strong they're just giving protoss/terran a way to "ACTUALLY" do something about it beyond hoping their control is way way better than the zergs.


The BL/infestor composition is unaffected by this patch... this change only effects early-mid game for the most part only late game benefit is warp prism be much harder to stop.

Not strictly true. You can Feedback Infestors much more easily, your Archons won't be immobilized, your MS is more mobile.


Archons will still be unable to cross Broodlings for the most part, same with Templar. Lategame effects should be small. I'd prefer a different change. No stun for air f.e.


Templar drops! HT and Prism are both immune as it looks Maybe even Archon drops (kinda like the reverse of Baneling drops, dropping archons under Broodlords! 3-4 prisms with archons, double robo, one for colossus, one for speed prism... sounds doable - not reasonable strong, but interesting ) Gotta try tomorrow
m0ck
Profile Blog Joined November 2010
4194 Posts
November 21 2012 21:40 GMT
#1053
On November 22 2012 06:32 convention wrote:
Show nested quote +
On November 22 2012 06:21 m0ck wrote:
On November 22 2012 06:09 convention wrote:
On November 22 2012 05:56 m0ck wrote:
On November 22 2012 05:53 convention wrote:
On November 22 2012 05:43 Talack wrote:
On November 22 2012 05:40 m0ck wrote:
On November 22 2012 05:35 Hryul wrote:
On November 22 2012 05:31 FabledIntegral wrote:
Zergs that state there's no alternative to the current style of play are utterly hilarious to me. Definition of narrow minded. Of course there are other styles, that yes, work. It's not that they "have been tried and fail." It's that they "have been tried, and while they work, they are not AS effective as BL/Infestor, which is insanely dominant."

If Zerg wins 55-60% of their lategame ZvP due to BL/Infestor, and now has to adapt to a different style that makes them win 50-55%, then that's a good change... nothing is needed to "compensate" or give them anything else.

I refuse to use Infestor/BL as Zerg lategame as the dominant composition, and I've managed fine with higher rates of win% lategame with Zerg than any other race, as a high masters random player. Sure, I could probably have an *even higher* win% with BL/Infestor, and I acknowledge it's more powerful than what I'm using now, but I'm not so narrowminded to say the other alternatives aren't viable.... that's silly.

Equal win% are irrelevant on an overall scale if it only results from P winning early-midgame or with timings and Z winning all the lategame. If we fix Z lategame to 50-50 and don't fix the early-midgame, that's STILL a benefit in my eyes. We've eliminated one part of the problem, making the other problem more glaring and will be fixed eventually. Protoss sucking balls lategame vs Zerg is a problem. Making warp prism harass more viable will directly make Zerg lategame weaker as they are less able to deal with it, which is a GOOD thing. It makes the silly BL/infestor composition weaker and even more immobile. GOOD.

tl;dr: No, other strategies as Zerg have not been "figured out" and unusuable in today's meta. They are just inferior to infestor/BL, which is OP. Forcing Zergs to use less effective alternatives will only balance the game for the better at the particular point in the game we're trying to fix, the lategame.

I love flashes of reason in the sea of imbalance tears.

Which non-BL composition can handle sentry, archon, immortal & colossi?


Probably the same strategies that worked before infestor/broodlord was the complete and total end-goal : /

The composition is still going to be insanely strong they're just giving protoss/terran a way to "ACTUALLY" do something about it beyond hoping their control is way way better than the zergs.

I was about to mention as well, that protoss have really strong pre-BL timing attacks, that somehow get held. Clearly they are held without infestor/BL. It's so hard to read this thread. The amount of people saying that infestor/BL is the only way to play zerg lategame (hint, it isn't!), blizzard also apparently removed overseers as well. Has everyone forgotten that the game was way more fun to watch before mass spine into infestor/BL. I know there are more people like me, but if JRecco is ever on stream or tournament, for example MCSL, I actually turn it off for an hour. I hate watching any of his games. I hate sitting around for two hours while he builds 200 spine crawlers, kills P/T armies after armies, and never pushes in until they run out of minerals. If anyone can watch his games and tell me that they do not want to see a change that would destroy turtle-zerg style, I would be impressed with that person's patience. Watching turtle-zerg has made me stop watching zerg games if I know that player has a tendency to play turtle-zerg. Nobody wants to see it, nobody wants to play against it, so we need to nerf it so that it isn't as effective as it is.

Yes, they are held hiding behind 15+ spines and are obviously not the ultimate P deathball, but rather a ~14 minute version.

* Do you turn off Rains games because he turtles against terran?

Have you seen JRecco games? Have you seen rain games? Rain turtles behind lots of harass, he has storm drops, zealot run-bys, more storm drops, warp prism zealot drops. Behind that, he builds an army. JRecco will not leave his half of the map ever, if his opponent has units, he won't move across the halfway point. He doesnt harass or buy time, he just sits back with infestors in spines. That is not fun to watch. A multiprong harass style and macroing up behind is much more exciting.

On another note, yes, the 14minute version is not the ultimate protoss deathball. Nor is the zerg 14 minute army that holds it off. If zerg then incorporates BLs, it can contend with the protoss ultimate deathball. Instead of having an army of BLs and infestors, it is an army that is supported by broodlords and infestors, that forces engagements in good locations for the zerg army. That is what everyone wants to see in the game, unit diversity. Interesting subtleties with how an army is use or how small changes in army composition. No one wants to see a-moved BLs, with baby-sitting infestors. That isn't exciting.

I made the Rain comment (who really is a pretty defensive player - he plays to his race's strong points, like everyone else) to provoke you a bit. I think many of the new-school zergs recieve a lot of flack unduly, while the GSL-heroes skip it completely. Watch Leenock play a ZvP and you'll see some pretty abusive play.

Anyways: there is no disagreement between us that the current state of PvZ is not great. But to change it, it is not enough to change the infestor. That is my point. It will not change the Z need to get out BLs in order to handle P and it will not change the need for Z to turtle behind spines in order to get to them.


Yes, Leenock is actually another pretty bad person to watch play. I used JRecco because I can always count on him doing the same thing every single time. In the GSL, Leenock cannot get away with the same style every single game, he has to change it up, he has to apply pressure at some point. Rain, while super turtle-y (in fact, one of my least favorite P players to watch), it is still no where near as bad an JRecco.

I feel that Z doesn't really need to turtle though, most players do not do a super abusive spine forest style, and they seem to do very well still. I usually enjoy watching those zergs play (stephano, life, DRG, etc). I agree that they need to get higher tech to fight with the protoss army, I just disagree with how they are allowed to get there, and the play style that it results in.

Okay. And yes, it is terrible to watch. I did a bit of LR'ing at WCS and it made me painfully aware of how similar the openings and follow-ups are.

On the path to BLs: I really hope that you're right!
jdsowa
Profile Joined March 2011
405 Posts
November 21 2012 21:47 GMT
#1054
Blizzard please just remove both the BL and infestor so these people can once and for all stop whining. For God's sake.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
November 21 2012 21:47 GMT
#1055
I wish that Fungal Growth reduced speed, even if it's something ridiculous like down to 5% or 10%. Fungal Growth itself is annoying, but it's the chain Fungals that are really tragic. At least with that speed reduction you could split your fungaled Phoenixes or Mutalisks so that some might escape, or at least cost a lot more Fungal Growths.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
orBitual
Profile Joined January 2011
United States96 Posts
November 21 2012 21:48 GMT
#1056
On November 22 2012 06:29 m0ck wrote:
Show nested quote +
On November 22 2012 06:24 Pros wrote:
Like the infestor change for ZvP and ZvT, but in ZvZ where the only counter to the infestor was the infestor what will happen?

Get ready for the 80 vs 80 infestor-wars


Infestor-queen.
Jimbo77
Profile Joined March 2011
139 Posts
November 21 2012 21:49 GMT
#1057
On November 21 2012 11:08 SarcasmMonster wrote:
That was quick.

Here are some polls to see public impression.

Poll: First impressions of the Fungal change?

Thumbs up (1898)
 
57%

Thumbs down (1239)
 
37%

No thumbs (215)
 
6%

3352 total votes

Your vote: First impressions of the Fungal change?

(Vote): Thumbs up
(Vote): Thumbs down
(Vote): No thumbs




Take a look on that.
Thumbs down 34% - it's approximate amount of zergs
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-11-21 21:55:40
November 21 2012 21:49 GMT
#1058
This would actually make dts a good counter to infestors... weird

Also archons are pretty good vs zerg already... I shudder to think what might happen if P started getting shield upgrades
~ ~ <°)))><~ ~ ~
Account252508
Profile Joined February 2012
3454 Posts
November 21 2012 21:51 GMT
#1059
--- Nuked ---
m0ck
Profile Blog Joined November 2010
4194 Posts
Last Edited: 2012-11-21 22:06:01
November 21 2012 21:58 GMT
#1060
On November 22 2012 06:48 orBitual wrote:
Show nested quote +
On November 22 2012 06:29 m0ck wrote:
On November 22 2012 06:24 Pros wrote:
Like the infestor change for ZvP and ZvT, but in ZvZ where the only counter to the infestor was the infestor what will happen?

Get ready for the 80 vs 80 infestor-wars


Infestor-queen.

The funny thing is that it will be yet another endless battle, like the BL wars. The ITs shoot down overseers and so there will be no detection. Infestors will waddle around underground, get into epic traffic-jams and forever drop infested terrans at each other.
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